Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 00:29:29 Player: J1ang-5h1 Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (82) 410 Value Destroyed (3120) 3120 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (1154) 1154 TOTAL SCORE: 10644 Bonus ------- Follower Combat Kills 277 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Target Analyzer Makeshift System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Coolant Injector High-capacity Storage Unit Transmission Jammer Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer Improved Shield Generator Hacking Suite System Shield > --- WEAPON ----------- Flak Gun Precision Grenade Launcher > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Improved Heat Sink Coolant Injector High-capacity Storage Unit Compact Matter Pod Improved Salvage Targeting Computer Advanced Targeting Computer Launcher Guidance Computer Core Analyzer Transmission Jammer Component Analysis Suite Decoy Drone Bay Heavy Ion Cannon Enhanced Autogun Flak Gun Shock Bomb Launcher Heavy Mace [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . Utility 5 | . . . . . 2 2 . . . . 1 . . . . Weapon 1 | . . . . . . . . . . . 1 . . . . Parts Attached 72 | . 5 . 3 . 18 13 1 9 1 13 3 5 . . 1 Power 7 | . . . 1 . 1 1 . . . 3 . 1 . . . Engine 3 | . . . 1 . . . . . . 1 . 1 . . . Core 4 | . . . . . 1 1 . . . 2 . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 15 | . 1 . 2 . 4 1 . 3 . 3 . 1 . . . Treads 1 | . . . . . . . . . . 1 . . . . . Leg 6 | . 1 . 2 . 1 1 . . . 1 . . . . . Wheel 5 | . . . . . 3 . . 2 . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . . Flight 2 | . . . . . . . . 1 . 1 . . . . . Utility 21 | . 3 . . . 3 6 1 1 . 2 2 2 . . 1 Device 7 | . . . . . . 2 . 1 . 1 2 1 . . . Storage 2 | . 2 . . . . . . . . . . . . . . Processor 5 | . 1 . . . 1 . 1 . . 1 . 1 . . . Hackware 3 | . . . . . . 2 . . . . . . . . 1 Protection 4 | . . . . . 2 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 29 | . 1 . . . 10 5 . 5 1 5 1 1 . . . Energy Gun 4 | . . . . . 4 . . . . . . . . . . Energy Cannon 3 | . . . . . 2 . . . . 1 . . . . . Ballistic Gun 12 | . 1 . . . 4 3 . 3 . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . 1 . 2 . 3 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . 1 . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 1 . . . . 1 . . . . Parts Lost 22 | . . . . . . . 1 2 . 14 3 1 . . 1 Power 4 | . . . . . . . . . . 4 . . . . . Propulsion 5 | . . . . . . . 1 1 . 3 . . . . . Utility 8 | . . . . . . . . 1 . 3 3 1 . . . Weapon 5 | . . . . . . . . . . 4 . . . . 1 Highest Loss Streak 5 | . . . . . . . 1 1 . 5 3 1 . . 1 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 84 | . 99 100 99 100 86 99 99 76 84 61 28 11 13 13 14 Engine 5 | . 14 14 14 14 2 . . . . . . . . . . Core 3 | . . . . . 6 7 7 7 7 2 . . . . . Leg 15 | . 28 28 27 28 18 18 22 . . . . . . . . Wheel 3 | . . . . . 7 11 7 . 15 2 . . . . . Device 1 | . . . . . . 6 . 3 7 1 4 5 . . . Storage 9 | . 14 14 14 14 9 7 7 7 7 7 4 . . . . Processor 14 | . 13 14 14 14 16 15 15 15 15 20 8 1 6 6 6 Hackware 5 | . . . . . . 8 15 15 15 13 4 . . . 4 Protection 1 | . . . . . 7 6 7 3 . . . . . . . Ballistic Gun 16 | . 27 28 28 28 13 13 15 14 7 1 . . . . . Naked Turns 27 | . . . . . . . . . . . 27 . . . . Heaviest Build 68 | 14 49 49 49 49 57 65 62 62 57 68 54 18 18 3 3 Greatest Support 50 | 20 20 20 20 20 28 28 12 50 40 50 20 3 3 3 3 Greatest Overweight (x) 17 | . 2 2 16 2 3 5 5 5 1 15 17 5 5 . . Average Overweight (x) 1 | . 1 2 2 2 1 3 5 1 1 2 1 . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Average Capacity 18 | . 18 20 20 20 20 20 20 20 20 20 16 5 5 5 5 Most Carried 20 | . 20 19 20 20 20 20 20 20 20 20 12 5 5 5 5 Average Carried 17 | . 15 19 19 19 19 19 19 18 20 14 9 4 4 5 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 6 19 19 19 20 20 20 20 20 20 11 5 5 5 5 5 Class Distribution -------------------- 67% | Mutant 32% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 2127 | 171 235 55 30 . 367 196 218 360 19 392 19 45 10 . 10 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3072 | . 530 90 . . 360 195 167 362 . 845 17 314 . . 192 Parts 144 | . 37 2 . . 27 12 11 24 . 21 4 6 . . . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . 13 20 . 20 . 3 . . 6 Prevented 2 | . . . . . . . . . . 2 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 72 | . 9 2 . . 10 6 6 18 . 20 . 1 . . . Melee 1 | . . . . . . . . . . . . 1 . . . Guns 44 | . 9 2 . . 10 5 6 9 . 3 . . . . . Cannons 6 | . . . . . . . . . . 6 . . . . . AOE 21 | . . . . . . 1 . 9 . 11 . . . . . Classes Destroyed 12 | . 4 . . . 2 2 . 1 . 2 1 . . . . Worker 2 | . . . . . . 2 . . . . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . Recycler 2 | . 2 . . . . . . . . . . . . . . Watcher 4 | . 3 . . . 1 . . . . . . . . . . Swarmer 21 | . 3 . . . 3 3 3 8 . 1 . . . . . Grunt 34 | . 6 2 . . 5 . 2 8 . 11 . . . . . Brawler 4 | . . . . . . . . 1 . 3 . . . . . Duelist 1 | . . . . . . . . . . 1 . . . . . Sentry 6 | . . . . . 2 2 . . . 2 . . . . . Hunter 2 | . . . . . . . . . . 2 . . . . . Programmer 4 | . . . . . . 1 1 1 . . . 1 . . . Best Kill Streak 7 | . 4 2 . . 3 4 3 6 . 7 1 1 . . . Combat Bots Only 7 | . 3 2 . . 3 3 3 6 . 7 . 1 . . . Max Kills in Single Turn 4 | . 2 1 . . 2 1 1 4 . 3 1 1 . . . Gunslinging 1 | . 1 . . . 1 . . . . . . . . . . Exploded 4 | . . . . . . 1 . 4 . 3 . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 463 | . 24 8 . . 37 65 20 54 . 172 34 12 15 . 22 Missed 141 | . 13 3 . . 14 19 5 11 . 48 6 6 8 . 8 Damage Taken 5243 | . 152 67 . . 364 489 239 597 . 2144 617 87 96 . 391 Core 1566 | . 40 11 . . 42 75 15 63 . 466 371 43 78 . 362 Absorbed by Shields 107 | . . . . . . . . 70 . 37 . . . . . Regen/Repaired (Parts) 107 | . 30 . . . 77 . . . . . . . . . . Core Remaining (%) 70 | 100 . . . 79 92 . . . . 11 . . . . . Volleys Fired 162 | . 26 4 . . 24 16 11 25 . 56 . . . . . Largest 2 | . 2 2 . . 2 2 2 2 . 2 . . . . . Hottest 129 | . 40 40 . . 129 64 56 56 . 65 . . . . . Shots Fired 275 | . 52 8 . . 48 29 22 45 . 71 . . . . . Gun 224 | . 52 8 . . 44 28 22 40 . 30 . . . . . Cannon 31 | . . . . . 4 . . . . 27 . . . . . Launcher 20 | . . . . . . 1 . 5 . 14 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 220 | . 52 8 . . 40 28 22 40 . 30 . . . . . Thermal 35 | . . . . . 8 . . . . 27 . . . . . Explosive 20 | . . . . . . 1 . 5 . 14 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 5 11 . . 10 7 5 14 . 12 . . . . . Robot Miss Streak 14 | . 3 . . . 7 11 14 6 . 3 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 5 | . 3 . . . 1 . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . 1 . . . . . Shots Hit Robots 237 | . 31 7 . . 38 25 20 39 . 57 1 12 . . 7 Core Hits 286 | . 21 4 . . 54 40 27 63 . 70 . 6 . . 1 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . 1 . . . . . . 1 . . . Burn 1 | . . . . . 1 . . . . . . . . . . Sever 1 | . . . . . . . . . . . . 1 . . . Melee Attacks 27 | . . . . . . 1 . . 1 . 2 16 . . 7 Impact 2 | . . . . . . 1 . . 1 . . . . . . Slashing 25 | . . . . . . . . . . . 2 16 . . 7 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7673 | . 393 94 . . 808 499 360 1581 . 2844 76 655 . . 363 Guns 3050 | . 393 94 . . 767 449 360 653 . 334 . . . . . Cannons 686 | . . . . . 41 . . . . 645 . . . . . Explosions 2843 | . . . . . . 50 . 928 . 1865 . . . . . Melee 1094 | . . . . . . . . . . . 76 655 . . 363 Ramming . | . . . . . . . . . . . . . . . . Kinetic 2970 | . 393 94 . . 687 449 360 653 . 334 . . . . . Thermal 766 | . . . . . 121 . . . . 645 . . . . . Explosive 2843 | . . . . . . 50 . 928 . 1865 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1094 | . . . . . . . . . . . 76 655 . . 363 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 5 . . 2 2 1 . . . . . Average Corruption 2 | . . . . . 5 . . 1 2 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . 8 . . . . . . . . . Effects 13 | . . . . . 5 . . 5 1 2 . . . . . Message Errors 3 | . . . . . 1 . . 2 . . . . . . . Matter Fused 5 | . . . . . 2 . . 2 1 . . . . . . Heat Flow Errors 2 | . . . . . 1 . . . . 1 . . . . . Energy Discharges 1 | . . . . . . . . 1 . . . . . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 242 | . . . . . . . . 17 . 14 56 70 . . 85 Projectiles 5 | . . . . . . . . . . 5 . . . . . Explosions 26 | . . . . . . . . 17 . 9 . . . . . Melee 211 | . . . . . . . . . . . 56 70 . . 85 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 75 | . . . . . . 22 . . . 53 . . . . . Shots 6 | . . . . . . 1 . . . 5 . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 306 | . 2 8 . . 295 8 20 129 . 306 . . . . . Average Temperature 73 | . 2 3 . . 100 6 11 55 . 77 . . . . . Received Heat Transfer 1476 | . 66 36 . . 180 72 36 192 . 588 156 . 42 . 108 Effects 1 | . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 1 . . . 1 . . . . . Heat Transferred 1166 | . . . . . 296 . . . . 870 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 229 | . 229 50 . . 200 123 . . . . 192 . . . . Initial 112 | . . . . . . 22 . . . . 112 . . . . Average 47 | . 35 48 . . 99 54 . . . . 120 . . . . Maximum Alert Level 1 | . 1 . . . 1 . . . . . . . . . . Low Security (%) 97 | . 94 100 . 100 95 100 . . . . 100 . . . . Level 1 2 | . 5 . . . 4 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 5 | . . . . . 1 1 . . . 1 1 . . . 1 Investigation . | . . . . . . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . . . . Reinforcement 2 | . . . . . 1 . . . . . 1 . . . . Assault 2 | . . . . . . . . . . 1 . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 15 | . 1 . . . . 1 . . . . . . . . 13 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 143 | . 14 2 . . 18 10 7 19 . 34 14 1 4 . 20 Peak Tracking Total 9 | . 5 2 . . 3 3 3 6 . 7 4 1 4 . 9 Tactical Retreats 19 | . . . . . . 1 1 1 . 9 3 . 1 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 3 | . 1 . . . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 2 . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 3 | . . . . . 1 . . . . 1 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 31 | . 9 . 2 1 4 9 1 . . . 1 . . 4 . Terminals 16 | . 7 . . . 3 5 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . 1 1 . . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 118 | . 31 . 7 1 10 41 1 . . . 2 . . 25 . Successful 82 | . 16 . 7 1 6 26 1 . . . . . . 25 . Failed 35 | . 14 . . . 4 15 . . . . 2 . . . . Catastrophic 4 | . 1 . . . . 2 . . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 36 | . 14 . 1 . 4 17 . . . . . . . . . Terminals 54 | . 26 . . . 7 19 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 6 | . 2 . . . 3 1 . . . . . . . . . Recycling Units 11 | . 3 . . . . 8 . . . . . . . . . Scanalyzers 13 | . . . . . . 13 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 51 | . 9 . 7 1 2 6 1 . . . . . . 25 . Record 17 | . . . 6 . . . . . . . . . . 11 . Part Schematic 10 | . . . . . . 1 . . . . . . . 9 . Robot Schematic 2 | . . . . . . . . . . . . . . 2 . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . 1 1 . . . . . . . 3 . Open Door 2 | . . . . 1 . . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . Alert Level 2 | . 1 . . . . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . . . . . . . . . . Scan Component 2 | . 1 . . . 1 . . . . . . . . . . Repair 2 | . 1 . . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . Scanalyzer 12 | . . . . . . 12 . . . . . . . . . Insert Component 6 | . . . . . . 6 . . . . . . . . . Analyze 6 | . . . . . . 6 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 5 . . . 2 6 . . . . . . . . . Terminals 7 | . 3 . . . 2 2 . . . . . . . . . Botnet 7 | . 3 . . . 2 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . 4 . . . . . . . . . Reject 3 | . 1 . . . . 2 . . . . . . . . . Mask 3 | . 1 . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 19 | . 6 . . . 4 8 . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 3 . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . 7 . . 15 . . . . 9 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . . . . . . Time 39 | . 26 . . . 13 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . . . . . . Parts Scanalyzed 6 | . . . . . . 6 . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 6 . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 1 . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 7 | . . . . 3 . 1 . . . 2 . . . . 1 Largest Group 3 | . . . . 3 3 1 . . . 2 . . . . 1 Highest-Rated Group 96 | . . . . 40 40 16 . . . 40 . . . . 96 Highest-Rated Ally 96 | . . . . 16 16 16 . . . 20 . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 48 | . . . . . 23 7 . . . 9 . . . . 9 Total Damage 1044 | . . . . . 282 108 . . . 318 . . . . 336 Kills 11 | . . . . . 3 1 . . . 3 . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . 1 . 3 1 . . 2 . 3 Drone Launches 16 | . . . . . . . . . . 10 6 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 10813 | . 1694 228 1256 1161 853 1109 689 643 1023 1148 324 242 153 44 246 Spaces Moved 6123 | 1 674 84 471 441 420 644 390 365 925 412 198 316 264 87 431 Core 1288 | . . . 2 . . . . . . 45 143 316 264 87 431 Treads 112 | . . . . . . . . . . 57 55 . . . . Legs 1846 | 1 674 84 469 441 161 . . . . 16 . . . . . Wheels 2350 | . . . . . 259 644 390 19 925 113 . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 527 | . . . . . . . . 346 . 181 . . . . . Fastest Speed 50 | 120 120 260 260 260 110 110 165 110 110 50 50 50 50 50 50 Average Speed 161 | 120 228 260 263 260 172 138 165 148 110 241 154 59 56 50 50 Slowest Speed 900 | 120 260 260 850 260 260 165 165 165 110 800 900 300 300 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 2 86 21 89 70 34 18 47 47 85 68 9 49 50 70 56 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 9 | . . 1 1 2 . . . . 4 . . . . 1 . Known Exits Taken 2 | . . . . . . 1 . . . . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 . 1 1 1 1 1 1 . 1 . Scrap Searched 19 | . . . . 1 . . 7 3 1 . . 2 3 . 2 Spaces Dug 1 | . . . . . . 1 . . . . . . . . . Terrain Destroyed 157 | . . . . . . 14 . 37 . 106 . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 . . . . . AOE 155 | . . . . . . 13 . 37 . 105 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 6778 | . 782 87 492 458 503 829 415 422 928 504 213 342 268 86 449 Wait 250 | . 48 . . 14 15 131 9 11 . 8 2 4 . . 8 Move 6108 | . 673 83 470 440 419 643 389 364 924 411 197 315 263 86 431 Hop . | . . . . . . . . . . . . . . . . Pick Up 75 | . 22 . 8 2 11 8 2 7 1 7 4 . 2 . 1 Fast Attach 20 | . . . . . 10 3 1 . . . 1 4 . . 1 Attach 31 | . 3 . 3 . 3 2 . 4 . 13 2 1 . . . Detach 4 | . . . . . . . . . . 1 2 1 . . . Swap 21 | . 2 . . . 5 8 . 5 1 . . . . . . Drop 66 | . 8 . 11 2 16 9 3 6 1 2 3 1 3 . 1 Fire 162 | . 26 4 . . 24 16 11 25 . 56 . . . . . Melee 27 | . . . . . . 1 . . 1 . 2 16 . . 7 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 14 | . . . . . . 8 . . . 6 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Central database locked down 278 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 20) 623 | -10/Materials | Discovered new exit (range 12) 708 | -10/Materials | Repaired Aluminum Leg? 1154 | -10/Materials | Discovered new exit (range 15) 1695 | -10/Materials | Entered Mines 1853 | -10/Mines | Learned location of Zion (-7) 1861 | -10/Mines | Discovered new exit (range 15) 1908 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1910 | -10/Mines | Discovered new exit (range 5) 1923 | -10/Mines | Entered Exiles 2024 | -10/Exiles | Met 8R-AWN 2073 | -10/Exiles | Met EX-HEX 2159 | -10/Exiles | Met EX-BIN 2187 | -10/Exiles | Aligned with FarCom system 2190 | -10/Exiles | Given EX-Vault access code 2260 | -10/Exiles | Opened EX-Vault 2329 | -10/Exiles | Found Flying Fortress v7 2393 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2473 | -10/Exiles | Met EX-DEC 2615 | -10/Exiles | Visited The Gauntlet 3148 | -10/Exiles | Discovered new exit (range 10) 3179 | -10/Exiles | Left Exiles lab with Flying Fortress v7 3179 | -10/Exiles | Entered Mines 3186 | -9/Mines | Found the Drone Emporium 3203 | -9/Mines | Found Prototype Device 3206 | -9/Mines | Met a Derelict bent on vengeance 3522 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3713 | -9/Mines | Learned location of Storage (-7) 4043 | -9/Mines | Discovered new exit (range 6) 4340 | -9/Mines | Entered Materials 4340 | -8/Materials | Accompanied by 3 allies 4340 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4497 | -8/Materials | Lost 3 allies 5066 | -8/Materials | Repaired Lgt. Armor Plating 5179 | -8/Materials | Discovered new exit (range 10) 5193 | -8/Materials | Entered Factory 5193 | -7/Factory | Evolved 2 slots: Utility x2 5295 | -7/Factory | Identified exit to DSF 5538 | -7/Factory | Identified Decoy Drone Bay 6065 | -7/Factory | Identified exit to Storage 6065 | -7/Factory | Identified exit to Lower Caves 6152 | -7/Factory | Cargo convoy interrupted 6302 | -7/Factory | Entered Lower Caves 6303 | -7/Lower Caves | Encountered a Warlord checkpoint 6347 | -7/Lower Caves | Build established: Hacker-Mutant 6481 | -7/Lower Caves | Learned Factory trap positions 6980 | -7/Lower Caves | Discovered new exit (range 8) 6991 | -7/Lower Caves | Entered another Lower Caves area 7042 | -7/Lower Caves | Discovered new exit (range 3) 7423 | -7/Lower Caves | Spotted B-75 Beast 7628 | -7/Lower Caves | Discovered new exit (range 5) 7634 | -7/Lower Caves | Entered Zion 7675 | -7/Zion | System corruption cleaned by Quarantine Array 7815 | -7/Zion | Discovered new exit (range 17) 7945 | -7/Zion | Given the Hacking Drone Bay 7945 | -7/Zion | Found Prototype Device 8026 | -7/Zion | Learned location of Warlord (-4) 8054 | -7/Zion | Learned Factory emergency access door positions 8069 | -7/Zion | Learned location of Extension (-6) 8143 | -7/Zion | Rebuked by Imprinter 8280 | -7/Zion | Learned 4 Factory zone layouts 8355 | -7/Zion | Loaded intel: 4 derelict terminal locations 8657 | -7/Zion | Entered Proximity Caves 8759 | -6/Proximity Caves | Lost 3 parts (2p1u) 8798 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8866 | -6/Proximity Caves | Core integrity fell below 50% 8896 | -6/Proximity Caves | Lost 3 parts (1p2n) 9519 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9555 | -6/Proximity Caves | Core integrity fell below 20% 9564 | -6/Proximity Caves | Destroyed 7 combat bots 9574 | -6/Proximity Caves | Discovered new exit (range 26) 9596 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w) 9641 | -6/Proximity Caves | Lost 7 allies 9805 | -6/Proximity Caves | Entered Factory 9805 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9807 | -6/Factory | Loaded intel: 108 trap records 9809 | -6/Factory | Build established: Mutant 10009 | -6/Factory | Identified Hacking Drone Bay 10034 | -6/Factory | Lost 3 allies 10046 | -6/Factory | Released all parts (2) 10070 | -6/Factory | Lost 3 parts (3u) 10122 | -6/Factory | Discovered new exit (range 11) 10129 | -6/Factory | Entered Lower Caves 10308 | -6/Lower Caves | Discovered new exit (range 12) 10371 | -6/Lower Caves | Entered another Lower Caves area 10414 | -6/Lower Caves | Discovered new exit (range 7) 10422 | -6/Lower Caves | Core integrity fell below 50% 10465 | -6/Lower Caves | Identified exit to Data Miner 10478 | -6/Lower Caves | Encountered a Warlord checkpoint 10507 | -6/Lower Caves | Learned 4 Factory zone layouts 10524 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10524 | -6/Lower Caves | Entered Data Miner 10524 | -6/Data Miner | Discovered new exit (range 6) 10534 | -6/Data Miner | Met Data Miner 10548 | -6/Data Miner | Learned location of Section 7 (-2) 10548 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10556 | -6/Data Miner | Received God Mode back door access code from Data Miner 10568 | -6/Data Miner | Entered Proximity Caves 10583 | -5/Proximity Caves | Identified exit to Factory 10632 | -5/Proximity Caves | Escorted by Enhanced Grunt 10659 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10790 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10792 | -5/Proximity Caves | Learned 4 Factory zone layouts 10795 | -5/Proximity Caves | Learned Factory garrison access intel 10796 | -5/Proximity Caves | Core integrity fell below 20% 10814 | -5/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 10699_ Found Imp. Component Analysis Suite. 10699_ Found 28 Matter. 10742_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 10758_ 44-8SX(c): "Looks like you're headed in the direction of 0b10." 10790_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 10792_ Penetrated by Slug. 10792_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 10795_ Acquired derelict log, extracted data. Data stored: Factory garrison access intel. 10796_ G-67 Veteran unfolds itself. 10796_ B-60 Warrior unfolds itself. 10797_ Slug penetrates 44-8SX(c). 10800_ Slug penetrates Wall. 10802_ 44-8SX(c) system corrupted by crushing effect. 10802_ 44-8SX(c) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? ???????????????????? | | ?????????????????? ????????????????? | | ???????????????? < #???????????????? | | ?????????????? i #???????????????? | | ?????????????? #???????????????? | | ????????????? d #???????????????? | | ????????????? #???????????????? | | ???????????? #???????????????? | | ???????????? ######??????????? | | ???????????? #??????????? | | ??????????? #??????????? | | ??????????? #??????????? | | ?????????? #??????????? | | ?????????? #??????????? | | ?????????? @ #??????????? | | ?????????? #??????????? | | ?????????? #??????????? | | ??????????? #??????????? | | ??????????? #??????????? | | ????????????# id ######### ######??????????? | | ????????????# ????????# #???????????????? | | ????????????#########?????????#++#???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #??###??????????? | | ?????????????###??????????????# ### #??????????? | | ????????????## ##?????????????# ## ##?????????? | | ????????????# ##????????????# ##????????? | | ????######### ##???????????# #????????? | | ????# #####???????## #????????? | | ???## #### #????????# ## #####????????? | | #### #??# ##### #????????# ## #????????????? | | ##??## ##???# #????????# ## #????????????? | | ##### ##????# #????# #????????# ## #????????????? | | ????## #?????# #????# #????????# ## #????????????? | | ?????# #?????# #????# #????????# ## ##???????????? | | ?????# ????? #????# #????????# #???????????? | | ?????####????# ###### #????????# ### #???????????? | | ?????????????# ########## #?# #???????????? | | ?????????????######## #?# #########???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -7/Factory | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Shock Bomb Launcher | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Imp. VSS Leg | -7/Factory | Hacked System Restoration Module | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Ripper | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Fission Core | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedRelayGravjet Manual? 0 Play Time 01:29:48 Cumulative 201.3 hours Start 2024.04.03 @ 02:56:02 End 2024.04.04 @ 00:29:29 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 142 Adventurer 0 Explorer 10 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 69 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c130f20-5a8c-481c-a41a-772498f51385