Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 01:55:24 Player: Nell Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (28) 140 Value Destroyed (760) 760 Prototype IDs (26) 520 Alien Tech Used (2) 400 Bonus (1100) 1100 TOTAL SCORE: 10220 Bonus ------- Entered DSFs 500 Met Data Miner 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 199/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (500) Improved Trap Extractor (0/6) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Energy Well Advanced Weight Redist. System Improved Trap Scanner Enhanced Optical Array Transmission Jammer Improved Force Field Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Beamcaster Dispersion Rifle > --- INVENTORY -------- Nuclear Pulse Thruster Improved Heat Sink High-powered Tractor Beam Improved Trap Extractor [Rating: 90] Favorites ----------- Power Micro Fission Core Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Trap Scanner Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Slots Evolved 14 | . . . 2 . 2 2 . . . . 2 2 . . . . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . 1 . . . . . . . . . . 1 . . Utility 10 | . . . 1 . 2 . . . . . 2 2 . . . . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 127 | 7 4 16 8 2 12 5 5 . . 5 10 6 3 5 8 3 . 12 16 Power 28 | 1 1 2 . 2 3 3 2 . . 2 4 1 1 . 3 . . . 3 Engine 13 | 1 1 1 . 2 2 2 1 . . . 3 . . . . . . . . Core 12 | . . 1 . . 1 1 1 . . 2 1 1 1 . 2 . . . 1 Reactor 3 | . . . . . . . . . . . . . . . 1 . . . 2 Propulsion 37 | 2 1 6 5 . 3 1 2 . . 2 4 1 . . . 2 . 4 4 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 12 | 2 1 4 5 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 25 | . . 2 . . 3 1 2 . . 2 4 1 . . . 2 . 4 4 Utility 49 | 2 1 5 1 . 5 1 1 . . 1 2 4 1 5 4 1 . 7 8 Device 31 | 1 1 2 . . 3 . 1 . . 1 1 4 1 5 2 1 . 3 5 Storage 4 | 1 . 1 . . . . . . . . . . . . 1 . . . 1 Processor 1 | . . . . . . . . . . . 1 . . . . . . . . Hackware 5 | . . 1 . . 2 1 . . . . . . . . 1 . . . . Protection 8 | . . 1 1 . . . . . . . . . . . . . . 4 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 13 | 2 1 3 2 . 1 . . . . . . . 1 . 1 . . 1 1 Energy Gun 4 | 1 . . . . . . . . . . . . 1 . 1 . . 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 4 | 1 1 2 . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . . . . . . . . . . Launcher 2 | . . 1 . . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . . . . . . . . . 4 . . . 1 Parts Lost 40 | . . 8 . 1 3 . 1 . . 4 . . 1 3 . 3 . 9 7 Power 8 | . . 1 . 1 1 . . . . 2 . . 1 . . . . 2 . Propulsion 13 | . . 3 . . . . . . . . . . . . . 3 . 3 4 Utility 14 | . . 2 . . 2 . 1 . . 1 . . . 3 . . . 2 3 Weapon 5 | . . 2 . . . . . . . 1 . . . . . . . 2 . Highest Loss Streak 8 | . . 4 . 1 2 . 1 . . 4 . . 1 2 . 2 . 8 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 99 93 71 100 95 89 92 92 92 76 80 82 82 87 89 87 . 30 37 Engine 6 | . 14 10 11 11 4 8 7 7 7 3 4 5 4 . . . . . . Core 3 | . . 3 . . 4 4 7 7 7 3 3 4 5 11 11 11 . 1 . Leg 9 | . 27 21 16 33 17 . . . . . . . . . . . . . . Flight 14 | . . 4 16 . 9 29 30 30 30 30 25 17 17 17 17 14 . 12 12 Device 14 | . 14 11 . . 15 7 7 7 7 7 20 28 28 29 30 21 . 9 15 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 5 5 3 1 4 . . . Processor 1 | . . . . . . . . . . . 5 5 5 5 5 5 . . . Hackware 10 | . . 2 11 11 12 22 23 23 23 18 13 11 11 11 13 17 . 2 . Protection 1 | . . . 1 11 5 . . . . . . . . . . . . 1 6 Energy Gun 3 | . 14 11 . . . . . . . . . . . 5 7 8 . . . Ballistic Gun 2 | . 14 10 . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 3 22 7 . . . . . . . . . . . . . . Launcher 1 | . . . . . 7 7 7 7 7 3 . . . . . . . . . Peak Build Rating 90 | 7 8 9 24 25 30 36 39 39 39 42 54 67 69 76 88 90 67 72 87 Average Rating 39 | 5 7 7 12 24 26 34 36 39 39 35 49 65 67 72 77 81 67 46 64 On Entrance 42 | . 7 8 8 24 23 25 36 39 39 39 39 51 67 69 75 86 67 67 72 Naked Turns 33 | . . . . . . . . . . . . . . . . . . 1 32 Heaviest Build 38 | 15 15 16 26 33 29 20 20 19 19 21 32 32 33 37 33 34 28 35 38 Greatest Support 51 | 20 20 20 51 51 51 21 22 22 22 31 32 34 34 34 34 34 28 38 47 Greatest Overweight (x) 5 | . 1 2 . . 5 . . . . . . 1 . 1 . 1 . 4 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 Most Carried 8 | 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Carried 6 | 3 7 6 7 7 6 7 7 8 8 7 7 7 7 6 4 4 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 5 8 8 8 7 8 8 8 8 8 7 7 8 8 5 5 5 5 5 2 Class Distribution -------------------- 39% | Mutant 26% | Hacker-Mutant 24% | Hacker-Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Matter Collected 1704 | 285 108 216 . 117 201 80 184 50 . 67 . . 193 30 . . . 21 152 Remotely 238 | . . 27 . . 201 . . . . . . . . 10 . . . . . Salvage Created 733 | 120 142 184 . 32 122 . 20 . . . . . 55 58 . . . . . Parts 49 | 4 13 6 . 1 15 . 1 . . . . . 6 3 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 1 . . 4 2 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Combat Hostiles Destroyed 26 | . 6 9 . 2 4 . 3 . . . . . 1 1 . . . . . Guns 15 | . 6 7 . . . . . . . . . . 1 1 . . . . . Cannons 3 | . . . . 2 1 . . . . . . . . . . . . . . AOE 8 | . . 2 . . 3 . 3 . . . . . . . . . . . . Classes Destroyed 10 | 2 3 1 . . 3 . . . . . . . 1 . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . Operator 2 | . 1 . . . 1 . . . . . . . . . . . . . . Swarmer 10 | . 5 . . . 2 . 3 . . . . . . . . . . . . Grunt 8 | . 1 4 . 2 1 . . . . . . . . . . . . . . Sentry 1 | . . . . . 1 . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . 1 1 . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . Best Kill Streak 4 | 3 2 4 . 1 4 . 3 . . . . . 1 1 . . . . . Combat Bots Only 4 | . 2 4 . 1 2 . 3 . . . . . 1 1 . . . . . Max Kills in Single Turn 2 | 1 1 1 . 1 2 . 1 . . . . . 1 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . . 2 . 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Hostile Shots Fired 607 | . 34 68 9 33 50 2 40 1 . 33 29 . 24 21 . 41 . 43 179 Missed 258 | . 11 22 4 3 29 1 20 1 . 18 15 . 13 9 . 11 . 21 80 Damage Taken 6323 | . 172 770 56 366 302 14 344 . . 257 211 . 220 221 . 387 . 880 2123 Core 2375 | . 36 130 11 22 113 . 123 . . 65 74 . 77 40 . 58 . 318 1308 Absorbed by Shields 418 | . . . . . . . . . . . . . . 24 . 187 . . 207 Redirected to Shielding 119 | . . 5 . . . . . . . . . . . . . . . . 114 Regen/Repaired (Parts) 199 | . . . . . . 44 . . . . 120 . . . . . . . 35 Core Remaining (%) 77 | 100 . 33 . 91 79 . . . . 73 91 . . . . 77 . 72 . Volleys Fired 114 | 5 27 34 . 16 12 . 5 . . . . . 5 9 . . . . 1 Largest 2 | 2 2 2 . 2 2 . 1 . . . . . 1 1 . . . . 1 Hottest 105 | 70 70 80 . 88 88 . 30 . . . . . 75 75 . . . . 105 Shots Fired 201 | 10 53 68 . 32 18 . 5 . . . . . 5 9 . . . . 1 Gun 139 | 10 53 62 . . . . . . . . . . 5 9 . . . . . Cannon 46 | . . . . 32 13 . . . . . . . . . . . . . 1 Launcher 16 | . . 6 . . 5 . 5 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 105 | 5 27 28 . 32 13 . . . . . . . . . . . . . . Thermal 80 | 5 26 34 . . . . . . . . . . 5 9 . . . . 1 Explosive 16 | . . 6 . . 5 . 5 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | 4 5 5 . 3 5 . 2 . . . . . 7 11 . . . . . Robot Miss Streak 5 | 1 5 3 . 4 4 . 2 . . . . . . 3 . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 108 | 7 27 40 . 13 7 . 3 . . . . . 5 6 . . . . . Core Hits 54 | 4 9 21 . 3 9 . 4 . . . . . 2 1 . . . . 1 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | 1 1 4 . . 1 . . . . . . . 1 2 . . . . . Burn 8 | 1 1 3 . . . . . . . . . . 1 2 . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . Blast 1 | . . . . . 1 . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 2516 | 86 347 594 . 306 582 . 270 . . . . . 130 155 . . . . 46 Guns 1101 | 86 335 395 . . . . . . . . . . 130 155 . . . . . Cannons 477 | . . . . 306 171 . . . . . . . . . . . . . . Explosions 880 | . . 199 . . 411 . 270 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 58 | . 12 . . . . . . . . . . . . . . . . . 46 Kinetic 826 | 23 174 152 . 306 171 . . . . . . . . . . . . . . Thermal 752 | 63 161 243 . . . . . . . . . . 130 155 . . . . . Explosive 880 | . . 199 . . 411 . 270 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . 4 . . . . 4 4 4 4 . 2 3 4 4 4 . 3 1 Average Corruption 3 | . . 4 . . . . 4 4 4 4 . 1 2 3 4 4 . 1 1 Corruption Purged 3 | . . . . . . . . . . . . 2 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 28 | . . 5 . . . . 3 5 1 4 . 1 3 2 1 2 . . 1 Message Errors 5 | . . . . . . . . 1 . . . . 1 1 1 1 . . . Matter Fused 8 | . . 1 . . . . 1 2 1 1 . . 1 . . 1 . . . Heat Flow Errors 2 | . . . . . . . . . . 2 . . . . . . . . . Energy Discharges 4 | . . 1 . . . . 1 1 . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 5 | . . 1 . . . . 1 . . 1 . . 1 1 . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . . . Alerts 2 | . . 2 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 44 | . . 4 . 9 13 . 18 . . . . . . . . . . . . Projectiles 9 | . . . . 9 . . . . . . . . . . . . . . . Explosions 35 | . . 4 . . 13 . 18 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 6 | . . . . 4 2 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . 4 2 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 181 | . . 88 . . 35 . 39 . . . . . . . . . . . 19 Shots 8 | . . 4 . . 2 . 2 . . . . . . . . . . . . Rammed 18 | . . . . . . . . . . . . . . . . . . . 18 Targets Rammed 22 | . 4 . . . . . . . . . . . . . . . . . 18 Kicked 4 | . 4 . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 505 | 18 45 130 . 505 63 9 23 2 2 485 11 . 170 30 . 4 . . 48 Average Temperature 93 | 9 16 34 . 252 24 3 9 1 1 156 6 . 99 10 . 4 . . 27 Received Heat Transfer 1103 | . 6 387 30 249 117 9 36 . . 27 39 . . . . 50 . . 153 Effects 12 | . . . . 8 . . . . . 4 . . . . . . . . . Shutdowns 5 | . . . . 3 . . . . . 2 . . . . . . . . . Energy Bleed 3 | . . . . 2 . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . Damage (minor) 3 | . . . . 3 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | 1 1 . . . . . . . . . . . . 1 . . . . . Heat Transferred 2405 | 259 555 962 . . . . . . . . . . 259 370 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Peak Influence 380 | 15 160 202 125 127 282 158 . . . . 380 258 . . . . 9 35 252 Initial 186 | . 9 62 5 48 49 128 . . . . 135 186 . . . . 9 9 19 Average 117 | 4 30 149 42 73 144 142 . . . . 253 172 . . . . 9 13 83 Maximum Alert Level 1 | . . 1 . . 1 . . . . . 1 1 . . . . . . 1 Low Security (%) 80 | 100 100 92 100 100 83 100 . . . . 36 39 . . . . 100 100 94 Level 1 19 | . . 7 . . 16 . . . . . 63 60 . . . . . . 5 Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . 1 . . . . . . 1 2 1 . . . . . 1 2 Investigation 2 | . . . 1 . . . . . . . 1 . . . . . . . . Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . Reinforcement 5 | . 1 . . . . . . . . . . 1 . . . . . 1 2 Assault 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Distress Signals 6 | . 4 . . . . . . . . . 1 . . . . . . . 1 Communications Jammed 14 | . . . . . . . . . . 4 2 . . . . . . . 8 Distress Signals 14 | . . . . . . . . . . 4 2 . . . . . . . 8 Times Spotted 186 | . 18 19 9 2 25 6 18 1 . 18 14 3 8 2 . 4 . 7 32 Peak Tracking Total 13 | . 4 13 8 2 10 6 9 1 . 8 7 1 6 2 . 4 . 6 13 Tactical Retreats 43 | . 4 4 2 . 2 2 6 . . 8 3 . 3 1 . 1 . 2 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Traps Triggered 6 | . 1 . 1 . . 1 . . . . . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Machines Disabled 3 | . . . . 2 1 . . . . . . . . . . . . . . Max in Single Turn 1 | . . . . 1 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Machines Accessed 48 | . 4 . 1 1 3 2 1 . 4 . 7 7 . . 9 . 1 . 8 Terminals 21 | . 4 . 1 1 3 1 . . . . 2 4 . . . . 1 . 4 Fabricators 2 | . . . . . . . . . . . . . . . . . . . 2 Repair Stations 7 | . . . . . . 1 . . . . 3 2 . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 2 1 . . . . . . . Total Hacks 160 | . 8 . 4 3 11 4 1 . 29 . 23 13 . . 48 . 1 . 15 Successful 113 | . 1 . 1 1 6 3 1 . 29 . 11 5 . . 48 . 1 . 6 Failed 47 | . 7 . 3 2 5 1 . . . . 12 8 . . . . . . 9 Catastrophic 11 | . 5 . . . . . . . . . 2 2 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 36 | . 8 . 3 . 7 . . . . . 13 3 . . . . . . 2 Terminals 43 | . 8 . 4 3 11 2 . . . . 4 5 . . . . 1 . 5 Fabricators 3 | . . . . . . . . . . . . . . . . . . . 3 Repair Stations 29 | . . . . . . 2 . . . . 15 6 . . . . . . 6 Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . 4 2 . . . . . . . Terminal Hacks 93 | . . . 1 1 5 1 1 . 29 . 1 3 . . 48 . 1 . 2 Record 48 | . . . . . . . . . 11 . . . . . 36 . . . 1 Part Schematic 14 | . . . . . . . . . 10 . . . . . 4 . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 8 | . . . . . 1 . . . 3 . . . . . 4 . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . Open DSF 5 | . . . . . . 1 . . . . 1 1 . . . . 1 . 1 Level Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 17 | . . . . . . 2 . . . . 10 2 . . . . . . 3 Scan Component 11 | . . . . . . 1 . . . . 6 2 . . . . . . 2 Repair 6 | . . . . . . 1 . . . . 4 . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . . . . . . . . . . . Terminals 2 | . 1 . . . 1 . . . . . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 4 . 1 1 3 . . . . . 6 6 . . . . . . 7 Full Trace Events 3 | . . . . 1 1 . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 10 . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . 1 . . . . 3 . . . . . . . 1 Time 305 | . . . . . . 32 . . . . 174 . . . . . . . 99 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Total Allies . | . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 8 | . . 1 . . . . 1 2 . . . . 1 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Turns Passed 5021 | 85 586 441 125 382 312 189 360 120 28 250 379 606 216 174 95 107 1 104 461 Spaces Moved 8690 | 51 388 374 204 249 435 500 1267 426 98 665 684 861 590 369 226 250 3 225 825 Core 38 | 8 . . . . . . . . . . . . . . . . . 3 27 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 1018 | 43 388 201 22 249 115 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 7634 | . . 173 182 . 320 500 1267 426 98 665 684 861 590 369 226 250 3 222 798 Fastest Speed 27 | 50 120 37 47 130 29 27 27 28 28 28 28 29 34 34 34 34 37 34 34 Average Speed 42 | 109 120 82 55 130 56 27 27 28 28 28 28 32 34 35 34 40 37 38 34 Slowest Speed 405 | 120 190 210 130 130 405 29 28 28 28 32 29 117 34 114 34 117 37 360 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . 2 1 . 1 6 5 . . 2 3 . 5 . . 2 . 2 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 49 | 4 46 52 22 44 32 14 97 68 74 73 19 15 75 61 63 51 . 93 29 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . . 1 . . . . . 3 . . . . Known Exits Taken 2 | . . . . . . . . . . . . . . . . 1 1 . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 15 | . . . . 1 . . 9 2 . 3 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 122 | . . 35 . 10 49 . 27 . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 15 | . . . . 10 4 . . . . . . . . . . . . . 1 AOE 107 | . . 35 . . 45 . 27 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac DSF Res Total 9765 | 67 454 439 211 276 480 550 1271 425 97 727 861 1188 594 400 241 255 2 236 991 Wait 731 | . 21 5 . 7 10 32 . . . 54 166 314 . 14 . 1 . . 107 Move 8593 | 50 387 369 201 248 432 487 1256 425 97 660 677 860 579 368 225 245 2 220 805 Hop 39 | . . 2 1 . 1 6 5 . . 2 3 . 5 . . 2 . 2 10 Pick Up 53 | 5 7 5 . 1 7 10 . . . 2 2 3 1 3 1 . . 2 4 Fast Attach 53 | 7 3 2 3 . . 3 . . . 1 4 2 1 1 6 . . 9 11 Attach 33 | . . 6 1 1 5 1 1 . . 1 1 2 2 3 . 2 . 3 4 Detach 11 | . . 2 . . 2 . . . . . . 1 1 . . 3 . . 2 Swap 43 | . 1 8 4 1 7 1 4 . . 3 5 2 . 1 4 1 . . 1 Drop 55 | . 4 4 1 2 4 10 . . . 4 3 4 . 1 5 1 . . 12 Fire 114 | 5 27 34 . 16 12 . 5 . . . . . 5 9 . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 18 | . . . . . . . . . . . . . . . . . . . 18 Kick 4 | . 4 . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . 16 Rewire 2 | . . 2 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 6 exits: Fac x4 / [*Upp] / DSF) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 11) 362 | -10/Materials | Discovered new exit (range 16) 672 | -10/Materials | Entered Mines 768 | -10/Mines | Assembled infested the area 789 | -10/Mines | Core integrity fell below 50% 882 | -10/Mines | Lost 4 parts (1p2u1w) 964 | -10/Mines | Learned Materials stockpile data 1096 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1111 | -10/Mines | Discovered new exit (range 5) 1113 | -10/Mines | Entered Materials 1113 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1199 | -9/Materials | Discovered new exit (range 13) 1238 | -9/Materials | Entered Mines 1262 | -9/Mines | Met a Derelict bent on vengeance 1603 | -9/Mines | Discovered new exit (range 5) 1620 | -9/Mines | Entered Materials 1620 | -8/Materials | Evolved 2 slots: Utility x2 1836 | -8/Materials | Discovered new exit (range 8) 1929 | -8/Materials | Discovered new exit (range 15) 1932 | -8/Materials | Entered Factory 1932 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2049 | -7/Factory | Repaired Imp. Ion Engine 2119 | -7/Factory | Discovered new exit (range 5) 2121 | -7/Factory | Entered Lower Caves 2122 | -7/Lower Caves | Encountered a Warlord checkpoint 2162 | -7/Lower Caves | Learned Factory stockpile data 2196 | -7/Lower Caves | Spotted B-75 Beast 2236 | -7/Lower Caves | Build established: Hacker-Sprinter 2462 | -7/Lower Caves | Discovered new exit (range 10) 2481 | -7/Lower Caves | Entered another Lower Caves area 2522 | -7/Lower Caves | Learned Factory emergency access door positions 2582 | -7/Lower Caves | Encountered a Warlord checkpoint 2584 | -7/Lower Caves | Learned Factory stockpile data 2594 | -7/Lower Caves | Discovered new exit (range 8) 2601 | -7/Lower Caves | Entered Data Miner 2601 | -7/Data Miner | Discovered new exit (range 6) 2607 | -7/Data Miner | Met Data Miner 2615 | -7/Data Miner | Learned location of Section 7 (-2) 2615 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2621 | -7/Data Miner | Received God Mode back door access code from Data Miner 2629 | -7/Data Miner | Entered Proximity Caves 2682 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2776 | -6/Proximity Caves | Lost 4 parts (2p1u1w) 2870 | -6/Proximity Caves | Spotted B-75 Beast 2875 | -6/Proximity Caves | Discovered new exit (range 16) 2879 | -6/Proximity Caves | Entered Factory 2879 | -6/Factory | Evolved 2 slots: Utility x2 3016 | -6/Factory | Repaired Broken Neutrino Core 3047 | -6/Factory | Repaired Broken Xenon Bombardment Thruster 3167 | -6/Factory | Discovered new exit (range 8) 3222 | -6/Factory | Repaired Xenon Bombardment Thruster 3258 | -6/Factory | Entered another Factory area 3258 | -5/Factory | Evolved 2 slots: Utility x2 3275 | -5/Factory | Identified exit to DSF 3454 | -5/Factory | Identified exit to Factory 3632 | -5/Factory | Build established: Hacker-Mutant 3862 | -5/Factory | Discovered new exit (range 7) 3864 | -5/Factory | Entered Upper Caves 4077 | -5/Upper Caves | Discovered new exit (range 8) 4080 | -5/Upper Caves | Entered another Upper Caves area 4127 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 4143 | -5/Upper Caves | Learned Factory emergency access door positions 4249 | -5/Upper Caves | Discovered new exit (range 12) 4254 | -5/Upper Caves | Entered Zhirov 4254 | -5/Zhirov | Discovered new exit (range 4) 4261 | -5/Zhirov | Met Zhirov 4268 | -5/Zhirov | Learned location of Quarantine (-3) 4268 | -5/Zhirov | Learned location of Testing (-2) 4268 | -5/Zhirov | Learned location of Command (-1) 4276 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4282 | -5/Zhirov | Found Alien Artifact 4282 | -5/Zhirov | Identified Integrated Reactor 4282 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4291 | -5/Zhirov | Found Alien Artifact 4291 | -5/Zhirov | Identified Transdimensional Reconstructor 4291 | -5/Zhirov | Warped through subspace 4349 | -5/Zhirov | Entered Proximity Caves 4371 | -4/Proximity Caves | Spotted B-86 Titan 4412 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4453 | -4/Proximity Caves | Learned Research terminal intel 4456 | -4/Proximity Caves | Entered Factory 4456 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4457 | -4/Factory | Identified exit to DSF 4457 | -4/Factory | Entered DSF 4475 | -4/DSF | Released all parts (5) 4487 | -4/DSF | Additional patrols routed to DSF 4502 | -4/DSF | Discovered new exit (range 12) 4515 | -4/DSF | Lost 8 parts (2p2n2u2w) 4561 | -4/DSF | Entered Research 4561 | -3/Research | Evolved 2 slots: Utility x2 4562 | -3/Research | Loaded intel: 21 terminal locations 4684 | -3/Research | Repaired Adv. Energy Well 4707 | -3/Research | Found Prototype Device 4707 | -3/Research | Identified Exp. Thermal Shield 4768 | -3/Research | Build established: Mutant 4983 | -3/Research | Released all parts (4) 4996 | -3/Research | Core integrity fell below 50% 5015 | -3/Research | Core integrity fell below 20% 5022 | -3/Research | Lost 7 parts (4n3u) 5022 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04982_ Antimatter Reactor severed. 04983_ Field Propulsion Array destroyed. 04983_ Released Imp. Trap Scanner. 04983_ Released Imp. Transmission Jammer. 04983_ Released Q-thruster. 04983_ Released Adv. Force Field. 04984_ Acquired Q-thruster. 04985_ Q-thruster destroyed. 05003_ Slammed into C-35 Carver. 05009_ Destroyed Unknown Processor. 05009_ C-35 Carver system corrupted by crushing effect. 05010_ Slammed into C-35 Carver. 05012_ P-80 Master resets C-35 Carver, system corruption cleaned. 05013_ Slammed into C-35 Carver. 05018_ P-80 Master resets G-67 Veteran, system corruption cleaned. 05019_ Slammed into C-35 Carver. 05020_ C-35 Carver destroyed. 05021_ Slammed into C-35 Carver. 05022_ Acquired 35 matter. 05022_ Slammed into L-61 Swordsman. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#############?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# """ """ #?????????????????????? | | ??????????????# """ """ !#?????????????????????? | | ??????????????# """ """ #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# p #?????????????????????? | | ??????????????# """ Y"""gc#?????????????????????? | | ??????????????# """ """@ #?????????????????????? | | ??????????????# """ """l #???????????????????""" | | ??????????????# ggcc#???????????????????""T | | ??????????????# #?????????????????????? | | ????????## ##########+########???????????????????? | | ????????# ?# + #???????????????????? | | ?????????? # # #???????????????????? | | ???????????""""" # #?? #???????????????????? | | ???????????""""" " +???? #???????????????????? | | ???????????""""" # #?????????????????????????? | | ???????????""""" # #?????????????????????????? | | ??????????? ?# #?????????????????????????? | | ?????????? ?# #?????????????????????????? | | ?????????#######??# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ?????????#######??# #?????????????????????????? | | ?????????# ?# #?????????????????????????? | | ?????????# ?# #?????????????????????????? | | ?????????# # #?????????????????????????? | | ?????????# # #?????????????????????????? | | ?????????# / #?????????????????????????? | | ?????????# ] # #?????????????????????????? | | ?????????# # ! #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 35 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 9 Armor Coverage 900 Core Shielding 20 Propulsion Shielding 66 Point Defense Rating 160 Evasion (%) 64 Offensive Hacking 30 Defensive Hacking 24 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Hyp. Gauss Rifle | -7/Data Miner | Free Adv. Actuator Array | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Adventurer Alien Tech Explorer Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed AntigravWarlordClaw Manual? 0 Play Time 01:57:41 Cumulative 36.7 hours Start 2025.01.10 @ 23:48:46 End 2025.01.11 @ 01:55:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fcc00eb-c7b7-4582-b0c5-fc18eaa47e4f