Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.24 @ 22:01:39

Player: blelm

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (460)     2300
Value Destroyed (28519)    28519
Prototype IDs (130)        2600
Alien Tech Used (16)       3200
Bonus (51615)              51615
              TOTAL SCORE: 99934

 Bonus
-------
High Alert Combat Kills    1044
Follower Combat Kills      448
Entered Garrisons          1200
Used RIF Installer         3000
Met Data Miner             300
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Started Test 138-B         500
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -377

 Cogmind 
---------
Core Integrity             825/1600
Matter                     160/300
Energy                     598/600
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (12) -----
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
  High-density Centrium Heavy Treads
               Sigix Broadsword

 Peak State 
------------
>               --- POWER ------------
                Zero-point Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
   Experimental Biometal Heavy Treads
       Enhanced Armored Heavy Treads
>               --- UTILITY ----------
                Desublimator
                Huge Storage Unit
   Experimental Matter Compressor
   Experimental Optical Array
   Experimental Terrain Scanner
       Advanced Terrain Scan Processor
   Experimental Targeting Computer
       Advanced Target Analyzer
       Advanced Armor Integrity Analyzer
   Experimental Powered Armor
   Experimental Powered Armor
                AEGIS Remote Shield
>               --- WEAPON -----------
                Perforator
                Sigix Broadsword
>               --- INVENTORY --------
                Zero-point Reactor
        Armored Heavy Treads
        Armored Heavy Treads
   Experimental Biometal Heavy Treads
   Experimental Energy Well
   Experimental Matter Compressor
   Experimental Weapon Cycler
          Heavy Regenerative Plating
          Heavy Regenerative Plating
   Experimental Force Field
                AEGIS Remote Shield
     Long-range Tractor Beam
                Spacefold Activator
     Long-range Gatling Laser
         Cooled Nova Cannon
                Multirail
                Multirail
                Multirail
                Multirail
  Hypervelocity Linear Accelerator
[Rating: 258]

 Favorites 
-----------
Power                      Zero-point Reactor
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zero-point Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              Electron Diverter
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved System Shield
  Protection               Heavy Regenerative Plating
  Artifact                 Phase Armor
Weapon                     KE Penetrator
  Energy Gun               Shock Rifle
  Energy Cannon            Cooled Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Hypervelocity Linear Accelerator
  Launcher                 Improved Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Core Stripper
  Slashing Weapon          Sigix Broadsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Gar Fac Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             1056 | .   6   2   16  3   .   5   35  16  10  4   16  4   10  4   15  8   9   13  9   .   6   51  14  11  8   17  25  15  62  44  54  69  137 34  129 195 
  Power                    46   | .   1   .   1   .   .   1   2   1   1   .   2   .   .   .   1   1   .   .   .   .   .   2   .   1   2   .   1   .   2   2   1   4   .   3   7   10  
    Engine                 9    | .   1   .   1   .   .   .   2   1   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   2   .   1   .   2   2   1   4   .   3   7   10  
  Propulsion               97   | .   2   .   5   .   .   .   6   2   4   .   2   1   2   1   7   1   .   .   .   .   .   2   .   1   2   .   2   4   2   3   4   3   .   3   12  26  
    Treads                 86   | .   2   .   5   .   .   .   6   2   4   .   2   .   2   1   7   1   .   .   .   .   .   2   .   1   2   .   2   4   2   3   4   3   .   3   11  17  
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  558  | .   1   .   3   1   .   .   7   6   1   .   4   .   2   .   4   4   6   5   4   .   2   23  9   3   3   11  16  7   37  26  38  37  93  25  70  110 
    Device                 398  | .   .   .   2   .   .   .   3   2   1   .   1   .   1   .   2   2   2   3   2   .   2   20  6   2   2   11  12  5   28  17  29  30  72  18  48  75  
    Storage                36   | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   10  6   8   4   
    Processor              24   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   1   1   .   .   1   .   .   .   .   .   .   2   .   3   1   2   1   4   4   
    Hackware               15   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   2   .   2   .   .   .   1   .   .   4   
    Protection             76   | .   .   .   1   1   .   .   3   3   .   .   1   .   1   .   1   1   2   1   1   .   .   1   1   1   .   .   1   2   5   6   5   2   3   .   10  23  
    Artifact               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   5   .   .   .   
  Weapon                   355  | .   2   2   7   2   .   4   20  7   4   4   8   3   6   3   3   2   3   8   5   .   4   24  5   6   1   6   6   4   21  13  11  25  44  3   40  49  
    Energy Gun             23   | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   1   1   .   .   .   .   1   1   .   .   1   .   .   .   .   4   6   .   .   3   
    Energy Cannon          107  | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   1   1   2   3   .   2   11  1   2   .   3   .   3   10  5   4   10  22  2   7   15  
    Ballistic Gun          139  | .   .   .   4   1   .   2   12  4   2   2   4   .   .   .   .   .   .   2   .   .   1   12  3   2   .   3   4   1   11  8   5   6   11  1   25  13  
    Ballistic Cannon       29   | .   1   1   1   .   .   .   .   .   .   .   .   2   3   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   13  
    Launcher               21   | .   .   .   .   1   .   2   2   .   .   2   .   1   .   1   .   .   .   2   2   .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   4   .   
    Special Weapon         11   | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   4   .   .   1   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Slashing Weapon        23   | .   .   .   .   .   .   .   5   3   2   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   2   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  114  | .   .   .   1   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   3   3   21  8   4   19  47  
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
    System Corruption      22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   10  .   .   .   .   .   10  .   .   .   
Parts Lost                 47   | .   1   .   .   .   .   1   8   7   3   .   .   1   .   2   1   .   .   1   .   .   .   2   .   .   .   .   1   .   .   4   .   1   3   .   .   11  
  Power                    7    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  23   | .   .   .   .   .   .   .   3   5   3   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   3   .   1   3   .   .   3   
  Weapon                   11   | .   1   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   
  Highest Loss Streak      3    | .   1   .   .   .   .   1   2   2   2   .   .   1   .   1   1   .   .   1   .   .   .   1   .   .   .   .   1   .   .   3   .   1   1   .   .   2   
Average Slot Usage (%)     82   | .   85  85  95  100 100 99  96  97  95  72  98  96  92  91  91  85  84  92  90  86  86  87  81  84  79  77  77  79  83  81  79  77  69  72  74  79  
  Engine                   2    | .   14  14  11  11  11  3   8   9   9   9   7   7   7   7   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   6   6   11  11  10  10  10  10  10  9   9   8   7   4   8   11  11  
  Treads                   18   | .   16  28  33  33  33  33  26  26  26  27  38  30  23  22  26  29  26  26  26  26  26  22  17  21  16  15  15  15  13  14  12  13  13  12  11  11  
  Device                   12   | .   .   .   10  .   .   .   10  10  14  .   5   .   4   7   13  13  17  19  17  13  13  11  10  14  10  13  14  15  18  20  17  16  14  15  9   14  
  Storage                  5    | .   14  14  11  11  11  11  9   9   9   9   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   4   4   4   4   4   4   4   4   
  Processor                9    | .   .   .   .   .   .   .   .   .   9   9   7   7   7   7   6   6   5   6   13  13  13  11  11  10  10  10  10  10  9   9   13  13  13  12  15  14  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   14  15  9   7   6   9   .   .   .   .   .   .   .   .   5   1   .   .   5   4   4   4   .   .   .   .   
  Protection               8    | .   .   .   7   21  22  22  22  22  8   .   .   7   7   7   13  3   11  12  6   6   6   5   5   5   5   5   5   6   7   1   2   .   5   8   8   7   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   3   5   7   13  12  2   .   2   .   3   .   3   3   3   2   1   2   6   4   .   
  Ballistic Gun            7    | .   14  14  16  21  22  21  16  15  16  13  10  10  7   2   .   .   .   .   .   .   .   13  16  12  10  11  14  11  8   9   5   4   2   1   3   4   
  Ballistic Cannon         2    | .   3   9   4   .   .   .   .   .   .   .   .   4   5   11  1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Slashing Weapon          1    | .   .   .   .   .   .   .   1   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   4   4   3   .   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             269  | 11  32  28  38  38  37  37  107 106 99  98  105 109 125 129 136 152 152 131 137 137 138 156 155 156 144 160 160 161 169 190 204 220 204 227 233 269 
  Greatest Support         265  | 20  40  40  69  69  69  69  69  63  63  60  103 103 28  28  150 160 160 160 160 160 160 170 170 200 210 210 210 210 210 215 235 260 260 260 260 265 
  Greatest Overweight (x)  43   | .   1   .   .   .   .   .   1   2   2   1   1   3   4   4   4   .   .   43  .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   1   .   2   3   4   1   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | .   12  15  15  15  15  15  22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | .   14  15  15  15  15  15  24  25  25  25  25  25  25  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | .   10  14  14  15  14  15  17  23  24  25  23  24  24  23  23  24  24  24  24  25  25  24  24  24  25  24  24  24  24  24  24  24  24  24  22  23  
  Final Capacity           25   | 8   15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   14  14  15  15  15  15  24  25  25  25  25  25  24  22  25  23  25  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  4   

 Class Distribution 
--------------------
 29% | Mutant
 15% | Scavenger-Mutant
 13% | Generator-Mutant
 13% | Scavenger-Gunner
 10% | Assassin
  6% | Bothacker-Mutant
  3% | Scavenger-Tank
  3% | Generator-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
               Mutant | -8/Materials
     Scavenger-Mutant | -8/Garrison
     Bothacker-Mutant | -8/Materials
     Bothacker-Mutant | -8/Garrison
     Bothacker-Mutant | -7/Factory
     Bothacker-Mutant | -7/Garrison
               Mutant | -7/Factory
               Mutant | -7/Garrison
               Mutant | -6/Factory
               Mutant | -6/Waste
               Mutant | -6/Factory
               Mutant | -6/Lower Caves
               Mutant | -6/Lower Caves
               Mutant | -6/Data Miner
               Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
       Scavenger-Tank | -5/Garrison
 Bothacker-Skirmisher | -4/Factory
     Bothacker-Mutant | -4/Waste
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -4/Garrison
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -3/Research
           Skirmisher | -3/Quarantine
             Assassin | -2/Research
             Assassin | -2/Testing
             Assassin | -2/Section 7
   Generator-Assassin | -1/Access
     Generator-Mutant | -1/Command
     Scavenger-Gunner | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Was  Fac  Gar  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Matter Collected           23746 | 200  118  254  280  77   24   189  888  450  182  133  289  496  290  170  400  160  97   763  133  .    159  898  598  144  156  258  858  246  1291 1090 1000 1608 2194 340  4795 2518 
  Remotely                 5364  | .    .    .    .    .    .    .    .    51   182  .    .    .    .    .    .    .    .    402  .    .    .    355  73   .    .    .    320  69   727  301  260  293  716  .    1100 515  
Salvage Created            29652 | .    240  133  432  112  55   455  1353 572  194  135  358  554  270  271  459  1110 97   270  260  .    66   1425 1195 146  .    272  1274 323  1286 872  1250 1534 3210 1259 4597 3613 
  Parts                    1354  | .    15   .    25   10   3    23   68   34   12   11   26   21   13   9    19   14   5    14   9    .    3    68   59   10   .    20   55   13   65   57   41   86   166  55   159  166  
Haulers Intercepted        6     | .    1    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           12    | .    .    .    .    .    .    1    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    .    .    1    1    1    .    .    
Parts Field Recycled       50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   36   
  Retrieved Matter         933   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    210  723  
Parts Self-Destructed      44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   4    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Gar Fac Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  378  | .   6   7   8   3   1   13  18  15  3   6   5   16  4   10  7   4   2   7   6   .   2   13  23  2   .   4   19  3   13  13  11  17  36  12  28  41  
  Melee                    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   4   1   1   1   
  Guns                     221  | .   5   1   4   1   1   9   16  15  3   1   5   6   2   2   6   3   .   .   .   .   .   13  22  2   .   4   18  3   9   12  4   10  12  .   9   23  
  Cannons                  62   | .   1   6   4   .   .   .   .   .   .   .   .   4   2   4   .   1   2   2   3   .   .   .   .   .   .   .   .   .   2   1   .   .   4   4   5   17  
  AOE                      37   | .   .   .   .   2   .   4   2   .   .   5   .   6   .   4   .   .   .   5   3   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   
Classes Destroyed          21   | .   4   2   2   1   1   1   2   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   1   1   .   .   .   
  Worker                   13   | .   .   .   .   .   .   1   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   1   .   .   1   .   
  Builder                  12   | .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   2   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 20   | .   .   2   .   .   .   1   3   .   .   .   2   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   2   .   2   .   .   1   1   .   
  Operator                 4    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  31   | .   1   .   1   .   .   .   3   .   .   .   3   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   2   3   2   2   2   4   2   3   .   
  Swarmer                  62   | .   3   .   .   .   .   7   .   6   .   3   4   4   .   .   .   .   .   3   3   .   .   5   7   .   .   .   4   .   4   3   .   4   2   .   .   .   
  Grunt                    109  | .   3   .   4   2   .   6   8   6   2   3   .   10  1   7   3   .   .   .   2   .   2   1   11  .   .   .   14  3   1   1   4   3   4   1   7   .   
  Brawler                  3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   40   | .   .   .   4   .   .   .   7   3   1   .   .   2   2   .   1   .   1   .   1   .   .   3   .   1   .   .   .   .   2   2   1   .   5   3   1   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   23   | .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   2   .   4   4   5   .   
  Programmer               64   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   2   .   .   .   4   2   1   .   4   .   .   4   7   4   8   14  4   7   .   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   2   .   
  Compactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  
  Enhanced Sentry          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Enhanced Hunter          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protovariant P           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   2   3   3   1   4   10  4   4   3   4   7   3   5   4   1   1   3   3   .   2   5   8   1   .   2   4   3   5   6   2   7   3   4   4   3   
  Combat Bots Only         8    | .   3   2   3   3   1   4   3   4   3   3   4   7   2   5   4   1   1   3   3   .   2   5   8   1   .   2   4   3   3   6   2   4   2   3   4   3   
Max Kills in Single Turn   3    | .   1   1   1   2   1   2   2   2   1   2   1   3   1   2   1   1   1   2   2   .   1   1   2   1   .   1   2   2   1   2   1   2   1   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   2   2   .   .   2   .   3   .   2   .   .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   
Uniques/NPCs Destroyed     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  A4 (-1/Access_0)
  A2 (-1/Access_0)
  A3 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Gar   Fac   Gar   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Gar   Fac   Was   Fac   Gar   Fac   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Damage Taken               36617 | .     316   226   248   .     .     419   1637  1061  550   192   99    941   163   645   319   .     119   312   245   .     132   442   860   128   .     91    1144  144   979   2705  1412  1366  3289  391   5169  10873 
  Core                     2189  | .     75    61    26    .     .     7     88    123   60    37    15    43    3     25    2     .     6     50    13    .     .     12    22    .     .     .     45    9     61    240   209   129   223   .     183   422   
  Absorbed by Shields      22220 | .     .     .     .     .     .     .     132   67    .     .     .     47    33    225   119   .     48    114   46    .     48    345   491   130   .     96    797   152   720   555   675   851   1508  417   4361  10243 
  Reduced by Siege Mode    2092  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     9     .     4     15    68    3     .     9     115   16    96    270   149   122   233   8     340   629   
  Redirected to Core       402   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     143   163   96    .     .     .     .     
Core Remaining (%)         76    | 100   .     45    .     .     .     91    .     .     .     44    .     .     .     87    .     .     .     .     .     .     91    .     96    .     .     .     .     95    .     76    .     .     61    .     .     51    
Volleys Fired              1856  | .     25    33    27    2     4     22    97    59    13    15    22    44    10    32    7     116   7     15    17    .     17    60    47    21    .     35    80    19    88    66    57    59    186   47    208   299   
  Largest                  4     | .     2     2     2     2     2     2     2     2     2     2     2     2     2     2     2     1     1     2     1     .     1     3     3     3     .     3     3     3     3     3     2     2     2     2     4     4     
  Hottest                  320   | .     70    100   100   46    46    46    46    50    50    50    50    73    94    96    96    90    69    138   90    .     90    156   134   156   .     110   99    156   176   180   145   155   182   144   150   320   
Shots Fired                3550  | .     50    63    50    3     8     41    183   118   26    24    50    83    20    57    58    162   8     28    17    .     17    125   122   38    .     49    171   41    144   157   79    99    251   54    394   760   
  Gun                      2294  | .     47    30    30    2     8     38    177   118   26    19    50    62    10    15    47    47    .     8     .     .     .     95    115   25    .     21    170   31    84    136   42    79    125   6     268   363   
  Cannon                   1179  | .     3     30    16    .     .     .     .     .     .     .     .     18    10    37    8     106   8     13    12    .     14    30    7     13    .     28    .     10    60    21    32    20    120   48    118   397   
  Launcher                 51    | .     .     .     .     1     .     3     6     .     .     5     .     3     .     5     .     .     .     7     5     .     3     .     .     .     .     .     .     .     .     .     5     .     .     .     8     .     
  Special                  26    | .     .     3     4     .     .     .     .     .     .     .     .     .     .     .     3     9     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     6     .     .     .     
  Kinetic                  2584  | .     28    60    46    2     8     38    177   118   26    19    44    80    19    52    8     .     3     8     .     .     .     95    108   25    .     21    155   31    84    136   42    65    86    6     268   726   
  Thermal                  570   | .     22    3     4     .     .     .     .     .     .     .     6     .     .     .     47    153   .     11    6     .     11    30    .     13    .     28    .     10    40    20    32    20    41    21    18    34    
  Explosive                37    | .     .     .     .     1     .     3     6     .     .     5     .     3     .     5     .     .     .     7     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Electromagnetic          340   | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     5     2     10    .     3     .     14    .     .     .     15    .     20    1     5     14    118   27    105   .     
  Robot Hit Streak         59    | .     13    12    17    9     12    34    19    29    10    6     9     20    24    9     16    35    24    38    44    .     45    33    52    12    .     19    59    42    22    54    24    31    38    13    56    59    
  Robot Miss Streak        8     | .     3     4     1     .     1     1     2     4     1     5     4     3     1     4     1     3     .     .     .     .     1     3     2     4     .     .     1     1     2     6     3     5     2     1     3     8     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     1     1     1     .     1     1     1     .     1     2     
  Secondary Targets        36    | .     1     .     .     .     .     2     2     4     1     .     .     2     .     .     .     .     .     .     .     .     .     1     8     .     .     .     3     1     .     3     .     2     3     .     3     .     
    Max Gunslinging Chain  2     | .     1     .     .     .     .     1     1     1     1     .     .     1     .     .     .     .     .     .     .     .     .     1     2     .     .     .     1     1     .     1     .     1     1     .     1     .     
  Capacitor                99    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     99    .     
  Autonomous               101   | .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     47    48    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           2735  | .     31    34    35    2     6     37    147   95    23    13    35    59    16    36    53    143   7     14    6     .     3     72    98    18    .     18    138   30    88    105   70    77    199   40    375   612   
  Core Hits                1478  | .     15    13    16    6     2     22    59    31    9     11    16    31    10    25    13    14    3     11    10    .     5     35    43    6     .     10    43    14    35    35    31    38    68    14    135   649   
  Critical Hits            484   | .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     6     8     3     .     2     10    3     7     5     5     7     18    3     17    384   
  Critical Kills           50    | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     1     .     1     2     1     5     .     2     2     4     1     .     25    
  Critical Parts Destroyed 209   | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     4     6     2     .     1     8     2     1     5     3     5     11    1     9     149   
Melee Attacks              246   | .     .     .     .     .     .     .     14    3     5     .     3     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    35    65    31    48    6     
  Kinetic                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 244   | .     .     .     .     .     .     .     14    3     5     .     3     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    33    65    31    48    6     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            15    | .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     4     1     .     .     
    Combat Hostiles        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           86623 | .     415   484   576   143   69    852   2969  1627  458   506   733   1559  386   1644  1399  4465  200   1030  488   .     339   1844  2285  411   .     745   3063  770   2782  2979  3417  3814  6791  2187  17317 17876 
  Guns                     47695 | .     352   130   331   30    69    526   2137  1627  374   150   702   704   117   190   1238  1316  .     124   .     .     .     1716  2177  369   .     667   3063  690   1916  2926  989   1973  3136  148   6816  10992 
  Cannons                  20054 | .     50    330   237   .     .     .     .     .     .     .     .     400   263   609   161   3149  200   187   152   .     56    116   108   40    .     .     .     80    795   53    320   211   1944  1424  2457  6712  
  Explosions               5763  | .     .     .     .     113   .     279   528   .     .     356   .     455   .     845   .     .     .     719   336   .     283   .     .     .     .     .     .     .     .     .     231   .     .     164   1454  .     
  Melee                    12563 | .     .     .     .     .     .     .     221   .     84    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1874  1578  1621  451   6590  144   
  Ramming                  548   | .     13    24    8     .     .     47    83    .     .     .     31    .     6     .     .     .     .     .     .     .     .     12    .     2     .     78    .     .     71    .     3     52    90    .     .     28    
  Kinetic                  51670 | .     229   460   568   30    69    526   2137  1627  374   150   526   1104  349   799   161   .     101   152   .     .     .     1716  2086  369   .     667   2834  690   1916  2926  989   1602  2310  148   6816  17239 
  Thermal                  8632  | .     173   .     .     .     .     .     .     .     .     .     176   .     .     .     1238  4465  .     159   .     .     .     116   .     40    .     .     .     80    159   53    320   211   .     612   365   465   
  Explosive                4772  | .     .     .     .     113   .     279   528   .     .     356   .     455   .     845   .     .     .     719   137   .     283   .     .     .     .     .     .     .     .     .     .     .     .     .     1057  .     
  Electromagnetic          8468  | .     .     .     .     .     .     .     .     .     .     .     .     .     31    .     .     .     99    .     351   .     56    .     199   .     .     .     229   .     636   .     231   401   2770  976   2489  .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 12533 | .     .     .     .     .     .     .     221   .     84    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1874  1548  1621  451   6590  144   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         38    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     38    37    35    3     3     5     3     4     .     .     3     10    .     6     9     5     6     14    .     .     .     
  Average Corruption       9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     27    36    16    3     3     4     1     3     .     .     1     5     .     4     3     2     2     8     .     .     .     
  Corruption Purged        82    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     35    .     .     .     .     1     .     .     .     13    .     .     7     5     10    5     .     .     .     
  Effects                  475   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     46    50    161   7     2     14    4     16    .     .     4     24    .     11    26    7     12    89    .     .     .     
    Message Errors         130   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     6     8     59    1     1     2     .     7     .     .     1     9     .     5     11    2     1     16    .     .     .     
    Matter Fused           96    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     12    27    4     .     5     1     4     .     .     1     8     .     1     1     1     4     20    .     .     .     
    Heat Flow Errors       52    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     4     21    1     .     3     .     2     .     .     .     1     .     .     3     .     2     10    .     .     .     
    Energy Discharges      50    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     7     17    1     .     .     1     .     .     .     1     2     .     .     3     .     3     9     .     .     .     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Data Loss (minor)      59    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     4     18    .     1     3     1     3     .     .     1     1     .     2     5     4     2     7     .     .     .     
    Data Loss (major)      13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     1     .     .     .     .     .     1     .     .     .     .     .     4     .     .     .     
    Misfires               16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     9     .     .     .     .     .     .     .     .     1     .     .     .     .     .     3     .     .     .     
    Alerts                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
    Misdirections          42    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     14    2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     16    .     .     .     
    Weapon Failures        11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     1     .     .     .     .     .     .     2     3     .     .     2     .     .     .     
Overload Shots             10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     6     
Overflow Damage            2247  | .     .     2     7     .     .     11    64    .     .     .     .     62    6     75    .     4     .     151   32    .     2     .     .     .     .     21    .     .     35    .     249   423   448   78    548   29    
  Projectiles              373   | .     .     2     7     .     .     .     .     .     .     .     .     .     6     30    .     4     .     19    .     .     .     .     .     .     .     .     .     .     35    .     23    6     73    52    90    26    
  Explosions               304   | .     .     .     .     .     .     11    2     .     .     .     .     62    .     45    .     .     .     132   32    .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     
  Melee                    1570  | .     .     .     .     .     .     .     62    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     .     .     226   417   375   26    440   3     
Knockbacks                 96    | .     .     9     .     .     .     .     1     .     .     .     2     4     3     4     2     .     .     1     .     .     .     1     .     .     .     .     .     .     1     .     .     1     6     .     .     61    
  Impact                   8     | .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     1     2     .     .     .     
  Kinetic                  84    | .     .     8     .     .     .     .     .     .     .     .     .     4     2     4     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     60    
  Secondary                4     | .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     
Self-Inflicted Damage      295   | .     .     .     .     .     .     21    .     .     .     55    .     .     3     158   .     .     .     58    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    10    | .     .     .     .     .     .     1     .     .     .     2     .     .     .     5     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   43    | .     5     4     1     .     .     5     5     .     .     .     1     .     1     .     .     .     .     .     .     .     .     2     .     .     .     3     .     .     8     .     1     1     5     .     .     1     
Targets Rammed             52    | .     5     4     1     .     .     7     8     .     .     .     3     .     1     .     .     .     .     .     .     .     .     2     .     1     .     3     .     .     9     .     1     1     5     .     .     1     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  9     | .     .     .     .     .     .     2     3     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     
Highest Temperature        430   | .     306   42    4     .     .     15    .     8     50    18    .     224   82    430   .     274   146   247   268   .     261   198   219   15    .     64    224   26    348   291   42    236   329   8     139   236   
  Average Temperature      66    | .     127   21    4     .     .     7     .     3     17    10    .     77    31    147   .     83    66    89    111   .     116   70    52    10    .     19    16    7     41    89    14    48    69    5     46    52    
  Received Heat Transfer   4389  | .     165   40    102   .     .     153   618   423   270   63    .     390   26    135   80    .     24    .     62    .     42    46    91    12    .     .     230   31    65    95    110   36    367   8     269   436   
  Effects                  4     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          146   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     1     7     10    2     .     3     10    1     10    6     6     6     27    7     12    35    
  Total Turns              4505  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    .     11    21    .     15    106   178   18    .     189   288   22    228   166   198   103   390   79    2039  422   
  Longest Duration         1697  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    .     11    21    .     15    37    30    17    .     95    51    22    72    61    78    23    48    21    1697  61    
Robots Corrupted           42    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     2     .     1     3     17    7     10    .     
  Combat Hostiles          41    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     2     .     1     3     16    7     10    .     
  Parts Fried              91    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     3     .     .     .     1     .     6     .     4     5     32    13    25    .     
  Impact Corruptions       5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     2     .     .     1     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             5     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     
  Heat Transferred         10498 | .     518   .     .     .     .     .     .     .     .     .     222   .     .     .     1554  6365  .     200   .     .     .     75    .     25    .     .     .     50    100   25    200   185   .     433   259   287   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Gar Fac Res Qua Res Tes Sec Acc Com Ac0 
Peak Influence             716  | .   184 15  200 127 .   153 311 716 440 314 202 335 204 292 279 64  36  .   .   .   .   185 649 452 91  252 637 376 195 187 148 178 310 291 211 .   
  Initial                  349  | .   .   8   .   57  .   .   31  61  349 147 164 .   175 86  153 53  1   .   .   .   .   23  116 340 91  .   100 333 138 67  43  22  .   185 48  .   
  Average                  162  | .   68  4   129 125 .   63  165 457 353 240 122 171 135 179 178 34  10  .   .   .   .   62  438 330 60  64  466 294 76  112 61  53  139 143 121 .   
Maximum Alert Level        3    | .   .   .   1   .   .   .   1   3   2   1   1   1   1   1   1   .   .   .   .   .   .   .   2   2   .   1   2   1   .   .   .   .   1   1   1   .   
  Low Security (%)         62   | .   100 100 84  100 .   100 64  9   .   28  94  65  80  67  57  100 100 .   .   .   .   100 10  .   100 80  9   1   100 100 100 100 79  76  32  .   
  Level 1                  29   | .   .   .   15  .   .   .   35  34  83  71  5   34  19  32  42  .   .   .   .   .   .   .   17  72  .   19  28  98  .   .   .   .   20  23  67  .   
  Level 2                  7    | .   .   .   .   .   .   .   .   48  16  .   .   .   .   .   .   .   .   .   .   .   .   .   71  27  .   .   61  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          45   | .   2   .   2   .   .   .   2   .   1   .   1   .   1   .   .   .   1   .   .   .   .   4   .   .   .   3   .   1   3   5   4   3   7   1   4   .   
  Investigation            8    | .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   1   .   .   .   
  Extermination            23   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   2   .   .   2   2   2   3   5   1   2   .   
  Reinforcement            14   | .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   3   2   .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Gar Fac Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           33   | .   .   .   .   .   .   .   1   .   2   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   1   1   2   1   18  .   
Communications Jammed      105  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  45  .   .   32  .   .   .   
  Distress Signals         104  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  45  .   .   31  .   .   .   
Times Spotted              569  | .   8   10  12  3   .   13  28  21  8   7   11  20  7   13  10  6   2   8   6   .   5   21  23  7   .   4   26  8   23  33  17  21  63  14  41  70  
  Peak Tracking Total      11   | .   2   3   3   3   .   4   5   4   5   3   4   9   3   6   4   2   1   4   3   .   4   5   7   2   .   2   8   3   5   11  5   5   3   2   5   4   
  Tactical Retreats        49   | .   .   1   .   .   .   .   4   6   .   1   1   6   .   2   1   .   .   1   .   .   .   2   4   .   .   .   2   .   1   7   .   .   7   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Gar Fac Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            26   | .   .   .   .   .   .   .   1   4   2   .   .   6   1   .   1   .   .   .   .   .   .   2   .   2   .   .   1   1   .   1   .   2   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Gar Fac Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          68   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   6   3   2   .   8   2   10  16  .   4   11  
  Max in Single Turn       6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   6   1   1   .   1   2   1   1   .   2   1   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   1   3   .   .   
  Garrison Relay           6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Gar Fac Res Qua Res Tes Sec Acc Com Ac0 
Machines Accessed          92   | .   3   .   3   .   2   .   10  .   2   .   5   .   2   .   1   .   1   .   .   4   1   7   .   .   .   5   .   2   4   5   4   7   13  6   3   2   
  Terminals                56   | .   2   .   3   .   .   .   5   .   1   .   4   .   1   .   .   .   .   .   .   .   1   2   .   .   .   4   .   1   3   4   4   6   9   3   3   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   2   .   .   .   1   .   .   1   1   .   .   1   3   .   .   
Total Hacks                225  | .   7   .   10  .   2   .   28  .   4   .   14  .   6   .   1   .   1   .   .   26  1   22  .   .   .   11  .   6   9   8   8   8   23  6   5   19  
  Successful               128  | .   2   .   7   .   2   .   14  .   2   .   6   .   4   .   1   .   1   .   .   26  1   11  .   .   .   5   .   2   3   2   2   2   9   5   2   19  
  Failed                   96   | .   4   .   3   .   .   .   14  .   2   .   8   .   2   .   .   .   .   .   .   .   .   11  .   .   .   6   .   4   6   6   6   6   14  1   3   .   
    Catastrophic           17   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   2   4   3   2   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   82   | .   6   .   7   .   1   .   15  .   3   .   7   .   5   .   .   .   .   .   .   .   .   8   .   .   .   2   .   4   3   4   5   4   6   2   .   .   
  Terminals                126  | .   6   .   10  .   .   .   14  .   3   .   13  .   5   .   .   .   .   .   .   .   1   6   .   .   .   10  .   4   8   7   8   7   16  3   5   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   6   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   2   .   .   .   1   .   .   1   1   .   .   1   3   .   .   
Terminal Hacks             80   | .   1   .   6   .   2   .   4   .   .   .   4   .   2   .   .   .   .   .   .   26  1   1   .   .   .   3   .   .   1   1   1   1   4   1   2   19  
  Record                   29   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Part Schematic           6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Terminal Index           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         6    | .   .   .   1   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              8    | .   .   .   2   .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gate Test 138-A          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-B          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-END        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      15   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   2   .   .   .   1   .   .   1   1   .   .   1   3   .   .   
  Unlock Access            6    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   1   3   .   .   
Unauthorized Hacks         19   | .   1   .   1   .   .   .   3   .   1   .   1   .   1   .   .   .   .   .   .   .   .   3   .   .   .   1   .   2   1   .   1   .   2   1   .   .   
  Terminals                14   | .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   1   .   1   .   2   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 13   | .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   1   .   1   .   2   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Siphon                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         62   | .   2   .   3   .   .   .   7   .   1   .   4   .   1   .   .   .   .   .   .   .   .   5   .   .   .   5   .   2   3   3   4   6   10  3   3   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 288  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   288 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   204  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   204 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     168  | .   .   .   .   .   .   .   168 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Gar Fac Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         6    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   
Robot Hacks Applied        15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  disable_scanner          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  locate_prototypes        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  ignore_targets           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    34   | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   4   8   .   .   .   9   .   .   4   .   .   .   .   .   .   
  Machine Destruction      26   | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Programmers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Attached                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   2   .   .   .   .   .   1   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Gar Fac Res Qua Res Tes Sec Acc Com Ac0 
Total Allies               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      95   | .   .   .   .   .   16  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   95  95  .   .   .   .   56  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       95   | .   .   .   .   .   8   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   95  95  .   .   .   .   56  .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  STAY                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  4   .   .   .   .   13  .   .   .   .   .   .   .   .   .   
  Total Damage             1264 | .   .   .   .   .   .   46  .   .   .   .   .   .   .   .   .   .   .   .   .   .   661 169 .   .   .   .   388 .   .   .   .   .   .   .   .   .   
  Kills                    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Gar Fac Res Qua Res Tes Sec Acc Com Ac0 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Was  Fac  Gar  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Turns Passed               58345 | .    509  2066 620  174  867  1115 2091 1278 455  380  896  746  744  270  693  680  683  5203 514  125  580  1665 1160 729  605  1245 2387 776  1615 1268 1363 1624 3532 1346 9591 8750 
Spaces Moved               24454 | 1    265  798  300  98   517  644  665  416  141  115  450  315  446  106  361  263  381  452  254  79   293  763  509  370  371  515  648  412  598  537  553  729  1465 647  4747 4230 
  Core                     169   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    162  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Treads                   23245 | .    158  798  300  98   517  644  665  416  141  115  450  112  .    .    194  263  381  290  254  79   293  763  509  370  371  515  648  412  598  537  553  729  1455 647  4747 4223 
  Legs                     108   | 1    107  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   922   | .    .    .    .    .    .    .    .    .    .    .    .    203  446  106  167  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  160  160  160  160  160  160  263  263  270  168  145  145  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  161  161  163  160  160  155  143  50   
  Average Speed            176   | 120  149  160  160  160  160  160  226  263  270  270  172  188  153  160  162  160  160  891  160  160  160  160  160  160  160  160  160  160  165  161  165  165  160  156  146  161  
  Slowest Speed            2200  | 120  200  160  160  160  160  160  263  365  370  270  268  268  160  160  560  162  160  2200 160  160  160  160  160  160  160  160  160  166  252  170  176  170  160  160  252  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Spacefolds               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Exploration Rate (%)       48    | 1    47   94   33   21   89   94   62   55   20   35   17   62   15   38   11   94   7    55   43   74   46   24   62   11   97   16   64   15   20   88   22   86   75   30   93   96   
  Regions Visited          36
    Branch Regions         13
  Pre-discovered Areas     6     | .    1    1    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        19    | .    .    .    1    .    .    1    1    .    1    .    1    .    1    .    .    .    1    .    1    1    1    1    .    .    .    1    .    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             9     | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    2    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 384   | .    .    3    4    6    .    .    11   .    4    8    3    .    3    .    .    .    .    28   6    .    11   26   .    12   .    26   5    7    32   10   25   27   54   38   10   25   
Terrain Destroyed          1176  | .    .    3    4    6    .    21   33   .    4    48   3    5    4    28   4    13   .    90   17   .    45   31   2    14   .    86   7    8    36   33   34   35   66   47   129  320  
  Melee                    108   | .    .    .    .    .    .    .    11   .    4    .    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    19   28   27   8    1    
  Projectile               653   | .    .    3    4    .    .    .    .    .    .    .    .    .    1    .    4    13   .    10   6    .    11   31   2    14   .    29   7    8    36   33   30   16   38   12   26   319  
  AOE                      415   | .    .    .    .    6    .    21   22   .    .    48   .    5    .    28   .    .    .    80   11   .    34   .    .    .    .    57   .    .    .    .    .    .    .    8    95   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Was  Fac  Gar  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total                      36696 | .    323  1515 390  112  555  683  1028 519  197  169  543  409  483  155  463  413  448  1606 343  78   385  1095 755  471  385  895  1906 499  1096 830  861  980  2314 883  7163 5746 
  Wait                     7997  | .    12   677  13   6    .    4    177  10   12   37   21   3    .    14   49   8    43   1118 57   .    68   164  174  60   .    305  1130 37   301  132  122  37   396  107  1848 855  
  Move                     24417 | .    264  797  299  97   516  643  665  415  141  113  450  314  445  105  361  262  380  451  253  78   292  763  508  370  370  515  647  411  598  536  552  728  1457 646  4746 4229 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  298   | .    9    1    14   2    6    1    18   7    6    .    12   3    6    .    15   4    5    2    2    .    1    20   5    3    .    7    9    6    8    18   11   6    19   4    45   23   
  Fast Attach              397   | .    2    .    5    .    .    1    12   5    2    .    6    .    1    .    3    4    2    5    1    .    .    18   3    2    2    5    7    4    16   10   18   35   31   11   72   114  
  Attach                   152   | .    1    .    1    .    .    .    8    5    .    .    7    2    2    2    7    2    5    1    2    .    .    4    1    3    .    1    3    2    8    11   4    3    12   4    18   33   
  Detach                   110   | .    .    .    1    .    .    .    3    .    .    .    2    1    1    .    2    4    2    .    3    .    .    3    2    1    .    1    2    .    10   6    4    4    8    2    20   28   
  Swap                     522   | .    3    2    10   3    .    4    15   6    8    4    3    2    7    2    5    2    2    7    6    .    6    30   10   6    6    11   15   9    38   24   32   31   103  19   41   50   
  Drop                     584   | .    2    1    19   2    7    1    11   3    10   .    14   2    7    .    14   11   2    7    2    .    1    31   5    4    7    12   13   11   21   27   27   41   32   12   117  108  
  Fire                     1856  | .    25   33   27   2    4    22   97   59   13   15   22   44   10   32   7    116  7    15   17   .    17   60   47   21   .    35   80   19   88   66   57   59   186  47   208  299  
  Melee                    246   | .    .    .    .    .    .    .    14   3    5    .    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   35   65   31   48   6    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    50    | .    5    4    1    .    .    7    8    .    .    .    3    .    .    .    .    .    .    .    .    .    .    2    .    1    .    3    .    .    8    .    1    1    5    .    .    1    
  Escape Stasis            44    | .    .    .    .    .    .    .    .    6    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   22    | .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 5 exits: *Fac x3 / [*Sto] / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Waste
-4/Factory
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-2/Research
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    52 | -10/Materials      | Central database locked down
   210 | -10/Materials      | Discovered new exit (range 15)
   310 | -10/Materials      | Build established: Mutant
   459 | -10/Materials      | Discovered new exit (range 8)
   510 | -10/Materials      | Entered Mines
   524 | -10/Mines          | Assembled infested the area
   529 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1312 | -10/Mines          | Learned 2 Materials zone layouts
  1340 | -10/Mines          | Core integrity fell below 50%
  1537 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1541 | -10/Mines          | Found Prototype Device
  1731 | -10/Mines          | Learned 2 Materials zone layouts
  1891 | -10/Mines          | Discovered new exit (range 13)
  2176 | -10/Mines          | Learned location of Zion (-7)
  2188 | -10/Mines          | Discovered new exit (range 8)
  2576 | -10/Mines          | Entered Materials
  2576 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2577 | -9/Materials       | Identified exit to Materials
  2577 | -9/Materials       | Identified exit to Mines
  2990 | -9/Materials       | Discovered exit to Materials (range 3)
  3196 | -9/Materials       | Entered Mines
  3198 | -9/Mines           | Discovered exit to Materials (range 7)
  3210 | -9/Mines           | Met a Derelict bent on vengeance
  3251 | -9/Mines           | Learned 2 Materials zone layouts
  3364 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3364 | -9/Mines           | Discovered new exit (range 5)
  3370 | -9/Mines           | Entered Exiles
  3370 | -9/Exiles          | Found Exiles lab destroyed
  3394 | -9/Exiles          | Discovered new exit (range 15)
  3553 | -9/Exiles          | Opened EX-Vault
  3570 | -9/Exiles          | Found AWS/Thermal
  4217 | -9/Exiles          | Discovered new exit (range 14)
  4237 | -9/Exiles          | Entered Mines
  4237 | -8/Mines           | Accompanied by 2 allies
  4342 | -8/Mines           | Discovered exit to Materials (range 11)
  5352 | -8/Mines           | Entered Materials
  5352 | -8/Materials       | Evolved 2 slots: Utility x2
  5595 | -8/Materials       | Identified Exp. Sensor Array
  5742 | -8/Materials       | Discovered new exit (range 3)
  6294 | -8/Materials       | Repaired Broken Exp. Sensor Array
  6327 | -8/Materials       | Repaired Imp. Treads
  6572 | -8/Materials       | Discovered new exit (range 14)
  6633 | -8/Materials       | Build established: Scavenger-Mutant
  6964 | -8/Materials       | Build established: Mutant
  7103 | -8/Materials       | Discovered new exit (range 8)
  7398 | -8/Materials       | Discovered new exit (range 10)
  7443 | -8/Materials       | Identified exit to Garrison
  7443 | -8/Materials       | Entered Garrison
  7708 | -8/Garrison        | Triggered checkpoint
  7733 | -8/Garrison        | Triggered checkpoint
  7827 | -8/Garrison        | Discovered new exit (range 12)
  7894 | -8/Garrison        | Build established: Scavenger-Mutant
  8094 | -8/Garrison        | Discovered new exit (range 15)
  8157 | -8/Garrison        | Installed Relay Interface Framework
  8240 | -8/Garrison        | Triggered checkpoint
  8296 | -8/Garrison        | Garrison Relay disabled
  8554 | -8/Garrison        | Triggered checkpoint
  8625 | -8/Garrison        | Garrison Relay disabled
  8721 | -8/Garrison        | Entered Materials
  8918 | -8/Materials       | Build established: Bothacker-Mutant
  9115 | -8/Materials       | Discovered new exit (range 4)
  9176 | -8/Materials       | Identified exit to Garrison
  9176 | -8/Materials       | Entered Garrison
  9190 | -8/Garrison        | Expanded RIF knowledge: Threat Obfuscation
  9324 | -8/Garrison        | Core integrity fell below 50%
  9352 | -8/Garrison        | Triggered checkpoint
  9513 | -8/Garrison        | Discovered new exit (range 13)
  9556 | -8/Garrison        | Entered Factory
  9556 | -7/Factory         | Evolved 2 slots: Propulsion x2
  9773 | -7/Factory         | Discovered new exit (range 13)
 10452 | -7/Factory         | Identified exit to Garrison
 10452 | -7/Factory         | Entered Garrison
 10609 | -7/Garrison        | Triggered checkpoint
 10793 | -7/Garrison        | Discovered new exit (range 19)
 10974 | -7/Garrison        | Destroyed 7 combat bots
 10994 | -7/Garrison        | Discovered new exit (range 14)
 11155 | -7/Garrison        | Discovered new exit (range 19)
 11191 | -7/Garrison        | Expanded RIF knowledge: Zone Cloak
 11198 | -7/Garrison        | Entered Factory
 11725 | -7/Factory         | Identified exit to Garrison
 11729 | -7/Factory         | Build established: Mutant
 11771 | -7/Factory         | Discovered new exit (range 16)
 11942 | -7/Factory         | Entered Garrison
 11995 | -7/Garrison        | Triggered checkpoint
 12163 | -7/Garrison        | Discovered new exit (range 19)
 12206 | -7/Garrison        | Expanded RIF knowledge: Signal Jamming
 12212 | -7/Garrison        | Entered Factory
 12212 | -6/Factory         | Evolved 2 slots: Utility x2
 12905 | -6/Factory         | Sucked down chute
 12905 | -6/Factory         | Entered Waste
 12920 | -6/Waste           | EMP discharged
 12938 | -6/Waste           | Spotted C-40 Crusher
 12959 | -6/Waste           | Spotted C-40 Crusher
 12972 | -6/Waste           | Spotted C-40 Crusher
 13009 | -6/Waste           | Spotted C-40 Crusher
 13014 | -6/Waste           | Spotted C-40 Crusher
 13020 | -6/Waste           | EMP discharged
 13020 | -6/Waste           | System corruption reached 10%
 13061 | -6/Waste           | Spotted C-40 Crusher
 13120 | -6/Waste           | EMP discharged
 13184 | -6/Waste           | Destroyed C-40 Crusher
 13205 | -6/Waste           | Destroyed C-40 Crusher
 13220 | -6/Waste           | EMP discharged
 13220 | -6/Waste           | System corruption reached 30%
 13236 | -6/Waste           | Destroyed C-40 Crusher
 13320 | -6/Waste           | EMP discharged
 13340 | -6/Waste           | Destroyed C-40 Crusher
 13361 | -6/Waste           | Found Damper Plating
 13387 | -6/Waste           | Discovered new exit (range 22)
 13420 | -6/Waste           | EMP discharged
 13520 | -6/Waste           | EMP discharged
 13585 | -6/Waste           | Entered Factory
 13696 | -6/Factory         | Discovered new exit (range 21)
 13744 | -6/Factory         | Identified exit to Lower Caves
 14268 | -6/Factory         | Entered Lower Caves
 19077 | -6/Lower Caves     | Encountered a Warlord checkpoint
 19443 | -6/Lower Caves     | Discovered new exit (range 13)
 19471 | -6/Lower Caves     | Entered another Lower Caves area
 19542 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 19979 | -6/Lower Caves     | Discovered new exit (range 5)
 19983 | -6/Lower Caves     | Identified exit to Data Miner
 19985 | -6/Lower Caves     | Entered Data Miner
 19985 | -6/Data Miner      | Discovered new exit (range 6)
 20006 | -6/Data Miner      | Met Data Miner
 20046 | -6/Data Miner      | Learned location of Section 7 (-2)
 20046 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 20072 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 20109 | -6/Data Miner      | Identified exit to Proximity Caves
 20110 | -6/Data Miner      | Entered Proximity Caves
 20220 | -5/Proximity Caves | Escorted by Enhanced Grunt
 20221 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20678 | -5/Proximity Caves | Discovered new exit (range 5)
 20686 | -5/Proximity Caves | Identified exit to Factory
 20690 | -5/Proximity Caves | Entered Factory
 20690 | -5/Factory         | Accompanied by 1 ally
 20690 | -5/Factory         | Evolved 2 slots: Power x1, Weapon x1
 20983 | -5/Factory         | Build established: Scavenger-Mutant
 21566 | -5/Factory         | Fabricated Exp. Terrain Scanner (x1)
 21727 | -5/Factory         | Incoming investigation squad redirected
 22355 | -5/Factory         | Identified exit to Garrison
 22355 | -5/Factory         | Entered Garrison
 22363 | -5/Garrison        | Expanded RIF knowledge: Program Shield
 22467 | -5/Garrison        | Triggered checkpoint
 22499 | -5/Garrison        | Spotted B-75 Beast
 22547 | -5/Garrison        | Destroyed B-75 Beast
 22562 | -5/Garrison        | Triggered checkpoint
 22611 | -5/Garrison        | Destroyed 8 combat bots
 22675 | -5/Garrison        | Triggered checkpoint
 22698 | -5/Garrison        | Discovered new exit (range 19)
 22725 | -5/Garrison        | Identified exit to Factory
 22843 | -5/Garrison        | Build established: Scavenger-Tank
 22940 | -5/Garrison        | Discovered exit to Factory (range 9)
 23010 | -5/Garrison        | Triggered checkpoint
 23127 | -5/Garrison        | Discovered exit to Factory (range 21)
 23196 | -5/Garrison        | Triggered checkpoint
 23230 | -5/Garrison        | Garrison Relay disabled
 23366 | -5/Garrison        | Triggered checkpoint
 23452 | -5/Garrison        | Garrison Relay disabled
 23515 | -5/Garrison        | Entered Factory
 23515 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 23870 | -4/Factory         | Discovered new exit (range 16)
 24244 | -4/Factory         | Sucked down chute
 24244 | -4/Factory         | Entered Waste
 24244 | -4/Waste           | The area was eerily silent
 24409 | -4/Waste           | Discovered new exit (range 21)
 24428 | -4/Waste           | Build established: Bothacker-Mutant
 24848 | -4/Waste           | Identified exit to Factory
 24849 | -4/Waste           | Entered Factory
 25479 | -4/Factory         | Build established: Scavenger-Mutant
 26094 | -4/Factory         | Identified exit to Garrison
 26094 | -4/Factory         | Entered Garrison
 26343 | -4/Garrison        | Triggered checkpoint
 26402 | -4/Garrison        | Spotted B-86 Titan
 26506 | -4/Garrison        | Destroyed B-86 Titan
 26703 | -4/Garrison        | Triggered checkpoint
 26761 | -4/Garrison        | Discovered new exit (range 15)
 26875 | -4/Garrison        | Triggered checkpoint
 26913 | -4/Garrison        | Discovered new exit (range 19)
 27023 | -4/Garrison        | Build established: Scavenger-Tank
 27066 | -4/Garrison        | Triggered checkpoint
 27163 | -4/Garrison        | Triggered checkpoint
 27208 | -4/Garrison        | Discovered new exit (range 21)
 27238 | -4/Garrison        | Identified exit to Factory
 27248 | -4/Garrison        | Expanded RIF knowledge: Threat Obfuscation
 27312 | -4/Garrison        | Garrison Relay disabled
 27489 | -4/Garrison        | Triggered checkpoint
 27522 | -4/Garrison        | Garrison Relay disabled
 27628 | -4/Garrison        | System corruption reached 10%
 27669 | -4/Garrison        | Found Hvy. Reflective Plating
 27820 | -4/Garrison        | Build established: Scavenger-Mutant
 28481 | -4/Garrison        | Entered Factory
 29106 | -4/Factory         | Discovered new exit (range 16)
 29172 | -4/Factory         | Identified exit to Research
 29257 | -4/Factory         | Entered Research
 29257 | -3/Research        | Evolved 2 slots: Utility x2
 29789 | -3/Research        | Found Prototype Processor
 29789 | -3/Research        | Identified Spectral Analyzer
 30325 | -3/Research        | Identified exit to Quarantine
 30872 | -3/Research        | Entered Quarantine
 30971 | -3/Quarantine      | Found Alien Artifact
 30971 | -3/Quarantine      | Identified Matter Drive
 31291 | -3/Quarantine      | Cryocooling Duct disabled
 31306 | -3/Quarantine      | Ambient heat levels rising (+20)
 31306 | -3/Quarantine      | Non-combat units ordered to evacuate
 31379 | -3/Quarantine      | Lost 3 parts (2u1w)
 31476 | -3/Quarantine      | Found Alien Impact Weapon
 31521 | -3/Quarantine      | Found Alien Artifact
 31555 | -3/Quarantine      | Found Alien Artifact
 31555 | -3/Quarantine      | Identified Subatomic Replicator
 31706 | -3/Quarantine      | Identified Phase Armor
 31805 | -3/Quarantine      | Found Alien Artifact
 31881 | -3/Quarantine      | Found Alien Slashing Weapon
 32027 | -3/Quarantine      | Discovered new exit (range 18)
 32111 | -3/Quarantine      | Identified exit to Research
 32140 | -3/Quarantine      | Entered Research
 32140 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 32141 | -2/Research        | Identified Sigix Broadsword
 32429 | -2/Research        | Build established: Assassin
 32687 | -2/Research        | Found Prototype Device
 32687 | -2/Research        | Identified Exp. Thermal Defense Suite
 33374 | -2/Research        | Discovered new exit (range 29)
 33498 | -2/Research        | Identified exit to Testing
 33503 | -2/Research        | Entered Testing
 34038 | -2/Testing         | Discovered new exit (range 29)
 34039 | -2/Testing         | Found Prototype Energy Gun
 34039 | -2/Testing         | Identified Hyp. EM Gauss Rifle
 34090 | -2/Testing         | Found Prototype Energy Cannon
 34090 | -2/Testing         | Identified Cld. Nova Cannon
 34130 | -2/Testing         | Found Prototype Ballistic Cannon
 34130 | -2/Testing         | Identified Perforator
 34227 | -2/Testing         | Found Prototype Energy Cannon
 34227 | -2/Testing         | Identified Potential Cannon
 34231 | -2/Testing         | Found Prototype Energy Cannon
 34231 | -2/Testing         | Identified Imp. Potential Cannon
 34531 | -2/Testing         | Found Prototype Energy Cannon
 34531 | -2/Testing         | Identified Disintegrator
 34569 | -2/Testing         | Spotted PP-SPAAXT1DHB
 34591 | -2/Testing         | Destroyed PP-SPAAXT1DHB
 34939 | -2/Testing         | Identified Core Stripper
 34944 | -2/Testing         | Spotted Fortress
 34955 | -2/Testing         | Destroyed Fortress
 34968 | -2/Testing         | Found Prototype Device
 34968 | -2/Testing         | Identified EM Dispersion Field
 34976 | -2/Testing         | Found Prototype Device
 34976 | -2/Testing         | Identified Exp. Force Field
 34980 | -2/Testing         | Found Prototype Device
 34980 | -2/Testing         | Identified Thermal Barrier
 34990 | -2/Testing         | Found Prototype Reactor
 34990 | -2/Testing         | Identified Vortex Chain Reactor
 34993 | -2/Testing         | Found Vortex Chain Reactor
 35106 | -2/Testing         | Discovered new exit (range 15)
 35126 | -2/Testing         | Identified exit to Section 7
 35127 | -2/Testing         | Entered Section 7
 35220 | -2/Section 7       | Spotted S7 Guard
 35250 | -2/Section 7       | Destroyed S7 Guard
 35268 | -2/Section 7       | Found Corrupted Prototype Protection
 35268 | -2/Section 7       | Identified Hvy. Regenerative Plating
 35292 | -2/Section 7       | Found Alien Artifact
 35370 | -2/Section 7       | Identified Integrated Heat Negator
 35370 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 35787 | -2/Section 7       | Discovered new exit (range 29)
 35797 | -2/Section 7       | Found Alien Artifact
 35872 | -2/Section 7       | Spotted B-90 Cyclops
 35909 | -2/Section 7       | Spotted S7 Guard
 36015 | -2/Section 7       | Destroyed S7 Guard
 36054 | -2/Section 7       | Found Alien Artifact
 36055 | -2/Section 7       | Identified Spacefold Activator
 36227 | -2/Section 7       | Spotted B-90 Cyclops
 36266 | -2/Section 7       | Destroyed B-90 Cyclops
 36302 | -2/Section 7       | Spotted S7 Guard
 36329 | -2/Section 7       | Destroyed S7 Guard
 36342 | -2/Section 7       | Found Alien Artifact
 36342 | -2/Section 7       | Identified Core Physics Calibrator
 36739 | -2/Section 7       | Identified Integrated Singularity Reactor
 36742 | -2/Section 7       | Used Subatomic Replicator to replicate Integrated Singularity Reactor
 36743 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 36746 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 36765 | -2/Section 7       | Found Alien Artifact
 37125 | -2/Section 7       | Spotted S7 Guard
 37166 | -2/Section 7       | Destroyed S7 Guard
 37180 | -2/Section 7       | Found Corrupted Hvy. Regenerative Plating
 37181 | -2/Section 7       | System corruption reached 10%
 37338 | -2/Section 7       | Found Alien Artifact
 37356 | -2/Section 7       | Identified Core Membrane
 37356 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 37500 | -2/Section 7       | Spotted Executioner
 37525 | -2/Section 7       | Spotted Executioner
 37625 | -2/Section 7       | Destroyed Executioner
 37630 | -2/Section 7       | Destroyed Executioner
 37646 | -2/Section 7       | Found Prototype Processor
 37646 | -2/Section 7       | Identified Exp. Core Analyzer
 37651 | -2/Section 7       | Found Prototype Processor
 37651 | -2/Section 7       | Identified Exp. Targeting Computer
 37709 | -2/Section 7       | Identified Integrated Dissipator
 37709 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 37712 | -2/Section 7       | Found Alien Artifact
 38091 | -2/Section 7       | Found Alien Artifact
 38091 | -2/Section 7       | Identified LRC Energy Well
 38091 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 38101 | -2/Section 7       | Found LRC Energy Well
 38101 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 38173 | -2/Section 7       | Found Core Reset Matrix
 38546 | -2/Section 7       | Found Integrated Dissipator
 38546 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 38554 | -2/Section 7       | Spotted Alpha 7
 38657 | -2/Section 7       | Identified exit to Access
 38659 | -2/Section 7       | Entered Access
 38659 | -1/Access          | Spotted B-99 Colossus
 38659 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 38968 | -1/Access          | Build established: Generator-Assassin
 39686 | -1/Access          | Identified exit to Command
 40005 | -1/Access          | Entered Command
 40078 | -1/Command         | Found Quantum Capacitor
 40305 | -1/Command         | Build established: Generator-Mutant
 40450 | -1/Command         | Spotted M Guard
 40450 | -1/Command         | Spotted M Guard
 40450 | -1/Command         | Spotted Combat Programmer
 40451 | -1/Command         | Spotted Combat Programmer
 40469 | -1/Command         | Destroyed M Guard
 40476 | -1/Command         | Destroyed M Guard
 40495 | -1/Command         | Destroyed Combat Programmer
 40517 | -1/Command         | Destroyed Combat Programmer
 40517 | -1/Command         | All MAIN.C guards destroyed
 40544 | -1/Command         | Found Corrupted Prototype Device
 40544 | -1/Command         | Identified AEGIS Remote Shield
 40550 | -1/Command         | Found Corrupted Prototype Reactor
 40550 | -1/Command         | Identified Zero-point Reactor
 40553 | -1/Command         | Found Corrupted Zero-point Reactor
 40560 | -1/Command         | Found Corrupted Prototype Launcher
 40560 | -1/Command         | Identified Adv. Micro-nuke Launcher
 40638 | -1/Command         | Found Corrupted AEGIS Remote Shield
 40642 | -1/Command         | Found Corrupted Zero-point Reactor
 40656 | -1/Command         | Found Corrupted Prototype Launcher
 40656 | -1/Command         | Identified Hellfire Missile Launcher
 40693 | -1/Command         | Found Corrupted Zero-point Reactor
 40705 | -1/Command         | Found Corrupted Prototype Processor
 40713 | -1/Command         | Found Corrupted Thermal Barrier
 41079 | -1/Command         | Met MAIN.C
 41089 | -1/Command         | 0b10 Conduit disabled
 41098 | -1/Command         | Identified Exp. Targeting Computer
 41147 | -1/Command         | Destroyed MAIN.C Shell
 41150 | -1/Command         | MAIN.C activated Command garrisons
 41205 | -1/Command         | Destroyed MAIN.C
 41248 | -1/Command         | Found Prototype Protection
 41250 | -1/Command         | Found Prototype Protection
 43144 | -1/Command         | Discovered new exit (range 12)
 43329 | -1/Command         | Found EM Dispersion Field
 43339 | -1/Command         | Found Prototype Device
 43339 | -1/Command         | Identified Femtoactuators
 43343 | -1/Command         | Found Prototype Device
 43343 | -1/Command         | Identified System Purifier
 44246 | -1/Command         | Spotted B-99 Colossus
 44620 | -1/Command         | Destroyed B-99 Colossus
 44637 | -1/Command         | Found Corrupted Prototype Ballistic Gun
 44637 | -1/Command         | Identified Multirail
 44648 | -1/Command         | Found Corrupted Multirail
 44676 | -1/Command         | Discovered new exit (range 8)
 45385 | -1/Command         | Spotted B-99 Colossus
 45426 | -1/Command         | Destroyed B-99 Colossus
 45445 | -1/Command         | Found Corrupted Multirail
 45448 | -1/Command         | Found Corrupted Multirail
 45451 | -1/Command         | Identified Exp. Powered Armor (x2)
 46131 | -1/Command         | Phase Generator disabled
 46541 | -1/Command         | Found Prototype Device
 46541 | -1/Command         | Identified EM Disruption Field
 47570 | -1/Command         | Build established: Scavenger-Mutant
 47636 | -1/Command         | Found Multirail
 47639 | -1/Command         | Found Multirail
 49043 | -1/Command         | Found Vortex Chain Reactor
 49046 | -1/Command         | Found Zero-point Reactor
 49194 | -1/Command         | Identified Transdimensional Reconstructor
 49194 | -1/Command         | Used Core Reset Matrix
 49397 | -1/Command         | Build established: Scavenger-Gunner
 49579 | -1/Command         | Warped through subspace to slip node
 49579 | -1/Command         | Discovered new exit (range 4)
 49596 | -1/Command         | Entered Access_0
 49597 | -1/Access_0        | Sensed 3 artifacts in vicinity
 49599 | -1/Access_0        | Met Architect
 49611 | -1/Access_0        | Architect warped through subspace
 49662 | -1/Access_0        | Architect warped through subspace
 49679 | -1/Access_0        | Destroyed A8
 49706 | -1/Access_0        | Architect warped through subspace
 49755 | -1/Access_0        | Architect warped through subspace
 49773 | -1/Access_0        | Subspace Access Node disabled
 49805 | -1/Access_0        | Architect warped through subspace
 49844 | -1/Access_0        | Architect warped through subspace
 49870 | -1/Access_0        | Architect warped through subspace
 49888 | -1/Access_0        | Found Exp. Powered Armor
 49892 | -1/Access_0        | Found Exp. Powered Armor
 49909 | -1/Access_0        | Architect warped through subspace
 49947 | -1/Access_0        | Architect warped through subspace
 49991 | -1/Access_0        | Architect warped through subspace
 50045 | -1/Access_0        | Architect warped through subspace
 50089 | -1/Access_0        | A6 warped into view
 50089 | -1/Access_0        | Subspace Access Node disabled
 50137 | -1/Access_0        | Destroyed A6
 50148 | -1/Access_0        | Architect warped through subspace
 50176 | -1/Access_0        | Found Prototype Device
 50176 | -1/Access_0        | Identified Desublimator
 50182 | -1/Access_0        | Found Prototype Device
 50182 | -1/Access_0        | Identified Exp. Weapon Cycler
 50198 | -1/Access_0        | Architect warped through subspace
 50265 | -1/Access_0        | Architect warped through subspace
 50316 | -1/Access_0        | Architect warped through subspace
 50388 | -1/Access_0        | Architect warped through subspace
 50398 | -1/Access_0        | Subspace Access Node disabled
 50444 | -1/Access_0        | Architect warped through subspace
 50520 | -1/Access_0        | Architect warped through subspace
 50561 | -1/Access_0        | Architect warped through subspace
 50591 | -1/Access_0        | Architect warped through subspace
 50618 | -1/Access_0        | Architect warped through subspace
 50630 | -1/Access_0        | A5 warped into view
 50652 | -1/Access_0        | Destroyed A5
 50660 | -1/Access_0        | Architect warped through subspace
 50698 | -1/Access_0        | Architect warped through subspace
 50741 | -1/Access_0        | Architect warped through subspace
 50764 | -1/Access_0        | Subspace Access Node disabled
 51297 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 51370 | -1/Access_0        | Found Prototype Hackware
 51370 | -1/Access_0        | Identified Exp. System Shield
 51373 | -1/Access_0        | Found Prototype Processor
 51373 | -1/Access_0        | Identified Exp. Melee Analysis Suite
 51380 | -1/Access_0        | Found Prototype Device
 51380 | -1/Access_0        | Identified Exp. Thermal Shield
 51388 | -1/Access_0        | Found Prototype Device
 51388 | -1/Access_0        | Identified Adv. Kinecellerator
 51723 | -1/Access_0        | Found Integrated Mediator
 51723 | -1/Access_0        | Installed Integrated Mediator, increased core attachment efficiency.
 51804 | -1/Access_0        | Build established: Scavenger-Mutant
 51837 | -1/Access_0        | Found Prototype Processor
 51837 | -1/Access_0        | Identified Exp. Signal Interpreter
 51985 | -1/Access_0        | A4 warped into view
 52002 | -1/Access_0        | Destroyed A4
 52036 | -1/Access_0        | Found Prototype Device
 52036 | -1/Access_0        | Identified Exp. Phase Shifter
 52042 | -1/Access_0        | Found Exp. Weapon Cycler
 52068 | -1/Access_0        | Found Prototype Hackware
 52068 | -1/Access_0        | Identified Ghost Barrier
 52073 | -1/Access_0        | Found Prototype Hackware
 52073 | -1/Access_0        | Identified System Mapper
 52078 | -1/Access_0        | Found Prototype Device
 52078 | -1/Access_0        | Identified Exp. Shock Absorption System
 52092 | -1/Access_0        | Found Unknown Device
 52092 | -1/Access_0        | Identified Antimissile System
 52270 | -1/Access_0        | Build established: Scavenger-Gunner
 52311 | -1/Access_0        | Found Exp. Weapon Cycler
 52408 | -1/Access_0        | Found Prototype Device
 52408 | -1/Access_0        | Identified Adv. Particle Accelerator
 52548 | -1/Access_0        | Destroyed A2
 52567 | -1/Access_0        | Found Prototype Hackware
 52567 | -1/Access_0        | Identified Quantum Router
 52575 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 53381 | -1/Access_0        | A3 warped into view
 53402 | -1/Access_0        | Destroyed A3
 53427 | -1/Access_0        | Found Prototype Protection
 53427 | -1/Access_0        | Identified Lgt. Regenerative Plating
 53962 | -1/Access_0        | Found Sigix Corpse
 54128 | -1/Access_0        | Started Test 138-B, establishing a local singularity
 54261 | -1/Access_0        | Found Prototype Device
 54261 | -1/Access_0        | Identified Exp. Thermal Defense Suite
 54289 | -1/Access_0        | Found Prototype Processor
 54289 | -1/Access_0        | Identified Exp. Core Analyzer
 56076 | -1/Access_0        | Found Exp. Targeting Computer
 58339 | -1/Access_0        | Destroyed Architect
 58340 | -1/Access_0        | Architect triggered a singularity event
 58342 | -1/Access_0        | Warped through subspace to slip node
 58342 | -1/Access_0        | Discovered new exit (range 8)
 58343 | -1/Access_0        | Released all parts (19)
 58346 | ***                | Escaped singularity!

 Last Messages 
---------------
58343_ Adv. Kinecellerator crushed and broken.
58343_ Released Hdn. Centrium Heavy Treads.
58343_ Hdn. Centrium Heavy Treads crushed and broken.
58343_ Released Antimatter Reactor.
58343_ Antimatter Reactor crushed and broken.
58343_ Released Hvy. Regenerative Plating.
58343_ Hvy. Regenerative Plating crushed and broken.
58343_ Released Hdn. Centrium Heavy Treads.
58343_ Hdn. Centrium Heavy Treads crushed and broken.
58343_ Released Hyp. Linear Accelerator.
58343_ Hyp. Linear Accelerator crushed and broken.
58343_ Released Hvy. Regenerative Plating.
58343_ Hvy. Regenerative Plating crushed and broken.
58343_ Released Exp. Biometal Heavy Treads.
58343_ Exp. Biometal Heavy Treads crushed and broken.
58343_ Released Exp. Targeting Computer.
58344_ A0_COM: 7.
58345_ A0_COM: 6.
58345_ Extracted 2 energy.
58346_ A0_COM: 5.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????# !  #?????????????????????? |
| ??????????????????????#]!!##?????????????????????? |
| ??????????????????????##[[!#?????????????????????? |
| ??????????????????????#!*!&#?????????????????????? |
| ??????????????????????#!]!##?????????????????????? |
| ??????????????????????#*]]!#?????????????????????? |
| ??????????????????????#!!]##?????????????????????? |
| ??????????????????????##!!#??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
| ##?#?###?????????????????????????????????????????? |
| ??##?#??#?#??????????????????????????????????????? |
| ?##??###?#?#?????????????????????????????????????? |
| ##?###??#?##?#???????????????????????????????????? |
| #########?#?#?##?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           132
Coolant Potential          65
Energy Generation          129
Energy Capacity            2050
Matter Stores              800
Matter Capacity            800
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         30
Terrain Scan Density       210
Jamming Range              16
Additional Mass Support    16
Armor Coverage             2800
Resistance: KI             30
Resistance: TH             50
Resistance: EM             90
Core Shielding             20
Weapon Cycling             30
Melee Speed Boost          50
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            8
Core Analysis              15
Armor Integrity Analysis   45
Recoil Reduction           6
Matter Filtering           50
Particle Charging          50
Kinecelleration            50
Salvage Targeting          4
Offensive Hacking          12
Defensive Hacking          12
Relay Coupler Types        27
Relay Coupler Value        1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Terrain Scanner | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Matter Drive
Subatomic Replicator
Phase Armor
Sigix Broadsword
Core Stripper
Integrated Heat Negator
Spacefold Activator
Core Physics Calibrator
Integrated Singularity Reactor
Core Membrane
Integrated Dissipator
LRC Energy Well
Core Reset Matrix
Transdimensional Reconstructor
Integrated Mediator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexGrenadeNetwork
  Manual?         0
Play Time         08:26:44
  Cumulative      368.2 hours
  Start           2021.03.23 @ 15:45:37
  End             2021.03.24 @ 22:01:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          194
  Rogue           194
  Adventurer      0
  Explorer        0
Win Type          6
  Total           12
  Types           1/5/2/0/0/0/3/1/0
Lore%             87
Gallery%          89
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c42d7228-3cff-482a-a7da-f8f8a5d8d559