Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.07 @ 21:15:15

Player: Jezoensis

Result: Establishing Free Derelict Territories!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (288)     1440
Value Destroyed (11940)    11940
Prototype IDs (93)         1860
Alien Tech Used (2)        400
Bonus (32753)              32753
              TOTAL SCORE: 59493

 Bonus
-------
High Alert Combat Kills    626
Follower Combat Kills      1951
Network Hubs Disabled      200
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1066
A7 Reached Mainframe       300
Met R17 at Cetus           500
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Hacked MAIN.C              300
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Win                        3000
Friendly Fire              -1590

 Cogmind 
---------
Core Integrity             1389/1600
Matter                     283/300
Energy                     600/600
System Corruption          20%
Temperature                Cool (0)
Movement                   Walking (117)
Location                   Free Derelict Territories

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION (5) ---
                Biometal Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY (14) -----
          Large Storage Unit
                Spectral Analyzer
       Advanced Melee Analysis Suite
   Experimental Melee Analysis Suite
   Experimental Core Analyzer
                Microactuators
      Makeshift Transmission Jammer
                Focal Shield
   Experimental Shield Generator
>               --- WEAPON (4) -------
                Gravity Flail
                Vibroblade
                Plasma Lance
                Plasma Lance
>               --- INVENTORY (15) ---
                Quantum Reactor
          Light Quantum Reactor
                Zero-point Reactor
                Myomer Leg
                Biometal Leg
                Biometal Leg
                Centrium Leg
                Centrium Leg
  High-capacity Storage Unit
                Structural Scanner
       Improved Cloaking Device
                Force Field
       Enhanced Nova Cannon
       Advanced Remote Datajack

 Peak State 
------------
>               --- POWER ------------
     Reinforced Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
                Biometal Leg
                Biometal Leg
                Biometal Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Spectral Analyzer
       Advanced Melee Analysis Suite
   Experimental Melee Analysis Suite
   Experimental Core Analyzer
                Microactuators
      Makeshift Transmission Jammer
        Layered Heavy Armor Plating
                Focal Shield
       Advanced Force Field
       Advanced Hacking Suite
       Improved System Shield
   Experimental System Shield
>               --- WEAPON -----------
                Gravity Flail
                Vibroblade
                Centrium Greatsword
>               --- INVENTORY --------
                Quantum Reactor
          Light Quantum Reactor
       Advanced VSS Leg
                Biometal Leg
                Biometal Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
          Large Storage Unit
                Structural Scanner
       Improved Cloaking Device
       Improved Heavy Armor Plating
       Advanced Shield Generator
   Experimental Shield Generator
                Force Field
       Enhanced Nova Cannon
                Plasma Lance
                Plasma Lance
[Rating: 192]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Layered Heavy Armor Plating
Weapon                     Phasing Sabre
  Energy Gun               Beam Rifle
  Energy Cannon            Vortex Driver
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Gravity Flail
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   2   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             605  | 5   26  8   12  1   1   .   45  49  3   11  .   9   24  45  17  3   28  19  4   16  16  24  25  7   34  2   13  8   13  41  30  20  46  
  Power                    40   | .   2   1   1   .   .   .   3   4   .   .   .   1   .   2   1   .   5   1   1   3   .   1   2   .   2   .   1   2   .   4   2   1   .   
    Engine                 6    | .   2   1   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   15   | .   .   .   .   .   .   .   2   4   .   .   .   1   .   1   1   .   2   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   1   .   1   2   .   2   .   .   1   .   4   2   1   .   
  Propulsion               112  | 2   12  1   2   .   .   .   9   10  .   2   .   .   9   8   1   1   4   3   2   3   4   4   6   1   8   .   1   1   1   5   3   1   8   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    112  | 2   12  1   2   .   .   .   9   10  .   2   .   .   9   8   1   1   4   3   2   3   4   4   6   1   8   .   1   1   1   5   3   1   8   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  291  | 1   4   5   1   .   1   .   11  21  1   6   .   6   11  23  8   1   18  14  1   8   9   15  8   5   18  2   2   5   6   26  18  10  26  
    Device                 237  | 1   2   5   1   .   1   .   9   17  .   6   .   6   6   21  6   1   14  14  1   7   9   11  6   4   16  2   2   4   6   18  14  7   20  
    Storage                5    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              14   | .   .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   2   1   1   
    Hackware               12   | .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   2   
    Protection             23   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   2   .   2   .   .   1   .   4   .   1   2   .   .   1   .   3   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   162  | 2   8   1   8   1   .   .   22  14  2   3   .   2   4   12  7   1   1   1   .   2   3   4   9   1   6   .   9   .   6   6   7   8   12  
    Energy Gun             15   | 1   1   .   1   1   .   .   10  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   .   .   .   .   .   .   .   .   2   3   
    Ballistic Gun          24   | 1   7   1   4   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   1   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               22   | .   .   .   .   .   .   .   4   6   1   1   .   1   1   5   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         18   | .   .   .   3   .   .   .   2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   1   .   1   .   2   .   2   .   2   .   1   
    Impact Weapon          19   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   2   1   .   .   .   1   1   1   .   .   2   .   1   .   1   .   .   2   1   
    Slashing Weapon        46   | .   .   .   .   .   .   .   2   7   1   2   .   1   .   1   2   .   .   1   .   .   .   1   5   1   2   .   4   .   2   3   4   4   3   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   4   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   .   1   .   .   6   .   .   .   .   5   .   6   3   2   .   
  Corrupted Parts          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   5   1   .   .   
    System Corruption      54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   5   .   .   .   .   .   .   .   .   43  3   .   .   
Parts Lost                 29   | .   .   2   .   1   .   .   1   .   .   .   .   .   .   1   .   .   2   .   2   2   .   2   .   1   .   .   1   .   .   2   .   .   12  
  Power                    5    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  14   | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   8   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      7    | .   .   2   .   1   .   .   1   .   .   .   .   .   .   1   .   .   2   .   2   2   .   1   .   1   .   .   1   .   .   1   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   95  85  100 92  93  100 99  93  92  92  92  92  99  99  94  100 99  93  92  93  94  96  99  99  94  94  93  89  94  94  94  95  91  
  Engine                   1    | .   12  14  11  11  11  11  6   1   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   2   5   7   7   7   7   6   2   2   6   4   .   .   2   5   4   .   .   .   .   1   5   5   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   2   .   .   5   5   10  10  8   5   5   7   8   8   8   
  Leg                      26   | .   26  28  33  33  33  33  27  30  30  30  30  30  25  26  26  26  26  29  29  29  29  28  29  29  26  26  26  26  26  23  21  20  19  
  Device                   12   | .   13  13  22  14  15  22  21  12  15  15  15  15  13  10  7   13  11  10  9   11  11  10  10  10  10  10  10  5   10  9   17  13  10  
  Storage                  6    | .   12  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   
  Processor                12   | .   .   .   .   .   .   .   5   10  7   7   7   7   13  13  13  13  13  11  11  11  11  11  11  17  15  15  15  15  15  18  20  20  19  
  Hackware                 5    | .   .   .   .   .   .   .   .   6   .   .   .   .   6   8   6   6   7   5   5   5   5   5   5   5   5   5   5   5   5   7   4   10  12  
  Protection               4    | .   .   .   .   .   .   .   .   .   6   7   7   7   6   6   6   6   5   5   5   4   5   9   11  5   5   5   5   5   5   3   4   4   3   
  Ballistic Gun            2    | .   24  15  18  11  11  11  18  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   2   3   6   5   5   5   4   4   5   5   4   5   5   5   4   4   4   3   3   
  Slashing Weapon          6    | .   .   .   .   .   .   .   .   11  14  14  15  14  6   5   7   9   5   4   5   5   5   4   6   11  9   10  9   10  9   6   3   7   5   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   6   6   5   5   5   5   5   2   .   .   .   .   .   .   1   4   4   3   
Naked Turns                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             142  | 3   20  19  26  26  27  27  36  46  48  47  43  48  65  82  83  67  79  79  78  80  81  87  92  72  108 99  99  92  90  116 131 128 142 
  Greatest Support         146  | 3   20  20  30  30  30  30  39  53  53  58  55  55  76  83  83  78  88  90  90  97  105 105 100 113 123 123 123 123 118 134 134 132 146 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   10  10  10  10  10  10  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 5   8   10  10  10  10  10  12  15  15  15  15  15  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  18  
  Most Carried             20   | 4   10  10  10  10  10  10  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 3   8   9   9   10  9   10  11  14  14  14  15  15  16  19  19  19  19  18  19  18  19  19  19  19  19  20  19  19  20  19  19  19  17  
  Final Capacity           20   | 5   10  10  10  10  10  10  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  15  
  Final Carried            20   | 4   10  10  10  10  10  10  14  15  14  15  15  15  19  20  20  20  19  20  18  20  20  20  20  20  20  20  20  20  20  20  20  20  14  

 Class Distribution 
--------------------
 29% | Scavenger-Assassin
 24% | Scavenger-Mutant
 10% | Hacker-Assassin
  8% | Mutant
  6% | Commander-Assassin
  5% | Infiltrator-Mutant
  4% | Scavenger-Skirmisher
  3% | Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
   Scavenger-Assassin | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
   Scavenger-Assassin | -6/Factory
   Commander-Assassin | -6/Extension
   Commander-Assassin | -6/Cetus
   Commander-Assassin | -6/Archives
   Scavenger-Assassin | -6/Hub_04(d)
   Scavenger-Assassin | -5/Factory
   Scavenger-Assassin | -5/Waste
             Assassin | -5/Factory
   Infiltrator-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Warlord
     Scavenger-Mutant | -4/Proximity Caves
   Scavenger-Assassin | -4/Factory
   Infiltrator-Mutant | -4/Upper Caves
   Infiltrator-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Zhirov
     Scavenger-Mutant | -3/Proximity Caves
      Hacker-Assassin | -3/Research
   Scavenger-Assassin | -2/Research
      Hacker-Assassin | -1/Access
     Scavenger-Mutant | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Matter Collected           8229  | 271  499  149  251  59   6    .    967  503  131  116  .    249  277  563  280  10   268  223  .    220  142  264  256  60   395  24   161  .    196  723  230  257  479  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12459 | 136  656  72   403  66   .    39   1316 868  54   178  .    114  211  669  98   35   647  328  .    440  232  510  382  80   913  .    289  .    237  1224 144  521  1597 
  Parts                    579   | 10   41   2    28   7    .    7    87   72   3    10   .    3    2    29   6    2    15   12   .    18   6    29   9    3    35   .    7    .    4    75   12   11   34   
Haulers Intercepted        14    | .    1    .    2    .    .    .    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    3    .    
Recyclers Shooed           6     | 1    2    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      76    | .    .    .    .    .    .    .    .    .    12   7    .    9    .    .    .    .    .    .    .    .    3    33   .    2    .    .    6    .    4    .    .    .    .    
  Prevented                11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    9    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Combat Hostiles Destroyed  194  | .   11  2   10  3   .   .   21  20  .   5   .   3   2   11  .   .   8   3   .   3   4   11  9   1   11  .   14  .   5   10  8   2   17  
  Melee                    68   | .   .   .   .   .   .   .   .   8   .   3   .   .   .   4   .   .   6   3   .   3   1   10  .   1   5   .   1   .   1   10  .   1   11  
  Guns                     39   | .   11  2   10  3   .   .   12  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   .   .   .   3   .   2   .   1   .   .   
  AOE                      53   | .   .   .   .   .   .   .   9   11  .   2   .   3   1   4   .   .   .   .   .   .   .   .   1   .   5   .   10  .   1   .   6   .   .   
Classes Destroyed          22   | 1   6   .   2   .   .   .   2   1   1   1   .   .   1   1   1   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   1   .   .   
  Worker                   13   | .   1   .   .   1   .   .   2   3   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Builder                  20   | .   1   .   1   .   .   1   2   2   .   .   .   .   .   4   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Tunneler                 13   | 5   1   .   .   .   .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   1   .   2   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   3   .   
  Recycler                 13   | .   2   .   1   .   .   .   4   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   1   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   2   .   1   .   .   .   .   3   .   .   .   .   .   .   2   .   
  Swarmer                  37   | .   .   .   6   3   .   .   .   11  .   .   .   .   .   1   .   .   .   .   .   .   .   5   1   .   .   .   3   .   1   .   3   .   3   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    77   | .   11  2   3   .   .   .   16  3   .   4   .   3   .   6   .   .   3   .   .   .   4   3   5   .   .   .   8   .   1   .   .   1   4   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   30   | .   .   .   1   .   .   .   4   3   .   .   .   .   .   3   .   .   2   3   .   2   .   1   .   1   3   .   1   .   1   1   .   1   3   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   1   
  Programmer               22   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   9   .   .   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 3   5   2   7   2   .   1   13  6   .   2   .   3   1   4   .   1   3   2   .   2   4   4   9   1   7   .   10  .   3   6   4   4   3   
  Combat Bots Only         10   | .   4   2   3   2   .   .   7   4   .   2   .   3   1   2   .   .   3   1   .   2   4   4   9   1   6   .   10  .   3   3   4   1   3   
Max Kills in Single Turn   5    | 1   2   2   2   1   .   1   4   5   1   1   .   2   1   2   2   1   1   1   .   1   1   1   2   1   2   .   5   .   1   4   3   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   2   4   .   1   .   2   1   1   .   .   .   .   .   .   .   .   1   .   2   .   5   .   1   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   1   1   .   1   1   1   .   1   1   .   1   .   1   1   .   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Damage Taken               13424 | .    488  167  145  83   .    .    768  585  .    140  .    281  174  594  107  134  443  455  131  564  166  1131 241  66   775  52   267  .    335  1357 246  111  3418 
  Core                     1439  | .    133  .    26   18   .    .    137  85   .    .    .    47   29   47   28   17   46   28   .    61   .    88   .    .    58   .    44   .    92   210  34   .    211  
  Absorbed by Shields      3336  | .    .    .    .    .    .    .    .    112  .    48   .    60   28   274  11   .    72   .    .    .    .    .    .    .    .    .    .    .    .    582  220  115  1814 
  Regen/Repaired (Parts)   972   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    499  .    .    473  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  .    46   .    .    .    89   75   .    .    .    .    81   .    .    .    .    80   .    .    .    .    .    .    82   .    .    .    .    77   83   97   .    86   
Volleys Fired              328   | 21   53   6    27   10   .    5    81   8    .    5    .    7    1    13   4    .    4    .    .    1    1    3    14   .    8    .    9    .    5    25   5    3    9    
  Largest                  3     | 2    2    2    2    2    .    2    3    3    .    1    .    1    1    1    1    .    1    .    .    1    1    1    1    .    1    .    2    .    2    1    1    1    1    
  Hottest                  120   | 60   60   46   100  79   .    79   102  102  .    39   .    39   39   39   43   .    43   .    .    98   98   98   100  .    38   .    38   .    38   38   .    120  120  
Shots Fired                578   | 42   105  12   49   20   .    10   207  14   .    5    .    7    1    13   4    .    3    .    .    1    1    3    14   .    8    .    10   .    7    25   5    3    9    
  Gun                      464   | 42   105  12   44   20   .    10   187  9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    4    .    2    25   .    .    .    
  Cannon                   28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    14   .    .    .    .    .    .    .    .    3    8    
  Launcher                 48    | .    .    .    .    .    .    .    13   5    .    5    .    7    1    12   2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  38    | .    .    .    5    .    .    .    7    .    .    .    .    .    .    1    2    .    .    .    .    .    .    2    .    .    4    .    6    .    5    .    5    .    1    
  Kinetic                  344   | 21   85   12   44   10   .    5    126  6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    4    .    2    25   .    .    .    
  Thermal                  146   | 21   20   .    5    10   .    5    68   3    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    3    8    
  Explosive                68    | .    .    .    .    .    .    .    13   5    .    5    .    7    1    12   2    .    3    .    .    .    .    .    .    .    4    .    6    .    5    .    5    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | 11   14   10   7    3    .    4    11   5    .    1    .    2    .    5    6    .    .    .    .    .    .    5    3    .    3    .    7    .    8    5    9    .    10   
  Robot Miss Streak        5     | 2    5    2    3    5    .    3    4    1    .    3    .    2    .    .    1    .    .    .    .    .    .    .    2    .    1    .    .    .    1    .    .    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           702   | 30   79   12   30   9    .    5    121  32   2    6    .    4    11   26   3    3    20   25   .    21   8    22   8    2    29   .    9    .    10   57   9    18   91   
  Core Hits                399   | 8    35   6    21   4    .    2    76   29   .    8    .    6    1    26   11   2    8    10   .    6    1    12   7    2    20   .    22   .    8    22   11   7    28   
  Critical Kills           8     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    3    .    
  Critical Parts Destroyed 35    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    5    2    .    2    2    2    .    .    2    .    .    .    .    4    2    1    9    
  Critical Strikes         84    | .    1    .    .    1    .    .    5    .    .    .    .    .    .    5    .    .    5    4    .    3    3    4    10   .    5    .    2    .    .    9    4    4    19   
    Burn                   4     | .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    5    2    .    2    2    3    .    .    2    .    .    .    .    5    3    4    9    
    Sever                  21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    3    .    2    .    .    3    1    .    9    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    
    Sunder                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    
Melee Attacks              751   | .    .    .    .    .    .    .    3    58   6    8    .    1    40   34   5    3    40   51   .    71   12   30   .    3    52   2    6    .    10   116  24   49   127  
  Thermal                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Impact                   261   | .    .    .    .    .    .    .    .    .    .    .    .    .    26   16   5    .    27   20   .    43   11   6    .    .    13   .    2    .    3    20   6    16   47   
  Slashing                 377   | .    .    .    .    .    .    .    3    58   6    8    .    1    4    7    .    3    4    6    .    20   1    16   .    3    39   2    3    .    7    87   15   27   57   
  Piercing                 112   | .    .    .    .    .    .    .    .    .    .    .    .    .    10   11   .    .    9    25   .    8    .    8    .    .    .    .    .    .    .    9    3    6    23   
  Sneak Attacks            49    | .    .    .    .    .    .    .    .    9    2    .    .    .    2    5    .    1    2    2    .    4    .    .    .    .    6    .    3    .    .    8    .    4    1    
    Combat Hostiles        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Follow-up Attacks        91    | .    .    .    .    .    .    .    .    4    .    .    .    .    1    6    .    .    4    10   .    7    1    5    .    .    7    .    1    .    2    11   2    4    26   
Damage Inflicted           39098 | 287  1051 221  437  137  .    74   3380 2496 127  452  .    378  622  2007 895  177  997  978  .    1196 417  875  1318 79   2838 .    3033 .    887  4123 2231 1556 5829 
  Guns                     4237  | 287  1051 221  437  137  .    74   1852 69   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   85   .    .    .    
  Cannons                  1396  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   1318 .    .    .    .    .    .    .    .    .    43   
  Explosions               10894 | .    .    .    .    .    .    .    1528 942  .    296  .    378  36   866  895  .    .    .    .    .    .    .    .    .    969  .    2548 .    360  408  1668 .    .    
  Melee                    21667 | .    .    .    .    .    .    .    .    1485 127  156  .    .    586  1141 .    177  965  978  .    1196 417  840  .    79   1727 .    212  .    352  3630 327  1550 5722 
  Ramming                  102   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    64   
  Kinetic                  3101  | 112  849  221  437  92   .    45   1201 35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   85   .    .    .    
  Thermal                  1214  | 175  202  .    .    45   .    29   651  34   .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    43   
  Explosive                10894 | .    .    .    .    .    .    .    1528 942  .    296  .    378  36   866  895  .    .    .    .    .    .    .    .    .    969  .    2548 .    360  408  1668 .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   9734  | .    .    .    .    .    .    .    .    .    .    .    .    .    481  731  .    .    686  287  .    620  382  199  .    .    995  .    212  .    200  1487 209  1024 2221 
  Slashing                 10521 | .    .    .    .    .    .    .    .    1485 127  156  .    .    .    116  .    177  91   155  .    576  35   447  .    79   874  .    273  .    303  1944 354  479  2850 
  Piercing                 2214  | .    .    .    .    .    .    .    .    .    .    .    .    .    105  294  .    .    188  536  .    .    .    194  .    .    .    .    .    .    .    199  .    47   651  
  Entropic                 1318  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1318 .    .    .    .    .    .    .    .    .    .    
Highest Corruption         55    | .    .    .    .    .    .    .    .    3    3    3    3    3    2    .    .    .    4    .    .    1    6    7    7    .    8    8    8    8    8    55   3    .    20   
  Average Corruption       8     | .    .    .    .    .    .    .    .    1    3    3    3    3    1    .    .    .    3    .    .    1    5    6    7    .    5    8    8    8    8    25   3    .    12   
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   38   .    1    
  Effects                  192   | .    .    .    .    .    .    .    .    6    7    14   2    5    2    .    .    .    2    .    .    3    9    13   2    .    19   5    13   7    10   45   .    .    28   
    Message Errors         53    | .    .    .    .    .    .    .    .    2    2    3    1    1    .    .    .    .    .    .    .    1    5    6    .    .    2    2    4    2    4    10   .    .    8    
    Matter Fused           49    | .    .    .    .    .    .    .    .    2    1    4    .    1    .    .    .    .    .    .    .    .    1    1    1    .    6    .    5    .    1    17   .    .    9    
    Heat Flow Errors       19    | .    .    .    .    .    .    .    .    .    2    2    .    1    1    .    .    .    .    .    .    .    1    1    .    .    3    1    2    1    1    3    .    .    .    
    Energy Discharges      22    | .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    5    2    1    1    .    2    .    .    6    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    
    Data Loss (minor)      27    | .    .    .    .    .    .    .    .    .    2    2    1    .    .    .    .    .    1    .    .    2    .    4    1    .    1    .    .    2    1    7    .    .    3    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    .    
    Alerts                 7     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    2    1    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            5237  | .    .    .    .    .    .    .    12   220  89   .    .    .    164  276  .    46   452  106  .    229  128  157  115  .    505  .    236  .    36   1024 124  394  924  
  Projectiles              191   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    115  .    6    .    29   .    .    .    .    .    .    
  Explosions               206   | .    .    .    .    .    .    .    12   7    .    .    .    .    .    4    .    .    5    .    .    .    .    .    .    .    24   .    52   .    .    91   11   .    .    
  Melee                    4840  | .    .    .    .    .    .    .    .    213  89   .    .    .    164  272  .    46   406  106  .    229  128  157  .    .    475  .    155  .    36   933  113  394  924  
Knockbacks                 33    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    2    2    .    2    .    .    .    .    1    .    .    .    1    4    2    .    13   
  Impact                   31    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    1    2    .    2    .    .    .    .    1    .    .    .    1    4    2    .    13   
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      386   | .    .    .    .    .    .    .    .    .    .    .    .    71   .    74   41   .    90   .    .    .    .    .    .    .    .    .    .    .    .    110  .    .    .    
  Shots                    7     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Kicked                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        352   | 20   44   16   16   48   .    36   334  64   169  240  .    263  149  7    .    .    6    .    .    46   122  242  352  .    224  208  248  216  113  237  .    108  280  
  Average Temperature      73    | 8    11   7    7    19   .    16   75   27   79   80   .    111  79   4    .    .    6    .    .    29   48   115  178  .    89   104  111  175  54   86   .    51   106  
  Received Heat Transfer   2123  | .    234  81   30   .    .    .    387  117  .    80   .    34   78   177  .    18   159  18   .    102  117  81   9    18   105  .    48   .    75   46   .    20   89   
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              58    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    10   .    .    8    1    .    6    3    1    .    .    4    .    .    .    1    8    1    4    10   
  Impact Corruptions       102   | .    .    .    .    .    .    .    .    .    .    .    .    .    8    10   .    .    12   3    .    7    4    2    .    .    8    .    2    .    1    13   2    5    25   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3120  | 400  450  .    .    185  .    74   1850 74   .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    37   
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Peak Influence             785  | 25  308 150 297 80  .   10  617 665 .   .   .   .   353 319 705 516 785 483 49  147 .   .   .   .   511 .   .   .   .   276 529 448 576 
  Initial                  384  | .   16  120 58  .   .   .   3   214 .   .   .   .   93  9   155 282 180 384 34  20  .   .   .   .   .   .   .   .   .   74  62  316 83  
  Average                  239  | 9   167 147 183 48  .   5   439 470 .   .   .   .   158 128 469 465 535 271 41  55  .   .   .   .   111 .   .   .   .   109 153 218 365 
Maximum Alert Level        3    | .   1   .   1   .   .   .   2   2   .   .   .   .   1   1   3   2   3   2   .   .   .   .   .   .   2   .   .   .   .   1   2   2   2   
  Low Security (%)         54   | 100 71  100 50  100 .   100 13  .   .   .   .   .   73  68  10  .   2   39  100 100 .   .   .   .   90  .   .   .   .   92  71  54  13  
  Level 1                  20   | .   28  .   49  .   .   .   3   28  .   .   .   .   26  31  35  22  18  28  .   .   .   .   .   .   9   .   .   .   .   7   23  25  36  
  Level 2                  23   | .   .   .   .   .   .   .   82  71  .   .   .   .   .   .   31  77  58  32  .   .   .   .   .   .   .   .   .   .   .   .   5   20  50  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          60   | .   4   .   1   .   .   .   5   5   .   .   .   .   5   1   .   .   8   3   .   1   .   .   .   .   5   .   1   .   .   8   2   2   9   
  Investigation            12   | .   1   .   1   .   .   .   3   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Extermination            15   | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   4   .   1   3   
  Reinforcement            26   | .   3   .   .   .   .   .   2   2   .   .   .   .   2   1   .   .   3   1   .   .   .   .   .   .   3   .   .   .   .   3   2   1   3   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Distress Signals           30   | .   1   .   .   .   .   .   5   2   .   .   .   .   1   2   2   .   2   1   .   2   .   .   .   .   2   .   .   .   .   .   6   .   4   
Communications Jammed      98   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   5   .   .   .   .   43  3   16  20  
  Distress Signals         91   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   5   .   .   .   .   41  3   16  15  
Times Spotted              429  | .   22  11  11  4   .   .   40  26  .   5   .   5   15  19  18  3   18  8   6   12  22  16  26  2   24  .   14  .   5   30  13  6   48  
  Peak Tracking Total      13   | .   5   10  3   3   .   .   7   5   .   2   .   3   3   4   5   2   5   2   6   4   6   5   13  1   6   .   9   .   2   6   6   3   9   
  Tactical Retreats        28   | .   .   .   .   1   .   .   .   .   .   .   .   .   3   1   .   .   2   .   .   1   5   .   .   1   3   .   1   .   .   4   1   .   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Traps Triggered            16   | .   6   .   .   .   .   .   1   1   .   .   .   .   1   2   .   .   1   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   11  .   .   2   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Machines Disabled          33   | .   .   .   .   .   .   .   3   .   .   .   .   .   6   .   4   2   9   .   .   .   .   .   .   .   .   .   2   .   .   2   2   .   3   
  Max in Single Turn       6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   2   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Machines Accessed          93   | .   6   .   3   .   1   .   8   8   .   .   2   .   7   7   1   .   6   5   .   9   1   .   2   .   2   1   .   4   .   6   1   5   8   
  Terminals                64   | .   5   .   3   .   .   .   7   7   .   .   .   .   5   7   1   .   6   2   .   4   .   .   .   .   2   .   .   .   .   3   .   4   8   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Total Hacks                328  | .   12  .   18  .   1   .   26  17  .   .   17  .   18  19  1   .   24  30  .   34  1   .   5   .   11  1   .   17  .   11  1   21  43  
  Successful               186  | .   6   .   9   .   1   .   12  10  .   .   17  .   4   11  .   .   9   19  .   22  1   .   5   .   7   1   .   17  .   6   1   7   21  
  Failed                   138  | .   5   .   8   .   .   .   13  7   .   .   .   .   14  8   1   .   15  10  .   12  .   .   .   .   4   .   .   .   .   5   .   14  22  
    Catastrophic           23   | .   .   .   1   .   .   .   2   3   .   .   .   .   5   2   1   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   2   1   
  Database Lockouts        4    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   187  | .   9   .   16  .   1   .   18  8   .   .   .   .   13  11  1   .   17  27  .   21  .   .   .   .   8   .   .   .   .   5   .   11  21  
  Terminals                246  | .   10  .   18  .   .   .   22  15  .   .   .   .   15  19  1   .   24  23  .   19  .   .   .   .   11  .   .   .   .   6   .   20  43  
  Fabricators              21   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   9   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Terminal Hacks             113  | .   3   .   4   .   1   .   5   6   .   .   17  .   2   6   .   .   6   8   .   9   1   .   5   .   3   1   .   17  .   2   .   4   13  
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           19   | .   1   .   1   .   .   .   2   3   .   .   .   .   .   1   .   .   1   2   .   2   .   .   .   .   1   .   .   4   .   .   .   .   1   
  Prototype ID Bank        19   | .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   1   1   .   2   .   .   4   .   .   .   .   4   .   .   .   1   1   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           5    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          11   | .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Locate Traps             7    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Unauthorized Hacks         58   | .   3   .   5   .   .   .   3   2   .   .   .   .   2   5   .   .   3   10  .   8   .   .   .   .   4   .   .   .   .   3   .   2   8   
  Terminals                45   | .   2   .   5   .   .   .   3   2   .   .   .   .   1   5   .   .   3   5   .   4   .   .   .   .   4   .   .   .   .   1   .   2   8   
    Track                  8    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   
    Assimilate             3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 25   | .   1   .   2   .   .   .   2   2   .   .   .   .   1   3   .   .   2   2   .   2   .   .   .   .   2   .   .   .   .   1   .   2   3   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Operators              8    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Fabnet                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         70   | .   6   .   3   .   .   .   8   7   .   .   .   .   6   7   2   .   6   3   .   7   .   .   .   .   2   .   .   .   .   4   .   4   5   
  Full Trace Events        7    | .   .   .   1   .   .   .   2   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   .   .   2   1   .   .   9   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   1   .   .   2   5   .   5   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   1   .   .   2   5   .   4   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  15  15  15  15  5   5   6   2   2   
  Autooverrided            17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   1   .   .   2   5   .   4   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Total Allies               51   | .    .    .    .    .    .    .    1    .    .    .    .    1    .    23   4    .    .    1    .    .    .    3    .    1    4    .    1    .    .    2    5    .    5    
  Largest Group            22   | .    .    .    .    .    .    .    1    .    .    .    .    1    1    19   22   14   13   1    .    .    .    3    .    1    3    .    1    .    .    1    2    .    1    
  Highest-Rated Group      957  | .    .    .    .    .    .    .    10   .    .    .    .    96   96   702  957  692  549  10   .    .    .    176  .    54   164  .    44   .    .    82   99   .    58   
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    10   .    .    .    .    96   96   159  159  143  96   10   .    .    .    85   .    54   68   .    44   .    .    82   82   .    58   
Total Orders               18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    9    .    3    
  STAY                     5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  FOLLOW                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  EXPLORE                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  RETURN                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Ally Attacks               313  | .    .    .    .    .    .    .    .    .    .    .    .    10   8    47   121  29   42   .    .    .    .    19   .    .    6    .    1    .    .    5    18   .    7    
  Total Damage             7782 | .    .    .    .    .    .    .    .    .    .    .    .    276  525  1225 2311 561  932  .    .    .    .    544  .    .    163  .    23   .    .    192  914  .    116  
  Kills                    58   | .    .    .    .    .    .    .    .    .    .    .    .    2    4    11   17   4    11   .    .    .    .    6    .    .    1    .    .    .    .    1    1    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Field Lobotomies           5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Robot Analysis Total       19   | .   1   .   1   .   .   .   2   3   .   .   .   .   .   1   .   .   1   2   .   2   .   .   .   .   1   .   .   4   .   .   .   .   1   
Derelict Logs Recovered    9    | .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Turns Passed               19211 | 111  754  206  406  175  307  57   967  1212 383  535  90   301  954  942  302  76   765  584  166  852  470  549  911  442  1075 216  481  166  293  1626 762  715  1360 
Spaces Moved               13855 | 81   469  145  239  119  252  35   537  804  301  403  74   223  707  643  190  53   552  468  155  666  357  386  721  372  795  184  380  128  218  1151 605  547  895  
  Core                     127   | 81   46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     13728 | .    423  145  239  119  252  35   537  804  301  403  74   223  707  643  190  53   552  468  155  666  357  386  721  372  795  184  380  128  218  1151 605  547  895  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   120  120  120  120  120  120  120  122  122  122  122  115  112  122  115  115  102  102  108  108  112  114  112  112  114  114  114  114  108  108  108  108  
  Average Speed            113   | 50   113  120  120  120  120  120  120  120  122  122  122  122  119  113  122  120  115  102  103  108  114  114  114  112  113  114  114  114  114  109  108  108  113  
  Slowest Speed            187   | 50   120  120  120  120  120  120  120  122  122  122  122  122  122  122  122  122  115  108  108  110  116  187  114  114  118  187  114  114  114  114  110  108  187  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       51    | 4    87   52   28   37   66   8    47   38   58   70   71   57   34   84   86   83   54   17   82   18   62   67   94   70   25   46   77   61   57   37   38   21   27   
  Regions Visited          33
    Branch Regions         21
  Pre-discovered Areas     6     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      24    | 1    1    1    1    1    1    1    1    .    1    1    1    1    .    1    1    1    .    .    .    .    1    1    1    1    .    1    1    1    .    .    1    1    .    
Scrap Searched             25    | .    .    1    .    2    .    .    .    .    5    1    .    4    .    .    .    .    .    .    .    .    1    2    .    5    .    1    2    .    1    .    .    .    .    
Spaces Dug                 233   | .    .    .    5    .    .    .    7    21   3    2    .    .    24   .    1    .    7    11   .    28   3    2    .    1    16   1    6    .    1    39   19   21   15   
Terrain Destroyed          1145  | .    .    .    5    .    .    .    73   68   3    32   .    54   24   133  1    .    221  11   .    28   3    2    6    1    79   1    39   .    108  75   68   21   89   
  Melee                    189   | .    .    .    .    .    .    .    3    21   3    2    .    .    17   .    1    .    7    11   .    27   2    2    .    1    13   1    1    .    1    35   12   18   11   
  Projectile               51    | .    .    .    5    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    6    .    5    .    6    .    6    6    1    3    5    
  AOE                      905   | .    .    .    .    .    .    .    64   47   .    30   .    54   7    133  .    .    214  .    .    .    .    .    .    .    61   .    32   .    101  34   55   .    73   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Total                      16022 | 110  594  165  297  130  257  40   717  975  310  429  73   240  788  808  246  62   643  535  160  750  405  451  795  394  909  186  407  149  241  1360 685  627  1084 
  Wait                     247   | .    13   .    10   1    .    1    13   11   .    .    .    .    1    23   23   .    17   11   .    9    14   5    16   7    11   .    .    .    .    14   2    9    36   
  Move                     13821 | 80   468  144  238  118  251  34   536  803  300  402  73   222  706  642  189  52   549  468  154  665  356  385  720  371  794  183  379  127  217  1150 604  546  895  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  166   | 4    17   2    5    .    3    .    14   25   1    1    .    .    10   6    3    2    5    3    1    5    2    6    3    3    6    .    2    3    .    12   12   5    5    
  Fast Attach              104   | 5    10   2    2    .    .    .    4    7    .    1    .    .    3    3    1    .    1    1    2    2    1    3    8    1    5    .    2    6    1    17   6    3    7    
  Attach                   113   | .    9    4    3    .    1    .    5    10   .    .    .    .    9    5    3    1    3    3    1    4    2    5    4    3    6    .    2    3    .    6    9    3    9    
  Detach                   40    | .    1    2    .    .    .    .    2    3    .    .    .    .    3    2    1    .    2    1    .    1    1    .    5    .    1    .    .    2    .    5    3    2    3    
  Swap                     390   | .    7    2    7    1    .    .    36   32   3    10   .    9    12   37   13   2    24   15   1    10   13   16   13   3    23   2    9    1    12   18   15   14   30   
  Drop                     204   | .    16   3    5    .    2    .    23   29   1    2    .    1    9    8    4    2    5    1    1    1    4    5    12   3    14   .    1    7    .    24   12   7    2    
  Fire                     328   | 21   53   6    27   10   .    5    81   8    .    5    .    7    1    13   4    .    4    .    .    1    1    3    14   .    8    .    9    .    5    25   5    3    9    
  Melee                    554   | .    .    .    .    .    .    .    3    47   5    8    .    1    34   23   5    3    31   32   .    52   11   23   .    3    38   1    3    .    6    89   17   34   85   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Rewire                   41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x2 / Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-6/Archives (discovered 2 exits: *Hub x2)
-6/Hub_04(d) (discovered 4 exits: *Fac x4)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: Res x2 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res x2)
-2/Research (discovered 2 exits: *Acc / *Qua)
-1/Access
-1/Command (discovered 2 exits: Sur x2)
Free Derelict Territories

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    15 | -11/Scrapyard      | Discovered new exit (range 15)
   112 | -11/Scrapyard      | Entered Materials
   311 | -10/Materials      | Build established: Mutant
   472 | -10/Materials      | Discovered new exit (range 13)
   545 | -10/Materials      | Central database locked down
   568 | -10/Materials      | Discovered new exit (range 5)
   724 | -10/Materials      | Discovered new exit (range 8)
   744 | -10/Materials      | Discovered new exit (range 16)
   770 | -10/Materials      | Core integrity fell below 50%
   866 | -10/Materials      | Entered Mines
   898 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   901 | -10/Mines          | Found Prototype Device
   901 | -10/Mines          | Identified Exp. Sensor Array
   976 | -10/Mines          | Learned location of Storage (-7)
  1012 | -10/Mines          | Assembled infested the area
  1065 | -10/Mines          | Discovered new exit (range 7)
  1072 | -10/Mines          | Entered Materials
  1072 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1371 | -9/Materials       | Central database locked down
  1468 | -9/Materials       | Discovered new exit (range 7)
  1478 | -9/Materials       | Entered Mines
  1490 | -9/Mines           | Discovered new exit (range 5)
  1508 | -9/Mines           | Discovered new exit (range 14)
  1647 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1647 | -9/Mines           | Discovered new exit (range 6)
  1653 | -9/Mines           | Entered Exiles
  1683 | -9/Exiles          | Met 8R-AWN
  1702 | -9/Exiles          | Met EX-HEX
  1742 | -9/Exiles          | Build established: Scavenger-Mutant
  1777 | -9/Exiles          | Met EX-BIN
  1791 | -9/Exiles          | Aligned with FarCom system
  1792 | -9/Exiles          | Given EX-Vault access code
  1821 | -9/Exiles          | Opened EX-Vault
  1829 | -9/Exiles          | Found Field Lobotomy Kit
  1854 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1885 | -9/Exiles          | Met EX-DEC
  1950 | -9/Exiles          | Discovered new exit (range 10)
  1960 | -9/Exiles          | Left Exiles lab with Field Lobotomy Kit
  1960 | -9/Exiles          | Entered Mines
  1960 | -8/Mines           | Discovered new exit (range 8)
  2017 | -8/Mines           | Entered Materials
  2017 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2209 | -8/Materials       | Destroyed 7 combat bots
  2346 | -8/Materials       | Build established: Scavenger-Skirmisher
  2460 | -8/Materials       | Discovered new exit (range 8)
  2653 | -8/Materials       | Central database locked down
  2977 | -8/Materials       | Discovered new exit (range 3)
  2984 | -8/Materials       | Entered Factory
  2984 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2985 | -7/Factory         | Identified exit to Storage
  3225 | -7/Factory         | Identified exit to Lower Caves
  3939 | -7/Factory         | Discovered new exit (range 10)
  4010 | -7/Factory         | Discovered new exit (range 13)
  4196 | -7/Factory         | Entered Lower Caves
  4495 | -7/Lower Caves     | Learned location of 1 exit from Factory
  4502 | -7/Lower Caves     | Build established: Scavenger-Mutant
  4560 | -7/Lower Caves     | Discovered new exit (range 19)
  4561 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4579 | -7/Lower Caves     | Entered another Lower Caves area
  4761 | -7/Lower Caves     | Learned Factory emergency access door positions
  5105 | -7/Lower Caves     | Discovered new exit (range 8)
  5114 | -7/Lower Caves     | Entered Data Miner
  5114 | -7/Data Miner      | Discovered new exit (range 7)
  5133 | -7/Data Miner      | Met Data Miner
  5175 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5204 | -7/Data Miner      | Entered Proximity Caves
  5221 | -6/Proximity Caves | Escorted by Enhanced Grunt
  5281 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5497 | -6/Proximity Caves | Discovered new exit (range 7)
  5505 | -6/Proximity Caves | Entered Factory
  5505 | -6/Factory         | Accompanied by 1 ally
  5505 | -6/Factory         | Evolved 2 slots: Utility x2
  5506 | -6/Factory         | Identified exit to Factory
  5840 | -6/Factory         | Build established: Scavenger-Assassin
  6087 | -6/Factory         | Discovered exit to Factory (range 22)
  6245 | -6/Factory         | Identified exit to Lower Caves
  6245 | -6/Factory         | Identified exit to Extension
  6459 | -6/Factory         | Entered Extension
  6671 | -6/Extension       | Rescued a captive Derelict
  6672 | -6/Extension       | Rescued a captive Derelict
  6751 | -6/Extension       | Rescued a captive Derelict
  6920 | -6/Extension       | Rescued a captive Derelict
  6921 | -6/Extension       | Rescued a captive Derelict
  6938 | -6/Extension       | Rescued a captive Derelict
  7025 | -6/Extension       | Warlord forces began an assault
  7053 | -6/Extension       | Spotted B-75 Beast
  7068 | -6/Extension       | Assimilated B-75 Beast with FLK Orb
  7074 | -6/Extension       | Spotted B-75 Beast
  7083 | -6/Extension       | Destroyed B-75 Beast
  7150 | -6/Extension       | Rescued a captive Derelict
  7156 | -6/Extension       | Build established: Commander-Assassin
  7185 | -6/Extension       | Rescued A7
  7246 | -6/Extension       | Rescued a captive Derelict
  7247 | -6/Extension       | Rescued a captive Derelict
  7298 | -6/Extension       | Rescued a captive Derelict
  7299 | -6/Extension       | Rescued a captive Derelict
  7353 | -6/Extension       | Discovered exit to Factory (range 10)
  7354 | -6/Extension       | Discovered new exit (range 6)
  7401 | -6/Extension       | Entered Cetus
  7401 | -6/Cetus           | Accompanied by 19 allies (A7)
  7406 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  7414 | -6/Cetus           | Spotted Cetus Guard
  7415 | -6/Cetus           | Spotted Cetus Guard
  7418 | -6/Cetus           | Spotted Cetus Guard
  7420 | -6/Cetus           | Spotted Cetus Guard
  7425 | -6/Cetus           | Assimilated Cetus Guard with FLK Orb
  7428 | -6/Cetus           | Allies destroyed Cetus Guard
  7432 | -6/Cetus           | Allies destroyed Cetus Guard
  7433 | -6/Cetus           | Allies destroyed Cetus Guard
  7476 | -6/Cetus           | Started Cetus Manufacturing Module
  7501 | -6/Cetus           | Manufactured an Enhanced Grunt
  7505 | -6/Cetus           | Discovered new exit (range 22)
  7526 | -6/Cetus           | Manufactured an Enhanced Grunt
  7545 | -6/Cetus           | Cetus Manufacturing Module disabled
  7562 | -6/Cetus           | Escorted A7 to Cetus Mainframe
  7606 | -6/Cetus           | Spotted Cetus Guard
  7607 | -6/Cetus           | Spotted Cetus Guard
  7610 | -6/Cetus           | Spotted Cetus Guard
  7611 | -6/Cetus           | Assimilated Cetus Guard with FLK Orb
  7616 | -6/Cetus           | Discovered exit to Factory (range 21)
  7616 | -6/Cetus           | Spotted Cetus Guard
  7624 | -6/Cetus           | Allies destroyed Cetus Guard
  7625 | -6/Cetus           | Allies destroyed Cetus Guard
  7636 | -6/Cetus           | Allies destroyed Cetus Guard
  7637 | -6/Cetus           | Met Revision 17
  7703 | -6/Cetus           | Entered Archives
  7703 | -6/Archives        | Accompanied by 14 allies (A7)
  7708 | -6/Archives        | Received a hacking code to weaken MAIN.C
  7721 | -6/Archives        | Discovered new exit (range 21)
  7737 | -6/Archives        | Discovered new exit (range 21)
  7779 | -6/Archives        | Entered Hub_04(d)
  7779 | -6/Hub_04(d)       | Accompanied by 13 allies
  8000 | -6/Hub_04(d)       | Garrison activated, responded to threat
  8129 | -6/Hub_04(d)       | First assault squad dispatched
  8149 | -6/Hub_04(d)       | Spotted B-75 Beast
  8185 | -6/Hub_04(d)       | Incoming assault squad redirected
  8352 | -6/Hub_04(d)       | Build established: Scavenger-Assassin
  8535 | -6/Hub_04(d)       | Network Hub disabled
  8544 | -6/Hub_04(d)       | Entered Factory
  8544 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8652 | -5/Factory         | Garrison activated, responded to threat
  8760 | -5/Factory         | Identified exit to Upper Caves
  8760 | -5/Factory         | Central database locked down
  9128 | -5/Factory         | Sucked down chute
  9128 | -5/Factory         | Entered Waste
  9154 | -5/Waste           | Spotted C-40 Crusher
  9161 | -5/Waste           | Spotted C-40 Crusher
  9187 | -5/Waste           | Spotted C-40 Crusher
  9187 | -5/Waste           | Spotted C-40 Crusher
  9210 | -5/Waste           | Spotted C-40 Crusher
  9238 | -5/Waste           | Spotted C-40 Crusher
  9258 | -5/Waste           | Crushed by Compactor (1 part destroyed)
  9261 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9264 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  9281 | -5/Waste           | Discovered new exit (range 13)
  9294 | -5/Waste           | Entered Factory
  9532 | -5/Factory         | Repaired Imp. Heavy Armor Plating?
  9731 | -5/Factory         | Fabricated Centrium Leg?
  9977 | -5/Factory         | Build established: Assassin
 10146 | -5/Factory         | Entered Upper Caves
 10483 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10489 | -5/Upper Caves     | Learned location of 1 exit from Factory
 10504 | -5/Upper Caves     | Learned Factory stockpile data
 10601 | -5/Upper Caves     | Discovered new exit (range 14)
 10616 | -5/Upper Caves     | Entered another Upper Caves area
 10714 | -5/Upper Caves     | Discovered new exit (range 11)
 10860 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11014 | -5/Upper Caves     | Spotted B-75 Beast
 11025 | -5/Upper Caves     | Discovered new exit (range 20)
 11046 | -5/Upper Caves     | Assimilated B-75 Beast with FLK Orb
 11049 | -5/Upper Caves     | Assimilated P-70 Sage with FLK Orb
 11078 | -5/Upper Caves     | Learned location of 1 exit from Factory
 11164 | -5/Upper Caves     | Build established: Scavenger-Mutant
 11165 | -5/Upper Caves     | Entered Warlord
 11219 | -5/Warlord         | System corruption cleaned by Quarantine Array
 11241 | -5/Warlord         | Discovered new exit (range 16)
 11632 | -5/Warlord         | Found Prototype Special Weapon
 11632 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 11637 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 11640 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 11652 | -5/Warlord         | Met Warlord
 11664 | -5/Warlord         | Warlord's base attacked by MAIN.C
 11870 | -5/Warlord         | Found Prototype Energy Cannon
 11870 | -5/Warlord         | Identified Vortex Cannon
 11873 | -5/Warlord         | Found Prototype Energy Cannon
 11873 | -5/Warlord         | Identified Vortex Driver
 11962 | -5/Warlord         | Warlord forces counterattacked
 11983 | -5/Warlord         | Spotted Executioner
 11983 | -5/Warlord         | Spotted Executioner
 11991 | -5/Warlord         | Destroyed Executioner
 12028 | -5/Warlord         | Destroyed 9 combat bots
 12054 | -5/Warlord         | Found Prototype Processor
 12054 | -5/Warlord         | Identified Exp. Core Analyzer
 12076 | -5/Warlord         | Entered Proximity Caves
 12104 | -4/Proximity Caves | Learned Research non-interactive machine intel
 12219 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12496 | -4/Proximity Caves | Discovered new exit (range 21)
 12518 | -4/Proximity Caves | Entered Factory
 12518 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 12519 | -4/Factory         | Identified exit to Research
 12551 | -4/Factory         | Identified exit to Upper Caves
 12551 | -4/Factory         | Identified exit to Armory
 12816 | -4/Factory         | Build established: Scavenger-Assassin
 12858 | -4/Factory         | Local machine network offline
 13593 | -4/Factory         | Entered Upper Caves
 13611 | -4/Upper Caves     | Learned location of Armory (-4)
 13791 | -4/Upper Caves     | Discovered new exit (range 11)
 13809 | -4/Upper Caves     | Entered another Upper Caves area
 13861 | -4/Upper Caves     | Discovered exit to Research (range 18)
 13882 | -4/Upper Caves     | Build established: Infiltrator-Mutant
 13968 | -4/Upper Caves     | Spotted B-86 Titan
 14036 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 14064 | -4/Upper Caves     | Destroyed 10 combat bots
 14279 | -4/Upper Caves     | Discovered new exit (range 12)
 14290 | -4/Upper Caves     | Entered Zhirov
 14290 | -4/Zhirov          | Discovered new exit (range 4)
 14312 | -4/Zhirov          | Met Zhirov
 14337 | -4/Zhirov          | Found Alien Artifact
 14337 | -4/Zhirov          | Identified Integrated Reactor
 14337 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 14390 | -4/Zhirov          | Found Alien Artifact
 14390 | -4/Zhirov          | Identified Transdimensional Reconstructor
 14390 | -4/Zhirov          | Warped through subspace
 14411 | -4/Zhirov          | Build established: Scavenger-Mutant
 14418 | -4/Zhirov          | Learned location of Quarantine (-2)
 14418 | -4/Zhirov          | Learned location of Testing (-3)
 14418 | -4/Zhirov          | Learned location of Command (-1)
 14423 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 14456 | -4/Zhirov          | Entered Proximity Caves
 14540 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14696 | -3/Proximity Caves | Discovered exit to Research (range 20)
 14749 | -3/Proximity Caves | Entered Research
 14749 | -3/Research        | Evolved 2 slots: Utility x2
 14750 | -3/Research        | Loaded intel: 64 non-interactive machine locations
 15091 | -3/Research        | Found Vibroblade
 15205 | -3/Research        | Discovered new exit (range 5)
 15406 | -3/Research        | Spotted B-86 Titan
 15418 | -3/Research        | Found Fusion Bomb Launcher
 15524 | -3/Research        | Discovered new exit (range 17)
 15539 | -3/Research        | Build established: Hacker-Assassin
 15571 | -3/Research        | Spotted B-86 Titan
 15683 | -3/Research        | Cargo convoy interrupted
 15708 | -3/Research        | Spotted Striker
 15709 | -3/Research        | Incoming assault squad redirected
 15713 | -3/Research        | Found Corrupted Prototype Processor
 15713 | -3/Research        | Identified Exp. Signal Interpreter
 15742 | -3/Research        | Found Corrupted Exp. Signal Interpreter
 15743 | -3/Research        | System corruption reached 10%
 15755 | -3/Research        | Identified exit to Research
 15777 | -3/Research        | System corruption reached 30%
 15787 | -3/Research        | Found Corrupted Prototype Device
 15787 | -3/Research        | Identified Exp. Shield Generator
 16375 | -3/Research        | Entered another Research area
 16375 | -2/Research        | Warlord forces began assault on 0b10
 16375 | -2/Research        | Evolved 2 slots: Utility x2
 16471 | -2/Research        | Met up with Warlord
 16485 | -2/Research        | Research machine network offline
 16502 | -2/Research        | Found Prototype Slashing Weapon
 16502 | -2/Research        | Identified Particle Cleaver
 16506 | -2/Research        | Found Prototype Processor
 16506 | -2/Research        | Identified Exp. Melee Analysis Suite
 16638 | -2/Research        | Found Exp. System Shield
 16798 | -2/Research        | Build established: Scavenger-Assassin
 16917 | -2/Research        | Spotted Executioner
 16937 | -2/Research        | Spotted Executioner
 16940 | -2/Research        | Destroyed Executioner
 16944 | -2/Research        | Destroyed Executioner
 16949 | -2/Research        | Borebot progress halted
 16980 | -2/Research        | Discovered new exit (range 7)
 16987 | -2/Research        | Identified exit to Quarantine
 17094 | -2/Research        | Spotted Striker
 17106 | -2/Research        | Borebot progress halted
 17113 | -2/Research        | Destroyed Striker
 17130 | -2/Research        | Discovered new exit (range 6)
 17137 | -2/Research        | Entered Access
 17137 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 17198 | -1/Access          | Found Hvy. Reactive Plating
 17324 | -1/Access          | Found Prototype Processor
 17324 | -1/Access          | Identified Spectral Analyzer
 17630 | -1/Access          | Build established: Hacker-Assassin
 17764 | -1/Access          | Found Prototype Slashing Weapon
 17764 | -1/Access          | Identified Centrium Greatsword
 17843 | -1/Access          | Discovered new exit (range 7)
 17852 | -1/Access          | Entered Command
 18109 | -1/Command         | Identified exit to Surface
 18494 | -1/Command         | Disengaged cave seal
 18494 | -1/Command         | Derelicts emerged from the dark tunnel
 18494 | -1/Command         | Welcomed Warlord to Command
 18644 | -1/Command         | Disengaged cave seal
 18645 | -1/Command         | First assault squad dispatched
 18687 | -1/Command         | Spotted M Guard
 18688 | -1/Command         | Spotted M Guard
 18689 | -1/Command         | Spotted Combat Programmer
 18689 | -1/Command         | Spotted Combat Programmer
 18696 | -1/Command         | Warlord commented on Warlord statues
 18697 | -1/Command         | Combat Programmer assimilated allied SB-69E(L)
 18698 | -1/Command         | Spotted SB-69E(L)
 18712 | -1/Command         | Incoming investigation squad redirected
 18718 | -1/Command         | System corruption reached 10%
 18748 | -1/Command         | Destroyed M Guard
 18768 | -1/Command         | Combat Programmer assimilated allied CT-MB7(L)
 18769 | -1/Command         | Spotted CT-MB7(L)
 18773 | -1/Command         | All MAIN.C guards destroyed
 18774 | -1/Command         | Found Prototype Reactor
 18801 | -1/Command         | Lost 7 parts (2n4u1w)
 19064 | -1/Command         | Build established: Scavenger-Mutant
 19129 | -1/Command         | Met MAIN.C
 19131 | -1/Command         | Hacked MAIN.C using A7's code
 19152 | -1/Command         | 0b10 Conduit disabled
 19159 | -1/Command         | Destroyed MAIN.C Shell
 19161 | -1/Command         | MAIN.C activated Command garrisons
 19199 | -1/Command         | Lost 3 parts (3u)
 19212 | ***                | Establishing Free Derelict Territories!

 Last Messages 
---------------
19209_ Adv. VSS Leg destroyed.
19209_ Knocked back.
19209_ ZY-L1N suffers critical hit (Burn).
19209_ MAIN.C suffers critical hit (Burn).
19210_ System corrupted: Matter fused (-9).
19210_ Gravity Flail follow-up attack on MAIN.C.
19210_ MAIN.C suffers critical hit (Smash).
19210_ Destroyed Imp. Heavy Machine Gun.
19210_ Destroyed Prototype Protection.
19211_ Blast Slug penetrates MAIN.C.
19211_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!"
Heavy Barrier opened.
19211_ MAIN.C destroyed.
19211_ Blast Slug penetrates Reinforced Barrier. <x3>
19212_ Slug penetrates GY-8SF(i). <x2>
19212_ GY-8SF(i) suffers critical hit (Destroy).
ZY-L1N: Victory!
Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't
  stand a chance.
We've got this...

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          63
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Cloak Strength             3
Armor Coverage             825
Resistance: KI             20
Resistance: TH             20
Resistance: EX             25
Resistance: EM             25
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             26
Core Analysis              8
Offensive Hacking          26
Defensive Hacking          40

 Item Schematics 
-----------------
                 ECM Suite | -8/Materials  | Scanalyzed
         Hcp. Storage Unit | -8/Materials  | Scanalyzed
            Microactuators | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
     Adv. Shield Generator | -7/Data Miner | Free
  Hvy. Shock Bomb Launcher | -7/Data Miner | Free
         Enh. Gauss Cannon | -7/Data Miner | Free
  Imp. Transmission Jammer | -5/Factory    | Hacked
       Imp. Actuator Array | -5/Factory    | Hacked
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
     I-36 Angel | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free

 Fabricated
------------
 Centrium Leg | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LobotomyMeleeNanoactuators
  Manual?         0
Play Time         06:19:16
  Cumulative      801.5 hours
  Start           2022.12.06 @ 18:22:38
  End             2022.12.07 @ 21:15:15
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          419
  Rogue           292
  Adventurer      125
  Explorer        2
Win Type          7
  Total           95
  Types           78/7/5/1/1/0/0/2/1
Lore%             83
Gallery%          89
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6eed4d6a-1485-4fce-801b-38c9db8efb73