Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 16:59:36

Player: gigi283

Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (117)     585
Value Destroyed (3407)     3407
Prototype IDs (34)         680
Alien Tech Used (1)        200
Bonus (1890)               1890
              TOTAL SCORE: 11662

 Bonus
-------
High Alert Combat Kills    270
Follower Combat Kills      966
Aligned with FarCom        300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -246

 Cogmind 
---------
Core Integrity             0/1000
Matter                     271/300
Energy                     46/100
System Corruption          17%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
           0b10 Decoder Chip [Generic]
           0b10 Decoder Chip [Scout]
           Hacking Drone Bay (0/1)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Component Analysis Suite
           GAL Module

 Peak State 
------------
>              --- POWER ------------
               Fusion Compressor
    Reinforced Fission Core
>              --- PROPULSION -------
               Gravmag Array
               Gravmag Array
>              --- UTILITY ----------
  Experimental Heat Sink
      Improved Coolant Injector
        Medium Storage Unit
               0b10 Decoder Chip [Generic]
               0b10 Decoder Chip [Scout]
               Tactical Coordination Suite
               Mapping Drone Bay
>              --- WEAPON -----------
               Storm Laser
>              --- INVENTORY --------
               Gravmag Array
               Point Defense System
      Advanced Drone Bay
               Hacking Drone Bay
      Enhanced Gauss Cannon
               Molecular Deconstructor
               GAL Module
[Rating: 96]

 Favorites 
-----------
Power                      Fusion Compressor
  Engine                   Improved Deuterium Engine
  Power Core               Fusion Compressor
Propulsion                 Makeshift Leg
  Treads                   Spiked Medium Treads
  Leg                      Makeshift Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Flying Fortress v7
Utility                    Hacking Suite
  Device                   Tactical Coordination Suite
  Storage                  Lightpack 2.0
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               High-powered Field Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Impact Mace
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   1   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
Parts Attached             177  | 6   14  2   2   8   21  39  4   18  20  8   10  25  
  Power                    24   | 1   3   1   .   2   2   7   .   2   4   .   1   1   
    Engine                 10   | 1   3   1   .   1   1   2   .   .   1   .   .   .   
    Core                   14   | .   .   .   .   1   1   5   .   2   3   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   4   1   .   2   1   18  .   2   4   .   3   4   
    Treads                 7    | .   .   .   .   .   .   .   .   .   3   .   3   1   
    Leg                    5    | .   .   .   .   2   .   1   .   1   1   .   .   .   
    Wheel                  20   | 2   4   1   .   .   .   13  .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   1   .   1   .   .   .   3   
    Flight                 4    | .   .   .   .   .   1   3   .   .   .   .   .   .   
  Utility                  52   | 1   2   .   1   .   7   5   2   3   9   5   5   12  
    Device                 31   | .   .   .   .   .   2   3   1   1   7   2   5   10  
    Storage                5    | 1   1   .   1   .   1   .   .   .   .   .   .   1   
    Processor              10   | .   1   .   .   .   .   2   1   .   2   3   .   1   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Protection             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   5   .   1   4   11  9   2   11  3   3   1   8   
    Energy Gun             21   | 2   2   .   .   .   3   5   1   2   .   .   .   6   
    Energy Cannon          3    | .   .   .   .   1   .   .   .   2   .   .   .   .   
    Ballistic Gun          10   | .   3   .   .   1   1   2   1   1   .   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
    Launcher               7    | .   .   .   .   2   2   .   .   1   1   1   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   1   1   1   .   2   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
    Slashing Weapon        9    | .   .   .   1   .   5   1   .   2   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   2   3   .   1   1   1   .   2   
Parts Lost                 75   | .   6   .   .   5   5   20  .   12  10  .   .   17  
  Power                    13   | .   .   .   .   2   2   3   .   2   2   .   .   2   
  Propulsion               24   | .   3   .   .   2   .   10  .   3   3   .   .   3   
  Utility                  16   | .   .   .   .   .   1   3   .   3   3   .   .   6   
  Weapon                   22   | .   3   .   .   1   2   4   .   4   2   .   .   6   
  Highest Loss Streak      11   | .   4   .   .   5   2   11  .   5   5   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   93  100 100 90  53  68  86  70  76  96  92  71  
  Engine                   4    | .   13  14  14  13  1   1   .   .   1   6   3   .   
  Core                     7    | .   .   .   .   .   6   12  13  11  10  6   8   9   
  Treads                   7    | .   .   .   .   .   .   .   .   .   3   20  22  11  
  Leg                      3    | .   .   .   .   17  .   2   6   3   4   6   3   .   
  Wheel                    4    | .   23  28  28  4   .   12  20  7   1   .   .   .   
  Flight                   1    | .   .   .   .   .   9   1   .   .   .   .   .   .   
  Device                   7    | .   .   .   .   .   .   4   13  4   9   13  15  19  
  Storage                  5    | .   14  14  14  14  9   7   6   6   .   .   .   3   
  Processor                12   | .   13  14  14  14  .   6   6   6   14  19  20  13  
  Hackware                 3    | .   .   .   .   .   .   .   .   7   11  6   3   .   
  Protection               1    | .   .   .   .   .   7   2   .   .   .   .   .   .   
  Energy Gun               2    | .   14  .   .   .   7   4   .   1   .   .   .   4   
  Energy Cannon            1    | .   .   .   .   7   1   .   .   2   3   .   .   .   
  Ballistic Gun            4    | .   13  28  24  3   .   5   12  3   4   3   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   6   6   .   
  Launcher                 1    | .   .   .   .   7   1   .   .   2   .   3   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   2   6   .   
  Impact Weapon            1    | .   .   .   .   .   .   1   6   3   4   .   .   .   
  Slashing Weapon          1    | .   .   .   3   6   7   2   .   .   .   .   .   .   
Peak Build Rating          96   | 6   9   10  16  32  81  79  80  86  75  80  86  96  
  Average Rating           59   | 4   7   9   11  25  79  60  78  69  43  63  81  85  
  On Entrance              45   | .   6   8   10  16  32  74  70  79  75  52  80  86  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 13  18  17  28  39  39  36  32  32  30  39  50  66  
  Greatest Support         99   | 20  26  26  26  40  59  50  30  30  76  76  96  99  
  Greatest Overweight (x)  8    | .   5   .   1   8   .   7   1   3   3   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   2   1   .   .   .   
Largest Inventory Capacity 40   | 8   10  10  15  15  40  40  40  40  40  5   5   10  
  Average Capacity         18   | 7   9   10  13  15  39  40  40  40  5   5   5   8   
  Most Carried             24   | 3   9   10  15  15  15  20  21  24  19  5   5   10  
  Average Carried          9    | .   5   8   11  14  12  13  18  18  4   4   5   7   
  Final Capacity           40   | 8   10  10  15  15  40  40  40  40  5   5   5   5   
  Final Carried            20   | 1   7   10  15  15  12  19  20  19  5   5   5   2   

 Class Distribution 
--------------------
 34% | Hauler-Mutant
 29% | Derelict-Gunner
 16% | Mutant
 13% | Derelict-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
   Hauler-Mutant | -8/Materials
   Hauler-Mutant | -7/Factory
   Hauler-Mutant | -6/Factory
   Hauler-Mutant | -6/Lower Caves
 Derelict-Mutant | -6/Lower Caves
 Derelict-Gunner | -6/Zion
 Derelict-Gunner | -5/Proximity Caves
 Derelict-Gunner | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Matter Collected           3942 | 199 377 151 .   271 252 655 .   278 875 94  478 312 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3897 | .   430 104 .   6   809 954 19  525 200 .   89  761 
  Parts                    221  | .   32  8   .   .   61  59  3   18  11  .   .   29  
Haulers Intercepted        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Recyclers Shooed           3    | .   2   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      41   | .   .   .   .   .   .   .   .   12  11  .   18  .   
  Prevented                16   | .   .   .   .   .   .   .   .   4   1   .   11  .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  83   | .   9   2   .   6   17  12  .   12  8   .   3   14  
  Melee                    10   | .   .   .   .   .   5   4   .   .   .   .   .   1   
  Guns                     39   | .   8   2   .   .   2   7   .   7   2   .   .   11  
  Cannons                  7    | .   .   .   .   .   2   .   .   .   2   .   3   .   
  AOE                      20   | .   1   .   .   6   8   .   .   1   4   .   .   .   
Classes Destroyed          18   | .   7   .   .   1   6   1   .   1   1   .   .   1   
  Worker                   12   | .   2   .   .   .   1   6   .   .   .   .   .   3   
  Builder                  11   | .   1   .   .   .   6   4   .   .   .   .   .   .   
  Tunneler                 3    | .   1   1   .   .   .   1   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Recycler                 6    | .   2   .   .   .   2   2   .   .   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   1   .   .   .   1   .   1   .   .   .   .   .   
  Swarmer                  25   | .   6   .   .   .   .   3   .   5   6   .   1   4   
  Cutter                   6    | .   .   .   .   .   6   .   .   .   .   .   .   .   
  Grunt                    24   | .   3   2   .   .   7   3   .   5   .   .   2   2   
  Brawler                  2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   10   | .   .   .   .   .   2   3   .   1   1   .   .   3   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   3   .   .   1   .   .   4   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                6    | .   .   .   .   6   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   5   2   .   5   9   4   1   3   4   .   1   4   
  Combat Bots Only         5    | .   3   2   .   5   4   3   .   3   4   .   1   4   
Max Kills in Single Turn   4    | .   2   1   .   2   4   2   1   1   2   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   2   2   .   .   1   2   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        1156  | .    91   7    .    28   142  370  .    73   114  .    20   311  
  Missed                   415   | .    23   1    .    8    54   138  .    25   45   .    7    114  
Damage Taken               11247 | .    627  159  .    311  1638 2489 .    823  1019 .    288  3893 
  Core                     2412  | .    80   78   .    34   179  637  .    115  252  .    36   1001 
  Absorbed by Shields      64    | .    .    .    .    .    .    .    .    .    64   .    .    .    
  Redirected to Shielding  106   | .    .    .    .    .    106  .    .    .    .    .    .    .    
  Ignored by Resistances   249   | .    .    .    .    .    .    129  .    .    82   .    .    38   
  Regen/Repaired (Parts)   40    | .    .    .    .    .    .    .    .    .    .    .    .    40   
Core Remaining (%)         50    | 100  .    .    .    23   67   9    .    .    .    .    52   .    
Volleys Fired              287   | .    64   7    .    18   52   64   .    19   23   1    12   27   
  Largest                  2     | .    2    2    .    2    2    2    .    2    2    1    2    1    
  Hottest                  250   | .    80   40   .    104  106  108  .    80   88   48   48   250  
Shots Fired                454   | .    124  14   .    22   62   106  .    34   43   1    20   28   
  Gun                      349   | .    124  14   .    4    23   106  .    34   20   .    .    24   
  Cannon                   65    | .    .    .    .    4    28   .    .    .    20   1    12   .    
  Launcher                 28    | .    .    .    .    14   11   .    .    .    3    .    .    .    
  Special                  12    | .    .    .    .    .    .    .    .    .    .    .    8    4    
  Kinetic                  223   | .    91   14   .    4    .    56   .    25   20   1    12   .    
  Thermal                  154   | .    30   .    .    4    51   50   .    .    .    .    .    19   
  Explosive                28    | .    .    .    .    14   11   .    .    .    3    .    .    .    
  Electromagnetic          37    | .    3    .    .    .    .    .    .    9    20   .    .    5    
  Robot Hit Streak         13    | .    9    8    .    3    13   8    .    6    3    .    6    5    
  Robot Miss Streak        13    | .    4    1    .    2    3    4    .    4    9    .    2    13   
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           303   | .    75   11   .    8    58   64   1    30   20   .    12   24   
  Core Hits                187   | .    23   8    .    14   44   26   1    14   13   .    3    41   
  Critical Kills           2     | .    .    .    .    .    1    1    .    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    1    .    .    .    .    3    .    4    .    .    .    .    
  Critical Strikes         16    | .    1    .    .    .    3    7    .    4    .    .    1    .    
    Burn                   3     | .    .    .    .    .    1    2    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Smash                  8     | .    .    .    .    .    .    4    .    4    .    .    .    .    
    Sever                  2     | .    .    .    .    .    1    1    .    .    .    .    .    .    
Melee Attacks              96    | .    .    .    .    .    46   27   3    17   3    .    .    .    
  Impact                   31    | .    .    .    .    .    .    12   3    13   3    .    .    .    
  Slashing                 61    | .    .    .    .    .    46   15   .    .    .    .    .    .    
  Piercing                 4     | .    .    .    .    .    .    .    .    4    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    2    10   .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9918  | .    892  89   .    426  2458 2200 39   1198 692  .    218  1706 
  Guns                     4327  | .    809  89   .    6    290  948  .    394  116  .    .    1675 
  Cannons                  789   | .    .    .    .    .    455  .    .    .    116  .    218  .    
  Explosions               2217  | .    83   .    .    420  1059 .    .    264  391  .    .    .    
  Melee                    2554  | .    .    .    .    .    654  1252 39   540  69   .    .    .    
  Ramming                  31    | .    .    .    .    .    .    .    .    .    .    .    .    31   
  Kinetic                  1796  | .    521  89   .    6    .    544  .    302  116  .    218  .    
  Thermal                  3417  | .    346  .    .    .    745  404  .    264  .    .    .    1658 
  Explosive                1870  | .    .    .    .    420  1059 .    .    .    391  .    .    .    
  Electromagnetic          250   | .    25   .    .    .    .    .    .    92   116  .    .    17   
  Impact                   1146  | .    .    .    .    .    .    560  39   478  69   .    .    .    
  Slashing                 1346  | .    .    .    .    .    654  692  .    .    .    .    .    .    
  Piercing                 62    | .    .    .    .    .    .    .    .    62   .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    7    .    .    4    4    .    17   
  Average Corruption       4     | .    .    .    .    .    .    4    .    .    3    4    .    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  84    | .    .    .    .    .    .    30   .    .    44   3    .    7    
    Message Errors         14    | .    .    .    .    .    .    4    .    .    10   .    .    .    
    Matter Fused           23    | .    .    .    .    .    .    8    .    .    13   .    .    2    
    Heat Flow Errors       7     | .    .    .    .    .    .    3    .    .    4    .    .    .    
    Energy Discharges      11    | .    .    .    .    .    .    6    .    .    4    1    .    .    
    Parts Rejected         4     | .    .    .    .    .    .    1    .    .    .    .    .    3    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    .    .    3    .    .    10   2    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    1    .    .    1    .    .    .    
    Misfires               2     | .    .    .    .    .    .    1    .    .    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    .    1    .    .    1    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            791   | .    .    .    .    18   96   333  .    211  133  .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               145   | .    .    .    .    18   40   .    .    1    86   .    .    .    
  Melee                    646   | .    .    .    .    .    56   333  .    210  47   .    .    .    
Knockbacks                 6     | .    .    .    .    .    .    1    .    3    1    .    1    .    
  Impact                   5     | .    .    .    .    .    .    1    .    3    1    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      319   | .    40   .    .    64   108  .    .    62   40   .    .    5    
  Shots                    9     | .    1    .    .    3    3    .    .    1    1    .    .    .    
  Rammed                   6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
Targets Rammed             7     | .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        408   | .    111  18   .    114  377  297  .    87   204  .    9    408  
  Average Temperature      92    | .    48   9    .    55   119  104  .    42   27   .    9    103  
  Received Heat Transfer   1625  | .    78   48   .    80   315  411  .    297  48   .    75   273  
  Effects                  7     | .    .    .    .    .    2    3    .    .    .    .    .    2    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           5     | .    .    .    .    .    2    3    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    .    .    2    .    4    1    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    1    .    4    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    .    5    .    .    3    .    1    2    
  Impact Corruptions       16    | .    .    .    .    .    .    8    .    6    2    .    .    .    
Robots Melted              2     | .    .    .    .    .    1    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             9     | .    1    .    .    .    1    2    .    .    .    .    .    5    
  Heat Transferred         5307  | .    700  .    .    .    1369 817  .    200  .    .    .    2221 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    .    .    .    .    .    .    2    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Peak Influence             778  | .   145 171 .   38  449 201 47  .   .   .   .   778 
  Initial                  600  | .   .   56  .   .   4   109 23  .   .   .   .   600 
  Average                  172  | .   40  156 .   5   195 73  28  .   .   .   .   530 
Maximum Alert Level        3    | .   .   .   .   .   2   1   .   .   .   .   .   3   
  Low Security (%)         71   | 100 100 100 .   100 59  98  100 .   .   .   .   .   
  Level 1                  13   | .   .   .   .   .   32  1   .   .   .   .   .   19  
  Level 2                  12   | .   .   .   .   .   8   .   .   .   .   .   .   63  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   16  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   .   .   1   12  4   .   .   .   .   .   4   
  Investigation            3    | .   .   .   .   1   1   .   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   .   2   .   .   .   .   .   2   
  Reinforcement            14   | .   1   .   .   .   10  2   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Distress Signals           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              166  | .   14  5   .   6   30  22  1   18  15  .   17  38  
  Peak Tracking Total      10   | .   4   2   .   5   10  6   1   4   4   .   5   10  
  Tactical Retreats        23   | .   1   2   .   .   8   4   .   5   2   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Traps Triggered            5    | .   2   2   .   .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Machines Disabled          12   | .   .   .   .   .   1   1   .   3   1   .   .   6   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Machines Accessed          16   | .   1   1   1   1   4   2   1   1   1   .   .   3   
  Terminals                8    | .   1   .   .   .   4   2   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                31   | .   2   1   1   1   6   4   1   1   1   .   .   13  
  Successful               16   | .   1   1   1   1   2   2   .   1   1   .   .   6   
  Failed                   15   | .   1   .   .   .   4   2   1   .   .   .   .   7   
    Catastrophic           3    | .   .   .   .   .   2   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   .   .   1   .   4   2   1   1   .   2   .   11  
  Terminals                13   | .   2   .   .   .   6   4   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   .   .   .   .   7   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             9    | .   1   1   1   1   2   1   .   1   1   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   1   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   .   .   3   2   1   .   .   .   .   3   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   .   15  .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     50   | .   .   .   .   .   .   .   .   .   .   .   .   50  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               15   | .    .    .    .    .    .    1    .    .    .    9    .    5    
  Largest Group            9    | .    .    .    .    .    .    1    .    .    .    9    9    3    
  Highest-Rated Group      271  | .    .    .    .    .    .    26   .    .    .    271  271  228  
  Highest-Rated Ally       85   | .    .    .    .    .    .    26   .    .    .    40   40   85   
Zionite Dispatches         2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               17   | .    .    .    .    .    .    1    .    .    .    .    8    8    
  ROAM                     1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  EXPLORE                  10   | .    .    .    .    .    .    .    .    .    .    .    5    5    
  RETURN                   6    | .    .    .    .    .    .    .    .    .    .    .    3    3    
Ally Attacks               118  | .    .    .    .    .    .    .    .    .    .    .    79   39   
  Total Damage             5236 | .    .    .    .    .    .    .    .    .    .    .    2162 3074 
  Kills                    32   | .    .    .    .    .    .    .    .    .    .    .    17   15   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   2   .   .   .   1   1   1   2   .   
Drone Launches             14   | .   .   .   .   .   .   .   .   .   .   .   5   9   
  Drone Recoveries         10   | .   .   .   .   .   .   .   .   .   .   .   5   5   
Decoded 0b10 Intel         45   | .   .   .   .   .   .   .   .   .   .   .   .   45  
  Traps                    14   | .   .   .   .   .   .   .   .   .   .   .   .   14  
  Items                    21   | .   .   .   .   .   .   .   .   .   .   .   .   21  
  Machines                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Patrols                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guards                   4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               15501 | 55   679  310  399  1031 2395 1637 177  1150 2186 2680 1652 1150 
Spaces Moved               9624  | 53   449  303  398  666  904  1207 171  867  1275 1659 923  749  
  Core                     190   | 1    1    .    .    12   .    14   .    .    158  .    .    4    
  Treads                   3123  | .    .    .    .    .    .    .    .    .    246  1659 923  295  
  Legs                     977   | .    .    .    .    500  .    17   .    2    458  .    .    .    
  Wheels                   3897  | 52   448  303  398  154  .    1097 171  861  413  .    .    .    
  Hover                    454   | .    .    .    .    .    .    .    .    4    .    .    .    450  
  Flight                   983   | .    .    .    .    .    904  79   .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   90   90   105  50   50   80   80   100  160  160  50   
  Average Speed            125   | 79   83   90   98   146  50   103  93   114  162  160  160  122  
  Slowest Speed            450   | 80   300  90   105  450  50   400  95   255  240  160  162  360  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       56    | 3    47   80   66   90   41   21   6    85   90   88   98   20   
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    .    1    1    1    .    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    .    .    .    1    .    .    
Scrap Searched             16    | .    .    1    .    1    .    .    .    2    4    4    4    .    
Spaces Dug                 97    | .    .    .    .    69   20   5    2    1    .    .    .    .    
Terrain Destroyed          369   | .    3    .    .    130  167  6    2    22   35   .    4    .    
  Melee                    26    | .    .    .    .    .    20   3    2    1    .    .    .    .    
  Projectile               22    | .    .    .    .    4    10   2    .    2    .    .    4    .    
  AOE                      320   | .    3    .    .    126  137  .    .    19   35   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total                      12467 | 65   640  329  404  702  2714 1436 182  970  1350 1688 1066 921  
  Wait                     2029  | .    89   7    .    2    1658 57   .    25   .    4    112  75   
  Move                     9610  | 52   448  302  397  665  901  1206 170  866  1274 1658 922  749  
  Hop                      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Pick Up                  171   | 7    21   7    2    7    25   36   4    16   20   6    .    20   
  Fast Attach              19    | .    .    .    .    .    .    .    .    .    4    3    6    6    
  Attach                   129   | 6    11   .    .    7    15   31   3    18   15   5    .    18   
  Detach                   12    | .    .    .    .    .    1    2    .    6    1    .    .    2    
  Swap                     30    | .    3    2    2    1    6    8    1    .    2    .    4    1    
  Drop                     74    | .    4    4    3    2    9    4    1    3    7    11   10   16   
  Fire                     287   | .    64   7    .    18   52   64   .    19   23   1    12   27   
  Melee                    96    | .    .    .    .    .    46   27   3    17   3    .    .    .    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Escape Stasis            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 6 exits: Fac x2 / Upp x2 / Ext x2)

 History 
---------
  Turn | Location           | Event
    26 | -11/Scrapyard      | Discovered new exit (range 15)
    56 | -11/Scrapyard      | Entered Materials
   190 | -10/Materials      | Discovered new exit (range 14)
   304 | -10/Materials      | Build established: Mutant
   459 | -10/Materials      | Discovered new exit (range 7)
   529 | -10/Materials      | Lost 4 parts (2n2w)
   565 | -10/Materials      | Discovered new exit (range 18)
   735 | -10/Materials      | Entered Mines
   779 | -10/Mines          | Core integrity fell below 50%
   896 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   929 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   931 | -10/Mines          | Found Prototype Device
   954 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   957 | -10/Mines          | Discovered new exit (range 9)
   968 | -10/Mines          | Discovered new exit (range 5)
  1011 | -10/Mines          | Learned location of Mines (-9)
  1038 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1039 | -10/Mines          | Discovered new exit (range 5)
  1045 | -10/Mines          | Entered Exiles
  1066 | -10/Exiles         | Discovered new exit (range 17)
  1077 | -10/Exiles         | Met 8R-AWN
  1100 | -10/Exiles         | Met EX-HEX
  1141 | -10/Exiles         | Met EX-DEC
  1258 | -10/Exiles         | Met EX-BIN
  1281 | -10/Exiles         | Aligned with FarCom system
  1282 | -10/Exiles         | Given EX-Vault access code
  1313 | -10/Exiles         | Opened EX-Vault
  1322 | -10/Exiles         | Found Flying Fortress v7
  1336 | -10/Exiles         | Found Lightpack 2.0
  1358 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1360 | -10/Exiles         | Exiles lab attacked by MAIN.C
  1431 | -10/Exiles         | Discovered new exit (range 15)
  1444 | -10/Exiles         | Stole two prototypes: Flying Fortress v7, Lightpack 2.0
  1444 | -10/Exiles         | Entered Mines
  1446 | -9/Mines           | Met a Derelict bent on vengeance
  1484 | -9/Mines           | Assembled infested the area
  1489 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  1668 | -9/Mines           | Lost 5 parts (2p2n1w)
  1918 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2047 | -9/Mines           | Learned location of 1 exit from Proximity Caves
  2149 | -9/Mines           | Learned Materials terminal intel
  2466 | -9/Mines           | Discovered new exit (range 6)
  2475 | -9/Mines           | Entered Materials
  2475 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2476 | -8/Materials       | Loaded intel: 12 terminal locations
  2760 | -8/Materials       | Build established: Hauler-Mutant
  4064 | -8/Materials       | Discovered new exit (range 3)
  4790 | -8/Materials       | Garrison activated, responded to threat
  4870 | -8/Materials       | Entered Factory
  4870 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  4872 | -7/Factory         | FarCom data flow suspended
  5460 | -7/Factory         | Core integrity fell below 50%
  5506 | -7/Factory         | Lost 11 parts (2p5n1u3w)
  5539 | -7/Factory         | Crushed by falling debris
  5921 | -7/Factory         | Discovered new exit (range 7)
  5977 | -7/Factory         | Core integrity fell below 20%
  6142 | -7/Factory         | Identified Exp. Sensor Array
  6507 | -7/Factory         | Entered another Factory area
  6507 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6672 | -6/Factory         | Discovered new exit (range 8)
  6683 | -6/Factory         | Identified exit to Lower Caves
  6684 | -6/Factory         | Entered Lower Caves
  6710 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6864 | -6/Lower Caves     | Lost 5 parts (1p3n1w)
  7100 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  7100 | -6/Lower Caves     | Lost 3 parts (1p1u1w)
  7183 | -6/Lower Caves     | Lost 3 parts (1u2w)
  7247 | -6/Lower Caves     | Found DCF Scrap (12 items)
  7440 | -6/Lower Caves     | Learned Factory stockpile data
  7466 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7728 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  7738 | -6/Lower Caves     | Found Prototype Special Weapon
  7773 | -6/Lower Caves     | Discovered new exit (range 4)
  7777 | -6/Lower Caves     | Identified exit to Lower Caves
  7798 | -6/Lower Caves     | Identified Molecular Deconstructor
  7834 | -6/Lower Caves     | Entered another Lower Caves area
  7834 | -6/Lower Caves     | Spotted 40-B4W(f)
  7834 | -6/Lower Caves     | Spotted MD-KI5(f)
  7835 | -6/Lower Caves     | Lightpack 2.0 stolen by Master Thief
  7835 | -6/Lower Caves     | Flying Fortress v7 stolen by Master Thief
  7836 | -6/Lower Caves     | Encountered a Master Thief
  7836 | -6/Lower Caves     | Encountered a Master Thief
  7898 | -6/Lower Caves     | Found Alien Artifact
  7900 | -6/Lower Caves     | Identified Dimensional Node Initializer
  7900 | -6/Lower Caves     | Initialized slip node
  8020 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8157 | -6/Lower Caves     | Build established: Derelict-Mutant
  8214 | -6/Lower Caves     | Discovered new exit (range 14)
  8229 | -6/Lower Caves     | Identified exit to Factory
  8756 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9231 | -6/Lower Caves     | Spotted B-75 Beast
  9359 | -6/Lower Caves     | Lost 5 parts (1p1n2u1w)
  9604 | -6/Lower Caves     | Build established: Hacker-Mutant
  9733 | -6/Lower Caves     | Found DCF Scrap (12 items)
  9917 | -6/Lower Caves     | Discovered new exit (range 6)
  9925 | -6/Lower Caves     | Identified exit to Zion
  9944 | -6/Lower Caves     | Learned Factory garrison access intel
 10020 | -6/Lower Caves     | Entered Zion
 10039 | -6/Zion            | Build established: Derelict-Mutant
 10126 | -6/Zion            | Discovered new exit (range 12)
 10225 | -6/Zion            | System corruption cleaned by Quarantine Array
 10645 | -6/Zion            | Build established: Derelict-Gunner
 10729 | -6/Zion            | Given the Hacking Drone Bay
 10729 | -6/Zion            | Found Prototype Device
 10983 | -6/Zion            | Learned location of 1 exit from Factory
 11097 | -6/Zion            | Gained Derelict followers
 11430 | -6/Zion            | Identified Hacking Drone Bay
 11434 | -6/Zion            | Found GAL Module
 11570 | -6/Zion            | Met Imprinter
 11603 | -6/Zion            | Imprinted
 11605 | -6/Zion            | Declared Zion's savior
 11907 | -6/Zion            | Build established: Derelict-Bomber
 12069 | -6/Zion            | Found Prototype Energy Gun
 12374 | -6/Zion            | Build established: Derelict-Gunner
 12404 | -6/Zion            | Learned Factory emergency access door positions
 12700 | -6/Zion            | Entered Proximity Caves
 12700 | -5/Proximity Caves | Accompanied by 9 allies
 12808 | -5/Proximity Caves | Spotter reported a threat
 13038 | -5/Proximity Caves | Spotter reported a threat
 13116 | -5/Proximity Caves | Lost 6 allies
 13205 | -5/Proximity Caves | Spotter reported a threat
 13348 | -5/Proximity Caves | Spotted B-75 Beast
 13364 | -5/Proximity Caves | Allies destroyed B-75 Beast
 13379 | -5/Proximity Caves | Spotter reported a threat
 13743 | -5/Proximity Caves | Lost 3 allies
 13888 | -5/Proximity Caves | Learned location of 1 exit from Factory
 13902 | -5/Proximity Caves | Learned Factory security intel
 14352 | -5/Proximity Caves | Entered Factory
 14352 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 14353 | -5/Factory         | Identified exit to Factory
 14354 | -5/Factory         | Identified Storm Laser
 14357 | -5/Factory         | Loaded intel: 4 garrison access locations
 14652 | -5/Factory         | Search patrols dispatched
 14786 | -5/Factory         | Repaired Fusion Compressor
 14952 | -5/Factory         | Search patrols dispatched
 14972 | -5/Factory         | Retrieved Zion intel report: Branch Access
 14972 | -5/Factory         | Identified exit to Upper Caves
 14972 | -5/Factory         | Identified exit to Extension
 14973 | -5/Factory         | Zion Light squad teleported in
 15259 | -5/Factory         | Zion Heavy squad teleported in
 15315 | -5/Factory         | Cargo convoy interrupted
 15353 | -5/Factory         | Lost 4 allies
 15385 | -5/Factory         | Lost 3 parts (1p1u1w)
 15405 | -5/Factory         | System corruption reached 10%
 15453 | -5/Factory         | Lost 6 parts (1p2n1u2w)
 15488 | -5/Factory         | Core integrity fell below 50%
 15498 | -5/Factory         | Core integrity fell below 20%
 15502 | -5/Factory         | Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Last Messages 
---------------
15495_ Wall collapses.
15496_ Penetrated by Slug.
15496_ Slug penetrates Wall. <x2>
15496_ Penetrated by Slug. <x3>
15497_ Gravmag Array destroyed.
15499_ Penetrated by Slug.
15499_ Imp. Coolant Injector destroyed.
15499_ Penetrated by Slug.
15500_ >> DECODED: Security location.
15500_ Med. Storage Unit destroyed.
15501_ Hacking Drone released from Hacking Drone
  Bay.
15501_ System corrupted: Matter fused (-9).
15501_ Acquired Imp. Component Analysis Suite.
15501_ Slug penetrates Hacking Drone.
15501_ Hacking Drone suffers critical hit
  (Destroy).
15501_ Hacking Drone destroyed.
15502_ Penetrated by Slug.
15502_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????#  """  #!  @ % #???????????????????? |
| ?????????????#  """  ####;;;;#???????????????????? |
| ##############  """      #   #???????????????????? |
|                  ""      ######??????????????????? |
|                  ""                ??????????????? |
|                                    ??????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Coolant Potential          80
Energy Generation          39
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             25
Propulsion Shielding       66
Evasion (%)                60
Target Analysis            5
Core Analysis              6
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Adv. Signal Interpreter | -6/Zion    | Archive
             Tesla Rifle | -6/Zion    | Archive
        Hvy. Machine Gun | -6/Zion    | Archive
      Adv. Cryofiber Web | -6/Zion    | Archive
            Fission Core | -6/Zion    | Archive
      Imp. Plasma Cutter | -6/Zion    | Archive
     Point Defense Array | -6/Zion    | Archive
        Stasis Canceller | -6/Zion    | Archive
             Hvy. Treads | -6/Zion    | Archive
            Phase Cannon | -6/Zion    | Archive
      Imp. Weapon Cycler | -6/Zion    | Archive
      Imp. Arc Projector | -6/Zion    | Archive
            Plasma Rifle | -6/Zion    | Archive
           Thermic Laser | -6/Zion    | Archive
           Hyp. Coil Gun | -6/Zion    | Archive
          Adv. Drone Bay | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
  R-06 Scavenger | -6/Zion | Archive
     H-66 Slayer | -6/Zion | Archive
  R-10 Processor | -6/Zion | Archive
 H-88 Terminator | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
Alien Tech
Deconstruction
I'm Back, Baby!
Preemptive Strike
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              NodeThermoelectricNanosword
  Manual?         0
Play Time         02:32:29
  Cumulative      45.8 hours
  Start           2024.08.17 @ 13:56:20
  End             2024.08.17 @ 16:59:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          30
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: fe07ba7a-ef46-4b03-a799-105af7b625ad