Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 16:59:36 Player: gigi283 Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (117) 585 Value Destroyed (3407) 3407 Prototype IDs (34) 680 Alien Tech Used (1) 200 Bonus (1890) 1890 TOTAL SCORE: 11662 Bonus ------- High Alert Combat Kills 270 Follower Combat Kills 966 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -246 Cogmind --------- Core Integrity 0/1000 Matter 271/300 Energy 46/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Hacking Drone Bay (0/1) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Component Analysis Suite GAL Module Peak State ------------ > --- POWER ------------ Fusion Compressor Reinforced Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Experimental Heat Sink Improved Coolant Injector Medium Storage Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Tactical Coordination Suite Mapping Drone Bay > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Gravmag Array Point Defense System Advanced Drone Bay Hacking Drone Bay Enhanced Gauss Cannon Molecular Deconstructor GAL Module [Rating: 96] Favorites ----------- Power Fusion Compressor Engine Improved Deuterium Engine Power Core Fusion Compressor Propulsion Makeshift Leg Treads Spiked Medium Treads Leg Makeshift Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Flying Fortress v7 Utility Hacking Suite Device Tactical Coordination Suite Storage Lightpack 2.0 Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun High-powered Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Impact Mace Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 5 | . . . . . 2 1 1 . . . . 1 Weapon 2 | . . . . . . . 1 . . . . 1 Parts Attached 177 | 6 14 2 2 8 21 39 4 18 20 8 10 25 Power 24 | 1 3 1 . 2 2 7 . 2 4 . 1 1 Engine 10 | 1 3 1 . 1 1 2 . . 1 . . . Core 14 | . . . . 1 1 5 . 2 3 . 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 41 | 2 4 1 . 2 1 18 . 2 4 . 3 4 Treads 7 | . . . . . . . . . 3 . 3 1 Leg 5 | . . . . 2 . 1 . 1 1 . . . Wheel 20 | 2 4 1 . . . 13 . . . . . . Hover 5 | . . . . . . 1 . 1 . . . 3 Flight 4 | . . . . . 1 3 . . . . . . Utility 52 | 1 2 . 1 . 7 5 2 3 9 5 5 12 Device 31 | . . . . . 2 3 1 1 7 2 5 10 Storage 5 | 1 1 . 1 . 1 . . . . . . 1 Processor 10 | . 1 . . . . 2 1 . 2 3 . 1 Hackware 2 | . . . . . . . . 2 . . . . Protection 4 | . . . . . 4 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 60 | 2 5 . 1 4 11 9 2 11 3 3 1 8 Energy Gun 21 | 2 2 . . . 3 5 1 2 . . . 6 Energy Cannon 3 | . . . . 1 . . . 2 . . . . Ballistic Gun 10 | . 3 . . 1 1 2 1 1 . 1 . . Ballistic Cannon 2 | . . . . . . . . . 1 . 1 . Launcher 7 | . . . . 2 2 . . 1 1 1 . . Special Weapon 5 | . . . . . . . . 1 1 1 . 2 Impact Weapon 2 | . . . . . . 1 . 1 . . . . Slashing Weapon 9 | . . . 1 . 5 1 . 2 . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 2 3 . 1 1 1 . 2 Parts Lost 75 | . 6 . . 5 5 20 . 12 10 . . 17 Power 13 | . . . . 2 2 3 . 2 2 . . 2 Propulsion 24 | . 3 . . 2 . 10 . 3 3 . . 3 Utility 16 | . . . . . 1 3 . 3 3 . . 6 Weapon 22 | . 3 . . 1 2 4 . 4 2 . . 6 Highest Loss Streak 11 | . 4 . . 5 2 11 . 5 5 . . 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 93 100 100 90 53 68 86 70 76 96 92 71 Engine 4 | . 13 14 14 13 1 1 . . 1 6 3 . Core 7 | . . . . . 6 12 13 11 10 6 8 9 Treads 7 | . . . . . . . . . 3 20 22 11 Leg 3 | . . . . 17 . 2 6 3 4 6 3 . Wheel 4 | . 23 28 28 4 . 12 20 7 1 . . . Flight 1 | . . . . . 9 1 . . . . . . Device 7 | . . . . . . 4 13 4 9 13 15 19 Storage 5 | . 14 14 14 14 9 7 6 6 . . . 3 Processor 12 | . 13 14 14 14 . 6 6 6 14 19 20 13 Hackware 3 | . . . . . . . . 7 11 6 3 . Protection 1 | . . . . . 7 2 . . . . . . Energy Gun 2 | . 14 . . . 7 4 . 1 . . . 4 Energy Cannon 1 | . . . . 7 1 . . 2 3 . . . Ballistic Gun 4 | . 13 28 24 3 . 5 12 3 4 3 . . Ballistic Cannon 1 | . . . . . . . . . . 6 6 . Launcher 1 | . . . . 7 1 . . 2 . 3 . . Special Weapon 1 | . . . . . . . . . . 2 6 . Impact Weapon 1 | . . . . . . 1 6 3 4 . . . Slashing Weapon 1 | . . . 3 6 7 2 . . . . . . Peak Build Rating 96 | 6 9 10 16 32 81 79 80 86 75 80 86 96 Average Rating 59 | 4 7 9 11 25 79 60 78 69 43 63 81 85 On Entrance 45 | . 6 8 10 16 32 74 70 79 75 52 80 86 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 66 | 13 18 17 28 39 39 36 32 32 30 39 50 66 Greatest Support 99 | 20 26 26 26 40 59 50 30 30 76 76 96 99 Greatest Overweight (x) 8 | . 5 . 1 8 . 7 1 3 3 . . 3 Average Overweight (x) . | . . . . . . 1 . 2 1 . . . Largest Inventory Capacity 40 | 8 10 10 15 15 40 40 40 40 40 5 5 10 Average Capacity 18 | 7 9 10 13 15 39 40 40 40 5 5 5 8 Most Carried 24 | 3 9 10 15 15 15 20 21 24 19 5 5 10 Average Carried 9 | . 5 8 11 14 12 13 18 18 4 4 5 7 Final Capacity 40 | 8 10 10 15 15 40 40 40 40 5 5 5 5 Final Carried 20 | 1 7 10 15 15 12 19 20 19 5 5 5 2 Class Distribution -------------------- 34% | Hauler-Mutant 29% | Derelict-Gunner 16% | Mutant 13% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 3942 | 199 377 151 . 271 252 655 . 278 875 94 478 312 Remotely . | . . . . . . . . . . . . . Salvage Created 3897 | . 430 104 . 6 809 954 19 525 200 . 89 761 Parts 221 | . 32 8 . . 61 59 3 18 11 . . 29 Haulers Intercepted 2 | . . . . . 1 1 . . . . . . Recyclers Shooed 3 | . 2 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . 12 11 . 18 . Prevented 16 | . . . . . . . . 4 1 . 11 . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 83 | . 9 2 . 6 17 12 . 12 8 . 3 14 Melee 10 | . . . . . 5 4 . . . . . 1 Guns 39 | . 8 2 . . 2 7 . 7 2 . . 11 Cannons 7 | . . . . . 2 . . . 2 . 3 . AOE 20 | . 1 . . 6 8 . . 1 4 . . . Classes Destroyed 18 | . 7 . . 1 6 1 . 1 1 . . 1 Worker 12 | . 2 . . . 1 6 . . . . . 3 Builder 11 | . 1 . . . 6 4 . . . . . . Tunneler 3 | . 1 1 . . . 1 . . . . . . Hauler 2 | . . . . . 1 1 . . . . . . Recycler 6 | . 2 . . . 2 2 . . . . . . Carrier 1 | . . . . . 1 . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . Watcher 3 | . 1 . . . 1 . 1 . . . . . Swarmer 25 | . 6 . . . . 3 . 5 6 . 1 4 Cutter 6 | . . . . . 6 . . . . . . . Grunt 24 | . 3 2 . . 7 3 . 5 . . 2 2 Brawler 2 | . . . . . 1 . . . . . . 1 Duelist 1 | . . . . . . . . 1 . . . . Sentry 10 | . . . . . 2 3 . 1 1 . . 3 Hunter 1 | . . . . . 1 . . . . . . . Programmer 8 | . . . . . . 3 . . 1 . . 4 Z-Light 1 | . . . . . . . . . . . . 1 Assembled 6 | . . . . 6 . . . . . . . . Best Kill Streak 9 | . 5 2 . 5 9 4 1 3 4 . 1 4 Combat Bots Only 5 | . 3 2 . 5 4 3 . 3 4 . 1 4 Max Kills in Single Turn 4 | . 2 1 . 2 4 2 1 1 2 . 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 . . 2 2 . . 1 2 . . . Melee 1 | . . . . . 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 1156 | . 91 7 . 28 142 370 . 73 114 . 20 311 Missed 415 | . 23 1 . 8 54 138 . 25 45 . 7 114 Damage Taken 11247 | . 627 159 . 311 1638 2489 . 823 1019 . 288 3893 Core 2412 | . 80 78 . 34 179 637 . 115 252 . 36 1001 Absorbed by Shields 64 | . . . . . . . . . 64 . . . Redirected to Shielding 106 | . . . . . 106 . . . . . . . Ignored by Resistances 249 | . . . . . . 129 . . 82 . . 38 Regen/Repaired (Parts) 40 | . . . . . . . . . . . . 40 Core Remaining (%) 50 | 100 . . . 23 67 9 . . . . 52 . Volleys Fired 287 | . 64 7 . 18 52 64 . 19 23 1 12 27 Largest 2 | . 2 2 . 2 2 2 . 2 2 1 2 1 Hottest 250 | . 80 40 . 104 106 108 . 80 88 48 48 250 Shots Fired 454 | . 124 14 . 22 62 106 . 34 43 1 20 28 Gun 349 | . 124 14 . 4 23 106 . 34 20 . . 24 Cannon 65 | . . . . 4 28 . . . 20 1 12 . Launcher 28 | . . . . 14 11 . . . 3 . . . Special 12 | . . . . . . . . . . . 8 4 Kinetic 223 | . 91 14 . 4 . 56 . 25 20 1 12 . Thermal 154 | . 30 . . 4 51 50 . . . . . 19 Explosive 28 | . . . . 14 11 . . . 3 . . . Electromagnetic 37 | . 3 . . . . . . 9 20 . . 5 Robot Hit Streak 13 | . 9 8 . 3 13 8 . 6 3 . 6 5 Robot Miss Streak 13 | . 4 1 . 2 3 4 . 4 9 . 2 13 Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 2 | . 1 . . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . Shots Hit Robots 303 | . 75 11 . 8 58 64 1 30 20 . 12 24 Core Hits 187 | . 23 8 . 14 44 26 1 14 13 . 3 41 Critical Kills 2 | . . . . . 1 1 . . . . . . Critical Parts Destroyed 8 | . 1 . . . . 3 . 4 . . . . Critical Strikes 16 | . 1 . . . 3 7 . 4 . . 1 . Burn 3 | . . . . . 1 2 . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . Blast 1 | . . . . . . . . . . . 1 . Smash 8 | . . . . . . 4 . 4 . . . . Sever 2 | . . . . . 1 1 . . . . . . Melee Attacks 96 | . . . . . 46 27 3 17 3 . . . Impact 31 | . . . . . . 12 3 13 3 . . . Slashing 61 | . . . . . 46 15 . . . . . . Piercing 4 | . . . . . . . . 4 . . . . Sneak Attacks 13 | . . . . . 2 10 . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9918 | . 892 89 . 426 2458 2200 39 1198 692 . 218 1706 Guns 4327 | . 809 89 . 6 290 948 . 394 116 . . 1675 Cannons 789 | . . . . . 455 . . . 116 . 218 . Explosions 2217 | . 83 . . 420 1059 . . 264 391 . . . Melee 2554 | . . . . . 654 1252 39 540 69 . . . Ramming 31 | . . . . . . . . . . . . 31 Kinetic 1796 | . 521 89 . 6 . 544 . 302 116 . 218 . Thermal 3417 | . 346 . . . 745 404 . 264 . . . 1658 Explosive 1870 | . . . . 420 1059 . . . 391 . . . Electromagnetic 250 | . 25 . . . . . . 92 116 . . 17 Impact 1146 | . . . . . . 560 39 478 69 . . . Slashing 1346 | . . . . . 654 692 . . . . . . Piercing 62 | . . . . . . . . 62 . . . . Highest Corruption 17 | . . . . . . 7 . . 4 4 . 17 Average Corruption 4 | . . . . . . 4 . . 3 4 . 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 84 | . . . . . . 30 . . 44 3 . 7 Message Errors 14 | . . . . . . 4 . . 10 . . . Matter Fused 23 | . . . . . . 8 . . 13 . . 2 Heat Flow Errors 7 | . . . . . . 3 . . 4 . . . Energy Discharges 11 | . . . . . . 6 . . 4 1 . . Parts Rejected 4 | . . . . . . 1 . . . . . 3 Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 15 | . . . . . . 3 . . 10 2 . . Data Loss (major) 2 | . . . . . . 1 . . 1 . . . Misfires 2 | . . . . . . 1 . . . . . 1 Alerts 3 | . . . . . . 1 . . 1 . . 1 Weapon Failures 2 | . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 791 | . . . . 18 96 333 . 211 133 . . . Projectiles . | . . . . . . . . . . . . . Explosions 145 | . . . . 18 40 . . 1 86 . . . Melee 646 | . . . . . 56 333 . 210 47 . . . Knockbacks 6 | . . . . . . 1 . 3 1 . 1 . Impact 5 | . . . . . . 1 . 3 1 . . . Kinetic 1 | . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 319 | . 40 . . 64 108 . . 62 40 . . 5 Shots 9 | . 1 . . 3 3 . . 1 1 . . . Rammed 6 | . . . . . . . . . . . . 6 Targets Rammed 7 | . . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 Highest Temperature 408 | . 111 18 . 114 377 297 . 87 204 . 9 408 Average Temperature 92 | . 48 9 . 55 119 104 . 42 27 . 9 103 Received Heat Transfer 1625 | . 78 48 . 80 315 411 . 297 48 . 75 273 Effects 7 | . . . . . 2 3 . . . . . 2 Shutdowns 1 | . . . . . . . . . . . . 1 Interference 5 | . . . . . 2 3 . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 2 . 4 1 . . . Combat Hostiles 5 | . . . . . . 1 . 4 . . . . Parts Fried 11 | . . . . . . 5 . . 3 . 1 2 Impact Corruptions 16 | . . . . . . 8 . 6 2 . . . Robots Melted 2 | . . . . . 1 . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 9 | . 1 . . . 1 2 . . . . . 5 Heat Transferred 5307 | . 700 . . . 1369 817 . 200 . . . 2221 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . 2 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 778 | . 145 171 . 38 449 201 47 . . . . 778 Initial 600 | . . 56 . . 4 109 23 . . . . 600 Average 172 | . 40 156 . 5 195 73 28 . . . . 530 Maximum Alert Level 3 | . . . . . 2 1 . . . . . 3 Low Security (%) 71 | 100 100 100 . 100 59 98 100 . . . . . Level 1 13 | . . . . . 32 1 . . . . . 19 Level 2 12 | . . . . . 8 . . . . . . 63 Level 3 2 | . . . . . . . . . . . . 16 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . . 1 12 4 . . . . . 4 Investigation 3 | . . . . 1 1 . . . . . . 1 Extermination 4 | . . . . . . 2 . . . . . 2 Reinforcement 14 | . 1 . . . 10 2 . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 2 | . . . . . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 166 | . 14 5 . 6 30 22 1 18 15 . 17 38 Peak Tracking Total 10 | . 4 2 . 5 10 6 1 4 4 . 5 10 Tactical Retreats 23 | . 1 2 . . 8 4 . 5 2 . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 5 | . 2 2 . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 12 | . . . . . 1 1 . 3 1 . . 6 Max in Single Turn 1 | . . . . . 1 1 . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 16 | . 1 1 1 1 4 2 1 1 1 . . 3 Terminals 8 | . 1 . . . 4 2 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 31 | . 2 1 1 1 6 4 1 1 1 . . 13 Successful 16 | . 1 1 1 1 2 2 . 1 1 . . 6 Failed 15 | . 1 . . . 4 2 1 . . . . 7 Catastrophic 3 | . . . . . 2 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 22 | . . . 1 . 4 2 1 1 . 2 . 11 Terminals 13 | . 2 . . . 6 4 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 4 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . 7 Garrison Access 2 | . . . . . . . . . . . . 2 Terminal Hacks 9 | . 1 1 1 1 2 1 . 1 1 . . . Record 1 | . . . . . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 3 | . . 1 . 1 . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . 3 Scan Component 2 | . . . . . . . . . . . . 2 Repair 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . 3 Insert Component 2 | . . . . . . . . . . . . 2 Analyze 1 | . . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . Terminals 1 | . . . . . . 1 . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . . . . . 3 2 1 . . . . 3 Full Trace Events 2 | . . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . 15 . 1 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 Time 50 | . . . . . . . . . . . . 50 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 15 | . . . . . . 1 . . . 9 . 5 Largest Group 9 | . . . . . . 1 . . . 9 9 3 Highest-Rated Group 271 | . . . . . . 26 . . . 271 271 228 Highest-Rated Ally 85 | . . . . . . 26 . . . 40 40 85 Zionite Dispatches 2 | . . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . 1 Total Orders 17 | . . . . . . 1 . . . . 8 8 ROAM 1 | . . . . . . 1 . . . . . . EXPLORE 10 | . . . . . . . . . . . 5 5 RETURN 6 | . . . . . . . . . . . 3 3 Ally Attacks 118 | . . . . . . . . . . . 79 39 Total Damage 5236 | . . . . . . . . . . . 2162 3074 Kills 32 | . . . . . . . . . . . 17 15 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . 1 1 1 2 . Drone Launches 14 | . . . . . . . . . . . 5 9 Drone Recoveries 10 | . . . . . . . . . . . 5 5 Decoded 0b10 Intel 45 | . . . . . . . . . . . . 45 Traps 14 | . . . . . . . . . . . . 14 Items 21 | . . . . . . . . . . . . 21 Machines 3 | . . . . . . . . . . . . 3 Garrisons 1 | . . . . . . . . . . . . 1 Patrols 2 | . . . . . . . . . . . . 2 Guards 4 | . . . . . . . . . . . . 4 Zionite Intel Received 1 | . . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 15501 | 55 679 310 399 1031 2395 1637 177 1150 2186 2680 1652 1150 Spaces Moved 9624 | 53 449 303 398 666 904 1207 171 867 1275 1659 923 749 Core 190 | 1 1 . . 12 . 14 . . 158 . . 4 Treads 3123 | . . . . . . . . . 246 1659 923 295 Legs 977 | . . . . 500 . 17 . 2 458 . . . Wheels 3897 | 52 448 303 398 154 . 1097 171 861 413 . . . Hover 454 | . . . . . . . . 4 . . . 450 Flight 983 | . . . . . 904 79 . . . . . . Fastest Speed 50 | 50 80 90 90 105 50 50 80 80 100 160 160 50 Average Speed 125 | 79 83 90 98 146 50 103 93 114 162 160 160 122 Slowest Speed 450 | 80 300 90 105 450 50 400 95 255 240 160 162 360 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . Exploration Rate (%) 56 | 3 47 80 66 90 41 21 6 85 90 88 98 20 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . 1 . . Scrap Searched 16 | . . 1 . 1 . . . 2 4 4 4 . Spaces Dug 97 | . . . . 69 20 5 2 1 . . . . Terrain Destroyed 369 | . 3 . . 130 167 6 2 22 35 . 4 . Melee 26 | . . . . . 20 3 2 1 . . . . Projectile 22 | . . . . 4 10 2 . 2 . . 4 . AOE 320 | . 3 . . 126 137 . . 19 35 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total 12467 | 65 640 329 404 702 2714 1436 182 970 1350 1688 1066 921 Wait 2029 | . 89 7 . 2 1658 57 . 25 . 4 112 75 Move 9610 | 52 448 302 397 665 901 1206 170 866 1274 1658 922 749 Hop 1 | . . . . . 1 . . . . . . . Pick Up 171 | 7 21 7 2 7 25 36 4 16 20 6 . 20 Fast Attach 19 | . . . . . . . . . 4 3 6 6 Attach 129 | 6 11 . . 7 15 31 3 18 15 5 . 18 Detach 12 | . . . . . 1 2 . 6 1 . . 2 Swap 30 | . 3 2 2 1 6 8 1 . 2 . 4 1 Drop 74 | . 4 4 3 2 9 4 1 3 7 11 10 16 Fire 287 | . 64 7 . 18 52 64 . 19 23 1 12 27 Melee 96 | . . . . . 46 27 3 17 3 . . . Ram 4 | . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . 3 Escape Stasis 1 | . . . . . . 1 . . . . . . Rewire . | . . . . . . . . . . . . . Trap 1 | . . . . . . . . . 1 . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x2 / Upp x2 / Ext x2) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 7) 529 | -10/Materials | Lost 4 parts (2n2w) 565 | -10/Materials | Discovered new exit (range 18) 735 | -10/Materials | Entered Mines 779 | -10/Mines | Core integrity fell below 50% 896 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 929 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 931 | -10/Mines | Found Prototype Device 954 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 957 | -10/Mines | Discovered new exit (range 9) 968 | -10/Mines | Discovered new exit (range 5) 1011 | -10/Mines | Learned location of Mines (-9) 1038 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1039 | -10/Mines | Discovered new exit (range 5) 1045 | -10/Mines | Entered Exiles 1066 | -10/Exiles | Discovered new exit (range 17) 1077 | -10/Exiles | Met 8R-AWN 1100 | -10/Exiles | Met EX-HEX 1141 | -10/Exiles | Met EX-DEC 1258 | -10/Exiles | Met EX-BIN 1281 | -10/Exiles | Aligned with FarCom system 1282 | -10/Exiles | Given EX-Vault access code 1313 | -10/Exiles | Opened EX-Vault 1322 | -10/Exiles | Found Flying Fortress v7 1336 | -10/Exiles | Found Lightpack 2.0 1358 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1360 | -10/Exiles | Exiles lab attacked by MAIN.C 1431 | -10/Exiles | Discovered new exit (range 15) 1444 | -10/Exiles | Stole two prototypes: Flying Fortress v7, Lightpack 2.0 1444 | -10/Exiles | Entered Mines 1446 | -9/Mines | Met a Derelict bent on vengeance 1484 | -9/Mines | Assembled infested the area 1489 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1668 | -9/Mines | Lost 5 parts (2p2n1w) 1918 | -9/Mines | Met a Derelict shopkeep closing up shop 2047 | -9/Mines | Learned location of 1 exit from Proximity Caves 2149 | -9/Mines | Learned Materials terminal intel 2466 | -9/Mines | Discovered new exit (range 6) 2475 | -9/Mines | Entered Materials 2475 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2476 | -8/Materials | Loaded intel: 12 terminal locations 2760 | -8/Materials | Build established: Hauler-Mutant 4064 | -8/Materials | Discovered new exit (range 3) 4790 | -8/Materials | Garrison activated, responded to threat 4870 | -8/Materials | Entered Factory 4870 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4872 | -7/Factory | FarCom data flow suspended 5460 | -7/Factory | Core integrity fell below 50% 5506 | -7/Factory | Lost 11 parts (2p5n1u3w) 5539 | -7/Factory | Crushed by falling debris 5921 | -7/Factory | Discovered new exit (range 7) 5977 | -7/Factory | Core integrity fell below 20% 6142 | -7/Factory | Identified Exp. Sensor Array 6507 | -7/Factory | Entered another Factory area 6507 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6672 | -6/Factory | Discovered new exit (range 8) 6683 | -6/Factory | Identified exit to Lower Caves 6684 | -6/Factory | Entered Lower Caves 6710 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6864 | -6/Lower Caves | Lost 5 parts (1p3n1w) 7100 | -6/Lower Caves | Attracted the attention of an 0b10 base 7100 | -6/Lower Caves | Lost 3 parts (1p1u1w) 7183 | -6/Lower Caves | Lost 3 parts (1u2w) 7247 | -6/Lower Caves | Found DCF Scrap (12 items) 7440 | -6/Lower Caves | Learned Factory stockpile data 7466 | -6/Lower Caves | Encountered a Warlord checkpoint 7728 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7738 | -6/Lower Caves | Found Prototype Special Weapon 7773 | -6/Lower Caves | Discovered new exit (range 4) 7777 | -6/Lower Caves | Identified exit to Lower Caves 7798 | -6/Lower Caves | Identified Molecular Deconstructor 7834 | -6/Lower Caves | Entered another Lower Caves area 7834 | -6/Lower Caves | Spotted 40-B4W(f) 7834 | -6/Lower Caves | Spotted MD-KI5(f) 7835 | -6/Lower Caves | Lightpack 2.0 stolen by Master Thief 7835 | -6/Lower Caves | Flying Fortress v7 stolen by Master Thief 7836 | -6/Lower Caves | Encountered a Master Thief 7836 | -6/Lower Caves | Encountered a Master Thief 7898 | -6/Lower Caves | Found Alien Artifact 7900 | -6/Lower Caves | Identified Dimensional Node Initializer 7900 | -6/Lower Caves | Initialized slip node 8020 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8157 | -6/Lower Caves | Build established: Derelict-Mutant 8214 | -6/Lower Caves | Discovered new exit (range 14) 8229 | -6/Lower Caves | Identified exit to Factory 8756 | -6/Lower Caves | Encountered a Warlord checkpoint 9231 | -6/Lower Caves | Spotted B-75 Beast 9359 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 9604 | -6/Lower Caves | Build established: Hacker-Mutant 9733 | -6/Lower Caves | Found DCF Scrap (12 items) 9917 | -6/Lower Caves | Discovered new exit (range 6) 9925 | -6/Lower Caves | Identified exit to Zion 9944 | -6/Lower Caves | Learned Factory garrison access intel 10020 | -6/Lower Caves | Entered Zion 10039 | -6/Zion | Build established: Derelict-Mutant 10126 | -6/Zion | Discovered new exit (range 12) 10225 | -6/Zion | System corruption cleaned by Quarantine Array 10645 | -6/Zion | Build established: Derelict-Gunner 10729 | -6/Zion | Given the Hacking Drone Bay 10729 | -6/Zion | Found Prototype Device 10983 | -6/Zion | Learned location of 1 exit from Factory 11097 | -6/Zion | Gained Derelict followers 11430 | -6/Zion | Identified Hacking Drone Bay 11434 | -6/Zion | Found GAL Module 11570 | -6/Zion | Met Imprinter 11603 | -6/Zion | Imprinted 11605 | -6/Zion | Declared Zion's savior 11907 | -6/Zion | Build established: Derelict-Bomber 12069 | -6/Zion | Found Prototype Energy Gun 12374 | -6/Zion | Build established: Derelict-Gunner 12404 | -6/Zion | Learned Factory emergency access door positions 12700 | -6/Zion | Entered Proximity Caves 12700 | -5/Proximity Caves | Accompanied by 9 allies 12808 | -5/Proximity Caves | Spotter reported a threat 13038 | -5/Proximity Caves | Spotter reported a threat 13116 | -5/Proximity Caves | Lost 6 allies 13205 | -5/Proximity Caves | Spotter reported a threat 13348 | -5/Proximity Caves | Spotted B-75 Beast 13364 | -5/Proximity Caves | Allies destroyed B-75 Beast 13379 | -5/Proximity Caves | Spotter reported a threat 13743 | -5/Proximity Caves | Lost 3 allies 13888 | -5/Proximity Caves | Learned location of 1 exit from Factory 13902 | -5/Proximity Caves | Learned Factory security intel 14352 | -5/Proximity Caves | Entered Factory 14352 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14353 | -5/Factory | Identified exit to Factory 14354 | -5/Factory | Identified Storm Laser 14357 | -5/Factory | Loaded intel: 4 garrison access locations 14652 | -5/Factory | Search patrols dispatched 14786 | -5/Factory | Repaired Fusion Compressor 14952 | -5/Factory | Search patrols dispatched 14972 | -5/Factory | Retrieved Zion intel report: Branch Access 14972 | -5/Factory | Identified exit to Upper Caves 14972 | -5/Factory | Identified exit to Extension 14973 | -5/Factory | Zion Light squad teleported in 15259 | -5/Factory | Zion Heavy squad teleported in 15315 | -5/Factory | Cargo convoy interrupted 15353 | -5/Factory | Lost 4 allies 15385 | -5/Factory | Lost 3 parts (1p1u1w) 15405 | -5/Factory | System corruption reached 10% 15453 | -5/Factory | Lost 6 parts (1p2n1u2w) 15488 | -5/Factory | Core integrity fell below 50% 15498 | -5/Factory | Core integrity fell below 20% 15502 | -5/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 15495_ Wall collapses. 15496_ Penetrated by Slug. 15496_ Slug penetrates Wall. 15496_ Penetrated by Slug. 15497_ Gravmag Array destroyed. 15499_ Penetrated by Slug. 15499_ Imp. Coolant Injector destroyed. 15499_ Penetrated by Slug. 15500_ >> DECODED: Security location. 15500_ Med. Storage Unit destroyed. 15501_ Hacking Drone released from Hacking Drone Bay. 15501_ System corrupted: Matter fused (-9). 15501_ Acquired Imp. Component Analysis Suite. 15501_ Slug penetrates Hacking Drone. 15501_ Hacking Drone suffers critical hit (Destroy). 15501_ Hacking Drone destroyed. 15502_ Penetrated by Slug. 15502_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | """ """ #????????????????????????????????????????? | | """ """ #??? ???? ???????????????????????????????? | | #????????#???????????????????????????????? | | """ """ #??#?#???????????????????????????????????? | | """ """ #??????? ????????????????????????????????? | | """ ""? ?#???????????????????????????????????????? | | ?????? ?#???#???????????????????????????????????? | | =??? ?????#?????????????????????????????????????? | | #??#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????##??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##?????????????????????????????????? | | ????????????#?# ????#########???????????????????? | | ????????????? ? ????# #????+??????????????? | | ?????????????? ? ?# "" " #???????????????????? | | ??????????????? ?#x"""""p#?+?????????????????? | | ???????????????? ??# " #???????????????????? | | ????????????????# #??# #???????????????????? | | ?????????######## ####Y= h #???????????????????? | | ?????????+ ggY h ! #???????????????????? | | ?????????????# #Y #???????????????????? | | ?????????????# """ #! @ % #???????????????????? | | ?????????????# """ ####;;;;#???????????????????? | | ############## """ # #???????????????????? | | "" ######??????????????????? | | "" ??????????????? | | ??????????????? | | ??????????????? | | #################### ######## ???????????????? | | ???????????????????# T#????????????????????????? | | ????????????????????^ #????????????????????????? | | ????????????????????## ##????????????????????????? | | ????????!????????????? #?????????????????????????? | | ?????????????????????? #?????????????????????????? | | ?????????????????????? #?????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Coolant Potential 80 Energy Generation 39 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 25 Propulsion Shielding 66 Evasion (%) 60 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Adv. Signal Interpreter | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Adv. Drone Bay | -5/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive R-10 Processor | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Deconstruction I'm Back, Baby! Preemptive Strike Universal Adapter Challenges ------------ None Game ------ Seed NodeThermoelectricNanosword Manual? 0 Play Time 02:32:29 Cumulative 45.8 hours Start 2024.08.17 @ 13:56:20 End 2024.08.17 @ 16:59:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: fe07ba7a-ef46-4b03-a799-105af7b625ad