Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.02 @ 21:55:55

Player: CrossedViper

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (309)     1545
Value Destroyed (12648)    12648
Prototype IDs (74)         1480
Alien Tech Used (7)        1400
Bonus (6519)               6519
              TOTAL SCORE: 33892

 Bonus
-------
High Alert Combat Kills    2500
Follower Combat Kills      929
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Win                        3000
Friendly Fire              -1110

 Cogmind 
---------
Core Integrity             1459/1600
Matter                     28/425
Energy                     133/150
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (155)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (3) --------
          Micro Antimatter Reactor
>               --- PROPULSION (9) ---
          Heavy Treads
          Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY (9) ------
                Huge Storage Unit
       Advanced Targeting Computer
                Quantum Capacitor
                Centrium Medium Armor Plating
       Advanced Hacking Suite
                Spacefold Activator
>               --- WEAPON (4) -------
                Nova Cannon
                Perforator
>               --- INVENTORY (27) ---
  High-capacity Storage Unit
        Zionite Biocell (600)
                Quantum Rifle
     Long-range Phase Cannon
                Ragnarok Missile Launcher

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
         Micro Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
       Armored Heavy Treads
               Biometal Heavy Treads
               Myomer Leg
               Myomer Leg
               Myomer Leg
       Zionite Composite Leg II
>              --- UTILITY ----------
  Experimental Cooling System
      Advanced Targeting Computer
  Experimental Target Analyzer
               Quantum Capacitor
               Transmission Jammer
      Advanced Hacking Suite
>              --- WEAPON -----------
    Long-range Phase Cannon
               Nova Cannon
               Perforator
>              --- INVENTORY --------
               Huge Storage Unit
       Zionite Biocell
               Spacefold Activator
               Quantum Rifle
               Ragnarok Missile Launcher
[Rating: 177]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Advanced Myomer Leg
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Armored Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Cooled VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Active Cooling Armor
  Artifact                 Spacefold Activator
Weapon                     Advanced KE Penetrator
  Energy Gun               Small Laser
  Energy Cannon            Nova Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   2   .   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   .   .   
  Utility                  7    | .   .   .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             334  | 6   4   .   26  6   .   4   35  37  11  9   7   9   27  2   .   .   5   26  2   .   8   29  .   14  9   6   18  23  11  
  Power                    36   | 1   1   .   4   1   .   .   3   2   .   1   .   .   4   .   .   .   1   2   .   .   .   4   .   3   1   .   3   2   3   
    Engine                 10   | 1   1   .   4   1   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   16   | .   .   .   .   .   .   .   1   1   .   1   .   .   3   .   .   .   .   2   .   .   .   4   .   2   .   .   .   .   2   
    Reactor                10   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   3   2   1   
  Propulsion               80   | 2   .   .   8   2   .   .   5   10  1   .   .   .   5   .   .   .   1   8   2   .   .   10  .   8   5   1   6   5   1   
    Treads                 34   | 2   .   .   8   2   .   .   5   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   3   1   3   3   1   
    Leg                    16   | .   .   .   .   .   .   .   .   4   1   .   .   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   3   2   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   3   .   7   2   .   .   .   .   
    Flight                 8    | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  83   | 1   2   .   6   1   .   2   8   11  .   1   4   .   8   .   .   .   2   8   .   .   4   7   .   2   1   1   5   6   3   
    Device                 35   | .   1   .   .   .   .   .   3   3   .   1   3   .   3   .   .   .   1   4   .   .   2   6   .   .   .   .   4   3   1   
    Storage                8    | 1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   1   1   
    Processor              12   | .   .   .   .   .   .   2   1   2   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   1   .   .   1   1   .   
    Hackware               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
    Protection             22   | .   .   .   6   1   .   .   3   5   .   .   1   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Weapon                   135  | 2   1   .   8   2   .   2   19  14  10  7   3   9   10  2   .   .   1   8   .   .   4   8   .   1   2   4   4   10  4   
    Energy Gun             23   | 2   .   .   5   1   .   2   2   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
    Energy Cannon          14   | .   .   .   .   .   .   .   4   1   .   .   .   .   .   1   .   .   1   1   .   .   .   1   .   .   .   .   1   3   1   
    Ballistic Gun          35   | .   .   .   2   .   .   .   4   6   5   4   2   4   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       17   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   1   4   2   
    Launcher               32   | .   1   .   1   1   .   .   5   2   5   3   .   5   3   .   .   .   .   1   .   .   .   3   .   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        12   | .   .   .   .   .   .   .   .   1   .   .   1   .   2   1   .   .   .   1   .   .   2   4   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  45   | .   .   .   3   .   .   .   1   12  .   .   1   .   4   1   .   .   .   4   .   .   .   .   .   2   .   7   5   4   1   
Parts Lost                 80   | .   .   .   6   6   .   .   10  2   .   1   .   2   9   1   .   .   2   .   .   .   .   16  .   5   1   8   .   4   7   
  Power                    21   | .   .   .   1   1   .   .   1   .   .   1   .   .   5   .   .   .   1   .   .   .   .   3   .   1   .   2   .   1   4   
  Propulsion               24   | .   .   .   3   2   .   .   1   .   .   .   .   .   1   1   .   .   1   .   .   .   .   6   .   2   .   5   .   1   1   
  Utility                  22   | .   .   .   1   3   .   .   4   1   .   .   .   1   3   .   .   .   .   .   .   .   .   5   .   .   1   .   .   1   2   
  Weapon                   13   | .   .   .   1   .   .   .   4   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   2   .   1   .   1   .   
  Highest Loss Streak      10   | .   .   .   4   6   .   .   5   2   .   1   .   2   9   1   .   .   2   .   .   .   .   10  .   5   1   4   .   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   98  100 98  79  77  71  86  90  84  83  75  79  78  39  33  33  42  81  97  100 99  72  26  43  38  28  61  73  54  
  Engine                   4    | .   14  14  10  10  11  4   3   5   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   2   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   4   .   .   3   7   7   11  .   .   .   .   8   10  10  10  7   .   5   1   .   .   .   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   9   6   
  Treads                   12   | .   28  28  21  22  22  22  18  17  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   16  6   9   11  15  
  Leg                      8    | .   .   .   .   .   .   .   .   4   30  30  30  30  23  .   .   .   .   .   .   .   .   2   .   .   .   .   7   11  .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   28  31  31  20  .   15  3   .   .   .   .   
  Device                   6    | .   12  14  11  1   .   .   11  1   .   6   7   3   3   .   .   .   .   9   10  10  13  17  5   4   1   .   7   12  6   
  Storage                  6    | .   14  14  11  11  11  3   8   7   7   7   7   7   5   .   .   .   .   1   5   5   1   .   .   .   .   .   .   .   3   
  Processor                6    | .   .   .   .   .   .   21  17  14  7   7   7   7   11  6   6   6   6   9   10  10  10  7   .   4   4   4   5   6   7   
  Hackware                 1    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   5   3   .   .   .   1   5   4   6   9   6   4   4   
  Protection               7    | .   .   .   21  11  11  11  7   8   15  7   7   7   5   .   .   .   .   7   10  10  10  .   .   .   .   .   .   1   4   
  Energy Gun               4    | .   26  14  17  1   .   8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   7   6   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   4   3   .   .   .   .   .   .   .   .   2   2   5   5   1   1   .   .   .   .   3   5   2   
  Ballistic Gun            4    | .   .   .   2   11  11  .   5   4   14  14  .   11  9   .   .   .   .   12  15  15  5   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   
  Launcher                 2    | .   1   14  1   9   11  .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   5   .   1   12  13  13  10  4   .   .   6   5   5   2   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             146  | 11  50  50  65  61  54  54  92  116 116 116 93  94  108 4   4   4   10  67  67  67  67  60  3   31  22  13  77  95  146 
  Greatest Support         285  | 40  40  40  40  40  40  40  56  120 120 120 120 120 120 21  5   5   14  93  68  86  86  86  30  90  95  165 163 275 285 
  Greatest Overweight (x)  19   | .   1   1   19  1   1   1   2   4   .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 27   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   7   7   27  27  
  Average Capacity         16   | 6   12  20  20  20  20  10  18  20  20  20  20  20  18  5   5   5   5   5   5   5   5   5   5   5   5   5   7   7   24  
  Most Carried             20   | 4   8   10  18  18  16  16  15  20  20  20  20  20  20  5   5   5   5   5   4   5   5   5   4   5   5   5   7   7   11  
  Average Carried          12   | 2   7   9   9   16  16  8   10  17  20  19  19  19  18  4   5   5   4   4   3   4   3   4   4   4   4   4   5   6   7   
  Final Capacity           27   | 8   20  20  20  20  20  5   20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   7   7   7   27  
  Final Carried            20   | 3   8   10  18  16  16  5   11  20  20  20  20  20  5   5   5   5   4   5   4   5   3   4   4   5   5   4   7   5   5   

 Class Distribution 
--------------------
 50% | Mutant
 33% | Scavenger-Mutant
  5% | Hacker-Mutant
  3% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -4/Factory
   Scavenger-Tank | -4/Waste
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Armory
 Scavenger-Mutant | -4/Lab
           Mutant | -3/Research
           Mutant | -3/Quarantine
    Hacker-Mutant | -3/Section 7
    Hacker-Mutant | -2/Research
 Scavenger-Mutant | -2/Testing
    Hauler-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  
Matter Collected           8614  | 179  154  40   352  77   .    70   820  538  642  278  171  258  749  42   .    .    86   444  .    .    97   333  .    273  .    344  610  1579 478  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14519 | .    286  52   969  156  .    .    1717 862  559  351  .    306  1338 71   .    .    .    831  .    .    158  385  .    305  .    247  607  4011 1308 
  Parts                    663   | .    11   1    52   15   .    .    91   64   19   13   .    13   83   5    .    .    .    37   .    .    4    11   .    14   .    10   13   127  80   
Haulers Intercepted        20    | .    1    .    5    .    .    .    2    4    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    1    
Recyclers Shooed           7     | .    2    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      47    | .    .    .    .    .    .    .    .    .    11   8    .    17   .    5    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc 
Combat Hostiles Destroyed  224  | .   6   3   17  4   .   .   28  15  22  8   .   12  17  1   .   .   .   9   .   .   2   10  .   1   .   7   4   41  17  
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Guns                     53   | .   4   .   10  1   .   .   5   3   5   2   .   1   7   .   .   .   .   7   .   .   .   .   .   .   .   .   2   6   .   
  Cannons                  69   | .   .   .   .   .   .   .   12  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   29  17  
  AOE                      88   | .   2   3   6   3   .   .   11  10  17  6   .   11  9   .   .   .   .   .   .   .   .   8   .   1   .   .   .   1   .   
Classes Destroyed          26   | .   4   2   3   2   .   .   5   2   2   2   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Worker                   21   | .   .   .   .   2   .   .   3   1   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   5   
  Builder                  19   | .   1   .   1   .   .   .   2   2   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   1   .   1   .   1   2   
  Tunneler                 2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   20   | .   1   .   5   .   .   .   2   4   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   
  Recycler                 13   | .   .   .   1   .   .   .   4   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   .   2   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  35   | .   .   1   6   .   .   .   .   .   3   .   .   6   .   .   .   .   .   5   .   .   .   5   .   .   .   4   .   .   5   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    106  | .   6   2   8   3   .   .   15  1   15  7   .   6   5   .   .   .   .   .   .   .   2   1   .   .   .   1   1   28  5   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                5    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   18   | .   .   .   4   .   .   .   5   2   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   3   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   17   | .   .   .   .   .   .   .   4   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   2   2   .   3   
  Programmer               28   | .   .   .   .   .   .   .   .   6   .   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   10  4   
  Heavy                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Courier                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           27   | .   2   3   9   6   .   .   9   13  7   4   .   7   22  2   .   .   .   10  .   .   2   5   .   2   .   5   2   27  13  
  Combat Bots Only         22   | .   2   2   5   4   .   .   5   11  7   4   .   7   11  1   .   .   .   3   .   .   2   5   .   1   .   5   2   22  7   
Max Kills in Single Turn   5    | .   1   1   3   4   .   .   3   4   3   3   .   2   4   1   .   .   .   3   .   .   1   2   .   2   .   1   1   5   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   1   2   2   .   .   2   4   3   3   .   2   3   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  
Damage Taken               26124 | .    266  69   1276 868  .    294  2027 1066 984  882  .    585  2644 125  17   .    350  538  .    .    206  3065 .    832  992  3130 832  3152 1924 
  Core                     4065  | .    56   .    200  78   .    62   292  83   72   51   .    20   395  82   6    .    140  57   .    .    .    855  .    121  83   915  78   278  141  
  Absorbed by Shields      226   | .    .    .    .    .    .    .    .    .    .    .    .    .    226  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    352   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    .    .    .    .    .    .    214  .    29   66   
  Regen/Repaired (Parts)   210   | .    .    .    210  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         56    | 100  .    77   .    .    .    15   46   .    .    .    .    67   .    .    .    .    26   94   .    .    .    .    25   .    .    9    .    75   91   
Volleys Fired              651   | .    39   6    66   11   3    .    101  44   31   26   .    30   51   .    .    .    5    18   .    .    .    22   .    2    5    32   17   98   44   
  Largest                  4     | .    2    1    2    2    1    .    2    2    2    2    .    2    2    .    .    .    1    4    .    .    .    1    .    1    1    2    4    4    1    
  Hottest                  360   | .    90   30   112  79   30   .    118  131  70   70   .    70   140  .    .    .    30   194  .    .    .    120  .    80   65   95   360  360  113  
Shots Fired                1068  | .    74   6    123  20   3    .    188  81   46   43   .    41   88   .    .    .    5    48   .    .    .    21   .    2    5    58   53   119  44   
  Gun                      674   | .    70   .    118  18   .    .    86   40   32   34   .    30   78   .    .    .    .    46   .    .    .    .    .    .    .    26   25   71   .    
  Cannon                   301   | .    .    .    .    .    .    .    93   34   .    .    .    .    .    .    .    .    5    2    .    .    .    10   .    .    5    32   28   48   44   
  Launcher                 93    | .    4    6    5    2    3    .    9    7    14   9    .    11   10   .    .    .    .    .    .    .    .    11   .    2    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  494   | .    .    .    22   9    .    .    96   39   32   34   .    30   72   .    .    .    .    46   .    .    .    .    .    .    5    32   17   40   20   
  Thermal                  450   | .    70   .    96   9    .    .    58   35   .    .    .    .    .    .    .    .    5    2    .    .    .    10   .    .    .    26   36   79   24   
  Explosive                93    | .    4    6    5    2    3    .    9    7    14   9    .    11   10   .    .    .    .    .    .    .    .    11   .    2    .    .    .    .    .    
  Electromagnetic          31    | .    .    .    .    .    .    .    25   .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | .    12   .    13   12   .    .    18   9    5    8    .    4    6    .    .    .    .    19   .    .    .    3    .    5    .    22   19   28   9    
  Robot Miss Streak        35    | .    3    .    5    1    .    .    4    3    5    2    .    3    4    .    .    .    .    3    .    .    .    .    .    .    .    2    3    8    35   
  Penetration Max          3     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    3    
  Secondary Targets        7     | .    1    .    1    1    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   19   
Shots Hit Robots           722   | .    49   .    74   19   .    .    132  43   18   31   .    17   51   4    .    .    .    42   .    .    4    16   .    6    .    45   38   100  33   
  Core Hits                594   | .    20   9    38   12   1    .    71   43   31   17   .    22   65   2    .    .    .    26   .    .    1    33   .    7    .    18   11   111  56   
  Critical Kills           62    | .    .    .    .    .    .    .    .    .    .    1    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    1    34   20   
  Critical Parts Destroyed 102   | .    .    .    .    .    .    .    1    .    .    3    .    2    7    .    .    .    .    3    .    .    .    .    .    .    .    .    2    51   33   
  Critical Strikes         193   | .    3    .    7    1    .    .    2    1    .    4    .    2    15   .    .    .    .    4    .    .    .    .    .    .    .    1    7    93   53   
    Burn                   20    | .    3    .    7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    .    
    Destroy                166   | .    .    .    .    .    .    .    1    .    .    4    .    2    14   .    .    .    .    3    .    .    .    .    .    .    .    .    3    86   53   
    Blast                  5     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              77    | .    .    .    .    .    .    .    .    .    .    .    3    .    11   7    4    .    1    15   .    .    8    24   .    4    .    .    .    .    .    
  Impact                   12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    7    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 65    | .    .    .    .    .    .    .    .    .    .    .    3    .    11   7    4    .    1    15   .    .    3    17   .    4    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    1    .    .    1    1    .    3    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        14    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    2    8    .    .    .    .    .    .    .    
Damage Inflicted           32600 | .    726  423  1551 556  60   .    3946 2716 3084 1980 .    1623 4155 210  .    .    .    1408 .    .    291  2367 .    635  .    1028 1165 3553 1123 
  Guns                     10053 | .    594  .    1027 289  .    .    1255 539  324  676  .    338  1419 .    .    .    .    903  .    .    .    .    .    .    .    197  586  1906 .    
  Cannons                  5106  | .    .    .    .    .    .    .    1255 451  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    831  579  867  1123 
  Explosions               14812 | .    129  381  520  252  60   .    1421 1664 2714 1304 .    1285 2292 .    .    .    .    .    .    .    .    1720 .    290  .    .    .    780  .    
  Melee                    2214  | .    .    .    .    .    .    .    .    .    .    .    .    .    425  210  .    .    .    505  .    .    291  490  .    293  .    .    .    .    .    
  Ramming                  415   | .    3    42   4    15   .    .    15   62   46   .    .    .    19   .    .    .    .    .    .    .    .    157  .    52   .    .    .    .    .    
  Kinetic                  7853  | .    .    .    180  135  .    .    1235 566  324  676  .    338  1269 .    .    .    .    903  .    .    .    .    .    .    .    831  342  709  345  
  Thermal                  7549  | .    594  .    847  154  .    .    932  424  19   .    .    .    717  .    .    .    .    .    .    .    .    .    .    .    .    197  823  2064 778  
  Explosive                13163 | .    129  381  520  252  60   .    1326 1664 2695 1304 .    1285 1537 .    .    .    .    .    .    .    .    1720 .    290  .    .    .    .    .    
  Electromagnetic          1406  | .    .    .    .    .    .    .    438  .    .    .    .    .    188  .    .    .    .    .    .    .    .    .    .    .    .    .    .    780  .    
  Impact                   380   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    258  122  .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1834  | .    .    .    .    .    .    .    .    .    .    .    .    .    425  210  .    .    .    505  .    .    33   368  .    293  .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    .    2    .    2    2    2    2    .    6    6    6    6    7    .    .    9    9    16   16   .    .    .    .    .    .    
  Average Corruption       4     | .    .    .    .    .    .    1    .    1    2    2    2    .    4    6    6    6    6    .    .    9    9    10   16   .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    40   .    
  Effects                  76    | .    .    .    .    .    .    .    .    11   9    5    2    .    5    3    3    1    4    .    .    1    4    28   .    .    .    .    .    .    .    
    Message Errors         21    | .    .    .    .    .    .    .    .    4    5    .    1    .    2    .    1    .    1    .    .    .    2    5    .    .    .    .    .    .    .    
    Matter Fused           13    | .    .    .    .    .    .    .    .    1    .    1    1    .    1    2    .    1    2    .    .    .    1    3    .    .    .    .    .    .    .    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    1    1    5    .    .    .    .    .    .    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    1    3    .    .    .    .    1    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            847   | .    6    .    45   13   .    .    37   80   51   4    .    50   220  31   .    .    .    5    .    .    91   74   .    18   .    28   12   41   41   
  Projectiles              116   | .    .    .    .    .    .    .    25   10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   12   .    41   
  Explosions               428   | .    6    .    45   13   .    .    12   36   29   4    .    50   154  .    .    .    .    .    .    .    .    33   .    5    .    .    .    41   .    
  Melee                    303   | .    .    .    .    .    .    .    .    34   22   .    .    .    66   31   .    .    .    5    .    .    91   41   .    13   .    .    .    .    .    
Knockbacks                 40    | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    9    1    7    8    
  Impact                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    
  Kinetic                  31    | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    7    7    
  Secondary                3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Self-Inflicted Damage      1375  | .    18   .    12   .    .    .    182  46   266  52   .    69   424  .    .    .    .    .    .    .    .    106  .    135  .    .    .    65   .    
  Shots                    31    | .    1    .    1    .    .    .    5    1    6    1    .    1    11   .    .    .    .    .    .    .    .    1    .    2    .    .    .    1    .    
  Rammed                   26    | .    2    4    1    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    2    .    1    .    .    .    
Targets Rammed             31    | .    2    4    1    2    .    .    1    2    1    .    .    .    2    .    .    .    .    .    .    .    .    13   .    2    .    1    .    .    .    
  Kicked                   5     | .    .    .    .    .    .    .    .    2    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        416   | .    237  .    279  5    .    .    294  416  13   138  .    25   218  8    .    .    .    .    .    180  47   224  .    195  .    28   388  304  370  
  Average Temperature      90    | .    109  .    108  3    .    .    82   106  4    27   .    10   37   8    .    .    .    .    .    119  47   100  .    121  .    12   125  108  168  
  Received Heat Transfer   3727  | .    117  30   477  84   .    36   378  216  222  180  .    183  326  12   6    .    75   18   .    .    33   120  .    36   60   371  81   567  99   
  Effects                  6     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           4     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    1    1    
  Total Turns              136   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    61   .    31   15   
  Longest Duration         33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    33   .    31   15   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    5    .    
  Impact Corruptions       11    | .    .    .    .    .    .    .    .    2    5    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    .    
Robots Melted              6     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Combat Hostiles          6     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Parts Melted             41    | .    .    .    5    1    .    .    2    3    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    .    .    .    2    21   1    
  Heat Transferred         14513 | .    1759 .    2655 407  .    .    1617 777  80   .    .    .    450  .    .    .    .    .    .    .    .    .    .    .    .    814  1431 3820 703  
Parts Sabotaged            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  
Peak Influence             1638 | .    140  156  330  149  .    .    689  312  .    .    .    .    945  .    .    .    .    370  109  57   120  870  .    214  266  494  328  1638 1289 
  Initial                  982  | .    .    44   3    82   .    .    .    312  .    .    .    .    16   .    .    .    .    59   94   38   25   58   .    .    120  149  176  72   982  
  Average                  257  | .    66   64   155  76   .    .    387  89   .    .    .    .    309  .    .    .    .    242  104  42   39   497  .    58   201  327  215  654  1108 
Maximum Alert Level        5    | .    .    .    1    .    .    .    2    1    .    .    .    .    3    .    .    .    .    1    .    .    .    3    .    1    1    2    1    5    4    
  Low Security (%)         58   | 100  100  100  62   100  .    100  20   79   .    .    .    .    59   .    .    .    .    43   100  100  100  9    .    95   37   6    30   21   .    
  Level 1                  22   | .    .    .    37   .    .    .    21   20   .    .    .    .    4    .    .    .    .    56   .    .    .    17   .    4    62   70   69   31   .    
  Level 2                  10   | .    .    .    .    .    .    .    57   .    .    .    .    .    17   .    .    .    .    .    .    .    .    55   .    .    .    23   .    11   .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    17   .    .    .    .    .    7    43   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   56   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          43   | .    1    .    2    1    .    .    6    2    .    .    .    1    6    .    .    .    .    2    1    .    1    6    .    2    .    1    .    7    4    
  Investigation            10   | .    .    .    1    1    .    .    1    .    .    .    .    1    1    .    .    .    .    .    1    .    1    3    .    .    .    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    
  Reinforcement            20   | .    1    .    1    .    .    .    5    1    .    .    .    .    3    .    .    .    .    1    .    .    .    1    .    2    .    1    .    2    2    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Data Miner Redirects       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc 
Distress Signals           20   | .   1   .   1   .   .   .   6   .   .   .   .   .   4   .   .   .   .   .   .   .   1   3   .   1   1   1   1   .   .   
Communications Jammed      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   
  Distress Signals         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   
Times Spotted              508  | .   13  4   29  5   1   7   41  25  22  7   .   21  41  3   2   .   13  14  1   6   17  86  .   19  10  39  7   47  28  
  Peak Tracking Total      34   | .   2   3   6   4   10  7   5   10  7   4   .   7   7   2   1   .   11  5   .   6   14  34  .   12  8   14  3   6   7   
  Tactical Retreats        40   | .   .   .   1   .   .   .   2   .   1   .   .   3   4   .   1   .   3   1   .   .   .   10  .   2   2   8   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc 
Traps Triggered            12   | .   1   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc 
Machines Disabled          44   | .   .   2   1   .   1   .   3   3   4   .   .   2   12  1   1   .   .   .   .   .   1   3   .   .   .   3   .   6   1   
  Max in Single Turn       4    | .   .   1   1   .   1   .   1   1   4   .   .   2   4   1   1   .   .   .   .   .   1   1   .   .   .   1   .   2   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc 
Machines Accessed          37   | .   3   1   4   1   2   .   2   6   1   .   .   1   1   .   .   4   .   .   .   .   1   3   .   1   2   3   .   .   1   
  Terminals                17   | .   3   1   3   .   .   .   1   3   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   1   
  Fabricators              6    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                109  | .   10  3   14  1   2   .   3   23  1   .   .   3   3   .   .   27  .   .   .   .   2   5   .   3   3   4   .   .   2   
  Successful               77   | .   7   2   8   1   2   .   1   15  1   .   .   3   1   .   .   27  .   .   .   .   1   3   .   .   2   3   .   .   .   
  Failed                   31   | .   2   1   6   .   .   .   2   8   .   .   .   .   2   .   .   .   .   .   .   .   1   2   .   3   1   1   .   .   2   
    Catastrophic           4    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   107  | .   8   .   2   .   1   .   3   11  .   .   .   1   18  .   .   .   .   12  .   .   3   17  .   9   8   3   5   3   3   
  Terminals                50   | .   10  3   8   .   .   .   2   16  .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   2   
  Fabricators              13   | .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   
Terminal Hacks             57   | .   6   2   3   1   2   .   .   8   1   .   .   3   .   .   .   27  .   .   .   .   1   .   .   .   .   3   .   .   .   
  Record                   17   | .   .   2   .   .   1   .   .   .   .   .   .   3   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         11   | .   1   .   1   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Terminals                5    | .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Overload               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   3   1   3   .   .   .   1   4   .   .   .   1   1   .   .   .   .   .   .   .   1   1   .   1   1   1   .   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   43   | .   .   .   .   .   .   .   .   .   .   .   15  .   15  .   .   10  .   .   .   .   .   .   .   .   .   .   .   3   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   117 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     62   | .   .   .   62  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  
Total Allies               35   | .    .    3    .    .    .    .    .    .    .    .    4    .    7    .    .    .    1    7    .    .    .    9    .    1    .    .    3    .    .    
  Largest Group            7    | .    .    3    3    .    .    .    .    .    .    .    4    3    7    .    .    .    1    3    1    1    .    3    .    1    .    .    2    .    .    
  Highest-Rated Group      572  | .    .    40   40   .    .    .    .    .    .    .    151  114  572  .    .    .    96   210  70   70   .    243  .    27   .    .    244  .    .    
  Highest-Rated Ally       122  | .    .    16   16   .    .    .    .    .    .    .    38   38   96   .    .    .    96   70   70   70   .    103  .    27   .    .    122  .    .    
Zionite Dispatches         13   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    5    .    1    .    .    2    .    .    
  Heavy                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Light                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Hacker                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Thermal Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hover Resupply           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    
Total Orders               6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    1    .    1    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    
  PICKUP                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               196  | .    .    5    15   .    .    .    .    .    .    .    .    19   58   .    .    .    16   45   .    8    .    23   .    .    .    .    7    .    .    
  Total Damage             6299 | .    .    25   103  .    .    .    .    .    .    .    .    902  2191 .    .    .    513  905  .    170  .    664  .    .    .    .    826  .    .    
  Kills                    34   | .    .    2    2    .    .    .    .    .    .    .    .    6    13   .    .    .    3    3    .    1    .    3    .    .    .    .    1    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   .   .   .   .   .   2   .   2   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Zionite Intel Received     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  
Turns Passed               16256 | 83   579  1203 1649 679  822  196  1087 1621 586  372  1443 894  843  133  90   28   141  469  14   56   137  461  3    168  308  451  463  693  584  
Spaces Moved               10920 | 53   232  492  519  264  341  224  316  784  408  240  1159 659  620  284  229  80   331  338  27   125  260  651  9    309  469  634  277  288  298  
  Core                     1429  | 14   .    .    1    .    .    196  5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    143  .    .    408  614  48   .    .    
  Treads                   3323  | 39   232  492  518  264  341  28   311  216  .    .    .    .    .    .    .    .    .    80   .    .    .    .    .    .    1    11   228  268  294  
  Legs                     3118  | .    .    .    .    .    .    .    .    173  408  240  1159 659  458  .    .    .    .    .    .    .    .    .    .    .    .    .    1    20   .    
  Wheels                   395   | .    .    .    .    .    .    .    .    395  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1227  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   27   125  260  464  .    206  60   .    .    .    .    
  Flight                   1415  | .    .    .    .    .    .    .    .    .    .    .    .    .    162  284  229  80   331  173  .    .    .    44   9    103  .    .    .    .    .    
  Fastest Speed            16    | 50   160  240  240  240  240  50   50   120  120  120  120  120  26   20   35   35   26   34   40   16   16   16   37   33   50   50   50   117  155  
  Average Speed            121   | 130  192  240  256  240  240  73   219  162  120  120  120  120  96   34   35   35   32   77   40   37   38   46   37   39   59   51   136  155  159  
  Slowest Speed            1000  | 160  240  240  1000 240  240  240  320  246  120  120  120  120  180  35   35   35   35   160  40   40   40   104  37   63   157  158  190  162  162  
  Overloaded Moves         324   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    9    .    .    64   .    .    15   13   173  .    43   3    .    .    .    .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    3    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Spacefolds               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    
Exploration Rate (%)       44    | 4    41   94   50   56   69   57   43   20   66   51   89   73   22   50   45   69   71   9    1    84   10   59   6    12   63   51   7    52   12   
  Regions Visited          29
    Branch Regions         17
  Pre-discovered Areas     7     | .    .    1    .    .    1    .    1    .    .    .    2    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      18    | 1    1    1    .    1    1    1    1    .    1    1    1    1    .    1    1    1    .    1    .    .    1    1    .    .    .    .    .    1    .    
Scrap Searched             15    | .    .    1    .    2    .    .    .    .    2    .    4    2    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 235   | .    16   .    .    .    .    .    43   27   55   23   .    38   8    .    3    .    3    2    .    .    .    15   .    .    2    .    .    .    .    
Terrain Destroyed          1239  | .    22   32   34   11   11   .    186  66   236  148  .    119  85   .    3    .    4    3    .    .    .    86   .    30   5    3    10   125  20   
  Melee                    10    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    1    2    .    .    .    3    .    .    .    .    .    .    .    
  Projectile               121   | .    .    .    .    .    .    .    24   5    6    5    .    12   29   .    .    .    3    1    .    .    .    9    .    .    5    3    10   6    3    
  AOE                      1066  | .    22   32   34   11   11   .    162  61   230  143  .    107  55   .    .    .    .    .    .    .    .    74   .    30   .    .    .    94   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  
Total                      12779 | 67   292  504  709  286  343  255  517  1056 451  277  1206 718  761  309  232  79   353  483  30   133  289  755  8    340  495  691  321  453  366  
  Wait                     507   | .    .    1    75   4    .    22   32   129  1    .    30   17   26   16   .    .    12   70   .    8    10   12   .    4    2    11   1    16   8    
  Move                     10869 | 52   231  491  518  263  340  223  315  783  407  239  1158 658  619  283  228  79   324  335  27   124  259  644  8    308  468  627  276  287  295  
  Hop                      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    3    .    .    .    .    .    .    .    
  Pick Up                  133   | 9    10   2    18   .    .    1    20   27   .    2    2    2    11   1    .    .    .    5    1    1    .    6    .    1    1    2    5    3    3    
  Fast Attach              163   | .    1    .    12   2    .    .    14   18   1    .    4    .    6    .    .    .    4    19   .    .    6    14   .    13   6    8    16   15   4    
  Attach                   96    | 6    .    .    9    2    .    2    11   8    .    1    1    1    13   .    .    .    .    7    2    .    2    7    .    1    3    5    2    6    7    
  Detach                   22    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    .    .    .    2    .    1    2    3    1    3    4    
  Swap                     82    | .    3    .    5    2    .    2    10   11   10   8    2    8    8    2    .    .    1    .    .    .    .    8    .    .    .    .    .    2    .    
  Drop                     159   | .    6    .    5    .    .    5    13   33   .    1    6    2    16   1    .    .    2    11   .    .    8    9    .    4    8    2    3    23   1    
  Fire                     651   | .    39   6    66   11   3    .    101  44   31   26   .    30   51   .    .    .    5    18   .    .    .    22   .    2    5    32   17   98   44   
  Melee                    56    | .    .    .    .    .    .    .    .    .    .    .    3    .    9    6    4    .    1    12   .    .    4    13   .    4    .    .    .    .    .    
  Ram                      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    2    .    .    .    .    .    
  Kick                     5     | .    .    .    .    .    .    .    .    2    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11    | .    2    4    1    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-4/Armory
-4/Lab
-3/Research (discovered 2 exits: *Res / *Qua)
-3/Quarantine
-3/Section 7
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
    84 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
   395 | -10/Materials      | Discovered new exit (range 14)
   433 | -10/Materials      | Central database locked down
   505 | -10/Materials      | Discovered new exit (range 10)
   630 | -10/Materials      | Discovered new exit (range 10)
   663 | -10/Materials      | Entered Mines
   690 | -10/Mines          | Learned Materials garrison access intel
   707 | -10/Mines          | Learned Materials emergency access door positions
   897 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1010 | -10/Mines          | Discovered new exit (range 4)
  1011 | -10/Mines          | Learned location of Storage (-8)
  1232 | -10/Mines          | Discovered new exit (range 4)
  1866 | -10/Mines          | Entered Materials
  1866 | -9/Materials       | Accompanied by 3 allies
  1866 | -9/Materials       | Evolved 2 slots: Utility x2
  2431 | -9/Materials       | Lost 4 parts (1p1n1u1w)
  2494 | -9/Materials       | Identified exit to Mines
  2580 | -9/Materials       | Repaired Broken Lgt. Treads
  2607 | -9/Materials       | Repaired Lgt. Treads
  2810 | -9/Materials       | Discovered new exit (range 10)
  2914 | -9/Materials       | Build established: Scavenger-Mutant
  3515 | -9/Materials       | Entered Mines
  3529 | -9/Mines           | Met a Derelict bent on vengeance
  3572 | -9/Mines           | Assembled infested the area
  3581 | -9/Mines           | Met a Derelict shopkeep closing up shop
  3590 | -9/Mines           | Core integrity fell below 50%
  3652 | -9/Mines           | Lost 6 parts (1p2n3u)
  3741 | -9/Mines           | Discovered new exit (range 11)
  4158 | -9/Mines           | Discovered new exit (range 6)
  4182 | -9/Mines           | Discovered new exit (range 5)
  4194 | -9/Mines           | Entered Exiles
  4254 | -9/Exiles          | Met 8R-AWN
  4288 | -9/Exiles          | Met EX-HEX
  4389 | -9/Exiles          | Met EX-DEC
  4398 | -9/Exiles          | Learned location of Zion (-7)
  4610 | -9/Exiles          | Met EX-BIN
  4636 | -9/Exiles          | Aligned with FarCom system
  4638 | -9/Exiles          | Given EX-Vault access code
  4694 | -9/Exiles          | Opened EX-Vault
  4749 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4984 | -9/Exiles          | Discovered new exit (range 14)
  4992 | -9/Exiles          | Attacked by the Exiles
  5016 | -9/Exiles          | Entered Mines
  5088 | -8/Mines           | NK-0LA came to Exiles' defense
  5138 | -8/Mines           | Core integrity fell below 20%
  5206 | -8/Mines           | Discovered new exit (range 13)
  5212 | -8/Mines           | Entered Materials
  5212 | -8/Materials       | Evolved 2 slots: Utility x2
  5213 | -8/Materials       | Loaded intel: 1 garrison access location
  5518 | -8/Materials       | Build established: Mutant
  6070 | -8/Materials       | Core integrity fell below 50%
  6102 | -8/Materials       | Lost 5 parts (1n1u3w)
  6263 | -8/Materials       | Discovered new exit (range 10)
  6299 | -8/Materials       | Entered Factory
  6299 | -7/Factory         | Evolved 2 slots: Propulsion x2
  6350 | -7/Factory         | Identified exit to Lower Caves
  6445 | -7/Factory         | Build established: Scavenger-Mutant
  6981 | -7/Factory         | Fabricated Micro-nuke Launcher (x1)
  7631 | -7/Factory         | Cargo convoy interrupted
  7669 | -7/Factory         | Destroyed 11 combat bots
  7672 | -7/Factory         | Found Prototype Protection
  7672 | -7/Factory         | Identified Active Cooling Armor
  7696 | -7/Factory         | Found Prototype Processor
  7696 | -7/Factory         | Identified Exp. Signal Interpreter
  7734 | -7/Factory         | Found Exp. Signal Interpreter
  7920 | -7/Factory         | Entered Lower Caves
  7946 | -7/Lower Caves     | Build established: Mutant
  8006 | -7/Lower Caves     | Destroyed 7 combat bots
  8020 | -7/Lower Caves     | Learned Factory stockpile data
  8063 | -7/Lower Caves     | Spotted B-75 Beast
  8079 | -7/Lower Caves     | Destroyed B-75 Beast
  8348 | -7/Lower Caves     | Learned Factory terminal intel
  8426 | -7/Lower Caves     | Destroyed 7 combat bots
  8496 | -7/Lower Caves     | Discovered new exit (range 9)
  8506 | -7/Lower Caves     | Entered another Lower Caves area
  8663 | -7/Lower Caves     | Spotted B-75 Beast
  8710 | -7/Lower Caves     | Destroyed B-75 Beast
  8836 | -7/Lower Caves     | Discovered new exit (range 14)
  8850 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8878 | -7/Lower Caves     | Entered Zion
  8924 | -7/Zion            | System corruption cleaned by Quarantine Array
  8953 | -7/Zion            | Discovered new exit (range 12)
  9183 | -7/Zion            | Learned location of Data Miner (-6)
  9206 | -7/Zion            | Learned Factory security intel
  9212 | -7/Zion            | Learned Factory terminal intel
  9304 | -7/Zion            | Learned location of Quarantine (-3)
  9371 | -7/Zion            | Found Prototype Device
  9371 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  9671 | -7/Zion            | Given A8's code to call for help
  9677 | -7/Zion            | Given the Hacking Drone Bay
 10002 | -7/Zion            | Imprinted
 10004 | -7/Zion            | Declared Zion's savior
 10321 | -7/Zion            | Entered Proximity Caves
 10321 | -6/Proximity Caves | Accompanied by 4 allies
 10582 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 10627 | -6/Proximity Caves | Destroyed 7 combat bots
 10638 | -6/Proximity Caves | Learned Armory stockpile data
 11066 | -6/Proximity Caves | Spotted B-75 Beast
 11124 | -6/Proximity Caves | Learned location of Extension (-6)
 11132 | -6/Proximity Caves | Discovered new exit (range 5)
 11160 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 11168 | -6/Proximity Caves | Found Prototype Special Weapon
 11215 | -6/Proximity Caves | Entered Factory
 11215 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 11218 | -6/Factory         | Loaded intel: 28 terminal locations
 11237 | -6/Factory         | Discovered new exit (range 8)
 11565 | -6/Factory         | Retrieved Zion intel report: Branch Access
 11565 | -6/Factory         | Identified exit to Lower Caves
 11565 | -6/Factory         | Identified exit to Extension
 11611 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 11614 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 11628 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 11629 | -6/Factory         | Zion Heavy squad teleported in
 11740 | -6/Factory         | Zion Light squad teleported in
 11742 | -6/Factory         | Spotted B-75 Beast
 11749 | -6/Factory         | Destroyed B-75 Beast
 11774 | -6/Factory         | Found Prototype Protection
 11839 | -6/Factory         | Cargo convoy interrupted
 11915 | -6/Factory         | First assault squad dispatched
 11952 | -6/Factory         | Destroyed 11 combat bots
 11968 | -6/Factory         | Found Prototype Launcher
 12017 | -6/Factory         | Lost 9 parts (5p1n3u)
 12058 | -6/Factory         | Entered Lower Caves
 12163 | -6/Lower Caves     | Spotted B-75 Beast
 12164 | -6/Lower Caves     | Core integrity fell below 50%
 12177 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 12184 | -6/Lower Caves     | Discovered new exit (range 14)
 12191 | -6/Lower Caves     | Entered another Lower Caves area
 12191 | -6/Lower Caves     | Discovered new exit (range 7)
 12209 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12222 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 12267 | -6/Lower Caves     | Discovered new exit (range 8)
 12277 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 12281 | -6/Lower Caves     | Entered Data Miner
 12281 | -6/Data Miner      | Discovered new exit (range 6)
 12288 | -6/Data Miner      | Met Data Miner
 12299 | -6/Data Miner      | Learned location of Section 7 (-3)
 12299 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 12301 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12309 | -6/Data Miner      | Entered Proximity Caves
 12310 | -5/Proximity Caves | Identified exit to Factory
 12369 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12431 | -5/Proximity Caves | Spotted B-75 Beast
 12450 | -5/Proximity Caves | Entered Factory
 12450 | -5/Factory         | Evolved 2 slots: Weapon x2
 12451 | -5/Factory         | Loaded intel: 26 terminal locations
 12503 | -5/Factory         | Zion Light squad teleported in
 12521 | -5/Factory         | Garrison activated, responded to threat
 12670 | -5/Factory         | Found Prototype Launcher
 12670 | -5/Factory         | Identified Mni. Smartbomb Launcher
 12680 | -5/Factory         | Discovered new exit (range 16)
 12683 | -5/Factory         | Zion Light squad teleported in
 12764 | -5/Factory         | Zion Hover Resupply teleported in
 12904 | -5/Factory         | Build established: Scavenger-Tank
 12919 | -5/Factory         | Entered another Factory area
 12919 | -4/Factory         | Accompanied by 1 ally
 12919 | -4/Factory         | Evolved 2 slots: Propulsion x2
 12920 | -4/Factory         | Identified exit to Research
 12933 | -4/Factory         | Sucked down chute
 12933 | -4/Factory         | Entered Waste
 12935 | -4/Waste           | 1 allies followed down the chute
 12948 | -4/Waste           | EMP discharged
 12949 | -4/Waste           | Spotted C-40 Crusher
 12949 | -4/Waste           | Spotted C-40 Crusher
 12952 | -4/Waste           | Spotted C-40 Crusher
 12952 | -4/Waste           | Spotted C-40 Crusher
 12960 | -4/Waste           | Spotted C-40 Crusher
 12960 | -4/Waste           | Spotted C-40 Crusher
 12970 | -4/Waste           | Allies destroyed C-40 Crusher
 12984 | -4/Waste           | Discovered new exit (range 12)
 12989 | -4/Waste           | Entered Factory
 13082 | -4/Factory         | Identified exit to DSF
 13125 | -4/Factory         | Discovered new exit (range 13)
 13126 | -4/Factory         | Entered Armory
 13199 | -4/Armory          | Zion Hover Resupply teleported in
 13217 | -4/Armory          | Zion Hacker squad teleported in
 13263 | -4/Armory          | Found Quantum Capacitor
 13277 | -4/Armory          | Lost 4 parts (1p2n1u)
 13354 | -4/Armory          | Incoming investigation squad redirected
 13396 | -4/Armory          | Zion Recon squad teleported in
 13416 | -4/Armory          | First assault squad dispatched
 13450 | -4/Armory          | Incoming assault squad redirected
 13457 | -4/Armory          | System corruption reached 10%
 13479 | -4/Armory          | Core integrity fell below 50%
 13513 | -4/Armory          | Zion Hacker squad teleported in
 13516 | -4/Armory          | Lost 10 parts (2p4n3u1w)
 13564 | -4/Armory          | Incoming investigation squad redirected
 13575 | -4/Armory          | Zion Heavy squad teleported in
 13587 | -4/Armory          | Discovered new exit (range 3)
 13587 | -4/Armory          | Entered Lab
 13587 | -4/Lab             | Discovered exit to Research (range 9)
 13590 | -4/Lab             | Entered Research
 13590 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 13631 | -3/Research        | Zion Hover Resupply teleported in
 13673 | -3/Research        | Discovered new exit (range 15)
 13696 | -3/Research        | Spotted B-86 Titan
 13705 | -3/Research        | Discovered new exit (range 3)
 13706 | -3/Research        | Identified exit to Research
 13736 | -3/Research        | Spotted B-86 Titan
 13757 | -3/Research        | Identified exit to Quarantine
 13758 | -3/Research        | Entered Quarantine
 13768 | -3/Quarantine      | Lost 5 parts (1p2n2w)
 13898 | -3/Quarantine      | Retrieved Zion intel report: Active Terminals
 13922 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
 14029 | -3/Quarantine      | Spotted Fortress
 14064 | -3/Quarantine      | Discovered new exit (range 5)
 14066 | -3/Quarantine      | Identified exit to Section 7
 14066 | -3/Quarantine      | Entered Section 7
 14227 | -3/Section 7       | Lost 4 parts (1p2n1w)
 14229 | -3/Section 7       | Build established: Hacker-Mutant
 14244 | -3/Section 7       | Found Alien Artifact
 14244 | -3/Section 7       | Identified Spacefold Activator
 14267 | -3/Section 7       | Discovered exit to Research (range 15)
 14267 | -3/Section 7       | Spotted B-86 Titan
 14291 | -3/Section 7       | Core integrity fell below 50%
 14296 | -3/Section 7       | Spotted S7 Guard
 14302 | -3/Section 7       | Found Alien Artifact
 14302 | -3/Section 7       | Identified Core Membrane
 14302 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
 14316 | -3/Section 7       | Search patrols dispatched
 14343 | -3/Section 7       | Spotted Executioner
 14347 | -3/Section 7       | Found Alien Artifact
 14349 | -3/Section 7       | Found Alien Artifact
 14349 | -3/Section 7       | Identified Transdimensional Reconstructor (x2)
 14349 | -3/Section 7       | Warped through subspace
 14351 | -3/Section 7       | Warped through subspace
 14391 | -3/Section 7       | Spotted B-99 Colossus
 14410 | -3/Section 7       | Found Alien Artifact
 14410 | -3/Section 7       | Identified Integrated Reactor
 14410 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 14428 | -3/Section 7       | Found Alien Artifact
 14428 | -3/Section 7       | Identified LRC Matter Compressor
 14428 | -3/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 14432 | -3/Section 7       | Found Alien Artifact
 14432 | -3/Section 7       | Identified LRC Storage
 14432 | -3/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 14434 | -3/Section 7       | Found Alien Artifact
 14434 | -3/Section 7       | Identified LRC Insulator
 14434 | -3/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 14507 | -3/Section 7       | Core integrity fell below 20%
 14517 | -3/Section 7       | Entered Research
 14517 | -2/Research        | Evolved 2 slots: Propulsion x2
 14524 | -2/Research        | Zion Thermal Resupply teleported in
 14558 | -2/Research        | Found Quantum Capacitor
 14641 | -2/Research        | Discovered new exit (range 12)
 14659 | -2/Research        | Identified exit to Testing
 14719 | -2/Research        | Zion Heavy squad teleported in
 14758 | -2/Research        | Spotted B-90 Cyclops
 14795 | -2/Research        | Destroyed B-90 Cyclops
 14798 | -2/Research        | Discovered new exit (range 12)
 14980 | -2/Research        | Entered Testing
 15066 | -2/Testing         | Found Prototype Ballistic Cannon
 15066 | -2/Testing         | Identified Perforator
 15343 | -2/Testing         | Found Prototype Processor
 15343 | -2/Testing         | Identified Exp. Target Analyzer
 15390 | -2/Testing         | Found Prototype Launcher
 15510 | -2/Testing         | First assault squad dispatched
 15514 | -2/Testing         | Garrison activated, responded to threat
 15532 | -2/Testing         | Incoming assault squad redirected
 15593 | -2/Testing         | Spotted PP-3J0SSRXV69
 15605 | -2/Testing         | Destroyed 22 combat bots
 15666 | -2/Testing         | Discovered new exit (range 5)
 15673 | -2/Testing         | Entered Access
 15673 | -1/Access          | Evolved 2 slots: Utility x2
 15923 | -1/Access          | Found Quantum Capacitor
 16037 | -1/Access          | Build established: Hauler-Mutant
 16173 | -1/Access          | First assault squad dispatched
 16178 | -1/Access          | Destroyed 7 combat bots
 16185 | -1/Access          | Identified Ragnarok Missile Launcher
 16256 | -1/Access          | Discovered new exit (range 2)
 16257 | ***                | Escaped!

 Last Messages 
---------------
16242_ Critical hit (Burn: +37).
16243_ Penetrated by Slug. <x2>
16245_ Hvy. Treads destroyed.
16245_ Imp. Fusion Compressor destroyed.
16245_ U-05 Engineer builds a Wall. <x2>
16246_ Slug penetrates Wall.
16246_ Penetrated by Slug.
16246_ Imp. Fusion Compressor destroyed.
16247_ R-10 Processor collects Sml. Battery.
16250_ Slug penetrates Sealed Barrier.
16250_ U-05 Engineer builds a Wall.
16251_ R-10 Processor collects Adv. Target Analyzer.
16252_ U-05 Engineer builds a Wall.
16253_ Penetrated by Slug.
16253_ Slug penetrates Wall.
16253_ U-05 Engineer builds a Wall.
16254_ Spacefolded through Sealed Barrier.
16256_ Slug penetrates Sealed Barrier. <x2>
16256_ EXIT=FOUND
16256_ Spacefolded through Main Access Shell.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????" """"""  "         ###??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           125
Coolant Potential          80
Energy Generation          67
Energy Capacity            1130
Matter Stores              425
Matter Capacity            425
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             4
EM Shielding               3
Armor Coverage             1125
Resistance: KI             30
Resistance: TH             15
Resistance: EM             25
Melee Speed Boost          50
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             5
Target Analysis            10
Armor Integrity Analysis   30
Recoil Reduction           8
Salvage Targeting          1
Offensive Hacking          24
Defensive Hacking          10

 Item Schematics 
-----------------
        Proton Missile Launcher | -7/Zion       | Archive
                     Beamcaster | -7/Zion       | Archive
                  Plasma Cannon | -7/Zion       | Archive
          Imp. Particle Charger | -7/Zion       | Archive
              Corruption Screen | -7/Zion       | Archive
                    Power Sword | -7/Zion       | Archive
                    Mak. Hammer | -7/Zion       | Archive
                Antigrav System | -7/Zion       | Archive
          Adv. Shield Generator | -7/Zion       | Archive
       Lyr. Light Armor Plating | -7/Zion       | Archive
                   Phase Cannon | -7/Zion       | Archive
                       Flak Gun | -7/Zion       | Archive
             Spk. Medium Treads | -7/Zion       | Archive
   Magnetic Acceleration Cannon | -7/Zion       | Archive
 Mak. System Restoration Module | -7/Zion       | Archive
          Lgt. Deuterium Engine | -6/Factory    | Z-intel
          Lrn. Missile Launcher | -6/Factory    | Z-intel
               Shield Generator | -6/Factory    | Z-intel
                  Energy Filter | -6/Factory    | Z-intel
          Imp. Weapon Shielding | -6/Factory    | Z-intel
                  Gatling Laser | -6/Factory    | Z-intel
              Lrn. Tractor Beam | -6/Factory    | Z-intel
              Huge Storage Unit | -6/Factory    | Z-intel
            Imp. Gravmag System | -6/Factory    | Z-intel
                     Chainsword | -6/Factory    | Z-intel
              Med. Storage Unit | -6/Factory    | Z-intel
     Xenon Bombardment Thruster | -6/Factory    | Z-intel
              Lrg. Storage Unit | -6/Factory    | Z-intel
                Power Amplifier | -6/Factory    | Z-intel
                Hvy. Ion Cannon | -6/Factory    | Z-intel
                 Antigrav Array | -6/Data Miner | Free
           Imp. Antigrav System | -6/Data Miner | Free
                      Phase Gun | -6/Data Miner | Free
         Adv. Thermal Generator | -6/Data Miner | Free
         Field Propulsion Array | -6/Data Miner | Free
               Enh. Force Rifle | -6/Data Miner | Free
                 Exp. Heat Sink | -6/Data Miner | Free
               Enh. Armored Leg | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
               Combat Drone Bay | -6/Data Miner | Free
             Prc. Matter Filter | -2/Testing    | Archive
             Adv. KE Penetrator | -2/Testing    | Archive
           Imp. Diametric Drive | -2/Testing    | Archive

 Robot Schematics 
------------------
   R-06 Scavenger | -7/Zion       | Archive
    H-55 Commando | -7/Zion       | Archive
 A-02 Transporter | -7/Zion       | Archive
      X-77 Beamer | -7/Zion       | Archive
    Y-64 Sentinel | -6/Data Miner | Free
    A-15 Conveyor | -6/Data Miner | Free
       S-27 Virus | -6/Data Miner | Free
    M-30 Cleanser | -2/Testing    | Archive

 Fabricated
------------
 Micro-nuke Launcher | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Spacefold Activator
Core Membrane
Transdimensional Reconstructor
Integrated Reactor
LRC Matter Compressor
LRC Storage
LRC Insulator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyHeartStorage
  Manual?         0
Play Time         02:30:20
  Cumulative      686.3 hours
  Start           2022.12.02 @ 19:22:15
  End             2022.12.02 @ 21:55:55
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          445
  Rogue           438
  Adventurer      0
  Explorer        7
Win Type          0
  Total           51
  Types           19/5/18/2/0/1/4/1/1
Lore%             88
Gallery%          96
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89f3b4fa-c0b7-4dd4-b86b-4ce9bc01d229