Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.02 @ 21:55:55 Player: CrossedViper Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (309) 1545 Value Destroyed (12648) 12648 Prototype IDs (74) 1480 Alien Tech Used (7) 1400 Bonus (6519) 6519 TOTAL SCORE: 33892 Bonus ------- High Alert Combat Kills 2500 Follower Combat Kills 929 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -1110 Cogmind --------- Core Integrity 1459/1600 Matter 28/425 Energy 133/150 System Corruption 0% Temperature Cool (9) Movement Treading (155) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor > --- PROPULSION (9) --- Heavy Treads Heavy Treads Biometal Heavy Treads > --- UTILITY (9) ------ Huge Storage Unit Advanced Targeting Computer Quantum Capacitor Centrium Medium Armor Plating Advanced Hacking Suite Spacefold Activator > --- WEAPON (4) ------- Nova Cannon Perforator > --- INVENTORY (27) --- High-capacity Storage Unit Zionite Biocell (600) Quantum Rifle Long-range Phase Cannon Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Myomer Leg Myomer Leg Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Experimental Cooling System Advanced Targeting Computer Experimental Target Analyzer Quantum Capacitor Transmission Jammer Advanced Hacking Suite > --- WEAPON ----------- Long-range Phase Cannon Nova Cannon Perforator > --- INVENTORY -------- Huge Storage Unit Zionite Biocell Spacefold Activator Quantum Rifle Ragnarok Missile Launcher [Rating: 177] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Neutrino Core Reactor Light Quantum Reactor Propulsion Advanced Myomer Leg Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Advanced Hacking Suite Protection Active Cooling Armor Artifact Spacefold Activator Weapon Advanced KE Penetrator Energy Gun Small Laser Energy Cannon Nova Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 . . . . 2 . . 2 . 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Propulsion 7 | . . . . . . . . 2 . . . . . . . . . . 2 . . . . 1 . . 2 . . Utility 7 | . . . 2 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . 2 Weapon 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Parts Attached 334 | 6 4 . 26 6 . 4 35 37 11 9 7 9 27 2 . . 5 26 2 . 8 29 . 14 9 6 18 23 11 Power 36 | 1 1 . 4 1 . . 3 2 . 1 . . 4 . . . 1 2 . . . 4 . 3 1 . 3 2 3 Engine 10 | 1 1 . 4 1 . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Core 16 | . . . . . . . 1 1 . 1 . . 3 . . . . 2 . . . 4 . 2 . . . . 2 Reactor 10 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . 3 2 1 Propulsion 80 | 2 . . 8 2 . . 5 10 1 . . . 5 . . . 1 8 2 . . 10 . 8 5 1 6 5 1 Treads 34 | 2 . . 8 2 . . 5 3 . . . . . . . . . 2 . . . . . 1 3 1 3 3 1 Leg 16 | . . . . . . . . 4 1 . . . 1 . . . . . . . . 5 . . . . 3 2 . Wheel 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . . . . . . . . . . . . . . 6 2 . . 3 . 7 2 . . . . Flight 8 | . . . . . . . . 1 . . . . 4 . . . 1 . . . . 2 . . . . . . . Utility 83 | 1 2 . 6 1 . 2 8 11 . 1 4 . 8 . . . 2 8 . . 4 7 . 2 1 1 5 6 3 Device 35 | . 1 . . . . . 3 3 . 1 3 . 3 . . . 1 4 . . 2 6 . . . . 4 3 1 Storage 8 | 1 1 . . . . . 1 . . . . . . . . . . 1 . . 1 . . 1 . . . 1 1 Processor 12 | . . . . . . 2 1 2 . . . . 2 . . . . 1 . . 1 . . 1 . . 1 1 . Hackware 4 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . 1 . . . . Protection 22 | . . . 6 1 . . 3 5 . . 1 . 3 . . . . 2 . . . . . . . . . 1 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Weapon 135 | 2 1 . 8 2 . 2 19 14 10 7 3 9 10 2 . . 1 8 . . 4 8 . 1 2 4 4 10 4 Energy Gun 23 | 2 . . 5 1 . 2 2 4 . . . . 2 . . . . . . . . . . . . . 2 3 . Energy Cannon 14 | . . . . . . . 4 1 . . . . . 1 . . 1 1 . . . 1 . . . . 1 3 1 Ballistic Gun 35 | . . . 2 . . . 4 6 5 4 2 4 3 . . . . 5 . . . . . . . . . . . Ballistic Cannon 17 | . . . . . . . 4 . . . . . . . . . . . . . . . . . 2 4 1 4 2 Launcher 32 | . 1 . 1 1 . . 5 2 5 3 . 5 3 . . . . 1 . . . 3 . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 12 | . . . . . . . . 1 . . 1 . 2 1 . . . 1 . . 2 4 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . . 3 . . . 1 12 . . 1 . 4 1 . . . 4 . . . . . 2 . 7 5 4 1 Parts Lost 80 | . . . 6 6 . . 10 2 . 1 . 2 9 1 . . 2 . . . . 16 . 5 1 8 . 4 7 Power 21 | . . . 1 1 . . 1 . . 1 . . 5 . . . 1 . . . . 3 . 1 . 2 . 1 4 Propulsion 24 | . . . 3 2 . . 1 . . . . . 1 1 . . 1 . . . . 6 . 2 . 5 . 1 1 Utility 22 | . . . 1 3 . . 4 1 . . . 1 3 . . . . . . . . 5 . . 1 . . 1 2 Weapon 13 | . . . 1 . . . 4 1 . . . 1 . . . . . . . . . 2 . 2 . 1 . 1 . Highest Loss Streak 10 | . . . 4 6 . . 5 2 . 1 . 2 9 1 . . 2 . . . . 10 . 5 1 4 . 2 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 98 100 98 79 77 71 86 90 84 83 75 79 78 39 33 33 42 81 97 100 99 72 26 43 38 28 61 73 54 Engine 4 | . 14 14 10 10 11 4 3 5 . . . . . . . . 2 . . . . . . . 2 2 . . . Core 2 | . . . . . . . 4 . . 3 7 7 11 . . . . 8 10 10 10 7 . 5 1 . . . 1 Reactor 1 | . . . . . . . . . 7 3 . . . . . . . . . . . . . 1 . . 4 9 6 Treads 12 | . 28 28 21 22 22 22 18 17 . . . . . . . . . 4 . . . . . . 16 6 9 11 15 Leg 8 | . . . . . . . . 4 30 30 30 30 23 . . . . . . . . 2 . . . . 7 11 . Hover 1 | . . . . . . . . . . . . . . . . . . 6 28 31 31 20 . 15 3 . . . . Device 6 | . 12 14 11 1 . . 11 1 . 6 7 3 3 . . . . 9 10 10 13 17 5 4 1 . 7 12 6 Storage 6 | . 14 14 11 11 11 3 8 7 7 7 7 7 5 . . . . 1 5 5 1 . . . . . . . 3 Processor 6 | . . . . . . 21 17 14 7 7 7 7 11 6 6 6 6 9 10 10 10 7 . 4 4 4 5 6 7 Hackware 1 | . . . . . . . . 2 . . . . . . . . 5 3 . . . 1 5 4 6 9 6 4 4 Protection 7 | . . . 21 11 11 11 7 8 15 7 7 7 5 . . . . 7 10 10 10 . . . . . . 1 4 Energy Gun 4 | . 26 14 17 1 . 8 2 . . . . . . . . . . . . . . . . . 1 1 7 6 . Energy Cannon 1 | . . . . . . . 4 3 . . . . . . . . 2 2 5 5 1 1 . . . . 3 5 2 Ballistic Gun 4 | . . . 2 11 11 . 5 4 14 14 . 11 9 . . . . 12 15 15 5 . . . . . . . . Ballistic Cannon 1 | . . . . . . . 3 5 . . . . . . . . . . . . . . . . . . 3 1 2 Launcher 2 | . 1 14 1 9 11 . . . . . . 3 1 . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 5 . 1 12 13 13 10 4 . . 6 5 5 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 11 50 50 65 61 54 54 92 116 116 116 93 94 108 4 4 4 10 67 67 67 67 60 3 31 22 13 77 95 146 Greatest Support 285 | 40 40 40 40 40 40 40 56 120 120 120 120 120 120 21 5 5 14 93 68 86 86 86 30 90 95 165 163 275 285 Greatest Overweight (x) 19 | . 1 1 19 1 1 1 2 4 . . . . 1 . . . . 2 . . . 1 . . . . 1 . . Average Overweight (x) . | . . 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 27 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 7 7 27 27 Average Capacity 16 | 6 12 20 20 20 20 10 18 20 20 20 20 20 18 5 5 5 5 5 5 5 5 5 5 5 5 5 7 7 24 Most Carried 20 | 4 8 10 18 18 16 16 15 20 20 20 20 20 20 5 5 5 5 5 4 5 5 5 4 5 5 5 7 7 11 Average Carried 12 | 2 7 9 9 16 16 8 10 17 20 19 19 19 18 4 5 5 4 4 3 4 3 4 4 4 4 4 5 6 7 Final Capacity 27 | 8 20 20 20 20 20 5 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 7 7 7 27 Final Carried 20 | 3 8 10 18 16 16 5 11 20 20 20 20 20 5 5 5 5 4 5 4 5 3 4 4 5 5 4 7 5 5 Class Distribution -------------------- 50% | Mutant 33% | Scavenger-Mutant 5% | Hacker-Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Mutant | -3/Research Mutant | -3/Quarantine Hacker-Mutant | -3/Section 7 Hacker-Mutant | -2/Research Scavenger-Mutant | -2/Testing Hauler-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Matter Collected 8614 | 179 154 40 352 77 . 70 820 538 642 278 171 258 749 42 . . 86 444 . . 97 333 . 273 . 344 610 1579 478 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14519 | . 286 52 969 156 . . 1717 862 559 351 . 306 1338 71 . . . 831 . . 158 385 . 305 . 247 607 4011 1308 Parts 663 | . 11 1 52 15 . . 91 64 19 13 . 13 83 5 . . . 37 . . 4 11 . 14 . 10 13 127 80 Haulers Intercepted 20 | . 1 . 5 . . . 2 4 . . . . 3 . . . . 3 . . . . . . . . . 1 1 Recyclers Shooed 7 | . 2 . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . 11 8 . 17 . 5 . . 6 . . . . . . . . . . . . Prevented 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 224 | . 6 3 17 4 . . 28 15 22 8 . 12 17 1 . . . 9 . . 2 10 . 1 . 7 4 41 17 Melee 6 | . . . . . . . . . . . . . 1 1 . . . 2 . . . 2 . . . . . . . Guns 53 | . 4 . 10 1 . . 5 3 5 2 . 1 7 . . . . 7 . . . . . . . . 2 6 . Cannons 69 | . . . . . . . 12 2 . . . . . . . . . . . . . . . . . 7 2 29 17 AOE 88 | . 2 3 6 3 . . 11 10 17 6 . 11 9 . . . . . . . . 8 . 1 . . . 1 . Classes Destroyed 26 | . 4 2 3 2 . . 5 2 2 2 . . 1 1 . . . . . . . . . 1 . . . 1 . Worker 21 | . . . . 2 . . 3 1 . . . . 6 . . . . 2 . . . . . . . . . 2 5 Builder 19 | . 1 . 1 . . . 2 2 . . . . 6 . . . . 2 . . . . . 1 . 1 . 1 2 Tunneler 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 20 | . 1 . 5 . . . 2 4 . . . . 3 . . . . 3 . . . . . . . . . 1 1 Recycler 13 | . . . 1 . . . 4 1 . . . . 2 . . . . . . . . . . 1 . . 1 3 . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . Watcher 7 | . . . 2 . . . 1 3 . . . . . . . . . . . . . 1 . . . . . . . Swarmer 35 | . . 1 6 . . . . . 3 . . 6 . . . . . 5 . . . 5 . . . 4 . . 5 Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Grunt 106 | . 6 2 8 3 . . 15 1 15 7 . 6 5 . . . . . . . 2 1 . . . 1 1 28 5 Brawler 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Protector 5 | . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 18 | . . . 4 . . . 5 2 . . . . . . . . . 3 . . . 1 . . . . . 3 . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 4 | . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . Hunter 17 | . . . . . . . 4 3 . . . . 2 . . . . 1 . . . . . . . 2 2 . 3 Programmer 28 | . . . . . . . . 6 . . . . 7 1 . . . . . . . . . . . . . 10 4 Heavy 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Behemoth 4 | . . . . . . . . . 1 1 . . 1 . . . . . . . . . . . . . 1 . . Z-Courier 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . Z-Light 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 27 | . 2 3 9 6 . . 9 13 7 4 . 7 22 2 . . . 10 . . 2 5 . 2 . 5 2 27 13 Combat Bots Only 22 | . 2 2 5 4 . . 5 11 7 4 . 7 11 1 . . . 3 . . 2 5 . 1 . 5 2 22 7 Max Kills in Single Turn 5 | . 1 1 3 4 . . 3 4 3 3 . 2 4 1 . . . 3 . . 1 2 . 2 . 1 1 5 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploded 4 | . 1 1 2 2 . . 2 4 3 3 . 2 3 . . . . . . . . 2 . 1 . . . 1 . Melee 1 | . . . . . . . . . . . . . 1 1 . . . 1 . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Damage Taken 26124 | . 266 69 1276 868 . 294 2027 1066 984 882 . 585 2644 125 17 . 350 538 . . 206 3065 . 832 992 3130 832 3152 1924 Core 4065 | . 56 . 200 78 . 62 292 83 72 51 . 20 395 82 6 . 140 57 . . . 855 . 121 83 915 78 278 141 Absorbed by Shields 226 | . . . . . . . . . . . . . 226 . . . . . . . . . . . . . . . . Reduced by Siege Mode 352 | . . . . . . . . . . . . . . . . . . 43 . . . . . . . 214 . 29 66 Regen/Repaired (Parts) 210 | . . . 210 . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 56 | 100 . 77 . . . 15 46 . . . . 67 . . . . 26 94 . . . . 25 . . 9 . 75 91 Volleys Fired 651 | . 39 6 66 11 3 . 101 44 31 26 . 30 51 . . . 5 18 . . . 22 . 2 5 32 17 98 44 Largest 4 | . 2 1 2 2 1 . 2 2 2 2 . 2 2 . . . 1 4 . . . 1 . 1 1 2 4 4 1 Hottest 360 | . 90 30 112 79 30 . 118 131 70 70 . 70 140 . . . 30 194 . . . 120 . 80 65 95 360 360 113 Shots Fired 1068 | . 74 6 123 20 3 . 188 81 46 43 . 41 88 . . . 5 48 . . . 21 . 2 5 58 53 119 44 Gun 674 | . 70 . 118 18 . . 86 40 32 34 . 30 78 . . . . 46 . . . . . . . 26 25 71 . Cannon 301 | . . . . . . . 93 34 . . . . . . . . 5 2 . . . 10 . . 5 32 28 48 44 Launcher 93 | . 4 6 5 2 3 . 9 7 14 9 . 11 10 . . . . . . . . 11 . 2 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 494 | . . . 22 9 . . 96 39 32 34 . 30 72 . . . . 46 . . . . . . 5 32 17 40 20 Thermal 450 | . 70 . 96 9 . . 58 35 . . . . . . . . 5 2 . . . 10 . . . 26 36 79 24 Explosive 93 | . 4 6 5 2 3 . 9 7 14 9 . 11 10 . . . . . . . . 11 . 2 . . . . . Electromagnetic 31 | . . . . . . . 25 . . . . . 6 . . . . . . . . . . . . . . . . Robot Hit Streak 28 | . 12 . 13 12 . . 18 9 5 8 . 4 6 . . . . 19 . . . 3 . 5 . 22 19 28 9 Robot Miss Streak 35 | . 3 . 5 1 . . 4 3 5 2 . 3 4 . . . . 3 . . . . . . . 2 3 8 35 Penetration Max 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 3 Secondary Targets 7 | . 1 . 1 1 . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Capacitor 76 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 19 Shots Hit Robots 722 | . 49 . 74 19 . . 132 43 18 31 . 17 51 4 . . . 42 . . 4 16 . 6 . 45 38 100 33 Core Hits 594 | . 20 9 38 12 1 . 71 43 31 17 . 22 65 2 . . . 26 . . 1 33 . 7 . 18 11 111 56 Critical Kills 62 | . . . . . . . . . . 1 . . 6 . . . . . . . . . . . . . 1 34 20 Critical Parts Destroyed 102 | . . . . . . . 1 . . 3 . 2 7 . . . . 3 . . . . . . . . 2 51 33 Critical Strikes 193 | . 3 . 7 1 . . 2 1 . 4 . 2 15 . . . . 4 . . . . . . . 1 7 93 53 Burn 20 | . 3 . 7 1 . . . . . . . . . . . . . . . . . . . . . . 3 6 . Destroy 166 | . . . . . . . 1 . . 4 . 2 14 . . . . 3 . . . . . . . . 3 86 53 Blast 5 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 1 1 . Impale 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Melee Attacks 77 | . . . . . . . . . . . 3 . 11 7 4 . 1 15 . . 8 24 . 4 . . . . . Impact 12 | . . . . . . . . . . . . . . . . . . . . . 5 7 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 65 | . . . . . . . . . . . 3 . 11 7 4 . 1 15 . . 3 17 . 4 . . . . . Sneak Attacks 10 | . . . . . . . . . . . . . 3 1 . . . 1 . . 1 1 . 3 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . . . . . 2 . . . . 2 . . 2 8 . . . . . . . Damage Inflicted 32600 | . 726 423 1551 556 60 . 3946 2716 3084 1980 . 1623 4155 210 . . . 1408 . . 291 2367 . 635 . 1028 1165 3553 1123 Guns 10053 | . 594 . 1027 289 . . 1255 539 324 676 . 338 1419 . . . . 903 . . . . . . . 197 586 1906 . Cannons 5106 | . . . . . . . 1255 451 . . . . . . . . . . . . . . . . . 831 579 867 1123 Explosions 14812 | . 129 381 520 252 60 . 1421 1664 2714 1304 . 1285 2292 . . . . . . . . 1720 . 290 . . . 780 . Melee 2214 | . . . . . . . . . . . . . 425 210 . . . 505 . . 291 490 . 293 . . . . . Ramming 415 | . 3 42 4 15 . . 15 62 46 . . . 19 . . . . . . . . 157 . 52 . . . . . Kinetic 7853 | . . . 180 135 . . 1235 566 324 676 . 338 1269 . . . . 903 . . . . . . . 831 342 709 345 Thermal 7549 | . 594 . 847 154 . . 932 424 19 . . . 717 . . . . . . . . . . . . 197 823 2064 778 Explosive 13163 | . 129 381 520 252 60 . 1326 1664 2695 1304 . 1285 1537 . . . . . . . . 1720 . 290 . . . . . Electromagnetic 1406 | . . . . . . . 438 . . . . . 188 . . . . . . . . . . . . . . 780 . Impact 380 | . . . . . . . . . . . . . . . . . . . . . 258 122 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1834 | . . . . . . . . . . . . . 425 210 . . . 505 . . 33 368 . 293 . . . . . Highest Corruption 16 | . . . . . . 2 . 2 2 2 2 . 6 6 6 6 7 . . 9 9 16 16 . . . . . . Average Corruption 4 | . . . . . . 1 . 1 2 2 2 . 4 6 6 6 6 . . 9 9 10 16 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 76 | . . . . . . . . . . . . . . . . . . . . . . 36 . . . . . 40 . Effects 76 | . . . . . . . . 11 9 5 2 . 5 3 3 1 4 . . 1 4 28 . . . . . . . Message Errors 21 | . . . . . . . . 4 5 . 1 . 2 . 1 . 1 . . . 2 5 . . . . . . . Matter Fused 13 | . . . . . . . . 1 . 1 1 . 1 2 . 1 2 . . . 1 3 . . . . . . . Heat Flow Errors 10 | . . . . . . . . 2 . 1 . . . . . . . . . 1 1 5 . . . . . . . Energy Discharges 8 | . . . . . . . . 1 3 . . . . 1 1 . . . . . . 2 . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 6 | . . . . . . . . 1 . 1 . . 1 . . . 1 . . . . 2 . . . . . . . Data Loss (major) 7 | . . . . . . . . 2 . 2 . . . . 1 . . . . . . 2 . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . Weapon Failures 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 847 | . 6 . 45 13 . . 37 80 51 4 . 50 220 31 . . . 5 . . 91 74 . 18 . 28 12 41 41 Projectiles 116 | . . . . . . . 25 10 . . . . . . . . . . . . . . . . . 28 12 . 41 Explosions 428 | . 6 . 45 13 . . 12 36 29 4 . 50 154 . . . . . . . . 33 . 5 . . . 41 . Melee 303 | . . . . . . . . 34 22 . . . 66 31 . . . 5 . . 91 41 . 13 . . . . . Knockbacks 40 | . . . . . . . 9 . . . . . . . . . . . . . 3 3 . . . 9 1 7 8 Impact 6 | . . . . . . . . . . . . . . . . . . . . . 3 3 . . . . . . . Kinetic 31 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . 8 1 7 7 Secondary 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 Self-Inflicted Damage 1375 | . 18 . 12 . . . 182 46 266 52 . 69 424 . . . . . . . . 106 . 135 . . . 65 . Shots 31 | . 1 . 1 . . . 5 1 6 1 . 1 11 . . . . . . . . 1 . 2 . . . 1 . Rammed 26 | . 2 4 1 2 . . 1 . . . . . . . . . . . . . . 13 . 2 . 1 . . . Targets Rammed 31 | . 2 4 1 2 . . 1 2 1 . . . 2 . . . . . . . . 13 . 2 . 1 . . . Kicked 5 | . . . . . . . . 2 1 . . . 2 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 416 | . 237 . 279 5 . . 294 416 13 138 . 25 218 8 . . . . . 180 47 224 . 195 . 28 388 304 370 Average Temperature 90 | . 109 . 108 3 . . 82 106 4 27 . 10 37 8 . . . . . 119 47 100 . 121 . 12 125 108 168 Received Heat Transfer 3727 | . 117 30 477 84 . 36 378 216 222 180 . 183 326 12 6 . 75 18 . . 33 120 . 36 60 371 81 567 99 Effects 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Interference 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 6 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . 1 1 Total Turns 136 | . . . . . . . . . . . . . . . . . . 29 . . . . . . . 61 . 31 15 Longest Duration 33 | . . . . . . . . . . . . . . . . . . 27 . . . . . . . 33 . 31 15 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . . 1 . . . . . . . . . . . . . 3 2 . . . . . 5 . Impact Corruptions 11 | . . . . . . . . 2 5 . . . . . . . . . . . 2 1 . 1 . . . . . Robots Melted 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 . Combat Hostiles 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 . Parts Melted 41 | . . . 5 1 . . 2 3 . . . . 3 . . . . 3 . . . . . . . . 2 21 1 Heat Transferred 14513 | . 1759 . 2655 407 . . 1617 777 80 . . . 450 . . . . . . . . . . . . 814 1431 3820 703 Parts Sabotaged 13 | . . . . . . . . . . . . . 4 . . . . . . . . 9 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Peak Influence 1638 | . 140 156 330 149 . . 689 312 . . . . 945 . . . . 370 109 57 120 870 . 214 266 494 328 1638 1289 Initial 982 | . . 44 3 82 . . . 312 . . . . 16 . . . . 59 94 38 25 58 . . 120 149 176 72 982 Average 257 | . 66 64 155 76 . . 387 89 . . . . 309 . . . . 242 104 42 39 497 . 58 201 327 215 654 1108 Maximum Alert Level 5 | . . . 1 . . . 2 1 . . . . 3 . . . . 1 . . . 3 . 1 1 2 1 5 4 Low Security (%) 58 | 100 100 100 62 100 . 100 20 79 . . . . 59 . . . . 43 100 100 100 9 . 95 37 6 30 21 . Level 1 22 | . . . 37 . . . 21 20 . . . . 4 . . . . 56 . . . 17 . 4 62 70 69 31 . Level 2 10 | . . . . . . . 57 . . . . . 17 . . . . . . . . 55 . . . 23 . 11 . Level 3 4 | . . . . . . . . . . . . . 19 . . . . . . . . 17 . . . . . 7 43 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 56 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 1 . 2 1 . . 6 2 . . . 1 6 . . . . 2 1 . 1 6 . 2 . 1 . 7 4 Investigation 10 | . . . 1 1 . . 1 . . . . 1 1 . . . . . 1 . 1 3 . . . . . . . Extermination 6 | . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . 2 1 Reinforcement 20 | . 1 . 1 . . . 5 1 . . . . 3 . . . . 1 . . . 1 . 2 . 1 . 2 2 Assault 4 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 1 Garrison 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . Construction Impeded 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Distress Signals 20 | . 1 . 1 . . . 6 . . . . . 4 . . . . . . . 1 3 . 1 1 1 1 . . Communications Jammed 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Distress Signals 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Times Spotted 508 | . 13 4 29 5 1 7 41 25 22 7 . 21 41 3 2 . 13 14 1 6 17 86 . 19 10 39 7 47 28 Peak Tracking Total 34 | . 2 3 6 4 10 7 5 10 7 4 . 7 7 2 1 . 11 5 . 6 14 34 . 12 8 14 3 6 7 Tactical Retreats 40 | . . . 1 . . . 2 . 1 . . 3 4 . 1 . 3 1 . . . 10 . 2 2 8 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Traps Triggered 12 | . 1 . 3 . . . . . . . . . 3 . . . . . 1 . . . . . 1 . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Machines Disabled 44 | . . 2 1 . 1 . 3 3 4 . . 2 12 1 1 . . . . . 1 3 . . . 3 . 6 1 Max in Single Turn 4 | . . 1 1 . 1 . 1 1 4 . . 2 4 1 1 . . . . . 1 1 . . . 1 . 2 1 Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 11 | . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Machines Accessed 37 | . 3 1 4 1 2 . 2 6 1 . . 1 1 . . 4 . . . . 1 3 . 1 2 3 . . 1 Terminals 17 | . 3 1 3 . . . 1 3 . . . 1 . . . . . . . . 1 . . . . 3 . . 1 Fabricators 6 | . . . . . . . . 2 . . . . 1 . . . . . . . . 3 . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . Total Hacks 109 | . 10 3 14 1 2 . 3 23 1 . . 3 3 . . 27 . . . . 2 5 . 3 3 4 . . 2 Successful 77 | . 7 2 8 1 2 . 1 15 1 . . 3 1 . . 27 . . . . 1 3 . . 2 3 . . . Failed 31 | . 2 1 6 . . . 2 8 . . . . 2 . . . . . . . 1 2 . 3 1 1 . . 2 Catastrophic 4 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 107 | . 8 . 2 . 1 . 3 11 . . . 1 18 . . . . 12 . . 3 17 . 9 8 3 5 3 3 Terminals 50 | . 10 3 8 . . . 2 16 . . . 3 . . . . . . . . 2 . . . . 4 . . 2 Fabricators 13 | . . . . . . . . 5 . . . . 3 . . . . . . . . 5 . . . . . . . Repair Stations 7 | . . . 6 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 2 . . . . . . . . . . . . . . . 3 2 . . . . Terminal Hacks 57 | . 6 2 3 1 2 . . 8 1 . . 3 . . . 27 . . . . 1 . . . . 3 . . . Record 17 | . . 2 . . 1 . . . . . . 3 . . . 11 . . . . . . . . . . . . . Part Schematic 10 | . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Open Door 5 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 3 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 11 | . 1 . 1 . . . 1 5 . . . . . . . . . . . . . 3 . . . . . . . Terminals 5 | . 1 . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . 2 . . . . . . . . . . . . . 3 . . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overload 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 1 3 . . . 1 4 . . . 1 1 . . . . . . . 1 1 . 1 1 1 . . 1 Full Trace Events 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . . . . . . . . . . 15 . 15 . . 10 . . . . . . . . . . . 3 . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . 117 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 62 | . . . 62 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Total Allies 35 | . . 3 . . . . . . . . 4 . 7 . . . 1 7 . . . 9 . 1 . . 3 . . Largest Group 7 | . . 3 3 . . . . . . . 4 3 7 . . . 1 3 1 1 . 3 . 1 . . 2 . . Highest-Rated Group 572 | . . 40 40 . . . . . . . 151 114 572 . . . 96 210 70 70 . 243 . 27 . . 244 . . Highest-Rated Ally 122 | . . 16 16 . . . . . . . 38 38 96 . . . 96 70 70 70 . 103 . 27 . . 122 . . Zionite Dispatches 13 | . . . . . . . . . . . . . 2 . . . . 3 . . . 5 . 1 . . 2 . . Heavy 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . Light 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . Total Orders 6 | . . . . . . . . . . . . . . . . . 1 3 . . . 1 . 1 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . PICKUP 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 196 | . . 5 15 . . . . . . . . 19 58 . . . 16 45 . 8 . 23 . . . . 7 . . Total Damage 6299 | . . 25 103 . . . . . . . . 902 2191 . . . 513 905 . 170 . 664 . . . . 826 . . Kills 34 | . . 2 2 . . . . . . . . 6 13 . . . 3 3 . 1 . 3 . . . . 1 . . Allies Corrupted 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . . 2 . 2 1 . . 1 . 1 . . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . Branch Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Turns Passed 16256 | 83 579 1203 1649 679 822 196 1087 1621 586 372 1443 894 843 133 90 28 141 469 14 56 137 461 3 168 308 451 463 693 584 Spaces Moved 10920 | 53 232 492 519 264 341 224 316 784 408 240 1159 659 620 284 229 80 331 338 27 125 260 651 9 309 469 634 277 288 298 Core 1429 | 14 . . 1 . . 196 5 . . . . . . . . . . . . . . 143 . . 408 614 48 . . Treads 3323 | 39 232 492 518 264 341 28 311 216 . . . . . . . . . 80 . . . . . . 1 11 228 268 294 Legs 3118 | . . . . . . . . 173 408 240 1159 659 458 . . . . . . . . . . . . . 1 20 . Wheels 395 | . . . . . . . . 395 . . . . . . . . . . . . . . . . . . . . . Hover 1227 | . . . . . . . . . . . . . . . . . . 85 27 125 260 464 . 206 60 . . . . Flight 1415 | . . . . . . . . . . . . . 162 284 229 80 331 173 . . . 44 9 103 . . . . . Fastest Speed 16 | 50 160 240 240 240 240 50 50 120 120 120 120 120 26 20 35 35 26 34 40 16 16 16 37 33 50 50 50 117 155 Average Speed 121 | 130 192 240 256 240 240 73 219 162 120 120 120 120 96 34 35 35 32 77 40 37 38 46 37 39 59 51 136 155 159 Slowest Speed 1000 | 160 240 240 1000 240 240 240 320 246 120 120 120 120 180 35 35 35 35 160 40 40 40 104 37 63 157 158 190 162 162 Overloaded Moves 324 | . . . . . . . . . . . . . 4 9 . . 64 . . 15 13 173 . 43 3 . . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . . . . 3 1 . . . 3 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Spacefolds 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 Exploration Rate (%) 44 | 4 41 94 50 56 69 57 43 20 66 51 89 73 22 50 45 69 71 9 1 84 10 59 6 12 63 51 7 52 12 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 7 | . . 1 . . 1 . 1 . . . 2 1 . . . 1 . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 . . . . 1 . . . . 1 . . . 1 . . . . . 1 1 1 1 1 . . Unknown Exits Taken 18 | 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 . 1 . . 1 1 . . . . . 1 . Scrap Searched 15 | . . 1 . 2 . . . . 2 . 4 2 . . . . 4 . . . . . . . . . . . . Spaces Dug 235 | . 16 . . . . . 43 27 55 23 . 38 8 . 3 . 3 2 . . . 15 . . 2 . . . . Terrain Destroyed 1239 | . 22 32 34 11 11 . 186 66 236 148 . 119 85 . 3 . 4 3 . . . 86 . 30 5 3 10 125 20 Melee 10 | . . . . . . . . . . . . . 1 . 3 . 1 2 . . . 3 . . . . . . . Projectile 121 | . . . . . . . 24 5 6 5 . 12 29 . . . 3 1 . . . 9 . . 5 3 10 6 3 AOE 1066 | . 22 32 34 11 11 . 162 61 230 143 . 107 55 . . . . . . . . 74 . 30 . . . 94 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Total 12779 | 67 292 504 709 286 343 255 517 1056 451 277 1206 718 761 309 232 79 353 483 30 133 289 755 8 340 495 691 321 453 366 Wait 507 | . . 1 75 4 . 22 32 129 1 . 30 17 26 16 . . 12 70 . 8 10 12 . 4 2 11 1 16 8 Move 10869 | 52 231 491 518 263 340 223 315 783 407 239 1158 658 619 283 228 79 324 335 27 124 259 644 8 308 468 627 276 287 295 Hop 7 | . . . . . . . . . . . . . . . . . 3 1 . . . 3 . . . . . . . Pick Up 133 | 9 10 2 18 . . 1 20 27 . 2 2 2 11 1 . . . 5 1 1 . 6 . 1 1 2 5 3 3 Fast Attach 163 | . 1 . 12 2 . . 14 18 1 . 4 . 6 . . . 4 19 . . 6 14 . 13 6 8 16 15 4 Attach 96 | 6 . . 9 2 . 2 11 8 . 1 1 1 13 . . . . 7 2 . 2 7 . 1 3 5 2 6 7 Detach 22 | . . . . . . . . 1 . . . . . . . . . 5 . . . 2 . 1 2 3 1 3 4 Swap 82 | . 3 . 5 2 . 2 10 11 10 8 2 8 8 2 . . 1 . . . . 8 . . . . . 2 . Drop 159 | . 6 . 5 . . 5 13 33 . 1 6 2 16 1 . . 2 11 . . 8 9 . 4 8 2 3 23 1 Fire 651 | . 39 6 66 11 3 . 101 44 31 26 . 30 51 . . . 5 18 . . . 22 . 2 5 32 17 98 44 Melee 56 | . . . . . . . . . . . 3 . 9 6 4 . 1 12 . . 4 13 . 4 . . . . . Ram 15 | . . . . . . . . . . . . . . . . . . . . . . 13 . 2 . . . . . Kick 5 | . . . . . . . . 2 1 . . . 2 . . . . . . . . . . . . . . . . Crush 11 | . 2 4 1 2 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Waste -4/Factory -4/Armory -4/Lab -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 14) 433 | -10/Materials | Central database locked down 505 | -10/Materials | Discovered new exit (range 10) 630 | -10/Materials | Discovered new exit (range 10) 663 | -10/Materials | Entered Mines 690 | -10/Mines | Learned Materials garrison access intel 707 | -10/Mines | Learned Materials emergency access door positions 897 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1010 | -10/Mines | Discovered new exit (range 4) 1011 | -10/Mines | Learned location of Storage (-8) 1232 | -10/Mines | Discovered new exit (range 4) 1866 | -10/Mines | Entered Materials 1866 | -9/Materials | Accompanied by 3 allies 1866 | -9/Materials | Evolved 2 slots: Utility x2 2431 | -9/Materials | Lost 4 parts (1p1n1u1w) 2494 | -9/Materials | Identified exit to Mines 2580 | -9/Materials | Repaired Broken Lgt. Treads 2607 | -9/Materials | Repaired Lgt. Treads 2810 | -9/Materials | Discovered new exit (range 10) 2914 | -9/Materials | Build established: Scavenger-Mutant 3515 | -9/Materials | Entered Mines 3529 | -9/Mines | Met a Derelict bent on vengeance 3572 | -9/Mines | Assembled infested the area 3581 | -9/Mines | Met a Derelict shopkeep closing up shop 3590 | -9/Mines | Core integrity fell below 50% 3652 | -9/Mines | Lost 6 parts (1p2n3u) 3741 | -9/Mines | Discovered new exit (range 11) 4158 | -9/Mines | Discovered new exit (range 6) 4182 | -9/Mines | Discovered new exit (range 5) 4194 | -9/Mines | Entered Exiles 4254 | -9/Exiles | Met 8R-AWN 4288 | -9/Exiles | Met EX-HEX 4389 | -9/Exiles | Met EX-DEC 4398 | -9/Exiles | Learned location of Zion (-7) 4610 | -9/Exiles | Met EX-BIN 4636 | -9/Exiles | Aligned with FarCom system 4638 | -9/Exiles | Given EX-Vault access code 4694 | -9/Exiles | Opened EX-Vault 4749 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4984 | -9/Exiles | Discovered new exit (range 14) 4992 | -9/Exiles | Attacked by the Exiles 5016 | -9/Exiles | Entered Mines 5088 | -8/Mines | NK-0LA came to Exiles' defense 5138 | -8/Mines | Core integrity fell below 20% 5206 | -8/Mines | Discovered new exit (range 13) 5212 | -8/Mines | Entered Materials 5212 | -8/Materials | Evolved 2 slots: Utility x2 5213 | -8/Materials | Loaded intel: 1 garrison access location 5518 | -8/Materials | Build established: Mutant 6070 | -8/Materials | Core integrity fell below 50% 6102 | -8/Materials | Lost 5 parts (1n1u3w) 6263 | -8/Materials | Discovered new exit (range 10) 6299 | -8/Materials | Entered Factory 6299 | -7/Factory | Evolved 2 slots: Propulsion x2 6350 | -7/Factory | Identified exit to Lower Caves 6445 | -7/Factory | Build established: Scavenger-Mutant 6981 | -7/Factory | Fabricated Micro-nuke Launcher (x1) 7631 | -7/Factory | Cargo convoy interrupted 7669 | -7/Factory | Destroyed 11 combat bots 7672 | -7/Factory | Found Prototype Protection 7672 | -7/Factory | Identified Active Cooling Armor 7696 | -7/Factory | Found Prototype Processor 7696 | -7/Factory | Identified Exp. Signal Interpreter 7734 | -7/Factory | Found Exp. Signal Interpreter 7920 | -7/Factory | Entered Lower Caves 7946 | -7/Lower Caves | Build established: Mutant 8006 | -7/Lower Caves | Destroyed 7 combat bots 8020 | -7/Lower Caves | Learned Factory stockpile data 8063 | -7/Lower Caves | Spotted B-75 Beast 8079 | -7/Lower Caves | Destroyed B-75 Beast 8348 | -7/Lower Caves | Learned Factory terminal intel 8426 | -7/Lower Caves | Destroyed 7 combat bots 8496 | -7/Lower Caves | Discovered new exit (range 9) 8506 | -7/Lower Caves | Entered another Lower Caves area 8663 | -7/Lower Caves | Spotted B-75 Beast 8710 | -7/Lower Caves | Destroyed B-75 Beast 8836 | -7/Lower Caves | Discovered new exit (range 14) 8850 | -7/Lower Caves | Encountered a Warlord checkpoint 8878 | -7/Lower Caves | Entered Zion 8924 | -7/Zion | System corruption cleaned by Quarantine Array 8953 | -7/Zion | Discovered new exit (range 12) 9183 | -7/Zion | Learned location of Data Miner (-6) 9206 | -7/Zion | Learned Factory security intel 9212 | -7/Zion | Learned Factory terminal intel 9304 | -7/Zion | Learned location of Quarantine (-3) 9371 | -7/Zion | Found Prototype Device 9371 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9671 | -7/Zion | Given A8's code to call for help 9677 | -7/Zion | Given the Hacking Drone Bay 10002 | -7/Zion | Imprinted 10004 | -7/Zion | Declared Zion's savior 10321 | -7/Zion | Entered Proximity Caves 10321 | -6/Proximity Caves | Accompanied by 4 allies 10582 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10627 | -6/Proximity Caves | Destroyed 7 combat bots 10638 | -6/Proximity Caves | Learned Armory stockpile data 11066 | -6/Proximity Caves | Spotted B-75 Beast 11124 | -6/Proximity Caves | Learned location of Extension (-6) 11132 | -6/Proximity Caves | Discovered new exit (range 5) 11160 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 11168 | -6/Proximity Caves | Found Prototype Special Weapon 11215 | -6/Proximity Caves | Entered Factory 11215 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11218 | -6/Factory | Loaded intel: 28 terminal locations 11237 | -6/Factory | Discovered new exit (range 8) 11565 | -6/Factory | Retrieved Zion intel report: Branch Access 11565 | -6/Factory | Identified exit to Lower Caves 11565 | -6/Factory | Identified exit to Extension 11611 | -6/Factory | Retrieved Zion intel report: Component Schematics 11614 | -6/Factory | Enhanced Grunt warped into view, answering call for help 11628 | -6/Factory | Enhanced Grunt warped into view, answering call for help 11629 | -6/Factory | Zion Heavy squad teleported in 11740 | -6/Factory | Zion Light squad teleported in 11742 | -6/Factory | Spotted B-75 Beast 11749 | -6/Factory | Destroyed B-75 Beast 11774 | -6/Factory | Found Prototype Protection 11839 | -6/Factory | Cargo convoy interrupted 11915 | -6/Factory | First assault squad dispatched 11952 | -6/Factory | Destroyed 11 combat bots 11968 | -6/Factory | Found Prototype Launcher 12017 | -6/Factory | Lost 9 parts (5p1n3u) 12058 | -6/Factory | Entered Lower Caves 12163 | -6/Lower Caves | Spotted B-75 Beast 12164 | -6/Lower Caves | Core integrity fell below 50% 12177 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 12184 | -6/Lower Caves | Discovered new exit (range 14) 12191 | -6/Lower Caves | Entered another Lower Caves area 12191 | -6/Lower Caves | Discovered new exit (range 7) 12209 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12222 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 12267 | -6/Lower Caves | Discovered new exit (range 8) 12277 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 12281 | -6/Lower Caves | Entered Data Miner 12281 | -6/Data Miner | Discovered new exit (range 6) 12288 | -6/Data Miner | Met Data Miner 12299 | -6/Data Miner | Learned location of Section 7 (-3) 12299 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12301 | -6/Data Miner | Received God Mode back door access code from Data Miner 12309 | -6/Data Miner | Entered Proximity Caves 12310 | -5/Proximity Caves | Identified exit to Factory 12369 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12431 | -5/Proximity Caves | Spotted B-75 Beast 12450 | -5/Proximity Caves | Entered Factory 12450 | -5/Factory | Evolved 2 slots: Weapon x2 12451 | -5/Factory | Loaded intel: 26 terminal locations 12503 | -5/Factory | Zion Light squad teleported in 12521 | -5/Factory | Garrison activated, responded to threat 12670 | -5/Factory | Found Prototype Launcher 12670 | -5/Factory | Identified Mni. Smartbomb Launcher 12680 | -5/Factory | Discovered new exit (range 16) 12683 | -5/Factory | Zion Light squad teleported in 12764 | -5/Factory | Zion Hover Resupply teleported in 12904 | -5/Factory | Build established: Scavenger-Tank 12919 | -5/Factory | Entered another Factory area 12919 | -4/Factory | Accompanied by 1 ally 12919 | -4/Factory | Evolved 2 slots: Propulsion x2 12920 | -4/Factory | Identified exit to Research 12933 | -4/Factory | Sucked down chute 12933 | -4/Factory | Entered Waste 12935 | -4/Waste | 1 allies followed down the chute 12948 | -4/Waste | EMP discharged 12949 | -4/Waste | Spotted C-40 Crusher 12949 | -4/Waste | Spotted C-40 Crusher 12952 | -4/Waste | Spotted C-40 Crusher 12952 | -4/Waste | Spotted C-40 Crusher 12960 | -4/Waste | Spotted C-40 Crusher 12960 | -4/Waste | Spotted C-40 Crusher 12970 | -4/Waste | Allies destroyed C-40 Crusher 12984 | -4/Waste | Discovered new exit (range 12) 12989 | -4/Waste | Entered Factory 13082 | -4/Factory | Identified exit to DSF 13125 | -4/Factory | Discovered new exit (range 13) 13126 | -4/Factory | Entered Armory 13199 | -4/Armory | Zion Hover Resupply teleported in 13217 | -4/Armory | Zion Hacker squad teleported in 13263 | -4/Armory | Found Quantum Capacitor 13277 | -4/Armory | Lost 4 parts (1p2n1u) 13354 | -4/Armory | Incoming investigation squad redirected 13396 | -4/Armory | Zion Recon squad teleported in 13416 | -4/Armory | First assault squad dispatched 13450 | -4/Armory | Incoming assault squad redirected 13457 | -4/Armory | System corruption reached 10% 13479 | -4/Armory | Core integrity fell below 50% 13513 | -4/Armory | Zion Hacker squad teleported in 13516 | -4/Armory | Lost 10 parts (2p4n3u1w) 13564 | -4/Armory | Incoming investigation squad redirected 13575 | -4/Armory | Zion Heavy squad teleported in 13587 | -4/Armory | Discovered new exit (range 3) 13587 | -4/Armory | Entered Lab 13587 | -4/Lab | Discovered exit to Research (range 9) 13590 | -4/Lab | Entered Research 13590 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 13631 | -3/Research | Zion Hover Resupply teleported in 13673 | -3/Research | Discovered new exit (range 15) 13696 | -3/Research | Spotted B-86 Titan 13705 | -3/Research | Discovered new exit (range 3) 13706 | -3/Research | Identified exit to Research 13736 | -3/Research | Spotted B-86 Titan 13757 | -3/Research | Identified exit to Quarantine 13758 | -3/Research | Entered Quarantine 13768 | -3/Quarantine | Lost 5 parts (1p2n2w) 13898 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 13922 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 14029 | -3/Quarantine | Spotted Fortress 14064 | -3/Quarantine | Discovered new exit (range 5) 14066 | -3/Quarantine | Identified exit to Section 7 14066 | -3/Quarantine | Entered Section 7 14227 | -3/Section 7 | Lost 4 parts (1p2n1w) 14229 | -3/Section 7 | Build established: Hacker-Mutant 14244 | -3/Section 7 | Found Alien Artifact 14244 | -3/Section 7 | Identified Spacefold Activator 14267 | -3/Section 7 | Discovered exit to Research (range 15) 14267 | -3/Section 7 | Spotted B-86 Titan 14291 | -3/Section 7 | Core integrity fell below 50% 14296 | -3/Section 7 | Spotted S7 Guard 14302 | -3/Section 7 | Found Alien Artifact 14302 | -3/Section 7 | Identified Core Membrane 14302 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 14316 | -3/Section 7 | Search patrols dispatched 14343 | -3/Section 7 | Spotted Executioner 14347 | -3/Section 7 | Found Alien Artifact 14349 | -3/Section 7 | Found Alien Artifact 14349 | -3/Section 7 | Identified Transdimensional Reconstructor (x2) 14349 | -3/Section 7 | Warped through subspace 14351 | -3/Section 7 | Warped through subspace 14391 | -3/Section 7 | Spotted B-99 Colossus 14410 | -3/Section 7 | Found Alien Artifact 14410 | -3/Section 7 | Identified Integrated Reactor 14410 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14428 | -3/Section 7 | Found Alien Artifact 14428 | -3/Section 7 | Identified LRC Matter Compressor 14428 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 14432 | -3/Section 7 | Found Alien Artifact 14432 | -3/Section 7 | Identified LRC Storage 14432 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 14434 | -3/Section 7 | Found Alien Artifact 14434 | -3/Section 7 | Identified LRC Insulator 14434 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 14507 | -3/Section 7 | Core integrity fell below 20% 14517 | -3/Section 7 | Entered Research 14517 | -2/Research | Evolved 2 slots: Propulsion x2 14524 | -2/Research | Zion Thermal Resupply teleported in 14558 | -2/Research | Found Quantum Capacitor 14641 | -2/Research | Discovered new exit (range 12) 14659 | -2/Research | Identified exit to Testing 14719 | -2/Research | Zion Heavy squad teleported in 14758 | -2/Research | Spotted B-90 Cyclops 14795 | -2/Research | Destroyed B-90 Cyclops 14798 | -2/Research | Discovered new exit (range 12) 14980 | -2/Research | Entered Testing 15066 | -2/Testing | Found Prototype Ballistic Cannon 15066 | -2/Testing | Identified Perforator 15343 | -2/Testing | Found Prototype Processor 15343 | -2/Testing | Identified Exp. Target Analyzer 15390 | -2/Testing | Found Prototype Launcher 15510 | -2/Testing | First assault squad dispatched 15514 | -2/Testing | Garrison activated, responded to threat 15532 | -2/Testing | Incoming assault squad redirected 15593 | -2/Testing | Spotted PP-3J0SSRXV69 15605 | -2/Testing | Destroyed 22 combat bots 15666 | -2/Testing | Discovered new exit (range 5) 15673 | -2/Testing | Entered Access 15673 | -1/Access | Evolved 2 slots: Utility x2 15923 | -1/Access | Found Quantum Capacitor 16037 | -1/Access | Build established: Hauler-Mutant 16173 | -1/Access | First assault squad dispatched 16178 | -1/Access | Destroyed 7 combat bots 16185 | -1/Access | Identified Ragnarok Missile Launcher 16256 | -1/Access | Discovered new exit (range 2) 16257 | *** | Escaped! Last Messages --------------- 16242_ Critical hit (Burn: +37). 16243_ Penetrated by Slug. 16245_ Hvy. Treads destroyed. 16245_ Imp. Fusion Compressor destroyed. 16245_ U-05 Engineer builds a Wall. 16246_ Slug penetrates Wall. 16246_ Penetrated by Slug. 16246_ Imp. Fusion Compressor destroyed. 16247_ R-10 Processor collects Sml. Battery. 16250_ Slug penetrates Sealed Barrier. 16250_ U-05 Engineer builds a Wall. 16251_ R-10 Processor collects Adv. Target Analyzer. 16252_ U-05 Engineer builds a Wall. 16253_ Penetrated by Slug. 16253_ Slug penetrates Wall. 16253_ U-05 Engineer builds a Wall. 16254_ Spacefolded through Sealed Barrier. 16256_ Slug penetrates Sealed Barrier. 16256_ EXIT=FOUND 16256_ Spacefolded through Main Access Shell. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????######???????? | | ????????????????????????????????????# ????????? | | ????????????????????????????????????# [ ????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# %#????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# ##???????? | | ?????????????????????????????????????# "#???????? | | ?????????????????????????????????????# "#???????? | | ????????????????????##########"####### ##???????? | | ????????????????????" " ##???????? | | ????????????????????" " # #??????? | | ????????????????????" """""" " ###??????? | | ??????????????????????" " " *=##???????? | | ??????????????????????" "@ " " !!%#????????? | | ??????????????????????" "" " " =*=%#????????? | | ??????????????????????" " " !%=!#????????? | | ??????????????????????"""""" " [*=%#????????? | | ??????????????????????????? """" =%[#????????? | | ??????????????????????????? """" " =#????????? | | ???????????????????????????###"####### #????????? | | ?????????????????????????????????????#" #????????? | | ?????????????????????????????????###?#%"#????????? | | ?????????????????????????????????? #" ##???????? | | ??????????????????????????????????? # ###??????? | | ???????????????????????????????????? + # #??????? | | ??????????????????????????????????? # !########?? | | ?????????????????????????????????? #%|= * #?? | | ???????????????????????????????? * ?# !%!#?? | | ???????????????????????????????# ?######"#= "#? | | ???????????????????????????????# ?????????# ##? | | ???????????????????????????????# ??????????# #?? | | ???????????????????????????????# ??????????# #?? | | ???????????????????????????????# ???????????# #?? | | ???????????????????????????????#???????????##=%#?? | | ???????????????????????????????????????????##[!#?? | | ????????????????????????????????????????????#*=#?? | | ????????????????????????????????????????????#=%#?? | | ????????????????????????????????????????????#%!#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 80 Energy Generation 67 Energy Capacity 1130 Matter Stores 425 Matter Capacity 425 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 4 EM Shielding 3 Armor Coverage 1125 Resistance: KI 30 Resistance: TH 15 Resistance: EM 25 Melee Speed Boost 50 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 10 Armor Integrity Analysis 30 Recoil Reduction 8 Salvage Targeting 1 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Proton Missile Launcher | -7/Zion | Archive Beamcaster | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Power Sword | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Antigrav System | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Mak. System Restoration Module | -7/Zion | Archive Lgt. Deuterium Engine | -6/Factory | Z-intel Lrn. Missile Launcher | -6/Factory | Z-intel Shield Generator | -6/Factory | Z-intel Energy Filter | -6/Factory | Z-intel Imp. Weapon Shielding | -6/Factory | Z-intel Gatling Laser | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Huge Storage Unit | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Chainsword | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Xenon Bombardment Thruster | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Power Amplifier | -6/Factory | Z-intel Hvy. Ion Cannon | -6/Factory | Z-intel Antigrav Array | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Prc. Matter Filter | -2/Testing | Archive Adv. KE Penetrator | -2/Testing | Archive Imp. Diametric Drive | -2/Testing | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive H-55 Commando | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free M-30 Cleanser | -2/Testing | Archive Fabricated ------------ Micro-nuke Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Spacefold Activator Core Membrane Transdimensional Reconstructor Integrated Reactor LRC Matter Compressor LRC Storage LRC Insulator Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyHeartStorage Manual? 0 Play Time 02:30:20 Cumulative 686.3 hours Start 2022.12.02 @ 19:22:15 End 2022.12.02 @ 21:55:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 445 Rogue 438 Adventurer 0 Explorer 7 Win Type 0 Total 51 Types 19/5/18/2/0/1/4/1/1 Lore% 88 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89f3b4fa-c0b7-4dd4-b86b-4ce9bc01d229