Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.29 @ 15:10:03 // Halloween2020/ForbiddenLore

Player: EC-422UE

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (112)     560
Value Destroyed (3900)     3900
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1472)               1472
              TOTAL SCORE: 11532

 Bonus
-------
High Alert Combat Kills    458
Follower Combat Kills      14
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -5/Warlord

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
                Wardrone Bay
                Vortex Catalyst Activator

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
          Micro Fission Core
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Core Analyzer
       Advanced Focal Shield
       Advanced Reclamation Unit
                Minesniffer Drone Bay
>               --- WEAPON -----------
                Dispersion Rifle
                Vortex Rifle
                Railgun
>               --- INVENTORY --------
          Light Nuclear Core
         Spiked Medium Treads
        Armored Wheel
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Relay Coupler [Sentry]
                Wardrone Bay
                Wave Gun
                KE Penetrator
                Railgun
                Rocket Array
                Vortex Catalyst Activator
                Phasing Sabre
                Lance
[Rating: 105]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Railgun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War 
Slots Evolved              10   | .   .   .   2   2   2   .   .   2   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   1   .   .   .   2   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             161  | 6   4   1   17  32  20  .   3   15  1   1   11  28  12  10  
  Power                    18   | 1   .   1   .   3   4   .   1   1   .   .   2   3   1   1   
    Engine                 10   | 1   .   1   .   1   3   .   1   1   .   .   1   1   .   .   
    Core                   8    | .   .   .   .   2   1   .   .   .   .   .   1   2   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   .   .   6   10  4   .   .   4   .   .   1   4   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    30   | .   .   .   6   10  4   .   .   4   .   .   1   4   1   .   
    Wheel                  3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | 1   1   .   5   5   2   .   .   6   1   .   4   7   2   3   
    Device                 15   | .   .   .   1   .   1   .   .   3   .   .   2   6   1   1   
    Storage                7    | 1   .   .   2   3   .   .   .   .   .   .   .   .   .   1   
    Processor              6    | .   .   .   .   1   1   .   .   1   .   .   1   .   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             8    | .   1   .   2   1   .   .   .   2   1   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   3   .   6   14  10  .   2   4   .   1   4   14  8   5   
    Energy Gun             26   | 2   1   .   4   7   5   .   .   1   .   .   1   3   .   2   
    Energy Cannon          4    | .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   
    Ballistic Gun          23   | .   2   .   2   3   3   .   2   1   .   .   1   5   3   1   
    Ballistic Cannon       3    | .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   
    Launcher               9    | .   .   .   .   2   1   .   .   .   .   .   1   2   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        7    | .   .   .   .   1   .   .   .   1   .   .   .   2   3   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   2   1   3   .   .   .   .   .   1   1   .   3   
Parts Lost                 60   | .   .   .   1   14  2   .   .   5   .   .   4   14  2   18  
  Power                    5    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   2   
  Propulsion               17   | .   .   .   .   6   1   .   .   .   .   .   .   4   1   5   
  Utility                  19   | .   .   .   .   1   1   .   .   2   .   .   1   6   1   7   
  Weapon                   19   | .   .   .   1   7   .   .   .   2   .   .   2   3   .   4   
  Highest Loss Streak      18   | .   .   .   1   4   1   .   .   5   .   .   3   11  2   18  
Average Slot Usage (%)     96   | .   90  100 98  93  96  100 98  97  93  99  99  90  97  98  
  Engine                   7    | .   14  14  11  6   6   15  15  12  13  13  7   3   3   .   
  Core                     4    | .   .   .   .   2   6   .   .   .   .   .   2   6   6   10  
  Leg                      25   | .   .   .   31  31  28  30  30  26  26  26  22  22  22  22  
  Device                   10   | .   .   .   3   .   6   7   7   8   10  6   10  15  26  22  
  Storage                  13   | .   14  14  14  18  15  15  15  13  13  13  11  11  11  11  
  Processor                6    | .   .   .   .   5   7   7   7   9   6   6   11  6   5   10  
  Protection               5    | .   5   14  13  11  .   .   .   6   8   13  10  3   .   .   
  Energy Gun               5    | .   24  14  10  7   14  15  9   4   .   .   .   4   .   2   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   5   4   .   3   3   
  Ballistic Gun            7    | .   3   14  11  5   6   7   11  11  6   6   10  8   7   5   
  Ballistic Cannon         1    | .   .   .   .   3   .   .   .   1   6   6   .   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             117  | 11  20  20  29  55  57  55  58  66  68  77  77  96  94  117 
  Greatest Support         80   | 26  26  26  45  64  80  80  80  80  78  78  80  80  78  78  
  Greatest Overweight (x)  24   | .   .   .   .   2   1   .   .   .   .   .   .   1   1   24  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 24   | 6   6   6   12  18  16  16  16  16  16  16  16  16  16  24  
  Average Capacity         15   | 5   6   6   8   15  16  16  16  16  16  16  16  16  16  16  
  Most Carried             24   | 4   6   6   12  16  16  16  16  16  14  16  16  16  16  24  
  Average Carried          13   | 2   3   5   7   14  14  15  15  14  14  14  14  11  14  14  
  Final Capacity           16   | 6   6   6   12  16  16  16  16  16  16  16  16  16  16  12  
  Final Carried            16   | 3   6   6   12  12  15  16  16  14  14  15  16  11  14  12  

 Class Distribution 
--------------------
 36% | Mutant
 13% | Scavenger-Skirmisher
 11% | Tank
 10% | Gunner
  9% | Derelict-Mutant
  6% | Scavenger-Tank
  3% | Derelict-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Gunner | -7/Lower Caves
               Gunner | -7/Lower Caves
               Gunner | -6/Factory
               Mutant | -6/Lower Caves
                 Tank | -6/Lower Caves
                 Tank | -5/Factory
       Scavenger-Tank | -5/Upper Caves
        Derelict-Tank | -5/Upper Caves
      Derelict-Mutant | -5/Warlord

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Upp  Upp  War  
Matter Collected           3288 | 234  66   30   361  720  373  12   .    273  61   10   315  564  181  88   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4451 | .    104  47   981  1380 671  75   .    150  .    .    315  603  125  .    
  Parts                    232  | .    4    2    53   75   33   4    .    4    .    .    22   25   10   .    
Haulers Intercepted        3    | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      104  | .    .    .    .    .    .    2    2    .    2    .    .    11   7    80   
  Prevented                19   | .    .    .    .    .    .    3    1    .    .    .    .    7    2    6    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War 
Combat Hostiles Destroyed  88   | .   2   3   13  33  11  1   .   3   .   .   5   12  5   .   
  Melee                    6    | .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   
  Guns                     55   | .   2   3   13  15  8   1   .   2   .   .   4   3   4   .   
  Cannons                  11   | .   .   .   .   7   1   .   .   1   .   .   1   1   .   .   
  AOE                      15   | .   .   .   .   7   1   .   .   .   .   .   .   6   1   .   
Classes Destroyed          16   | .   1   1   6   5   1   .   .   .   .   .   .   2   .   .   
  Worker                   7    | .   .   .   1   3   3   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  27   | .   .   3   1   9   3   .   .   .   .   .   .   6   5   .   
  Grunt                    26   | .   2   .   6   16  2   .   .   .   .   .   .   .   .   .   
  Brawler                  4    | .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Sentry                   21   | .   .   .   6   4   5   1   .   3   .   .   1   1   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           10   | .   2   3   8   10  5   1   .   1   .   .   1   5   5   .   
  Combat Bots Only         7    | .   2   3   2   7   3   1   .   1   .   .   1   5   5   .   
Max Kills in Single Turn   5    | .   1   2   2   5   2   1   .   1   .   .   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   1   .   .   .   .   .   .   2   1   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Upp  Upp  War  
Damage Taken               11518 | .    149  46   594  2545 1192 133  .    1042 89   .    1056 2039 238  2395 
  Core                     1819  | .    26   .    101  401  138  20   .    117  .    .    185  389  33   409  
  Absorbed by Shields      33    | .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    
Core Remaining (%)         75    | 100  .    89   74   27   .    .    77   .    .    86   .    .    .    .    
Volleys Fired              300   | .    8    5    58   108  38   3    .    21   .    .    28   22   7    2    
  Largest                  3     | .    2    2    2    2    3    3    .    3    .    .    3    3    3    3    
  Hottest                  194   | .    80   63   79   113  169  131  .    133  .    .    146  194  169  168  
Shots Fired                652   | .    16   10   112  197  106  9    .    49   .    .    72   62   13   6    
  Gun                      524   | .    16   10   112  135  102  9    .    42   .    .    51   35   8    4    
  Cannon                   105   | .    .    .    .    57   3    .    .    7    .    .    21   14   3    .    
  Launcher                 23    | .    .    .    .    5    1    .    .    .    .    .    .    13   2    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  329   | .    .    5    58   101  34   3    .    40   .    .    51   26   8    3    
  Thermal                  263   | .    16   5    54   91   71   3    .    9    .    .    .    13   .    1    
  Explosive                12    | .    .    .    .    5    1    .    .    .    .    .    .    4    .    2    
  Electromagnetic          48    | .    .    .    .    .    .    3    .    .    .    .    21   19   5    .    
  Robot Hit Streak         20    | .    10   2    11   20   11   6    .    7    .    .    12   13   15   5    
  Robot Miss Streak        11    | .    1    3    3    6    11   1    .    2    .    .    3    3    3    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           458   | .    12   4    75   136  75   7    .    33   .    .    49   57   4    6    
  Core Hits                258   | .    5    3    34   72   59   4    .    9    .    .    14   36   6    16   
  Critical Hits            2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              43    | .    .    .    .    7    .    .    .    14   .    .    .    22   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Piercing                 40    | .    .    .    .    7    .    .    .    14   .    .    .    19   .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Damage Inflicted           11200 | .    146  52   1045 3400 1559 144  .    740  .    .    899  2290 265  660  
  Guns                     6670  | .    146  52   1045 1685 1382 144  .    558  .    .    782  632  135  109  
  Cannons                  1462  | .    .    .    .    797  67   .    .    182  .    .    117  237  62   .    
  Explosions               2444  | .    .    .    .    729  110  .    .    .    .    .    .    986  68   551  
  Melee                    616   | .    .    .    .    181  .    .    .    .    .    .    .    435  .    .    
  Ramming                  8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4294  | .    .    17   519  1301 350  40   .    623  .    .    806  421  135  82   
  Thermal                  3971  | .    146  35   526  1650 1099 44   .    117  .    .    .    327  .    27   
  Explosive                1623  | .    .    .    .    260  110  .    .    .    .    .    .    702  .    551  
  Electromagnetic          688   | .    .    .    .    .    .    60   .    .    .    .    93   405  130  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 80    | .    .    .    .    .    .    .    .    .    .    .    .    80   .    .    
  Piercing                 536   | .    .    .    .    181  .    .    .    .    .    .    .    355  .    .    
Highest Corruption         20    | .    .    .    2    .    1    1    1    5    5    .    11   19   19   20   
  Average Corruption       10    | .    .    .    1    .    1    1    1    5    2    .    5    17   19   17   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Effects                  177   | .    .    .    6    .    .    3    .    3    3    .    11   94   46   11   
    Message Errors         33    | .    .    .    3    .    .    3    .    1    1    .    2    12   10   1    
    Matter Fused           29    | .    .    .    .    .    .    .    .    .    1    .    2    12   12   2    
    Heat Flow Errors       21    | .    .    .    .    .    .    .    .    .    1    .    4    12   2    2    
    Energy Discharges      19    | .    .    .    1    .    .    .    .    .    .    .    .    14   2    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      17    | .    .    .    .    .    .    .    .    1    .    .    1    11   3    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          31    | .    .    .    .    .    .    .    .    .    .    .    .    19   10   2    
    Targeting Errors       13    | .    .    .    1    .    .    .    .    .    .    .    1    7    4    .    
    Weapon Failures        4     | .    .    .    1    .    .    .    .    .    .    .    1    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            116   | .    .    .    .    68   .    .    .    4    .    .    .    44   .    .    
  Projectiles              35    | .    .    .    .    14   .    .    .    4    .    .    .    17   .    .    
  Explosions               66    | .    .    .    .    54   .    .    .    .    .    .    .    12   .    .    
  Melee                    15    | .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
Knockbacks                 12    | .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      553   | .    .    .    .    277  .    .    .    .    .    .    .    199  29   48   
  Shots                    14    | .    .    .    .    5    .    .    .    .    .    .    .    6    1    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        826   | .    236  89   180  437  383  102  .    88   153  .    583  826  157  300  
  Average Temperature      134   | .    129  50   39   127  131  57   .    34   81   .    235  191  42   93   
  Received Heat Transfer   2256  | .    87   .    219  981  264  42   .    240  12   .    36   165  .    210  
  Effects                  42    | .    .    .    .    8    3    .    .    .    .    .    18   13   .    .    
    Shutdowns              18    | .    .    .    .    2    1    .    .    .    .    .    11   4    .    .    
    Energy Bleed           7     | .    .    .    .    2    1    .    .    .    .    .    2    2    .    .    
    Interference           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
    Short Circuit          5     | .    .    .    .    1    1    .    .    .    .    .    .    3    .    .    
    Damage (minor)         6     | .    .    .    .    1    .    .    .    .    .    .    3    2    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    2    1    2    2    5    .    .    1    .    .    .    .    .    .    
  Heat Transferred         6875  | .    325  75   1203 2742 1699 74   .    250  .    .    .    470  .    37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Upp  Upp  War  
Peak Influence             1086 | .    50   100  309  1086 707  .    .    201  .    .    74   .    .    .    
  Initial                  478  | .    .    19   39   112  478  .    .    133  .    .    .    .    .    .    
  Average                  284  | .    23   32   136  537  504  .    .    123  .    .    18   .    .    .    
Maximum Alert Level        3    | .    .    .    1    3    3    .    .    1    .    .    .    .    .    .    
  Low Security (%)         51   | 100  100  100  72   14   .    .    .    93   .    .    100  .    .    .    
  Level 1                  13   | .    .    .    27   32   2    .    .    6    .    .    .    .    .    .    
  Level 2                  28   | .    .    .    .    24   96   .    .    .    .    .    .    .    .    .    
  Level 3                  6    | .    .    .    .    29   1    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    .    .    4    8    2    .    .    .    .    .    3    .    .    .    
  Investigation            4    | .    .    .    2    .    1    .    .    .    .    .    1    .    .    .    
  Extermination            3    | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    
  Reinforcement            7    | .    .    .    2    5    .    .    .    .    .    .    .    .    .    .    
  Assault                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War 
Distress Signals           8    | .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              151  | .   2   3   24  51  17  1   .   4   1   .   5   18  5   20  
  Peak Tracking Total      15   | .   2   3   4   8   4   1   .   2   1   .   2   5   5   15  
  Tactical Retreats        22   | .   .   .   1   8   3   .   .   .   1   .   .   6   .   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War 
Traps Triggered            8    | .   .   .   2   .   3   .   .   .   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                20   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   16  

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War 
Machines Disabled          9    | .   .   .   .   7   .   .   .   .   .   .   .   2   .   .   
  Max in Single Turn       2    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War 
Machines Accessed          31   | .   .   .   4   2   7   .   1   1   .   1   5   .   1   9   
  Terminals                18   | .   .   .   4   2   7   .   .   1   .   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                69   | .   .   .   12  7   17  .   1   2   .   1   15  .   1   13  
  Successful               40   | .   .   .   7   3   5   .   1   1   .   1   8   .   1   13  
  Failed                   29   | .   .   .   5   4   12  .   .   1   .   .   7   .   .   .   
    Catastrophic           6    | .   .   .   .   1   4   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                50   | .   .   .   12  7   17  .   .   2   .   .   12  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   .   .   7   3   5   .   1   1   .   1   6   .   1   13  
  Record                   18   | .   .   .   3   1   1   .   .   .   .   .   1   .   .   12  
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Robot Analysis           3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   
  Branch Access Points     3    | .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   .   3   2   7   .   .   1   .   .   3   .   .   .   
  Full Trace Events        4    | .   .   .   1   1   1   .   .   .   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   .   .   44  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   .   33  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             175  | .   .   .   175 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War 
Robot Analysis Total       3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   .   .   1   .   .   1   2   .   2   .   .   
Drone Launches             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Upp  Upp  War  
Turns Passed               9486 | 44   105  157  798  989  1071 445  74   536  530  621  757  1519 694  1146 
Spaces Moved               5899 | 35   66   152  427  410  631  334  47   314  413  487  430  976  456  721  
  Core                     7    | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5636 | .    .    .    427  410  631  334  47   314  413  487  430  976  456  711  
  Wheels                   256  | 29   66   152  .    .    .    .    .    .    .    .    .    .    .    9    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   120  120  125  130  130  127  127  127  127  120  120  150  
  Average Speed            132  | 84   90   90   120  132  138  130  130  128  127  127  127  137  142  151  
  Slowest Speed            1250 | 100  90   90   120  190  152  130  130  130  127  127  127  156  150  1250 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       40   | 3    13   33   49   49   27   56   6    11   60   52   15   92   59   89   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        10   | .    .    .    1    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11   | .    .    .    .    .    .    5    .    .    .    1    .    2    3    .    
Spaces Dug                 9    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
Terrain Destroyed          175  | .    .    .    .    87   12   .    .    9    .    .    .    26   2    39   
  Melee                    9    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Projectile               16   | .    .    .    .    9    .    .    .    .    .    .    .    5    2    .    
  AOE                      150  | .    .    .    .    78   12   .    .    .    .    .    .    21   .    39   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Upp  Upp  War  
Total                      6919 | 49   93   163  608  648  751  339  60   387  418  489  587  1068 490  769  
  Wait                     295  | .    12   4    62   48   21   .    5    4    5    .    106  6    .    22   
  Move                     5885 | 34   65   151  426  409  630  333  46   313  412  486  429  975  455  721  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  155  | 9    4    1    27   29   23   2    3    12   .    2    11   14   11   7    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   82   | 6    1    .    5    19   7    .    1    7    .    1    7    17   4    7    
  Detach                   2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Swap                     79   | .    3    1    12   13   13   .    2    8    1    .    4    11   8    3    
  Drop                     77   | .    .    1    18   13   16   1    3    8    .    .    2    4    5    6    
  Fire                     300  | .    8    5    58   108  38   3    .    21   .    .    28   22   7    2    
  Melee                    40   | .    .    .    .    7    .    .    .    14   .    .    .    19   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
   28 | -11/Scrapyard  | Discovered new exit (range 14)
   45 | -11/Scrapyard  | Entered Materials
   53 | -10/Materials  | Discovered new exit (range 15)
  150 | -10/Materials  | Entered Mines
  153 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  161 | -10/Mines      | Learned 2 Materials zone layouts
  292 | -10/Mines      | Learned Materials terminal intel
  292 | -10/Mines      | Discovered new exit (range 5)
  307 | -10/Mines      | Entered Materials
  307 | -9/Materials   | Accompanied by 3 allies
  307 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  308 | -9/Materials   | Identified exit to Materials
  309 | -9/Materials   | Loaded intel: 12 terminal locations
  329 | -9/Materials   | Build established: Mutant
 1105 | -9/Materials   | Entered another Materials area
 1105 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1461 | -8/Materials   | Lost 4 parts (1n1u2w)
 1602 | -8/Materials   | Destroyed 7 combat bots
 1677 | -8/Materials   | Garrison activated, responded to threat
 1955 | -8/Materials   | Core integrity fell below 50%
 1996 | -8/Materials   | Discovered new exit (range 20)
 2094 | -8/Materials   | Entered Factory
 2094 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 2437 | -7/Factory     | Build established: Scavenger-Skirmisher
 3043 | -7/Factory     | Identified exit to Lower Caves
 3165 | -7/Factory     | Entered Lower Caves
 3235 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3296 | -7/Lower Caves | Build established: Gunner
 3481 | -7/Lower Caves | Discovered new exit (range 15)
 3609 | -7/Lower Caves | Identified exit to Lower Caves
 3610 | -7/Lower Caves | Entered another Lower Caves area
 3636 | -7/Lower Caves | Discovered new exit (range 3)
 3682 | -7/Lower Caves | Identified exit to Factory
 3684 | -7/Lower Caves | Entered Factory
 3684 | -6/Factory     | Evolved 2 slots: Utility x2
 3685 | -6/Factory     | Identified exit to Lower Caves
 4098 | -6/Factory     | Crushed by falling debris
 4111 | -6/Factory     | Discovered new exit (range 3)
 4129 | -6/Factory     | Identified exit to Factory
 4177 | -6/Factory     | Lost 5 parts (1p2u2w)
 4184 | -6/Factory     | Found Prototype Launcher
 4220 | -6/Factory     | Entered Lower Caves
 4246 | -6/Lower Caves | Spotted B-75 Beast
 4289 | -6/Lower Caves | Build established: Mutant
 4560 | -6/Lower Caves | Learned Factory emergency access door positions
 4618 | -6/Lower Caves | Discovered new exit (range 12)
 4632 | -6/Lower Caves | Identified exit to Lower Caves
 4750 | -6/Lower Caves | Entered another Lower Caves area
 4855 | -6/Lower Caves | Discovered exit to Factory (range 11)
 4957 | -6/Lower Caves | Spotted B-75 Beast
 5076 | -6/Lower Caves | Build established: Tank
 5100 | -6/Lower Caves | Learned location of 1 exit from Factory
 5371 | -6/Lower Caves | Entered Factory
 5371 | -5/Factory     | Evolved 2 slots: Utility x2
 5372 | -5/Factory     | Identified exit to Factory
 5388 | -5/Factory     | Identified Rocket Array
 5861 | -5/Factory     | Repaired Imp. Carbon-fiber Leg
 6014 | -5/Factory     | System corruption reached 10%
 6056 | -5/Factory     | Discovered new exit (range 13)
 6122 | -5/Factory     | Identified exit to Upper Caves
 6128 | -5/Factory     | Lost 3 parts (1u2w)
 6128 | -5/Factory     | Entered Upper Caves
 6220 | -5/Upper Caves | Learned Factory emergency access door positions
 6427 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 6503 | -5/Upper Caves | Core integrity fell below 50%
 6527 | -5/Upper Caves | Lost 11 parts (1p4n4u2w)
 6626 | -5/Upper Caves | Learned Factory emergency access door positions
 6835 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts
 7162 | -5/Upper Caves | Build established: Scavenger-Tank
 7297 | -5/Upper Caves | Spotted B-75 Beast
 7325 | -5/Upper Caves | Destroyed B-75 Beast
 7601 | -5/Upper Caves | Discovered new exit (range 15)
 7622 | -5/Upper Caves | Identified exit to Upper Caves
 7647 | -5/Upper Caves | Entered another Upper Caves area
 8315 | -5/Upper Caves | Discovered new exit (range 15)
 8335 | -5/Upper Caves | Identified exit to Warlord
 8341 | -5/Upper Caves | Entered Warlord
 8462 | -5/Warlord     | Discovered new exit (range 14)
 8519 | -5/Warlord     | System corruption cleaned by Quarantine Array
 8606 | -5/Warlord     | Met Warlord
 8631 | -5/Warlord     | Warlord's base attacked by MAIN.C
 8706 | -5/Warlord     | Build established: Derelict-Mutant
 8774 | -5/Warlord     | Found Prototype Device
 8775 | -5/Warlord     | Identified Minesniffer Drone Bay
 8981 | -5/Warlord     | Warlord forces counterattacked
 9195 | -5/Warlord     | Found Prototype Launcher
 9197 | -5/Warlord     | Identified Vortex Catalyst Activator
 9208 | -5/Warlord     | Found Prototype Energy Gun
 9209 | -5/Warlord     | Identified Vortex Rifle
 9306 | -5/Warlord     | Warlord base infiltrated, sounded retreat
 9421 | -5/Warlord     | Found Prototype Device
 9445 | -5/Warlord     | Spotted Striker
 9451 | -5/Warlord     | Spotted Striker
 9460 | -5/Warlord     | Spotted Striker
 9460 | -5/Warlord     | Spotted Executioner
 9480 | -5/Warlord     | Core integrity fell below 20%
 9487 | -5/Warlord     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
09467_ Flexi-carbon Leg destroyed.
09467_ Reclaimed 20 matter.
09468_ The unstable cave ceiling collapses.
09468_ Imp. Carbon-fiber Leg destroyed.
09468_ Reclaimed 20 matter.
09470_ G-50 Soldier knocked back. <x3>
09471_ The unstable cave ceiling collapses.
09472_ Adv. Reclamation Unit destroyed.
09472_ Acquired 19 matter.
09474_ Arm. Wheel destroyed.
09475_ Lrg. Storage Unit destroyed.
09476_ Railgun destroyed.
09476_ Flexi-carbon Leg destroyed.
09478_ Minesniffer Drone Bay destroyed.
09479_ Adv. Heat Sink fries itself beyond repair.
09480_ Mic. Fission Core fries itself beyond repair.
09484_ Railgun destroyed.
09486_ Mic. Fission Core destroyed.
09486_ Lrg. Storage Unit destroyed.
09486_ Adv. Signal Interpreter destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ????????????????????##############????????????#    |
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| #???????????????????#"           /                 |
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| #???????????????????#"           /^   ^            |
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| #???????????????????#"           #?#     #?# #???? |
| #???????????????????#""""""""    #?#     #?# #???? |
| #???????????????????#########    #?#     #?# #???? |
| #??????????????????????????#     #?#     #?#  ???? |
| #????###########???????????"     #?#  !! #?# #???? |
| #????#^"""""   #???????????"     #?#   ! #?# ##### |
| ##???# """""   #???????????"     #?#     ##        |
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| #"####   ^     #???????????#######?#     ##        |
| #    #  ^      #??????###########??#     #?#####   |
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|   =%!                    *     !!%g                |
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| ""   """"#???????#    #    # """""" #     ???????? |
| """  """"#?#######    #    #  """"  #    #?+#####? |
| """/"""""###   X##    #    #        #    #?     #? |
| """]  " "##"X    #    ##########+####    #      #? |
|  [[]  X "##"     +    #????????# #??# ^^ # """" #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          33
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Resistance: KI             30
Power Shielding            66
Reclamation Efficiency     20
Evasion (%)                50
Melee Accuracy             8
Core Analysis              6
Armor Integrity Analysis   33
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
        Hyp. Gauss Cannon | -5/Factory | Hacked
 Adv. Transmission Jammer | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Armchair Analyst

 Challenges 
------------
None

 Game 
------
Seed              InertialLaserCharger
  Manual?         0
Play Time         01:42:41
  Cumulative      35.7 hours
  Start           2020.11.17 @ 13:19:40
  End             2020.11.29 @ 15:10:03
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          44
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 059f5eac-2609-42b8-9ac5-53cbf5038929