Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.29 @ 15:10:03 // Halloween2020/ForbiddenLore Player: EC-422UE Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (112) 560 Value Destroyed (3900) 3900 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1472) 1472 TOTAL SCORE: 11532 Bonus ------- High Alert Combat Kills 458 Follower Combat Kills 14 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Wardrone Bay Vortex Catalyst Activator Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Core Analyzer Advanced Focal Shield Advanced Reclamation Unit Minesniffer Drone Bay > --- WEAPON ----------- Dispersion Rifle Vortex Rifle Railgun > --- INVENTORY -------- Light Nuclear Core Spiked Medium Treads Armored Wheel Improved Medium Armor Plating Improved Medium Armor Plating Relay Coupler [Sentry] Wardrone Bay Wave Gun KE Penetrator Railgun Rocket Array Vortex Catalyst Activator Phasing Sabre Lance [Rating: 105] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Railgun Energy Gun Advanced Beam Rifle Energy Cannon Disruptor Cannon Ballistic Gun Railgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War Slots Evolved 10 | . . . 2 2 2 . . 2 . . 2 . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . . . Utility 6 | . . . 1 1 . . . 2 . . 2 . . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 161 | 6 4 1 17 32 20 . 3 15 1 1 11 28 12 10 Power 18 | 1 . 1 . 3 4 . 1 1 . . 2 3 1 1 Engine 10 | 1 . 1 . 1 3 . 1 1 . . 1 1 . . Core 8 | . . . . 2 1 . . . . . 1 2 1 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 33 | 2 . . 6 10 4 . . 4 . . 1 4 1 1 Treads . | . . . . . . . . . . . . . . . Leg 30 | . . . 6 10 4 . . 4 . . 1 4 1 . Wheel 3 | 2 . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 37 | 1 1 . 5 5 2 . . 6 1 . 4 7 2 3 Device 15 | . . . 1 . 1 . . 3 . . 2 6 1 1 Storage 7 | 1 . . 2 3 . . . . . . . . . 1 Processor 6 | . . . . 1 1 . . 1 . . 1 . 1 1 Hackware 1 | . . . . . . . . . . . 1 . . . Protection 8 | . 1 . 2 1 . . . 2 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 73 | 2 3 . 6 14 10 . 2 4 . 1 4 14 8 5 Energy Gun 26 | 2 1 . 4 7 5 . . 1 . . 1 3 . 2 Energy Cannon 4 | . . . . . 1 . . . . 1 . 1 1 . Ballistic Gun 23 | . 2 . 2 3 3 . 2 1 . . 1 5 3 1 Ballistic Cannon 3 | . . . . 1 . . . 1 . . 1 . . . Launcher 9 | . . . . 2 1 . . . . . 1 2 1 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . Piercing Weapon 7 | . . . . 1 . . . 1 . . . 2 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 1 3 . . . . . 1 1 . 3 Parts Lost 60 | . . . 1 14 2 . . 5 . . 4 14 2 18 Power 5 | . . . . . . . . 1 . . 1 1 . 2 Propulsion 17 | . . . . 6 1 . . . . . . 4 1 5 Utility 19 | . . . . 1 1 . . 2 . . 1 6 1 7 Weapon 19 | . . . 1 7 . . . 2 . . 2 3 . 4 Highest Loss Streak 18 | . . . 1 4 1 . . 5 . . 3 11 2 18 Average Slot Usage (%) 96 | . 90 100 98 93 96 100 98 97 93 99 99 90 97 98 Engine 7 | . 14 14 11 6 6 15 15 12 13 13 7 3 3 . Core 4 | . . . . 2 6 . . . . . 2 6 6 10 Leg 25 | . . . 31 31 28 30 30 26 26 26 22 22 22 22 Device 10 | . . . 3 . 6 7 7 8 10 6 10 15 26 22 Storage 13 | . 14 14 14 18 15 15 15 13 13 13 11 11 11 11 Processor 6 | . . . . 5 7 7 7 9 6 6 11 6 5 10 Protection 5 | . 5 14 13 11 . . . 6 8 13 10 3 . . Energy Gun 5 | . 24 14 10 7 14 15 9 4 . . . 4 . 2 Energy Cannon 1 | . . . . . . . . . . 5 4 . 3 3 Ballistic Gun 7 | . 3 14 11 5 6 7 11 11 6 6 10 8 7 5 Ballistic Cannon 1 | . . . . 3 . . . 1 6 6 . 1 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 117 | 11 20 20 29 55 57 55 58 66 68 77 77 96 94 117 Greatest Support 80 | 26 26 26 45 64 80 80 80 80 78 78 80 80 78 78 Greatest Overweight (x) 24 | . . . . 2 1 . . . . . . 1 1 24 Average Overweight (x) . | . . . . . . . . . . . . . . 1 Largest Inventory Capacity 24 | 6 6 6 12 18 16 16 16 16 16 16 16 16 16 24 Average Capacity 15 | 5 6 6 8 15 16 16 16 16 16 16 16 16 16 16 Most Carried 24 | 4 6 6 12 16 16 16 16 16 14 16 16 16 16 24 Average Carried 13 | 2 3 5 7 14 14 15 15 14 14 14 14 11 14 14 Final Capacity 16 | 6 6 6 12 16 16 16 16 16 16 16 16 16 16 12 Final Carried 16 | 3 6 6 12 12 15 16 16 14 14 15 16 11 14 12 Class Distribution -------------------- 36% | Mutant 13% | Scavenger-Skirmisher 11% | Tank 10% | Gunner 9% | Derelict-Mutant 6% | Scavenger-Tank 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Mutant | -6/Lower Caves Tank | -6/Lower Caves Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Derelict-Tank | -5/Upper Caves Derelict-Mutant | -5/Warlord Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War Matter Collected 3288 | 234 66 30 361 720 373 12 . 273 61 10 315 564 181 88 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4451 | . 104 47 981 1380 671 75 . 150 . . 315 603 125 . Parts 232 | . 4 2 53 75 33 4 . 4 . . 22 25 10 . Haulers Intercepted 3 | . . . 2 . 1 . . . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . 2 2 . 2 . . 11 7 80 Prevented 19 | . . . . . . 3 1 . . . . 7 2 6 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War Combat Hostiles Destroyed 88 | . 2 3 13 33 11 1 . 3 . . 5 12 5 . Melee 6 | . . . . 4 . . . . . . . 2 . . Guns 55 | . 2 3 13 15 8 1 . 2 . . 4 3 4 . Cannons 11 | . . . . 7 1 . . 1 . . 1 1 . . AOE 15 | . . . . 7 1 . . . . . . 6 1 . Classes Destroyed 16 | . 1 1 6 5 1 . . . . . . 2 . . Worker 7 | . . . 1 3 3 . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . Tunneler 2 | . . . 1 . 1 . . . . . . . . . Hauler 3 | . . . 2 . 1 . . . . . . . . . Recycler 4 | . . . 3 1 . . . . . . . . . . Operator 4 | . . . . 3 1 . . . . . . . . . Watcher 3 | . . . 1 1 1 . . . . . . . . . Swarmer 27 | . . 3 1 9 3 . . . . . . 6 5 . Grunt 26 | . 2 . 6 16 2 . . . . . . . . . Brawler 4 | . . . . 2 . . . . . . . 2 . . Duelist 2 | . . . . 1 . . . . . . . 1 . . Sentry 21 | . . . 6 4 5 1 . 3 . . 1 1 . . Hunter 1 | . . . . 1 . . . . . . . . . . Programmer 5 | . . . . . 1 . . . . . 4 . . . Behemoth 1 | . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 10 | . 2 3 8 10 5 1 . 1 . . 1 5 5 . Combat Bots Only 7 | . 2 3 2 7 3 1 . 1 . . 1 5 5 . Max Kills in Single Turn 5 | . 1 2 2 5 2 1 . 1 . . 1 2 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 1 . . . . . . 2 1 . Melee 1 | . . . . 1 . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War Damage Taken 11518 | . 149 46 594 2545 1192 133 . 1042 89 . 1056 2039 238 2395 Core 1819 | . 26 . 101 401 138 20 . 117 . . 185 389 33 409 Absorbed by Shields 33 | . . . . . . . . . . . . 33 . . Core Remaining (%) 75 | 100 . 89 74 27 . . 77 . . 86 . . . . Volleys Fired 300 | . 8 5 58 108 38 3 . 21 . . 28 22 7 2 Largest 3 | . 2 2 2 2 3 3 . 3 . . 3 3 3 3 Hottest 194 | . 80 63 79 113 169 131 . 133 . . 146 194 169 168 Shots Fired 652 | . 16 10 112 197 106 9 . 49 . . 72 62 13 6 Gun 524 | . 16 10 112 135 102 9 . 42 . . 51 35 8 4 Cannon 105 | . . . . 57 3 . . 7 . . 21 14 3 . Launcher 23 | . . . . 5 1 . . . . . . 13 2 2 Special . | . . . . . . . . . . . . . . . Kinetic 329 | . . 5 58 101 34 3 . 40 . . 51 26 8 3 Thermal 263 | . 16 5 54 91 71 3 . 9 . . . 13 . 1 Explosive 12 | . . . . 5 1 . . . . . . 4 . 2 Electromagnetic 48 | . . . . . . 3 . . . . 21 19 5 . Robot Hit Streak 20 | . 10 2 11 20 11 6 . 7 . . 12 13 15 5 Robot Miss Streak 11 | . 1 3 3 6 11 1 . 2 . . 3 3 3 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 458 | . 12 4 75 136 75 7 . 33 . . 49 57 4 6 Core Hits 258 | . 5 3 34 72 59 4 . 9 . . 14 36 6 16 Critical Hits 2 | . . . . 2 . . . . . . . . . . Critical Kills 1 | . . . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . Melee Attacks 43 | . . . . 7 . . . 14 . . . 22 . . Impact . | . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . 3 . . Piercing 40 | . . . . 7 . . . 14 . . . 19 . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . 3 . . Damage Inflicted 11200 | . 146 52 1045 3400 1559 144 . 740 . . 899 2290 265 660 Guns 6670 | . 146 52 1045 1685 1382 144 . 558 . . 782 632 135 109 Cannons 1462 | . . . . 797 67 . . 182 . . 117 237 62 . Explosions 2444 | . . . . 729 110 . . . . . . 986 68 551 Melee 616 | . . . . 181 . . . . . . . 435 . . Ramming 8 | . . . . 8 . . . . . . . . . . Kinetic 4294 | . . 17 519 1301 350 40 . 623 . . 806 421 135 82 Thermal 3971 | . 146 35 526 1650 1099 44 . 117 . . . 327 . 27 Explosive 1623 | . . . . 260 110 . . . . . . 702 . 551 Electromagnetic 688 | . . . . . . 60 . . . . 93 405 130 . Impact . | . . . . . . . . . . . . . . . Slashing 80 | . . . . . . . . . . . . 80 . . Piercing 536 | . . . . 181 . . . . . . . 355 . . Highest Corruption 20 | . . . 2 . 1 1 1 5 5 . 11 19 19 20 Average Corruption 10 | . . . 1 . 1 1 1 5 2 . 5 17 19 17 Corruption Purged 5 | . . . . . . . . . 5 . . . . . Effects 177 | . . . 6 . . 3 . 3 3 . 11 94 46 11 Message Errors 33 | . . . 3 . . 3 . 1 1 . 2 12 10 1 Matter Fused 29 | . . . . . . . . . 1 . 2 12 12 2 Heat Flow Errors 21 | . . . . . . . . . 1 . 4 12 2 2 Energy Discharges 19 | . . . 1 . . . . . . . . 14 2 2 Parts Rejected 2 | . . . . . . . . . . . . 2 . . Data Loss (minor) 17 | . . . . . . . . 1 . . 1 11 3 1 Data Loss (major) 3 | . . . . . . . . 1 . . . 1 1 . Misfires 4 | . . . . . . . . . . . . 2 1 1 Alerts 1 | . . . . . . . . . . . . 1 . . Misdirections 31 | . . . . . . . . . . . . 19 10 2 Targeting Errors 13 | . . . 1 . . . . . . . 1 7 4 . Weapon Failures 4 | . . . 1 . . . . . . . 1 1 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 116 | . . . . 68 . . . 4 . . . 44 . . Projectiles 35 | . . . . 14 . . . 4 . . . 17 . . Explosions 66 | . . . . 54 . . . . . . . 12 . . Melee 15 | . . . . . . . . . . . . 15 . . Knockbacks 12 | . . . . 12 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 10 | . . . . 10 . . . . . . . . . . Secondary 2 | . . . . 2 . . . . . . . . . . Self-Inflicted Damage 553 | . . . . 277 . . . . . . . 199 29 48 Shots 14 | . . . . 5 . . . . . . . 6 1 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 826 | . 236 89 180 437 383 102 . 88 153 . 583 826 157 300 Average Temperature 134 | . 129 50 39 127 131 57 . 34 81 . 235 191 42 93 Received Heat Transfer 2256 | . 87 . 219 981 264 42 . 240 12 . 36 165 . 210 Effects 42 | . . . . 8 3 . . . . . 18 13 . . Shutdowns 18 | . . . . 2 1 . . . . . 11 4 . . Energy Bleed 7 | . . . . 2 1 . . . . . 2 2 . . Interference 2 | . . . . 2 . . . . . . . . . . Matter Decay 3 | . . . . . . . . . . . 2 1 . . Short Circuit 5 | . . . . 1 1 . . . . . . 3 . . Damage (minor) 6 | . . . . 1 . . . . . . 3 2 . . Damage (core) 1 | . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Parts Melted 13 | . 2 1 2 2 5 . . 1 . . . . . . Heat Transferred 6875 | . 325 75 1203 2742 1699 74 . 250 . . . 470 . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War Peak Influence 1086 | . 50 100 309 1086 707 . . 201 . . 74 . . . Initial 478 | . . 19 39 112 478 . . 133 . . . . . . Average 284 | . 23 32 136 537 504 . . 123 . . 18 . . . Maximum Alert Level 3 | . . . 1 3 3 . . 1 . . . . . . Low Security (%) 51 | 100 100 100 72 14 . . . 93 . . 100 . . . Level 1 13 | . . . 27 32 2 . . 6 . . . . . . Level 2 28 | . . . . 24 96 . . . . . . . . . Level 3 6 | . . . . 29 1 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . . . 4 8 2 . . . . . 3 . . . Investigation 4 | . . . 2 . 1 . . . . . 1 . . . Extermination 3 | . . . . . 1 . . . . . 2 . . . Reinforcement 7 | . . . 2 5 . . . . . . . . . . Assault 1 | . . . . 1 . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War Distress Signals 8 | . . . 3 5 . . . . . . . . . . Communications Jammed 3 | . . . . . . . . 3 . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 151 | . 2 3 24 51 17 1 . 4 1 . 5 18 5 20 Peak Tracking Total 15 | . 2 3 4 8 4 1 . 2 1 . 2 5 5 15 Tactical Retreats 22 | . . . 1 8 3 . . . 1 . . 6 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War Traps Triggered 8 | . . . 2 . 3 . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . 4 . . . . . . 16 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War Machines Disabled 9 | . . . . 7 . . . . . . . 2 . . Max in Single Turn 2 | . . . . 2 . . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War Machines Accessed 31 | . . . 4 2 7 . 1 1 . 1 5 . 1 9 Terminals 18 | . . . 4 2 7 . . 1 . . 4 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 69 | . . . 12 7 17 . 1 2 . 1 15 . 1 13 Successful 40 | . . . 7 3 5 . 1 1 . 1 8 . 1 13 Failed 29 | . . . 5 4 12 . . 1 . . 7 . . . Catastrophic 6 | . . . . 1 4 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 50 | . . . 12 7 17 . . 2 . . 12 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 38 | . . . 7 3 5 . 1 1 . 1 6 . 1 13 Record 18 | . . . 3 1 1 . . . . . 1 . . 12 Part Schematic 2 | . . . . . . . . . . . 2 . . . Robot Analysis 3 | . . . 2 . 1 . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . . . . . 1 . . . Open Door 4 | . . . . . . . 1 . . 1 . . 1 1 Branch Access Points 3 | . . . . 1 1 . . 1 . . . . . . Emergency Access Points 2 | . . . . . 2 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 16 | . . . 3 2 7 . . 1 . . 3 . . . Full Trace Events 4 | . . . 1 1 1 . . . . . 1 . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . Time 44 | . . . . . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War Total Allies 3 | . . 3 . . . . . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 33 | . . . 33 . . . . . . . . . . . Total Damage 175 | . . . 175 . . . . . . . . . . . Kills 2 | . . . 2 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War Robot Analysis Total 3 | . . . 2 . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . 1 . . 1 2 . 2 . . Drone Launches 7 | . . . . . . . . . . . . . . 7 Drone Recoveries 5 | . . . . . . . . . . . . . . 5 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War Turns Passed 9486 | 44 105 157 798 989 1071 445 74 536 530 621 757 1519 694 1146 Spaces Moved 5899 | 35 66 152 427 410 631 334 47 314 413 487 430 976 456 721 Core 7 | 6 . . . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . Legs 5636 | . . . 427 410 631 334 47 314 413 487 430 976 456 711 Wheels 256 | 29 66 152 . . . . . . . . . . . 9 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 120 120 125 130 130 127 127 127 127 120 120 150 Average Speed 132 | 84 90 90 120 132 138 130 130 128 127 127 127 137 142 151 Slowest Speed 1250 | 100 90 90 120 190 152 130 130 130 127 127 127 156 150 1250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . Exploration Rate (%) 40 | 3 13 33 49 49 27 56 6 11 60 52 15 92 59 89 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . Known Exits Taken 10 | . . . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . Scrap Searched 11 | . . . . . . 5 . . . 1 . 2 3 . Spaces Dug 9 | . . . . . . . . 9 . . . . . . Terrain Destroyed 175 | . . . . 87 12 . . 9 . . . 26 2 39 Melee 9 | . . . . . . . . 9 . . . . . . Projectile 16 | . . . . 9 . . . . . . . 5 2 . AOE 150 | . . . . 78 12 . . . . . . 21 . 39 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Upp Upp War Total 6919 | 49 93 163 608 648 751 339 60 387 418 489 587 1068 490 769 Wait 295 | . 12 4 62 48 21 . 5 4 5 . 106 6 . 22 Move 5885 | 34 65 151 426 409 630 333 46 313 412 486 429 975 455 721 Hop . | . . . . . . . . . . . . . . . Pick Up 155 | 9 4 1 27 29 23 2 3 12 . 2 11 14 11 7 Fast Attach . | . . . . . . . . . . . . . . . Attach 82 | 6 1 . 5 19 7 . 1 7 . 1 7 17 4 7 Detach 2 | . . . . 1 . . . . . . . . . 1 Swap 79 | . 3 1 12 13 13 . 2 8 1 . 4 11 8 3 Drop 77 | . . 1 18 13 16 1 3 8 . . 2 4 5 6 Fire 300 | . 8 5 58 108 38 3 . 21 . . 28 22 7 2 Melee 40 | . . . . 7 . . . 14 . . . 19 . . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . 3 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 45 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 15) 150 | -10/Materials | Entered Mines 153 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 161 | -10/Mines | Learned 2 Materials zone layouts 292 | -10/Mines | Learned Materials terminal intel 292 | -10/Mines | Discovered new exit (range 5) 307 | -10/Mines | Entered Materials 307 | -9/Materials | Accompanied by 3 allies 307 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Identified exit to Materials 309 | -9/Materials | Loaded intel: 12 terminal locations 329 | -9/Materials | Build established: Mutant 1105 | -9/Materials | Entered another Materials area 1105 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1461 | -8/Materials | Lost 4 parts (1n1u2w) 1602 | -8/Materials | Destroyed 7 combat bots 1677 | -8/Materials | Garrison activated, responded to threat 1955 | -8/Materials | Core integrity fell below 50% 1996 | -8/Materials | Discovered new exit (range 20) 2094 | -8/Materials | Entered Factory 2094 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2437 | -7/Factory | Build established: Scavenger-Skirmisher 3043 | -7/Factory | Identified exit to Lower Caves 3165 | -7/Factory | Entered Lower Caves 3235 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3296 | -7/Lower Caves | Build established: Gunner 3481 | -7/Lower Caves | Discovered new exit (range 15) 3609 | -7/Lower Caves | Identified exit to Lower Caves 3610 | -7/Lower Caves | Entered another Lower Caves area 3636 | -7/Lower Caves | Discovered new exit (range 3) 3682 | -7/Lower Caves | Identified exit to Factory 3684 | -7/Lower Caves | Entered Factory 3684 | -6/Factory | Evolved 2 slots: Utility x2 3685 | -6/Factory | Identified exit to Lower Caves 4098 | -6/Factory | Crushed by falling debris 4111 | -6/Factory | Discovered new exit (range 3) 4129 | -6/Factory | Identified exit to Factory 4177 | -6/Factory | Lost 5 parts (1p2u2w) 4184 | -6/Factory | Found Prototype Launcher 4220 | -6/Factory | Entered Lower Caves 4246 | -6/Lower Caves | Spotted B-75 Beast 4289 | -6/Lower Caves | Build established: Mutant 4560 | -6/Lower Caves | Learned Factory emergency access door positions 4618 | -6/Lower Caves | Discovered new exit (range 12) 4632 | -6/Lower Caves | Identified exit to Lower Caves 4750 | -6/Lower Caves | Entered another Lower Caves area 4855 | -6/Lower Caves | Discovered exit to Factory (range 11) 4957 | -6/Lower Caves | Spotted B-75 Beast 5076 | -6/Lower Caves | Build established: Tank 5100 | -6/Lower Caves | Learned location of 1 exit from Factory 5371 | -6/Lower Caves | Entered Factory 5371 | -5/Factory | Evolved 2 slots: Utility x2 5372 | -5/Factory | Identified exit to Factory 5388 | -5/Factory | Identified Rocket Array 5861 | -5/Factory | Repaired Imp. Carbon-fiber Leg 6014 | -5/Factory | System corruption reached 10% 6056 | -5/Factory | Discovered new exit (range 13) 6122 | -5/Factory | Identified exit to Upper Caves 6128 | -5/Factory | Lost 3 parts (1u2w) 6128 | -5/Factory | Entered Upper Caves 6220 | -5/Upper Caves | Learned Factory emergency access door positions 6427 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6503 | -5/Upper Caves | Core integrity fell below 50% 6527 | -5/Upper Caves | Lost 11 parts (1p4n4u2w) 6626 | -5/Upper Caves | Learned Factory emergency access door positions 6835 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 7162 | -5/Upper Caves | Build established: Scavenger-Tank 7297 | -5/Upper Caves | Spotted B-75 Beast 7325 | -5/Upper Caves | Destroyed B-75 Beast 7601 | -5/Upper Caves | Discovered new exit (range 15) 7622 | -5/Upper Caves | Identified exit to Upper Caves 7647 | -5/Upper Caves | Entered another Upper Caves area 8315 | -5/Upper Caves | Discovered new exit (range 15) 8335 | -5/Upper Caves | Identified exit to Warlord 8341 | -5/Upper Caves | Entered Warlord 8462 | -5/Warlord | Discovered new exit (range 14) 8519 | -5/Warlord | System corruption cleaned by Quarantine Array 8606 | -5/Warlord | Met Warlord 8631 | -5/Warlord | Warlord's base attacked by MAIN.C 8706 | -5/Warlord | Build established: Derelict-Mutant 8774 | -5/Warlord | Found Prototype Device 8775 | -5/Warlord | Identified Minesniffer Drone Bay 8981 | -5/Warlord | Warlord forces counterattacked 9195 | -5/Warlord | Found Prototype Launcher 9197 | -5/Warlord | Identified Vortex Catalyst Activator 9208 | -5/Warlord | Found Prototype Energy Gun 9209 | -5/Warlord | Identified Vortex Rifle 9306 | -5/Warlord | Warlord base infiltrated, sounded retreat 9421 | -5/Warlord | Found Prototype Device 9445 | -5/Warlord | Spotted Striker 9451 | -5/Warlord | Spotted Striker 9460 | -5/Warlord | Spotted Striker 9460 | -5/Warlord | Spotted Executioner 9480 | -5/Warlord | Core integrity fell below 20% 9487 | -5/Warlord | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09467_ Flexi-carbon Leg destroyed. 09467_ Reclaimed 20 matter. 09468_ The unstable cave ceiling collapses. 09468_ Imp. Carbon-fiber Leg destroyed. 09468_ Reclaimed 20 matter. 09470_ G-50 Soldier knocked back. 09471_ The unstable cave ceiling collapses. 09472_ Adv. Reclamation Unit destroyed. 09472_ Acquired 19 matter. 09474_ Arm. Wheel destroyed. 09475_ Lrg. Storage Unit destroyed. 09476_ Railgun destroyed. 09476_ Flexi-carbon Leg destroyed. 09478_ Minesniffer Drone Bay destroyed. 09479_ Adv. Heat Sink fries itself beyond repair. 09480_ Mic. Fission Core fries itself beyond repair. 09484_ Railgun destroyed. 09486_ Mic. Fission Core destroyed. 09486_ Lrg. Storage Unit destroyed. 09486_ Adv. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ????????????????????##############????????????# | | ????????????????????#""""""""""""#????????????# | | ????????????????????#" #????????###?# | | ????????????????????#" ########## ### | | #???????????????????#" / | | #???????????????????#"" / ^ | | #???????????????????#" /^ ^ | | #???????????????????#" ####+###### ##### | | #???????????????????#" #?# #?# #???? | | #???????????????????#"""""""" #?# #?# #???? | | #???????????????????######### #?# #?# #???? | | #??????????????????????????# #?# #?# ???? | | #????###########???????????" #?# !! #?# #???? | | #????#^""""" #???????????" #?# ! #?# ##### | | ##???# """"" #???????????" #?# ## | | "##??# """"" #???????????#X #?# / | | #"#### ^ #???????????#######?# ## | | # # ^ #??????###########??# #?##### | | # #####??# #??# #??#### | | + ## """# #??# #??# | | # "^ + !* "# h x #??##+####??# | | ######"###+###+## """# = x #?### ####### | | ?????# ## # [[h= ### | | ?????# % ###########=K@/l x ## | | ?????# !%= #?#########gK/[ ### | | ?????###"*%]### ## * ! #?# | | ####?##"" "# # #gggp = # | | ###"" % % = # % ! * [% % # | | * = % E == g % ! # | | != % / x g = ! %=! m #### | | =%! * !!%g | | *##### " ;##### =* | | ##?#####+##### #?# | | #??# # #?## # | | #??# """ """ # ######### ## #####+ | | #??# """ """ # / #?# #????? | | #??# """ """ # # ####### # # ### #????? | | #### ^ # # # # # #????? | | + # # / # " "" " # #????? | | #### # # # # """""" # #????? | | ###??# # # # # """" # #????? | | ?????#############+## + # # ?????? | | ##########???????# # # " "" " # ??????? | | "" """"#???????# # # """""" # ???????? | | """ """"#?####### # # """" # #?+#####? | | """/"""""### X## # # # #? #? | | """] " "##"X # ##########+#### # #? | | [[] X "##" + #????????# #??# ^^ # """" #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Power Shielding 66 Reclamation Efficiency 20 Evasion (%) 50 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 33 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Hyp. Gauss Cannon | -5/Factory | Hacked Adv. Transmission Jammer | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Armchair Analyst Challenges ------------ None Game ------ Seed InertialLaserCharger Manual? 0 Play Time 01:42:41 Cumulative 35.7 hours Start 2020.11.17 @ 13:19:40 End 2020.11.29 @ 15:10:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 44 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 059f5eac-2609-42b8-9ac5-53cbf5038929