Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 15:53:10 Player: Falling_Sands Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1641) 1641 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (331) 331 TOTAL SCORE: 5702 Bonus ------- High Alert Combat Kills 48 Aligned with FarCom 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 72/300 Energy 99/100 System Corruption 4% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Carbon-fiber Leg Advanced Terrain Scanner Matter Filter Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Improved Signal Interpreter Advanced Terrain Scanner Target Analyzer > --- WEAPON ----------- Plasma Rifle Gauss Rifle Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Armored Leg Compact Battery Advanced Terrain Scanner Advanced Terrain Scanner Matter Filter Heavy Flak Cannon Heavy Flak Cannon [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Signal Interpreter Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon AWS/Gauss Energy Gun Plasma Rifle Ballistic Gun AWS/Gauss Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 2 . . Utility 3 | . . . . . 1 1 1 Weapon 2 | . . . . . 1 1 . Parts Attached 54 | 6 1 7 2 . 23 3 12 Power 9 | 1 1 1 . . 4 . 2 Engine 5 | 1 1 1 . . 1 . 1 Core 4 | . . . . . 3 . 1 Reactor . | . . . . . . . . Propulsion 15 | 2 . 2 . . 8 . 3 Treads . | . . . . . . . . Leg 15 | 2 . 2 . . 8 . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 . 2 1 . 3 2 3 Device 2 | . . . . . . 1 1 Storage 5 | 1 . 1 . . 1 . 2 Processor 5 | . . 1 1 . 2 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 18 | 2 . 2 1 . 8 1 4 Energy Gun 2 | 1 . . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 . 2 1 . 2 1 . Ballistic Cannon 6 | . . . . . 3 . 3 Launcher 3 | . . . . . 3 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 28 | . . 6 . . 7 . 15 Power 6 | . . 1 . . 2 . 3 Propulsion 8 | . . 2 . . 2 . 4 Utility 5 | . . 1 . . . . 4 Weapon 9 | . . 2 . . 3 . 4 Highest Loss Streak 15 | . . 5 . . 5 . 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 85 95 90 85 88 87 93 Engine 6 | . 14 13 14 14 1 . 5 Core 4 | . . . . . 7 7 5 Leg 31 | . 28 27 28 28 34 30 24 Storage 11 | . 14 19 14 14 9 7 13 Processor 14 | . . 7 14 14 17 16 11 Ballistic Gun 13 | . 14 24 19 14 9 19 12 Ballistic Cannon 4 | . . . . . 8 . 5 Naked Turns . | . . . . . . . . Heaviest Build 45 | 11 13 14 18 18 34 27 45 Greatest Support 59 | 20 20 20 20 20 59 59 59 Greatest Overweight (x) 4 | . . . . . 1 . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 9 | 6 8 8 8 8 9 10 9 Most Carried 10 | 4 3 8 8 8 10 8 10 Average Carried 8 | 1 2 6 7 7 8 6 9 Final Capacity 10 | 8 8 8 8 8 10 10 5 Final Carried 8 | 2 3 8 8 8 6 7 5 Class Distribution -------------------- 47% | Scavenger-Skirmisher 29% | Mutant 11% | Scavenger-Mutant 7% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1278 | 260 21 98 26 . 675 50 148 Remotely . | . . . . . . . . Salvage Created 1789 | . 54 258 . 189 1082 50 156 Parts 102 | . 2 15 . 11 58 6 10 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 44 | . 3 5 . 7 25 1 3 Guns 31 | . 3 5 . 7 13 1 2 Cannons 8 | . . . . . 7 . 1 AOE 5 | . . . . . 5 . . Classes Destroyed 12 | . 1 3 . 2 4 1 1 Worker 2 | . . 1 . . 1 . . Builder 1 | . . . . . . . 1 Recycler 2 | . . 1 . . 1 . . Watcher 6 | . . . . . 5 . 1 Swarmer 16 | . 3 3 . 3 7 . . Grunt 14 | . . 2 . 2 9 . 1 Brawler 2 | . . . . . 1 . 1 Duelist 1 | . . . . 1 . . . Sentry 7 | . . . . . 7 . . Programmer 2 | . . . . . . 1 1 Heavy 1 | . . . . . 1 . . Assembled 1 | . . . . 1 . . . Best Kill Streak 8 | . 2 3 . 3 8 1 3 Combat Bots Only 6 | . 2 2 . 3 6 1 2 Max Kills in Single Turn 3 | . 1 1 . 1 3 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 377 | . 33 70 . 15 106 10 143 Missed 103 | . 14 24 . 5 35 3 22 Damage Taken 4762 | . 168 478 . 77 1272 101 2666 Core 1194 | . 32 116 . 22 141 16 867 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 120 | . . . . . 120 . . Core Remaining (%) 75 | 100 . . . 32 74 97 . Volleys Fired 155 | . 11 47 . . 74 3 20 Largest 4 | . 2 2 . . 3 2 4 Hottest 209 | . 60 60 . . 111 53 209 Shots Fired 345 | . 22 56 . 41 160 6 60 Gun 246 | . 22 56 . 41 82 6 39 Cannon 87 | . . . . . 66 . 21 Launcher 12 | . . . . . 12 . . Special . | . . . . . . . . Kinetic 310 | . 11 55 . 41 148 6 49 Thermal 11 | . . . . . . . 11 Explosive 12 | . . . . . 12 . . Electromagnetic 12 | . 11 1 . . . . . Robot Hit Streak 10 | . 2 3 . 9 10 3 10 Robot Miss Streak 6 | . 6 4 . 4 5 1 5 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Autonomous 89 | . . . . 41 48 . . Shots Hit Robots 190 | . 7 28 . 25 87 4 39 Core Hits 104 | . 4 14 . 8 45 2 31 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 6 | . . . . . 5 . 1 Burn 1 | . . . . . . . 1 Destroy 1 | . . . . . 1 . . Blast 4 | . . . . . 4 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5038 | . 80 261 . 743 2976 49 929 Guns 3078 | . 80 261 . 743 1505 49 440 Cannons 1013 | . . . . . 543 . 470 Explosions 923 | . . . . . 923 . . Melee . | . . . . . . . . Ramming 24 | . . . . . 5 . 19 Kinetic 3886 | . 26 246 . 743 2048 49 774 Thermal 136 | . . . . . . . 136 Explosive 923 | . . . . . 923 . . Electromagnetic 69 | . 54 15 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 3 4 Average Corruption 2 | . . . . . . 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . 3 5 Message Errors 3 | . . . . . . 1 2 Matter Fused 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 46 | . . . . . 46 . . Projectiles 22 | . . . . . 22 . . Explosions 24 | . . . . . 24 . . Melee . | . . . . . . . . Knockbacks 13 | . . . . . 3 . 10 Impact 1 | . . . . . . . 1 Kinetic 11 | . . . . . 3 . 8 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 31 | . . . . . 30 . 1 Shots 2 | . . . . . 2 . . Rammed 3 | . . . . . . . 3 Targets Rammed 10 | . . . . . 1 . 9 Kicked 7 | . . . . . 1 . 6 Crushed . | . . . . . . . . Highest Temperature 574 | . 60 51 . . 114 . 574 Average Temperature 146 | . 34 18 . . 49 . 292 Received Heat Transfer 1587 | . 30 177 . . 414 . 966 Effects 25 | . . . . . . . 25 Shutdowns 6 | . . . . . . . 6 Energy Bleed 4 | . . . . . . . 4 Interference 6 | . . . . . . . 6 Matter Decay 3 | . . . . . . . 3 Short Circuit 2 | . . . . . . . 2 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 400 | . . . . . . . 400 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 518 | . 100 104 . 88 518 241 173 Initial 210 | . . 39 . . 32 210 117 Average 89 | . 67 44 . 80 91 237 103 Maximum Alert Level 2 | . . . . . 2 1 . Low Security (%) 89 | 100 100 100 . 100 89 . 100 Level 1 8 | . . . . . 5 100 . Level 2 2 | . . . . . 4 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . . . 4 1 3 Investigation 3 | . 1 . . . 1 . 1 Extermination 2 | . . . . . . 1 1 Reinforcement 3 | . . . . . 3 . . Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 7 5 . 10 35 2 10 Peak Tracking Total 6 | . 4 3 . 5 6 1 6 Tactical Retreats 2 | . 1 . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 5 | . 1 . . . 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . 6 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 2 | . . 2 2 2 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 6 | . . . . . 5 . 1 Max in Single Turn 1 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 15 | . . . . . 9 1 5 Terminals 10 | . . . . . 6 1 3 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 Total Hacks 30 | . . . . . 18 2 10 Successful 17 | . . . . . 12 . 5 Failed 13 | . . . . . 6 2 5 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . 1 . 1 . . Terminals 18 | . . . . . 10 2 6 Fabricators 1 | . . . . . . . 1 Repair Stations 6 | . . . . . 6 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 11 | . . . . . 6 . 5 Record 5 | . . . . . 1 . 4 Emergency Access Points 2 | . . . . . 1 . 1 Locate Traps 1 | . . . . . 1 . . Disarm Traps 1 | . . . . . 1 . . Zone Layout 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . Scan Component 2 | . . . . . 2 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . . . 2 1 3 Full Trace Events 2 | . . . . . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 64 | . . . . . 64 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 1 . . . . Highest-Rated Group 45 | . . 45 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 5701 | 64 119 884 429 622 2813 272 498 Spaces Moved 3879 | 46 71 643 352 481 1745 224 317 Core 11 | 7 . . . . . . 4 Treads . | . . . . . . . . Legs 3868 | 39 71 643 352 481 1745 224 313 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 115 115 50 Average Speed 120 | 109 120 120 120 120 122 115 117 Slowest Speed 260 | 120 120 120 120 120 190 115 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 17 98 54 72 92 4 9 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . 2 . 2 . . . Spaces Dug 15 | . . . . . 15 . . Terrain Destroyed 273 | . . . . 36 237 . . Melee . | . . . . . . . . Projectile 96 | . . . . 36 60 . . AOE 177 | . . . . . 177 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 4688 | 59 85 710 360 528 2324 233 389 Wait 494 | . . 2 . 40 440 . 12 Move 3872 | 45 70 642 351 480 1744 223 317 Hop . | . . . . . . . . Pick Up 67 | 8 2 12 2 4 25 4 10 Fast Attach 8 | . . . 2 . 5 . 1 Attach 37 | 6 . 7 . . 13 2 9 Detach . | . . . . . . . . Swap 9 | . 1 . . . 5 1 2 Drop 31 | . 1 . 5 4 17 . 4 Fire 155 | . 11 47 . . 74 3 20 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick 7 | . . . . . 1 . 6 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 16) 164 | -10/Materials | Discovered new exit (range 15) 184 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 349 | -10/Mines | Discovered new exit (range 9) 483 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 590 | -10/Mines | Core integrity fell below 50% 629 | -10/Mines | Discovered new exit (range 7) 631 | -10/Mines | Lost 5 parts (1p2n1u1w) 649 | -10/Mines | Learned location of Mines (-9) 726 | -10/Mines | Found a hidden stash of uninstalled traps 779 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 779 | -10/Mines | Discovered new exit (range 5) 907 | -10/Mines | Build established: Scavenger-Mutant 1068 | -10/Mines | Entered Exiles 1068 | -10/Exiles | Accompanied by 1 ally 1092 | -10/Exiles | Discovered new exit (range 15) 1098 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1122 | -10/Exiles | Met 8R-AWN 1143 | -10/Exiles | Met EX-HEX 1176 | -10/Exiles | Met EX-BIN 1196 | -10/Exiles | Aligned with FarCom system 1197 | -10/Exiles | Given EX-Vault access code 1226 | -10/Exiles | Opened EX-Vault 1235 | -10/Exiles | Found Prototype Ballistic Gun 1235 | -10/Exiles | Identified AWS/Gauss 1262 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1293 | -10/Exiles | Found Prototype Processor 1293 | -10/Exiles | Identified Modified TNC 1354 | -10/Exiles | Met EX-DEC 1497 | -10/Exiles | Stole two prototypes: AWS/Gauss, Modified TNC 1497 | -10/Exiles | Entered Mines 1564 | -9/Mines | Build established: Mutant 1641 | -9/Mines | Learned Materials emergency access door positions 1960 | -9/Mines | Discovered new exit (range 6) 1966 | -9/Mines | Learned location of Zion (-7) 2095 | -9/Mines | Assembled infested the area 2100 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2106 | -9/Mines | Discovered new exit (range 11) 2119 | -9/Mines | Entered Materials 2119 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2522 | -8/Materials | Build established: Scavenger-Skirmisher 2909 | -8/Materials | Repaired Carbon-fiber Leg 4029 | -8/Materials | Discovered new exit (range 8) 4040 | -8/Materials | Identified exit to Factory 4711 | -8/Materials | Discovered exit to Factory (range 17) 4802 | -8/Materials | Repaired Aluminum Leg 4903 | -8/Materials | Discovered exit to Factory (range 10) 4932 | -8/Materials | Entered Factory 4932 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4934 | -7/Factory | FarCom data flow suspended 4951 | -7/Factory | Lost 5 parts (1p2n2w) 5098 | -7/Factory | Discovered new exit (range 14) 5113 | -7/Factory | Identified exit to Factory 5204 | -7/Factory | Entered another Factory area 5204 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5500 | -6/Factory | Build established: Scavenger-Gunner 5611 | -6/Factory | Garrison activated, responded to threat 5694 | -6/Factory | Core integrity fell below 50% 5699 | -6/Factory | Core integrity fell below 20% 5702 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05684_ Kicked L-41 Fighter. 05686_ Hvy. Flak Cannon destroyed. 05686_ Kicked L-41 Fighter. 05688_ Arm. Leg severed. 05690_ Gauss Rifle destroyed. 05690_ Slammed into L-41 Fighter. 05690_ Adv. Terrain Scanner severed. 05691_ K-01 Serf cleans the Garrison Access. 05693_ Slammed into L-41 Fighter. 05693_ Target Analyzer broken. 05693_ Destabilizing: Short circuit. 05694_ Critical hit (Burn: +37). 05694_ R-10 Processor collects Adv. Terrain Scanner. 05695_ 7HV8O:QQM8QQI7C=DUQNUAE 2FAGBE<2OEJ%8 05695_ Critical hit (Burn: +37). 05697_ R-10 Processor collects Arm. Leg. 05698_ Slammed into L-41 Fighter. 05698_ Med. Storage Unit destroyed. 05701_ K-01 Serf cleans the Garrison Access. 05701_ Hcp. Matter Pod destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????#????????? ? ???????????????????? | | ?????????????????????????? ???? ????????????????? | | ?????????????????????????? ? ???????????????????? | | ?????????????????????????? ?????????????????????? | | ????????????#???????#?##?#+##????????????????????? | | ?????????????????????# #? ??????????????????? | | ?????????????????????# #????????????????????? | | ????? ?????????? ? ??# """ #??????? ???????????? | | ?????????????????????# """ #????????????????????? | | ??????????????" ?????# """ #??????? ?????? ?????? | | ??????????????" !!???# R=#??? ????????????????? | | ???????#?????? !! ??# #??? ????? ??????????? | | ??????????????? ## k R #????????????????????? | | ????"?????????" + "RR #????????????????????? | | ???????#?????????????# ""gg #???????? ???????????? | | ???????#??"""???? ???# G @l #? ??????????????????? | | ?????? ? ????????# ""ggg#????? ???? ?????????? | | ???????# ????????# " #????????????????????? | | ?????### ????????# % #??????????? #???????? | | ? ??? #????#??###+####????????????????????? | | ????? ##????????# #?#???"????????? ???????? | | ?????? #?????????# #???????? ??????????????? | | ??? ? ###########+##??????????????????????? | | ???"" 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""" !! # """" """" #??????#???????????????? | | " """ ! + """" """" + ?????????????????????? | | # """" """" ###????????????????????? | | # """" """? # ?????????????????????? | | ######## # """" ""?? #???? ?????????????????? | | # # ??? #??????????????????????? | | """ # # ?? #??"???????????????????? | | """ # #########??#?#?""??????#????????????? | | """ ! # #???##???##?????"???????????????????? | | =/ #???????#???????? ??????????????????? | | # ##???????#??????"???????????????????? | | "T" # #??????####??? ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 350 Matter Stores 300 Matter Capacity 500 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Oops Challenges ------------ None Game ------ Seed IonicReflectiveFlamer Manual? 0 Play Time 01:29:11 Cumulative 11.1 hours Start 2024.05.10 @ 17:25:51 End 2024.05.11 @ 15:53:10 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02785b9a-9c48-4681-a690-49e6be4e932f