Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 23:10:05 Player: Muchitsuji Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1241) 1241 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 4439 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 37 Cogmind --------- Core Integrity 614/700 Matter 295/300 Energy 111/125 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Titanium Leg VSS Leg VSS Leg VSS Leg > --- UTILITY (4) ------ Advanced Visual Processing Unit Power Shielding Hacking Suite > --- WEAPON (3) ------- Arc Projector Heavy Hammer > --- INVENTORY (5) ---- VSS Leg VSS Leg Microactuators Transmission Jammer Improved Shield Generator Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Titanium Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Power Shielding Hacking Suite > --- WEAPON ----------- Makeshift Laser Gauss Rifle Heavy Hammer > --- INVENTORY -------- VSS Leg VSS Leg VSS Leg VSS Leg Large Storage Unit Transmission Jammer Improved Shield Generator Arc Projector Beam Rifle Advanced Beam Rifle [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Compact Wheel Hover Unit Airjet Utility Medium Storage Unit Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Power Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . . 2 . . . Weapon 1 | . . . . . 1 . . Parts Attached 56 | 5 6 11 . 29 3 1 1 Power 6 | 1 1 1 . 3 . . . Engine 4 | 1 1 1 . 1 . . . Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 23 | 2 . 5 . 16 . . . Treads . | . . . . . . . . Leg 15 | . . 3 . 12 . . . Wheel 4 | 2 . 2 . . . . . Hover 4 | . . . . 4 . . . Flight . | . . . . . . . . Utility 9 | . 3 1 . 3 2 . . Device . | . . . . . . . . Storage 2 | . 2 . . . . . . Processor 2 | . . 1 . 1 . . . Hackware 1 | . . . . . 1 . . Protection 4 | . 1 . . 2 1 . . Artifact . | . . . . . . . . Weapon 18 | 2 2 4 . 7 1 1 1 Energy Gun 9 | 1 1 2 . 3 . 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 1 . 1 . 1 1 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . 1 . 3 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 18 | . 3 4 . 8 . . 3 Power 3 | . 1 . . 2 . . . Propulsion 6 | . . 2 . 4 . . . Utility 3 | . . . . 2 . . 1 Weapon 6 | . 2 2 . . . . 2 Highest Loss Streak 3 | . 3 2 . 3 . . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 87 78 88 88 90 92 84 Engine 7 | . 13 11 11 2 7 7 7 Core 1 | . . . . 4 . . . Leg 20 | . . 18 11 17 30 30 30 Wheel 6 | . 28 6 22 6 . . . Hover 2 | . . . . 8 . . . Storage 8 | . 12 11 11 9 7 7 6 Processor 9 | . . 11 11 14 13 7 7 Hackware 2 | . . . . . 1 7 7 Protection 5 | . 5 . . 7 5 7 7 Energy Gun 8 | . 12 10 22 7 7 7 6 Ballistic Gun 4 | . 6 . . 4 7 7 1 Launcher 2 | . 8 8 . . . . . Impact Weapon 4 | . . 2 . 5 7 7 7 Naked Turns . | . . . . . . . . Heaviest Build 30 | 8 20 21 19 30 24 24 23 Greatest Support 53 | 26 26 32 32 51 24 24 53 Greatest Overweight (x) 2 | . . 2 . 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 9 Most Carried 10 | 4 5 10 7 10 10 10 10 Average Carried 8 | 1 3 8 7 8 9 9 9 Final Capacity 10 | 5 10 10 10 10 10 10 5 Final Carried 10 | 2 5 7 7 10 10 10 5 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 1012 | 250 88 252 . 347 . 75 . Remotely . | . . . . . . . . Salvage Created 1440 | . 211 633 . 545 . 51 . Parts 62 | . 11 31 . 20 . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 28 | . 6 12 . 10 . . . Melee 4 | . . . . 4 . . . Guns 2 | . . 1 . 1 . . . AOE 16 | . 6 10 . . . . . Classes Destroyed 9 | . 1 6 . 2 . . . Worker 3 | . . 1 . 2 . . . Builder 3 | . . 3 . . . . . Recycler 3 | . . 3 . . . . . Operator 1 | . . . . 1 . . . Watcher 4 | . . 3 . 1 . . . Swarmer 4 | . . 4 . . . . . Grunt 18 | . 6 6 . 6 . . . Sentry 4 | . . 2 . 2 . . . Hunter 2 | . . . . 2 . . . Best Kill Streak 11 | . 4 11 . 4 . . . Combat Bots Only 4 | . 4 4 . 3 . . . Max Kills in Single Turn 2 | . 2 2 . 1 . . . Gunslinging . | . . . . . . . . Exploded 2 | . 2 2 . . . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 225 | . 21 41 . 103 . . 60 Missed 79 | . 7 18 . 24 . . 30 Damage Taken 2817 | . 405 656 . 1231 . . 525 Core 634 | . 127 150 . 271 . . 86 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 66 | . 5 . . 46 . . 15 Core Remaining (%) 65 | 100 49 . 62 50 . . . Volleys Fired 53 | . 7 24 . 20 . . 2 Largest 2 | . 2 2 . 2 . . 1 Hottest 86 | . 70 86 . 84 . . 55 Shots Fired 92 | . 14 40 . 36 . . 2 Gun 67 | . 8 21 . 36 . . 2 Cannon . | . . . . . . . . Launcher 25 | . 6 19 . . . . . Special . | . . . . . . . . Kinetic 20 | . 3 1 . 16 . . . Thermal 44 | . 4 20 . 20 . . . Explosive 25 | . 6 19 . . . . . Electromagnetic 3 | . 1 . . . . . 2 Robot Hit Streak 6 | . 4 6 . 4 . . 1 Robot Miss Streak 7 | . 2 7 . 4 . . 1 Penetration Max 1 | . . . . 1 . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 95 | . 5 32 . 54 . 1 3 Core Hits 51 | . 13 26 . 12 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 9 | . . 4 . 5 . . . Critical Strikes 11 | . . 4 . 7 . . . Burn 1 | . . . . 1 . . . Smash 10 | . . 4 . 6 . . . Melee Attacks 54 | . . 13 . 38 . 1 2 Impact 54 | . . 13 . 38 . 1 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . 2 . 3 . . . Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3661 | . 340 1564 . 1617 . 67 73 Guns 513 | . 17 168 . 320 . . 8 Cannons . | . . . . . . . . Explosions 1257 | . 323 934 . . . . . Melee 1891 | . . 462 . 1297 . 67 65 Ramming . | . . . . . . . . Kinetic 192 | . 6 12 . 174 . . . Thermal 313 | . 11 156 . 146 . . . Explosive 1257 | . 323 934 . . . . . Electromagnetic 8 | . . . . . . . 8 Impact 1891 | . . 462 . 1297 . 67 65 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 5 5 . . . . Average Corruption 5 | . . 5 5 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . 13 . . . . . Message Errors 2 | . . 2 . . . . . Matter Fused 3 | . . 3 . . . . . Energy Discharges 3 | . . 3 . . . . . Parts Rejected 2 | . . 2 . . . . . Misfires 1 | . . 1 . . . . . Weapon Failures 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 537 | . 27 330 . 180 . . . Projectiles . | . . . . . . . . Explosions 67 | . 27 40 . . . . . Melee 470 | . . 290 . 180 . . . Knockbacks 3 | . . . . 3 . . . Impact 3 | . . . . 3 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 251 | . 217 34 . . . . . Shots 5 | . 3 2 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 153 | . 43 46 . 153 . . . Average Temperature 39 | . 14 16 . 64 . . . Received Heat Transfer 801 | . 126 117 . 468 . . 90 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 12 | . . 7 . 5 . . . Impact Corruptions 24 | . . 11 . 12 . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 864 | . 25 395 . 444 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Peak Influence 698 | . 257 698 271 399 132 . . Initial 271 | . . 108 271 105 117 . . Average 256 | . 112 447 271 257 117 . . Maximum Alert Level 2 | . 1 2 1 2 . . . Low Security (%) 35 | 100 74 7 . 13 100 . . Level 1 51 | . 25 38 100 85 . . . Level 2 13 | . . 53 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 2 1 1 1 . 1 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 1 2 . 1 1 . . Assault 2 | . . . 1 . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals 4 | . . 2 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 10 19 . 22 1 . 16 Peak Tracking Total 14 | . 4 5 . 7 . . 14 Tactical Retreats 7 | . . . . 4 . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled 7 | . 2 4 . 1 . . . Max in Single Turn 2 | . 2 1 . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 5 | . 2 . . 2 1 . . Terminals 5 | . 2 . . 2 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 11 | . 5 . . 5 1 . . Successful 3 | . . . . 3 . . . Failed 8 | . 5 . . 2 1 . . Catastrophic 2 | . 1 . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 5 . . 5 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . . . 3 . . . Record 3 | . . . . 3 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 . . 2 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 1 . . . Highest-Rated Group 31 | . . . 31 31 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . 10 . . . Total Damage 162 | . . . . 162 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 1839 | 43 219 336 12 555 155 404 115 Spaces Moved 1433 | 37 202 182 13 280 165 440 114 Core 5 | 5 . . . . . . . Treads . | . . . . . . . . Legs 957 | . . 107 . 131 165 440 114 Wheels 410 | 32 202 75 13 88 . . . Hover 61 | . . . . 61 . . . Flight . | . . . . . . . . Fastest Speed 48 | 50 90 90 100 48 90 90 90 Average Speed 95 | 84 90 115 100 102 90 90 90 Slowest Speed 260 | 90 90 260 100 180 90 90 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 25 | 3 37 25 7 27 6 69 28 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug 58 | . 52 6 . . . . . Terrain Destroyed 200 | . 87 113 . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 200 | . 87 113 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 1705 | 48 225 242 12 442 170 447 119 Wait 42 | . 1 . . 41 . . . Move 1426 | 36 201 181 12 279 164 439 114 Hop . | . . . . . . . . Pick Up 57 | 7 9 11 . 24 3 3 . Fast Attach . | . . . . . . . . Attach 31 | 5 5 7 . 11 2 . 1 Detach . | . . . . . . . . Swap 25 | . 1 4 . 18 1 1 . Drop 17 | . 1 2 . 11 . 3 . Fire 53 | . 7 24 . 20 . . 2 Melee 54 | . . 13 . 38 . 1 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Core integrity fell below 50% 171 | -10/Materials | Lost 3 parts (1p2w) 210 | -10/Materials | Discovered new exit (range 13) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Crushed by falling debris 308 | -9/Materials | Build established: Mutant 489 | -9/Materials | Discovered new exit (range 15) 599 | -9/Materials | Entered Mines 600 | -9/Mines | Met a Derelict testing a Signal Generator 601 | -9/Mines | Discovered new exit (range 8) 611 | -9/Mines | Entered Materials 611 | -8/Materials | Accompanied by 1 ally 611 | -8/Materials | Evolved 2 slots: Utility x2 949 | -8/Materials | Lost 3 parts (2n1u) 1019 | -8/Materials | Discovered new exit (range 20) 1166 | -8/Materials | Entered Factory 1166 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1245 | -7/Factory | Discovered new exit (range 15) 1275 | -7/Factory | Discovered new exit (range 5) 1321 | -7/Factory | Entered Lower Caves 1461 | -7/Lower Caves | Learned location of Zion (-7) 1648 | -7/Lower Caves | Discovered new exit (range 7) 1699 | -7/Lower Caves | Encountered a Warlord checkpoint 1725 | -7/Lower Caves | Entered another Lower Caves area 1742 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1840 | -7/Lower Caves | Self-destructed Last Messages --------------- 01648_ EXIT=FOUND 01699_ VV-8OW(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE 01741_ S-27 Virus springs to life. 01741_ G-47 Trooper springs to life. 01741_ L-41 Fighter springs to life. 01741_ S-27 Virus springs to life. 01741_ L-41 Fighter springs to life. 01741_ G-47 Trooper springs to life. 01742_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 01746_ Y-64 Sentinel: "REQUESTING BACKUP." 01747_ Gauss Rifle destroyed. 01752_ S-27 Virus destroyed. 01773_ Mak. Laser destroyed. 01839_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# """ #?????????????????? | | ?????????????????????????# """ #?????????????????? | | ?????????????????????????# """ #?###?????????????? | | ?????????????????????????# """ ### #?????????????? | | ????????????????????????## ##?????????###? | | ????????????????????????#[ ##???????## #? | | ????????????????????#####@= #?####### #? | | ????????????????????# ##= ### #? | | ????????????????????# ## ## | | ????????????????????# g | | ????????????????????## ## l gg lg g | | ?????????????????????# ## s g # | | ?????????????????????## ### | | ??????????????????????###?# | | ?????????????????????????# ## ### | | ?????????????????????????# ### ##?# | | ?????????????????????????## #?# ### | | ??????????????????????????# #?# ## | | ??????????????????????????###?# ## | | ??????????????????????????????###### | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ??????????????????????????????????# ## | | ??????????????????????????????????# ##? | | ??????????????????????????????????## ##?? | | ???????????????????????????????????## ## ###??? | | ????????????????????????????????????# #?###????? | | ???????????????????????????????????? ?????????? | | ??????????????????????????????????? ?????????? | | ??????????????????????????????????? ?????????? | | ???????????????????????????????????# ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Weapon Shielding 33 Evasion (%) 57 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tourist Challenges ------------ None Game ------ Seed MatterAbsorptionSpear Manual? 0 Play Time 00:44:13 Cumulative 5.4 hours Start 2024.04.13 @ 22:23:30 End 2024.04.13 @ 23:10:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fdc200a-23b6-401e-b6c5-ddc9ff4bd9db