Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 06:46:21

Player: ToasterKoishi

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (834)                834
              TOTAL SCORE: 4034

 Bonus
-------
Pacifist                   834

 Cogmind 
---------
Core Integrity             178/850
Matter                     199/300
Energy                     89/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
           Machine Analyzer
  Improved Signal Interpreter
>          --- WEAPON (2) -------
           Axe
>          --- INVENTORY (5) ----
           Machine Analyzer
           Machine Analyzer

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Nuclear Pulse Thruster
>          --- UTILITY ----------
           Machine Analyzer
  Improved Signal Interpreter
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
           Machine Analyzer
           Machine Analyzer
           Axe
[Rating: 11]

 Favorites 
-----------
Power                      None
Propulsion                 Nuclear Pulse Thruster
  Flight Unit              Nuclear Pulse Thruster
Utility                    Improved Signal Interpreter
  Processor                Improved Signal Interpreter
Weapon                     Axe
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac 
Slots Evolved              8    | .   .   2   2   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  6    | .   .   2   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             4    | .   .   .   1   1   .   2   
  Power                    .    | .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   1   1   .   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 1    | .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     11   | .   .   .   .   16  18  14  
  Processor                11   | .   .   .   .   16  18  13  
Naked Turns                100  | .   30  59  11  .   .   .   
Heaviest Build             .    | .   .   .   .   .   .   .   
  Greatest Support         6    | 3   3   3   3   3   3   6   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             3    | .   .   .   1   2   3   3   
  Average Carried          1    | .   .   .   .   1   2   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            3    | .   .   .   .   2   3   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -8/Recycling
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -8  -8  -6  
-----------                Run  | Yrd Mat Mat Mat Sto Rec Fac 
Matter Collected           121  | 121 .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -8  -8  -6  
--------                   Run  | Yrd Mat Mat Mat Sto Rec Fac 
Hostile Shots Fired        172  | .   5   19  .   47  .   101 
  Missed                   81   | .   2   6   .   21  .   52  
Damage Taken               1244 | .   24  195 .   321 .   704 
  Core                     1212 | .   24  195 .   321 .   672 
  Absorbed by Shields      49   | .   .   .   .   .   .   49  
Core Remaining (%)         70   | 100 90  51  .   .   41  .   
Volleys Fired              .    | .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   
  Core Hits                1    | .   .   1   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              1    | .   .   .   .   .   .   1   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 1    | .   .   .   .   .   .   1   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           27   | .   .   14  .   1   .   12  
  Guns                     .    | .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  27   | .   .   14  .   1   .   12  
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         2    | .   .   2   .   2   2   1   
  Average Corruption       1    | .   .   2   .   2   2   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  3    | .   .   .   .   2   .   1   
    Message Errors         2    | .   .   .   .   1   .   1   
    Matter Fused           1    | .   .   .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 1    | .   .   1   .   .   .   .   
  Impact                   1    | .   .   1   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      11   | .   .   6   .   .   .   5   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   7    | .   .   3   .   1   .   3   
Targets Rammed             7    | .   .   3   .   1   .   3   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   
  Received Heat Transfer   234  | .   .   48  .   108 .   78  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac 
Peak Influence             272  | .   .   30  12  56  51  272 
  Initial                  71   | .   .   .   12  4   21  71  
  Average                  55   | .   .   15  12  30  24  119 
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         97   | 100 100 100 100 100 100 93  
  Level 1                  2    | .   .   .   .   .   .   6   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   2   .   3   
  Investigation            2    | .   .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac 
Distress Signals           2    | .   .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              42   | .   3   5   .   19  .   15  
  Peak Tracking Total      21   | .   3   5   .   21  .   10  
  Tactical Retreats        3    | .   .   .   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac 
Traps Triggered            5    | .   .   1   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac 
Machines Accessed          5    | .   .   .   .   1   2   2   
  Terminals                4    | .   .   .   .   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                9    | .   .   .   .   2   3   4   
  Successful               3    | .   .   .   .   1   2   .   
  Failed                   6    | .   .   .   .   1   1   4   
    Catastrophic           5    | .   .   .   .   1   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   1   3   .   
  Terminals                8    | .   .   .   .   2   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   1   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
    Tunnel                 1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   2   .   2   
  Full Trace Events        2    | .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  
------------               Run  | Yrd Mat Mat Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -6  
--------                   Run  | Yrd Mat Mat Mat Sto Rec Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  -6  
-------------              Run  | Yrd Mat Mat Mat Sto Rec Fac 
Turns Passed               410  | 9   30  59  13  91  62  146 
Spaces Moved               774  | 19  59  111 21  172 121 271 
  Core                     726  | 19  59  111 21  172 121 223 
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   48   | .   .   .   .   .   .   48  
  Fastest Speed            40   | 50  50  50  50  50  50  40  
  Average Speed            49   | 50  50  50  50  50  50  48  
  Slowest Speed            50   | 50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   .   .   .   3   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 4   14  19  5   58  41  11  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   
  Known Exits Taken        3    | .   .   .   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   .   1   
Terrain Destroyed          1    | .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac 
Total                      788  | 18  58  113 22  175 121 281 
  Wait                     .    | .   .   .   .   .   .   .   
  Move                     762  | 18  58  110 20  171 120 265 
  Hop                      3    | .   .   .   .   .   .   3   
  Pick Up                  4    | .   .   .   1   2   1   .   
  Fast Attach              2    | .   .   .   .   1   .   1   
  Attach                   2    | .   .   .   1   .   .   1   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
  Ram                      7    | .   .   3   .   1   .   3   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            7    | .   .   .   .   .   .   7   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-8/Recycling
-6/Factory (discovered 1 exit: *Low)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 13)
   10 | -11/Scrapyard | Entered Materials
   35 | -10/Materials | Discovered new exit (range 10)
   40 | -10/Materials | Entered another Materials area
   40 | -9/Materials  | Evolved 2 slots: Utility x2
   91 | -9/Materials  | Discovered new exit (range 16)
   99 | -9/Materials  | Entered another Materials area
   99 | -8/Materials  | Evolved 2 slots: Utility x2
   99 | -8/Materials  | Discovered new exit (range 15)
  111 | -8/Materials  | Identified exit to Storage
  112 | -8/Materials  | Entered Storage
  176 | -8/Storage    | Identified exit to Recycling
  196 | -8/Storage    | Core integrity fell below 50%
  201 | -8/Storage    | Used back door to open Recycling access
  203 | -8/Storage    | Entered Recycling
  253 | -8/Recycling  | Discovered new exit (range 16)
  264 | -8/Recycling  | Identified exit to Factory
  265 | -8/Recycling  | Entered Factory
  265 | -6/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
  288 | -6/Factory    | Spotted B-75 Beast
  312 | -6/Factory    | Discovered new exit (range 16)
  318 | -6/Factory    | Identified exit to Lower Caves
  321 | -6/Factory    | Build established: Mutant
  360 | -6/Factory    | Core integrity fell below 50%
  411 | -6/Factory    | Self-destructed

 Last Messages 
---------------
00343_ Field strength at 76.
00344_ Field strength at 58.
00345_ Field strength at 48.
00346_ Field strength at 32.
00347_ Field strength at 17.
00348_ Stasis field depleted.
00355_ Connecting with Terminal...
00355_ ALERT: Suspicious activity at Terminal F012.
  Dispatching Investigation squad.
00355_ Slammed into S-27 Virus.
00384_ Connecting with Terminal...
00384_ ALERT: Suspicious activity at Terminal F022.
  Dispatching Investigation squad.
00385_ Triggered Ambush Trap.
00385_ L-41 Fighter emerges from a hatch in the floor.
00385_ S-27 Virus emerges from a hatch in the floor.
00385_ G-50 Soldier emerges from a hatch in the floor.
00398_ 6LQ W >=,<& BRSQ/#AXPFAYVR Q<KAQJOGT
00400_ >> Machine Analyzer network decryption results:
00400_   Scanalyzer x2

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          5
Energy Capacity            100
Matter Stores              228
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleCorePrototype
  Manual?         0
Play Time         00:10:13
  Cumulative      87.0 hours
  Start           2024.05.04 @ 06:38:29
  End             2024.05.04 @ 06:46:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           10/0/1/0/0/0/0/0/0
Lore%             51
Gallery%          46
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 183db2c8-2944-4e25-a54f-3efb973bc451