Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.19 @ 21:32:01 Player: ptdel Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (427) 427 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1902 Bonus ------- None Cogmind --------- Core Integrity 179/400 Matter 290/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Treading (320) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Targeting Computer Core Shielding > --- WEAPON (2) ------- Beam Cannon > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Heat Sink Improved Targeting Computer Tractor Beam Beam Cannon Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Targeting Computer Targeting Computer > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Compact Wheel Compact Wheel Heat Sink Core Shielding Tractor Beam EM Pulse Gun EM Pulse Gun Medium Laser [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 20 | 6 2 . 9 3 Power 3 | 1 . . 1 1 Engine 3 | 1 . . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . 1 1 Treads 4 | 2 . . 1 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 . 3 . Device . | . . . . . Storage 3 | 1 2 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 7 | 2 . . 4 1 Energy Gun 2 | . . . 2 . Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 2 . . 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . . 4 6 Power 3 | . . . 1 2 Propulsion 3 | . . . 1 2 Utility 1 | . . . 1 . Weapon 3 | . . . 1 2 Highest Loss Streak 6 | . . . 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 99 100 97 97 Engine 11 | . 14 14 11 10 Treads 23 | . 28 28 21 20 Storage 23 | . 27 28 22 22 Processor 9 | . . . 12 11 Protection 5 | . . . 7 11 Energy Gun 2 | . . . 2 9 Ballistic Gun 20 | . 28 28 18 9 Naked Turns . | . . . . . Heaviest Build 51 | 11 46 46 51 51 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 2 | . 1 1 2 2 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 6 15 15 15 15 Average Carried 13 | 3 10 15 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 15 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 580 | 235 46 . 299 . Remotely . | . . . . . Salvage Created 528 | . 46 . 482 . Parts 47 | . 3 . 44 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 18 | . 3 . 15 . Guns 18 | . 3 . 15 . Classes Destroyed 4 | . 1 . 3 . Worker 1 | . . . 1 . Swarmer 10 | . 3 . 7 . Grunt 4 | . . . 4 . Sentry 4 | . . . 4 . Best Kill Streak 6 | . 3 . 6 . Combat Bots Only 5 | . 3 . 5 . Max Kills in Single Turn 1 | . 1 . 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 1736 | . 156 . 620 960 Core 255 | . 34 . 76 145 Absorbed by Shields . | . . . . . Redirected to Shielding 30 | . . . . 30 Regen/Repaired (Parts) 70 | . . . 70 . Core Remaining (%) 93 | 100 . 86 . . Volleys Fired 44 | . 10 . 33 1 Largest 2 | . 2 . 2 1 Hottest 73 | . 40 . 73 60 Shots Fired 86 | . 20 . 65 1 Gun 85 | . 20 . 65 . Cannon 1 | . . . . 1 Launcher . | . . . . . Special . | . . . . . Kinetic 84 | . 20 . 64 . Thermal 2 | . . . 1 1 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | . 4 . 14 15 Robot Miss Streak 3 | . 3 . 2 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 54 | . 9 . 44 1 Core Hits 27 | . 3 . 24 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 750 | . 97 . 636 17 Guns 733 | . 97 . 636 . Cannons 17 | . . . . 17 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 721 | . 97 . 624 . Thermal 29 | . . . 12 17 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 14 | . . . 9 14 Average Temperature 7 | . . . 6 10 Received Heat Transfer 159 | . . . 159 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 74 | . . . 37 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 173 | . 91 . 173 . Initial . | . . . . . Average 27 | . 18 . 38 . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . 1 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 28 | . 5 . 20 3 Peak Tracking Total 5 | . 3 . 5 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 5 | . 2 . 3 . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 18 | . 11 . 7 . Successful 12 | . 7 . 5 . Failed 6 | . 4 . 2 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 14 | . 11 . 3 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 8 | . 7 . 1 . Record 2 | . 2 . . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 2061 | 117 442 34 1283 185 Spaces Moved 780 | 67 168 15 460 70 Core 6 | 6 . . . . Treads 774 | 61 168 15 460 70 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 240 Average Speed 231 | 150 233 240 240 244 Slowest Speed 320 | 160 240 240 320 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 16 | 5 28 8 26 16 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 953 | 84 200 14 573 82 Wait 73 | . 9 . 56 8 Move 776 | 66 167 14 459 70 Hop . | . . . . . Pick Up 34 | 12 11 . 11 . Fast Attach 1 | . . . 1 . Attach 17 | 6 1 . 7 3 Detach . | . . . . . Swap 2 | . 1 . 1 . Drop 6 | . 1 . 5 . Fire 44 | . 10 . 33 1 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 12) 560 | -10/Materials | Entered Mines 580 | -10/Mines | Discovered new exit (range 7) 594 | -10/Mines | Entered Materials 594 | -9/Materials | Evolved 2 slots: Utility x2 1041 | -9/Materials | Repaired Hvy. Assault Rifle 1856 | -9/Materials | Discovered new exit (range 9) 1877 | -9/Materials | Entered Mines 2001 | -9/Mines | Assembled infested the area 2052 | -9/Mines | Crushed by falling debris 2061 | -9/Mines | Core integrity fell below 50% 2062 | -9/Mines | Self-destructed Last Messages --------------- 02031_ C-30 ARC bursts open, deploying its payload. 02031_ D-53 Grenadier unfolds itself. 02032_ T-07 Excavator destroyed. 02039_ The unstable cave ceiling collapses. 02042_ Lgt. Treads destroyed. 02042_ Ion Engine destroyed. 02044_ Lgt. Treads destroyed. 02044_ Med. Laser destroyed. 02046_ The unstable cave ceiling collapses. 02046_ Hvy. Assault Rifle destroyed. 02047_ U-05 Engineer builds a Wall. 02049_ The unstable cave ceiling collapses. 02052_ Crushed by falling debris. 02052_ Ion Engine destroyed. 02052_ System corrupted by crushing effect (+4). 02052_ U-05 Engineer builds a Wall. 02053_ The unstable cave ceiling collapses. 02054_ as-19554 destroyed. 02054_ U-05 Engineer destroyed. 02057_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ???????????? #??????????????????? | | ??????????? ##????????????????? | | ??????????? ##???????????????? | | ??????????? ????????????????? | | ??????????? ????????????????? | | ??????????? ?????????????????? | | ???????????# ?????????????????? | | ??????????? * ???????????????? | | ??????????# ??????????????? | | ??????????# #?????????????? | | ????????### ##????????????? | | ??????### #????????????? | | ??????# ?????????????? | | ?????## #??????????????? | | ?????# #??????????????? | | ????## #???????????????? | | ???### ##???????????????? | | ???# # #???????????????? | | ???# d #???????????????? | | ???# d ##???????????????? | | ???# ##????????????????? | | ???# =##?????????????????? | | ???# @ %#??????????????????? | | ???# #??????????????????? | | ???## %#??????????????????? | | ????# #??????????????????? | | ????# #?#####????????????? | | ????## ###### ##???????????? | | ?????## ##?# ##??????????? | | ??????## ### ##?????????? | | ???##### ##????????? | | ??## #????????? | | ??# #### #????????? | | ??# ##??# ##????????? | | ??## ##???# #?????????? | | ???# #????## #?????????? | | ???## ##?????# #????????? | | ????## #?????? #???????? | | ?????## #??????# #??????? | | ?????## ##???????# #??????? | | ?????# ###????????? #??????? | | ?????# ##??????????? ??????? | | ?????####????????????? ##?????? | | ?????????????????????? #??????? | | ??????????????????????? #???????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryTargetingSaw Manual? 0 Play Time 00:14:42 Cumulative 78.2 hours Start 2023.02.19 @ 21:15:23 End 2023.02.19 @ 21:32:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 76 Adventurer 15 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d9b0786-aa7c-484b-9f3c-8ff0dec06f5e