Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.08 @ 23:07:40 Player: ambock Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (1514) 1514 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 3759 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 0/550 Matter 174/300 Energy 90/100 System Corruption 0% Temperature Critical (1023) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON (4) ------- Improved Medium Laser Beam Cannon Particle Cannon > --- INVENTORY (15) --- Ion Engine Light Treads Aluminum Leg Visual Processing Unit Sensor Array Signal Interpreter Improved Terrain Scanner Hacking Suite Light Cannon Mini Grenade Launcher Datajack Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Beam Cannon Particle Cannon Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Light Treads Aluminum Leg Visual Processing Unit Sensor Array Signal Interpreter Improved Terrain Scanner Hacking Suite EM Pulse Gun Light Cannon Datajack Katana [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . . 2 . Parts Attached 45 | 2 9 6 17 11 Power 4 | 1 . 2 1 . Engine 3 | 1 . 1 1 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 10 | . 3 3 1 3 Treads 2 | . . 1 1 . Leg 7 | . 3 1 . 3 Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 2 . 2 5 Device 4 | 1 1 . 2 . Storage 1 | . 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 21 | . 4 1 13 3 Energy Gun 3 | . . . 2 1 Energy Cannon 9 | . 3 . 5 1 Ballistic Gun . | . . . . . Ballistic Cannon 3 | . . . 3 . Launcher 3 | . . 1 1 1 Special Weapon . | . . . . . Impact Weapon 2 | . 1 . 1 . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 12 | . . 1 7 4 Power 2 | . . . 1 1 Propulsion 3 | . . 1 2 . Utility 3 | . . . 2 1 Weapon 4 | . . . 2 2 Highest Loss Streak 4 | . . 1 4 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 99 98 94 93 Engine 11 | . 14 13 5 8 Core 1 | . . . 5 . Treads 3 | . . . 15 . Leg 20 | . 28 25 . 17 Wheel 1 | . . . 5 . Device 11 | . 14 14 6 . Storage 12 | . 14 14 11 9 Protection 1 | . . . . 18 Energy Gun 3 | . . . 7 15 Energy Cannon 23 | . 26 14 28 13 Ballistic Cannon 1 | . . . 5 2 Launcher 3 | . . 13 . 2 Naked Turns . | . . . . . Heaviest Build 50 | 14 30 32 38 50 Greatest Support 40 | 20 20 20 40 30 Greatest Overweight (x) 3 | . 1 3 3 2 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 Most Carried 15 | 7 15 15 14 13 Average Carried 13 | 6 12 14 12 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 14 13 12 Class Distribution -------------------- 57% | Scavenger-Mutant 21% | Gunner 12% | Mutant 8% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 841 | 210 100 48 368 115 Remotely . | . . . . . Salvage Created 1845 | 88 463 181 824 289 Parts 129 | 5 34 13 56 21 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 53 | . 12 9 20 12 Guns 7 | . . . 4 3 Cannons 28 | . 12 1 11 4 AOE 16 | . . 7 4 5 Classes Destroyed 10 | 2 6 . 2 . Worker 3 | . 1 . 2 . Tunneler 2 | 1 . 1 . . Hauler 3 | . 1 . 2 . Recycler 1 | 1 . . . . Operator 2 | . 1 . 1 . Watcher 5 | . 3 . 2 . Swarmer 26 | . 6 5 7 8 Grunt 16 | . 6 4 5 1 Duelist 1 | . . . 1 . Sentry 10 | . . . 7 3 Best Kill Streak 7 | 2 3 4 7 5 Combat Bots Only 6 | . 3 3 6 5 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging . | . . . . . Exploded 2 | . . 2 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2559 | . 284 303 967 1005 Core 1018 | . 63 60 293 602 Absorbed by Shields . | . . . . . Core Remaining (%) 58 | 100 . 50 26 . Volleys Fired 121 | 6 37 15 44 19 Largest 4 | 2 2 2 4 4 Hottest 240 | 90 120 120 240 224 Shots Fired 317 | 12 74 20 146 65 Gun 66 | 12 . . 26 28 Cannon 233 | . 74 10 116 33 Launcher 18 | . . 10 4 4 Special . | . . . . . Kinetic 23 | . . . 23 . Thermal 270 | 12 74 10 119 55 Explosive 18 | . . 10 4 4 Electromagnetic 6 | . . . . 6 Robot Hit Streak 20 | 3 10 9 20 10 Robot Miss Streak 6 | 1 6 1 5 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 169 | 7 45 11 81 25 Core Hits 88 | 3 19 11 39 16 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 1 . Meltdown 2 | . . 1 1 . Melee Attacks 8 | . 6 . 2 . Impact 6 | . 6 . . . Slashing 2 | . . . 2 . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3846 | 84 840 571 1630 721 Guns 575 | 84 . . 255 236 Cannons 2270 | . 810 119 1084 257 Explosions 876 | . . 452 196 228 Melee 125 | . 30 . 95 . Ramming . | . . . . . Kinetic 188 | . . . 188 . Thermal 2684 | 84 810 119 1151 520 Explosive 815 | . . 452 196 167 Electromagnetic 34 | . . . . 34 Impact 30 | . 30 . . . Slashing 95 | . . . 95 . Piercing . | . . . . . Highest Corruption 4 | . 4 4 . . Average Corruption 3 | . 3 4 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . 1 11 . . Message Errors 5 | . 1 4 . . Matter Fused 3 | . . 3 . . Heat Flow Errors 2 | . . 2 . . Data Loss (minor) 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 31 | . 12 16 . 3 Projectiles 12 | . 12 . . . Explosions 19 | . . 16 . 3 Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 113 | . . 44 11 58 Shots 5 | . . 2 1 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1248 | 180 186 228 606 1248 Average Temperature 183 | 92 47 103 171 426 Received Heat Transfer 456 | . 81 84 201 90 Effects 47 | . . . 11 36 Shutdowns 7 | . . . 1 6 Energy Bleed 6 | . . . 5 1 Interference 4 | . . . 1 3 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . . 3 Damage (minor) 5 | . . . . 5 Damage (major) 12 | . . . 2 10 Damage (core) 8 | . . . 2 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Melted 15 | 1 3 1 9 1 Heat Transferred 5743 | 223 1702 259 2447 1112 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 494 | 10 254 213 471 494 Initial 187 | . 6 46 82 187 Average 163 | 6 65 152 337 301 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 70 | 100 92 90 17 25 Level 1 21 | . 7 9 52 61 Level 2 7 | . . . 30 12 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . 1 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 22 10 31 14 Peak Tracking Total 8 | . 4 3 8 6 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 11 | . 9 . 2 . Terminals 10 | . 8 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 34 | . 28 . 6 . Successful 18 | . 15 . 3 . Failed 16 | . 13 . 3 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 28 | . 22 . 6 . Terminals 33 | . 27 . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 8 . 1 . Record 1 | . 1 . . . Level Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Unreport Threat 2 | . 1 . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 6 . 2 . Terminals 8 | . 6 . 2 . Botnet 7 | . 5 . 2 . Sabotage 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 7 . 2 . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3140 | 42 1426 727 644 301 Spaces Moved 1416 | 17 663 355 301 80 Core . | . . . . . Treads 129 | . . . 120 9 Legs 1082 | 17 663 331 . 71 Wheels 205 | . . 24 181 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 125 125 195 Average Speed 178 | 120 187 192 139 205 Slowest Speed 330 | 120 190 330 240 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 2 93 89 45 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . 1 . . Spaces Dug 2 | . 2 . . . Terrain Destroyed 104 | . 2 57 19 26 Melee 2 | . 2 . . . Projectile . | . . . . . AOE 102 | . . 57 19 26 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1757 | 26 762 380 419 170 Wait 132 | . 31 . 45 56 Move 1412 | 16 662 354 300 80 Hop . | . . . . . Pick Up 21 | . 10 1 7 3 Fast Attach 9 | 2 2 1 4 . Attach 15 | . . 1 8 6 Detach 2 | 1 . . 1 . Swap 21 | . 7 4 5 5 Drop 16 | 1 7 4 3 1 Fire 121 | 6 37 15 44 19 Melee 8 | . 6 . 2 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 43 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Discovered new exit (range 7) 340 | -10/Materials | Identified exit to Materials 567 | -10/Materials | Build established: Scavenger-Mutant 1178 | -10/Materials | Discovered new exit (range 12) 1469 | -10/Materials | Entered Mines 1801 | -10/Mines | Learned 4 Materials zone layouts 1852 | -10/Mines | Discovered exit to Materials (range 16) 1956 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2173 | -10/Mines | Discovered exit to Materials (range 3) 2196 | -10/Mines | Entered Materials 2196 | -9/Materials | Evolved 2 slots: Weapon x2 2197 | -9/Materials | Identified exit to Materials 2197 | -9/Materials | Identified exit to Mines 2504 | -9/Materials | Build established: Gunner 2547 | -9/Materials | Core integrity fell below 50% 2577 | -9/Materials | Lost 4 parts (1p1n2w) 2804 | -9/Materials | Discovered exit to Materials (range 16) 2840 | -9/Materials | Entered another Materials area 2840 | -8/Materials | Evolved 2 slots: Utility x2 3117 | -8/Materials | Core integrity fell below 50% 3140 | -8/Materials | Core integrity fell below 20% 3142 | -8/Materials | Core destroyed Last Messages --------------- 03126_ Overheating: Broken Imp. Aluminum Leg damaged (-36). 03127_ Y-45 Defender heat damages Lgt. Treads, Lgt. Treads. 03127_ Ion Engine destroyed. 03129_ Titanium Leg broken. 03129_ Overheating: Short circuit. 03129_ U-05 Engineer lays Concrete. 03130_ Y-45 Defender heat spikes uncontrollably. 03130_ Lgt. Armor Plating melted. 03130_ Y-45 Defender destroyed. 03130_ U-05 Engineer builds a Wall. 03132_ Overheating: System interference. 03132_ Imp. Medium Laser temporarily disabled. 03132_ Beam Cannon temporarily disabled. 03133_ Overheating: Imp. Medium Laser damaged (-21). 03133_ Overheating: Particle Cannon damaged (-14). 03134_ K-01 Serf collects debris. 03138_ Overheating: Matter decay (-49). 03140_ Overheating: Core damaged (-93). 03141_ Overheating: Energy bleed (-15). 03142_ Overheating: Core damaged (-93). 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