Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 21:36:07 Player: sercli123 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (122) 610 Value Destroyed (3756) 3756 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (928) 928 TOTAL SCORE: 8054 Bonus ------- High Alert Combat Kills 728 Entered Garrisons 200 Cogmind --------- Core Integrity 525/700 Matter 26/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Propulsion Shielding System Shield > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (15) --- Compact Matter Pod (0) Sensor Array ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Precision Beam Rifle Heavy Laser Minigun Advanced Assault Cannon Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Heavy Armor Plating System Shield > --- WEAPON ----------- Precision Beam Rifle Ion Cannon Minigun > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Sensor Array ECM Suite Propulsion Shielding Heavy Armor Plating Hardened Light Armor Plating Beamcaster Minigun Minigun Mini Grenade Launcher Heavy Flail [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 1 1 . . 2 Weapon 1 | . . 1 . . . . Parts Attached 142 | 8 7 36 9 40 33 9 Power 10 | 1 1 5 . 1 2 . Engine 7 | 1 1 3 . . 2 . Core 3 | . . 2 . 1 . . Reactor . | . . . . . . . Propulsion 47 | 2 2 15 . 17 9 2 Treads 17 | . . 3 . 11 3 . Leg 28 | 2 2 12 . 5 6 1 Wheel 1 | . . . . . . 1 Hover 1 | . . . . 1 . . Flight . | . . . . . . . Utility 38 | 3 4 7 5 10 8 1 Device 7 | 2 1 . 1 3 . . Storage 3 | 1 2 . . . . . Processor 4 | . . 2 . 1 1 . Hackware 1 | . . . . . 1 . Protection 23 | . 1 5 4 6 6 1 Artifact . | . . . . . . . Weapon 47 | 2 . 9 4 12 14 6 Energy Gun 18 | 1 . 4 1 8 4 . Energy Cannon 7 | . . 4 1 1 1 . Ballistic Gun 9 | 1 . 1 . 2 5 . Ballistic Cannon 5 | . . . . . . 5 Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon 6 | . . . 2 1 2 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 . Corrupted Parts 1 | . . . . 1 . . System Corruption 6 | . . . . 6 . . Parts Lost 25 | . . 5 . 9 5 6 Power 1 | . . . . . 1 . Propulsion 7 | . . 1 . 2 2 2 Utility 11 | . . 2 . 5 2 2 Weapon 6 | . . 2 . 2 . 2 Highest Loss Streak 6 | . . 3 . 6 4 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 99 95 90 87 90 60 Engine 6 | . 13 4 9 7 7 . Core 3 | . . 6 . 1 1 . Treads 8 | . . 9 18 13 3 5 Leg 13 | . 28 12 . 6 22 . Device 3 | . 8 . . 7 . . Storage 11 | . 19 11 9 9 9 7 Processor 3 | . . 1 . 6 6 . Hackware 1 | . . . . . 3 7 Protection 13 | . . 19 26 9 8 22 Energy Gun 10 | . 14 9 9 18 6 1 Energy Cannon 7 | . . 15 17 . 6 . Ballistic Gun 6 | . 14 5 . 2 11 1 Impact Weapon 1 | . . . . 5 . 6 Naked Turns . | . . . . . . . Heaviest Build 56 | 9 46 43 46 46 56 50 Greatest Support 60 | 20 20 40 40 60 60 20 Greatest Overweight (x) 16 | . 2 3 1 12 5 16 Average Overweight (x) . | . . . 1 . . 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 15 15 Most Carried 15 | 5 8 15 14 15 15 14 Average Carried 10 | 3 5 10 12 11 13 12 Final Capacity 15 | 5 15 15 15 15 15 15 Final Carried 14 | 5 4 14 13 14 12 11 Class Distribution -------------------- 26% | Mutant 22% | Scavenger-Tank 20% | Scavenger-Mutant 12% | Scavenger-Gunner 10% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Matter Collected 2406 | 391 106 407 176 552 588 186 Remotely . | . . . . . . . Salvage Created 4621 | 162 361 1097 379 1292 1140 190 Parts 269 | 16 33 71 18 58 68 5 Haulers Intercepted 3 | . 1 1 . . 1 . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 89 | 1 9 18 8 30 21 2 Melee 1 | . . . . 1 . . Guns 62 | 1 9 11 . 27 14 . Cannons 19 | . . 7 7 . 3 2 AOE 5 | . . . 1 . 4 . Classes Destroyed 15 | 3 4 3 . 1 4 . Worker 10 | 1 . 3 . . 3 3 Builder 6 | . 1 1 . . 2 2 Tunneler 4 | 4 . . . . . . Hauler 3 | . 1 1 . . 1 . Recycler 1 | . . 1 . . . . Watcher 9 | . 3 2 2 . 2 . Swarmer 16 | . 5 . 3 6 2 . Grunt 47 | 1 4 13 5 16 8 . Brawler 1 | . . 1 . . . . Duelist 1 | . . . . . 1 . Sentry 14 | . . 4 . 5 4 1 Specialist 4 | . . . . . 4 . Hunter 2 | . . . . . 1 1 Programmer 1 | . . . . 1 . . Heavy 1 | . . . . . 1 . Thug 1 | . . . . 1 . . Savage 1 | . . . . 1 . . Best Kill Streak 6 | 4 5 4 6 6 5 2 Combat Bots Only 6 | 1 3 3 6 6 4 2 Max Kills in Single Turn 2 | 1 1 2 1 2 2 1 Gunslinging 1 | . . . . 1 . . Exploded 1 | . . . 1 . 1 . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Hostile Shots Fired 626 | 2 49 107 28 152 185 103 Missed 185 | 2 22 25 5 44 56 31 Damage Taken 6183 | . 237 999 304 1417 2148 1078 Core 885 | . 65 179 27 203 236 175 Absorbed by Shields . | . . . . . . . Redirected to Shielding 87 | . . 38 6 6 . 37 Core Remaining (%) 61 | 100 74 55 . . 15 . Volleys Fired 288 | 11 37 63 21 74 69 13 Largest 3 | 2 2 3 3 3 3 2 Hottest 190 | 60 60 189 180 190 149 96 Shots Fired 672 | 21 74 141 62 159 189 26 Gun 510 | 21 74 101 20 159 135 . Cannon 152 | . . 40 42 . 44 26 Launcher 10 | . . . . . 10 . Special . | . . . . . . . Kinetic 281 | 11 37 79 . 42 86 26 Thermal 277 | . . 42 41 101 93 . Explosive 10 | . . . . . 10 . Electromagnetic 104 | 10 37 20 21 16 . . Robot Hit Streak 23 | 6 5 10 10 23 13 3 Robot Miss Streak 6 | 2 3 3 5 6 5 3 Penetration Max . | . . . . . . . Secondary Targets 11 | . 2 2 . 6 1 . Max Gunslinging Chain 1 | . 1 1 . 1 1 . Shots Hit Robots 449 | 13 37 90 36 128 124 21 Core Hits 245 | 8 24 44 17 85 62 5 Critical Kills 3 | . . . . 1 . 2 Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 18 | . 2 . 2 5 5 4 Burn 9 | . . . 2 4 3 . Destroy 2 | . . . . . 2 . Blast 2 | . . . . . . 2 Corrupt 2 | . 2 . . . . . Smash 3 | . . . . 1 . 2 Melee Attacks 19 | . . . . 11 . 8 Impact 19 | . . . . 11 . 8 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . . 5 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . 1 . . Damage Inflicted 9137 | 140 506 1245 871 2364 3014 997 Guns 4915 | 140 443 662 131 1978 1561 . Cannons 2221 | . . 576 677 . 627 341 Explosions 952 | . 63 . 63 . 826 . Melee 1042 | . . . . 386 . 656 Ramming 7 | . . 7 . . . . Kinetic 2346 | 65 192 421 . 389 938 341 Thermal 3695 | . 63 555 441 1386 1250 . Explosive 826 | . . . . . 826 . Electromagnetic 1221 | 75 251 262 430 203 . . Impact 1042 | . . . . 386 . 656 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . 6 13 6 Average Corruption 5 | . . . . 6 6 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 73 | . . . . 35 37 1 Message Errors 16 | . . . . 9 7 . Matter Fused 18 | . . . . 7 11 . Heat Flow Errors 10 | . . . . 4 6 . Energy Discharges 7 | . . . . 6 1 . Data Loss (minor) 5 | . . . . 1 3 1 Data Loss (major) 8 | . . . . 4 4 . Misfires 4 | . . . . 2 2 . Weapon Failures 5 | . . . . 2 3 . Overload Shots . | . . . . . . . Overflow Damage 408 | . . 28 29 58 . 293 Projectiles 63 | . . 28 29 . . 6 Explosions . | . . . . . . . Melee 345 | . . . . 58 . 287 Knockbacks 5 | . . . . 1 . 4 Impact 4 | . . . . 1 . 3 Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 162 | . . . . . 162 . Shots 3 | . . . . . 3 . Rammed . | . . . . . . . Targets Rammed 2 | . . 2 . . . . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 548 | 40 64 426 548 459 509 168 Average Temperature 136 | 20 23 100 239 130 158 65 Received Heat Transfer 2220 | . 42 510 144 621 612 291 Effects 29 | . . 3 7 9 10 . Shutdowns 5 | . . 1 1 1 2 . Energy Bleed 2 | . . . 1 1 . . Interference 15 | . . 2 1 6 6 . Matter Decay 3 | . . . 3 . . . Short Circuit 3 | . . . 1 1 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 9 | . . . 2 3 . 4 Impact Corruptions 14 | . . . . 4 . 10 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . 1 . 5 3 . Heat Transferred 7470 | . 100 1110 925 2835 2500 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Peak Influence 992 | 45 292 216 290 992 892 481 Initial 483 | . 29 15 11 188 483 382 Average 291 | 21 100 64 153 557 657 412 Maximum Alert Level 3 | . 1 1 1 3 3 2 Low Security (%) 54 | 100 88 98 63 3 . . Level 1 9 | . 11 1 36 15 . 52 Level 2 23 | . . . . 54 60 47 Level 3 12 | . . . . 27 39 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . 3 5 5 . 10 3 Investigation 9 | . 1 4 1 . 3 . Extermination 1 | . . . . . . 1 Reinforcement 11 | . 2 1 1 . 6 1 Assault 1 | . . . . . 1 . Garrison 4 | . . . 3 . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Distress Signals 5 | . 1 3 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 134 | 1 18 25 16 28 35 11 Peak Tracking Total 8 | 1 4 4 5 5 8 5 Tactical Retreats 7 | . . 1 1 1 4 . Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Traps Triggered 12 | . 2 1 . 8 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Disabled 5 | . . 1 . . 3 1 Max in Single Turn 1 | . . 1 . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Accessed 25 | . 6 10 1 3 5 . Terminals 17 | . 5 6 . 3 3 . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . 1 . Recycling Units 2 | . 1 1 . . . . Scanalyzers 3 | . . 2 . . 1 . Garrison Access 1 | . . . 1 . . . Total Hacks 96 | . 34 31 3 7 21 . Successful 52 | . 19 20 1 1 11 . Failed 42 | . 13 11 2 6 10 . Catastrophic 7 | . 1 2 . 3 1 . Database Lockouts 2 | . 2 . . . . . Manual . | . . . . . . . Terminals 58 | . 19 17 . 7 15 . Fabricators . | . . . . . . . Repair Stations 6 | . . 3 . . 3 . Recycling Units 18 | . 15 3 . . . . Scanalyzers 11 | . . 8 . . 3 . Garrison Access 3 | . . . 3 . . . Terminal Hacks 25 | . 8 8 . 1 8 . Record 11 | . 5 3 . . 3 . Emergency Access Points 1 | . . . . . 1 . Alert Level 3 | . 1 1 . . 1 . Dispatch Records 2 | . . 1 . . 1 . Maintenance Status 3 | . 1 1 . . 1 . Transport Status 1 | . 1 . . . . . Hauler Manifests 2 | . . 1 . . 1 . Zone Layout 1 | . . 1 . . . . Patrol Navigation 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . 1 . . . . Scan Component 1 | . . 1 . . . . Recycling Unit Hacks 14 | . 11 3 . . . . Recycle Component 6 | . 3 3 . . . . Process 4 | . 4 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 3 | . 3 . . . . . Scanalyzer 11 | . . 8 . . 3 . Insert Component 5 | . . 4 . . 1 . Analyze 6 | . . 4 . . 2 . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 5 9 1 3 4 . Full Trace Events 10 | . . 4 1 2 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 4 . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 6 | . 3 3 . . . . Recycled Matter 302 | . 302 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 4 . . 1 . Part Schematics Acquired 5 | . . 4 . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Turns Passed 7487 | 282 996 2643 383 1546 1276 361 Spaces Moved 3218 | 203 480 1270 117 558 494 96 Core 30 | 24 . . . 4 . 2 Treads 1235 | . . 581 117 372 80 85 Legs 1953 | 179 480 689 . 182 414 9 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 240 160 123 190 Average Speed 189 | 111 181 187 240 205 188 277 Slowest Speed 850 | 120 260 330 240 650 470 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 34 | 8 69 60 4 63 35 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 102 | . 3 . 6 . 90 3 Melee . | . . . . . . . Projectile 8 | . . . . . 5 3 AOE 94 | . 3 . 6 . 85 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Total 4039 | 240 541 1425 173 794 713 153 Wait 121 | 1 . . 21 38 45 16 Move 3210 | 202 479 1269 116 555 493 96 Hop . | . . . . . . . Pick Up 124 | 15 9 35 1 24 35 5 Fast Attach . | . . . . . . . Attach 66 | 7 4 13 3 20 13 6 Detach 25 | . 3 6 3 6 4 3 Swap 76 | 1 3 23 6 20 20 3 Drop 74 | 3 6 14 2 12 34 3 Fire 288 | 11 37 63 21 74 69 13 Melee 18 | . . . . 10 . 8 Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis 35 | . . . . 35 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 136 | -11/Scrapyard | Discovered new exit (range 8) 283 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 365 | -10/Materials | Central database locked down 397 | -10/Materials | Discovered new exit (range 11) 485 | -10/Materials | Central database locked down 649 | -10/Materials | Discovered new exit (range 9) 850 | -10/Materials | Discovered new exit (range 15) 1279 | -10/Materials | Entered another Materials area 1279 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1824 | -9/Materials | Discovered new exit (range 9) 1978 | -9/Materials | Lost 3 parts (1n2u) 2160 | -9/Materials | Discovered new exit (range 16) 2324 | -9/Materials | Build established: Scavenger-Mutant 2486 | -9/Materials | Discovered new exit (range 12) 2626 | -9/Materials | Build established: Scavenger-Tank 2683 | -9/Materials | Discovered new exit (range 15) 2907 | -9/Materials | Discovered new exit (range 11) 3877 | -9/Materials | Build established: Tank 3922 | -9/Materials | Entered another Materials area 3922 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4028 | -8/Materials | Garrison activated, responded to threat 4295 | -8/Materials | Identified exit to Garrison 4305 | -8/Materials | Entered Garrison 4487 | -8/Garrison | Triggered checkpoint 4583 | -8/Garrison | Triggered checkpoint 4666 | -8/Garrison | Lost 6 parts (2n2u2w) 4817 | -8/Garrison | Discovered new exit (range 12) 4943 | -8/Garrison | Triggered checkpoint 5004 | -8/Garrison | Build established: Scavenger-Gunner 5454 | -8/Garrison | Discovered new exit (range 10) 5477 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5675 | -8/Garrison | Build established: Scavenger-Mutant 5798 | -8/Garrison | Discovered new exit (range 5) 5851 | -8/Garrison | Entered Materials 6185 | -8/Materials | Core integrity fell below 50% 6585 | -8/Materials | Build established: Gunner 7038 | -8/Materials | Discovered new exit (range 6) 7051 | -8/Materials | First assault squad dispatched 7108 | -8/Materials | Crushed by falling debris 7108 | -8/Materials | System corruption reached 10% 7114 | -8/Materials | Core integrity fell below 20% 7127 | -8/Materials | Entered Factory 7127 | -7/Factory | Evolved 2 slots: Utility x2 7142 | -7/Factory | Lost 4 parts (1p2n1u) 7407 | -7/Factory | Build established: Mutant 7481 | -7/Factory | Garrison activated, responded to threat 7488 | -7/Factory | Self-destructed Last Messages --------------- 07467_ Critical hit (Burn: +37). 07468_ K-01 Serf collects debris. 07469_ System corrupted: Component data lost. 07472_ K-01 Serf collects debris. 07476_ Adv. Assault Cannon destroyed. 07478_ Destroyed Lgt. Nuclear Core. 07478_ G-47 Trooper system corrupted by crushing effect. 07478_ G-47 Trooper knocked back. 07479_ K-01 Serf collects debris. 07481_ G-47 Trooper knocked back. 07481_ G-47 Trooper calls for garrison reinforcements. 07481_ ALERT: Activating Garrison Access F001. 07482_ S-27 Virus emerges from the garrison. 07482_ S-27 Virus destroyed. 07482_ G-47 Trooper IFF system glitched. 07483_ K-01 Serf collects debris. 07485_ Hrd. Light Armor Plating destroyed. 07486_ Wheel destroyed. 07487_ K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ????????????????????????????????????########## # | | ????????????????????????????????????#! # # | | ????????????????????????????????????# """ # # | | ????????????????????????????????????# """ # # | | ????????????????????????????????????# """ + | | ????????????????????????????????????# "" ##### | | ????????????????????????????????????# "" #???? | | ????????????#???????????????????????# !#???? | | ???????????? ##?????????????????????# [ #???? | | ????????????= ?????????????????????# ] #???? | | ???????????? ?####+####################+######## | | ???????????? ?# ^ ^^ | | ???????????? ?# | | ???????????? ?# %%"" """" | | ????????????[ ?# """" """" = | | ????????????! ?# %%%"" """" = | | ???????????? ##[[ [ ####### | | #############+### """" """" [[! #?????? | | %% ! %%%"" """" #?????? | | % k %%"" """" #?????? | | p #?????? | | %% s ^"""" """" #?????? | | %% @g [ """" """" #?????? | | ######"### % ######### g"%s= %""" """" #?????? | | ?????????# #???????# ""= #?????? | | ?????????# #???????# G """" """" #?????? | | ?????????# #???????# "" """" """" #?????? | | ?????????# #???????# " """" """" #?????? | | ???????? # #???????# ###### | | ???????" # #???????# | | ?????????# #???????######## ############## | | ?????????# #??????????????# #????????????? | | ?????????# ??????????????# #????????????? | | ?????????# #??????????????+ #????????????? | | ?????????# #??????????????# #????????????? | | ?????????# ???????????????# #????????????? | | ?????????# ???????????????# #????????????? | | ??????????? ##???????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# ????????????? | | ??????????????????????????????# ????????????? | | ??????????????????????????????# ???????????? | | ??????????????????????????????# ???????????? | | ??????????????????????????????# ???????????? | | ??????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Core Shielding | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Risk Taker Shopping List Significant Disruption Storm Trooper System Compromised Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed BombardmentContainmentMapper Manual? 0 Play Time 03:57:41 Cumulative 3.9 hours Start 2024.05.02 @ 00:01:08 End 2024.05.02 @ 21:36:07 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 14% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 57f0c5d4-c318-450e-a752-84b08efc4b98