Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.15 @ 04:49:14

Player: sentrybuster

Result: Destroyed by M Guard with Hellfire Missile Launcher

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (265)     1325
Value Destroyed (12254)    12254
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (7504)               7504
              TOTAL SCORE: 30323

 Bonus
-------
High Alert Combat Kills    1583
Follower Combat Kills      57
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1340
Met Warlord at Research    2000
Invited to Help at Command 2000
Friendly Fire              -776

 Cogmind 
---------
Core Integrity             0/1600
Matter                     205/300
Energy                     98/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (12) -----
           Triangulator
  Advanced Transmission Jammer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Quantum Reactor
           Vortex Chain Reactor
           System Backup Module

 Peak State 
------------
>               --- POWER ------------
          Heavy Antimatter Reactor
>               --- PROPULSION -------
         Medium Treads
          Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
   Experimental Cooling System
          Large Storage Unit
  High-capacity Storage Unit
   Experimental Energy Well
       Enhanced Optical Array
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Core Shielding
                Centrium Light Armor Plating
       Advanced Hacking Suite
>               --- WEAPON -----------
                Null Cannon
       Improved Potential Cannon
                KE Penetrator
>               --- INVENTORY --------
                Antimatter Reactor
                Vortex Chain Reactor
          Heavy Treads
       Enhanced Biometal Leg
       Advanced Energy Well
       Advanced Terrain Scanner
       Advanced Remote Shield
       Improved Field Recycling Unit
                Quantum Rifle
                Quantum Rifle
         Cooled Phase Cannon
                KE Penetrator
                Hardcell Cannon
          Heavy Missile Launcher
       Advanced Remote Datajack
                Spear
[Rating: 175]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Diametric Drive
Utility                    High-capacity Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Improved Potential Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Ionic Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com 
Slots Evolved              18   | .   .   2   2   2   2   .   .   .   .   2   .   .   .   .   2   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Utility                  10   | .   .   1   .   1   2   .   .   .   .   2   .   .   .   .   .   2   .   .   2   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             217  | 6   2   10  12  22  17  15  3   .   2   28  4   3   23  14  7   3   19  10  8   9   
  Power                    16   | 1   .   1   .   2   2   1   .   .   .   2   1   1   1   .   2   .   1   .   .   1   
    Engine                 4    | 1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   2   1   .   .   .   2   1   1   1   .   1   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Propulsion               53   | 2   .   1   4   4   3   5   .   .   .   8   2   1   11  2   3   .   .   2   3   2   
    Treads                 36   | .   .   .   4   4   3   3   .   .   .   2   2   1   7   .   3   .   .   2   3   2   
    Leg                    9    | 2   .   1   .   .   .   2   .   .   .   1   .   .   1   2   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Utility                  69   | 1   1   4   2   6   5   4   1   .   2   12  .   1   6   3   .   3   9   3   3   3   
    Device                 38   | .   .   1   1   4   2   4   1   .   1   6   .   .   4   2   .   3   4   .   2   3   
    Storage                11   | 1   1   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Processor              6    | .   .   .   .   1   1   .   .   .   .   1   .   .   1   .   .   .   .   1   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   .   .   2   .   .   .   1   3   .   1   1   1   .   .   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   79   | 2   1   4   6   10  7   5   2   .   .   6   1   .   5   9   2   .   9   5   2   3   
    Energy Gun             26   | 1   .   2   1   6   4   .   .   .   .   2   1   .   4   2   1   .   .   .   1   1   
    Energy Cannon          8    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   3   .   .   2   
    Ballistic Gun          14   | 1   .   .   3   .   .   2   2   .   .   .   .   .   .   4   1   .   .   1   .   .   
    Ballistic Cannon       5    | .   1   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Launcher               16   | .   .   1   2   3   2   2   .   .   .   .   .   .   .   3   .   .   1   1   1   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   .   .   1   2   .   .   .   .   1   .   .   8   .   .   .   9   1   .   .   
Parts Lost                 66   | .   .   2   2   4   3   8   .   .   1   12  5   .   1   9   1   .   1   2   11  4   
  Power                    8    | .   .   .   .   1   1   1   .   .   .   2   1   .   .   .   1   .   .   .   1   .   
  Propulsion               25   | .   .   .   1   2   1   3   .   .   .   6   2   .   1   3   .   .   .   1   3   2   
  Utility                  12   | .   .   .   .   .   1   1   .   .   .   3   1   .   .   2   .   .   1   1   2   .   
  Weapon                   21   | .   .   2   1   1   .   3   .   .   1   1   1   .   .   4   .   .   .   .   5   2   
  Highest Loss Streak      7    | .   .   1   1   3   2   7   .   .   1   4   4   .   1   2   1   .   1   2   7   2   
Average Slot Usage (%)     83   | .   81  89  90  88  99  92  100 100 97  82  88  82  93  86  69  76  76  69  68  10  
  Engine                   2    | .   14  11  9   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   5   6   6   6   6   3   2   3   5   5   2   .   .   .   .   .   
  Treads                   19   | .   .   .   26  27  32  28  33  33  33  15  5   14  17  17  13  14  14  15  14  3   
  Leg                      2    | .   28  33  4   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   1   8   5   4   4   .   .   .   .   .   .   
  Device                   6    | .   .   2   9   7   9   4   6   6   5   8   5   5   7   2   .   4   5   8   9   4   
  Storage                  12   | .   14  22  18  15  13  13  13  13  13  11  11  11  11  11  10  9   16  13  10  .   
  Processor                10   | .   .   .   .   6   13  13  13  13  13  14  17  17  17  17  15  14  9   8   9   .   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   4   4   4   3   .   
  Protection               2    | .   .   .   .   .   3   6   6   6   6   2   3   3   2   5   5   4   4   3   7   .   
  Energy Gun               4    | .   14  13  13  7   12  1   .   .   .   .   4   1   6   .   5   9   1   .   1   1   
  Energy Cannon            2    | .   .   .   .   .   2   4   6   6   4   .   .   .   .   .   .   .   3   8   5   .   
  Ballistic Gun            4    | .   .   .   9   7   .   9   13  13  13  3   .   .   .   10  6   9   4   1   1   .   
  Ballistic Cannon         2    | .   9   8   .   5   3   .   .   .   .   6   3   .   .   .   .   .   .   .   .   .   
Naked Turns                59   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   59  .   
Heaviest Build             125  | 11  18  29  57  75  77  76  80  80  91  86  89  64  87  84  105 107 122 125 116 35  
  Greatest Support         310  | 20  20  30  60  103 118 118 118 118 118 121 26  10  104 104 210 210 210 285 310 70  
  Greatest Overweight (x)  8    | .   .   .   .   1   .   4   .   .   .   5   6   6   8   8   2   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   3   5   6   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 6   10  12  16  18  18  18  18  18  18  18  18  18  18  18  18  18  18  18  18  4   
  Average Capacity         16   | 4   7   10  12  16  18  18  18  18  18  18  18  18  18  18  18  18  18  18  16  4   
  Most Carried             18   | 5   8   10  15  18  18  18  18  18  18  18  18  18  18  18  18  17  18  18  18  4   
  Average Carried          15   | 2   7   7   10  15  17  15  16  18  18  17  17  17  17  16  16  15  17  16  16  3   
  Final Capacity           18   | 6   8   12  16  18  18  18  18  18  18  18  18  18  18  18  18  18  18  18  4   4   
  Final Carried            18   | 5   8   9   15  18  17  15  18  18  18  18  18  18  18  16  16  17  17  16  4   4   

 Class Distribution 
--------------------
 34% | Mutant
 16% | Scavenger-Skirmisher
 14% | Scavenger-Mutant
 10% | Scavenger-Assassin
 10% | Skirmisher
  4% | Scavenger-Tank
  3% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Gunner | -8/Materials
               Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
       Scavenger-Tank | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
 Scavenger-Skirmisher | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
   Scavenger-Assassin | -5/Upper Caves
   Scavenger-Assassin | -5/Upper Caves
   Scavenger-Assassin | -5/Warlord
     Scavenger-Mutant | -4/Proximity Caves
               Mutant | -4/Factory
               Gunner | -3/Research
               Mutant | -3/Testing
               Mutant | -2/Research
     Scavenger-Mutant | -1/Access
               Mutant | -1/Command

 Resources                       | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Acc  Com  
Matter Collected           5253  | 226  146  156  89   857  296  442  42   .    163  718  385  56   320  358  307  84   202  183  123  100  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10254 | .    321  348  322  1585 650  487  196  .    301  929  452  209  499  574  483  203  317  857  1236 285  
  Parts                    491   | .    22   30   22   109  36   15   7    .    6    41   19   7    5    35   17   9    20   30   54   7    
Haulers Intercepted        6     | .    .    1    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           12    | .    .    .    .    3    1    .    .    .    .    4    .    .    .    1    1    .    .    .    2    .    
Parts Field Recycled       20    | .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         306   | .    .    .    .    306  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      146   | .    .    .    .    .    .    8    7    .    8    .    17   13   62   31   .    .    .    .    .    .    
  Prevented                17    | .    .    .    .    .    .    1    .    .    .    .    .    2    12   2    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com 
Combat Hostiles Destroyed  197  | .   8   8   12  27  12  9   3   .   5   15  7   1   8   13  4   2   8   26  26  3   
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   6   .   .   1   
  Guns                     59   | .   4   2   6   8   2   2   3   .   3   4   2   .   8   7   4   2   .   .   1   1   
  Cannons                  69   | .   3   3   .   10  4   4   .   .   2   5   4   .   .   .   .   .   2   17  15  .   
  AOE                      58   | .   1   3   6   9   6   3   .   .   .   5   .   .   .   6   .   .   .   9   10  .   
Classes Destroyed          20   | .   4   3   1   4   2   .   .   .   .   .   .   2   2   1   .   .   .   1   .   .   
  Worker                   22   | .   .   1   .   10  2   .   .   .   .   5   .   .   .   .   1   .   .   1   2   .   
  Builder                  10   | .   .   .   .   5   1   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 10   | .   1   1   .   2   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  14   | .   2   .   .   3   2   .   .   .   .   2   .   .   .   1   1   .   .   .   3   .   
  Swarmer                  52   | .   3   4   7   4   10  .   .   .   .   5   2   .   .   5   .   .   5   3   4   .   
  Grunt                    54   | .   5   2   4   12  .   3   2   .   4   .   .   1   2   2   1   .   1   7   6   2   
  Brawler                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Sentry                   23   | .   .   2   .   3   1   .   .   .   1   4   1   .   .   3   2   2   .   2   2   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   25   | .   .   .   .   2   .   2   .   .   .   3   2   .   .   2   .   .   .   5   9   .   
  Programmer               21   | .   .   .   .   5   1   .   .   .   .   3   .   .   3   .   1   .   2   1   5   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Striker                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           12   | .   4   4   9   11  8   3   3   .   3   6   3   2   8   5   3   1   5   6   12  2   
  Combat Bots Only         8    | .   3   4   8   7   4   3   3   .   3   5   3   1   8   5   1   1   5   5   6   2   
Max Kills in Single Turn   6    | .   1   3   4   3   4   1   1   .   1   6   2   1   2   2   1   1   1   3   3   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Exploded                 5    | .   1   3   3   2   4   1   .   .   .   5   .   .   .   2   .   .   .   3   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Acc  Com  
Damage Taken               17808 | .    264  270  397  1401 730  1141 169  .    405  1473 539  18   271  1862 345  418  928  1537 4325 1315 
  Core                     2898  | .    64   54   59   121  154  167  58   .    .    106  98   .    25   216  27   .    21   116  1164 448  
  Absorbed by Shields      462   | .    .    .    .    .    .    30   .    .    .    .    .    .    41   391  .    .    .    .    .    .    
Core Remaining (%)         82    | 100  74   86   89   82   .    .    .    .    55   .    .    .    .    55   97   .    98   92   .    .    
Volleys Fired              586   | 8    27   23   15   110  25   32   12   .    13   70   14   .    16   51   19   8    4    69   57   13   
  Largest                  4     | 1    2    2    3    3    3    3    3    .    3    3    2    .    3    3    3    4    1    3    3    2    
  Hottest                  363   | 40   75   106  151  143  222  179  151  .    171  181  124  .    125  127  160  220  130  363  363  182  
Shots Fired                1078  | 8    54   42   37   201  59   63   32   .    35   127  22   .    30   96   36   31   4    89   92   20   
  Gun                      597   | 8    27   26   33   106  33   46   20   .    26   28   15   .    21   87   36   31   .    15   28   11   
  Cannon                   421   | .    27   15   .    80   23   13   12   .    9    99   7    .    .    .    .    .    4    70   53   9    
  Launcher                 49    | .    .    1    4    15   3    4    .    .    .    .    .    .    .    9    .    .    .    2    11   .    
  Special                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    2    .    .    
  Kinetic                  515   | .    27   15   9    135  12   26   20   .    26   102  7    .    .    73   25   16   .    15   7    .    
  Thermal                  332   | .    .    17   17   13   28   18   12   .    9    25   15   .    .    1    11   7    4    70   74   11   
  Explosive                37    | .    .    1    4    7    3    2    .    .    .    .    .    .    .    7    .    .    .    2    11   .    
  Electromagnetic          149   | 8    27   9    7    46   16   17   .    .    .    .    .    .    .    2    .    8    .    .    .    9    
  Entropic                 34    | .    .    .    .    .    .    .    .    .    .    .    .    .    21   13   .    .    .    .    .    .    
  Robot Hit Streak         19    | .    8    18   16   12   6    10   6    .    12   12   7    .    11   13   19   18   17   9    14   12   
  Robot Miss Streak        10    | .    5    2    3    2    4    2    2    .    2    10   7    .    1    4    2    1    2    3    3    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    1    1    .    .    2    1    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    .    1    .    .    1    .    .    .    .    .    .    5    1    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    .    .    1    .    .    1    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
Shots Hit Robots           753   | .    28   31   28   133  30   46   14   .    22   91   23   8    23   70   31   28   23   50   60   14   
  Core Hits                491   | .    13   13   26   83   28   26   8    .    11   74   17   5    14   32   12   9    14   37   60   9    
  Critical Hits            64    | .    .    .    .    2    .    .    .    .    1    4    1    .    5    5    4    .    2    24   16   .    
  Critical Kills           27    | .    .    .    .    1    .    .    .    .    .    2    1    .    3    1    2    .    1    9    7    .    
  Critical Parts Destroyed 26    | .    .    .    .    1    .    .    .    .    1    1    .    .    1    2    1    .    1    9    9    .    
Melee Attacks              49    | .    .    .    .    .    .    .    .    .    .    .    6    8    .    .    .    .    35   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 49    | .    .    .    .    .    .    .    .    .    .    .    6    8    .    .    .    .    35   .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           36455 | .    438  618  801  3663 2052 1607 209  .    746  3176 604  586  1072 3036 879  596  770  7575 7595 432  
  Guns                     9133  | .    178  245  295  1160 361  546  83   .    435  529  244  .    1072 1720 829  596  .    172  485  183  
  Cannons                  14763 | .    212  201  .    1348 432  603  126  .    311  1743 94   .    .    .    .    .    221  4948 4294 230  
  Explosions               11135 | .    48   172  506  1155 1259 458  .    .    .    904  .    .    .    1316 50   .    .    2455 2812 .    
  Melee                    1401  | .    .    .    .    .    .    .    .    .    .    .    266  586  .    .    .    .    549  .    .    .    
  Ramming                  23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    19   
  Kinetic                  7281  | .    212  201  55   1821 173  184  83   .    435  1741 94   .    .    1220 507  311  .    172  72   .    
  Thermal                  18528 | .    48   178  186  170  1194 681  126  .    311  1435 244  .    .    .    322  167  221  7403 5659 183  
  Explosive                5097  | .    .    172  506  852  444  312  .    .    .    .    .    .    .    1163 50   .    .    .    1598 .    
  Electromagnetic          2553  | .    178  67   54   820  241  430  .    .    .    .    .    .    .    153  .    118  .    .    262  230  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1401  | .    .    .    .    .    .    .    .    .    .    .    266  586  .    .    .    .    549  .    .    .    
  Entropic                 1572  | .    .    .    .    .    .    .    .    .    .    .    .    .    1072 500  .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    4    2    2    2    2    2    9    9    9    9    1    .    .    4    .    8    8    
  Average Corruption       3     | .    .    .    .    3    1    2    2    2    2    5    9    9    5    1    .    .    3    .    3    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  160   | .    .    .    .    22   5    7    5    1    3    37   19   13   2    2    .    .    14   .    15   15   
    Message Errors         37    | .    .    .    .    4    .    4    .    1    1    8    2    4    2    2    .    .    3    .    5    1    
    Matter Fused           24    | .    .    .    .    6    .    .    .    .    .    3    2    3    .    .    .    .    4    .    2    4    
    Heat Flow Errors       20    | .    .    .    .    2    1    2    2    .    .    5    2    .    .    .    .    .    3    .    .    3    
    Energy Discharges      25    | .    .    .    .    4    3    1    1    .    1    5    4    2    .    .    .    .    2    .    1    1    
    Data Loss (minor)      18    | .    .    .    .    3    .    .    2    .    .    3    1    4    .    .    .    .    .    .    2    3    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
    Targeting Errors       27    | .    .    .    .    3    1    .    .    .    1    9    4    .    .    .    .    .    2    .    5    2    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Overload Shots             18    | .    .    .    .    .    2    9    3    .    4    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2123  | .    .    5    16   41   311  65   .    .    54   168  3    254  .    116  .    .    .    453  626  11   
  Projectiles              972   | .    .    .    .    29   58   43   .    .    54   23   3    .    .    .    .    .    .    267  484  11   
  Explosions               897   | .    .    5    16   12   253  22   .    .    .    145  .    .    .    116  .    .    .    186  142  .    
  Melee                    254   | .    .    .    .    .    .    .    .    .    .    .    .    254  .    .    .    .    .    .    .    .    
Knockbacks                 55    | .    3    .    .    10   2    .    .    .    .    35   5    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  51    | .    3    .    .    10   2    .    .    .    .    31   5    .    .    .    .    .    .    .    .    .    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      586   | .    .    .    29   56   70   113  .    .    .    106  .    .    .    .    124  .    .    .    88   .    
  Shots                    15    | .    .    .    2    4    1    2    .    .    .    2    .    .    .    .    2    .    .    .    2    .    
  Rammed                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    9    
Targets Rammed             11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    9    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        423   | .    234  117  168  198  279  268  106  .    234  283  236  .    .    60   237  423  248  78   69   252  
  Average Temperature      74    | .    65   27   63   56   83   126  46   .    130  74   57   .    .    19   94   129  96   33   25   100  
  Received Heat Transfer   2207  | .    108  72   135  375  18   340  81   .    120  63   54   9    34   285  18   72   18   72   189  144  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              14    | .    .    .    .    1    3    2    .    .    .    .    .    .    .    .    .    .    .    .    2    6    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    .    1    .    1    1    .    .    .    6    1    .    .    .    .    1    .    1    1    .    
  Heat Transferred         14996 | .    50   481  481  346  1082 888  180  .    390  1444 370  .    .    .    407  222  100  4728 3568 259  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Acc  Com  
Peak Influence             1370 | .    426  478  412  618  954  .    .    .    .    493  .    .    .    .    239  202  188  627  1370 983  
  Initial                  876  | .    .    179  117  37   302  .    .    .    .    .    .    .    .    .    72   125  113  30   376  876  
  Average                  329  | .    144  350  213  257  604  .    .    .    .    164  .    .    .    .    132  159  78   345  751  892  
Maximum Alert Level        4    | .    2    2    2    2    3    .    .    .    .    2    .    .    .    .    1    1    .    2    4    3    
  Low Security (%)         41   | 100  60   8    53   46   .    .    .    .    .    71   .    .    .    .    66   64   100  15   .    .    
  Level 1                  19   | .    30   57   27   23   27   .    .    .    .    3    .    .    .    .    33   35   .    36   3    .    
  Level 2                  25   | .    8    33   19   30   32   .    .    .    .    25   .    .    .    .    .    .    .    48   41   .    
  Level 3                  11   | .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    37   100  
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    1    1    .    10   2    .    .    .    .    9    .    .    .    .    .    .    1    .    10   7    
  Investigation            7    | .    1    .    .    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    
  Extermination            11   | .    .    .    .    5    1    .    .    .    .    1    .    .    .    .    .    .    1    .    2    1    
  Reinforcement            12   | .    .    1    .    3    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    4    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
  Garrison                 8    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com 
Distress Signals           20   | .   .   2   .   2   1   .   .   .   .   3   .   .   1   2   .   .   .   8   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              318  | .   11  13  13  39  16  13  3   .   6   24  7   1   33  20  4   3   10  33  55  14  
  Peak Tracking Total      21   | .   3   5   5   6   4   5   3   .   3   5   5   1   19  5   2   2   5   6   21  8   
  Tactical Retreats        15   | .   .   2   .   1   1   .   .   .   1   .   .   .   .   2   .   1   .   2   3   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com 
Traps Triggered            10   | .   .   .   .   4   3   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Indirectly               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   .   3   14  .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com 
Machines Disabled          52   | .   1   .   .   9   25  .   .   .   .   7   .   .   .   1   2   .   1   1   4   1   
  Max in Single Turn       18   | .   1   .   .   4   18  .   .   .   .   6   .   .   .   1   1   .   1   1   1   1   
  Garrison Access          6    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com 
Machines Accessed          45   | .   3   2   5   5   4   .   1   4   .   7   .   1   1   1   .   .   4   .   3   4   
  Terminals                30   | .   3   2   5   4   1   .   .   .   .   4   .   .   .   1   .   .   3   .   3   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
Total Hacks                130  | .   13  7   17  16  7   .   1   24  .   22  .   1   1   1   .   .   8   .   5   7   
  Successful               84   | .   6   3   9   8   4   .   1   24  .   16  .   1   1   1   .   .   6   .   3   1   
  Failed                   46   | .   7   4   8   8   3   .   .   .   .   6   .   .   .   .   .   .   2   .   2   6   
    Catastrophic           9    | .   3   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   11  5   8   12  1   .   .   .   .   11  .   .   1   .   .   .   5   .   2   5   
  Terminals                88   | .   13  7   17  15  3   .   .   .   .   13  .   .   .   1   .   .   7   .   5   7   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             53   | .   4   2   7   4   .   .   1   24  .   5   .   1   1   1   .   .   1   .   2   .   
  Record                   12   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              5    | .   .   .   2   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Seal Access              5    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         22   | .   2   1   2   4   1   .   .   .   .   6   .   .   .   .   .   .   4   .   1   1   
  Terminals                20   | .   2   1   2   4   .   .   .   .   .   5   .   .   .   .   .   .   4   .   1   1   
    Track                  15   | .   2   1   2   3   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   1   
    Botnet                 3    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   3   2   5   5   2   .   .   .   .   5   .   .   .   .   .   .   3   .   2   4   
  Full Trace Events        4    | .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Matter                 318  | .   .   .   .   .   .   .   .   .   .   318 .   .   .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   .   169 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com 
Total Allies               5    | .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   1   .   .   .   4   2   .   .   .   .   .   .   
  Highest-Rated Group      207  | .   .   .   .   .   .   .   .   .   94  .   .   .   207 120 .   .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   94  .   .   .   60  60  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   .   .   10  .   .   .   7   .   .   .   .   .   .   .   
  Total Damage             566  | .   .   .   .   .   .   .   .   .   319 .   .   .   247 .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   2   1   .   1   .   1   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Acc  Com  
Turns Passed               14630 | 79   370  449  468  2189 1025 804  724  122  430  1823 447  471  802  714  263  195  841  1193 705  516  
Spaces Moved               7891  | 42   203  288  242  1081 520  394  318  76   216  894  291  302  492  280  124  97   408  639  421  563  
  Core                     536   | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    115  416  
  Treads                   5398  | .    .    .    242  1081 520  325  318  76   216  636  12   .    29   262  84   97   408  639  306  147  
  Legs                     705   | 37   203  288  .    .    .    69   .    .    .    52   .    .    2    14   40   .    .    .    .    .    
  Wheels                   1252  | .    .    .    .    .    .    .    .    .    .    206  279  302  461  4    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  160  160  160  160  162  162  162  120  110  130  130  150  160  160  160  155  50   50   
  Average Speed            148   | 111  120  120  160  163  161  165  162  162  162  164  127  136  145  165  160  160  160  157  124  78   
  Slowest Speed            270   | 120  120  120  160  183  162  240  162  162  162  270  200  140  200  180  180  160  160  160  156  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 4    36   23   28   41   19   62   58   73   43   25   52   55   82   42   5    5    44   16   17   21   
  Regions Visited          20
    Branch Regions         10
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      17    | 1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             9     | .    .    .    .    .    .    4    1    .    .    .    1    1    .    2    .    .    .    .    .    .    
Spaces Dug                 50    | .    .    .    .    5    13   .    8    .    5    10   .    .    .    .    .    .    8    1    .    .    
Terrain Destroyed          787   | .    5    7    29   78   174  36   13   .    9    111  .    .    6    63   14   .    10   116  116  .    
  Melee                    8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Projectile               136   | .    .    .    .    13   9    2    13   .    9    37   .    .    6    25   1    .    2    13   6    .    
  AOE                      643   | .    5    7    29   65   165  34   .    .    .    74   .    .    .    38   13   .    .    103  110  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Acc  Com  
Total                      9758 | 63   275  348  295  1314 659  492  501  75   267  1118 336  352  562  438  157  117  541  731  505  612  
  Wait                     821  | 3    41   18   9    81   83   46   164  .    37   105  20   26   4    86   .    8    54   12   10   14   
  Move                     7871 | 41   202  287  241  1080 519  393  317  75   215  893  290  301  491  279  123  96   407  638  420  563  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 4    2    6    7    11   5    1    2    .    .    9    1    7    3    3    3    1    3    .    2    1    
  Fast Attach              114  | 6    2    2    5    7    6    6    2    .    .    18   3    1    19   3    5    1    13   4    5    6    
  Attach                   52   | .    .    4    5    3    4    7    .    .    .    5    .    2    .    9    2    2    2    1    3    3    
  Detach                   45   | 1    1    1    7    1    3    4    2    .    .    2    .    1    4    5    .    1    5    1    3    3    
  Swap                     51   | .    .    4    2    12   7    2    1    .    2    5    1    .    4    2    .    .    4    5    .    .    
  Drop                     85   | .    .    3    4    9    7    1    1    .    .    11   1    6    19   .    5    .    14   1    3    .    
  Fire                     586  | 8    27   23   15   110  25   32   12   .    13   70   14   .    16   51   19   8    4    69   57   13   
  Melee                    49   | .    .    .    .    .    .    .    .    .    .    .    6    8    .    .    .    .    35   .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory (discovered 2 exits: *Fac / [*Low])
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: [*Fac] / *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / Upp)
-3/Research
-3/Testing
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
     3 | -11/Scrapyard      | Discovered new exit (range 16)
    80 | -11/Scrapyard      | Entered Materials
    96 | -10/Materials      | Discovered new exit (range 16)
   237 | -10/Materials      | Discovered new exit (range 14)
   312 | -10/Materials      | Build established: Mutant
   450 | -10/Materials      | Entered another Materials area
   450 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   605 | -9/Materials       | Discovered new exit (range 12)
   899 | -9/Materials       | Entered another Materials area
   899 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1117 | -8/Materials       | Destroyed 8 combat bots
  1320 | -8/Materials       | Discovered new exit (range 15)
  1367 | -8/Materials       | Entered Factory
  1367 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  1692 | -7/Factory         | Build established: Skirmisher
  1998 | -7/Factory         | Discovered new exit (range 21)
  2250 | -7/Factory         | Build established: Mutant
  2427 | -7/Factory         | Destroyed 7 combat bots
  2430 | -7/Factory         | Lost 3 parts (1p2n)
  2509 | -7/Factory         | Discovered new exit (range 10)
  3228 | -7/Factory         | Discovered new exit (range 8)
  3327 | -7/Factory         | Build established: Skirmisher
  3556 | -7/Factory         | Entered another Factory area
  3556 | -6/Factory         | Evolved 2 slots: Utility x2
  4270 | -6/Factory         | Discovered new exit (range 10)
  4528 | -6/Factory         | Discovered new exit (range 8)
  4563 | -6/Factory         | Build established: Scavenger-Skirmisher
  4581 | -6/Factory         | Entered Lower Caves
  4643 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4644 | -6/Lower Caves     | Lost 7 parts (1p3n1u2w)
  4747 | -6/Lower Caves     | Attacked by a faux Warlord
  5219 | -6/Lower Caves     | Discovered new exit (range 20)
  5357 | -6/Lower Caves     | Learned Factory non-interactive machine intel
  5385 | -6/Lower Caves     | Entered another Lower Caves area
  5548 | -6/Lower Caves     | Build established: Scavenger-Tank
  6044 | -6/Lower Caves     | Discovered new exit (range 12)
  6109 | -6/Lower Caves     | Entered Data Miner
  6109 | -6/Data Miner      | Discovered new exit (range 6)
  6131 | -6/Data Miner      | Met Data Miner
  6168 | -6/Data Miner      | Learned location of Section 7 (-2)
  6168 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6195 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6231 | -6/Data Miner      | Entered Proximity Caves
  6314 | -5/Proximity Caves | Escorted by Enhanced Grunt
  6334 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6591 | -5/Proximity Caves | Identified exit to Factory
  6661 | -5/Proximity Caves | Entered Factory
  6661 | -5/Factory         | Evolved 2 slots: Utility x2
  6662 | -5/Factory         | Identified exit to Upper Caves
  6663 | -5/Factory         | Loaded intel: 253 non-interactive machine locations
  6774 | -5/Factory         | Discovered new exit (range 21)
  6813 | -5/Factory         | Lost 3 parts (1p1n1u)
  6864 | -5/Factory         | Build established: Scavenger-Skirmisher
  7134 | -5/Factory         | Identified exit to Extension
  7156 | -5/Factory         | Fabricated Exp. Cesium-ion Thruster (x1)
  7193 | -5/Factory         | Garrison activated, responded to threat
  7364 | -5/Factory         | Build established: Hacker-Skirmisher
  7408 | -5/Factory         | Lost 4 parts (2n1u1w)
  7655 | -5/Factory         | Garrison activated, responded to threat
  7816 | -5/Factory         | Door terminal overloaded
  7880 | -5/Factory         | Lost 3 parts (1p2n)
  8461 | -5/Factory         | First assault squad dispatched
  8480 | -5/Factory         | Incoming assault squad redirected
  8484 | -5/Factory         | Entered Upper Caves
  8627 | -5/Upper Caves     | Learned 12 Factory zone layouts
  8733 | -5/Upper Caves     | Build established: Scavenger-Assassin
  8749 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8795 | -5/Upper Caves     | Lost 4 parts (1p2n1u)
  8924 | -5/Upper Caves     | Discovered new exit (range 4)
  8931 | -5/Upper Caves     | Entered another Upper Caves area
  9022 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9396 | -5/Upper Caves     | Discovered new exit (range 5)
  9402 | -5/Upper Caves     | Entered Warlord
  9454 | -5/Warlord         | Discovered new exit (range 14)
  9515 | -5/Warlord         | System corruption cleaned by Quarantine Array
  9678 | -5/Warlord         | Met Warlord
  9690 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9699 | -5/Warlord         | Opened Warlord's prototype stash
  9716 | -5/Warlord         | Found Prototype Processor
  9716 | -5/Warlord         | Identified Exp. Target Analyzer
  9720 | -5/Warlord         | Found Prototype Device
  9720 | -5/Warlord         | Identified System Purifier
  9742 | -5/Warlord         | Found Prototype Reactor
  9845 | -5/Warlord         | Found Prototype Energy Gun
  9845 | -5/Warlord         | Identified Vortex Rifle
  9848 | -5/Warlord         | Found Vortex Rifle
  9856 | -5/Warlord         | Found Prototype Energy Gun
  9856 | -5/Warlord         | Identified Vortex Rail
  9860 | -5/Warlord         | Found Vortex Rail
 10040 | -5/Warlord         | Warlord forces counterattacked
 10095 | -5/Warlord         | Spotted Executioner
 10095 | -5/Warlord         | Spotted Executioner
 10102 | -5/Warlord         | Spotted Executioner
 10109 | -5/Warlord         | Spotted Striker
 10116 | -5/Warlord         | Destroyed Striker
 10126 | -5/Warlord         | Destroyed Executioner
 10126 | -5/Warlord         | Destroyed Executioner
 10155 | -5/Warlord         | Destroyed 8 combat bots
 10191 | -5/Warlord         | Spotted Executioner
 10204 | -5/Warlord         | Entered Proximity Caves
 10204 | -4/Proximity Caves | Accompanied by 2 allies
 10204 | -4/Proximity Caves | Spotted B-86 Titan
 10225 | -4/Proximity Caves | Destroyed B-86 Titan
 10650 | -4/Proximity Caves | Build established: Scavenger-Mutant
 10685 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 10911 | -4/Proximity Caves | Discovered new exit (range 4)
 10918 | -4/Proximity Caves | Entered Factory
 10918 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 10919 | -4/Factory         | Identified exit to Upper Caves
 10919 | -4/Factory         | Identified exit to Research
 11181 | -4/Factory         | Entered Research
 11181 | -3/Research        | Evolved 2 slots: Utility x2
 11260 | -3/Research        | Discovered new exit (range 17)
 11376 | -3/Research        | Entered Testing
 11463 | -3/Testing         | Found Prototype Energy Cannon
 11557 | -3/Testing         | Identified Imp. Potential Cannon
 11729 | -3/Testing         | Found Prototype Launcher
 11729 | -3/Testing         | Identified Tesla Bomb Launcher
 11754 | -3/Testing         | Build established: Mutant
 11802 | -3/Testing         | Spotted Striker
 11802 | -3/Testing         | Spotted Striker
 11957 | -3/Testing         | Discovered new exit (range 11)
 12174 | -3/Testing         | Found Prototype Energy Cannon
 12174 | -3/Testing         | Identified Null Cannon
 12217 | -3/Testing         | Entered Research
 12217 | -2/Research        | Warlord forces began assault on 0b10
 12217 | -2/Research        | Evolved 2 slots: Propulsion x2
 12327 | -2/Research        | Research machine network offline
 12495 | -2/Research        | Spotted Striker
 12610 | -2/Research        | Spotted B-90 Cyclops
 12646 | -2/Research        | Spotted Striker
 12650 | -2/Research        | Destroyed Striker
 12657 | -2/Research        | Discovered new exit (range 15)
 12657 | -2/Research        | Spotted Executioner
 12665 | -2/Research        | Destroyed Executioner
 12683 | -2/Research        | Borebot progress halted
 12727 | -2/Research        | Spotted Striker
 12735 | -2/Research        | Destroyed Striker
 12741 | -2/Research        | Spotted Striker
 12749 | -2/Research        | Destroyed Striker
 12832 | -2/Research        | Spotted Striker
 12851 | -2/Research        | Destroyed Striker
 12913 | -2/Research        | Met up with Warlord
 12932 | -2/Research        | Borebot progress halted
 13217 | -2/Research        | Warlord invited to help at Command
 13327 | -2/Research        | Spotted Striker
 13347 | -2/Research        | Destroyed Striker
 13410 | -2/Research        | Entered Access
 13410 | -1/Access          | Evolved 2 slots: Utility x2
 13513 | -1/Access          | Garrison activated, responded to threat
 14049 | -1/Access          | Garrison activated, responded to threat
 14056 | -1/Access          | Released all parts (11)
 14086 | -1/Access          | Lost 7 parts (1p3n1u2w)
 14097 | -1/Access          | Core integrity fell below 50%
 14112 | -1/Access          | Discovered new exit (range 7)
 14115 | -1/Access          | Entered Command
 14352 | -1/Command         | Spotted B-99 Colossus
 14365 | -1/Command         | First assault squad dispatched
 14388 | -1/Command         | Incoming assault squad redirected
 14390 | -1/Command         | Incoming assault squad redirected
 14517 | -1/Command         | Core integrity fell below 20%
 14631 | -1/Command         | Spotted M Guard
 14631 | -1/Command         | Spotted M Guard
 14631 | -1/Command         | Spotted Combat Programmer
 14631 | -1/Command         | Destroyed by M Guard with Hellfire Missile Launcher

 Last Messages 
---------------
14556_ System corrupted: Component data lost.
14560_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
14563_ O-32 Director uses terminal to summon reinforcements.
14563_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  C021.
14563_ O-32 Director locks terminal.
14571_ Penetrated by Slug. <x2>
14576_ System corrupted: Heat flow error (+220).
14580_ Adv. Heavy Treads destroyed.
14606_ Slug penetrates Wall.
14606_ Penetrated by Slug. <x2>
14612_ System corrupted: Matter fused (-5).
14614_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
14615_ ALERT: Rogue bot located, Programmers report to Command Zone 2L.
14619_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
14621_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  C005.
14623_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  C004.
[Achievement: 30k Club]

 Map 
-----
+----------------------------------------------------+
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| ??????????Y                           +            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Coolant Potential          65
Energy Generation          25
Energy Capacity            2140
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             600
Resistance: KI             30
Core Shielding             30
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           8
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
             Kinetic Spear | -6/Data Miner | Free
       Micro-nuke Launcher | -5/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
 Exp. Cesium-ion Thruster | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
30k Club

 Challenges 
------------
None

 Game 
------
Seed              CannonCoilPod
  Manual?         0
Play Time         01:56:29
  Cumulative      222.9 hours
  Start           2021.05.15 @ 02:37:21
  End             2021.05.15 @ 04:49:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          322
  Rogue           318
  Adventurer      0
  Explorer        4
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             72
Gallery%          84
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0253e965-d9f7-420b-8ff6-1c1ffd794ed8