Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.23 @ 16:38:19 Player: viper Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (845) 845 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2645 Bonus ------- None Cogmind --------- Core Integrity 47/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Hot (247) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Propulsion Shielding > --- WEAPON (3) ------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Ion Engine Medium Matter Pod (100) Medium Matter Pod (100) Core Shielding Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Propulsion Shielding > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Medium Matter Pod Medium Matter Pod Core Shielding Heavy Laser [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon 1 | . 1 . . Parts Attached 35 | 7 2 19 7 Power 8 | 1 . 7 . Engine 8 | 1 . 7 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 . 5 3 Treads . | . . . . Leg 8 | 2 . 3 3 Wheel . | . . . . Hover . | . . . . Flight 2 | . . 2 . Utility 6 | 2 . 4 . Device . | . . . . Storage 3 | 1 . 2 . Processor 2 | 1 . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 11 | 2 2 3 4 Energy Gun 11 | 2 2 3 4 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 5 | . . 4 1 Power 2 | . . 1 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 3 | . . 3 1 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 100 95 94 Engine 17 | . 12 19 15 Leg 22 | . 25 18 28 Storage 9 | . 12 10 8 Processor 13 | . 12 16 8 Protection 2 | . . 1 8 Energy Gun 28 | . 37 28 24 Naked Turns . | . . . . Heaviest Build 47 | 17 18 44 47 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 10 | 5 . 10 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 15 | 10 10 15 15 Average Capacity 13 | 7 10 14 15 Most Carried 11 | 5 5 11 10 Average Carried 7 | 2 4 7 8 Final Capacity 15 | 10 10 15 15 Final Carried 9 | 5 5 9 8 Class Distribution -------------------- 74% | Hacker-Gunner 14% | Hacker-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1071 | 238 50 417 366 Remotely . | . . . . Salvage Created 1357 | . 87 843 427 Parts 63 | . 5 44 14 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 22 | . 1 14 7 Guns 22 | . 1 14 7 Classes Destroyed 9 | . 2 6 1 Worker 4 | . . 3 1 Builder 2 | . 1 1 . Hauler 2 | . . 1 1 Recycler 2 | . . 1 1 Watcher 4 | . . 4 . Swarmer 5 | . . 3 2 Grunt 10 | . 1 6 3 Brawler 1 | . . . 1 Sentry 6 | . . 5 1 Best Kill Streak 6 | . 1 6 2 Combat Bots Only 5 | . 1 5 2 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1414 | . 35 709 670 Core 851 | . 9 339 503 Absorbed by Shields . | . . . . Redirected to Shielding 14 | . . . 14 Core Remaining (%) 70 | 100 96 15 . Volleys Fired 114 | . 9 77 28 Largest 3 | . 3 3 3 Hottest 207 | . 120 168 207 Shots Fired 234 | . 27 143 64 Gun 234 | . 27 143 64 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 234 | . 27 143 64 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 30 | . 19 28 30 Robot Miss Streak 2 | . 1 2 2 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 191 | . 21 117 53 Core Hits 66 | . 7 43 16 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . . 4 Burn 4 | . . . 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2550 | 9 192 1330 1019 Guns 2536 | . 192 1325 1019 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 14 | 9 . 5 . Kinetic . | . . . . Thermal 2536 | . 192 1325 1019 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 4 | 1 . 3 . Kicked 4 | 1 . 3 . Crushed . | . . . . Highest Temperature 786 | . 247 743 786 Average Temperature 210 | . 75 171 314 Received Heat Transfer 504 | . 36 306 162 Effects 73 | . . 30 43 Shutdowns 22 | . . 6 16 Energy Bleed 3 | . . 1 2 Interference 9 | . . 4 5 Matter Decay 8 | . . 2 6 Short Circuit 5 | . . 2 3 Damage (minor) 4 | . . 2 2 Damage (major) 12 | . . 9 3 Damage (core) 10 | . . 4 6 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 16 | . . 10 6 Heat Transferred 5743 | . 450 2999 2294 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 335 | . 95 335 216 Initial 28 | . . 28 8 Average 94 | . 60 106 111 Maximum Alert Level 1 | . . 1 1 Low Security (%) 87 | 100 100 81 92 Level 1 12 | . . 18 7 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 4 22 13 Peak Tracking Total 6 | . 2 6 4 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 2 | . . 2 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . . 5 . Successful . | . . . . Failed 5 | . . 5 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 5 | . . 5 . Terminals 5 | . . 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1723 | 90 275 993 365 Spaces Moved 723 | 63 196 349 115 Core 46 | 43 . 3 . Treads . | . . . . Legs 670 | 20 196 339 115 Wheels . | . . . . Hover . | . . . . Flight 7 | . . 7 . Fastest Speed 50 | 50 120 190 120 Average Speed 168 | 117 120 199 189 Slowest Speed 550 | 300 120 550 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 6 40 48 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1012 | 75 215 510 212 Wait 112 | . 8 51 53 Move 720 | 62 195 348 115 Hop . | . . . . Pick Up 13 | 5 1 4 3 Fast Attach 17 | 7 1 6 3 Attach 10 | . 1 5 4 Detach 1 | . . 1 . Swap 8 | . . 8 . Drop 13 | . . 7 6 Fire 114 | . 9 77 28 Melee . | . . . . Ram . | . . . . Kick 4 | 1 . 3 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Identified exit to Materials 5 | -11/Junkyard | Discovered exit to Materials (range 15) 91 | -11/Junkyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Weapon x1 219 | -10/Materials | Identified exit to Materials 219 | -10/Materials | Discovered exit to Materials (range 15) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 494 | -9/Materials | Build established: Hacker-Gunner 588 | -9/Materials | Core integrity fell below 50% 988 | -9/Materials | Core integrity fell below 20% 1018 | -9/Materials | Lost 3 parts (1n1u1w) 1080 | -9/Materials | Identified exit to Mines 1080 | -9/Materials | Discovered exit to Mines (range 9) 1311 | -9/Materials | Identified exit to Materials 1311 | -9/Materials | Discovered exit to Materials (range 16) 1359 | -9/Materials | Entered another Materials area 1359 | -8/Materials | Evolved 2 slots: Propulsion x2 1541 | -8/Materials | Core integrity fell below 50% 1548 | -8/Materials | Core integrity fell below 20% 1724 | -8/Materials | Self-destructed Last Messages --------------- 01632_ Lgt. Treads melted. 01632_ Y-45 Defender destroyed. 01638_ Power failure, Imp. Ion Engine shutdown. 01638_ Acquired 60 matter. 01655_ R-06 Scavenger collects Beam Rifle. 01698_ G-50 Soldier suffers critical hit (Burn). 01698_ G-50 Soldier destroyed. 01707_ Power failure, Imp. Ion Engine shutdown. 01707_ Imp. Ion Engine destroyed. 01707_ Lgt. Nuclear Core melted. 01707_ Particle Gun melted. 01707_ G-47 Trooper destroyed. 01711_ Overheating: Energy bleed (-56). 01712_ Power failure, Imp. Ion Engine shutdown. 01712_ Overheating: Matter decay (-32). 01713_ Overheating: Matter decay (-49). 01715_ Acquired 54 matter. 01716_ Acquired 36 matter. 01721_ Power failure, Imp. Ion Engine shutdown. 01723_ R-06 Scavenger collects Hvy. Laser. Map ----- +----------------------------------------------------+ | ?# """ ## ## """ ## #??????????????????? | | ?# "" #### ##??""" + #??????????????????? | | ?# """ #??# #?? 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""""" ????????????????? | | ???# #?# """"""""" ??????????????? | | ???#[ """"" """"" #?# """ """ #?????????????? | | ???# """"" """"" #?#! #?????????????? | | ???# """"" """"" #?# = ?#?????????????? | | ???# ???# ????????????????? | | ???#?###########????#??#####??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaNovaSabre Manual? 0 Play Time 00:16:47 Cumulative 1516.1 hours Start 2023.10.23 @ 16:24:18 End 2023.10.23 @ 16:38:19 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 901 Rogue 62 Adventurer 0 Explorer 839 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f5eda93-52b2-42a8-a7ea-632fc147352e