Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 21:25:36 Player: BionicSandwich Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (41) 205 Value Destroyed (1210) 1210 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (231) 231 TOTAL SCORE: 4706 Bonus ------- Aligned with FarCom 300 Friendly Fire -69 Cogmind --------- Core Integrity 623/700 Matter 9/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Potential Leg > --- UTILITY (5) ------ Small Storage Unit Machine Analyzer Improved Signal Interpreter Armor Integrity Analyzer Layered Light Armor Plating > --- WEAPON (2) ------- Mini Assault Cannon Rocket Array > --- INVENTORY (8) ---- Advanced ECM Suite Layered Light Armor Plating Layered Light Armor Plating System Restoration Module Precision Assault Rifle Advanced Assault Cannon Mini Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Potential Leg Potential Leg > --- UTILITY ---------- Small Storage Unit Machine Analyzer Improved Signal Interpreter Armor Integrity Analyzer Layered Light Armor Plating > --- WEAPON ----------- Precision Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Advanced ECM Suite Layered Light Armor Plating Layered Light Armor Plating System Restoration Module Advanced Assault Cannon Mini Assault Cannon Mini Assault Cannon [Rating: 57] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Flight Unit Improved VTOL Module Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Grenade Launcher Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 2 . . Utility 3 | . . . . . 2 1 . Weapon . | . . . . . . . . Parts Attached 53 | 5 4 . 2 3 13 26 . Power 7 | 1 . . . 2 1 3 . Engine 4 | 1 . . . 2 . 1 . Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 8 | 2 . . 2 . 4 . . Treads 2 | 2 . . . . . . . Leg 5 | . . . 2 . 3 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 21 | 1 1 . . 1 4 14 . Device 7 | . . . . . 1 6 . Storage 2 | 1 . . . . 1 . . Processor 3 | . . . . . . 3 . Hackware . | . . . . . . . . Protection 9 | . 1 . . 1 2 5 . Artifact . | . . . . . . . . Weapon 17 | 1 3 . . . 4 9 . Energy Gun 1 | . . . . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 1 . . . . 1 . Ballistic Cannon 5 | . . . . . . 5 . Launcher 8 | . 2 . . . 3 3 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 4 . Parts Lost 7 | . . . . 1 . 5 1 Power 2 | . . . . 1 . 1 . Propulsion 3 | . . . . . . 2 1 Utility 2 | . . . . . . 2 . Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . . 1 . 1 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 93 100 100 99 96 91 84 Engine 7 | . 14 14 14 13 4 2 . Core 5 | . . . . . 4 12 15 Treads 6 | . 28 28 20 . . . . Leg 21 | . . . 7 28 36 23 15 Device 1 | . . . . . . 3 . Storage 14 | . 14 14 14 14 16 13 7 Processor 2 | . . . . . . 6 23 Protection 13 | . 10 14 14 14 16 12 7 Ballistic Gun 2 | . 21 . . . . . . Ballistic Cannon 2 | . . . . . . 7 7 Launcher 15 | . 4 28 28 28 17 6 7 Naked Turns . | . . . . . . . . Heaviest Build 51 | 11 23 23 23 25 38 51 32 Greatest Support 80 | 40 40 40 60 60 80 80 30 Greatest Overweight (x) 1 | . . . . . . 1 1 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 8 8 Average Carried 6 | 2 4 7 7 7 7 6 8 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 2 8 8 8 8 6 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Matter Collected 1049 | 257 44 2 . 198 296 231 21 Remotely . | . . . . . . . . Salvage Created 1077 | 111 87 . . 199 419 261 . Parts 72 | 6 5 2 . 13 31 15 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 33 | . 2 . . 12 8 11 . Guns 2 | . 2 . . . . . . Cannons 5 | . . . . . . 5 . AOE 24 | . . . . 12 6 6 . Classes Destroyed 9 | 2 1 1 . 1 2 2 . Worker 2 | . . 1 . . 1 . . Builder 2 | . . . . . 1 1 . Tunneler 2 | 1 . . . . 1 . . Recycler 2 | 1 . . . 1 . . . Swarmer 13 | . . . . 6 3 4 . Grunt 12 | . 2 . . 6 2 2 . Brawler 2 | . . . . . . 2 . Sentry 4 | . . . . . 3 1 . Programmer 2 | . . . . . . 2 . Best Kill Streak 5 | 1 1 1 . 5 4 3 . Combat Bots Only 4 | . 1 . . 4 3 3 . Max Kills in Single Turn 3 | 1 1 1 . 2 3 2 . Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Hostile Shots Fired 238 | . 13 . . 26 28 159 12 Missed 96 | . 3 . . 11 13 67 2 Damage Taken 2265 | . 112 . . 289 291 1396 177 Core 168 | . 45 . . . 46 64 13 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 123 | . . . . . 28 95 . Core Remaining (%) 91 | 100 . . . 82 91 . . Volleys Fired 96 | 11 12 . . 14 13 45 1 Largest 2 | 1 2 . . 2 2 2 2 Hottest 96 | 20 40 . . 60 69 96 93 Shots Fired 136 | 11 20 . . 27 26 50 2 Gun 31 | 11 20 . . . . . . Cannon 36 | . . . . . . 35 1 Launcher 69 | . . . . 27 26 15 1 Special . | . . . . . . . . Kinetic 67 | 11 20 . . . . 35 1 Thermal . | . . . . . . . . Explosive 40 | . . . . 27 . 12 1 Electromagnetic 29 | . . . . . 26 3 . Robot Hit Streak 14 | 6 9 . . 14 3 6 1 Robot Miss Streak 3 | 1 1 . . 3 3 3 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 85 | 10 16 . . 15 14 29 1 Core Hits 66 | 3 4 . . 20 19 19 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3636 | 86 136 6 . 1028 788 1487 105 Guns 217 | 86 131 . . . . . . Cannons 658 | . . . . . . 658 . Explosions 2645 | . . . . 1012 769 759 105 Melee . | . . . . . . . . Ramming 116 | . 5 6 . 16 19 70 . Kinetic 875 | 86 131 . . . . 658 . Thermal 161 | . . . . . . 161 . Explosive 1669 | . . . . 1012 . 552 105 Electromagnetic 815 | . . . . . 769 46 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 . Average Corruption 1 | . . . . . . 1 . Corruption Purged 3 | . . . . . . 3 . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . . 9 . Message Errors 1 | . . . . . . 1 . Matter Fused 4 | . . . . . . 4 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 86 | . . . . 9 . 77 . Projectiles 8 | . . . . . . 8 . Explosions 67 | . . . . 9 . 58 . Melee 11 | . . . . . . 11 . Knockbacks 6 | . . . . . . 6 . Impact . | . . . . . . . . Kinetic 6 | . . . . . . 6 . Secondary . | . . . . . . . . Self-Inflicted Damage 520 | . . . . 121 96 277 26 Shots 26 | . . . . 8 8 9 1 Rammed 3 | . 1 2 . . . . . Targets Rammed 10 | . 1 3 . 3 2 1 . Kicked 6 | . . . . 3 2 1 . Crushed 1 | . . 1 . . . . . Highest Temperature 445 | . 39 . . 60 81 445 4 Average Temperature 99 | . 22 . . 21 23 150 2 Received Heat Transfer 558 | . 60 . . 81 72 345 . Effects 11 | . . . . . . 11 . Shutdowns 3 | . . . . . . 3 . Matter Decay 1 | . . . . . . 1 . Short Circuit 3 | . . . . . . 3 . Damage (minor) 1 | . . . . . . 1 . Damage (major) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried 8 | . . . . . 4 4 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 250 | . . . . . . 250 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Peak Influence 415 | 10 136 57 . 287 320 415 . Initial 145 | . 6 52 . . 66 145 . Average 187 | 3 89 56 . 191 176 255 . Maximum Alert Level 2 | . . . . 1 1 2 . Low Security (%) 53 | 100 100 100 . 48 55 29 . Level 1 40 | . . . . 51 44 55 . Level 2 5 | . . . . . . 15 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 . . . 1 4 . Investigation 1 | . 1 . . . . . . Extermination 3 | . . . . . . 3 . Reinforcement 2 | . . . . . 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Distress Signals 1 | . . . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 44 | . 5 . . 9 16 13 1 Peak Tracking Total 3 | . 3 . . 3 3 3 1 Tactical Retreats 5 | . 2 . . . 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Disabled 8 | . . . . . 5 3 . Max in Single Turn 3 | . . . . . 1 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Accessed 6 | . 2 . . . 2 2 . Terminals 5 | . 2 . . . 1 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 11 | . 4 . . . 5 2 . Successful 6 | . 1 . . . 3 2 . Failed 5 | . 3 . . . 2 . . Catastrophic 2 | . 1 . . . 1 . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 7 | . 4 . . . 1 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . 4 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 1 . . . . 2 . Prototype ID Bank 1 | . . . . . . 1 . Open DSF 1 | . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . Process 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 2 . . . 1 . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 164 | . . . . . 164 . . Retrieved Matter 341 | . . . . . 341 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Turns Passed 3241 | 74 398 101 350 571 666 1065 16 Spaces Moved 2072 | 41 211 58 257 468 397 633 7 Core 20 | 20 . . . . . . . Treads 447 | 21 211 58 157 . . . . Legs 1605 | . . . 100 468 397 633 7 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 90 90 105 100 170 Average Speed 112 | 106 160 160 132 90 105 106 170 Slowest Speed 180 | 160 160 160 160 90 105 180 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 28 22 60 88 35 16 3 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . 3 . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 286 | . . . . 164 3 88 31 Melee . | . . . . . . . . Projectile 4 | . . . . . . 4 . AOE 282 | . . . . 164 3 84 31 Terrain Rammed 2 | . . . . . . 2 . Walls Destroyed 1 | . . . . . . 1 . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Total 2851 | 63 256 65 266 590 628 975 8 Wait 514 | . 11 3 . 100 172 228 . Move 2065 | 40 210 57 256 467 396 632 7 Hop . | . . . . . . . . Pick Up 68 | 7 13 1 4 2 17 24 . Fast Attach . | . . . . . . . . Attach 22 | 5 2 . . 2 6 7 . Detach . | . . . . . . . . Swap 31 | . 2 . 2 1 7 19 . Drop 43 | . 5 1 4 1 15 17 . Fire 96 | 11 12 . . 14 13 45 1 Melee . | . . . . . . . . Ram 2 | . . . . . . 2 . Kick 6 | . . . . 3 2 1 . Crush 4 | . 1 3 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Met 8R-AWN 255 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 473 | -10/Materials | Entered Mines 475 | -10/Mines | Followed 8R-AWN into the Mines 484 | -10/Mines | Met a Derelict bent on vengeance 550 | -10/Mines | Found a hidden stash of uninstalled traps 568 | -10/Mines | Discovered new exit (range 5) 574 | -10/Mines | Entered Exiles 600 | -10/Exiles | Discovered new exit (range 15) 656 | -10/Exiles | Welcomed by 8R-AWN 678 | -10/Exiles | Met EX-HEX 739 | -10/Exiles | Met EX-BIN 762 | -10/Exiles | Aligned with FarCom system 763 | -10/Exiles | Given EX-Vault access code 800 | -10/Exiles | Opened EX-Vault 825 | -10/Exiles | Found Prototype Leg 828 | -10/Exiles | Found Prototype Leg 829 | -10/Exiles | Identified Potential Leg (x2) 860 | -10/Exiles | Warned to stay clear of 0b10 Research branches 884 | -10/Exiles | Met EX-DEC 914 | -10/Exiles | Discovered new exit (range 14) 924 | -10/Exiles | Left Exiles lab with Potential Leg 924 | -10/Exiles | Entered Mines 1270 | -9/Mines | Learned location of Zion (-7) 1444 | -9/Mines | Discovered new exit (range 5) 1491 | -9/Mines | Discovered new exit (range 5) 1495 | -9/Mines | Entered Materials 1495 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2130 | -8/Materials | Discovered new exit (range 16) 2161 | -8/Materials | Entered Factory 2161 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3098 | -7/Factory | Found Prototype Launcher 3099 | -7/Factory | Identified Rocket Array 3180 | -7/Factory | Discovered new exit (range 14) 3225 | -7/Factory | Identified exit to Lower Caves 3226 | -7/Factory | Entered Lower Caves 3242 | -7/Lower Caves | Self-destructed Last Messages --------------- R-06 Scavenger collects System Restoration Module. EXIT=FOUND ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. [Achievement: Oops] Aluminum Leg destroyed. EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE Penetrated by Slug. Slug penetrates Wall. Searching scrap... Found Melee Analysis Suite. Found Seismic Detector. Found Med. Battery. Found 21 Matter. Acquired 21 matter. Slug penetrates Wall. Potential Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ????????????????????#######?????? ####?????????? | | ???????????????????## ##### #?????????? | | ?????????????????### h #?????????? | | ?????????????????# @ #???????? | | ???????????# $ ! ???????? | | ???????????# ### ## # #??????? | | ???????????######?????# ?####???? ??????? | | ??????????????????????## ??????????? ???? | | ???????????????????????# #???????????? ???? | | ???????????????????????# #?????????????? ???? | | ???????????????????????#### ???????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 405 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 57 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Oops Power Corrupts Challenges ------------ None Game ------ Seed WeightQuantumRailgun Manual? 0 Play Time 00:37:30 Cumulative 1.7 hours Start 2024.03.31 @ 20:48:18 End 2024.03.31 @ 21:25:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6b1077f1-ee34-4e4f-869c-74f71454764e