Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.28 @ 21:29:07 Player: MarKhan Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (91) 455 Value Destroyed (3719) 3719 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1240) 1240 TOTAL SCORE: 12094 Bonus ------- High Alert Combat Kills 740 Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 273/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Improved Energy Well (400) Long-range Terrain Scanner Compact Tesla Bomb Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Fission Core Ion-FC Engine > --- PROPULSION ------- Hovering Gravmag-VTOL Exoskeleton Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Armored Scrap Engine Improved Coolant Injector Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Improved System Shield > --- WEAPON ----------- Tiamat Missile Launcher Tiamat Missile Launcher Thermal Plasma Construct/C Directed Plasma Construct/C > --- INVENTORY -------- Improved Energy Well Tiamat Missile Launcher Tiamat Missile Launcher Improved Plasma Cutter Kinetic Spear [Rating: 113] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Wheel Wheel Hover Unit Combat Airjet Flight Unit Nuclear Pulse Array Utility Improved Terrain Scan Processor Device Armored Scrap Engine Storage Huge Storage Unit Processor Improved Terrain Scan Processor Hackware Improved System Shield Protection Scrap Shield Weapon Mini Grenade Launcher Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Battle Rifle Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -7 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac Was Fac Res DSF Res Slots Evolved 16 | . . . . . 10 2 . . 2 . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 6 | . . . . . 3 1 . . 1 . 1 Utility 7 | . . . . . 4 1 . . 1 . 1 Weapon 2 | . . . . . 2 . . . . . . Parts Attached 105 | 6 5 7 10 3 19 15 . 24 1 4 11 Power 15 | 1 1 2 1 1 3 1 . 2 . . 3 Engine 5 | 1 1 1 1 . . . . 1 . . . Core 7 | . . 1 . 1 3 . . 1 . . 1 Reactor 3 | . . . . . . 1 . . . . 2 Propulsion 26 | 2 . 2 2 . 4 2 . 7 . 4 3 Treads 2 | . . 2 . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover 9 | . . . 2 . 4 2 . 1 . . . Flight 13 | . . . . . . . . 6 . 4 3 Utility 35 | 1 2 . 2 1 8 7 . 9 1 . 4 Device 16 | . . . . 1 6 4 . 4 1 . . Storage 4 | 1 1 . . . 1 . . . . . 1 Processor 8 | . . . . . 1 1 . 5 . . 1 Hackware 4 | . . . . . . 2 . . . . 2 Protection 3 | . 1 . 2 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 29 | 2 2 3 5 1 4 5 . 6 . . 1 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . 2 . . . Ballistic Gun 6 | 1 2 1 2 . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . Launcher 13 | . . 1 1 1 2 3 . 4 . . 1 Special Weapon 3 | . . 1 1 . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 3 | . . . . . 2 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 4 . . 3 . . . Parts Lost 56 | . . 4 2 . 2 10 . 22 . 4 12 Power 8 | . . 1 1 . 1 . . 2 . 1 2 Propulsion 24 | . . 2 . . 1 1 . 11 . 3 6 Utility 12 | . . . . . . 4 . 4 . . 4 Weapon 12 | . . 1 1 . . 5 . 5 . . . Highest Loss Streak 7 | . . 3 2 . 1 3 . 7 . 4 6 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 76 | . 99 96 84 78 70 79 78 49 52 55 37 Engine 6 | . 14 9 13 . . 3 5 1 . . . Core 2 | . . 3 . 6 9 5 . . 4 1 . Treads 3 | . . 14 5 . . . . . . . . Wheel 2 | . 28 11 . . . . . . . . . Hover 14 | . . . 22 28 17 20 21 3 . . . Flight 1 | . . . . . . . . 5 9 15 9 Device 5 | . . . . 13 13 15 10 6 9 9 2 Storage 3 | . 14 14 2 . . . . . . . . Processor 5 | . . . . . 3 7 10 19 28 28 20 Hackware 1 | . . . . . . 4 10 4 . . 1 Protection 6 | . 13 14 14 . . . . . . . . Energy Gun 2 | . 14 5 . . 4 3 5 . . . . Energy Cannon 1 | . . . . . 4 4 . . . . . Ballistic Gun 5 | . 14 19 7 . . . . . . . . Ballistic Cannon 2 | . . . 3 14 2 . . . . . . Launcher 7 | . . 1 13 14 4 6 5 1 . . . Piercing Weapon 1 | . . . . . 2 3 5 3 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 96 | 11 93 96 92 27 43 52 40 51 10 10 27 Greatest Support 114 | 20 20 40 40 24 61 114 83 76 14 34 50 Greatest Overweight (x) 9 | . 4 9 2 1 2 1 . 1 . . 4 Average Overweight (x) . | . 2 3 1 . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 5 5 5 5 5 5 5 5 Average Capacity 8 | 6 20 25 8 5 5 5 5 5 5 5 5 Most Carried 25 | 3 19 25 25 5 5 5 5 5 4 5 5 Average Carried 8 | 1 11 23 8 4 4 4 5 4 4 4 4 Final Capacity 25 | 8 25 25 5 5 5 5 5 5 5 5 5 Final Carried 25 | 3 19 25 5 5 5 5 5 5 4 5 5 Scrap Engine Consumption 102 | . . . . 14 58 21 7 2 . . . Constructs Created 7 | . . . . . 5 2 . . . . . Constructs Modified 18 | . . . . . 5 10 2 1 . . . Class Distribution -------------------- 36% | Mutant 27% | Scavenger-Mutant 14% | Scout 4% | Bomber 4% | Hacker-Mutant 4% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -7/Recycling Bomber | -5/Factory Skirmisher | -4/Factory Hacker-Mutant | -4/Waste Scout | -4/Factory Scout | -3/Research Scout | -3/DSF Scout | -2/Research Resources | -11 -10 -10 -10 -7 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Was Fac Res DSF Res Matter Collected 3026 | 212 95 330 341 288 183 549 271 358 . 2 397 Remotely . | . . . . . . . . . . . . Salvage Created 3790 | . . 216 239 . 894 719 484 941 . . 297 Parts 158 | . . 18 11 . 33 33 7 38 . . 18 Haulers Intercepted 6 | . . . . . 2 1 . 3 . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . 7 . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac Was Fac Res DSF Res Combat Hostiles Destroyed 56 | . . 4 10 . 9 11 2 19 . . 1 Melee 5 | . . . . . . 4 . 1 . . . Guns 10 | . . 4 1 . 3 2 . . . . . Cannons 2 | . . . . . 2 . . . . . . AOE 37 | . . . 9 . 3 5 2 18 . . . Classes Destroyed 17 | . . 3 3 . 5 4 1 1 . . . Worker 7 | . . . . . . 1 . 5 . . 1 Builder 6 | . . 1 . . 1 2 . . . . 2 Tunneler 3 | . . 1 . . . . . 2 . . . Hauler 6 | . . . . . 2 1 . 3 . . . Recycler 6 | . . . . . 2 1 . 2 . . 1 Operator 2 | . . . . . . 2 . . . . . Turret 1 | . . . 1 . . . . . . . . Watcher 4 | . . . . . 2 1 . 1 . . . Swarmer 10 | . . . . . 5 1 . 4 . . . Grunt 17 | . . 4 . . . 5 . 8 . . . Brawler 2 | . . . . . . . . 2 . . . Sentry 4 | . . . 1 . 2 1 . . . . . Hunter 5 | . . . . . 2 . . 3 . . . Programmer 5 | . . . . . . 3 . 2 . . . Heavy 1 | . . . . . . 1 . . . . . Compactor 2 | . . . . . . . 2 . . . . Subdweller 9 | . . . 9 . . . . . . . . Thug 1 | . . . . . . . . . . . 1 Best Kill Streak 27 | . . 2 2 . 4 7 2 27 . . 5 Combat Bots Only 10 | . . 2 2 . 4 6 2 10 . . 1 Max Kills in Single Turn 9 | . . 1 1 . 2 2 2 9 . . 3 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 1 . 2 1 2 4 . . . Melee 1 | . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Sub Rec Fac Fac Was Fac Res DSF Res Hostile Shots Fired 583 | . 2 40 55 . 54 93 . 180 . 6 153 Missed 228 | . . 7 16 . 23 31 . 80 . 2 69 Damage Taken 9366 | . 21 604 745 . 647 1922 . 2736 . 258 2433 Core 2880 | . . 83 151 . 106 265 . 753 . 58 1464 Absorbed by Shields 131 | . . . . . . . . 131 . . . Regen/Repaired (Parts) 564 | . . . . . 101 197 133 133 . . . Core Remaining (%) 60 | 100 . . . 6 89 . . 11 . 95 . Volleys Fired 167 | . 2 32 42 . 24 37 9 15 . . 6 Largest 4 | . 2 2 2 . 3 4 2 3 . . 1 Hottest 248 | . 63 63 100 . 171 248 98 132 . . 49 Shots Fired 307 | . 4 59 65 . 52 77 17 27 . . 6 Gun 149 | . 4 57 26 . 24 25 8 5 . . . Cannon 50 | . . . . . 26 24 . . . . . Launcher 97 | . . 2 37 . 2 19 9 22 . . 6 Special 11 | . . . 2 . . 9 . . . . . Kinetic 98 | . 2 56 26 . 5 . 4 5 . . . Thermal 103 | . . . 2 . 45 56 . . . . . Explosive 91 | . . 2 37 . 2 19 9 22 . . . Electromagnetic 15 | . 2 1 . . . 2 4 . . . 6 Robot Hit Streak 16 | . 2 11 10 . 13 8 16 3 . . 1 Robot Miss Streak 5 | . 1 5 2 . 4 3 1 2 . . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 174 | . 3 31 25 . 39 52 8 15 . . 1 Core Hits 161 | . . 8 16 . 28 35 4 63 . . 7 Critical Kills 4 | . . . 1 . 2 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . . . 1 . 3 2 . . . . . Meltdown 3 | . . . . . 2 1 . . . . . Destroy 1 | . . . 1 . . . . . . . . Impale 2 | . . . . . 1 1 . . . . . Melee Attacks 43 | . . . . . 10 23 . 10 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 43 | . . . . . 10 23 . 10 . . . Sneak Attacks 3 | . . . . . 1 1 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12967 | . 40 452 1458 . 1615 2536 1672 4876 . . 318 Guns 1471 | . 40 452 202 . 384 246 102 45 . . . Cannons 646 | . . . . . 397 249 . . . . . Explosions 9541 | . . . 1256 . 493 1343 1570 4561 . . 318 Melee 1309 | . . . . . 341 698 . 270 . . . Ramming . | . . . . . . . . . . . . Kinetic 825 | . 28 440 202 . 16 . 94 45 . . . Thermal 1578 | . . . . . 765 465 . 341 . . 7 Explosive 8840 | . . . 1256 . 451 1343 1570 4220 . . . Electromagnetic 415 | . 12 12 . . 42 30 8 . . . 311 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1309 | . . . . . 341 698 . 270 . . . Highest Corruption 24 | . . . . . 1 6 23 24 . . 16 Average Corruption 12 | . . . . . 1 5 13 15 . . 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 45 | . . . . . 1 3 9 28 . . 4 Message Errors 12 | . . . . . . 1 2 9 . . . Matter Fused 7 | . . . . . 1 1 1 4 . . . Heat Flow Errors 5 | . . . . . . . 1 3 . . 1 Energy Discharges 2 | . . . . . . . . 1 . . 1 Data Loss (minor) 2 | . . . . . . . 1 . . . 1 Data Loss (major) 3 | . . . . . . . . 3 . . . Misfires 1 | . . . . . . . . 1 . . . Alerts 2 | . . . . . . 1 . 1 . . . Misdirections 10 | . . . . . . . 3 6 . . 1 Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 550 | . . . 9 . 55 107 . 376 . . 3 Projectiles . | . . . . . . . . . . . . Explosions 376 | . . . 9 . 3 38 . 323 . . 3 Melee 174 | . . . . . 52 69 . 53 . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1031 | . . . 171 . . 153 . 614 . . 93 Shots 26 | . . . 7 . . 6 . 10 . . 3 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 381 | . 36 156 5 . 315 199 262 381 . . 106 Average Temperature 108 | . 19 70 5 . 122 116 117 132 . . 43 Received Heat Transfer 858 | . 12 294 174 . 72 105 . 147 . . 54 Effects 6 | . . . . . 1 . 3 2 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Interference 4 | . . . . . 1 . 3 . . . . Short Circuit 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . 2 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 8 | . . . . . 6 2 . . . . . Heat Transferred 1318 | . . . . . 518 450 . 300 . . 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 Alert | -11 -10 -10 -10 -7 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac Was Fac Res DSF Res Peak Influence 1711 | . 43 116 . 31 411 647 319 1711 902 676 539 Initial 897 | . . 16 . 1 12 196 172 223 897 676 366 Average 423 | . 17 41 . 9 228 456 244 1358 900 652 427 Maximum Alert Level 5 | . . . . . 2 2 1 5 3 2 2 Low Security (%) 40 | 100 100 100 . 100 22 9 28 . . . . Level 1 22 | . . . . . 66 12 71 1 . . 38 Level 2 21 | . . . . . 10 77 . 9 . 100 61 Level 3 . | . . . . . . . . 3 100 . . Level 4 11 | . . . . . . . . 64 . . . Level 5 3 | . . . . . . . . 20 . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . 4 . . . 4 4 . 14 . 1 3 Investigation 10 | . 3 . . . 2 . . 5 . . . Extermination 4 | . . . . . 1 1 . 1 . . 1 Reinforcement 9 | . 1 . . . 1 2 . 2 . 1 2 Assault 3 | . . . . . . . . 3 . . . Garrison 4 | . . . . . . 1 . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Sub Rec Fac Fac Was Fac Res DSF Res Distress Signals 1 | . . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 153 | . 4 13 18 . 19 14 6 56 . 3 20 Peak Tracking Total 17 | . 4 5 2 . 5 5 5 11 . 3 17 Tactical Retreats 18 | . . 1 1 . 3 . . 9 . 1 3 Traps | -11 -10 -10 -10 -7 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac Was Fac Res DSF Res Traps Triggered 9 | . . . . . 4 3 . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Was Fac Res DSF Res Machines Disabled 36 | . . . 3 . 5 1 . 26 . . 1 Max in Single Turn 6 | . . . 2 . 3 1 . 6 . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Sub Rec Fac Fac Was Fac Res DSF Res Machines Accessed 30 | . 4 . 1 7 3 1 . 10 1 . 3 Terminals 21 | . 4 . . 4 2 1 . 6 1 . 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . . 3 . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 2 . . . Total Hacks 80 | . 20 . 9 14 6 2 . 20 1 . 8 Successful 34 | . 10 . 9 8 1 1 . 2 1 . 2 Failed 46 | . 10 . . 6 5 1 . 18 . . 6 Catastrophic 11 | . 2 . . 1 1 . . 7 . . . Database Lockouts . | . . . . . . . . . . . . Manual 23 | . 7 . 2 8 . . . 6 . . . Terminals 56 | . 20 . . 9 3 2 . 13 1 . 8 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . . 5 . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . . 3 . . 4 . . . Terminal Hacks 24 | . 7 . 9 2 1 1 . 1 1 . 2 Record 10 | . . . 8 . . 1 . . . . 1 Part Schematic 1 | . 1 . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open DSF 4 | . . . . . 1 . . 1 1 . 1 Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 2 . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . . Retrieve Components 3 | . . . . 3 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 7 | . 3 . . 3 . . . 1 . . . Terminals 6 | . 3 . . 2 . . . 1 . . . Assimilate 1 | . . . . . . . . 1 . . . Botnet 5 | . 3 . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Recyclers 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 4 . . 5 2 1 . 9 . . 2 Full Trace Events 10 | . 3 . . . 2 . . 5 . . . Feedback Events 2 | . . . . . . . . 2 . . . Corruption 1 | . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Was Fac Res DSF Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Sub Rec Fac Fac Was Fac Res DSF Res Total Allies 4 | . . . . . . . . 1 . . 3 Largest Group 3 | . . . . . . . . 1 . . 3 Highest-Rated Group 138 | . . . . . . . . 26 . . 138 Highest-Rated Ally 46 | . . . . . . . . 26 . . 46 Total Orders . | . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . . . 11 Total Damage 294 | . . . . . . . . . . . 294 Kills 2 | . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac Was Fac Res DSF Res Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Was Fac Res DSF Res Turns Passed 5667 | 49 331 484 1954 370 778 483 132 687 6 30 363 Spaces Moved 5580 | 49 261 185 994 462 941 551 238 1137 13 57 692 Core 183 | 6 . . . . . . . 71 . . 106 Treads 180 | . . 64 116 . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 425 | 43 261 121 . . . . . . . . . Hover 3329 | . . . 878 462 941 551 238 259 . . . Flight 1463 | . . . . . . . . 807 13 57 586 Fastest Speed 29 | 50 80 140 77 77 29 32 41 36 39 32 32 Average Speed 80 | 76 116 202 166 77 63 46 41 44 39 34 41 Slowest Speed 320 | 80 140 320 320 147 170 116 41 135 39 39 250 Overloaded Moves 231 | . . . . . 11 63 . 157 . . . Propulsion Burnouts 1 | . . . . . . . . 1 . . . Robots Hopped 13 | . . . . . . . . 1 . . 12 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 3 31 28 46 72 23 13 86 47 . 76 19 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 3 | . 1 . . . . . . 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug 6 | . . . . . 1 . . 5 . . . Terrain Destroyed 748 | . . 16 213 . 26 168 113 202 . . 10 Melee 6 | . . . . . 1 . . 5 . . . Projectile 22 | . . . . . 7 7 6 2 . . . AOE 720 | . . 16 213 . 18 161 107 195 . . 10 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Sub Rec Fac Fac Was Fac Res DSF Res Total 6360 | 57 283 236 1241 472 1061 658 252 1270 13 65 752 Wait 343 | . . 3 151 5 47 27 4 66 . 1 39 Move 5547 | 48 260 184 993 461 940 551 237 1134 12 56 671 Hop 10 | . . . . . . . . 1 . . 9 Pick Up 64 | 3 14 9 14 . 7 1 1 7 . 2 6 Fast Attach 72 | 6 1 1 6 2 15 8 . 21 . 4 8 Attach 13 | . . 3 1 . 1 2 . 2 1 . 3 Detach 11 | . . . 2 . 3 1 . 1 . . 4 Swap 20 | . 4 3 3 1 3 5 . 1 . . . Drop 64 | . 2 1 23 3 11 3 1 12 . 2 6 Fire 167 | . 2 32 42 . 24 37 9 15 . . 6 Melee 43 | . . . . . 10 23 . 10 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 6 | . . . 6 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / *Min x2) -10/Mines -10/Subcaves -7/Recycling -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Identified exit to Mines 266 | -10/Materials | Identified exit to Materials 270 | -10/Materials | Met 8R-AWN 312 | -10/Materials | Build established: Mutant 381 | -10/Materials | Entered Mines 382 | -10/Mines | Assembled infested the area 382 | -10/Mines | Followed 8R-AWN into the Mines 387 | -10/Mines | Assisted by a Guerilla fighting off Assembled 536 | -10/Mines | Learned location of Zion (-7) 638 | -10/Mines | Lost 3 parts (2n1w) 834 | -10/Mines | Discovered new exit (range 11) 865 | -10/Mines | Entered Subcaves 870 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 884 | -10/Subcaves | Core integrity fell below 50% 1008 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1250 | -10/Subcaves | Ambushed by Subdweller buried in earth 1565 | -10/Subcaves | Build established: Scavenger-Mutant 1973 | -10/Subcaves | Discovered new exit (range 12) 2307 | -10/Subcaves | Core integrity fell below 20% 2502 | -10/Subcaves | Visited 4L-MR0's lab 2531 | -10/Subcaves | Found Arachnoskeleton 2819 | -10/Subcaves | Entered Recycling 2828 | -7/Recycling | Found Scrap Engine 3117 | -7/Recycling | Build established: Mutant 3159 | -7/Recycling | Discovered new exit (range 16) 3189 | -7/Recycling | Entered Factory 3189 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x4, Weapon x2 3870 | -5/Factory | Discovered new exit (range 16) 3967 | -5/Factory | Entered another Factory area 3967 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4276 | -4/Factory | Lost 3 parts (3w) 4345 | -4/Factory | Lost 3 parts (2u1w) 4389 | -4/Factory | Garrison activated, responded to threat 4450 | -4/Factory | Sucked down chute 4450 | -4/Factory | Entered Waste 4465 | -4/Waste | EMP discharged 4465 | -4/Waste | System corruption reached 10% 4465 | -4/Waste | Spotted C-40 Crusher 4484 | -4/Waste | Spotted C-40 Crusher 4485 | -4/Waste | Spotted C-40 Crusher 4488 | -4/Waste | Spotted C-40 Crusher 4491 | -4/Waste | Spotted C-40 Crusher 4535 | -4/Waste | Destroyed C-40 Crusher 4535 | -4/Waste | Destroyed C-40 Crusher 4555 | -4/Waste | Spotted C-40 Crusher 4563 | -4/Waste | Discovered new exit (range 14) 4565 | -4/Waste | EMP discharged 4582 | -4/Waste | Entered Factory 4587 | -4/Factory | Garrison activated, responded to threat 4692 | -4/Factory | Lost 5 parts (1p2n1u1w) 4717 | -4/Factory | Destroyed 10 combat bots 4761 | -4/Factory | Lost 5 parts (2n1u2w) 4794 | -4/Factory | Core integrity fell below 50% 4829 | -4/Factory | Lost 7 parts (1p4n1u1w) 4832 | -4/Factory | First assault squad dispatched 4832 | -4/Factory | Found Prototype Launcher 4832 | -4/Factory | Identified Com. Tesla Bomb Launcher 5021 | -4/Factory | System Shield fried by hacking feedback 5206 | -4/Factory | Build established: Scout 5253 | -4/Factory | Discovered new exit (range 22) 5255 | -4/Factory | Core integrity fell below 20% 5269 | -4/Factory | Identified exit to Research 5269 | -4/Factory | Entered Research 5269 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5271 | -3/Research | Identified exit to DSF 5275 | -3/Research | Entered DSF 5298 | -3/DSF | Discovered new exit (range 21) 5301 | -3/DSF | Additional patrols routed to DSF 5304 | -3/DSF | Identified exit to Research 5305 | -3/DSF | Entered Research 5305 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5318 | -2/Research | Lost 4 parts (1p3n) 5413 | -2/Research | Allied Derelicts emerged from ambush trap array 5599 | -2/Research | Lost 6 parts (1p4n1u) 5612 | -2/Research | System corruption reached 10% 5627 | -2/Research | Core integrity fell below 50% 5647 | -2/Research | Core integrity fell below 20% 5668 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05624_ P-80 Master resets P-80 Master, system corruption cleaned. 05626_ Lgt. Quantum Reactor destroyed. 05628_ Dropped Imp. Fusion Compressor. 05628_ Acquired Imp. Fusion Compressor. 05629_ P-80 Master resets P-80 Master, system corruption cleaned. 05638_ Imp. System Shield destroyed. 05642_ System corrupted: Energy discharge (-28). 05642_ Knocked back. 05647_ Imp. Terrain Scan Processor destroyed. 05649_ Knocked back. 05652_ Engineering Station disabled. 05652_ K-01 Serf collects debris. 05659_ System corrupted: Heat flow error (+155). 05665_ R-10 Processor collects Corrupted Particle Gun. 05666_ P-80 Master resets P-80 Master, system corruption cleaned. 05668_ ALERT: Security rotation in progress. Map ----- +----------------------------------------------------+ | ??????????##??# = # # ## #? | | ???????##?#?#?# # # ## #? | | ???????#??#?### ] # # ## ## | | ?????????#???## # # ] ## #? | | ????????#????## / k + [ ## ### # | | ????????????### #p # !! ## ##?## | | ???????????##?# # pp # !! =## # | | ?????????################ p # !! ## # ? | | ???????#??#?### ?# ###+######## + ?? | | ?????#?##?#???# * # # * ##### # ? ? | | ????????#??##?# # # ! ###?# #?? ? | | #?#?###?####### + # = * ###?# ##### | | ???????######?# # u# = !##### #? | | ???##?#?####### # u # ##### # | | ??##??##?###### # p # ##### # ? ? | | ?????##????#### # ##+######### # | | ???####?################# uu # | | #?#??#######??######?#### + | | ??##???################## # | | ?#?#?###?#?############## ########### ## | | ?#?############ # ########### ## | | ###?########?## # # ## T# | | ??#?##?####?#?# """ # # ## # | | ??######?###### """ # # ## ## | | ??############# """ # # ## ###### | | ??##???######## /@ + """ ## ###### | | ############### # # """ ## #####? | | # "" ##### # # """ ## ###### | | # ""S ###############R # ## #+###### | | # "" # = # ## # | | # ! # = | ########### # | | # ! # [ = ##### # | | # + ==! # | | # # #####+######## | | # # """ """ "" " ##? ##? | | ######+#### """ """ ""T"" ##? ### | | ??## """ """ # ? #?? | | #?## # ??? ??# | | ?### # ? ??? | | ?### k !! ?? ?### | | #?## """ # !! ??##? | | #######+##### R """ # ? ? ##? | | ! ##?# """ ############# | | #### #?####??###? | | """ # ]] ##?## ???? | | """ # ]! #???# ? | | """ # ####? ? | | # ##### ?? ? | | # #?#?# ?? ? | | #############+######+##### #?##? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Coolant Potential 100 Energy Generation 35 Energy Capacity 599 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 185 Corruption Containment 24 Armor Coverage 800 Evasion (%) 75 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Defensive Hacking 26 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentPhasingConstruct Manual? 0 Play Time 01:41:52 Cumulative 49.9 hours Start 2024.06.20 @ 00:25:24 End 2024.06.28 @ 21:29:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 39 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ebe565d-3901-4302-b091-5b5290884346