Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 00:13:14 Player: Yvonne Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2211) 2211 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 4902 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/550 Matter 279/300 Energy 146/150 System Corruption 0% Temperature Cool (9) Movement Flying (512) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (2) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (5) ------ High-capacity Storage Unit Signal Interpreter Hardened Medium Armor Plating Layered Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Flak Cannon > --- INVENTORY (20) --- Cooled Ion Engine Nuclear Core Light Treads VSS Leg Compact Wheel Cesium-ion Thruster Cesium-ion Thruster Compact Battery (200) High-capacity Matter Pod (200) Sensor Array Signal Interpreter Recoil Stabilizer Advanced ECM Suite Light Assault Rifle Shotgun Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Backup Propulsion I Improved Hover Unit > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Particle Charger Layered Light Armor Plating System Shield > --- WEAPON ----------- Pulse Rifle Light EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Compact Battery High-capacity Matter Pod Sensor Array Signal Interpreter Recoil Stabilizer Advanced ECM Suite EM Pulse Gun Beam Rifle [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 3 | . . 1 . . . 2 Weapon . | . . . . . . . Parts Attached 122 | 9 46 30 3 . 2 32 Power 25 | 1 10 9 . . . 5 Engine 19 | 1 6 9 . . . 3 Core 6 | . 4 . . . . 2 Reactor . | . . . . . . . Propulsion 26 | 2 7 8 1 . . 8 Treads 3 | . . 2 . . . 1 Leg 4 | . 4 . . . . . Wheel 12 | 2 . 6 1 . . 3 Hover 3 | . 1 . . . . 2 Flight 4 | . 2 . . . . 2 Utility 27 | 4 5 7 2 . 2 7 Device 12 | 3 4 2 1 . . 2 Storage 4 | 1 1 1 . . 1 . Processor 1 | . . 1 . . . . Hackware 1 | . . . . . . 1 Protection 9 | . . 3 1 . 1 4 Artifact . | . . . . . . . Weapon 44 | 2 24 6 . . . 12 Energy Gun 15 | . 6 2 . . . 7 Energy Cannon 5 | . 2 1 . . . 2 Ballistic Gun 16 | 2 10 2 . . . 2 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . 3 1 . . . . Special Weapon 3 | . 3 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 29 | . 4 3 1 . . 21 Power 6 | . 1 1 . . . 4 Propulsion 9 | . 2 . 1 . . 6 Utility 5 | . . 1 . . . 4 Weapon 9 | . 1 1 . . . 7 Highest Loss Streak 10 | . 4 2 1 . . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 98 99 98 100 100 86 Engine 17 | . 13 21 22 22 22 13 Leg 8 | . 22 . . . . . Wheel 9 | . . 13 20 22 22 9 Hover 1 | . 2 . . . . 1 Flight 3 | . . 8 . . . 4 Device 9 | . 15 8 9 11 . 2 Storage 11 | . 12 11 11 11 11 9 Processor 6 | . . 11 11 11 11 9 Protection 3 | . . 2 1 . 10 13 Energy Gun 7 | . 6 7 11 11 11 6 Energy Cannon 3 | . 6 3 . . . 1 Ballistic Gun 9 | . 12 6 11 11 11 5 Launcher 2 | . 1 4 . . . . Naked Turns . | . . . . . . . Heaviest Build 67 | 7 20 42 42 38 62 67 Greatest Support 26 | 20 20 26 26 26 26 26 Greatest Overweight (x) 18 | . 2 5 2 1 2 18 Average Overweight (x) . | . . 1 1 1 1 2 Largest Inventory Capacity 20 | 5 10 15 15 15 20 20 Average Capacity 11 | 5 9 13 15 15 18 20 Most Carried 20 | 5 10 15 15 14 16 20 Average Carried 9 | 4 9 12 14 14 15 15 Final Capacity 20 | 5 10 15 15 15 20 20 Final Carried 16 | 5 10 15 14 14 16 15 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 2104 | 308 550 712 28 . 19 487 Remotely 139 | . 139 . . . . . Salvage Created 2943 | 105 535 1076 108 . . 1119 Parts 172 | 6 28 75 6 . . 57 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 4 | . 1 2 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 56 | 1 13 22 2 . . 18 Guns 36 | 1 11 10 2 . . 12 Cannons 11 | . . 6 . . . 5 AOE 9 | . 2 6 . . . 1 Classes Destroyed 12 | 3 3 3 . . . 3 Worker 7 | 1 1 4 . . . 1 Builder 4 | . . 3 . . . 1 Tunneler 2 | 2 . . . . . . Hauler 1 | . . . . . . 1 Recycler 6 | . 1 1 . . . 4 Watcher 6 | . 2 4 . . . . Swarmer 12 | . 5 4 . . . 3 Grunt 29 | 1 8 10 2 . . 8 Brawler 1 | . . 1 . . . . Sentry 8 | . . 7 . . . 1 Specialist 4 | . . . . . . 4 Hunter 2 | . . . . . . 2 Best Kill Streak 9 | 2 4 9 1 . . 7 Combat Bots Only 5 | 1 4 5 1 . . 3 Max Kills in Single Turn 3 | 1 2 3 1 . . 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . 2 2 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 469 | 3 111 93 11 . . 251 Missed 139 | 1 37 27 3 . . 71 Damage Taken 4166 | 21 769 734 109 . . 2533 Core 941 | 11 185 153 41 . . 551 Absorbed by Shields 176 | . . 176 . . . . Redirected to Shielding 51 | . . . . . . 51 Regen/Repaired (Parts) 68 | . 68 . . . . . Core Remaining (%) 55 | 95 21 . . . 51 . Volleys Fired 264 | 13 114 58 7 . . 72 Largest 2 | 2 2 2 2 . . 2 Hottest 119 | 40 105 100 73 . . 119 Shots Fired 468 | 26 204 109 14 . . 115 Gun 346 | 26 152 70 14 . . 84 Cannon 83 | . 23 29 . . . 31 Launcher 17 | . 7 10 . . . . Special 22 | . 22 . . . . . Kinetic 246 | 26 117 39 7 . . 57 Thermal 130 | . 71 34 . . . 25 Explosive 17 | . 7 10 . . . . Electromagnetic 75 | . 9 26 7 . . 33 Robot Hit Streak 14 | 3 14 13 6 . . 6 Robot Miss Streak 8 | 5 5 4 2 . . 8 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 4 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 240 | 12 67 72 11 . . 78 Core Hits 150 | 7 28 60 4 . . 51 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 4 | . . . . . . 4 Burn 2 | . . . . . . 2 Destroy 1 | . . . . . . 1 Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4949 | 90 960 2296 202 . . 1401 Guns 2850 | 90 783 933 202 . . 842 Cannons 910 | . 93 402 . . . 415 Explosions 1189 | . 84 961 . . . 144 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1576 | 90 521 335 77 . . 553 Thermal 1433 | . 315 619 . . . 499 Explosive 871 | . 84 787 . . . . Electromagnetic 1069 | . 40 555 125 . . 349 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 71 | . 22 49 . . . . Projectiles 22 | . 22 . . . . . Explosions 49 | . . 49 . . . . Melee . | . . . . . . . Knockbacks 6 | . . . . . . 6 Impact . | . . . . . . . Kinetic 6 | . . . . . . 6 Secondary . | . . . . . . . Self-Inflicted Damage 134 | . . 59 . . . 75 Shots 6 | . . 4 . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 563 | 6 144 279 129 . . 563 Average Temperature 95 | 6 41 87 54 . . 161 Received Heat Transfer 1215 | 12 276 288 63 . . 576 Effects 15 | . . 1 . . . 14 Shutdowns 4 | . . . . . . 4 Energy Bleed 2 | . . 1 . . . 1 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Short Circuit 3 | . . . . . . 3 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . 2 . . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 1 3 . . . 2 Heat Transferred 2936 | . 710 1101 . . . 1125 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . 4 . . . 3 Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Peak Influence 493 | 20 176 493 233 . . 250 Initial 163 | . 6 26 163 . . . Average 77 | 2 32 242 221 . . 88 Maximum Alert Level 2 | . . 2 1 . . 1 Low Security (%) 83 | 100 100 41 19 . 100 89 Level 1 7 | . . 22 80 . . 10 Level 2 8 | . . 35 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 4 4 . . . 6 Investigation 5 | . 2 1 . . . 2 Extermination . | . . . . . . . Reinforcement 9 | . 2 3 . . . 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 5 | . 4 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | 1 26 29 4 . . 26 Peak Tracking Total 8 | 1 4 5 3 . . 8 Tactical Retreats 6 | . 3 . . . . 3 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 5 | . 3 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 4 | . 2 1 1 . . . Max in Single Turn 1 | . 1 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 18 | . 7 9 . . . 2 Terminals 13 | . 5 7 . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 1 1 . . . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 41 | . 22 15 . . . 4 Successful 30 | . 18 10 . . . 2 Failed 11 | . 4 5 . . . 2 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . 9 11 . . . 1 Fabricators . | . . . . . . . Repair Stations 10 | . 10 . . . . . Recycling Units 7 | . 3 1 . . . 3 Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 8 6 . . . 1 Record 7 | . 3 4 . . . . Robot Analysis 1 | . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 5 | . 3 1 . . . 1 Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 8 . . . . . Scan Component 4 | . 4 . . . . . Repair 3 | . 3 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 4 | . 2 1 . . . 1 Report Inventory 3 | . 1 1 . . . 1 Retrieve Matter 1 | . 1 . . . . . Scanalyzer 3 | . . 3 . . . . Insert Component 2 | . . 2 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 4 4 . . . 1 Full Trace Events 5 | . 3 1 . . . 1 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 3 . . . . . Time 90 | . 90 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 195 | . 195 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 11930 | 3379 3271 2911 151 38 1359 821 Spaces Moved 4419 | 786 1366 1236 114 34 620 263 Core 31 | 22 5 . . . . 4 Treads 8 | . . . . . . 8 Legs 1190 | . 1190 . . . . . Wheels 2771 | 764 52 981 114 34 620 206 Hover 72 | . 60 . . . . 12 Flight 347 | . 59 255 . . . 33 Fastest Speed 50 | 50 80 95 105 105 105 120 Average Speed 125 | 79 128 145 106 105 113 197 Slowest Speed 950 | 80 250 437 130 105 120 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 84 99 75 27 8 100 20 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 1 | . . . . . 1 . Spaces Dug 4 | . 4 . . . . . Terrain Destroyed 109 | . 35 56 . . . 18 Melee . | . . . . . . . Projectile 5 | . 5 . . . . . AOE 104 | . 30 56 . . . 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 10298 | 3520 2649 2242 128 36 1272 451 Wait 5318 | 2701 1061 849 5 3 645 54 Move 4413 | 785 1365 1235 113 33 619 263 Hop . | . . . . . . . Pick Up 120 | 12 39 40 . . 4 25 Fast Attach . | . . . . . . . Attach 51 | 7 14 6 1 . . 23 Detach 2 | . 1 . . . . 1 Swap 71 | 2 32 24 2 . 2 9 Drop 59 | . 23 30 . . 2 4 Fire 264 | 13 114 58 7 . . 72 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 8) 3380 | -11/Scrapyard | Entered Materials 3381 | -10/Materials | Build established: Mutant 3511 | -10/Materials | Core integrity fell below 50% 3519 | -10/Materials | Discovered new exit (range 14) 3532 | -10/Materials | Lost 4 parts (1p2n1w) 3859 | -10/Materials | Discovered new exit (range 8) 4052 | -10/Materials | Discovered new exit (range 8) 4795 | -10/Materials | Repaired Lgt. Nuclear Core 4822 | -10/Materials | Repaired Lgt. Ion Engine 5160 | -10/Materials | Discovered new exit (range 15) 5468 | -10/Materials | Repaired Grenade Launcher 6651 | -10/Materials | Entered another Materials area 6651 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 7964 | -9/Materials | Discovered new exit (range 5) 8147 | -9/Materials | Build established: Scavenger-Mutant 8737 | -9/Materials | Discovered new exit (range 16) 8771 | -9/Materials | Identified exit to Mines 8886 | -9/Materials | Identified exit to Materials 9562 | -9/Materials | Entered Mines 9624 | -9/Mines | Assembled infested the area 9708 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 9708 | -9/Mines | Discovered new exit (range 5) 9712 | -9/Mines | Identified exit to Exiles 9713 | -9/Mines | Entered Exiles 9735 | -9/Exiles | Discovered new exit (range 14) 9749 | -9/Exiles | Identified exit to Mines 9751 | -9/Exiles | Entered Mines 10301 | -8/Mines | Discovered exit to Materials (range 7) 11110 | -8/Mines | Entered Materials 11110 | -8/Materials | Evolved 2 slots: Utility x2 11561 | -8/Materials | Core integrity fell below 50% 11609 | -8/Materials | Lost 10 parts (3p3n2u2w) 11707 | -8/Materials | Lost 7 parts (2n2u3w) 11779 | -8/Materials | Core integrity fell below 20% 11833 | -8/Materials | Build established: Mutant 11931 | -8/Materials | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 11848_ R-06 Scavenger collects Flight Unit. 11848_ Acquired Lgt. Assault Rifle. 11849_ Acquired 62 matter. 11852_ R-06 Scavenger collects Flight Unit. 11855_ Acquired 22 matter. 11858_ R-06 Scavenger collects Flight Unit. 11862_ R-06 Scavenger collects Hpw. Shotgun. 11880_ Acquired Lgt. Ion Engine. 11883_ R-06 Scavenger collects Structural Scanner. 11888_ R-06 Scavenger collects Welding Torch. 11889_ Acquired 20 matter. 11893_ R-06 Scavenger collects Hrd. Medium Armor Plating. 11897_ R-06 Scavenger collects Nuclear Core. 11899_ R-06 Scavenger knocked back. 11902_ R-06 Scavenger destroyed. 11914_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 11915_ Acquired Nuclear Core. 11928_ Penetrated by Slug. 11931_ X-62 Marksman knocked back. 11931_ Penetrated by Slug. 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"????? | | ????????# /** [|%= # #?# """ ?? | | ????????# /** [| # #?# """ | | ????????# @% # #?# | | ????????# x x # #?# | | ????????# ##### %# #?# "T" | | ????????# ??????# |# ### """ | | ????????#????????# !%# # # ?? | | ?????????????????# !#################### | | ?????????????????# r % %% %[* | | ?????????????????# % %%# ####### | | ???????????H?????# % % # ## | | ?????????????????#########+###+#### "" | | ??????????????????????# #??# Y" | | ??????????????????????#"" #??# "" | | ??????????????????????#"T #??# | | ??????????????????????#"" #??# | | ??????????????????????# = = #??####### | | ??????????????????????# = = #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# #???????? | | ??????????????????????###########????#### | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 23 Energy Capacity 415 Matter Stores 331 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 1 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Hvy. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot I Survived The Infestation Part-time Mechanic Safety First Tourist Use The Force Challenges ------------ None Game ------ Seed SurgeWeaponsShredder Manual? 0 Play Time 02:10:53 Cumulative 3.9 hours Start 2024.04.01 @ 09:07:39 End 2024.04.02 @ 00:13:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 41% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fde772c1-192a-4a9d-9d46-6ff72b5974fd