Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.27 @ 19:42:43 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (26) 5200 Robots Destroyed (352) 1760 Value Destroyed (12278) 12278 Prototype IDs (217) 4340 Alien Tech Used (1) 200 Bonus (5856) 5856 TOTAL SCORE: 32634 Bonus ------- High Alert Combat Kills 1756 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Zhirov 300 Cogmind --------- Core Integrity 964/1150 Matter 160/300 Energy 530/550 System Corruption 13% Temperature Cool (0) Movement Rolling (270) Ox12 Location -4/Waste Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Heavy Antimatter Reactor > --- PROPULSION (4) --- Armored Treads Medium Treads Armored Wheel > --- UTILITY (8) ------ Advanced Cooling System Huge Storage Unit Advanced Signal Interpreter Experimental Weapon Shielding Layered Heavy Armor Plating Hacking Suite Advanced Hacking Suite > --- WEAPON (5) ------- Autogun Hypervelocity Coil Gun Tri-rail Accelerator > --- INVENTORY (25) --- Light Antimatter Reactor High-capacity Matter Pod (200) Advanced Salvage Targeting Computer Precision Matter Filter Advanced Particle Charger Kinecellerator Improved Medium Armor Plating Reflective Plating Powered Armor Improved Hacking Suite Improved Hacking Suite Long-range Tractor Beam Transdimensional Reconstructor Advanced Variable Charge Gun Coil Gun Coil Gun Tri-rail Accelerator Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Antimatter Reactor > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Armored Wheel > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Huge Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Coil Gun Tri-rail Accelerator Tri-rail Accelerator > --- INVENTORY -------- Light Antimatter Reactor High-capacity Matter Pod Advanced Salvage Targeting Computer Precision Matter Filter Advanced Particle Charger Kinecellerator Improved Weapon Shielding Experimental Weapon Shielding Layered Heavy Armor Plating Reflective Plating Medium Reflective Plating Powered Armor Improved Hacking Suite Advanced Hacking Suite Transdimensional Reconstructor Advanced Variable Charge Gun Autogun Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Heavy Missile Launcher Self-destruct Interrupter Self-destruct Interrupter [Rating: 103] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Heavy Antimatter Reactor Propulsion Armored Wheel Treads Armored Treads Wheel Armored Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Tri-rail Accelerator Launcher Heavy Missile Launcher Impact Weapon Flail Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Slots Evolved 12 | . . . 2 . . . 2 . . 2 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Utility 6 | . . . 1 . . . 2 . . 1 . . . . 1 . . . . 1 . . . . . . Weapon 3 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . Parts Attached 285 | 6 6 7 32 2 . 1 26 26 6 27 7 6 13 4 33 6 7 7 6 3 3 7 3 2 36 3 Power 17 | 1 1 1 5 . . . 1 2 . 2 . . . . 1 . . . . . . . 1 . 2 . Engine 16 | 1 1 1 5 . . . 1 2 . 2 . . . . 1 . . . . . . . 1 . 1 . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 39 | 2 2 3 9 . . . 4 3 1 2 . . 2 . 2 1 1 . . 2 . 1 . . 4 . Treads 26 | 1 1 2 6 . . . 3 2 1 1 . . 1 . 2 . 1 . . 2 . 1 . . 2 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 13 | 1 1 1 3 . . . 1 1 . 1 . . 1 . . 1 . . . . . . . . 2 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 123 | 1 3 . 5 . . 1 9 8 2 18 5 4 5 4 20 1 3 2 4 1 3 5 2 2 15 . Device 73 | . 1 . 3 . . . 1 4 . 12 5 4 2 4 18 1 2 . 1 1 2 4 1 2 5 . Storage 5 | 1 2 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Processor 5 | . . . . . . . 2 . . 1 . . . . 1 . . . 1 . . . . . . . Hackware 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Protection 38 | . . . 2 . . 1 5 4 1 4 . . 3 . 1 . 1 2 2 . 1 1 1 . 9 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 106 | 2 . 3 13 2 . . 12 13 3 5 2 2 6 . 10 4 3 5 2 . . 1 . . 15 3 Energy Gun 36 | . . 2 10 1 . . 10 9 . 2 1 . . . . . . . . . . . . . 1 . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 46 | 2 . . 3 1 . . . . 3 3 1 1 5 . 6 2 2 5 1 . . 1 . . 7 3 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Launcher 13 | . . . . . . . 2 . . . . 1 . . 1 2 1 . 1 . . . . . 5 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . 1 . . 3 . . . . . . . . . . . . 1 . . . Parts Lost 68 | . 1 9 2 . . 1 6 13 . . . . 6 . 5 1 2 . . . . 2 . . 19 1 Power 7 | . 1 2 . . . . . 2 . . . . . . 1 . . . . . . . . . 1 . Propulsion 18 | . . 3 1 . . . 2 1 . . . . 2 . 2 1 1 . . . . 1 . . 3 1 Utility 20 | . . . . . . 1 2 5 . . . . 2 . 1 . . . . . . . . . 9 . Weapon 23 | . . 4 1 . . . 2 5 . . . . 2 . 1 . 1 . . . . 1 . . 6 . Highest Loss Streak 8 | . 1 7 1 . . 1 2 6 . . . . 3 . 2 1 2 . . . . 2 . . 8 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 98 99 98 100 100 100 99 99 100 99 100 100 90 100 99 100 99 97 100 100 100 99 99 100 89 87 Engine 7 | . 13 13 10 11 11 11 9 8 9 7 7 7 7 7 5 6 6 6 6 5 5 5 5 5 6 5 Treads 14 | . 14 14 11 11 11 11 9 8 14 15 15 15 15 15 12 13 13 13 13 23 23 22 23 23 14 10 Wheel 7 | . 14 14 11 11 11 11 8 8 3 7 7 7 6 7 6 6 6 6 6 . . . . . 4 10 Device 12 | . 12 14 14 11 11 11 9 17 12 9 7 7 6 7 13 13 13 13 13 17 16 17 13 11 10 5 Storage 7 | . 14 14 11 11 11 11 8 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 Processor 9 | . . . . . . . 8 9 9 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 6 5 Hackware 3 | . . . . . . . . . . 4 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 10 Protection 7 | . . . 7 11 11 11 17 9 14 7 7 7 7 7 6 6 6 6 5 5 5 5 8 11 9 10 Energy Gun 8 | . . 9 25 22 22 22 26 25 10 . . . . . . . . . . . . . . . 1 . Ballistic Gun 16 | . 28 18 6 10 11 11 . . 16 22 22 22 13 23 24 25 25 23 25 23 23 23 23 23 12 13 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 12 90 90 105 105 105 105 113 112 109 107 109 106 107 105 117 119 115 117 116 119 124 121 119 119 166 162 Greatest Support 96 | 10 10 16 12 12 12 12 12 12 57 57 12 12 57 57 57 12 12 12 12 96 96 96 96 96 96 22 Greatest Overweight (x) 27 | 1 8 27 10 8 8 8 9 9 9 8 9 8 8 8 9 9 9 9 9 1 1 1 1 1 13 7 Average Overweight (x) 7 | . 7 6 8 8 8 8 8 8 4 7 8 8 7 7 7 9 9 8 8 1 1 1 1 1 5 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 16 18 25 25 25 25 25 25 25 25 25 25 25 22 25 25 25 25 25 24 24 25 25 25 25 23 Average Carried 22 | 2 10 16 21 25 25 24 24 23 24 24 24 25 21 21 21 24 24 24 24 23 23 24 24 25 21 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 16 13 25 25 25 24 25 24 25 25 25 25 21 22 25 25 24 25 25 24 24 24 25 25 21 20 Class Distribution -------------------- 36% | Scavenger-Skirmisher 21% | Tank 11% | Skirmisher 9% | Scavenger-Gunner 8% | Mutant 4% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Tank | -8/Materials Scavenger-Gunner | -8/Garrison Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Matter Collected 9930 | 211 446 101 491 104 . 50 252 283 163 1067 406 403 596 293 1484 318 322 57 217 72 428 162 . 159 1845 . Remotely 2274 | . . . . . . . . . . 154 . . . 70 460 . 249 . . . . . . . 1341 . Salvage Created 14803 | . 537 232 1625 505 . 234 2363 1060 290 1004 503 299 396 86 2301 121 277 . 320 72 330 87 . 130 2031 . Parts 719 | . 39 13 117 24 . 9 116 45 27 57 27 16 11 6 93 8 11 . 6 3 9 4 . 3 75 . Haulers Intercepted 21 | . 2 . 6 . . . 5 . 2 3 . . . . 1 . . . . . . . . . 2 . Recyclers Shooed 16 | . 4 2 2 2 . . 2 . 1 . . . . . 2 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . . . . 13 . 6 . 15 7 . 4 . 8 4 . 3 . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Combat Hostiles Destroyed 255 | . 11 5 34 10 . 6 38 25 5 8 7 6 4 3 27 8 5 . 4 1 5 2 . 2 39 . Guns 202 | . 11 5 34 10 . 5 27 24 5 8 7 3 4 3 24 5 2 . 3 1 5 2 . 2 12 . Cannons 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 . AOE 31 | . . . . . . . 6 . . . . 3 . . 3 3 3 . 1 . . . . . 12 . Classes Destroyed 23 | . 6 . 3 1 . 1 2 3 . . 2 1 . 1 1 . . . . . . . . . 2 . Worker 19 | . 3 1 1 . . . 7 . 1 2 . . . . 3 . . . . . . . . . 1 . Builder 10 | . . . 1 . . . 3 . 1 1 . . . . 3 . . . . . . . . . 1 . Tunneler 3 | . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . Hauler 21 | . 2 . 6 . . . 5 . 2 3 . . . . 1 . . . . . . . . . 2 . Recycler 18 | . 1 1 1 1 . 1 4 . . 5 . . . . 3 . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 8 | . . . . . . . 3 . . . . . . . 3 . . . . . . . . . 2 . Drone 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Watcher 16 | . 2 . 4 . . . 5 1 . 1 . . . . 1 . . . . . . . . . 2 . Swarmer 69 | . 6 3 14 . . 4 12 7 3 . . 3 . . 3 7 . . . . . . . . 7 . Grunt 92 | . 5 2 11 9 . 1 17 6 . 2 . 2 . . 14 . 3 . 2 . 5 . . . 13 . Brawler 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . Duelist 8 | . . . . 1 . . . 1 . . . . . . 2 . . . 1 . . . . . 3 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 31 | . . . 9 . . . 7 4 2 1 . . . . 4 . . . 1 1 . . . . 2 . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Hunter 19 | . . . . . . 1 . 2 . . . 1 . 1 . . 2 . . . . 2 . 2 8 . Programmer 15 | . . . . . . . . 3 . 5 . . . . 2 1 . . . . . . . . 4 . Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Decomposer 4 | . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . . Samaritan 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Thug 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 11 | . 6 4 7 3 . 4 11 5 3 2 6 3 2 2 9 4 5 . 4 1 5 1 . 2 10 . Combat Bots Only 10 | . 5 3 7 3 . 4 8 5 3 2 6 3 2 2 6 4 5 . 4 1 5 1 . 2 10 . Max Kills in Single Turn 7 | . 2 1 2 2 . 2 7 2 2 1 2 2 1 1 2 2 2 . 1 1 2 1 . 1 3 . Gunslinging 1 | . 1 . 1 1 . . 1 1 1 . 1 . . . . . . . . . . . . . . . Exploded 6 | . . . . . . . 6 . . . . 2 . . 2 2 2 . 1 . . . . . 3 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Damage Taken 14124 | . 366 892 984 174 . 142 1514 1807 63 324 346 171 1270 104 1239 245 246 . 83 341 157 355 . 207 3059 35 Core 1797 | . 20 209 290 12 . 21 205 292 . 58 21 . 174 . 151 14 14 . . 83 . 47 . . 186 . Absorbed by Shields 55 | . . . . . . . . 55 . . . . . . . . . . . . . . . . . . Redirected to Shielding 103 | . . . . . . . . . . 8 . . 30 . . . . . . . . . . 53 12 . Ignored by Resistances 171 | . . . . . . . . . . 8 . . . . . . . . 12 8 30 . . . 113 . Regen/Repaired (Parts) 514 | . . . 41 . . . 270 . . 203 . . . . . . . . . . . . . . . . Core Remaining (%) 52 | 100 . 8 . . . 19 . . 9 . . . . 63 . . . . 78 . . . . 87 . . Volleys Fired 775 | 1 57 29 89 21 . 11 127 70 9 46 33 20 36 9 70 10 9 . 10 5 14 6 . 7 81 5 Largest 5 | 2 2 2 3 3 . 3 3 3 3 3 3 3 3 3 4 4 4 . 4 4 4 4 . 4 5 4 Hottest 225 | 40 40 60 161 135 . 135 173 198 193 75 225 75 75 75 103 103 111 . 114 114 114 116 . 116 225 153 Shots Fired 2261 | 2 114 55 254 63 . 33 374 203 27 140 72 53 107 27 269 22 32 . 28 20 44 24 . 28 250 20 Gun 2171 | 2 114 53 254 63 . 33 371 203 27 140 72 50 107 27 266 17 30 . 24 20 44 24 . 28 187 15 Cannon 54 | . . 2 . . . . . . . . . . . . . . . . . . . . . . 47 5 Launcher 36 | . . . . . . . 3 . . . . 3 . . 3 5 2 . 4 . . . . . 16 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1306 | 2 114 31 41 21 . 11 . . 15 140 58 50 107 27 266 17 30 . 24 20 44 24 . 28 216 20 Thermal 916 | . . 21 213 42 . 22 371 203 12 . 14 . . . . . . . . . . . . . 18 . Explosive 36 | . . . . . . . 3 . . . . 3 . . 3 5 2 . 4 . . . . . 16 . Electromagnetic 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 31 | 1 8 8 14 7 . 17 19 31 15 15 10 8 19 7 24 9 12 . 28 14 27 26 . 27 13 12 Robot Miss Streak 6 | 1 4 2 6 4 . 5 3 3 1 3 2 2 2 2 4 1 1 . 3 3 2 1 . 2 5 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . 1 . Secondary Targets 40 | . 3 2 6 2 . 2 1 7 1 . 2 1 . . 5 1 . . 1 . 1 . . 1 4 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 1 1 . 1 1 . . 1 1 . . 1 . 1 . . 1 1 . Shots Hit Robots 1502 | 1 67 38 156 38 . 20 245 152 17 98 41 33 86 18 193 13 19 . 20 10 26 18 . 24 152 17 Core Hits 727 | . 30 12 65 18 . 10 109 48 11 34 24 17 29 6 92 11 14 . 21 5 18 10 . 14 126 3 Critical Kills 9 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . 6 . Critical Parts Destroyed 17 | . . . . . . . . . . 2 . . . . 3 2 . . . . . . . 1 9 . Critical Strikes 80 | . . 1 4 1 . 2 24 16 1 2 . . . . 3 2 . . 1 . 2 . . 1 18 2 Burn 48 | . . . 4 1 . 2 24 16 1 . . . . . . . . . . . . . . . . . Destroy 28 | . . . . . . . . . . 2 . . . . 3 2 . . 1 . 2 . . 1 15 2 Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 22 | . . . . . . . . 7 . . . . 9 . 6 . . . . . . . . . . . Impact 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Slashing 15 | . . . . . . . . . . . . . 9 . 6 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34148 | 13 878 469 2206 583 . 313 4286 2954 327 1748 824 716 1530 265 4410 731 589 . 846 230 684 332 . 439 8277 498 Guns 25072 | 13 878 469 2206 583 . 313 3892 2953 327 1745 824 536 1465 265 3884 292 362 . 347 230 684 332 . 439 1906 127 Cannons 3028 | . . . . . . . . . . . . . . . . . . . . . . . . . 2657 371 Explosions 5979 | . . . . . . . 394 . . . . 180 . . 526 439 227 . 499 . . . . . 3714 . Melee 65 | . . . . . . . . . . . . . 65 . . . . . . . . . . . . . Ramming 4 | . . . . . . . . 1 . 3 . . . . . . . . . . . . . . . . Kinetic 18091 | 13 878 282 332 208 . 67 . . 205 1745 824 536 1465 265 3884 292 362 . 347 230 684 332 . 439 4203 498 Thermal 10096 | . . 163 1874 375 . 246 3892 2953 122 . . . . . 111 . . . . . . . . . 360 . Explosive 5868 | . . . . . . . 394 . . . . 180 . . 415 439 227 . 499 . . . . . 3714 . Electromagnetic 24 | . . 24 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 65 | . . . . . . . . . . . . . 65 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . 3 3 12 12 12 12 12 2 2 2 2 . . . . . . 7 13 Average Corruption 6 | . . . . . . . . 2 3 7 12 12 12 12 1 2 2 2 . . . . . . 4 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 285 | . . . . . . . . 23 12 56 43 50 21 27 8 15 13 2 . . . . . . 12 3 Message Errors 79 | . . . . . . . . 6 2 17 12 14 5 7 2 3 5 1 . . . . . . 4 1 Matter Fused 67 | . . . . . . . . 7 4 15 13 10 6 5 1 3 1 . . . . . . . 2 . Heat Flow Errors 24 | . . . . . . . . 1 . 3 5 2 4 4 . 2 1 . . . . . . . 2 . Energy Discharges 39 | . . . . . . . . 2 4 7 1 10 1 5 3 3 1 . . . . . . . 1 1 Parts Fused 3 | . . . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . Data Loss (minor) 29 | . . . . . . . . 3 . 7 2 7 2 2 1 1 2 1 . . . . . . . 1 Data Loss (major) 17 | . . . . . . . . 2 1 2 2 4 1 1 1 1 1 . . . . . . . 1 . Misfires 11 | . . . . . . . . . . 3 3 1 . 1 . 1 2 . . . . . . . . . Alerts 6 | . . . . . . . . 1 . . 3 . 1 . . 1 . . . . . . . . . . Weapon Failures 10 | . . . . . . . . 1 . 1 2 2 1 1 . . . . . . . . . . 2 . Overload Shots 5 | . . . . . . . . . . . 3 . . . . . . . . . . . . . 2 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 180 | . . . . . . . . . . . . . 5 . . 17 . . 25 . . . . . 133 . Projectiles 43 | . . . . . . . . . . . . . . . . . . . . . . . . . 43 . Explosions 132 | . . . . . . . . . . . . . . . . 17 . . 25 . . . . . 90 . Melee 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Knockbacks 33 | . . . . . . . . . . . . . . . . . . . . . . . . . 33 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 31 | . . . . . . . . . . . . . . . . . . . . . . . . . 31 . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 116 | . . . . . . . . . . . . 32 . . 84 . . . . . . . . . . . Shots 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Rammed 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 464 | . 20 1 219 159 . 90 311 234 39 239 464 249 306 247 292 260 237 . 129 97 253 2 . 48 394 . Average Temperature 71 | . 8 1 54 60 . 35 77 52 26 46 115 71 131 87 72 80 108 . 40 45 109 1 . 22 111 . Received Heat Transfer 2949 | . 177 90 270 99 . 9 621 390 9 93 191 36 . . 300 . 30 . 36 36 90 . . . 472 . Effects 6 | . . . 2 . . . . . . . 3 . . . . . . . . . . . . . 1 . Interference 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . 1 6 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 7 | . . . . . . 1 5 1 . . . . . . . . . . . . . . . . . . Parts Melted 74 | . . 2 7 2 . 1 44 15 2 . . . . . . . . . . . . . . . 1 . Heat Transferred 25778 | . . 350 4693 999 . 777 11113 6882 333 . . . . . 100 . . . . . . . . . 531 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Peak Influence 1313 | . 167 135 459 306 . 165 475 883 555 191 . . . . 689 . . . . 49 . . . . 1313 407 Initial 430 | . . 10 . 96 . . 64 276 430 130 . . . . 150 . . . . . . . . . . 407 Average 254 | . 58 28 269 118 . 130 178 597 451 63 . . . . 416 . . . . 15 . . . . 832 406 Maximum Alert Level 4 | . . . 2 1 . . 2 3 2 . . . . . 2 . . . . . . . . . 4 2 Low Security (%) 54 | 100 100 100 28 79 . 100 61 . . 100 . . . . 9 . . . . 100 . . . . 16 . Level 1 17 | . . . 55 20 . . 26 13 11 . . . . . 21 . . . . . . . . . . 1 Level 2 21 | . . . 15 . . . 12 52 88 . . . . . 69 . . . . . . . . . 14 98 Level 3 5 | . . . . . . . . 33 . . . . . . . . . . . . . . . . 35 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 33 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 1 . 3 . . . 7 . . 9 . . . . 11 . . . . 3 . . . . 12 . Investigation 12 | . 1 . 3 . . . 2 . . 1 . . . . 1 . . . . 2 . . . . 2 . Extermination 6 | . . . . . . . . . . 4 . . . . 1 . . . . . . . . . 1 . Reinforcement 13 | . . . . . . . 3 . . 1 . . . . 6 . . . . 1 . . . . 2 . Assault 7 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 5 . Garrison 8 | . . . . . . . . . . 3 . . . . 3 . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Distress Signals 6 | . 1 . 2 . . . 1 . 1 . . . . . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 315 | . 18 7 51 9 . 6 53 22 5 16 6 4 4 3 35 8 4 . 4 2 5 2 . 2 46 3 Peak Tracking Total 8 | . 4 3 5 3 . 3 8 5 3 3 2 3 2 2 4 4 3 . 3 1 5 1 . 2 7 3 Tactical Retreats 15 | . . 1 3 1 . 1 1 1 1 . . . . . 5 . . . . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Traps Triggered 20 | . . . 3 . . . 2 4 . 7 . . . . 1 . . . . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Machines Disabled 39 | . . . . 1 . . 3 1 . . . . . . 9 . 1 . . . . . . . 24 . Max in Single Turn 5 | . . . . 1 . . 1 1 . . . . . . 4 . 1 . . . . . . . 5 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Machines Accessed 66 | . 10 . 13 . 1 . 11 2 1 8 . 2 4 . 5 1 . . . 2 . . 4 . 2 . Terminals 41 | . 8 . 10 . . . 9 2 1 6 . . . . 4 . . . . 1 . . . . . . Fabricators 4 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . Repair Stations 6 | . 1 . 2 . . . 1 . . 1 . . . . . . . . . . . . . . 1 . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Total Hacks 214 | . 31 . 35 . 5 . 38 5 2 19 . 6 29 . 17 1 . . . 6 . . 13 . 7 . Successful 127 | . 18 . 16 . 5 . 18 1 1 7 . 6 29 . 9 1 . . . 1 . . 13 . 2 . Failed 86 | . 12 . 19 . . . 20 4 1 12 . . . . 8 . . . . 5 . . . . 5 . Catastrophic 9 | . . . 2 . . . 2 . . 1 . . . . 1 . . . . 2 . . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 81 | . 18 . 15 . . . 26 . 2 11 . . . . 9 . . . . . . . . . . . Terminals 126 | . 28 . 30 . . . 29 5 2 14 . . . . 15 . . . . 3 . . . . . . Fabricators 11 | . . . . . . . . . . 2 . . . . 2 . . . . 3 . . . . 4 . Repair Stations 19 | . 2 . 4 . . . 7 . . 3 . . . . . . . . . . . . . . 3 . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Terminal Hacks 86 | . 9 . 8 . 5 . 7 1 . 2 . 6 29 . 5 1 . . . . . . 13 . . . Record 26 | . . . . . 5 . . . . . . 5 11 . . . . . . . . . 5 . . . Part Schematic 18 | . . . . . . . . . . 1 . . 11 . 2 . . . . . . . 4 . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Analysis 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . 2 . 2 . . . . . . . . . 3 . 1 . . . . . . . 4 . . . Open Door 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 4 | . . . 1 . . . 2 . . . . . . . 1 . . . . . . . . . . . Unreport Threat 6 | . 1 . 2 . . . 2 . . . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 12 | . . . 3 . . . 6 . . 2 . . . . . . . . . . . . . . 1 . Scan Component 7 | . . . 2 . . . 3 . . 1 . . . . . . . . . . . . . . 1 . Repair 5 | . . . 1 . . . 3 . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 9 . 5 . . . 4 . 1 2 . . . . 2 . . . . . . . . . . . Terminals 20 | . 8 . 4 . . . 4 . 1 1 . . . . 2 . . . . . . . . . . . Botnet 20 | . 8 . 4 . . . 4 . 1 1 . . . . 2 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 8 . 11 . . . 9 1 1 7 . . . . 5 . . . . 2 . . . . 2 . Full Trace Events 7 | . . . 1 . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . 1 . . 11 . 2 . . . . . . . 4 . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . 76 . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Parts Repaired 5 | . . . 1 . . . 3 . . 1 . . . . . . . . . . . . . . . . Time 172 | . . . 32 . . . 90 . . 50 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Total Allies 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Largest Group 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Highest-Rated Group 36 | . . . . . . . . 36 . . . . . . . . . . . . . . . . . . Highest-Rated Ally 18 | . . . . . . . . 18 . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Total Damage 62 | . . . . . . . . 62 . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Robot Analysis Total 137 | . 1 . 1 . . . 1 . . . . . 134 . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . 1 . . . . . . . 2 . 2 . 1 2 1 2 . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Turns Passed 29468 | 60 1517 746 2574 1244 315 236 2838 1812 820 2732 1094 1104 505 623 1582 1356 974 1915 422 553 1256 754 378 1193 804 61 Spaces Moved 11574 | 51 695 326 977 550 151 67 923 547 321 1165 462 493 146 272 560 572 418 859 166 208 489 291 151 476 217 21 Core 10 | 9 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Treads 1986 | . . . . . . . . . 193 1 . . 12 1 79 . . . . 208 489 291 151 476 85 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 9578 | 42 695 325 977 550 151 67 923 547 128 1164 462 493 134 271 481 572 418 859 166 . . . . . 132 21 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 175 200 210 210 210 120 210 210 210 210 210 210 210 225 225 225 195 210 245 245 245 245 245 175 190 Average Speed 218 | 82 190 188 211 210 210 210 224 220 236 210 210 210 212 210 227 225 225 221 224 245 245 245 245 245 222 190 Slowest Speed 1400 | 95 200 1400 230 210 210 210 225 225 245 245 225 210 245 245 245 225 225 225 225 245 245 245 245 245 285 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 95 62 96 91 51 13 83 65 43 32 57 62 81 52 23 76 69 83 36 10 69 55 60 71 9 30 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 37 | . 1 1 1 . 1 . . . . . 1 . 24 . . 1 1 2 . . . . 3 1 . . Known Exits Taken 16 | . . . . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 1 . 2 . . . . . . 3 3 . 1 . 4 1 2 3 . 2 2 . 1 . . Spaces Dug 27 | . . . . . . . 12 3 . . 4 . . . 6 . . . . 2 . . . . . . Terrain Destroyed 390 | . . . . . . . 34 4 2 . 6 29 . . 19 64 39 . 27 2 10 1 . 7 146 . Melee 9 | . . . . . . . . 3 . . . . . . 6 . . . . . . . . . . . Projectile 59 | . . . . . . . . 1 2 . 6 . . . 1 1 1 . 1 2 10 1 . 7 26 . AOE 319 | . . . . . . . 34 . . . . 29 . . 12 63 38 . 26 . . . . . 117 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Total 14431 | 63 773 416 1305 597 150 140 1420 990 373 1399 557 544 289 315 781 630 440 872 206 244 528 321 162 492 393 31 Wait 1428 | 3 5 53 149 22 . 62 277 276 17 135 48 22 70 30 91 40 6 . 16 28 19 15 . 6 37 1 Move 11549 | 50 694 325 976 549 150 66 922 546 320 1164 461 492 145 271 559 571 417 858 165 207 488 290 150 475 217 21 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 182 | 3 10 2 27 1 . . 45 12 9 8 4 2 9 1 16 2 1 2 3 1 1 2 4 1 16 . Fast Attach 43 | 6 3 . 6 1 . . 5 3 3 7 . . . . . . . 4 3 . . . 1 . 1 . Attach 84 | . . 6 7 . . 1 8 11 . 3 . . 9 . 8 1 2 . . 2 . 2 2 . 19 3 Detach 8 | . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 . 2 1 Swap 159 | . 3 1 19 1 . . 13 12 3 17 7 6 4 4 25 5 5 3 3 1 3 5 1 2 16 . Drop 126 | . 1 . 29 2 . . 23 4 12 14 4 2 7 . 6 1 . 5 6 . 1 1 3 1 4 . Fire 775 | 1 57 29 89 21 . 11 127 70 9 46 33 20 36 9 70 10 9 . 10 5 14 6 . 7 81 5 Melee 22 | . . . . . . . . 7 . . . . 9 . 6 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . 16 . 4 . . . . . . . . . . . . . . . . Rewire 33 | . . . . . . . . 31 . . . . . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 61 | -11/Junkyard | Entered Materials 94 | -10/Materials | Central database locked down 303 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 13) 700 | -10/Materials | Discovered new exit (range 13) 856 | -10/Materials | Discovered new exit (range 8) 1260 | -10/Materials | Discovered new exit (range 15) 1578 | -10/Materials | Entered Mines 1619 | -10/Mines | Discovered new exit (range 6) 1622 | -10/Mines | Learned location of Storage (-9) 1687 | -10/Mines | Build established: Scavenger-Mutant 2026 | -10/Mines | Discovered new exit (range 11) 2214 | -10/Mines | Build established: Mutant 2315 | -10/Mines | Core integrity fell below 50% 2321 | -10/Mines | Core integrity fell below 20% 2324 | -10/Mines | Entered Materials 2324 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2353 | -9/Materials | Lost 7 parts (1p3n3w) 2829 | -9/Materials | Build established: Scavenger-Gunner 3082 | -9/Materials | Discovered new exit (range 16) 3272 | -9/Materials | Core integrity fell below 50% 3480 | -9/Materials | Destroyed 7 combat bots 3569 | -9/Materials | Discovered new exit (range 14) 3786 | -9/Materials | Build established: Tank 3931 | -9/Materials | Discovered new exit (range 14) 4101 | -9/Materials | Repaired Autogun 4272 | -9/Materials | Discovered new exit (range 5) 4286 | -9/Materials | Discovered new exit (range 14) 4541 | -9/Materials | Discovered new exit (range 9) 4644 | -9/Materials | Discovered new exit (range 16) 4898 | -9/Materials | Entered Mines 4913 | -9/Mines | Met a Derelict bent on vengeance 5003 | -9/Mines | Discovered new exit (range 10) 5067 | -9/Mines | Discovered new exit (range 9) 5834 | -9/Mines | Learned 2 Materials zone layouts 5869 | -9/Mines | Found a hidden stash of uninstalled traps 6134 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6134 | -9/Mines | Discovered new exit (range 5) 6142 | -9/Mines | Entered Exiles 6193 | -9/Exiles | Met 8R-AWN 6229 | -9/Exiles | Met EX-HEX 6327 | -9/Exiles | Met EX-DEC 6367 | -9/Exiles | Learned location of Zion (-6) 6432 | -9/Exiles | Discovered new exit (range 14) 6457 | -9/Exiles | Entered Mines 6602 | -8/Mines | Core integrity fell below 20% 6653 | -8/Mines | Discovered new exit (range 6) 6663 | -8/Mines | Discovered new exit (range 6) 6693 | -8/Mines | Entered Materials 6693 | -8/Materials | Evolved 2 slots: Utility x2 7412 | -8/Materials | Repaired Med. Armor Plating 7446 | -8/Materials | Repaired Med. Armor Plating 7473 | -8/Materials | Repaired Huge Storage Unit 8031 | -8/Materials | Discovered new exit (range 5) 8475 | -8/Materials | Discovered new exit (range 6) 8753 | -8/Materials | Destroyed 8 combat bots 9402 | -8/Materials | Identified exit to Garrison 9493 | -8/Materials | First assault squad dispatched 9531 | -8/Materials | Entered Garrison 9744 | -8/Garrison | Triggered checkpoint 9933 | -8/Garrison | Core integrity fell below 50% 10092 | -8/Garrison | Triggered checkpoint 10354 | -8/Garrison | Spotted B-75 Beast 10399 | -8/Garrison | Destroyed B-75 Beast 10422 | -8/Garrison | Lost 6 parts (1n1u4w) 10518 | -8/Garrison | Triggered checkpoint 10632 | -8/Garrison | Triggered checkpoint 10668 | -8/Garrison | Build established: Scavenger-Gunner 10687 | -8/Garrison | Discovered new exit (range 12) 10928 | -8/Garrison | Triggered checkpoint 10950 | -8/Garrison | Core integrity fell below 20% 11222 | -8/Garrison | Discovered new exit (range 10) 11286 | -8/Garrison | Triggered checkpoint 11343 | -8/Garrison | Entered Materials 11750 | -8/Materials | Discovered new exit (range 9) 11956 | -8/Materials | Build established: Tank 12081 | -8/Materials | Met 7R-MNS 12151 | -8/Materials | Discovered new exit (range 4) 12163 | -8/Materials | Entered Factory 12163 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12164 | -7/Factory | Caught up to 7R-MNS 12344 | -7/Factory | Repaired Lyr. Medium Armor Plating 12461 | -7/Factory | Build established: Skirmisher 12947 | -7/Factory | Garrison activated, responded to threat 13180 | -7/Factory | Discovered new exit (range 15) 13211 | -7/Factory | Identified exit to Lower Caves 13998 | -7/Factory | System corruption reached 10% 14093 | -7/Factory | Discovered new exit (range 11) 14135 | -7/Factory | Identified exit to Factory 14294 | -7/Factory | Build established: Scavenger-Skirmisher 14895 | -7/Factory | Entered Lower Caves 14902 | -7/Lower Caves | Met a Warlord Commander 14903 | -7/Lower Caves | Learned location of Warlord (-4) 15311 | -7/Lower Caves | Attacked by a faux Warlord 15528 | -7/Lower Caves | Encountered a Warlord checkpoint 15798 | -7/Lower Caves | Discovered new exit (range 7) 15807 | -7/Lower Caves | Identified exit to Lower Caves 15989 | -7/Lower Caves | Entered another Lower Caves area 16254 | -7/Lower Caves | Learned 4 Factory zone layouts 16323 | -7/Lower Caves | Learned Armory stockpile data 17038 | -7/Lower Caves | Discovered new exit (range 9) 17053 | -7/Lower Caves | Identified exit to Data Miner 17093 | -7/Lower Caves | Entered Data Miner 17093 | -7/Data Miner | Discovered new exit (range 6) 17104 | -7/Data Miner | Identified exit to Proximity Caves 17144 | -7/Data Miner | Met Data Miner 17183 | -7/Data Miner | Learned location of Section 7 (-2) 17183 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 17219 | -7/Data Miner | Received God Mode back door access code from Data Miner 17273 | -7/Data Miner | Interfaced with the Data Conduit 17406 | -7/Data Miner | Lost 3 parts (1n1u1w) 17598 | -7/Data Miner | Entered Proximity Caves 17724 | -6/Proximity Caves | Learned 8 Factory zone layouts 17806 | -6/Proximity Caves | Build established: Skirmisher 17944 | -6/Proximity Caves | Spotter reported a threat 18221 | -6/Proximity Caves | Entered Factory 18221 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 18222 | -6/Factory | Identified exit to Lower Caves 18223 | -6/Factory | Loaded intel: 272 machine locations 18492 | -6/Factory | Garrison activated, responded to threat 18727 | -6/Factory | Fabricated Exp. Targeting Computer? 19473 | -6/Factory | Cargo convoy interrupted 19559 | -6/Factory | Found Powered Armor 19602 | -6/Factory | Discovered new exit (range 3) 19607 | -6/Factory | Identified exit to Factory 19803 | -6/Factory | Entered Lower Caves 20091 | -6/Lower Caves | Build established: Scavenger-Skirmisher 20664 | -6/Lower Caves | Discovered new exit (range 14) 20695 | -6/Lower Caves | Identified exit to Lower Caves 21159 | -6/Lower Caves | Entered another Lower Caves area 21381 | -6/Lower Caves | Encountered a Warlord checkpoint 21690 | -6/Lower Caves | Learned Factory garrison access intel 22048 | -6/Lower Caves | Discovered new exit (range 9) 22063 | -6/Lower Caves | Identified exit to Zion 22133 | -6/Lower Caves | Entered Zion 22252 | -6/Zion | System corruption cleaned by Quarantine Array 22538 | -6/Zion | Discovered new exit (range 14) 22787 | -6/Zion | Given the Hacking Drone Bay 23073 | -6/Zion | Learned 12 Factory zone layouts 24044 | -6/Zion | Identified exit to Proximity Caves 24048 | -6/Zion | Entered Proximity Caves 24080 | -5/Proximity Caves | Learned Factory security intel 24271 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24470 | -5/Proximity Caves | Entered Factory 24470 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24471 | -5/Factory | Identified exit to Upper Caves 24473 | -5/Factory | Loaded intel: 264 machine locations 24474 | -5/Factory | Loaded intel: 4 garrison access locations 24741 | -5/Factory | Build established: Scavenger-Gunner 25023 | -5/Factory | Entered Upper Caves 25488 | -5/Upper Caves | Build established: Scavenger-Skirmisher 26191 | -5/Upper Caves | Discovered new exit (range 14) 26277 | -5/Upper Caves | Identified exit to Upper Caves 26279 | -5/Upper Caves | Entered another Upper Caves area 26499 | -5/Upper Caves | Learned Factory terminal intel 26855 | -5/Upper Caves | Encountered a Warlord checkpoint 26994 | -5/Upper Caves | Discovered new exit (range 6) 27030 | -5/Upper Caves | Identified exit to Zhirov 27033 | -5/Upper Caves | Entered Zhirov 27033 | -5/Zhirov | Discovered new exit (range 3) 27080 | -5/Zhirov | Met Zhirov 27144 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27181 | -5/Zhirov | Found Alien Artifact 27181 | -5/Zhirov | Identified Integrated Dissipator 27181 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 27212 | -5/Zhirov | Found Alien Artifact 27409 | -5/Zhirov | Identified exit to Proximity Caves 27411 | -5/Zhirov | Entered Proximity Caves 28585 | -4/Proximity Caves | Discovered new exit (range 8) 28597 | -4/Proximity Caves | Identified exit to Factory 28604 | -4/Proximity Caves | Entered Factory 28604 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 28605 | -4/Factory | Identified exit to Extension 28606 | -4/Factory | Loaded intel: 241 machine locations 28607 | -4/Factory | Loaded intel: 28 terminal locations 28738 | -4/Factory | Garrison activated, responded to threat 28776 | -4/Factory | Destroyed 7 combat bots 28891 | -4/Factory | Lost 8 parts (1p1n2u4w) 28894 | -4/Factory | First assault squad dispatched 28905 | -4/Factory | Destroyed 10 combat bots 29017 | -4/Factory | Lost 3 parts (1n1u1w) 29167 | -4/Factory | Lost 3 parts (3u) 29171 | -4/Factory | Destroyed 7 combat bots 29244 | -4/Factory | Lost 4 parts (1n2u1w) 29408 | -4/Factory | Sucked down chute 29408 | -4/Factory | Entered Waste 29423 | -4/Waste | EMP discharged 29423 | -4/Waste | System corruption reached 10% 29449 | -4/Waste | Spotted C-40 Crusher 29452 | -4/Waste | Spotted C-40 Crusher 29462 | -4/Waste | Spotted C-40 Crusher 29468 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 29469 | -4/Waste | Self-destructed Last Messages --------------- 29413_ ALERT: Foreign system detected. Charging EMP. 29423_ System corrupted (+6). 29425_ System corrupted: Component data lost. 29442_ ZQX1W 7TZ>RYSF57YT ,AAJ/>Z# 29451_ C-40 Crusher suffers critical hit (Destroy). 29451_ HV Slug penetrates C-40 Crusher. 29454_ HV Slug penetrates Wall. 29454_ HV Slug penetrates C-40 Crusher. 29458_ 3 Matter crushed. 29461_ HV Slug penetrates C-40 Crusher. 29461_ C-40 Crusher suffers critical hit (Destroy). 29461_ HV Slug penetrates C-40 Crusher. 29461_ 2 Matter crushed. 29464_ System corrupted: Energy discharge (-181). 29464_ HV Slug penetrates C-40 Crusher. 29465_ 7 Matter crushed. 29466_ 1 Matter crushed. 29468_ Wheel crushed. 29468_ Hyp. Coil Gun crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ?????????????###! ####??????? ##???????????????? | | ?????????????# ??????? ??????????????? | | ?????????????# ??????? ??????????????? | | ?????????????? ????????% ???????????????? | | ??????????????? ???????? %????????????????? | | ???????????????# #???????? #????????????????? | | ?############??# #???????? #????????????????? | | ?# #??# #??????? #????????????????? | | ?# #??# #???????% #????????????????? | | ?# * #### ########CC #????????????????? | | ?# CC #????????????????? | | ?# CC #????????????????? | | ?# CC #????????????????? | | ?# @ #????????????????? | | ?# #### ######## #????????????????? | | ?# #??# #????????? !#????????????????? | | ?# #??# #???????????#????????????????? | | ?############??# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????######????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 38 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 15 Weapon Shielding 90 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 24 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Proton Cannon | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Hacking Suite | -6/Factory | Hacked Imp. Heavy Armor Plating | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free Fabricated ------------ Exp. Targeting Computer | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingOmegaFlightbrick Manual? 0 Play Time 02:15:50 Cumulative 1836.8 hours Start 2023.11.16 @ 17:32:57 End 2023.11.27 @ 19:42:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 640 Rogue 640 Adventurer 0 Explorer 0 Win Type - Total 143 Types 29/13/64/7/1/2/25/1/1 Lore% 96 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2da8161-246b-49ce-b956-a94ca5982f23