Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.06.07 @ 11:01:49 // Winter2019/RPGLIKE

Player: Farfid

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (53)      265
Value Destroyed (1172)     1172
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (72)                 72
              TOTAL SCORE: 2849

 Bonus
-------
High Alert Combat Kills    72

 Cogmind 
---------
Core Integrity             1284/2200
Matter                     177/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
    Wheel
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (2) -------
    Grenade Launcher
>   --- INVENTORY (2) ----
    Katana

 Peak State 
------------
>       --- POWER ------------
  Light Angular Momentum Engine
>       --- PROPULSION -------
        Wheel
        Wheel
>       --- UTILITY ----------
  Light Armor Plating
  Light Armor Plating
>       --- WEAPON -----------
  Heavy Assault Rifle
        Shotgun
>       --- INVENTORY --------
        Protomatter
[Rating: 13]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Light Armor Plating
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Small Laser
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              3    | 3   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   
  Utility                  1    | 1   .   .   .   .   
  Weapon                   1    | 1   .   .   .   .   
Parts Attached             23   | 5   1   2   13  2   
  Power                    3    | 1   .   1   1   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | .   .   .   5   .   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   .   5   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   1   1   7   2   
    Energy Gun             2    | 1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 1   .   1   6   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   .   .   2   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   1   
Average Slot Usage (%)     80   | .   60  71  90  40  
  Engine                   12   | .   14  14  12  .   
  Wheel                    27   | .   28  28  28  26  
  Protection               13   | .   .   .   21  .   
  Ballistic Gun            23   | .   14  27  25  .   
  Launcher                 1    | .   .   .   1   14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 6   5   11  21  3   
  Greatest Support         20   | 20  20  20  20  3   
  Greatest Overweight (x)  1    | .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 2    | 1   1   1   2   2   
  Average Capacity         1    | .   1   1   1   2   
  Most Carried             2    | .   1   1   2   1   
  Average Carried          1    | .   .   1   1   1   
  Final Capacity           2    | 1   1   1   2   2   
  Final Carried            1    | .   1   1   1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  
Matter Collected           1086 | 250  .    90   667  79   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1444 | .    .    107  1249 88   
  Parts                    103  | .    6    11   69   17   
Haulers Intercepted        2    | .    .    .    2    .    
Recyclers Shooed           5    | .    .    1    4    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  45   | .   2   5   25  13  
  Guns                     31   | .   2   5   24  .   
  AOE                      14   | .   .   .   1   13  
Classes Destroyed          10   | .   1   3   6   .   
  Worker                   1    | .   .   1   .   .   
  Builder                  2    | .   .   .   2   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 1    | .   .   .   1   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  22   | .   .   3   9   10  
  Grunt                    15   | .   2   2   8   3   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   .   7   .   
Best Kill Streak           7    | .   2   3   5   7   
  Combat Bots Only         7    | .   2   3   5   7   
Max Kills in Single Turn   3    | .   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   1   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               1996 | .    140  132  1467 257  
  Core                     1480 | .    121  107  1031 221  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Core       1019 | .    63   71   774  111  
Core Remaining (%)         100  | 100  .    100  .    .    
Volleys Fired              137  | .    21   20   83   13   
  Largest                  2    | .    1    2    2    1    
  Hottest                  60   | .    20   60   46   30   
Shots Fired                226  | .    21   40   152  13   
  Gun                      206  | .    21   40   145  .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 20   | .    .    .    7    13   
  Special                  .    | .    .    .    .    .    
  Kinetic                  205  | .    21   39   145  .    
  Thermal                  1    | .    .    1    .    .    
  Explosive                20   | .    .    .    7    13   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    15   7    13   6    
  Robot Miss Streak        4    | .    1    3    4    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           157  | .    20   19   111  7    
  Core Hits                89   | .    6    14   52   17   
  Critical Hits            3    | .    1    .    2    .    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 2    | .    1    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2823 | .    158  182  1724 759  
  Guns                     1912 | .    158  182  1572 .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               839  | .    .    .    80   759  
  Melee                    .    | .    .    .    .    .    
  Ramming                  72   | .    .    .    72   .    
  Kinetic                  1901 | .    158  171  1572 .    
  Thermal                  11   | .    .    11   .    .    
  Explosive                839  | .    .    .    80   759  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    .    .    7    7    
  Average Corruption       6    | .    .    .    6    7    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  28   | .    .    .    22   6    
    Message Errors         6    | .    .    .    5    1    
    Matter Fused           5    | .    .    .    3    2    
    Heat Flow Errors       3    | .    .    .    3    .    
    Energy Discharges      3    | .    .    .    2    1    
    Parts Rejected         2    | .    .    .    2    .    
    Targeting Errors       9    | .    .    .    7    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    28   
  Projectiles              .    | .    .    .    .    .    
  Explosions               28   | .    .    .    .    28   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      165  | .    .    .    48   117  
  Shots                    5    | .    .    .    1    4    
  Rammed                   14   | .    .    .    14   .    
Targets Rammed             14   | .    .    .    14   .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        342  | .    6    20   342  .    
  Average Temperature      56   | .    6    6    62   .    
  Received Heat Transfer   612  | .    66   30   474  42   
  Effects                  4    | .    .    .    4    .    
    Energy Bleed           3    | .    .    .    3    .    
    Interference           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         25   | .    .    25   .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             593  | .   56  141 593 496 
  Initial                  191  | .   .   21  54  191 
  Average                  287  | .   28  111 367 357 
Maximum Alert Level        2    | .   .   .   2   2   
  Low Security (%)         39   | 100 100 100 18  3   
  Level 1                  29   | .   .   .   35  75  
  Level 2                  31   | .   .   .   46  21  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   .   6   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   
  Assault                  2    | .   .   .   2   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           5    | .   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              102  | .   6   5   78  13  
  Peak Tracking Total      13   | .   3   2   13  4   
  Tactical Retreats        11   | .   .   .   11  .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            3    | .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          9    | .   1   .   8   .   
  Terminals                9    | .   1   .   8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   2   .   18  .   
  Successful               10   | .   1   .   9   .   
  Failed                   10   | .   1   .   9   .   
    Catastrophic           2    | .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   
  Terminals                20   | .   2   .   18  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   1   .   8   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             3    | .   .   .   3   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   
  Terminals                1    | .   .   .   1   .   
    Disrupt                1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   1   .   5   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               1762 | 29   119  342  1121 151  
Spaces Moved               1554 | 27   80   279  938  230  
  Core                     378  | 1    .    .    147  230  
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1176 | 26   80   279  791  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   50   50   
  Average Speed            76   | 78   80   80   81   50   
  Slowest Speed            90   | 80   80   80   90   50   
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       45   | 3    19   50   90   67   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             3    | .    .    2    .    1    
Spaces Dug                 70   | .    .    .    41   29   
Terrain Destroyed          168  | .    .    .    98   70   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      168  | .    .    .    98   70   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  
Total                      1911 | 32   117  365  1145 252  
  Wait                     131  | .    9    51   68   3    
  Move                     1550 | 26   79   278  937  230  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  3    | .    1    .    2    .    
  Fast Attach              17   | 5    1    2    7    2    
  Attach                   2    | .    .    .    2    .    
  Detach                   1    | .    .    .    1    .    
  Swap                     4    | .    .    .    4    .    
  Drop                     15   | 1    .    2    10   2    
  Fire                     137  | .    21   20   83   13   
  Melee                    .    | .    .    .    .    .    
  Ram                      14   | .    .    .    14   .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            37   | .    6    12   17   2    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sto])
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    3 | -11/Scrapyard | Upgraded with Utility slot (x1)
    3 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   13 | -11/Scrapyard | Discovered new exit (range 15)
   30 | -11/Scrapyard | Entered Materials
   51 | -10/Materials | Identified exit to Mines
  149 | -10/Materials | Entered Mines
  153 | -10/Mines     | Discovered new exit (range 12)
  311 | -10/Mines     | Build established: Mutant
  491 | -10/Mines     | Entered Materials
  493 | -9/Materials  | Reached level 2
  586 | -9/Materials  | Reached level 3
  783 | -9/Materials  | Discovered new exit (range 15)
  903 | -9/Materials  | Discovered new exit (range 12)
  946 | -9/Materials  | Reached level 4
 1150 | -9/Materials  | Discovered new exit (range 16)
 1291 | -9/Materials  | First assault squad dispatched
 1364 | -9/Materials  | Core integrity fell below 50%
 1376 | -9/Materials  | Reached level 5
 1509 | -9/Materials  | Discovered new exit (range 8)
 1607 | -9/Materials  | Discovered new exit (range 8)
 1612 | -9/Materials  | Entered Mines
 1687 | -9/Mines      | Discovered new exit (range 13)
 1706 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1731 | -9/Mines      | Reached level 6
 1761 | -9/Mines      | Destroyed 7 combat bots
 1763 | -9/Mines      | Self-destructed

 Last Messages 
---------------
  wimps, I say!"
01706_ VI-3BS(g): "Would you like a rocket launcher? I know I would if I were
  you, so I'm going to lend you mine."
01706_ VI-3BS(g) slips back into the shadows.
01707_ Acquired Rocket Launcher.
01708_ Dropped Rocket Launcher.
01709_ K-01 Serf collects debris. <x3>
01727_ System corrupted: Energy discharge (-39).
01731_ Reached level 6.
01731_ S-10 Pest destroyed. <x3>
01732_ System corrupted: Grenade Launcher targeting data glitched.
01732_ S-10 Pest destroyed.
01734_ G-34 Mercenary destroyed. <x2>
01738_ System corrupted: Grenade Launcher targeting data glitched.
01740_ Wheel destroyed.
01740_ G-47 Trooper destroyed.
01743_ System corrupted: Matter fused (-8).
01747_ Acquired 25 matter.
01751_ Acquired 12 matter.
01754_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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|            ??????????????????????????????????????? |
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|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????###?????????????????? |
|            ????????######???#  ##????????????????? |
|            ????????#    ##??    #????????????????? |
|            ????????#     ##?    #????????????????? |
|            ????????#      ##   #????????????###??? |
|            ????????#      #    #???????????##  #?? |
|            ????????##          #???????????#    ## |
|            ?????????##   @     #???????## ##     # |
|            ???##########    #  #???????#         # |
|            ???#         =   #  #???????#           |
|            ???# ######## [  #  #???????#  #####    |
|            ???# #??????#       #??????????????##   |
|            ???# #?????##       #???????????????### |
|            ???# #?????#    =   ##????????????????? |
|            ???# #????##         ###??????????????? |
|            ???# #???##            ##?????????????? |
|            ???# #??##       =      #####?????????? |
|            ???# #??#                      #??????? |
|            ???# ###    ## [               #??????? |
|            ???#       ##  #       ########???????? |
|            ???# #### ###         ##??????????????? |
|            ???# #??##??#   #        ?????????????? |
|            ???# ####???######        #???????????? |
|            ??##    ##????????####### #???????????? |
|            ??#      ######??????????? #??????????? |
|            ??#           ##??????????? #?????????? |
|            ?##            ##?????????????????????? |
|            ?#              #?????????????????????? |
|            ?# """          #?????????????????????? |
|            ?# """         ##?????????????????????? |
|            ?# """        ##??????????????????????? |
|            ?#       ##  ##???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          18
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             5
Resistance: TH             5
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   
---------                  Run   | Scr  Mat  Min  Mat  Min  
Levels Raised              5     | .    .    .    4    1    
  XP Earned                11280 | 3000 280  1050 4935 2015 
  XP Spent                 8920  | 2475 .    .    6445 .    
Upgrades                   43    | 8    .    .    35   .    
  Propulsion Slot          1     | 1    .    .    .    .    
  Utility Slot             1     | 1    .    .    .    .    
  Weapon Slot              1     | 1    .    .    .    .    
  Core Integrity           32    | 1    .    .    31   .    
  Heat Dissipation         3     | .    .    .    3    .    
  Inventory Capacity       2     | 1    .    .    1    .    
  Ranged Accuracy          1     | 1    .    .    .    .    
  KI Resistance %          1     | 1    .    .    .    .    
  TH Resistance %          1     | 1    .    .    .    .    
Protomatter Created        305   | .    88   74   109  34   
  Integrity Restored       687   | .    121  189  356  21   
    Core                   564   | .    96   132  315  21   
    Parts                  123   | .    25   57   41   .    
Protomatter Decayed        95    | .    11   8    24   52   

 Game 
------
Seed              PropulsionNeutrinoAmplifier
  Manual?         0
Play Time         00:18:38
  Cumulative      334.2 hours
  Start           2021.06.07 @ 10:43:54
  End             2021.06.07 @ 11:01:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          135
  Rogue           135
  Adventurer      0
  Explorer        0
Win Type          -
  Total           17
  Types           15/0/1/1/0/0/0/0/0
Lore%             79
Gallery%          86
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 157e408c-50ef-475e-88ed-9d7140dce35c