Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.20 @ 16:14:10 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (143) 715 Value Destroyed (3912) 3912 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (289) 289 TOTAL SCORE: 7276 Bonus ------- High Alert Combat Kills 213 Follower Combat Kills 76 Cogmind --------- Core Integrity 388/550 Matter 259/300 Energy 280/280 System Corruption 0% Temperature Cool (31) Movement Treading (155) Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Armored Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle > --- INVENTORY (20) --- Heavy Ion Engine Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Cooling System Cooling System Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Transmission Jammer Heavy Assault Rifle Improved Assault Rifle Minigun Gauss Rifle Advanced EMP Blaster Advanced EMP Blaster Grenade Launcher Power Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Minigun Power Maul > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Advanced Treads Advanced Treads Cooling System Cooling System Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Transmission Jammer Heavy Assault Rifle Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Gauss Rifle Advanced EMP Blaster Grenade Launcher [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 1 | . . . . . 1 . Weapon 1 | . . . 1 . . . Parts Attached 99 | 7 13 10 29 2 17 21 Power 8 | 1 2 2 2 . 1 . Engine 8 | 1 2 2 2 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 31 | 2 3 1 11 1 5 8 Treads 31 | 2 3 1 11 1 5 8 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 3 2 3 1 4 1 Device 4 | 1 . 1 . . 2 . Storage 4 | 1 2 . 1 . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 7 | . 1 1 2 1 1 1 Artifact . | . . . . . . . Weapon 44 | 2 5 5 13 . 7 12 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 36 | 1 5 5 13 . 5 7 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 6 | . . . . . 2 4 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 4 | . . . 1 . 1 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . . . 1 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 1 | . . . 1 . 1 1 Average Slot Usage (%) 99 | . 98 100 99 100 99 99 Engine 11 | . 14 14 11 11 9 9 Treads 32 | . 27 28 32 33 36 35 Device 3 | . 5 5 5 . 6 . Storage 11 | . 14 14 11 11 9 9 Processor 2 | . . . . . 1 9 Protection 8 | . 8 8 5 11 9 9 Ballistic Gun 28 | . 26 28 32 33 25 23 Naked Turns . | . . . . . . . Heaviest Build 68 | 13 28 38 60 64 68 64 Greatest Support 94 | 40 40 40 69 74 94 92 Greatest Overweight (x) 1 | . 1 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 7 12 15 16 20 20 20 Most Carried 20 | 5 15 15 20 20 20 20 Average Carried 16 | 3 11 14 16 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 5 15 15 20 20 20 20 Class Distribution -------------------- 37% | Tank 29% | Mutant 17% | Gunner 7% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Sto Matter Collected 3069 | 281 213 158 844 30 777 766 Remotely . | . . . . . . . Salvage Created 5788 | 112 364 347 1899 . 1456 1610 Parts 350 | 10 20 27 132 . 75 86 Haulers Intercepted 13 | . 2 . 6 . 3 2 Recyclers Shooed 3 | . . 1 . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 97 | . 9 11 31 . 20 26 Guns 97 | . 9 11 31 . 20 26 Classes Destroyed 14 | 2 4 . 3 . 2 3 Worker 6 | . . . . . 4 2 Builder 4 | . . . 2 . 2 . Tunneler 4 | 4 . . . . . . Hauler 13 | . 2 . 6 . 3 2 Recycler 8 | 1 . 2 1 . 1 3 Operator 1 | . . . . . 1 . Watcher 10 | . 2 . 5 . 2 1 Swarmer 20 | . 6 9 3 . . 2 Grunt 46 | . 3 2 17 . 15 9 Brawler 2 | . . . 1 . 1 . Duelist 1 | . . . . . . 1 Sentry 26 | . . . 10 . 4 12 Demolisher 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 7 | 2 6 4 5 . 5 7 Combat Bots Only 6 | . 6 3 5 . 4 6 Max Kills in Single Turn 2 | 1 1 2 2 . 2 2 Gunslinging 1 | . . 1 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Damage Taken 3874 | . 198 411 632 . 1218 1415 Core 298 | . 8 26 102 . 97 65 Absorbed by Shields 150 | . . . 150 . . . Core Remaining (%) 86 | 100 . 86 . 74 . . Volleys Fired 315 | 11 49 33 86 . 68 68 Largest 3 | 2 2 2 3 . 3 3 Hottest 69 | 60 60 40 69 . 69 69 Shots Fired 851 | 22 97 66 258 . 204 204 Gun 851 | 22 97 66 258 . 204 204 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 828 | 11 85 66 258 . 204 204 Thermal 23 | 11 12 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 26 | 4 8 9 22 . 13 26 Robot Miss Streak 4 | 2 4 2 3 . 3 2 Penetration Max . | . . . . . . . Secondary Targets 12 | . . 3 3 . 4 2 Max Gunslinging Chain 1 | . . 1 1 . 1 1 Shots Hit Robots 591 | 12 64 40 172 . 135 168 Core Hits 252 | 8 21 24 75 . 64 60 Critical Kills 2 | . . 1 . . . 1 Critical Parts Destroyed 3 | . . . 1 . 1 1 Critical Strikes 5 | . . 1 1 . 1 2 Destroy 5 | . . 1 1 . 1 2 Melee Attacks 16 | . . . . . 4 12 Impact 16 | . . . . . 4 12 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . . 5 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8907 | 142 558 374 2295 42 2332 3164 Guns 8097 | 142 552 323 2227 . 2247 2606 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 534 | . . . . . . 534 Ramming 276 | . 6 51 68 42 85 24 Kinetic 7934 | 55 476 323 2227 . 2247 2606 Thermal 163 | 87 76 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 534 | . . . . . . 534 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 163 | . . . . . . 163 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 163 | . . . . . . 163 Knockbacks 3 | . . . . 1 . 2 Impact 3 | . . . . 1 . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 26 | . 3 5 10 3 3 2 Targets Rammed 29 | . 3 5 11 3 4 3 Kicked . | . . . . . . . Crushed 3 | . . . 1 . 1 1 Highest Temperature 184 | 40 60 18 67 . 99 184 Average Temperature 23 | 16 28 9 17 . 22 35 Received Heat Transfer 1510 | . 36 72 286 . 531 585 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . . 5 Impact Corruptions 3 | . . . . . . 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 3 . Heat Transferred 375 | 200 175 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Peak Influence 694 | 25 297 280 324 69 511 694 Initial 193 | . 16 3 . 69 . 193 Average 176 | 6 110 70 108 28 260 407 Maximum Alert Level 2 | . 1 1 1 . 2 2 Low Security (%) 62 | 100 76 86 85 100 39 2 Level 1 26 | . 23 13 14 . 29 66 Level 2 10 | . . . . . 30 30 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 . 3 1 2 6 Investigation 3 | . . . 1 1 1 . Extermination . | . . . . . . . Reinforcement 6 | . 1 . 2 . 1 2 Assault 2 | . . . . . . 2 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Distress Signals 5 | . 2 . . . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 166 | . 22 11 52 . 31 50 Peak Tracking Total 11 | . 7 3 5 . 4 11 Tactical Retreats 7 | . 1 . 2 . 1 3 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Sto Machines Disabled 5 | . . . 1 . 1 3 Max in Single Turn 1 | . . . 1 . 1 1 Garrison Access 2 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Machines Accessed 36 | . 8 2 11 1 4 10 Terminals 27 | . 7 1 10 . 2 7 Fabricators . | . . . . . . . Repair Stations 5 | . 1 . 1 . 1 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 99 | . 31 4 27 1 8 28 Successful 61 | . 18 2 17 1 3 20 Failed 36 | . 13 1 9 . 5 8 Catastrophic 7 | . 1 . 2 . 1 3 Database Lockouts 2 | . . 1 1 . . . Manual 43 | . 18 3 11 . 6 5 Terminals 67 | . 21 3 25 . 5 13 Fabricators . | . . . . . . . Repair Stations 27 | . 10 . 2 . 1 14 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 2 1 Terminal Hacks 26 | . 6 2 11 1 1 5 Part Schematic 2 | . 1 1 . . . . Robot Analysis 5 | . 2 . 3 . . . Prototype ID Bank 4 | . 2 . 2 . . . Open Door 3 | . . 1 . 1 . 1 Branch Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . . . . 1 Unreport Threat 5 | . . . 3 . . 2 Locate Traps 1 | . . . 1 . . . Hauler Manifests 3 | . 1 . 1 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 22 | . 8 . 2 . . 12 Scan Component 11 | . 4 . 1 . . 6 Repair 11 | . 4 . 1 . . 6 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 12 | . 4 . 4 . 2 2 Terminals 11 | . 4 . 4 . 1 2 Assimilate 3 | . 2 . 1 . . . Botnet 8 | . 2 . 3 . 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Jam 1 | . . . . . 1 . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 32 | . 8 1 10 . 4 9 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 1 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 11 | . 4 . 1 . . 6 Time 415 | . 104 . 51 . . 260 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Total Allies 12 | . . . . . . 12 Largest Group 12 | . . . . . . 12 Highest-Rated Group 235 | . . . . . . 235 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 31 | . . . . . . 31 Total Damage 453 | . . . . . . 453 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Robot Analysis Total 5 | . 2 . 3 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Sto Turns Passed 10419 | 241 1481 1425 2664 956 1553 2099 Spaces Moved 5266 | 130 749 688 1305 592 807 995 Core 11 | 11 . . . . . . Treads 5255 | 119 749 688 1305 592 807 995 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 152 Average Speed 158 | 150 160 160 160 160 158 153 Slowest Speed 240 | 160 240 160 160 160 162 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 76 | 5 98 97 88 98 53 94 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 1 . 2 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . 2 . 2 . . Spaces Dug 6 | . . . . . 4 2 Terrain Destroyed 6 | . . . . . 4 2 Melee 6 | . . . . . 4 2 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Total 6717 | 152 946 965 1731 604 919 1400 Wait 840 | . 121 208 235 . 5 271 Move 5260 | 129 748 687 1304 591 806 995 Hop . | . . . . . . . Pick Up 66 | 5 7 7 25 3 5 14 Fast Attach 23 | 7 9 1 2 . 2 2 Attach 6 | . . 1 2 . 2 1 Detach 2 | . 2 . . . . . Swap 70 | . 4 8 25 2 13 18 Drop 90 | . 3 15 41 5 10 16 Fire 315 | 11 49 33 86 . 68 68 Melee 16 | . . . . . 4 12 Ram . | . . . . . . . Kick . | . . . . . . . Crush 29 | . 3 5 11 3 4 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 242 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 7) 687 | -10/Materials | Discovered new exit (range 15) 858 | -10/Materials | Discovered new exit (range 16) 888 | -10/Materials | Discovered new exit (range 14) 1124 | -10/Materials | Discovered new exit (range 8) 1466 | -10/Materials | Repaired Lgt. Assault Rifle 1493 | -10/Materials | Repaired Lgt. Treads 1521 | -10/Materials | Repaired Lgt. Treads 1548 | -10/Materials | Repaired Lgt. Assault Rifle 1723 | -10/Materials | Entered Mines 1901 | -10/Mines | Discovered new exit (range 7) 2003 | -10/Mines | Central database locked down 2238 | -10/Mines | Discovered new exit (range 3) 2292 | -10/Mines | Build established: Scavenger-Mutant 2348 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2903 | -10/Mines | Build established: Mutant 3148 | -10/Mines | Entered Materials 3148 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3438 | -9/Materials | Build established: Scavenger-Tank 3446 | -9/Materials | Discovered new exit (range 8) 3696 | -9/Materials | Discovered new exit (range 9) 4063 | -9/Materials | Build established: Tank 4089 | -9/Materials | Discovered new exit (range 10) 4845 | -9/Materials | Central database locked down 5262 | -9/Materials | Discovered new exit (range 4) 5361 | -9/Materials | Discovered new exit (range 16) 5713 | -9/Materials | Repaired Imp. Assault Rifle 5812 | -9/Materials | Entered Mines 5816 | -9/Mines | Met a Derelict bent on vengeance 5833 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5907 | -9/Mines | Discovered new exit (range 13) 5940 | -9/Mines | Discovered new exit (range 13) 6091 | -9/Mines | Learned location of Zion (-6) 6219 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6219 | -9/Mines | Discovered new exit (range 5) 6423 | -9/Mines | Learned location of Storage (-8) 6492 | -9/Mines | Met a Derelict shopkeep closing up shop 6768 | -9/Mines | Entered Materials 6768 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6769 | -8/Materials | Discovered new exit (range 15) 7121 | -8/Materials | Build established: Gunner 7451 | -8/Materials | Build established: Tank 7546 | -8/Materials | Discovered new exit (range 16) 7963 | -8/Materials | Identified exit to Storage 8025 | -8/Materials | Discovered new exit (range 8) 8321 | -8/Materials | Entered Storage 8569 | -8/Storage | Garrison activated, responded to threat 8777 | -8/Storage | Build established: Gunner 9386 | -8/Storage | Repaired Arm. Treads 9431 | -8/Storage | Repaired Med. Treads 9471 | -8/Storage | Repaired Adv. Treads 9894 | -8/Storage | Repaired Imp. Assault Rifle 9945 | -8/Storage | Repaired Imp. Assault Rifle 9983 | -8/Storage | Repaired Adv. Treads 10254 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 10324 | -8/Storage | Met a pair of Derelict thieves 10420 | -8/Storage | Self-destructed Last Messages --------------- 10381_ D-53 Grenadier suffers critical hit (Burn). 10382_ G-50 Soldier destroyed. 10383_ Soldier 3a destroyed. 10384_ Destroyed Shock Absorption System. 10384_ Trooper 3b destroyed. 10384_ D-53 Grenadier destroyed. 10384_ Trooper 3d destroyed. 10384_ Trooper 3h destroyed. 10385_ The unstable cave ceiling collapses. 10385_ Trooper 3a destroyed. 10385_ Trooper 3g destroyed. 10385_ Trooper 3f destroyed. 10385_ D-53 Grenadier destroyed. 10391_ LL-SJ1(g) destroyed. 10393_ Trooper 3c destroyed. 10393_ Trooper 3e destroyed. 10407_ D-53 Grenadier destroyed. 10417_ The unstable cave ceiling collapses. 10419_ Imp. Assault Rifle severed. 10419_ Imp. Assault Rifle destroyed. 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""" ???#### [%]] T ##?# | | ?????????????????# #? ???#""" % ]] #??# | | ??????????######## #?? #??#"R = ] ! #??# | | ??????????# #??#######??#""" #??# | | ??????????# % #???????????#### """ #??# | | ??????????# #??????????????# """ #?## | | ??????????######+#####??????????????# """ #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -10/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostCloakSabre Manual? 0 Play Time 01:04:42 Cumulative 295.6 hours Start 2022.01.20 @ 08:19:55 End 2022.01.20 @ 16:14:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 6 Types 1/2/1/0/0/2/0/0/0 Lore% 58 Gallery% 61 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19be6fe1-396a-423b-b3ad-89f304dbb03c