Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 17:32:45 Player: jfk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (133) 665 Value Destroyed (4172) 4172 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 7811 Bonus ------- High Alert Combat Kills 214 Cogmind --------- Core Integrity 0/700 Matter 122/300 Energy 46/100 System Corruption 29% Temperature Warning (337) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Salvage Targeting Computer Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (2) ------- Gauss Cannon > --- INVENTORY (20) --- Cooled Ion Engine Improved Sensor Array Salvage Targeting Computer Core Shielding Authchip [Power] Authchip [Device] Authchip [Weapon] Long-range Tractor Beam Lightning Gun Advanced Assault Cannon Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Salvage Targeting Computer Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Light Treads Advanced Treads Improved Sensor Array Salvage Targeting Computer Core Shielding Hardlight Generator Authchip [Power] Authchip [Device] Authchip [Weapon] Long-range Tractor Beam Lightning Gun Gauss Cannon Missile Launcher Mining Laser Great Axe [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 . 1 Weapon . | . . . . . . Parts Attached 138 | 7 6 23 17 32 53 Power 17 | 1 1 3 2 4 6 Engine 14 | 1 1 3 2 4 3 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 38 | 2 1 6 7 10 12 Treads 36 | 2 1 4 7 10 12 Leg 2 | . . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 35 | 1 2 8 3 6 15 Device 7 | . 1 . 1 . 5 Storage 7 | 1 1 2 1 . 2 Processor 4 | . . . 1 . 3 Hackware . | . . . . . . Protection 17 | . . 6 . 6 5 Artifact . | . . . . . . Weapon 48 | 3 2 6 5 12 20 Energy Gun 21 | 2 2 1 1 7 8 Energy Cannon 1 | . . 1 . . . Ballistic Gun 16 | . . 2 3 3 8 Ballistic Cannon 3 | . . . . . 3 Launcher 4 | . . 2 . 2 . Special Weapon 2 | 1 . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 1 4 1 Corrupted Parts 4 | 1 . 1 . . 2 System Corruption 13 | 1 . 1 . . 11 Parts Lost 53 | . . 10 . 13 30 Power 8 | . . 2 . 1 5 Propulsion 14 | . . 1 . 4 9 Utility 16 | . . 3 . 6 7 Weapon 15 | . . 4 . 2 9 Highest Loss Streak 12 | . . 7 . 4 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 99 83 95 92 92 Engine 10 | . 14 8 8 8 12 Treads 30 | . 28 25 33 35 27 Device 4 | . 13 3 1 1 5 Storage 9 | . 14 11 9 9 7 Processor 6 | . . . 5 . 12 Protection 11 | . . 12 18 19 7 Energy Gun 5 | . 28 6 . 6 1 Ballistic Gun 10 | . . 10 16 11 10 Naked Turns . | . . . . . . Heaviest Build 76 | 12 28 49 75 75 76 Greatest Support 106 | 40 40 60 86 89 106 Greatest Overweight (x) 15 | . . 1 . 1 15 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 18 | 7 14 15 16 20 20 Most Carried 20 | 7 15 16 18 20 20 Average Carried 16 | 4 11 13 15 18 18 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 7 15 15 18 20 12 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 3103 | 225 84 209 598 710 1277 Remotely . | . . . . . . Salvage Created 5258 | 104 371 767 757 1353 1906 Parts 320 | 8 28 52 59 73 100 Haulers Intercepted 10 | . 1 1 1 5 2 Recyclers Shooed 2 | 1 . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 96 | . 10 13 15 26 32 Melee 4 | . . . . . 4 Guns 67 | . 8 6 15 19 19 Cannons 6 | . . 2 . . 4 AOE 17 | . 2 5 . 5 5 Classes Destroyed 15 | 2 4 5 1 2 1 Worker 17 | . 1 5 4 3 4 Builder 6 | . . 2 . 1 3 Tunneler 3 | 2 . . . . 1 Hauler 10 | . 1 1 1 5 2 Recycler 6 | 1 . 2 1 . 2 Watcher 1 | . . 1 . . . Swarmer 12 | . 6 3 3 . . Grunt 42 | . 4 5 3 9 21 Brawler 5 | . . 1 . 1 3 Duelist 3 | . . 1 . 1 1 Sentry 16 | . . 3 6 7 . Demolisher 2 | . . . . 2 . Hunter 4 | . . . 3 . 1 Programmer 6 | . . . . . 6 Assembled 6 | . . . . 6 . Best Kill Streak 9 | 3 5 9 5 8 5 Combat Bots Only 6 | . 4 3 3 6 4 Max Kills in Single Turn 5 | 1 2 5 2 3 4 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . 2 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 9942 | . 249 1050 1085 2463 5095 Core 1143 | . 60 107 83 181 712 Absorbed by Shields 116 | . . . 32 . 84 Regen/Repaired (Parts) 208 | . . . . . 208 Core Remaining (%) 75 | 100 76 73 . 52 . Volleys Fired 375 | 7 18 47 54 103 146 Largest 2 | 2 2 2 2 2 2 Hottest 110 | 80 80 96 100 95 110 Shots Fired 684 | 15 35 70 99 197 268 Gun 616 | 14 35 57 91 194 225 Cannon 53 | . . 10 . . 43 Launcher 6 | . . 3 . 3 . Special 9 | 1 . . 8 . . Kinetic 468 | . . 25 91 124 228 Thermal 9 | 1 . . 8 . . Explosive 6 | . . 3 . 3 . Electromagnetic 201 | 14 35 42 . 70 40 Robot Hit Streak 15 | 4 6 7 15 11 12 Robot Miss Streak 5 | 4 4 4 5 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets 9 | . . . 2 3 4 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 473 | 6 19 48 78 149 173 Core Hits 240 | 4 15 37 44 73 67 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . 1 2 Critical Strikes 12 | . . 1 . 1 10 Destroy 3 | . . . . 1 2 Blast 7 | . . . . . 7 Corrupt 2 | . . 1 . . 1 Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11783 | 78 417 1639 1127 3379 5143 Guns 7153 | 78 243 539 1056 2401 2836 Cannons 1138 | . . 183 . . 955 Explosions 3240 | . 162 905 . 922 1251 Melee . | . . . . . . Ramming 252 | . 12 12 71 56 101 Kinetic 6173 | . . 267 1056 1442 3408 Thermal 1474 | . 162 202 . 122 988 Explosive 1635 | . . 572 . 800 263 Electromagnetic 2249 | 78 243 586 . 959 383 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 29 | 1 1 5 . . 29 Average Corruption 6 | 1 1 4 . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 93 | . 8 11 . . 74 Message Errors 20 | . 1 5 . . 14 Matter Fused 23 | . 2 2 . . 19 Heat Flow Errors 16 | . 3 1 . . 12 Energy Discharges 10 | . 1 . . . 9 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 10 | . . 1 . . 9 Data Loss (major) 5 | . . 1 . . 4 Misfires 2 | . . 1 . . 1 Alerts 2 | . . . . . 2 Misdirections 1 | . . . . . 1 Weapon Failures 3 | . 1 . . . 2 Overload Shots . | . . . . . . Overflow Damage 413 | . . 60 . 71 282 Projectiles 12 | . . . . . 12 Explosions 401 | . . 60 . 71 270 Melee . | . . . . . . Knockbacks 12 | . . . 1 . 11 Impact 3 | . . . 1 . 2 Kinetic 9 | . . . . . 9 Secondary . | . . . . . . Self-Inflicted Damage 343 | . 73 83 . 87 100 Shots 9 | . 2 3 . 2 2 Rammed 30 | . 5 1 5 6 13 Targets Rammed 39 | . 5 2 8 7 17 Kicked . | . . . . . . Crushed 9 | . . 1 3 1 4 Highest Temperature 435 | 54 246 274 68 255 435 Average Temperature 92 | 22 51 110 19 61 136 Received Heat Transfer 2997 | . 30 279 146 803 1739 Effects 8 | . . . . . 8 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 4 | . . . . . 4 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 3 . Combat Hostiles 2 | . . . . 2 . Parts Fried 6 | . . 1 . 4 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1300 | . 150 300 . 150 700 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 13 | . 2 5 . 3 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 756 | 15 165 562 282 229 756 Initial 157 | . 9 57 157 55 76 Average 182 | 6 51 307 91 112 274 Maximum Alert Level 3 | . . 2 1 1 3 Low Security (%) 66 | 100 100 23 93 88 41 Level 1 25 | . . 58 6 11 40 Level 2 5 | . . 17 . . 9 Level 3 3 | . . . . . 8 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 1 3 2 2 14 Investigation 4 | . . . . . 4 Extermination 6 | . . . . . 6 Reinforcement 11 | . 1 3 2 2 3 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 6 | . . 2 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 150 | . 17 23 21 36 53 Peak Tracking Total 6 | . 5 6 3 5 6 Tactical Retreats 12 | . 1 . . 1 10 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 12 | . 1 . . 5 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 27 | . 2 6 . 2 17 Max in Single Turn 11 | . 1 3 . 1 11 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 29 | . 4 1 6 7 11 Terminals 23 | . 4 1 5 6 7 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 3 | . . . 1 1 1 Total Hacks 67 | . 12 2 14 16 23 Successful 28 | . 5 1 6 7 9 Failed 39 | . 7 1 8 9 14 Catastrophic 14 | . 3 . 1 3 7 Database Lockouts . | . . . . . . Manual 34 | . 7 . 9 10 8 Terminals 53 | . 12 2 12 13 14 Fabricators 2 | . . . . . 2 Repair Stations 4 | . . . . . 4 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 7 | . . . 2 3 2 Terminal Hacks 19 | . 5 1 5 7 1 Record 1 | . 1 . . . . Prototype ID Bank 3 | . 1 . . 1 1 Open Door 2 | . . . . 2 . Branch Access Points 1 | . . . 1 . . Alert Level 3 | . . 1 1 1 . Unreport Threat 6 | . 1 . 2 3 . Locate Traps 3 | . 2 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . . 4 Scan Component 2 | . . . . . 2 Repair 2 | . . . . . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 4 | . . . . . 4 Terminals 3 | . . . . . 3 Botnet 3 | . . . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Extract 1 | . . . . . 1 Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 27 | . 4 1 6 6 10 Full Trace Events 4 | . . . . 1 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . . 2 Time 95 | . . . . . 95 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 7056 | 158 698 635 1335 1404 2826 Spaces Moved 3335 | 77 388 293 709 709 1159 Core 4 | 3 . . . . 1 Treads 3288 | 74 388 250 709 709 1158 Legs 43 | . . 43 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 151 145 145 Average Speed 156 | 155 160 158 155 148 160 Slowest Speed 800 | 160 160 190 162 232 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 5 75 37 55 96 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . 6 . 1 Terrain Destroyed 192 | . 8 30 7 33 114 Melee 1 | . . . . . 1 Projectile 15 | . . . 7 . 8 AOE 176 | . 8 30 . 33 105 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 4468 | 98 424 395 827 874 1850 Wait 455 | . . 10 7 . 438 Move 3330 | 76 387 292 708 708 1159 Hop . | . . . . . . Pick Up 59 | 8 7 10 13 7 14 Fast Attach 57 | 5 3 8 9 14 18 Attach 45 | 1 . 11 2 8 23 Detach 16 | . . 4 1 2 9 Swap 36 | 1 3 4 6 10 12 Drop 55 | . 1 7 19 15 13 Fire 375 | 7 18 47 54 103 146 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush 39 | . 5 2 8 7 17 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 159 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 4) 730 | -10/Materials | Discovered new exit (range 4) 833 | -10/Materials | Discovered new exit (range 16) 857 | -10/Materials | Entered another Materials area 857 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1171 | -9/Materials | Discovered new exit (range 13) 1175 | -9/Materials | Lost 7 parts (2p1n2u2w) 1464 | -9/Materials | Discovered new exit (range 16) 1492 | -9/Materials | Entered another Materials area 1492 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1541 | -8/Materials | Build established: Scavenger-Mutant 1912 | -8/Materials | Identified exit to Storage 2254 | -8/Materials | Build established: Mutant 2308 | -8/Materials | Discovered new exit (range 16) 2827 | -8/Materials | Entered Storage 3133 | -8/Storage | Assembled infested ambush trap array 3257 | -8/Storage | Lost 4 parts (1p2n1u) 3647 | -8/Storage | Discovered new exit (range 15) 4231 | -8/Storage | Entered Factory 4231 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4365 | -7/Factory | Discovered new exit (range 15) 4501 | -7/Factory | Lost 5 parts (2u3w) 4934 | -7/Factory | Repaired Med. Treads 4986 | -7/Factory | Repaired Cld. Ion Engine 6105 | -7/Factory | System corruption reached 10% 6238 | -7/Factory | Discovered new exit (range 13) 6264 | -7/Factory | Identified exit to Factory 6631 | -7/Factory | First assault squad dispatched 6763 | -7/Factory | Core integrity fell below 50% 6822 | -7/Factory | Lost 4 parts (1p2n1u) 7037 | -7/Factory | Core integrity fell below 20% 7057 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07026_ Extracted 37 energy. 07026_ Lgt. Nuclear Core destroyed. 07026_ Hvy. EM Pulse Gun destroyed. 07027_ Critical hit (Burn: +37). 07028_ Extracted 9 energy. 07029_ The unstable cave ceiling collapses. 07029_ Lgt. Treads destroyed. 07030_ Hvy. Ion Engine destroyed. 07033_ Hvy. EM Pulse Gun destroyed. 07033_ G-47 Trooper destroyed. 07046_ Acquired Corrupted Lgt. Treads. 07046_ Integrated Corrupted Lgt. Treads (+7). 07050_ Acquired Corrupted Lgt. Treads. 07050_ Integrated Corrupted Lgt. Treads (+4). 07053_ G-47 Trooper Particle Gun blasted off. 07055_ Slug penetrates Wall. 07055_ Lgt. Treads destroyed. 07057_ #XKK1FXR#JI1 4IYFBSNH 07057_ Slug penetrates Y-54 Guardian. 07057_ K-01 Serf knocked back. 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"??????????????????? | | ???????# """"""""" #??????? ""?????????????????? | | ???????# #??????? ????????????????? | | ???????+ ?? ???????? ????????????????? | | ???????#######??######???????? ????????????????? | | ???????????????????????????????"Y????????????????? | | ???????????????????????????????"?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 54 Targeting Accuracy 5 Recoil Reduction 4 Salvage Targeting 3 Authchip Count 4 Item Schematics ----------------- Hpw. Tractor Beam | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodBlastSubcomponent Manual? 0 Play Time 01:01:16 Cumulative 378.7 hours Start 2022.05.13 @ 16:38:15 End 2022.05.14 @ 17:32:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 6 Adventurer 0 Explorer 112 Win Type - Total 26 Types 15/3/1/1/1/2/1/2/0 Lore% 70 Gallery% 84 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5125bbb-6772-45e8-b64c-e5b3fcc52a82