Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.02 @ 12:11:59 Player: animal_waves Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (2307) 2307 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 6158 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/850 Matter 194/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Armored Huge Wheel Improved Transmission Jammer Plasma Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Targeting Computer Improved Utility Shielding Dynamic Insulation System > --- WEAPON ----------- High-powered Shock Rifle Compact Ion Cannon Coil Gun > --- INVENTORY -------- Armored Huge Wheel Visual Processing Unit Advanced Sensor Array Stasis Canceller Improved Transmission Jammer Force Field Dynamic Insulation System Plasma Cannon Heavy Rocket Launcher [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Compact Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . 2 . . Utility 4 | . . 1 . . 1 2 Weapon 1 | . . 1 . . . . Parts Attached 90 | 7 9 6 1 17 27 23 Power 20 | 1 1 1 1 1 10 5 Engine 16 | 1 1 1 1 1 6 5 Core 4 | . . . . . 4 . Reactor . | . . . . . . . Propulsion 23 | 2 2 2 . 7 7 3 Treads 8 | . . . . 1 6 1 Leg 13 | 2 2 2 . 6 1 . Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 4 1 . 5 4 8 Device 9 | . . . . 2 3 4 Storage 5 | 1 2 . . 1 1 . Processor 5 | . 1 1 . 1 . 2 Hackware . | . . . . . . . Protection 4 | . 1 . . 1 . 2 Artifact . | . . . . . . . Weapon 24 | 3 2 2 . 4 6 7 Energy Gun 14 | 2 1 . . 3 5 3 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 3 | 1 . 1 . . . 1 Ballistic Cannon 2 | . . 1 . . 1 . Launcher 4 | . 1 . . 1 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 1 Parts Lost 25 | . 3 6 . 3 3 10 Power 5 | . . . . . 1 4 Propulsion 6 | . . 3 . 1 . 2 Utility 4 | . 1 . . 1 . 2 Weapon 10 | . 2 3 . 1 2 2 Highest Loss Streak 8 | . 1 4 . 3 1 8 Average Slot Usage (%) 87 | . 95 68 . 75 91 83 Engine 10 | . 14 10 . 8 8 11 Core 1 | . . . . . 5 . Treads 10 | . . . . . 24 8 Leg 10 | . 28 14 . 19 4 . Wheel 2 | . . . . . . 8 Device 11 | . . . . 9 14 18 Storage 7 | . 14 10 . . 7 5 Processor 6 | . 5 16 . 8 7 5 Protection 3 | . 5 . . 4 . 5 Energy Gun 12 | . 12 . . 19 15 9 Ballistic Gun 2 | . 5 3 . . . 3 Ballistic Cannon 1 | . . 10 . . 1 2 Launcher 2 | . 8 3 . 4 . . Naked Turns 113 | . . 13 13 2 . 85 Heaviest Build 60 | 12 46 47 . 31 54 60 Greatest Support 114 | 20 20 20 3 30 112 114 Greatest Overweight (x) 14 | . 2 14 . 1 1 10 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 16 | 6 12 12 4 10 16 10 Average Capacity 9 | 4 8 11 4 4 10 9 Most Carried 10 | 2 10 10 4 5 10 10 Average Carried 7 | 1 6 7 3 3 9 9 Final Capacity 12 | 6 12 4 4 10 10 4 Final Carried 10 | 2 10 4 4 5 10 4 Class Distribution -------------------- 52% | Mutant 32% | Gunner 8% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1501 | 240 234 43 . 308 345 331 Remotely . | . . . . . . . Salvage Created 2426 | . 454 43 . 418 833 678 Parts 149 | . 37 2 . 19 41 50 Haulers Intercepted 4 | . 2 . . . 2 . Recyclers Shooed 3 | . 2 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 55 | . 19 1 . 10 11 14 Guns 26 | . 4 1 . 10 9 2 Cannons 6 | . . . . . 1 5 AOE 22 | . 15 . . . . 7 Classes Destroyed 10 | . 5 . . 1 2 2 Worker 4 | . . . . . . 4 Builder 3 | . 1 . . . . 2 Hauler 4 | . 2 . . . 2 . Recycler 2 | . . . . . 1 1 Watcher 5 | . 2 1 . . . 2 Swarmer 19 | . 9 . . 3 . 7 Grunt 22 | . 10 1 . 4 4 3 Sentry 8 | . . . . 3 5 . Hunter 2 | . . . . . . 2 Programmer 4 | . . . . . 2 2 Best Kill Streak 10 | . 10 1 . 5 3 6 Combat Bots Only 8 | . 8 1 . 5 3 4 Max Kills in Single Turn 3 | . 2 1 . 1 2 3 Gunslinging . | . . . . . . . Exploded 3 | . 1 . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 4903 | . 648 604 . 531 878 2242 Core 1260 | . 172 123 . 54 52 859 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 31 . 69 90 92 . Volleys Fired 160 | . 39 11 . 41 35 34 Largest 3 | . 2 2 . 3 3 3 Hottest 187 | . 70 59 . 187 187 180 Shots Fired 323 | . 61 22 . 68 81 91 Gun 243 | . 36 11 . 68 72 56 Cannon 48 | . . 11 . . 9 28 Launcher 32 | . 25 . . . . 7 Special . | . . . . . . . Kinetic 68 | . 6 22 . . 9 31 Thermal 148 | . 16 . . 68 40 24 Explosive 32 | . 25 . . . . 7 Electromagnetic 75 | . 14 . . . 32 29 Robot Hit Streak 27 | . 4 7 . 10 25 27 Robot Miss Streak 6 | . 2 3 . 3 3 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 183 | . 19 12 . 44 64 44 Core Hits 139 | . 35 4 . 16 42 42 Critical Hits 3 | . . . . . 2 1 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6068 | . 1416 239 . 954 1126 2333 Guns 2743 | . 176 68 . 954 981 564 Cannons 754 | . . 171 . . 145 438 Explosions 2571 | . 1240 . . . . 1331 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 799 | . 14 239 . . 145 401 Thermal 2187 | . 77 . . 954 463 693 Explosive 2247 | . 1240 . . . . 1007 Electromagnetic 835 | . 85 . . . 518 232 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Effects 31 | . . . . . . 31 Message Errors 4 | . . . . . . 4 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 7 | . . . . . . 7 Data Loss (minor) 1 | . . . . . . 1 Misfires 4 | . . . . . . 4 Targeting Errors 7 | . . . . . . 7 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 165 | . 10 . . . . 155 Projectiles 12 | . . . . . . 12 Explosions 153 | . 10 . . . . 143 Melee . | . . . . . . . Knockbacks 2 | . . 2 . . . . Impact . | . . . . . . . Kinetic 2 | . . 2 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 519 | . 123 . . . . 396 Shots 11 | . 4 . . . . 7 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 453 | . 126 40 . 453 433 263 Average Temperature 120 | . 35 18 . 193 137 74 Received Heat Transfer 1017 | . 114 111 . 234 243 315 Effects 23 | . . . . 14 9 . Shutdowns 7 | . . . . 4 3 . Energy Bleed 6 | . . . . 4 2 . Interference 5 | . . . . 2 3 . Matter Decay 2 | . . . . 2 . . Short Circuit 2 | . . . . 1 1 . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 3 | . . . . . 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . 2 . 1 Heat Transferred 3673 | . 175 . . 1776 1041 681 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 428 | . 324 100 43 297 158 428 Average Influence 100 | . 121 79 35 119 57 129 Maximum Alert Level 2 | . 1 . . 1 . 2 Low Security (%) 86 | 100 78 100 100 76 100 80 Level 1 11 | . 21 . . 23 . 12 Level 2 2 | . . . . . . 6 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 4 1 . 1 6 6 Investigation 9 | . 3 1 . 1 1 3 Extermination 5 | . . . . . 3 2 Reinforcement 4 | . 1 . . . 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 5 | . 1 1 . . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 24 12 8 12 13 36 Peak Tracking Total 14 | . 5 9 14 3 3 12 Tactical Retreats 7 | . . 1 . 2 . 4 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 6 | . 2 . . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 15 | . 4 . . . 1 10 Max in Single Turn 3 | . 1 . . . 1 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 20 | . 5 1 . 3 4 7 Terminals 13 | . 4 1 . 3 2 3 Fabricators 3 | . . . . . 1 2 Repair Stations 2 | . . . . . 1 1 Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 58 | . 16 3 . 11 13 15 Successful 35 | . 7 1 . 9 9 9 Failed 23 | . 9 2 . 2 4 6 Catastrophic 3 | . . 1 . . . 2 Database Lockouts . | . . . . . . . Manual 11 | . 7 1 . 3 . . Terminals 40 | . 15 3 . 11 6 5 Fabricators 5 | . . . . . 1 4 Repair Stations 10 | . . . . . 6 4 Recycling Units 3 | . 1 . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 6 1 . 9 2 2 Record 4 | . . . . 4 . . Prototype ID Bank 5 | . 1 1 . 1 1 1 Branch Access Points 1 | . 1 . . . . . Alert Level 4 | . 2 . . 1 . 1 Unreport Threat 1 | . 1 . . . . . Locate Traps 2 | . 1 . . 1 . . Recall Extermination 1 | . . . . . 1 . Hauler Manifests 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . 1 1 Network Status 1 | . . . . . 1 . Build 1 | . . . . . . 1 Repair Station Hacks 10 | . . . . . 6 4 Scan Component 5 | . . . . . 3 2 Repair 5 | . . . . . 3 2 Recycling Unit Hacks 3 | . 1 . . . . 2 Report Inventory 2 | . 1 . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 4 1 . 2 2 5 Full Trace Events 7 | . 3 1 . 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . . . 1 Matter 256 | . . . . . . 256 Time 64 | . . . . . . 64 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired 5 | . . . . . 3 2 Time 212 | . . . . . 136 76 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . . 2 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 4552 | 53 1002 118 14 468 1448 1449 Spaces Moved 2677 | 35 605 56 24 240 697 1020 Core 227 | 1 . 28 24 3 . 171 Treads 773 | . . . . . 539 234 Legs 1062 | 34 605 28 . 237 158 . Wheels 615 | . . . . . . 615 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 50 50 50 150 50 Average Speed 131 | 118 142 143 50 134 157 107 Slowest Speed 750 | 120 180 750 50 150 180 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 86 8 15 19 16 34 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 241 | . 121 . . . 2 118 Melee . | . . . . . . . Projectile 7 | . . . . . 2 5 AOE 234 | . 121 . . . . 113 Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 3420 | 43 689 72 25 314 976 1301 Wait 396 | . 17 . . 7 181 191 Move 2671 | 34 604 55 23 239 696 1020 Hop . | . . . . . . . Pick Up 47 | 2 12 . . 5 15 13 Fast Attach 39 | 6 2 1 . 13 12 5 Attach 23 | . 2 4 1 4 6 6 Detach 7 | . 1 . 1 2 3 . Swap 28 | 1 5 1 . . 9 12 Drop 49 | . 7 . . 3 19 20 Fire 160 | . 39 11 . 41 35 34 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 16) 289 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 543 | -10/Materials | Core integrity fell below 50% 599 | -10/Materials | Destroyed 8 combat bots 623 | -10/Materials | Discovered new exit (range 11) 693 | -10/Materials | Identified exit to Materials 983 | -10/Materials | Discovered exit to Materials (range 15) 1056 | -10/Materials | Entered another Materials area 1056 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1156 | -9/Materials | Lost 4 parts (2n2w) 1161 | -9/Materials | Released all parts (5) 1164 | -9/Materials | Discovered new exit (range 15) 1174 | -9/Materials | Entered Mines 1178 | -9/Mines | Assembled infested the area 1183 | -9/Mines | Discovered new exit (range 9) 1188 | -9/Mines | Entered Materials 1188 | -8/Materials | Evolved 2 slots: Propulsion x2 1559 | -8/Materials | Lost 3 parts (1n1u1w) 1597 | -8/Materials | Discovered new exit (range 9) 1656 | -8/Materials | Entered Factory 1656 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1853 | -7/Factory | Build established: Scavenger-Gunner 2491 | -7/Factory | Build established: Mutant 2532 | -7/Factory | Repaired Lgt. Nuclear Core 2572 | -7/Factory | Repaired Adv. Sensor Array 2636 | -7/Factory | Repaired Hvy. EM Shotgun 3026 | -7/Factory | Discovered new exit (range 10) 3104 | -7/Factory | Entered another Factory area 3104 | -6/Factory | Evolved 2 slots: Utility x2 3231 | -6/Factory | Fabricated Stasis Canceller (x1) 3402 | -6/Factory | Build established: Gunner 3900 | -6/Factory | Repaired Dynamic Insulation System 3934 | -6/Factory | Repaired Visual Processing Unit 4468 | -6/Factory | Released all parts (7) 4499 | -6/Factory | Lost 8 parts (2p2n2u2w) 4518 | -6/Factory | Core integrity fell below 50% 4542 | -6/Factory | Core integrity fell below 20% 4542 | -6/Factory | Discovered new exit (range 9) 4553 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Adv. Sensor Array destroyed. U-05 Engineer lays Concrete. Released Com. Ion Cannon. Released Adv. Heat Sink. Released Dynamic Insulation System. Released Imp. Utility Shielding. Released Lrg. Storage Unit. Released Visual Processing Unit. Released Hvy. Rocket Launcher. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. System corrupted: Heat flow error (+282). C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. 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