Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 15:35:40 Player: BionicBot Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (1709) 1709 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1028) 1028 TOTAL SCORE: 6397 Bonus ------- High Alert Combat Kills 28 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Flying (40) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Flight Unit > --- UTILITY (5) ------ Improved Signal Interpreter Makeshift Hacking Suite > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (5) ---- Small Storage Unit Improved Sensor Array Advanced ECM Suite Heavy Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Datajack Phasing Sabre > --- INVENTORY -------- Light Nuclear Core Large Storage Unit Improved Sensor Array Advanced ECM Suite Reaction Control System System Shield Heavy Rocket Launcher Plasma Cutter [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun High-powered Shotgun Impact Weapon Hammer Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . . 1 2 . . . . Utility 3 | . . 2 1 . . . . . Weapon . | . . . . . . . . . Parts Attached 58 | 7 5 16 11 12 2 . 2 3 Power 8 | 1 1 1 1 1 1 . . 2 Engine 4 | 1 1 1 . . 1 . . . Core 3 | . . . 1 1 . . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 15 | 2 2 5 1 5 . . . . Treads 10 | 2 2 5 1 . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 5 | . . . . 5 . . . . Utility 22 | 2 1 5 8 4 . . 1 1 Device 8 | 1 . 3 3 1 . . . . Storage 4 | 1 1 . . 1 . . . 1 Processor 4 | . . 2 2 . . . . . Hackware 3 | . . . . 2 . . 1 . Protection 3 | . . . 3 . . . . . Artifact . | . . . . . . . . . Weapon 13 | 2 1 5 1 2 1 . 1 . Energy Gun 4 | 1 . 3 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 1 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 Parts Lost 20 | . 1 3 7 . . . . 9 Power 5 | . 1 1 1 . . . . 2 Propulsion 5 | . . . 1 . . . . 4 Utility 8 | . . 1 5 . . . . 2 Weapon 2 | . . 1 . . . . . 1 Highest Loss Streak 9 | . 1 2 3 . . . . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 86 99 99 100 100 79 Engine 7 | . 13 11 1 . 3 7 7 3 Core 1 | . . . 5 7 3 . . . Treads 17 | . 28 21 19 . . . . . Flight 8 | . . . . 38 38 38 38 27 Device 11 | . 14 10 15 7 7 7 7 6 Storage 10 | . 14 11 9 6 7 7 7 5 Processor 11 | . . 22 10 8 7 7 7 7 Hackware 3 | . . . . 14 15 15 15 14 Protection 1 | . . . 7 . . . . . Energy Gun 9 | . 14 11 9 . . . . . Ballistic Gun 8 | . 14 10 9 . . . . . Special Melee Weapon 1 | . . . . 6 7 7 7 3 Peak Build Rating 42 | 7 7 18 25 37 39 39 42 42 Average Rating 19 | 5 6 16 21 34 38 39 41 34 On Entrance 23 | . 7 7 18 25 36 39 39 42 Naked Turns . | . . . . . . . . . Heaviest Build 34 | 14 29 30 34 15 16 14 15 15 Greatest Support 60 | 40 40 40 60 25 25 25 25 25 Greatest Overweight (x) 1 | . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 15 Average Capacity 12 | 7 13 15 15 7 8 8 8 7 Most Carried 15 | 4 9 15 15 15 8 8 8 8 Average Carried 10 | 2 6 13 13 6 7 8 8 7 Final Capacity 15 | 8 15 15 15 8 8 8 8 5 Final Carried 15 | 4 8 15 15 8 8 8 8 5 Class Distribution -------------------- 43% | Scavenger-Mutant 35% | Mutant 13% | Scavenger-Sprinter 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1271 | 279 138 446 238 130 10 . 30 . Remotely . | . . . . . . . . . Salvage Created 2378 | 23 314 1501 478 62 . . . . Parts 156 | 6 33 86 31 . . . . . Haulers Intercepted 4 | . 1 3 . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 48 | . 12 27 9 . . . . . Guns 48 | . 12 27 9 . . . . . Classes Destroyed 11 | 1 4 6 . . . . . . Worker 2 | . . 2 . . . . . . Builder 1 | . . 1 . . . . . . Tunneler 2 | 2 . . . . . . . . Hauler 4 | . 1 3 . . . . . . Recycler 5 | . . 5 . . . . . . Operator 3 | . . 2 1 . . . . . Watcher 7 | . 1 2 2 2 . . . . Swarmer 17 | . 9 8 . . . . . . Grunt 21 | . 3 12 6 . . . . . Duelist 2 | . . 1 1 . . . . . Sentry 8 | . . 6 2 . . . . . Best Kill Streak 7 | 2 6 7 3 1 . . . . Combat Bots Only 6 | . 6 5 3 . . . . . Max Kills in Single Turn 2 | 1 1 2 1 1 . . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 320 | . 75 89 50 2 . . . 104 Missed 121 | . 24 27 8 2 . . . 60 Damage Taken 3225 | . 481 722 666 . . . . 1356 Core 985 | . 89 131 42 . . . . 723 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 64 67 92 . . . . . Volleys Fired 160 | 3 36 77 44 . . . . . Largest 2 | 2 2 2 2 . . . . . Hottest 121 | 60 60 121 81 . . . . . Shots Fired 311 | 6 66 153 86 . . . . . Gun 311 | 6 66 153 86 . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 151 | 3 36 70 42 . . . . . Thermal 156 | 3 30 79 44 . . . . . Explosive . | . . . . . . . . . Electromagnetic 4 | . . 4 . . . . . . Robot Hit Streak 18 | 2 5 18 10 . . . . . Robot Miss Streak 4 | 1 4 4 3 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 218 | 3 37 113 62 3 . . . . Core Hits 108 | 2 18 57 31 . . . . . Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . 1 5 1 . . . . . Burn 6 | . . 5 1 . . . . . Destroy 1 | . 1 . . . . . . . Melee Attacks 15 | . . . . 12 2 . . 1 Impact 14 | . . . . 12 2 . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3884 | 35 465 2105 1175 104 . . . . Guns 3779 | 35 465 2104 1175 . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 104 | . . . . 104 . . . . Ramming 1 | . . 1 . . . . . . Kinetic 1998 | . 261 1066 671 . . . . . Thermal 1738 | 35 204 995 504 . . . . . Explosive . | . . . . . . . . . Electromagnetic 43 | . . 43 . . . . . . Impact 104 | . . . . 104 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 . . . . . . . Average Corruption 2 | . 2 . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . 5 . . . . . . . Message Errors 1 | . 1 . . . . . . . Matter Fused 3 | . 3 . . . . . . . Energy Discharges 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 6 | . . . . 6 . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 6 | . . . . 6 . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . 1 . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 337 | . 30 337 21 . 2 2 2 36 Average Temperature 26 | . 15 141 11 . 1 1 1 6 Received Heat Transfer 1056 | . 126 228 360 . . . . 342 Effects 2 | . . 2 . . . . . . Interference 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . 4 . . . . Impact Corruptions 2 | . . . . 2 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . Heat Transferred 4188 | 75 450 2516 1147 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Peak Influence 517 | 10 233 517 269 231 . . . . Initial 81 | . 6 39 81 . . . . . Average 150 | 3 116 219 111 105 . . . . Maximum Alert Level 2 | . 1 2 1 1 . . . . Low Security (%) 70 | 100 77 47 88 96 . . . . Level 1 25 | . 22 43 11 3 . . . . Level 2 3 | . . 8 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 2 3 1 . . . . . Investigation 3 | . 1 1 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 2 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 6 | . . 6 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 20 39 19 7 . . . 48 Peak Tracking Total 42 | . 4 7 5 4 . . . 42 Tactical Retreats 8 | . 1 1 2 2 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 2 | . 2 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 4 | . . 3 1 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 26 | . 8 5 3 10 . . . . Terminals 23 | . 8 4 3 8 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Total Hacks 67 | . 21 12 8 26 . . . . Successful 36 | . 11 9 2 14 . . . . Failed 31 | . 10 3 6 12 . . . . Catastrophic 3 | . 1 1 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 39 | . 14 3 3 15 . . 4 . Terminals 59 | . 21 9 8 21 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . 5 . . . . Terminal Hacks 22 | . 5 6 1 10 . . . . Part Schematic 3 | . . . . 3 . . . . Robot Analysis 6 | . 3 3 . . . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . . Branch Access Points 2 | . . 1 . 1 . . . . Terminal Index 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 2 | . . 2 . . . . . . Locate Traps 1 | . . . . 1 . . . . Zone Layout 3 | . 1 . . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 11 | . 6 1 1 3 . . . . Terminals 11 | . 6 1 1 3 . . . . Assimilate 1 | . 1 . . . . . . . Botnet 10 | . 5 1 1 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 8 5 2 7 . . . . Full Trace Events 2 | . . 1 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . . . . 3 . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 1 . . . . . . Highest-Rated Group 10 | . 10 10 . . . . . . Highest-Rated Ally 10 | . 10 10 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 6 | . 3 3 . . . . . . Derelict Logs Recovered 5 | . . . . . 1 3 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 4273 | 112 979 1367 884 262 178 81 240 170 Spaces Moved 4514 | 54 536 641 396 667 597 285 824 514 Core 1 | 1 . . . . . . . . Treads 1626 | 53 536 641 396 . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2887 | . . . . 667 597 285 824 514 Fastest Speed 28 | 50 160 160 160 28 28 28 28 28 Average Speed 75 | 157 160 160 160 28 28 28 28 31 Slowest Speed 240 | 160 160 240 160 28 28 28 28 40 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 4 83 56 27 22 72 53 81 80 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 9 | . . . . . 3 3 3 . Spaces Dug 4 | . . . . 4 . . . . Terrain Destroyed 4 | . . . . 4 . . . . Melee 4 | . . . . 4 . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 5020 | 72 592 832 557 722 605 285 832 523 Wait 202 | 4 6 63 102 19 1 1 4 2 Move 4504 | 53 535 640 395 664 596 284 823 514 Hop 1 | . . . . 1 . . . . Pick Up 39 | 5 5 18 3 5 1 . 1 1 Fast Attach 24 | 6 1 5 7 2 2 . 1 . Attach 18 | 1 1 4 2 8 . . . 2 Detach 9 | . 1 3 . 5 . . . . Swap 16 | . 3 7 2 2 . . 1 1 Drop 31 | . 4 14 2 4 3 . 2 2 Fire 160 | 3 36 77 44 . . . . . Melee 15 | . . . . 12 2 . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 3) 545 | -10/Materials | Discovered new exit (range 15) 669 | -10/Materials | Discovered new exit (range 14) 904 | -10/Materials | Discovered new exit (range 14) 1092 | -10/Materials | Entered another Materials area 1092 | -9/Materials | Accompanied by 1 ally 1092 | -9/Materials | Evolved 2 slots: Utility x2 1442 | -9/Materials | Identified exit to Mines 1553 | -9/Materials | Discovered new exit (range 15) 1659 | -9/Materials | Build established: Scavenger-Mutant 2010 | -9/Materials | Discovered new exit (range 16) 2458 | -9/Materials | Identified exit to Materials 2459 | -9/Materials | Entered another Materials area 2459 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2835 | -8/Materials | Lost 3 parts (1n2u) 3299 | -8/Materials | Discovered new exit (range 7) 3341 | -8/Materials | Identified exit to Factory 3343 | -8/Materials | Entered Factory 3343 | -7/Factory | Evolved 2 slots: Propulsion x2 3562 | -7/Factory | Identified exit to Lower Caves 3581 | -7/Factory | Discovered new exit (range 9) 3583 | -7/Factory | Identified exit to Factory 3605 | -7/Factory | Entered Lower Caves 3661 | -7/Lower Caves | Build established: Scavenger-Sprinter 3700 | -7/Lower Caves | Identified exit to Lower Caves 3702 | -7/Lower Caves | Found DCF Scrap (10 items) 3736 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3739 | -7/Lower Caves | Identified exit to Zion 3783 | -7/Lower Caves | Entered another Lower Caves area 3786 | -7/Lower Caves | Discovered exit to Factory (range 7) 3813 | -7/Lower Caves | Learned Factory emergency access door positions 3815 | -7/Lower Caves | Learned Factory terminal intel 3826 | -7/Lower Caves | Encountered a Warlord checkpoint 3864 | -7/Lower Caves | Entered Zion 3877 | -7/Zion | Given A8's code to call for help 3893 | -7/Zion | Discovered new exit (range 13) 3897 | -7/Zion | Identified exit to Proximity Caves 3963 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3977 | -7/Zion | Opened final containment barrier to the Deep Caves 3981 | -7/Zion | Discovered new exit (range 3) 3981 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3981 | -7/Zion | Identified exit to Deep Caves 4104 | -7/Zion | Entered Deep Caves 4175 | -7/Deep Caves | Attacked by Z-Imprinter 4188 | -7/Deep Caves | Z-Facility disabled 4255 | -7/Deep Caves | Core integrity fell below 50% 4265 | -7/Deep Caves | Spotted AG-82769 4269 | -7/Deep Caves | Triggered Deep Caves wall 4269 | -7/Deep Caves | Spotted AS-95463 4271 | -7/Deep Caves | Core integrity fell below 20% 4271 | -7/Deep Caves | Exposed GOLEM chamber 4274 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- I've worked too hard for our future just to have you ruin everything! 04184_ Datajack destroyed. 04188_ Mak. Power Source destroyed. 04188_ Z-Facility disabled. 04194_ Imp. Flight Unit destroyed. 04199_ Acquired Prototype Reactor. 04202_ Lgt. Nuclear Core destroyed. 04207_ Imp. Flight Unit destroyed. 04236_ Identified Zio. Light DM Reactor. 04236_ Imp. Flight Unit destroyed. 04237_ Dropped Lrg. Storage Unit. 04237_ Dropped Zio. Light DM Reactor. 04264_ Imp. Sensor Array destroyed. 04267_ AG-82769: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 04269_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 04269_ Hacking Suite destroyed. 04269_ as-84422 destroyed. 04271_ Wall Chamber breached. 04271_ A GOLEM Unit tumbles out of the Wall Chamber. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????####? | | ?????????????????????????????# # | | ?????????????? = ??????????# | | ???????????? ????????# | | ?????????" #???????# | | ???????## [ ### ?????# | | ?????"" # ????## | | ??? ##?????? | | ??" ##????? | | ??" ??### | | ??" [ g #???# | | ??" = ##??## | | ??? g = #???## | | ???? Mh #????# | | ??????" = #????# | | ????????# a = = ##???# | | ?????????" aa l "# | | ?????????" ### | | ???????"""a #?### | | ???????"!" a = "#??## | | ????????"@aa [ #???? | | ????????# #???? | | ????????" b I #???? | | ????????" b ##### | | ????????" G / [ [ | | ????????""" [ | | ????????" | | ????????"" g "#### | | ????????" ##??? | | ????????"" ##???? | | ????????" # # #????? | | ????????" #### ## ## ##????? | | ?????????"" ###??# ## ####?????? | | ?????????? ????##?# #????????? | | ???????????###?????????#?????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 21 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Enh. Optical Array | -7/Factory | Hacked Imp. VTOL Module | -7/Factory | Hacked Adv. ECM Suite | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Spear | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed SupersonicLongswordDatajack Manual? 0 Play Time 01:20:59 Cumulative 127.4 hours Start 2024.09.19 @ 13:40:13 End 2024.09.19 @ 15:35:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 42 Gallery% 52 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b21e6127-51de-46d9-9155-5aed894c6990