Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 20:55:29

Player: youngster

Result: Destroyed by H-88 Terminator via exploding Wave Collapse Detector

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (462)     2310
Value Destroyed (20093)    20093
Prototype IDs (72)         1440
Alien Tech Used (4)        800
Bonus (13365)              13365
              TOTAL SCORE: 48908

 Bonus
-------
High Alert Combat Kills    5625
Follower Combat Kills      1567
Network Hubs Disabled      200
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       734
A7 Reached Mainframe       300
Met Warlord at Research    2000
Invited to Help at Command 2000
Scanned by Researcher      500
Friendly Fire              -1161

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     98/100
System Corruption          20%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (13) -----
               Spectral Analyzer
      Advanced Signal Interpreter
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Energy Well (600)
               YI-UF0's Bottomless Matter Pit (1500)
               Transdimensional Reconstructor
               Fusion Bomb Launcher
               CR-A16's Behemoth Slayer

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
               Biometal Heavy Treads
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
               Huge Storage Unit
               Spectral Analyzer
      Advanced Signal Interpreter
    Long-range Terrain Scanner
               0b10 Decoder Chip [Looter]
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
      Advanced Kinecellerator
               SHELL Armor
      Advanced Force Field
>              --- WEAPON -----------
               Helical Railgun
               Sigix Broadsword
               CR-A16's Behemoth Slayer
>              --- INVENTORY --------
               Quantum Reactor
               Centrium Heavy Treads
               Centrium Heavy Treads
               Biometal Heavy Treads
      Advanced Cooling System
  Experimental Energy Well
               YI-UF0's Bottomless Matter Pit
      Advanced Sensor Array
  Experimental Core Analyzer
      Improved Weapon Cycler
      Improved Transmission Jammer
  Experimental Focal Shield
               Antimissile System
      Advanced Component Analysis Suite
               Dimensional Node Initializer
               Transdimensional Reconstructor
               KE Penetrator
               KE Penetrator
               Railgun
               Fusion Bomb Launcher
[Rating: 247]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Centrium Heavy Treads
  Treads                   Centrium Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Q-thruster
Utility                    High-capacity Storage Unit
  Device                   Active Sensor Suite
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Precision Shock Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Utility                  11   | .   .   .   1   .   .   .   1   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             598  | 6   16  11  28  5   5   15  45  13  13  8   6   4   12  25  17  16  7   42  16  8   8   6   13  15  14  11  15  16  39  56  25  62  
  Power                    30   | 1   3   1   .   .   .   .   1   1   .   .   .   .   .   1   .   1   .   1   1   1   1   .   1   .   .   1   .   2   2   1   1   9   
    Engine                 8    | 1   2   1   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   2   1   1   8   
  Propulsion               78   | 2   4   1   5   3   .   4   20  2   2   2   1   .   3   2   2   3   .   2   .   .   .   .   .   .   1   .   1   3   2   3   1   9   
    Treads                 57   | 2   4   1   4   .   .   1   12  1   1   1   1   .   3   2   2   3   .   2   .   .   .   .   .   .   1   .   1   3   2   3   1   6   
    Leg                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  16   | .   .   .   .   3   .   2   8   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  280  | 1   4   2   16  .   2   4   10  5   7   3   2   1   6   11  9   9   5   23  9   4   3   4   9   9   8   7   9   9   16  35  13  25  
    Device                 168  | .   1   1   8   .   .   2   2   3   4   2   1   1   2   6   .   8   3   13  6   2   1   3   7   3   5   2   8   7   8   28  10  21  
    Storage                9    | 1   3   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Processor              21   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   3   1   1   2   .   .   .   .   1   .   .   1   .   .   5   3   1   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             80   | .   .   .   7   .   .   2   7   2   3   1   1   .   4   5   5   .   1   8   3   2   2   1   1   6   3   4   1   1   3   4   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   210  | 2   5   7   7   2   3   7   14  5   4   3   3   3   3   11  6   3   2   16  6   3   4   2   3   6   5   3   5   2   19  17  10  19  
    Energy Gun             4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Energy Cannon          31   | .   2   5   5   .   2   2   .   2   2   .   .   .   .   2   1   .   .   1   .   .   1   .   .   .   1   .   1   .   .   .   1   3   
    Ballistic Gun          101  | 2   2   .   1   .   1   4   10  1   1   2   1   2   1   5   4   2   2   8   .   1   2   1   3   2   .   2   1   1   10  12  5   12  
    Ballistic Cannon       3    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               26   | .   .   1   1   1   .   1   3   .   1   1   .   .   .   2   .   .   .   2   3   1   .   .   .   2   2   .   1   .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Piercing Weapon        39   | .   .   .   .   .   .   .   .   .   .   .   1   1   2   2   1   1   .   3   3   1   1   1   .   2   2   1   1   1   8   4   2   1   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   1   2   2   .   .   .   1   2   .   .   .   1   .   .   3   .   .   1   .   .   3   .   .   .   .   5   .   .   1   1   2   .   
  Corrupted Parts          11   | .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      68   | .   .   12  .   .   .   12  .   .   .   .   .   .   .   .   20  24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 64   | .   5   .   .   .   .   3   2   .   .   .   .   .   1   1   5   .   .   13  .   1   .   1   3   .   1   .   1   .   2   1   .   24  
  Power                    10   | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   4   
  Propulsion               12   | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   7   
  Utility                  23   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   5   .   .   .   1   3   .   1   .   .   .   2   .   .   8   
  Weapon                   19   | .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   3   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Highest Loss Streak      6    | .   5   .   .   .   .   2   1   .   .   .   .   .   1   1   4   .   .   4   .   1   .   1   2   .   1   .   1   .   2   1   .   6   
  To Critical Strikes      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Average Slot Usage (%)     86   | .   94  98  99  100 100 99  98  83  84  84  84  83  86  86  85  73  87  85  88  87  68  87  84  89  83  89  89  85  83  79  76  74  
  Engine                   5    | .   13  13  11  11  11  11  9   7   7   7   7   7   6   6   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   4   .   .   1   5   5   5   5   5   10  9   9   8   8   7   
  Treads                   16   | .   28  27  32  29  22  4   18  15  15  17  15  14  23  25  17  11  12  11  11  11  11  11  10  10  10  10  10  12  13  11  12  10  
  Wheel                    2    | .   .   .   .   3   11  19  8   6   6   4   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   8   13  17  .   .   9   3   14  11  14  13  7   8   11  1   3   7   13  15  14  8   14  16  19  22  22  15  13  8   8   5   8   
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   3   
  Processor                12   | .   .   .   1   11  11  11  8   7   7   7   7   7   6   6   13  19  25  14  11  11  11  11  15  15  15  16  20  18  27  27  27  24  
  Protection               5    | .   .   .   2   11  11  1   14  .   2   .   1   6   9   6   15  .   4   13  16  17  23  17  12  9   1   5   9   8   2   1   2   2   
  Energy Cannon            4    | .   9   26  21  18  14  4   .   1   1   .   .   .   .   .   .   .   .   .   5   5   .   5   5   .   1   2   .   .   .   .   .   .   
  Ballistic Gun            14   | .   17  .   .   .   .   17  26  19  21  22  17  23  23  22  19  20  25  15  11  11  .   11  12  15  15  16  15  13  14  15  10  7   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   3   .   2   4   3   2   4   2   4   .   .   1   3   2   .   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             206  | 12  36  39  50  49  69  69  72  72  75  71  73  73  80  88  86  85  89  106 105 99  112 106 111 117 120 120 120 156 174 205 189 206 
  Greatest Support         235  | 40  40  40  60  60  10  26  62  40  62  62  12  12  92  92  160 160 160 160 160 160 160 160 160 160 160 150 150 225 235 235 230 230 
  Greatest Overweight (x)  6    | .   .   1   1   4   6   6   6   5   6   5   6   6   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Average Overweight (x)   1    | .   .   .   .   2   4   2   4   4   4   3   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  
  Average Capacity         19   | 7   11  15  15  15  17  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  22  25  25  25  23  
  Most Carried             25   | 3   15  15  15  15  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  
  Average Carried          18   | 1   10  14  14  15  15  19  19  19  19  20  19  19  18  19  19  17  19  16  19  19  19  19  19  19  19  19  18  21  24  24  24  21  
  Final Capacity           25   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  
  Final Carried            25   | 3   15  15  15  15  18  20  20  20  20  20  20  19  20  20  20  17  20  20  20  19  20  20  20  20  19  20  20  25  25  25  25  24  

 Class Distribution 
--------------------
 22% | Mutant
 14% | Scavenger-Mutant
 12% | Scavenger-Assassin
 12% | Scavenger-Skirmisher
  6% | Scavenger-Gunner
  6% | Assassin
  5% | Scavenger-Tank
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
                 Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
             Assassin | -7/Zion
           Skirmisher | -6/Proximity Caves
           Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Extension
       Scavenger-Tank | -6/Cetus
     Commander-Gunner | -6/Archives
     Scavenger-Gunner | -6/Hub_04(d)
       Scavenger-Tank | -5/Factory
   Scavenger-Assassin | -5/Upper Caves
   Scavenger-Assassin | -5/Upper Caves
     Scavenger-Mutant | -5/Zhirov
     Scavenger-Mutant | -4/Proximity Caves
   Scavenger-Assassin | -4/Factory
   Scavenger-Assassin | -4/Upper Caves
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Warlord
     Scavenger-Mutant | -3/Proximity Caves
   Scavenger-Assassin | -3/Research
               Gunner | -3/Testing
     Generator-Gunner | -2/Research
   Generator-Assassin | -2/Quarantine
     Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Matter Collected           20128 | 233  542  1690 340  250  40   251  990  288  615  280  60   10   132  889  360  952  323  1348 297  398  215  510  296  259  274  278  691  303  1688 2150 910  2266 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            24379 | .    678  1463 1029 330  .    450  1181 128  389  338  .    .    132  991  313  622  303  2692 241  140  215  515  453  201  186  279  185  463  1950 2518 1356 4638 
  Parts                    1159  | .    45   43   52   12   .    22   82   7    14   15   .    .    7    45   11   57   20   127  10   10   .    10   25   12   12   8    6    22   115  109  54   207  
Haulers Intercepted        15    | .    2    .    4    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    3    
Recyclers Shooed           18    | .    1    4    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    1    7    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      128   | .    .    .    .    .    .    .    .    .    9    9    6    .    .    .    .    .    .    .    7    6    .    8    .    7    10   60   6    .    .    .    .    .    
  Prevented                17    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    15   .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Combat Hostiles Destroyed  341  | .   14  3   18  17  .   7   26  2   5   4   .   .   2   15  8   3   3   36  13  6   .   3   4   9   11  4   4   6   18  26  20  54  
  Melee                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   8   
  Guns                     199  | .   14  .   .   .   .   3   15  2   2   3   .   .   2   11  7   3   3   32  3   .   .   1   3   .   1   4   3   5   18  25  6   33  
  Cannons                  36   | .   .   2   8   8   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   5   8   
  AOE                      89   | .   .   1   8   9   .   4   11  .   1   1   .   .   .   3   .   .   .   4   10  6   .   .   .   9   10  .   1   .   .   .   6   5   
Classes Destroyed          27   | .   4   3   3   2   .   1   1   1   2   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   3   .   .   1   .   1   2   
  Worker                   22   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   .   1   .   .   .   .   .   .   .   4   8   
  Builder                  25   | .   .   .   4   .   .   .   .   .   .   .   .   .   1   3   .   .   2   5   .   .   .   .   .   .   .   .   .   .   1   .   .   9   
  Tunneler                 4    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   15   | .   2   .   4   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   
  Recycler                 37   | .   .   17  2   .   .   3   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   2   .   1   5   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 12   | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  15   | .   2   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   2   1   1   
  Swarmer                  71   | .   .   3   4   .   .   4   10  .   1   .   .   .   .   5   6   .   .   4   9   3   .   .   .   5   10  .   .   .   .   .   1   6   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    131  | .   14  .   12  4   .   2   9   1   2   3   .   .   1   4   1   .   3   17  4   3   .   .   .   4   .   .   .   5   9   13  7   13  
  Brawler                  11   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   1   3   
  Duelist                  7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   20   | .   .   .   2   .   .   .   6   .   1   .   .   .   1   4   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   36   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   2   .   2   5   7   14  
  Programmer               30   | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   4   .   .   .   2   .   .   1   .   .   .   7   .   3   11  
  Heavy                    4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                7    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                14   | .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   5   4   6   3   .   5   10  3   4   4   .   .   2   3   3   7   2   9   4   6   .   3   3   5   6   3   2   4   7   7   14  13  
  Combat Bots Only         9    | .   5   3   5   3   .   5   8   2   4   4   .   .   1   3   3   1   2   5   4   6   .   3   3   5   6   3   2   4   5   7   9   7   
Max Kills in Single Turn   5    | .   2   2   5   2   .   2   5   1   1   2   .   .   1   1   2   1   2   3   2   3   .   1   1   2   5   2   1   1   2   2   2   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Exploded                 5    | .   .   1   4   2   .   2   4   .   1   1   .   .   .   1   .   .   .   1   2   3   .   .   .   2   5   .   1   .   .   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Acc   
Damage Taken               32132 | .     865   140   258   199   .     261   1102  116   462   57    .     .     249   1255  654   171   495   3419  495   264   .     402   649   92    193   538   148   613   2446  1968  3961  10660 
  Core                     3111  | .     164   20    11    .     .     34    113   15    56    .     .     .     .     63    69    .     42    89    34    18    .     77    114   .     11    46    .     49    65    112   279   1630  
  Absorbed by Shields      1327  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     86    76    .     .     .     .     .     .     .     .     .     8     156   169   216   .     206   .     410   
  Reduced by Siege Mode    888   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     69    .     .     .     .     .     .     .     .     .     41    63    74    88    540   
  Regen/Repaired (Parts)   3668  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     1004  543   1600  510   
Core Remaining (%)         78    | 100   .     26    .     .     .     88    79    .     .     .     .     89    .     .     .     .     79    .     .     .     .     78    .     .     .     .     85    .     91    .     73    .     
Volleys Fired              859   | .     81    34    34    18    .     18    63    7     18    13    .     .     5     37    22    37    16    83    14    11    .     6     19    8     10    20    15    13    50    58    39    110   
  Largest                  4     | .     2     2     2     2     .     2     3     3     3     3     .     .     4     4     4     4     4     4     3     1     .     4     4     1     4     4     4     4     4     4     4     4     
  Hottest                  224   | .     136   112   126   126   .     126   76    126   109   71    .     .     106   136   119   114   121   153   153   43    .     178   185   43    190   138   138   130   200   160   200   224   
Shots Fired                2370  | .     160   67    65    27    .     35    171   19    50    32    .     .     20    137   58    138   49    235   27    12    1     23    61    8     16    59    48    52    177   207   73    343   
  Gun                      1999  | .     145   .     .     .     .     23    164   18    43    30    .     .     20    123   49    138   49    225   18    8     .     17    43    .     6     53    46    52    177   207   55    290   
  Cannon                   295   | .     15    66    64    19    .     10    .     1     6     .     .     .     .     12    5     .     .     4     2     .     1     6     18    .     2     6     .     .     .     .     13    45    
  Launcher                 76    | .     .     1     1     8     .     2     7     .     1     2     .     .     .     2     4     .     .     6     7     4     .     .     .     8     8     .     2     .     .     .     5     8     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1968  | .     133   2     .     .     .     23    164   18    43    30    .     .     20    123   49    138   49    207   18    8     .     17    43    .     6     53    46    52    174   207   55    290   
  Thermal                  128   | .     27    .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     4     2     .     1     6     18    .     2     6     .     .     3     .     13    45    
  Explosive                72    | .     .     1     1     8     .     2     7     .     1     2     .     .     .     2     .     .     .     6     7     4     .     .     .     8     8     .     2     .     .     .     5     8     
  Electromagnetic          202   | .     .     64    64    19    .     10    .     .     6     .     .     .     .     12    9     .     .     18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         28    | .     19    16    10    16    .     12    16    9     13    18    .     .     8     19    11    25    10    23    6     9     .     10    28    3     6     13    18    19    25    16    8     22    
  Robot Miss Streak        4     | .     3     2     2     1     .     1     4     1     2     1     .     .     4     3     3     1     1     2     4     .     .     1     3     1     2     1     1     2     2     4     3     4     
  Penetration Max          3     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     2     .     1     .     .     .     .     .     .     .     2     .     .     1     3     .     2     
  Secondary Targets        52    | .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     14    .     .     .     .     .     .     .     3     .     2     8     9     2     8     
    Max Gunslinging Chain  2     | .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     1     .     1     2     2     1     1     
Shots Hit Robots           1721  | .     116   42    45    14    3     27    115   17    36    20    .     .     13    103   40    87    31    191   13    3     3     20    41    3     8     47    33    39    141   150   50    270   
  Core Hits                978   | .     44    24    32    24    .     19    64    5     21    17    .     .     10    42    25    34    17    102   18    11    1     7     14    15    14    19    12    15    65    76    45    186   
  Critical Kills           79    | .     1     .     .     .     .     .     .     .     .     1     .     .     .     3     2     6     2     14    .     .     .     .     1     .     .     1     1     .     19    23    3     2     
  Critical Parts Destroyed 136   | .     .     .     .     .     .     .     1     .     .     .     .     .     .     5     .     6     5     21    .     .     .     .     1     .     .     1     2     2     46    43    1     2     
  Critical Strikes         230   | .     1     2     1     .     .     .     1     .     .     1     .     .     .     8     4     13    8     36    .     .     .     .     2     .     .     2     3     2     67    67    6     6     
    Destroy                222   | .     1     .     .     .     .     .     1     .     .     1     .     .     .     8     4     13    8     36    .     .     .     .     2     .     .     2     3     2     65    67    4     5     
    Corrupt                3     | .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Impale                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     1     
Melee Attacks              212   | .     .     .     .     .     3     .     .     5     .     .     5     1     7     9     .     5     .     9     4     .     3     9     1     2     .     1     1     10    38    10    32    57    
  Impact                   8     | .     .     .     .     .     .     .     .     5     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     27    
  Piercing                 159   | .     .     .     .     .     .     .     .     .     .     .     2     1     7     9     .     5     .     9     4     .     3     9     1     2     .     .     1     10    33    10    23    30    
  Entropic                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     5     .     .     .     
  Sneak Attacks            19    | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     .     1     .     8     .     .     4     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
Damage Inflicted           54431 | .     1077  1279  2384  834   .     634   2905  330   704   499   .     .     223   2299  694   1192  824   5823  1548  743   109   872   1060  1063  1275  1470  816   867   2624  2120  5035  13128 
  Guns                     26910 | .     881   .     .     .     .     283   1810  243   463   279   .     .     199   1285  447   1192  536   4478  199   .     .     168   624   .     158   1470  598   867   1732  2120  568   6310  
  Cannons                  6904  | .     185   1000  1221  331   .     206   .     27    140   .     .     .     .     168   104   .     .     33    36    .     .     167   378   .     86    .     .     .     .     .     1071  1751  
  Explosions               15843 | .     .     274   1155  501   .     145   1095  .     101   220   .     .     .     495   143   .     221   1246  1313  743   .     .     .     1063  1031  .     138   .     .     .     2837  3122  
  Melee                    4473  | .     .     .     .     .     .     .     .     60    .     .     .     .     .     303   .     .     .     66    .     .     109   537   58    .     .     .     80    .     892   .     525   1843  
  Ramming                  301   | .     11    5     8     2     .     .     .     .     .     .     .     .     24    48    .     .     67    .     .     .     .     .     .     .     .     .     .     .     .     .     34    102   
  Kinetic                  26443 | .     785   55    .     .     .     283   1810  243   463   279   .     .     199   1285  447   1192  536   4150  199   .     .     168   624   .     158   1470  598   867   1634  2120  568   6310  
  Thermal                  7029  | .     281   274   832   151   .     .     .     27    .     .     .     .     .     179   .     .     .     87    36    .     .     167   378   .     86    .     .     .     98    .     2682  1751  
  Explosive                12378 | .     .     .     323   350   .     145   1095  .     101   220   .     .     .     316   .     .     .     1192  1313  743   .     .     .     1063  1031  .     138   .     .     .     1226  3122  
  Electromagnetic          3807  | .     .     945   1221  331   .     206   .     .     140   .     .     .     .     168   247   .     221   328   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   60    | .     .     .     .     .     .     .     .     60    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1719  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     482   1237  
  Piercing                 2291  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     303   .     .     .     66    .     .     109   537   58    .     .     .     80    .     489   .     43    606   
  Entropic                 403   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     403   .     .     .     
Highest Corruption         27    | .     .     12    .     .     .     12    .     1     1     1     1     .     .     2     22    24    25    26    26    26    26    27    .     .     1     1     .     2     7     .     1     20    
  Average Corruption       10    | .     .     6     .     .     .     8     .     1     1     1     1     .     .     2     12    18    24    18    26    26    26    26    .     .     1     1     .     1     5     .     1     12    
  Corruption Purged        22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  312   | .     .     35    .     .     .     1     .     .     7     3     1     .     .     16    13    24    29    33    31    18    16    28    .     .     1     .     .     .     6     .     .     50    
    Message Errors         63    | .     .     5     .     .     .     .     .     .     1     1     .     .     .     6     4     3     6     3     11    2     3     6     .     .     .     .     .     .     1     .     .     11    
    Matter Fused           79    | .     .     12    .     .     .     .     .     .     2     1     1     .     .     4     1     5     5     9     9     8     6     7     .     .     .     .     .     .     3     .     .     6     
    Heat Flow Errors       31    | .     .     3     .     .     .     .     .     .     .     1     .     .     .     .     1     2     5     5     3     1     1     3     .     .     .     .     .     .     .     .     .     6     
    Energy Discharges      32    | .     .     9     .     .     .     .     .     .     .     .     .     .     .     2     2     3     2     3     1     2     2     3     .     .     .     .     .     .     1     .     .     2     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      36    | .     .     1     .     .     .     .     .     .     2     .     .     .     .     3     3     6     2     2     .     2     1     4     .     .     1     .     .     .     1     .     .     8     
    Data Loss (major)      17    | .     .     3     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     2     1     2     2     .     .     .     .     .     .     .     .     .     .     5     
    Misfires               21    | .     .     1     .     .     .     1     .     .     .     .     .     .     .     1     .     2     4     3     5     1     1     2     .     .     .     .     .     .     .     .     .     .     
    Alerts                 12    | .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     3     .     .     .     3     .     .     .     .     .     .     .     .     .     2     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Weapon Failures        13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1581  | .     2     65    9     15    .     .     58    10    5     .     .     .     .     63    .     .     12    17    59    12    .     200   18    .     25    .     26    .     485   .     244   256   
  Projectiles              185   | .     2     62    .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     16    .     .     9     18    .     21    .     .     .     .     .     52    .     
  Explosions               462   | .     .     3     9     15    .     .     58    .     .     .     .     .     .     24    .     .     .     17    43    12    .     .     .     .     4     .     26    .     .     .     135   116   
  Melee                    934   | .     .     .     .     .     .     .     .     10    .     .     .     .     .     39    .     .     12    .     .     .     .     191   .     .     .     .     .     .     485   .     57    140   
Knockbacks                 5     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kinetic                  1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1107  | .     .     92    18    91    .     20    26    .     3     .     .     .     .     31    .     .     95    72    51    72    .     .     .     26    36    .     .     .     .     .     318   156   
  Shots                    31    | .     .     3     1     4     .     1     1     .     1     .     .     .     .     1     .     .     1     2     2     3     .     .     .     1     1     .     .     .     .     .     4     5     
  Rammed                   24    | .     6     1     1     1     .     .     .     .     .     .     .     .     1     3     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     2     6     
Targets Rammed             29    | .     6     2     1     1     .     .     .     .     .     .     .     .     2     5     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     2     7     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  5     | .     .     1     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Highest Temperature        551   | .     132   318   198   246   .     324   255   42    323   198   .     .     185   363   236   238   239   551   246   270   234   100   92    .     80    54    12    2     200   383   32    419   
  Average Temperature      78    | .     26    89    84    65    .     143   81    18    100   38    .     .     83    83    92    67    70    102   68    135   88    62    38    .     43    21    5     2     69    65    20    105   
  Received Heat Transfer   3848  | .     486   .     78    30    .     126   315   27    171   36    .     .     123   315   .     27    135   531   54    90    .     27    18    .     .     85    .     71    286   301   216   300   
  Effects                  16    | .     .     1     .     .     .     2     1     .     1     .     .     .     .     2     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     1     .     5     
    Shutdowns              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     
    Energy Bleed           5     | .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           5     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     3     .     .     .     .     1     .     .     .     .     1     3     4     1     6     
  Total Turns              493   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     85    .     50    .     .     .     .     17    .     .     .     .     19    79    65    33    145   
  Longest Duration         59    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    .     22    .     .     .     .     17    .     .     .     .     19    39    25    33    55    
Robots Corrupted           5     | .     .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              35    | .     .     2     22    .     .     2     .     1     .     .     .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     
  Impact Corruptions       7     | .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             11    | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     1     2     
  Heat Transferred         6670  | .     558   300   800   100   .     .     .     50    .     .     .     .     .     150   .     .     .     87    37    .     .     148   407   .     74    .     .     .     74    .     2442  1443  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      12    | .     .     3     6     1     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Peak Influence             1924 | .    247  150  686  411  .    226  414  345  .    .    .    .    226  361  665  479  1494 1548 .    .    .    .    173  .    .    .    .    176  438  834  1318 1924 
  Initial                  721  | .    .    .    31   249  .    .    .    184  .    .    .    .    .    94   123  186  .    721  .    .    .    .    .    .    .    .    .    .    12   183  420  710  
  Average                  341  | .    110  46   267  198  .    71   264  195  .    .    .    .    136  140  390  139  688  1028 .    .    .    .    60   .    .    .    .    71   112  646  909  1172 
Maximum Alert Level        5    | .    1    .    2    2    .    1    2    1    .    .    .    .    1    1    2    2    4    4    .    .    .    .    .    .    .    .    .    .    2    3    4    5    
  Low Security (%)         52   | 100  78   100  58   43   .    78   16   86   .    .    .    .    60   72   18   69   28   .    .    .    .    .    100  .    .    .    .    100  82   4    .    .    
  Level 1                  18   | .    21   .    9    45   .    21   74   13   .    .    .    .    39   27   9    18   13   .    .    .    .    .    .    .    .    .    .    .    15   5    .    .    
  Level 2                  12   | .    .    .    32   11   .    .    8    .    .    .    .    .    .    .    72   11   14   .    .    .    .    .    .    .    .    .    .    .    1    55   35   11   
  Level 3                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    73   .    .    .    .    .    .    .    .    .    .    .    35   37   38   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   26   .    .    .    .    .    .    .    .    .    .    .    .    27   27   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          69   | .    3    .    3    .    .    .    4    4    .    .    .    .    4    2    .    .    3    10   .    .    .    .    1    .    .    .    .    2    9    2    8    14   
  Investigation            17   | .    2    .    2    .    .    .    1    2    .    .    .    .    4    1    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    1    1    1    
  Extermination            10   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    .    1    3    
  Reinforcement            25   | .    1    .    1    .    .    .    3    1    .    .    .    .    .    1    .    .    1    2    .    .    .    .    1    .    .    .    .    1    4    1    4    4    
  Assault                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
  Garrison                 8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    2    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    1    2    
Active Scanning Responses  2    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Distress Signals           31   | .   1   .   3   .   .   .   3   1   .   .   .   .   .   2   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   11  1   5   
Communications Jammed      95   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   .   .   7   .   .   .   .   .   .   10  35  35  
  Distress Signals         81   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   10  35  28  
Times Spotted              528  | .   26  3   27  15  .   9   34  5   6   4   .   .   4   23  18  17  26  45  12  7   .   3   5   7   9   26  4   9   31  35  30  88  
  Peak Tracking Total      12   | .   5   3   5   3   .   4   8   2   4   4   .   .   2   6   5   1   7   6   5   5   .   2   2   5   5   12  2   4   6   5   6   8   
  Tactical Retreats        13   | .   .   .   1   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   2   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Traps Triggered            9    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Machines Disabled          63   | .   2   1   7   2   .   .   3   .   .   .   .   .   1   2   2   3   8   10  .   3   .   .   .   1   .   1   1   .   7   .   8   1   
  Max in Single Turn       5    | .   1   1   4   2   .   .   1   .   .   .   .   .   1   1   .   1   5   4   .   2   .   .   .   1   .   1   1   .   1   .   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Machines Accessed          90   | .   8   .   2   .   1   .   10  4   2   1   .   1   8   8   1   1   5   5   .   .   5   .   1   2   2   4   .   3   6   2   5   3   
  Terminals                54   | .   6   .   1   .   .   .   8   2   .   1   .   1   5   7   1   .   4   4   .   .   .   .   1   .   1   .   .   2   4   .   4   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Repair Stations          6    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
Total Hacks                230  | .   19  .   4   .   1   .   27  13  2   1   .   1   17  21  1   8   16  15  .   .   18  .   3   2   2   13  .   8   17  4   11  6   
  Successful               118  | .   9   .   2   .   1   .   8   2   2   1   .   1   7   9   1   8   6   6   .   .   18  .   1   2   2   13  .   4   8   2   3   2   
  Failed                   112  | .   10  .   2   .   .   .   19  11  .   .   .   .   10  12  .   .   10  9   .   .   .   .   2   .   .   .   .   4   9   2   8   4   
    Catastrophic           26   | .   1   .   .   .   .   .   3   1   .   .   .   .   2   5   .   .   2   4   .   .   .   .   .   .   .   .   .   1   3   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   85   | .   18  .   4   .   1   .   12  3   .   .   1   .   5   6   1   .   9   7   .   .   .   .   2   .   .   .   .   2   6   2   4   2   
  Terminals                139  | .   17  .   3   .   .   .   22  8   .   1   .   1   8   18  1   .   13  11  .   .   .   .   3   .   1   .   .   6   13  .   9   4   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Repair Stations          20   | .   .   .   .   .   .   .   4   3   .   .   .   .   5   3   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   
Terminal Hacks             79   | .   1   .   1   .   1   .   5   1   2   1   .   1   3   7   1   8   2   3   .   .   18  .   1   2   2   13  .   1   3   .   1   1   
  Record                   27   | .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   8   .   .   .   .   6   .   .   1   1   8   .   .   .   .   .   .   
  Part Schematic           5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                10   | .   .   .   .   .   .   .   .   .   2   .   .   .   1   2   1   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          8    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Locate Traps             5    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scan Component           8    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         24   | .   8   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   4   1   .   .   .   .   .   .   .   .   .   1   3   1   2   1   
  Terminals                15   | .   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   2   .   1   .   
    Track                  4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Operators              4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Jam                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         62   | .   6   .   1   .   .   .   9   4   .   .   .   1   7   8   .   .   5   4   .   .   .   .   1   .   .   .   .   3   5   .   5   3   
  Full Trace Events        7    | .   .   .   .   .   .   .   2   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   6   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     136  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   136 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Total Allies               18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   5    5    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      534  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    348  534  534  384  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    159  159  150  96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               248  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    110  46   5    87   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             6962 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2341 1475 187  2959 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    54   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   13   1    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   2   .   1   .   .   .   .   1   2   1   2   .   .   .   .   .   .   1   1   .   1   .   1   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         290  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   74  95  42  79  
  Items                    290  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   74  95  42  79  

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Turns Passed               33990 | 87   1647 1216 925  1821 1017 815  1040 601  1334 1069 2348 1131 663  1494 425  2578 544  1087 658  371  287  587  466  1087 664  1139 1306 597  1261 1569 756  1400 
Spaces Moved               17039 | 56   791  660  468  620  653  576  463  278  744  549  1352 620  342  732  189  1105 292  371  366  209  163  322  230  648  386  627  702  271  546  760  335  613  
  Core                     50    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Treads                   11340 | 44   791  660  468  223  .    .    12   17   6    151  .    .    291  732  189  1105 292  371  366  209  163  322  230  648  386  627  702  271  546  760  335  423  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5497  | .    .    .    .    397  653  576  451  261  738  398  1352 620  51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   152   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    152  
  Fastest Speed            34    | 50   160  160  160  140  140  120  120  165  165  165  165  165  161  161  160  160  160  160  160  160  160  160  160  160  160  160  160  150  150  150  150  34   
  Average Speed            158   | 136  160  160  161  147  153  126  159  170  165  185  165  179  162  161  162  160  160  160  160  160  160  160  160  160  160  160  160  155  151  154  150  128  
  Slowest Speed            250   | 160  160  240  240  160  170  170  245  250  241  241  180  180  180  165  246  160  160  160  160  160  160  160  160  160  160  160  160  160  155  240  150  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 5    97   97   59   99   87   95   42   11   89   78   85   86   11   86   63   100  40   15   57   36   60   57   8    73   65   89   87   7    70   30   62   24   
  Regions Visited          32
    Branch Regions         22
  Pre-discovered Areas     13    | .    2    1    1    .    1    .    .    .    .    1    2    .    .    .    .    .    .    .    .    1    3    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        20    | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             27    | .    .    1    .    1    .    1    .    .    2    4    4    3    .    .    .    .    .    .    2    1    .    3    .    1    1    .    3    .    .    .    .    .    
Spaces Dug                 396   | .    .    .    9    69   .    18   30   4    .    .    .    1    5    .    .    1    .    16   36   4    .    .    4    40   44   1    20   7    11   14   23   39   
Terrain Destroyed          1473  | .    .    41   70   99   .    29   60   4    9    12   .    1    5    62   .    10   182  188  102  35   1    1    9    110  98   10   51   7    19   18   100  140  
  Melee                    62    | .    .    .    .    .    .    .    .    4    .    .    .    1    5    .    .    1    .    7    1    .    .    .    .    .    .    .    .    7    9    5    9    13   
  Projectile               139   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    9    3    33   9    8    1    1    8    .    3    10   17   .    5    10   10   11   
  AOE                      1260  | .    .    41   70   99   .    29   60   .    9    12   .    .    .    59   .    .    179  148  92   27   .    .    .    110  95   .    34   .    .    .    81   115  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Total                      22064 | 64   1041 750  572  1500 665  620  640  379  810  571  1467 639  422  961  263  1848 335  666  401  231  186  367  303  691  423  735  857  406  816  1016 464  955  
  Wait                     2557  | .    107  33   13   854  .    9    27   66   21   .    79   10   49   46   15   545  7    143  .    2    .    15   26   4    .    62   117  82   84   76   8    57   
  Move                     17001 | 55   790  659  467  619  652  575  462  277  743  548  1351 619  341  731  188  1104 291  370  365  208  162  321  229  647  385  626  701  270  545  759  334  607  
  Hop                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Pick Up                  278   | 3    25   4    10   .    3    3    16   5    7    .    12   2    4    3    9    66   5    12   1    1    2    5    7    1    7    4    2    5    19   13   5    17   
  Fast Attach              142   | 6    6    5    10   1    .    1    6    2    1    .    1    1    .    4    7    5    1    4    1    .    7    .    2    7    1    5    4    5    10   17   7    15   
  Attach                   115   | .    5    .    1    .    .    2    5    1    .    .    1    2    3    1    3    6    1    19   .    1    2    1    4    2    8    1    2    .    4    13   5    22   
  Detach                   67    | .    1    1    .    .    .    .    .    1    .    .    .    .    .    1    1    3    1    5    .    .    3    .    1    4    .    2    2    2    7    14   7    11   
  Swap                     344   | .    5    6    17   4    5    12   34   10   12   8    4    2    9    20   7    5    5    19   15   7    .    5    7    6    5    5    9    11   25   26   14   25   
  Drop                     375   | .    15   6    19   3    2    .    27   5    8    1    14   2    2    9    11   72   5    2    1    1    7    5    7    10   7    9    4    8    34   30   12   37   
  Fire                     859   | .    81   34   34   18   .    18   63   7    18   13   .    .    5    37   22   37   16   83   14   11   .    6    19   8    10   20   15   13   50   58   39   110  
  Melee                    198   | .    .    .    .    .    3    .    .    5    .    .    5    1    7    9    .    5    .    9    4    .    3    9    1    2    .    1    1    10   38   10   31   44   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    29    | .    6    2    1    1    .    .    .    .    .    .    .    .    2    5    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    2    7    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   96    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    95   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / Sto)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research
-2/Quarantine
-1/Access

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 14)
    88 | -11/Scrapyard      | Entered Materials
   317 | -10/Materials      | Build established: Mutant
   723 | -10/Materials      | Core integrity fell below 50%
   747 | -10/Materials      | Lost 5 parts (2p1n2w)
   784 | -10/Materials      | Discovered new exit (range 16)
   838 | -10/Materials      | Discovered new exit (range 8)
   949 | -10/Materials      | Discovered new exit (range 11)
  1185 | -10/Materials      | Discovered new exit (range 16)
  1224 | -10/Materials      | Discovered new exit (range 15)
  1735 | -10/Materials      | Entered Mines
  1762 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1778 | -10/Mines          | Destroyed YI-UF0
  1791 | -10/Mines          | Found Corrupted Prototype Launcher
  1794 | -10/Mines          | Found Corrupted Prototype Storage
  1794 | -10/Mines          | Identified YI-UF0's Bottomless Matter Pit
  1829 | -10/Mines          | Discovered new exit (range 13)
  2004 | -10/Mines          | Discovered new exit (range 7)
  2195 | -10/Mines          | Learned 2 Materials zone layouts
  2295 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2298 | -10/Mines          | Found Prototype Device
  2470 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2590 | -10/Mines          | Learned location of Storage (-9)
  2944 | -10/Mines          | Identified YI-UF0's Doublenader
  2945 | -10/Mines          | System corruption reached 10%
  2951 | -10/Mines          | Entered Materials
  2951 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2952 | -9/Materials       | Identified exit to Storage
  3065 | -9/Materials       | Discovered new exit (range 9)
  3177 | -9/Materials       | Discovered new exit (range 10)
  3516 | -9/Materials       | Discovered new exit (range 15)
  3841 | -9/Materials       | Discovered new exit (range 6)
  3876 | -9/Materials       | Entered Mines
  4002 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4002 | -9/Mines           | Discovered new exit (range 5)
  4170 | -9/Mines           | Assembled infested the area
  5147 | -9/Mines           | Learned Materials interactive machine intel
  5285 | -9/Mines           | Discovered new exit (range 10)
  5286 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5292 | -9/Mines           | Discovered new exit (range 11)
  5697 | -9/Mines           | Entered Exiles
  5730 | -9/Exiles          | Met 8R-AWN
  5758 | -9/Exiles          | Met EX-HEX
  5796 | -9/Exiles          | Met EX-BIN
  5909 | -9/Exiles          | Met EX-DEC
  5915 | -9/Exiles          | Learned location of Zion (-7)
  6028 | -9/Exiles          | Visited The Gauntlet
  6413 | -9/Exiles          | Discovered new exit (range 14)
  6692 | -9/Exiles          | Discovered new exit (range 10)
  6714 | -9/Exiles          | Entered Mines
  6847 | -8/Mines           | Discovered new exit (range 7)
  7190 | -8/Mines           | Build established: Scavenger-Mutant
  7513 | -8/Mines           | Discovered new exit (range 11)
  7529 | -8/Mines           | System corruption reached 10%
  7529 | -8/Mines           | Entered Materials
  7529 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  7530 | -8/Materials       | Loaded intel: 19 interactive machine locations
  7617 | -8/Materials       | Destroyed 8 combat bots
  8020 | -8/Materials       | Discovered new exit (range 3)
  8254 | -8/Materials       | Identified Exp. Sensor Array
  8376 | -8/Materials       | Build established: Tank
  8474 | -8/Materials       | Discovered new exit (range 8)
  8568 | -8/Materials       | Found Prototype Device
  8569 | -8/Materials       | Entered Factory
  8569 | -7/Factory         | Evolved 2 slots: Utility x2
  8570 | -7/Factory         | Identified Active Sensor Suite
  9163 | -7/Factory         | Discovered new exit (range 3)
  9166 | -7/Factory         | Identified exit to Lower Caves
  9170 | -7/Factory         | Entered Lower Caves
  9208 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  9358 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9418 | -7/Lower Caves     | Learned Factory trap positions
  9572 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9972 | -7/Lower Caves     | Discovered new exit (range 12)
 10078 | -7/Lower Caves     | Found Prototype Device
 10501 | -7/Lower Caves     | Identified exit to Lower Caves
 10504 | -7/Lower Caves     | Entered another Lower Caves area
 10817 | -7/Lower Caves     | Discovered new exit (range 8)
 10828 | -7/Lower Caves     | Identified exit to Factory
 10842 | -7/Lower Caves     | Identified exit to Zion
 11573 | -7/Lower Caves     | Entered Zion
 11638 | -7/Zion            | System corruption cleaned by Quarantine Array
 11768 | -7/Zion            | Discovered new exit (range 13)
 11960 | -7/Zion            | Found Prototype Launcher
 11961 | -7/Zion            | Identified Rocket Array
 11983 | -7/Zion            | Found Prototype Launcher
 12003 | -7/Zion            | Identified Gui. Missile Launcher
 12427 | -7/Zion            | Received a hallucinogenic algorithm
 12478 | -7/Zion            | Learned location of 1 exit from Proximity Caves
 12612 | -7/Zion            | Build established: Assassin
 12798 | -7/Zion            | Found CR-A16's Pointy Stick
 12996 | -7/Zion            | Learned Factory emergency access door positions
 13022 | -7/Zion            | Given A8's code to call for help
 13029 | -7/Zion            | Learned location of Warlord (-4)
 13917 | -7/Zion            | Identified exit to Proximity Caves
 13921 | -7/Zion            | Entered Proximity Caves
 14206 | -6/Proximity Caves | Build established: Skirmisher
 14567 | -6/Proximity Caves | Learned Factory trap positions
 14979 | -6/Proximity Caves | Found Alien Artifact
 14979 | -6/Proximity Caves | Identified Core Expander
 14979 | -6/Proximity Caves | Installed Core Expander, added new Weapon slot
 15052 | -6/Proximity Caves | Entered Factory
 15052 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15053 | -6/Factory         | Loaded intel: 110 trap records
 15555 | -6/Factory         | Identified exit to Lower Caves
 15555 | -6/Factory         | Identified exit to Extension
 15715 | -6/Factory         | Entered Extension
 16231 | -6/Extension       | Build established: Scavenger-Skirmisher
 16298 | -6/Extension       | Rescued a captive Derelict
 16668 | -6/Extension       | Build established: Commander-Skirmisher
 16697 | -6/Extension       | Spotted B-75 Beast
 16702 | -6/Extension       | Spotted B-75 Beast
 16714 | -6/Extension       | Destroyed B-75 Beast
 16732 | -6/Extension       | Allies destroyed B-75 Beast
 16787 | -6/Extension       | Rescued A7
 16971 | -6/Extension       | Energy Cycler disabled
 16972 | -6/Extension       | Rescued a captive Derelict
 16973 | -6/Extension       | Rescued a captive Derelict
 16973 | -6/Extension       | Rescued a captive Derelict
 16985 | -6/Extension       | Rescued a captive Derelict
 17166 | -6/Extension       | Discovered new exit (range 10)
 17168 | -6/Extension       | Discovered new exit (range 6)
 17196 | -6/Extension       | Identified exit to Cetus
 17209 | -6/Extension       | Entered Cetus
 17209 | -6/Cetus           | Accompanied by 5 allies (A7)
 17214 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 17237 | -6/Cetus           | Build established: Scavenger-Mutant
 17237 | -6/Cetus           | Spotted Cetus Guard
 17237 | -6/Cetus           | Spotted Cetus Guard
 17243 | -6/Cetus           | Spotted Cetus Guard
 17248 | -6/Cetus           | Allies destroyed Cetus Guard
 17256 | -6/Cetus           | Destroyed Cetus Guard
 17257 | -6/Cetus           | Spotted Cetus Guard
 17261 | -6/Cetus           | Allies destroyed Cetus Guard
 17274 | -6/Cetus           | Allies destroyed Cetus Guard
 17299 | -6/Cetus           | Lost 4 parts (1u3w)
 17333 | -6/Cetus           | System corruption reached 10%
 17403 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 17450 | -6/Cetus           | Started Cetus Manufacturing Module
 17475 | -6/Cetus           | Manufactured an Enhanced Grunt
 17500 | -6/Cetus           | Manufactured an Enhanced Grunt
 17525 | -6/Cetus           | Manufactured an Enhanced Grunt
 17550 | -6/Cetus           | Manufactured an Enhanced Grunt
 17551 | -6/Cetus           | Cetus Manufacturing Module disabled
 17598 | -6/Cetus           | Build established: Scavenger-Tank
 17598 | -6/Cetus           | Discovered new exit (range 21)
 17634 | -6/Cetus           | Entered Archives
 17634 | -6/Archives        | Accompanied by 5 allies (A7)
 17639 | -6/Archives        | Received a hacking code to weaken MAIN.C
 17803 | -6/Archives        | Discovered new exit (range 22)
 17822 | -6/Archives        | Discovered new exit (range 19)
 18070 | -6/Archives        | Discovered new exit (range 22)
 18139 | -6/Archives        | Build established: Scavenger-Gunner
 18454 | -6/Archives        | Unable to access archive contents
 18470 | -6/Archives        | Unable to access archive contents
 18814 | -6/Archives        | Build established: Commander-Mutant
 19129 | -6/Archives        | Build established: Commander-Gunner
 19943 | -6/Archives        | Build established: Commander-Assassin
 20212 | -6/Archives        | Entered Hub_04(d)
 20212 | -6/Hub_04(d)       | Accompanied by 4 allies
 20334 | -6/Hub_04(d)       | Found Exp. Targeting Computer
 20338 | -6/Hub_04(d)       | Found Exp. Targeting Computer
 20562 | -6/Hub_04(d)       | First assault squad dispatched
 20563 | -6/Hub_04(d)       | Discovered new exit (range 11)
 20631 | -6/Hub_04(d)       | Network Hub disabled
 20743 | -6/Hub_04(d)       | Spotted Lightning
 20747 | -6/Hub_04(d)       | Spotted Lightning
 20750 | -6/Hub_04(d)       | Spotted Lightning
 20756 | -6/Hub_04(d)       | Entered Factory
 20756 | -5/Factory         | Evolved 2 slots: Utility x2
 20757 | -5/Factory         | Loaded intel: 78 trap records
 20824 | -5/Factory         | Identified exit to Upper Caves
 20915 | -5/Factory         | Repaired Broken Exp. Sensor Array?
 21056 | -5/Factory         | First assault squad dispatched
 21216 | -5/Factory         | System corruption reached 10%
 21249 | -5/Factory         | Lost 4 parts (1u3w)
 21483 | -5/Factory         | Garrison activated, responded to threat
 21582 | -5/Factory         | Lost 3 parts (1u2w)
 21843 | -5/Factory         | Entered Upper Caves
 21888 | -5/Upper Caves     | Learned Factory terminal intel
 22124 | -5/Upper Caves     | Build established: Scavenger-Assassin
 22261 | -5/Upper Caves     | Encountered a Warlord checkpoint
 22334 | -5/Upper Caves     | Spotted B-75 Beast
 22405 | -5/Upper Caves     | Discovered new exit (range 13)
 22423 | -5/Upper Caves     | Identified exit to Upper Caves
 22501 | -5/Upper Caves     | Entered another Upper Caves area
 22518 | -5/Upper Caves     | Discovered new exit (range 11)
 22606 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 22814 | -5/Upper Caves     | Discovered new exit (range 6)
 22821 | -5/Upper Caves     | Identified exit to Zhirov
 22872 | -5/Upper Caves     | Entered Zhirov
 22873 | -5/Zhirov          | Discovered new exit (range 3)
 22875 | -5/Zhirov          | Identified exit to Proximity Caves
 22903 | -5/Zhirov          | Met Zhirov
 22940 | -5/Zhirov          | Learned location of Quarantine (-2)
 22940 | -5/Zhirov          | Learned location of Testing (-3)
 22940 | -5/Zhirov          | Learned location of Command (-1)
 22950 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 22979 | -5/Zhirov          | Found Alien Artifact
 22979 | -5/Zhirov          | Identified Integrated Dissipator
 22979 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 23009 | -5/Zhirov          | Revealed the true nature of CR-A16's Pointy Stick
 23091 | -5/Zhirov          | Found Alien Artifact
 23109 | -5/Zhirov          | Build established: Scavenger-Mutant
 23159 | -5/Zhirov          | Entered Proximity Caves
 23305 | -4/Proximity Caves | Spotted B-86 Titan
 23332 | -4/Proximity Caves | Destroyed B-86 Titan
 23496 | -4/Proximity Caves | Learned Research terminal intel
 23610 | -4/Proximity Caves | Discovered new exit (range 9)
 23624 | -4/Proximity Caves | Identified exit to Factory
 23746 | -4/Proximity Caves | Entered Factory
 23746 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 23747 | -4/Factory         | Loaded intel: 26 terminal locations
 23823 | -4/Factory         | Identified exit to Upper Caves
 23823 | -4/Factory         | Identified exit to Armory
 24212 | -4/Factory         | Entered Upper Caves
 24504 | -4/Upper Caves     | Build established: Scavenger-Assassin
 25055 | -4/Upper Caves     | Discovered new exit (range 7)
 25087 | -4/Upper Caves     | Identified exit to Upper Caves
 25105 | -4/Upper Caves     | Learned Research terminal intel
 25244 | -4/Upper Caves     | Found Alien Artifact
 25299 | -4/Upper Caves     | Entered another Upper Caves area
 25481 | -4/Upper Caves     | Discovered new exit (range 9)
 25494 | -4/Upper Caves     | Identified exit to Research
 25588 | -4/Upper Caves     | Build established: Scavenger-Mutant
 25631 | -4/Upper Caves     | Identified exit to Warlord
 25963 | -4/Upper Caves     | Entered Warlord
 26018 | -4/Warlord         | System corruption cleaned by Quarantine Array
 26589 | -4/Warlord         | Visited the Vortex Lab
 26601 | -4/Warlord         | Warlord's base attacked by MAIN.C
 26601 | -4/Warlord         | Found Prototype Piercing Weapon
 26601 | -4/Warlord         | Identified Vortex Lance
 26706 | -4/Warlord         | Met Warlord
 26727 | -4/Warlord         | Found Prototype Reactor
 26742 | -4/Warlord         | Found Prototype Device
 26742 | -4/Warlord         | Identified Exp. Focal Shield
 26745 | -4/Warlord         | Found Prototype Processor
 26745 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 26951 | -4/Warlord         | Warlord forces counterattacked
 26975 | -4/Warlord         | Spotted Executioner
 26978 | -4/Warlord         | Spotted Striker
 26992 | -4/Warlord         | Destroyed Executioner
 27017 | -4/Warlord         | Build established: Scavenger-Tank
 27056 | -4/Warlord         | Spotted Striker
 27065 | -4/Warlord         | Spotted Executioner
 27070 | -4/Warlord         | Destroyed Striker
 27086 | -4/Warlord         | Discovered new exit (range 12)
 27100 | -4/Warlord         | Identified exit to Proximity Caves
 27102 | -4/Warlord         | Entered Proximity Caves
 27549 | -3/Proximity Caves | Build established: Scavenger-Mutant
 28339 | -3/Proximity Caves | Discovered exit to Research (range 9)
 28394 | -3/Proximity Caves | Build established: Scavenger-Assassin
 28408 | -3/Proximity Caves | Entered Research
 28408 | -3/Research        | Evolved 2 slots: Propulsion x2
 28409 | -3/Research        | Loaded intel: 22 terminal locations
 28431 | -3/Research        | Spotted B-86 Titan
 28445 | -3/Research        | Destroyed B-86 Titan
 28523 | -3/Research        | Fabricated Huge Storage Unit?
 28534 | -3/Research        | Identified exit to Testing
 29005 | -3/Research        | Entered Testing
 29031 | -3/Testing         | Found Prototype Processor
 29036 | -3/Testing         | Identified Exp. Signal Interpreter
 29089 | -3/Testing         | Found Prototype Protection
 29232 | -3/Testing         | Found Prototype Device
 29237 | -3/Testing         | Identified Vortex Chain Reactor
 29238 | -3/Testing         | Identified SHELL Armor
 29250 | -3/Testing         | Identified Adv. Kinecellerator
 29913 | -3/Testing         | Scanned by Researcher
 29934 | -3/Testing         | Found Prototype Energy Cannon
 29936 | -3/Testing         | Identified Potential Cannon
 30061 | -3/Testing         | Found Spectral Analyzer
 30073 | -3/Testing         | Garrison activated, responded to threat
 30141 | -3/Testing         | Found Fusion Bomb Launcher
 30202 | -3/Testing         | Build established: Gunner
 30236 | -3/Testing         | Discovered new exit (range 20)
 30266 | -3/Testing         | Entered Research
 30266 | -2/Research        | Warlord forces began assault on 0b10
 30266 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 30267 | -2/Research        | Loaded intel: 23 terminal locations
 30376 | -2/Research        | Research machine network offline
 30577 | -2/Research        | Destroyed 7 combat bots
 30620 | -2/Research        | Borebot progress halted
 30859 | -2/Research        | Build established: Generator-Gunner
 30921 | -2/Research        | Borebot progress halted
 31103 | -2/Research        | Found Prototype Processor
 31115 | -2/Research        | Identified Exp. Core Analyzer
 31164 | -2/Research        | Found Prototype Slashing Weapon
 31164 | -2/Research        | Identified Particle Cleaver
 31180 | -2/Research        | Spotted Striker
 31184 | -2/Research        | Spotted Striker
 31187 | -2/Research        | Destroyed Striker
 31192 | -2/Research        | Destroyed Striker
 31215 | -2/Research        | Found Prototype Processor
 31227 | -2/Research        | Identified Exp. Melee Analysis Suite
 31265 | -2/Research        | Spotted Striker
 31265 | -2/Research        | Spotted Striker
 31274 | -2/Research        | Destroyed Striker
 31285 | -2/Research        | Met up with Warlord
 31287 | -2/Research        | Warlord invited to help at Command
 31552 | -2/Research        | Found Prototype Device
 31601 | -2/Research        | Identified Exp. Shock Absorption System
 31717 | -2/Research        | Found Exp. Targeting Computer
 31720 | -2/Research        | Found Exp. Core Analyzer
 31748 | -2/Research        | Found Exp. Shock Absorption System
 31763 | -2/Research        | Warlord destroyed during the assault
 31791 | -2/Research        | Build established: Scavenger-Mutant
 31798 | -2/Research        | Spotted B-90 Cyclops
 31821 | -2/Research        | Discovered new exit (range 9)
 31824 | -2/Research        | Destroyed B-90 Cyclops
 31834 | -2/Research        | Identified exit to Quarantine
 31835 | -2/Research        | Entered Quarantine
 31854 | -2/Quarantine      | Found Alien Artifact
 31854 | -2/Quarantine      | Identified Terrabomb
 31854 | -2/Quarantine      | Used Terrabomb
 31996 | -2/Quarantine      | Found Antimissile System
 32085 | -2/Quarantine      | First assault squad dispatched
 32161 | -2/Quarantine      | Destroyed 9 combat bots
 32346 | -2/Quarantine      | Discovered new exit (range 21)
 32479 | -2/Quarantine      | Found Alien Slashing Weapon
 32479 | -2/Quarantine      | Identified Sigix Broadsword
 32590 | -2/Quarantine      | Identified exit to Access
 32591 | -2/Quarantine      | Entered Access
 32591 | -1/Access          | Evolved 2 slots: Utility x2
 32841 | -1/Access          | First assault squad dispatched
 33155 | -1/Access          | Garrison activated, responded to threat
 33262 | -1/Access          | System corruption reached 10%
 33326 | -1/Access          | Destroyed 7 combat bots
 33373 | -1/Access          | Lost 3 parts (1p2n)
 33482 | -1/Access          | Destroyed 7 combat bots
 33751 | -1/Access          | Destroyed 7 combat bots
 33753 | -1/Access          | Build established: Scavenger-Gunner
 33836 | -1/Access          | Lost 3 parts (1n1u1w)
 33932 | -1/Access          | Spotted B-99 Colossus
 33975 | -1/Access          | Core integrity fell below 50%
 33981 | -1/Access          | Core integrity fell below 20%
 33988 | -1/Access          | Spotted B-99 Colossus
 33991 | -1/Access          | Destroyed by H-88 Terminator via exploding Wave Collapse Detector

 Last Messages 
---------------
33976_ Q116-x destroyed.
33976_ Q700-w destroyed.
33977_ Knocked back.
33977_ Penetrated by Slug.
33977_ Slug penetrates Wall.
33978_ B-99 Colossus activates siege mode.
33978_ The unstable cave ceiling collapses.
33980_ Penetrated by Slug. <x4>
33980_ Slug penetrates Wave Collapse Detector.
33984_ Penetrated by Slug.
33985_ Slug penetrates Wall.
33985_ Penetrated by Slug.
33988_ Slug penetrates Wall.
33988_ Penetrated by Slug.
33990_ Triggered Alarm Trap.
33990_ An alarm sounds.
33990_ ALERT: Alarm triggered, dispatching investigation squad.
33991_ Penetrated by Slug.
33991_ Slug penetrates Wave Collapse Detector.
33991_ Wave Collapse Detector explodes.

 Map 
-----
+----------------------------------------------------+
| ??????????????????#    #???#!     !  ]  ### ###### |
| ??????????????????#    #???#            +      #?? |
| ??????????????????#    #######"#"##########+##+##? |
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| ??????????????????#    #          ! #?#         #? |
| ??????????????????#    #   %      % #?#   "     #? |
| ??????????????????#    #    "   ""  #?#  """    #? |
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| ??????????????????#    #            #????????????? |
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| ??????????????????????????      ?????????????????? |
| ??????????????????????????       ????????????????? |
| ??????????????????????????    BB #???????????????? |
| ??????????????????????????    BB #???????????????? |
| ??????????????????????????       #???????????????? |
| ??????????????????????????"""""""#???????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          50
Energy Generation          75
Energy Capacity            1265
Matter Stores              386
Matter Capacity            400
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              14
Corruption Containment     8
Corruption Block           1
Armor Coverage             1800
Resistance: KI             30
Resistance: TH             10
Resistance: EM             15
Weapon Cycling             25
Evasion (%)                63
Targeting Accuracy         12
Target Analysis            8
Core Analysis              12
Armor Integrity Analysis   50
Recoil Reduction           6
Kinecelleration            50
Salvage Targeting          2
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
    Huge Storage Unit | -9/Materials | Hacked
    Assault Drone Bay | -5/Zhirov    | Free
       Exp. Heat Sink | -5/Zhirov    | Free
   Exp. Optical Array | -5/Zhirov    | Free
     Imp. Arc Thrower | -5/Zhirov    | Free
    Adv. Plasma Rifle | -3/Testing   | Archive
   Hvy. Gatling Laser | -3/Testing   | Archive
       Fusion Reactor | -3/Testing   | Archive
 Imp. Diametric Drive | -3/Testing   | Archive
    Spectral Analyzer | -3/Testing   | Archive
      Diametric Drive | -3/Testing   | Archive

 Robot Schematics 
------------------
 C-55 Analyst | -3/Testing | Archive

 Fabricated
------------
 Huge Storage Unit | x1 | -3/Research 

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Terrabomb
Sigix Broadsword

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftImprovedDissipator
  Manual?         0
Play Time         06:55:29
  Cumulative      250.6 hours
  Start           2022.03.26 @ 06:33:02
  End             2022.03.29 @ 20:55:29
Sessions          19
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          114
  Rogue           114
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             85
Gallery%          87
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 23885481-b54e-4cd9-8b69-d48f996c783e