Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.05 @ 20:23:49 Player: Ben'n'Dan Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (2) 10 Value Destroyed (147) 147 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (875) 875 TOTAL SCORE: 4052 Bonus ------- Pacifist 834 Follower Combat Kills 41 Cogmind --------- Core Integrity 830/850 Matter 65/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Ion Engine Nuclear Core Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Reflective Plating > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Ion Engine [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Advanced Visual Processing Unit Device Advanced Sensor Array Processor Advanced Visual Processing Unit Protection Reflective Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 1 1 . 1 Utility 4 | . . 1 1 1 1 Weapon . | . . . . . . Parts Attached 15 | 1 1 4 1 7 1 Power 2 | . . . . 1 1 Engine 2 | . . . . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | . . 1 . 1 . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . 1 . 1 . Utility 4 | . . 1 1 2 . Device 1 | . . . . 1 . Storage . | . . . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 7 | 1 1 2 . 3 . Energy Gun 2 | . . 1 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 1 1 . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 5 | . . 1 . 4 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 1 | . . . . 1 . Weapon 2 | . . 1 . 1 . Highest Loss Streak 2 | . . 1 . 2 . Average Slot Usage (%) 23 | . 14 29 24 29 8 Engine 1 | . . . . 3 2 Flight 4 | . . 6 9 5 . Processor 6 | . . 7 9 8 6 Protection 1 | . . . 6 1 . Energy Gun 1 | . . 3 . 3 . Ballistic Gun 6 | . 14 12 . 4 . Naked Turns 36 | . . . . . 36 Heaviest Build 11 | 2 2 4 4 11 3 Greatest Support 13 | 3 3 6 6 13 3 Greatest Overweight (x) 2 | . . . . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 Average Carried 3 | 2 4 3 3 2 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 4 4 2 4 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 177 | 151 . . . 26 . Remotely . | . . . . . . Salvage Created 7 | . . . . 7 . Parts . | . . . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 2 | . . . . 2 . AOE 2 | . . . . 2 . Classes Destroyed 2 | . . . . 2 . Grunt 1 | . . . . 1 . Programmer 1 | . . . . 1 . Best Kill Streak 2 | . . . . 2 . Combat Bots Only 2 | . . . . 2 . Max Kills in Single Turn 2 | . . . . 2 . Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 837 | . 57 235 49 476 20 Core 376 | . 28 107 12 209 20 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 88 73 97 70 . Volleys Fired 6 | . . . . 6 . Largest 2 | . . . . 2 . Hottest 59 | . . . . 59 . Shots Fired 7 | . . . . 7 . Gun 1 | . . . . 1 . Cannon . | . . . . . . Launcher 6 | . . . . 6 . Special . | . . . . . . Kinetic 1 | . . . . 1 . Thermal . | . . . . . . Explosive 6 | . . . . 6 . Electromagnetic . | . . . . . . Robot Hit Streak 3 | . . . . 3 . Robot Miss Streak 1 | . . . . 1 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 4 | . . . . 4 . Core Hits 6 | . . . . 6 . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 413 | . . . . 413 . Guns 14 | . . . . 14 . Cannons . | . . . . . . Explosions 399 | . . . . 399 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 14 | . . . . 14 . Thermal . | . . . . . . Explosive 399 | . . . . 399 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 2 | . . . . 2 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 34 | . . . . 34 . Projectiles . | . . . . . . Explosions 34 | . . . . 34 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 191 | . . . . 191 . Average Temperature 157 | . . . . 157 . Received Heat Transfer 288 | . 33 84 27 138 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 311 | . 9 83 79 311 196 Average Influence 80 | . 5 50 46 119 159 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 92 | 100 100 100 100 81 100 Level 1 7 | . . . . 18 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 2 . 1 1 Investigation 2 | . . . . 1 1 Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 3 22 4 11 3 Peak Tracking Total 19 | . 3 19 1 5 3 Tactical Retreats 5 | . 1 2 . 2 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 . . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 4 | . . . . 4 . Max in Single Turn 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 4 | . 1 . . 1 2 Terminals 4 | . 1 . . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 3 . . 2 5 Successful 3 | . 2 . . 1 . Failed 7 | . 1 . . 1 5 Catastrophic 3 | . . . . 1 2 Database Lockouts . | . . . . . . Manual 7 | . 2 . . . 5 Terminals 10 | . 3 . . 2 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . . 1 . Record 1 | . 1 . . . . Level Access Points 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . 1 2 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 9 | . . . . 9 . Total Damage 85 | . . . . 85 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 487 | 20 97 69 41 200 60 Spaces Moved 972 | 30 155 157 110 403 117 Core 444 | 30 155 56 . 86 117 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 528 | . . 101 110 317 . Fastest Speed 34 | 50 50 35 35 34 50 Average Speed 43 | 50 50 40 35 43 50 Slowest Speed 150 | 50 50 50 35 150 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 13 | . . 7 . 6 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 38 32 16 20 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 31 | . . . . 31 . Terrain Destroyed 44 | . . . . 44 . Melee . | . . . . . . Projectile . | . . . . . . AOE 44 | . . . . 44 . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1005 | 34 173 153 112 415 118 Wait 18 | . 18 . . . . Move 943 | 29 154 143 109 391 117 Hop 11 | . . 6 . 5 . Pick Up 5 | 4 . . . 1 . Fast Attach 9 | 1 1 2 1 4 . Attach 6 | . . 2 . 3 1 Detach 5 | . . . 2 3 . Swap . | . . . . . . Drop 2 | . . . . 2 . Fire 6 | . . . . 6 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 21 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 16) 58 | -10/Materials | Identified exit to Materials 118 | -10/Materials | Entered another Materials area 118 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 182 | -9/Materials | Discovered new exit (range 13) 187 | -9/Materials | Entered another Materials area 187 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 223 | -8/Materials | Discovered new exit (range 17) 228 | -8/Materials | Entered Factory 228 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 300 | -7/Factory | Build established: Mutant 318 | -7/Factory | Identified exit to Factory 376 | -7/Factory | Allied Derelicts emerged from ambush trap array 428 | -7/Factory | Entered another Factory area 428 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 488 | -6/Factory | Self-destructed Last Messages --------------- 00399_ Acquired Enh. Optical Array. 00401_ Acquired Adv. Sensor Array. 00418_ Adv. Sensor Array destroyed. 00425_ System corrupted: Heat flow error (+207). PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=FACTORY GOAL=ESCAPE 00433_ Connecting with Terminal... 00433_ ALERT: Suspicious activity at Terminal F005. Dispatching Investigation squad. 00452_ Triggered Blade Trap. 00452_ Massive razor-sharp blades shoot up from within the floor. 00452_ Lgt. Ion Engine severed. 00452_ Adv. Visual Processing Unit severed. 00452_ Enh. Optical Array severed. 00454_ R-10 Processor collects Lgt. Ion Engine. 00462_ Connecting with Terminal... 00473_ Triggered Shock Trap. 00473_ The floor emits a surge of raw power. 00473_ System corrupted (+1). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????######??########## | | ???????????????????????????? ?? = #? / [ | | ???????????????????????????#[ #?""" | | ???????????????????????????# """ """ # "Y | | ?????????????#?????????????# """ """ # """ / | | ???????????### #######??####? """ """ #?? | | ???????????# ??# +??? #???? | | ???????????# ?# #????? ???????? | | ???????????# ?# ########+############+# | | ???????????? = # | | ????????????? #@ w | | ?????????????????"" """ + | | ?????????????????"" """ # | | ?????????????????"" """ # | | ??????????????????" ""?#####+####+############### | | ?????????????????"" 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"??? ??????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 10 Energy Capacity 125 Matter Stores 241 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedCorruptionCorpse Manual? 0 Play Time 00:09:48 Cumulative 118.1 hours Start 2020.06.05 @ 20:14:54 End 2020.06.05 @ 20:23:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 268 Rogue 260 Adventurer 8 Explorer 0 Win Type - Total 7 Types 4/0/2/1/0/0/0 Lore% 77 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66b7e719-e176-46ad-b6b3-8bb9427e5db4