Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.03 @ 18:02:58 Player: Gobbopathe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (544) 544 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (801) 801 TOTAL SCORE: 3035 Bonus ------- Follower Combat Kills 201 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 263/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Rolling (110) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Spectral Analyzer Makeshift Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Angular Momentum Engine Advanced Signal Interpreter Improved Terrain Scanner 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Weapon Shielding Layered Medium Armor Plating Makeshift Hacking Suite Makeshift System Shield Advanced System Shield Heavy Plasma Cannon Makeshift Spear Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Spectral Analyzer Makeshift Armor Plating > --- WEAPON ----------- Particle Gun Heavy Plasma Cannon > --- INVENTORY -------- Ion Engine Wheel Wheel Advanced Signal Interpreter Improved Terrain Scanner 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Weapon Shielding Layered Medium Armor Plating Makeshift Hacking Suite Makeshift System Shield Advanced System Shield Makeshift Spear [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Spectral Analyzer Protection Makeshift Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 27 | 6 4 1 5 6 5 Power 3 | 1 . . 1 . 1 Engine 3 | 1 . . 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 . 2 . 2 Treads . | . . . . . . Leg . | . . . . . . Wheel 8 | 2 2 . 2 . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 1 . 5 . Device 2 | . 1 . . 1 . Storage 2 | 1 1 . . . . Processor 3 | . . . . 3 . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 7 | 2 . . 2 1 2 Energy Gun 4 | 1 . . 2 1 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 4 . Parts Lost 9 | . . . 3 . 6 Power 1 | . . . . . 1 Propulsion 4 | . . . 1 . 3 Utility . | . . . . . . Weapon 4 | . . . 2 . 2 Highest Loss Streak 6 | . . . 2 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 98 88 87 92 97 Engine 11 | . 14 11 11 11 10 Wheel 22 | . 28 22 21 22 21 Device 11 | . 12 11 11 11 11 Storage 11 | . 14 11 11 11 11 Processor 6 | . . . . 6 11 Protection 8 | . . 11 11 8 11 Energy Gun 17 | . 14 11 17 22 12 Energy Cannon 2 | . . . . . 8 Ballistic Gun 2 | . 14 11 4 . . Naked Turns . | . . . . . . Heaviest Build 51 | 13 29 30 31 34 51 Greatest Support 26 | 26 26 26 26 26 26 Greatest Overweight (x) 2 | . 1 1 1 1 2 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 Most Carried 15 | 5 10 9 10 15 15 Average Carried 11 | 2 7 9 7 12 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 5 10 9 9 14 14 Class Distribution -------------------- 71% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 620 | 284 77 . 116 60 83 Remotely . | . . . . . . Salvage Created 895 | 101 206 . 415 . 173 Parts 44 | 5 10 . 24 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 14 | . . . . . 14 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 4 . 10 . 2 Guns 14 | . 4 . 10 . . Cannons 2 | . . . . . 2 Classes Destroyed 9 | 2 2 . 2 . 3 Builder 1 | . . . 1 . . Tunneler 1 | 1 . . . . . Recycler 2 | 1 . . 1 . . Minesweeper 1 | . . . . . 1 Mechanic 1 | . 1 . . . . Swarmer 5 | . . . 5 . . Grunt 10 | . 4 . 5 . 1 Hunter 1 | . . . . . 1 Samaritan 1 | . . . . . 1 Best Kill Streak 5 | 2 2 . 5 . 1 Combat Bots Only 3 | . 2 . 3 . 1 Max Kills in Single Turn 1 | 1 1 . 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1511 | . 223 . 314 . 974 Core 444 | . 43 . 101 . 300 Absorbed by Shields . | . . . . . . Redirected to Shielding 23 | . . . 23 . . Regen/Repaired (Parts) 130 | . . . . 130 . Core Remaining (%) 91 | 100 82 . . . . Volleys Fired 75 | 8 19 . 27 . 21 Largest 2 | 2 2 . 2 . 2 Hottest 155 | 60 60 . 105 . 155 Shots Fired 149 | 16 38 . 54 . 41 Gun 131 | 16 38 . 54 . 23 Cannon 18 | . . . . . 18 Launcher . | . . . . . . Special . | . . . . . . Kinetic 46 | 8 19 . 17 . 2 Thermal 103 | 8 19 . 37 . 39 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | 6 6 . 8 . 5 Robot Miss Streak 3 | 2 3 . 3 . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 93 | 11 23 . 35 . 24 Core Hits 39 | 3 9 . 17 . 10 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . 1 . . Burn 1 | . . . 1 . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1414 | 131 297 . 439 . 547 Guns 1098 | 131 297 . 439 . 231 Cannons 316 | . . . . . 316 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 388 | 76 166 . 105 . 41 Thermal 1026 | 55 131 . 334 . 506 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . . . 2 Projectiles 2 | . . . . . 2 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 392 | . 36 . 10 335 392 Average Temperature 111 | . 21 . 4 151 129 Received Heat Transfer 561 | . 138 . 96 . 327 Effects 6 | . . . . 2 4 Shutdowns 1 | . . . . . 1 Interference 3 | . . . . 2 1 Matter Decay 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 4 . 1 Heat Transferred 2227 | 125 300 . 833 . 969 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 291 | 10 116 69 291 . . Initial 48 | . 6 48 26 . . Average 111 | 4 75 54 190 . . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 77 | 100 100 100 44 . . Level 1 22 | . . . 55 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . 2 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 8 1 12 . 13 Peak Tracking Total 4 | . 3 1 3 . 4 Tactical Retreats 4 | . . . 2 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . . . . . 4 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 2 1 1 . 1 Terminals 5 | . 2 1 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 5 3 2 . 1 Successful 4 | . 1 2 . . 1 Failed 7 | . 4 1 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 2 3 . . . Terminals 11 | . 5 3 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . . . 1 Record 1 | . . . . . 1 Terminal Index 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . 2 . . . Terminals 2 | . . 2 . . . Botnet 1 | . . 1 . . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 1 1 . 1 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 157 | . . . . 157 157 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 24 | . . . . . 24 Total Damage 904 | . . . . . 904 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2709 | 82 306 79 308 1281 653 Spaces Moved 2230 | 49 255 75 206 1106 539 Core 1 | 1 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 2229 | 48 255 75 206 1106 539 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 105 105 95 Average Speed 103 | 88 93 105 105 105 104 Slowest Speed 110 | 90 105 105 105 105 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 47 14 45 92 80 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . . . . 8 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2484 | 68 282 75 243 1229 587 Wait 107 | 1 3 . 3 93 7 Move 2225 | 48 254 74 205 1105 539 Hop . | . . . . . . Pick Up 24 | 5 2 . 2 12 3 Fast Attach 14 | 6 1 . . 6 1 Attach 6 | . . 1 3 . 2 Detach 3 | . . . . 3 . Swap 7 | . 3 . 2 . 2 Drop 14 | . . . 1 10 3 Fire 75 | 8 19 . 27 . 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 9 | . . . . . 9 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 3) 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Utility x2 440 | -9/Materials | Discovered new exit (range 16) 468 | -9/Materials | Entered Mines 547 | -9/Mines | Learned Materials terminal intel 768 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 776 | -9/Mines | Entered Zion 788 | -7/Zion | Learned Factory stockpile data 847 | -7/Zion | Discovered new exit (range 16) 1036 | -7/Zion | Build established: Scavenger-Mutant 1151 | -7/Zion | Learned location of Data Miner (-6) 1192 | -7/Zion | Learned location of Warlord (-5) 1249 | -7/Zion | Found Prototype Processor 1249 | -7/Zion | Identified Exp. Targeting Computer 1264 | -7/Zion | Found Prototype Processor 1264 | -7/Zion | Identified Exp. Melee Analysis Suite 1275 | -7/Zion | Found Prototype Processor 1275 | -7/Zion | Identified Spectral Analyzer 1314 | -7/Zion | Visited the Megawrench Repair Shop 1314 | -7/Zion | Megawrench repaired 8 parts 1341 | -7/Zion | Found Prototype Device 1341 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1417 | -7/Zion | Given the Hacking Drone Bay 1759 | -7/Zion | Imprinted 1761 | -7/Zion | Declared Zion's savior 2057 | -7/Zion | Entered Proximity Caves 2057 | -6/Proximity Caves | Accompanied by 4 allies 2144 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2301 | -6/Proximity Caves | Learned Factory security intel 2679 | -6/Proximity Caves | Core integrity fell below 50% 2702 | -6/Proximity Caves | Core integrity fell below 20% 2710 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02467_ 2X-95F(M) suffers critical hit (Burn). 02468_ G-50 Soldier destroyed. 02477_ Carbon-fiber Leg fries itself beyond repair. 02484_ Destroyed Wheel. 02487_ M-22 Extractor destroyed. 02663_ 2X-95F(M) destroyed. 02667_ Wheel destroyed. 02675_ Com. Wheel destroyed. 02678_ Overheating: Matter decay (-58). 02681_ Power failure, Angular Momentum Engine shutdown. 02682_ Overheating: Matter decay (-24). 02682_ Particle Gun destroyed. 02683_ Overheating: System interference. 02683_ Spectral Analyzer temporarily disabled. 02684_ Barrage Gun destroyed. 02686_ Angular Momentum Engine destroyed. 02689_ Acquired 63 matter. 02691_ Acquired Angular Momentum Engine. 02698_ Critical hit (Burn: +37). 02704_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | #??????????????????????#?????????????????? | | #?????????????????????# ?????????????????? | | ?????????????????????? ?????????????????? | | ?????????????????????# #?????????????????? | | ????????????##???????? #?????????????????? | | ??????????? #????????# #?????????????????? | | ?????????? #???????## ###???????????????? | | #???????### ???????? #???????????????? | | #?????## ??###????# g #???????????????? | | ?????## #?###"####?# #???????????????? | | ??????# #?## "#=;### #???????????????? | | #?###### #?## =! ! #???????????????? | | ### ## #??# ##### @ ##???????????????? | | #??# #???# g #????????????????? | | #??# ##??###l #????????????????? | | #### ##?# #????#g #????????????????? | | #### ##### #???## #????????????????? | | ##?# ##??## ##???????????????? | | ### ##### ##??????????????? | | ###### ## #??????????????? | | #????# ## ##??????????????? | | #????# ## #???????????????? | | ##??# ## ## #??????????????? | | #??# ####### ####??????????????? | | #??# ##?????# ##?????????????????? | | #??## ##??????## ##??????????????????? | | ##???#####????????########???????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 100 Weapon Shielding 33 Evasion (%) 44 Item Schematics ----------------- Power Maul | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridInsulationJammer Manual? 0 Play Time 00:34:19 Cumulative 216.8 hours Start 2022.09.03 @ 17:29:48 End 2022.09.03 @ 18:02:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 74 Gallery% 77 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 917cd018-358f-4dcb-8080-2be844df8a26