Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.17 @ 18:26:41 Player: PFYCH Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1217) 1217 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (895) 895 TOTAL SCORE: 5962 Bonus ------- Follower Combat Kills 354 Met Imprinter 300 Was Imprinted 300 Friendly Fire -59 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Large Storage Unit Heavy Assault Rifle Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Makeshift Sensor Array Phasing AFG > --- WEAPON ----------- Heavy Riot Gun Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Treads Large Storage Unit Heavy Assault Rifle Heavy Assault Rifle Slug Cannon Bore Cannon Rocket Launcher Makeshift Axe [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Heavy Riot Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power 2 | . . . . . . 2 . . Propulsion 2 | . . . . . . 2 . . Utility 2 | . . 1 . . . 1 . . Weapon 2 | . . 1 . . . 1 . . Parts Attached 42 | 6 5 4 1 7 3 15 1 . Power 4 | 1 . . . . 1 2 . . Engine 4 | 1 . . . . 1 2 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 8 | 3 . 1 . . . 4 . . Treads 2 | . . 1 . . . 1 . . Leg 4 | 1 . . . . . 3 . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 9 | . 2 2 . 3 . 2 . . Device 5 | . 1 1 . 2 . 1 . . Storage 2 | . 1 1 . . . . . . Processor 1 | . . . . 1 . . . . Hackware 1 | . . . . . . 1 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 3 1 1 4 2 7 1 . Energy Gun 1 | . . . . . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 2 3 1 . 2 . 1 . . Ballistic Cannon 6 | . . . . 2 . 3 1 . Launcher 3 | . . . 1 . 1 1 . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . Parts Lost 20 | . . 2 . . . 18 . . Power 4 | . . 1 . . . 3 . . Propulsion 5 | . . . . . . 5 . . Utility 5 | . . 1 . . . 4 . . Weapon 6 | . . . . . . 6 . . Highest Loss Streak 16 | . . 2 . . . 16 . . Average Slot Usage (%) 83 | . 96 87 77 87 98 55 15 . Engine 5 | . 14 4 . . 9 9 . . Treads 8 | . . 7 11 11 11 4 . . Wheel 10 | . 28 14 11 11 11 3 . . Device 13 | . 13 5 . 11 22 9 . . Storage 11 | . 11 22 22 13 11 6 3 . Processor 2 | . . . . 7 . . . . Energy Gun 3 | . . . . . 9 3 . . Ballistic Gun 20 | . 28 33 31 21 22 9 3 . Ballistic Cannon 1 | . . . . 3 . 3 4 . Launcher 2 | . . . 1 7 . . . . Naked Turns 88 | . . . . . . . 42 46 Heaviest Build 82 | 6 26 31 28 57 62 82 29 . Greatest Support 40 | 20 20 20 20 20 20 40 3 3 Greatest Overweight (x) 19 | . 1 1 1 2 3 19 9 . Average Overweight (x) 1 | . . 1 1 1 2 3 1 . Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 10 4 Average Capacity 9 | 4 8 10 10 10 10 10 7 4 Most Carried 10 | 2 6 3 4 10 8 10 4 4 Average Carried 5 | . 1 2 3 7 6 6 3 4 Final Capacity 10 | 4 10 10 10 10 10 10 4 4 Final Carried 7 | . 4 3 4 6 7 3 4 4 Class Distribution -------------------- 59% | Skirmisher 15% | Mutant 13% | Gunner 5% | Derelict-Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Matter Collected 1097 | 268 38 347 18 . 203 223 . . Remotely . | . . . . . . . . . Salvage Created 1314 | 48 131 342 44 . 56 693 . . Parts 81 | 2 9 26 7 . 2 35 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . . Prevented 5 | . . . . . 5 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 31 | 1 5 9 3 . 1 12 . . Guns 24 | 1 5 9 3 . 1 5 . . Cannons 3 | . . . . . . 3 . . AOE 4 | . . . . . . 4 . . Classes Destroyed 10 | 1 1 3 . . . 5 . . Worker 5 | . . . . . . 5 . . Builder 3 | . . . . . . 3 . . Tunneler 1 | . . 1 . . . . . . Recycler 1 | . . . . . . 1 . . Watcher 1 | . . 1 . . . . . . Swarmer 9 | . 3 3 3 . . . . . Grunt 17 | 1 2 4 . . 1 9 . . Sentry 3 | . . 2 . . . 1 . . Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 9 | 1 3 7 3 . 1 9 . . Combat Bots Only 6 | 1 3 6 3 . 1 4 . . Max Kills in Single Turn 3 | 1 2 2 2 . 1 3 . . Gunslinging 1 | . 1 1 1 . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Damage Taken 3164 | 8 170 170 33 . 209 2470 28 76 Core 935 | . . 28 23 . 27 753 28 76 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 93 | 100 100 . . . 80 . . . Volleys Fired 92 | 2 14 17 2 2 6 49 . . Largest 3 | 2 2 3 3 3 3 3 . . Hottest 138 | 40 40 69 69 138 116 128 . . Shots Fired 204 | 4 28 51 6 6 18 91 . . Gun 154 | 4 28 51 6 2 14 49 . . Cannon 31 | . . . . 3 1 27 . . Launcher 16 | . . . . 1 3 12 . . Special 3 | . . . . . . 3 . . Kinetic 177 | 4 28 51 6 5 13 70 . . Thermal . | . . . . . . . . . Explosive 16 | . . . . 1 3 12 . . Electromagnetic 8 | . . . . . 2 6 . . Robot Hit Streak 18 | 3 13 18 3 . 5 11 . . Robot Miss Streak 3 | . 3 1 1 . 3 3 . . Penetration Max 1 | . . . . . . 1 . . Secondary Targets 8 | . 1 4 1 . . 2 . . Max Gunslinging Chain 2 | . 1 2 1 . . 1 . . Shots Hit Robots 141 | 3 21 34 3 . 11 69 . . Core Hits 82 | 2 8 16 3 . 6 47 . . Critical Hits 12 | . . 1 . . 1 10 . . Critical Kills 5 | . . . . . . 5 . . Critical Parts Destroyed 7 | . . 1 . . 1 5 . . Melee Attacks 10 | . . . . . . 10 . . Impact . | . . . . . . . . . Slashing 10 | . . . . . . 10 . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3705 | 40 253 561 44 . 251 2556 . . Guns 1854 | 40 240 561 44 . 190 779 . . Cannons 523 | . . . . . 13 510 . . Explosions 981 | . . . . . 48 933 . . Melee 334 | . . . . . . 334 . . Ramming 13 | . 13 . . . . . . . Kinetic 2248 | 40 240 561 44 . 176 1187 . . Thermal . | . . . . . . . . . Explosive 981 | . . . . . 48 933 . . Electromagnetic 129 | . . . . . 27 102 . . Impact . | . . . . . . . . . Slashing 334 | . . . . . . 334 . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . 1 12 12 Average Corruption 2 | . . . . . . 1 7 12 Corruption Purged . | . . . . . . . . . Effects 10 | . . . . . . 6 2 2 Message Errors 3 | . . . . . . 3 . . Energy Discharges 2 | . . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . 2 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 98 | . . . . . . 98 . . Projectiles 45 | . . . . . . 45 . . Explosions 30 | . . . . . . 30 . . Melee 23 | . . . . . . 23 . . Knockbacks 7 | . . . . . . 7 . . Impact . | . . . . . . . . . Kinetic 7 | . . . . . . 7 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 58 | . 6 . . . 1 51 . . Shots 3 | . . . . . 1 2 . . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 81 | 6 29 18 . 54 51 81 . . Average Temperature 19 | 6 18 8 . 27 18 23 . . Received Heat Transfer 1179 | 6 75 108 . . 84 906 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Peak Influence 300 | 20 150 257 154 . . 300 59 36 Initial 84 | . 11 . 84 . . . 49 36 Average 111 | 2 75 206 129 . . 106 47 36 Maximum Alert Level 1 | . . 1 . . . 1 . . Low Security (%) 83 | 100 100 29 100 . . 86 100 100 Level 1 16 | . . 70 . . . 13 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . . . 1 6 . . Investigation 3 | . . . . . 1 2 . . Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . . . . . . 2 . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Distress Signals 3 | . 1 . . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 73 | 1 6 13 4 . 7 36 5 1 Peak Tracking Total 9 | 1 3 5 4 . 3 9 5 1 Tactical Retreats 5 | . . . . . 1 4 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 2 | . 1 . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 4 | . . . . . . 4 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 2 | . 1 . . . 1 . . . Terminals 2 | . 1 . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 3 | . 1 . . . 2 . . . Successful 3 | . 1 . . . 2 . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . . . 5 1 . . . Terminals 3 | . 1 . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 . . . 2 . . . Record 2 | . . . . . 2 . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Total Allies 5 | . . . . 4 . . 1 . Largest Group 4 | . . . . 4 4 2 1 . Highest-Rated Group 148 | . . . . 148 148 69 31 . Highest-Rated Ally 38 | . . . . 38 38 35 31 . Total Orders . | . . . . . . . . . Ally Attacks 55 | . . . . . 28 19 8 . Total Damage 1067 | . . . . . 605 312 150 . Kills 9 | . . . . . 6 3 . . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Turns Passed 6382 | 73 417 353 378 1938 1989 1065 123 46 Spaces Moved 3255 | 76 412 204 206 1035 792 344 103 83 Core 260 | 22 . . . . . 52 103 83 Treads 2384 | . . 113 206 1035 792 238 . . Legs 54 | . . . . . . 54 . . Wheels 557 | 54 412 91 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 180 180 200 150 50 50 Average Speed 176 | 71 87 139 180 182 217 260 114 50 Slowest Speed 1000 | 80 90 180 180 200 220 1000 500 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 8 34 17 49 80 82 8 86 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 57 | . . . . 7 17 33 . . Melee . | . . . . . . . . . Projectile 6 | . . . . 1 . 5 . . AOE 51 | . . . . 6 17 28 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Total 3731 | 90 441 234 209 1084 1048 429 109 87 Wait 279 | . . 8 . 20 246 . 1 4 Move 3248 | 75 411 203 205 1034 791 344 102 83 Hop . | . . . . . . . . . Pick Up 41 | 6 8 1 1 12 2 10 1 . Fast Attach . | . . . . . . . . . Attach 27 | 5 2 3 . 2 1 13 1 . Detach 3 | . . 1 . 1 . . 1 . Swap 15 | 1 3 1 1 5 2 2 . . Drop 15 | 1 2 . . 8 . 1 3 . Fire 92 | 2 14 17 2 2 6 49 . . Melee 10 | . . . . . . 10 . . Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 74 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 7) 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 653 | -9/Materials | Discovered new exit (range 15) 844 | -9/Materials | Entered Mines 948 | -9/Mines | Build established: Gunner 1033 | -9/Mines | Discovered new exit (range 11) 1047 | -9/Mines | Learned 2 Materials zone layouts 1112 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1193 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1222 | -9/Mines | Entered Zion 1510 | -7/Zion | Learned location of 2 exits from Factory 1548 | -7/Zion | Learned Factory terminal intel 1619 | -7/Zion | Build established: Skirmisher 1840 | -7/Zion | Learned location of Quarantine (-2) 2082 | -7/Zion | Imprinted 2084 | -7/Zion | Declared Zion's savior 2779 | -7/Zion | Received a hallucinogenic algorithm 2883 | -7/Zion | Build established: Derelict-Skirmisher 2939 | -7/Zion | Found Prototype Device 2953 | -7/Zion | Identified Phasing AFG 3130 | -7/Zion | Discovered new exit (range 16) 3160 | -7/Zion | Entered Proximity Caves 3160 | -6/Proximity Caves | Accompanied by 4 allies 3210 | -6/Proximity Caves | Spotted B-75 Beast 3229 | -6/Proximity Caves | Allies destroyed B-75 Beast 3249 | -6/Proximity Caves | Build established: Skirmisher 3361 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4022 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4959 | -6/Proximity Caves | Discovered new exit (range 14) 5149 | -6/Proximity Caves | Entered Factory 5149 | -6/Factory | Accompanied by 2 allies 5149 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1 5150 | -6/Factory | Identified exit to Lower Caves 5150 | -6/Factory | Identified exit to Factory 5151 | -6/Factory | Loaded intel: 22 terminal locations 5687 | -6/Factory | Garrison activated, responded to threat 5788 | -6/Factory | Core integrity fell below 50% 5833 | -6/Factory | Lost 16 parts (3p4n4u5w) 6033 | -6/Factory | Core integrity fell below 20% 6214 | -6/Factory | Sucked down chute 6214 | -6/Factory | Entered Waste 6215 | -6/Waste | Met a frightened Derelict 6229 | -6/Waste | EMP discharged 6270 | -6/Waste | Spotted C-40 Crusher 6292 | -6/Waste | Spotted C-40 Crusher 6293 | -6/Waste | Spotted C-40 Crusher 6296 | -6/Waste | Spotted C-40 Crusher 6307 | -6/Waste | Spotted C-40 Crusher 6317 | -6/Waste | Spotted C-40 Crusher 6328 | -6/Waste | Build established: Mutant 6329 | -6/Waste | EMP discharged 6329 | -6/Waste | System corruption reached 10% 6331 | -6/Waste | Discovered new exit (range 11) 6337 | -6/Waste | Entered Factory 6383 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06285_ AP-0ZF(g) Beamcaster crushed. 06285_ AP-0ZF(g) Imp. Heat Sink crushed. 06285_ AP-0ZF(g) suffers critical hit. 06285_ AP-0ZF(g) destroyed. 06285_ Identified Lgt. Antimatter Cannon. 06287_ Dropped Mak. Axe. 06288_ Dropped Slug Cannon. 06288_ Dropped Hvy. Assault Rifle. 06290_ 62 Matter crushed. 06290_ Imp. Heat Sink crushed. 06295_ System corrupted: Lgt. Antimatter Cannon rejected. 06319_ ALERT: Foreign system detected. Charging EMP. 06329_ System corrupted (+4). 06331_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 06352_ System corrupted: Component data lost. 06359_ K-01 Serf collects debris. 06372_ System corrupted: Energy discharge (-34). 06380_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #################################+####???????????? | | k h ????????? | | @ ????????? | | ????????? | | ????????? | | ?????????? | | ?????????? | | ??????????? | | #######################################??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 40 Energy Capacity 530 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite Serviceable Loadout Shopping List The One Tourist Challenges ------------ None Game ------ Seed HelicalAnalysisAirjet Manual? 0 Play Time 00:43:15 Cumulative 2.9 hours Start 2020.11.17 @ 17:43:20 End 2020.11.17 @ 18:26:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41b8402a-14c1-4a8d-b033-9f14470459dd