Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 12:36:34 Player: EX-OCT Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (107) 535 Value Destroyed (3708) 3708 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (749) 749 TOTAL SCORE: 10432 Bonus ------- High Alert Combat Kills 273 Entered Garrisons 200 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -324 Cogmind --------- Core Integrity 0/850 Matter 141/300 Energy 709/725 System Corruption 1% Temperature Critical (513) Movement Immobile (Siege) Location -6/Garrison Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (8) ------ Improved Energy Well Weapon Cycler Hardened Medium Armor Plating System Shield > --- WEAPON (2) ------- Heavy Neutron Cannon Long-range Phase Cannon > --- INVENTORY (5) ---- Heavy Treads Firepult Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Energy Well Improved Salvage Targeting Computer Weapon Cycler Damper Plating System Shield > --- WEAPON ----------- Firepult > --- INVENTORY -------- Light Nuclear Core Heavy Neutron Cannon Long-range Phase Cannon Remote Datajack PL-3XN's Ring of Power [Rating: 96] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Titanium Leg Treads Heavy Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Improved Weapon Shielding Device Improved Kinecellerator Storage Improved Energy Well Processor Advanced Targeting Computer Hackware System Shield Protection Improved Weapon Shielding Weapon Heavy Assault Cannon Energy Gun High-powered Shock Rifle Energy Cannon Long-range Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . Utility 6 | . . . . . 2 2 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 97 | 3 5 6 . . 16 9 5 . 6 7 34 5 . 1 Power 11 | . . 1 . . 2 . . . 1 2 3 2 . . Engine 6 | . . 1 . . 2 . . . 1 . 2 . . . Core 3 | . . . . . . . . . . 1 1 1 . . Reactor 2 | . . . . . . . . . . 1 . 1 . . Propulsion 34 | . 1 4 . . 8 2 . . 2 3 12 2 . . Treads 11 | . . . . . 4 . . . . . 5 2 . . Leg 12 | . . . . . 4 2 . . 2 2 2 . . . Wheel 2 | . . . . . . . . . . . 2 . . . Hover 5 | . 1 . . . . . . . . 1 3 . . . Flight 4 | . . 4 . . . . . . . . . . . . Utility 41 | 1 4 . . . 4 7 5 . 3 2 13 1 . 1 Device 17 | 1 2 . . . . 3 1 . 2 2 6 . . . Storage 2 | . . . . . . . . . . . 2 . . . Processor 7 | . 2 . . . 1 . 1 . 1 . 2 . . . Hackware 1 | . . . . . . . . . . . 1 . . . Protection 14 | . . . . . 3 4 3 . . . 2 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 11 | 2 . 1 . . 2 . . . . . 6 . . . Energy Gun 1 | . . . . . . . . . . . 1 . . . Energy Cannon 3 | . . . . . 1 . . . . . 2 . . . Ballistic Gun 4 | 2 . 1 . . . . . . . . 1 . . . Ballistic Cannon 3 | . . . . . 1 . . . . . 2 . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . 1 . . . 8 . . . Parts Lost 36 | . . 1 . . 1 . . . 10 4 20 . . . Power 4 | . . . . . . . . . 1 . 3 . . . Propulsion 11 | . . 1 . . . . . . 3 1 6 . . . Utility 18 | . . . . . 1 . . . 6 3 8 . . . Weapon 3 | . . . . . . . . . . . 3 . . . Highest Loss Streak 7 | . . 1 . . 1 . . . 7 2 6 . . . To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 3 | 1 3 4 4 4 3 4 4 4 3 2 2 3 2 3 Power . | 1 2 2 1 1 . . . . . . . . . . Propulsion . | . . . 1 1 . . . . . . . . 1 1 Utility 1 | . 1 2 1 1 1 2 3 3 2 . . . . 1 Weapon 1 | . . . . 1 1 1 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 8 | . . . 1 . 2 1 . . . . 2 1 . 1 Power 3 | . . . 1 . 2 . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 1 . . 1 Utility . | . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . 1 . . . Tool/Special 2 | . . . . . . 1 . . . . . 1 . . Average Slot Usage (%) 73 | . 58 85 100 100 82 80 83 84 81 44 57 62 66 64 Engine 5 | . . 7 14 14 9 7 7 7 6 . 2 . . . Treads 2 | . . . . . 11 . . . . . 5 9 13 13 Leg 18 | . . . . . 15 30 30 30 28 13 3 3 . . Hover 1 | . 8 1 . . . . . . . 4 5 1 . . Flight 1 | . . 19 28 28 5 . . . . . . . . . Device 6 | . 14 14 14 14 3 6 5 . 4 10 11 9 6 5 Storage 1 | . . . . . . . . . . . 4 6 6 6 Processor 7 | . 13 14 14 14 12 7 7 7 6 . 6 6 6 5 Protection 15 | . . . . . 11 20 24 30 25 3 3 3 6 5 Energy Cannon 1 | . . . . . . . . . . . 2 7 13 13 Ballistic Gun 2 | . 21 28 28 28 7 . . . . . 1 . . . Ballistic Cannon 4 | . . . . . 4 7 7 7 6 5 3 . . . Peak Build Rating 96 | 3 6 8 10 10 47 50 51 51 66 42 93 96 93 92 Average Rating 45 | 1 4 7 9 10 31 45 49 51 52 27 47 87 92 88 On Entrance 36 | . 2 6 8 10 10 37 49 51 51 31 33 71 93 92 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 90 | 4 4 7 7 7 44 57 63 63 71 35 49 90 90 90 Greatest Support 152 | 3 6 8 8 8 112 72 72 72 75 30 100 152 140 140 Greatest Overweight (x) 7 | 1 . 1 . . 2 . . . 1 1 7 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 3 4 4 5 4 4 5 5 4 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 5 5 5 5 5 5 5 3 4 5 5 5 4 Class Distribution -------------------- 74% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Scout | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Matter Collected 3061 | 262 10 147 17 24 143 444 228 80 179 502 953 60 12 . Remotely 341 | . . . . . . . . . . . 341 . . . Salvage Created 4435 | 120 30 48 . . 164 353 241 107 697 475 1365 538 12 285 Parts 142 | 9 3 7 . . 8 16 5 6 21 10 42 6 1 8 Haulers Intercepted 2 | . . . . . . . 1 . . . 1 . . . Recyclers Shooed 3 | . . . . . . 1 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 8 12 . 8 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Combat Hostiles Destroyed 73 | . . 3 . . 5 6 5 3 7 13 24 2 . 5 Guns 6 | . . 3 . . . . . . . . 3 . . . Cannons 36 | . . . . . 3 6 5 2 1 7 8 . . 4 AOE 9 | . . . . . 1 . . . 1 3 4 . . . Classes Destroyed 20 | 2 1 1 . . 3 2 1 1 3 1 4 1 . . Worker 7 | . . . . . . 1 . . . . 6 . . . Builder 4 | . . . . . . . . . . . 3 . 1 . Tunneler 3 | 3 . . . . . . . . . . . . . . Hauler 2 | . . . . . . . 1 . . . 1 . . . Recycler 4 | 1 . . . . . 2 . . . . 1 . . . Mechanic 1 | . . . . . . . . . . . 1 . . . Watcher 4 | . 2 . . . . 2 . . . . . . . . Swarmer 16 | . . 3 . . . 1 . 1 . 5 6 . . . Cutter 3 | . . . . . 3 . . . . . . . . . Grunt 20 | . . . . . 1 3 5 1 . 4 2 . . 4 Brawler 1 | . . . . . . . . . . 1 . . . . Protector 2 | . . . . . . . . . . . 2 . . . Sentry 6 | . . . . . . . . 1 . 1 3 . . 1 Hunter 6 | . . . . . . . . . . . 6 . . . Programmer 7 | . . . . . . 2 . . . 1 4 . . . Heavy 2 | . . . . . 1 . . . . . 1 . . . Behemoth 1 | . . . . . . . . . . 1 . . . . Compactor 2 | . . . . . . . . . . . . 2 . . Zionite 9 | . . . . . . . . . 9 . . . . . Marauder 2 | . . . . . . . . . 2 . . . . . Mutant 4 | . . . . . . . . . 4 . . . . . Best Kill Streak 18 | 2 2 5 . . 4 3 5 3 9 4 18 1 1 3 Combat Bots Only 12 | . . 3 . . 4 2 5 3 5 4 12 1 . 3 Max Kills in Single Turn 6 | 1 1 1 . . 2 2 1 1 3 3 6 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . . . 1 3 3 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Hostile Shots Fired 757 | . 1 22 . 1 21 27 35 16 179 49 370 . . 36 Missed 254 | . . 6 . . 1 11 12 3 66 16 134 . . 5 Hits 503 | . 1 16 . 1 20 16 23 13 113 33 236 . . 31 Melee 18 | . . . . . 13 . . . 4 1 . . . . Projectile 485 | . 1 16 . 1 7 16 23 13 109 32 236 . . 31 AOE 5 | . . . . . 2 . . . . . 3 . . . Critical Strikes 11 | . . . . . 3 . 1 . 3 . 4 . . . Part Disruptions 2 | . . . . . . . . . 1 . 1 . . . Damage Taken 8010 | . 10 125 . 11 469 239 369 198 1863 581 3469 8 . 668 Core 1675 | . . 46 . . 137 . 13 . 461 163 478 8 . 369 Absorbed by Shields 138 | . . . . . . . . . . . 138 . . . Reduced by Siege Mode 10 | . . . . . . . . . . . . . . 10 Redirected to Shielding 339 | . . . . . 12 28 40 57 80 122 . . . . Ignored by Resistances 82 | . . . . . . . . 15 67 . . . . . Regen/Repaired (Parts) 615 | . . . . . . . . . 615 . . . . . Core Remaining (%) 66 | 100 . . . 81 75 . . . . 9 . . . . Volleys Fired 253 | 8 15 6 . . 16 31 21 10 18 32 80 2 1 13 Largest 2 | 2 2 2 . . 2 1 1 1 1 1 2 1 2 2 Hottest 250 | 40 40 40 . . 250 50 50 50 250 250 250 250 215 215 Shots Fired 295 | 16 29 12 . . 22 31 21 10 18 32 83 2 2 17 Gun 87 | 16 29 12 . . 14 . . . . . 16 . . . Cannon 208 | . . . . . 8 31 21 10 18 32 67 2 2 17 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 246 | 16 29 12 . . 20 31 21 10 10 28 69 . . . Thermal 44 | . . . . . 2 . . . 8 4 9 2 2 17 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . 5 . . . Robot Hit Streak 17 | 4 2 2 . . 7 3 8 3 5 10 11 6 2 17 Robot Miss Streak 10 | 1 10 2 . . 2 4 3 2 4 5 3 1 . 1 Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 172 | 9 5 5 . . 14 19 15 5 11 18 52 2 1 16 Core Hits 168 | 6 4 3 . . 7 10 4 2 32 13 75 3 . 9 Critical Kills 1 | . . . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 10 | . . . . . . 1 . 1 . 3 4 . . 1 Meltdown 1 | . . . . . . . . . . . . . . 1 Blast 9 | . . . . . . 1 . 1 . 3 4 . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10370 | 119 65 54 . . 551 1062 902 254 1635 1180 3651 222 47 628 Guns 493 | 119 65 54 . . 112 . . . . . 143 . . . Cannons 6576 | . . . . . 259 1052 902 254 574 927 1845 95 40 628 Explosions 3278 | . . . . . 180 . . . 1055 253 1663 127 . . Melee . | . . . . . . . . . . . . . . . Ramming 23 | . . . . . . 10 . . 6 . . . 7 . Kinetic 5402 | 119 65 54 . . 320 1052 902 254 212 824 1600 . . . Thermal 4889 | . . . . . 231 . . . 1417 356 1995 222 40 628 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 56 | . . . . . . . . . . . 56 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 2 . . 13 13 1 1 1 1 Average Corruption 5 | . . . . . . 1 . . 6 13 1 1 1 1 Corruption Purged 2 | . . . . . . 2 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 47 | . . . . . . 5 . . 9 27 . 1 3 2 Message Errors 7 | . . . . . . 1 . . 2 2 . . 2 . Matter Fused 8 | . . . . . . . . . . 8 . . . . Heat Flow Errors 4 | . . . . . . 2 . . 1 . . 1 . . Energy Discharges 7 | . . . . . . 1 . . . 4 . . 1 1 Parts Rejected 3 | . . . . . . . . . 1 1 . . . 1 Data Loss (minor) 9 | . . . . . . 1 . . 2 6 . . . . Misfires 2 | . . . . . . . . . . 2 . . . . Alerts 3 | . . . . . . . . . 1 2 . . . . Misdirections 2 | . . . . . . . . . 2 . . . . . Weapon Failures 2 | . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 516 | . . . . . 55 77 190 53 17 64 50 . 10 . Projectiles 488 | . . . . . 48 77 190 53 4 56 50 . 10 . Explosions 28 | . . . . . 7 . . . 13 8 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 25 | . . . . . 2 6 7 3 2 1 4 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 24 | . . . . . 2 6 7 2 2 1 4 . . . Secondary 1 | . . . . . . . . 1 . . . . . . Self-Inflicted Damage 401 | . . . . . 55 . . . 95 82 161 8 . . Shots 26 | . . . . . 3 . . . 8 5 9 1 . . Rammed 1 | . . . . . . . . . . . . . 1 . Targets Rammed 3 | . . . . . . 1 . . 1 . . . 1 . Kicked 2 | . . . . . . 1 . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 770 | . 3 . . . 464 290 434 142 705 200 570 286 188 770 Average Temperature 157 | . 3 . . . 115 69 196 50 253 91 143 132 95 365 Received Heat Transfer 1297 | . 6 . . 6 54 72 225 45 344 62 366 . . 117 Effects 57 | . . . . . . 1 7 . 17 . 10 . . 22 Shutdowns 10 | . . . . . . . 1 . 2 . 2 . . 5 Energy Bleed 7 | . . . . . . 1 2 . 1 . 2 . . 1 Interference 9 | . . . . . . . . . 6 . 3 . . . Matter Decay 5 | . . . . . . . . . 1 . 1 . . 3 Short Circuit 3 | . . . . . . . . . 2 . . . . 1 Damage (minor) 6 | . . . . . . . 2 . 1 . 2 . . 1 Damage (major) 12 | . . . . . . . 2 . 2 . . . . 8 Damage (core) 5 | . . . . . . . . . 2 . . . . 3 Siege Activations 2 | . . . . . . . . . . . . . . 2 Total Turns 31 | . . . . . . . . . . . . . . 31 Longest Duration 20 | . . . . . . . . . . . . . . 20 Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . Impact Corruptions 2 | . . . . . . . . 2 . . . . . . Robots Melted 23 | . . . . . 1 . . . 6 3 10 2 . 1 Combat Hostiles 21 | . . . . . 1 . . . 5 3 9 2 . 1 Parts Melted 115 | . . . . . 8 . . . 33 9 58 7 . . Heat Transferred 19151 | . . . . . 1200 . . . 6580 1760 8312 1040 . 259 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Maximum Alert Level 3 | . . . . . . . . . . . 3 1 . . Low Security (%) 73 | 100 100 100 . 100 100 100 . . . . . 51 100 100 Level 1 5 | . . . . . . . . . . . 13 48 . . Level 2 20 | . . . . . . . . . . . 82 . . . Level 3 . | . . . . . . . . . . . 3 . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 716 | 5 22 60 . 30 104 50 . . . . 716 222 113 171 Initial 609 | . . 7 . . 3 25 . . . . 609 222 113 . Average 164 | 2 2 42 . 10 46 8 . . . . 568 195 44 42 Influence Increases 2649 | 20 42 70 . 30 183 222 105 105 . 330 1351 . 20 171 Destroy 0b10 Robot/C 1240 | . . 60 . . 100 120 100 60 . 260 440 . . 100 Destroy 0b10 Robot/NC 135 | 20 10 . . . . 25 5 . . . 70 . 5 . Destroy Leader 220 | . 4 10 . . 30 24 . . . 40 102 . . 10 Allied During Kill 8 | . . . . . 8 . . . . . . . . . Successful Hack 58 | . 13 . . . 5 26 . . . . . . 14 . Disable Machine 45 | . . . . . . 15 . . . . 30 . . . Destroy Structure 58 | . . . . . 10 12 . . . . 34 . 1 1 Advance Influence 600 | . . . . . . . . . . . 600 . . . Partial Spotted 15 | . . . . . . . . . . . 15 . . . Lose Combat Pursuer 270 | . 15 . . 30 30 . . 45 . 30 60 . . 60 Influence Decreases 2478 | 20 23 49 40 20 135 236 134 94 26 314 731 474 182 . Entered New Map 609 | . . 12 40 . 7 33 17 4 26 . 7 414 49 . Time Decay 1472 | 20 23 30 . 20 108 203 117 90 . 294 374 60 133 . Search Patrol Dispatched 150 | . . . . . . . . . . . 150 . . . Lost Part 227 | . . 7 . . . . . . . 20 200 . . . Lost Ally 20 | . . . . . 20 . . . . . . . . . Squads Dispatched 10 | . 1 . . . 3 2 . . . . 4 . . . Investigation 1 | . 1 . . . . . . . . . . . . . Extermination 3 | . . . . . . 2 . . . . 1 . . . Reinforcement 6 | . . . . . 3 . . . . . 3 . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Distress Signals 11 | . 2 . . . 1 . . . . . 8 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 165 | . 10 3 . 2 12 11 5 7 41 19 43 2 . 10 Peak Tracking Total 22 | . 5 3 . 2 6 4 5 4 22 5 13 1 . 7 Tactical Retreats 18 | . 1 . . 1 2 . . 3 4 2 3 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Traps Triggered 3 | . . . . . . 2 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Machines Disabled 7 | . . . . . . 1 . . 4 . 2 . . . Max in Single Turn 2 | . . . . . . 1 . . 2 . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Machines Accessed 18 | . 2 . 2 . 2 7 . . 1 . 1 . 3 . Terminals 12 | . 2 . . . 2 6 . . . . 1 . 1 . Fabricators 2 | . . . . . . 1 . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 44 | . 7 . 7 . 9 13 . . 2 . 2 . 4 . Successful 22 | . 3 . 7 . 3 5 . . 2 . . . 2 . Failed 22 | . 4 . . . 6 8 . . . . 2 . 2 . Catastrophic 5 | . . . . . . 3 . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 22 | . 6 . 1 . 4 7 . . 1 . 2 . 1 . Terminals 32 | . 7 . . . 9 12 . . . . 2 . 2 . Fabricators 2 | . . . . . . 1 . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Terminal Hacks 12 | . 1 . 7 . 1 1 . . 2 . . . . . Record 6 | . . . 6 . . . . . . . . . . . Part Schematic 2 | . . . . . . . . . 2 . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 8 | . 2 . . . 2 3 . . . . . . 1 . Terminals 8 | . 2 . . . 2 3 . . . . . . 1 . Botnet 8 | . 2 . . . 2 3 . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . . . 2 6 . . . . 1 . 2 . Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . 16 . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 106 | . . . . . . 106 . . . . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Total Allies 3 | . . . . 3 . . . . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . . . . Total Orders 1 | . . . . . 1 . . . . . . . . . GUARD 1 | . . . . . 1 . . . . . . . . . Ally Attacks 11 | . . . . . 11 . . . . . . . . . Total Damage 78 | . . . . . 78 . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Active Infowar (turns) 1184 | 9 287 77 144 85 188 . . . . 195 199 . . . Optics 512 | . 18 77 144 85 188 . . . . . . . . . Sensors 74 | . 54 . . . . . . . . . 20 . . . IFF 374 | . . . . . . . . . . 195 179 . . . Structural 597 | . 164 77 144 85 127 . . . . . . . . . Seismic 78 | 9 69 . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 1 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Turns Passed 7046 | 82 289 77 144 85 338 1127 498 563 1712 648 874 124 325 160 Spaces Moved 5591 | 53 427 131 383 151 261 800 338 420 1288 452 562 74 199 52 Core 370 | 53 212 2 . . . . . . 50 52 1 . . . Treads 413 | . . . . . 33 . . . . . 74 55 199 52 Legs 3459 | . . . . . 99 800 338 420 1238 398 166 . . . Wheels 30 | . . . . . . . . . . . 30 . . . Hover 528 | . 215 1 . . . . . . . 2 291 19 . . Flight 791 | . . 128 383 151 129 . . . . . . . . . Fastest Speed 34 | 50 50 37 37 37 34 127 127 127 50 50 56 80 160 160 Average Speed 106 | 55 55 38 37 37 87 127 127 127 127 113 100 139 160 160 Slowest Speed 400 | 100 60 100 37 37 270 130 127 127 205 190 400 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . 1 . 1 . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 59 28 90 51 22 23 45 53 86 65 20 65 8 8 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 12 | . . 1 . 1 . . 2 3 4 1 . . . . Spaces Dug 8 | . . . . . 2 . . 2 . . 4 . . . Terrain Destroyed 95 | . . . . . 10 12 10 6 . 24 31 . 1 1 Melee . | . . . . . . . . . . . . . . . Projectile 77 | . . . . . 3 12 10 6 . 21 23 . 1 1 AOE 18 | . . . . . 7 . . . . 3 8 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Gar Total 6319 | 89 453 144 385 178 344 857 374 434 1335 539 771 96 203 117 Wait 255 | 23 3 1 . 29 37 10 6 5 5 36 54 . . 46 Move 5575 | 52 426 128 382 148 260 799 337 419 1287 451 562 73 199 52 Hop 2 | . . 1 . 1 . . . . . . . . . . Pick Up 23 | 2 . . 1 . 4 1 . . 2 1 8 3 1 . Fast Attach 76 | 3 5 3 . . 8 5 4 . 3 7 33 3 . 2 Attach 30 | . 1 . . . 2 . . . 6 6 11 3 . 1 Detach 19 | 1 2 . . . 1 . . . 2 5 7 1 . . Swap 26 | . . 3 . . 8 4 2 . 6 1 . 2 . . Drop 57 | . 1 2 2 . 8 6 4 . 5 . 16 9 1 3 Fire 253 | 8 15 6 . . 16 31 21 10 18 32 80 2 1 13 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . . . 1 . . 1 . . . . . Crush 1 | . . . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 187 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 372 | -10/Materials | Entered Mines 448 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 448 | -10/Mines | Discovered new exit (range 5) 449 | -10/Mines | Entered Exiles 458 | -10/Exiles | Met 8R-AWN 465 | -10/Exiles | Met EX-HEX 476 | -10/Exiles | Met EX-BIN 480 | -10/Exiles | Aligned with FarCom system 481 | -10/Exiles | Given EX-Vault access code 490 | -10/Exiles | Opened EX-Vault 494 | -10/Exiles | Found Firepult 502 | -10/Exiles | Warned to stay clear of 0b10 Research branches 514 | -10/Exiles | Met EX-DEC 528 | -10/Exiles | Visited The Gauntlet 578 | -10/Exiles | Learned location of Zion (-7) 589 | -10/Exiles | Discovered new exit (range 14) 593 | -10/Exiles | Left Exiles lab with Firepult 593 | -10/Exiles | Entered Mines 616 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 628 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 645 | -9/Mines | Discovered new exit (range 8) 678 | -9/Mines | Entered Materials 678 | -8/Materials | Accompanied by 3 allies 678 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 989 | -8/Materials | Discovered new exit (range 14) 1016 | -8/Materials | Entered Factory 1016 | -7/Factory | Evolved 2 slots: Utility x2 1479 | -7/Factory | Fabricated Imp. Kinecellerator? 2101 | -7/Factory | Discovered new exit (range 16) 2143 | -7/Factory | Entered Lower Caves 2541 | -7/Lower Caves | Found Imp. Powered Armor 2631 | -7/Lower Caves | Discovered new exit (range 8) 2641 | -7/Lower Caves | Entered another Lower Caves area 2655 | -7/Lower Caves | Encountered a Warlord checkpoint 2686 | -7/Lower Caves | Learned Factory stockpile data 2842 | -7/Lower Caves | Discovered new exit (range 15) 3057 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3196 | -7/Lower Caves | Discovered new exit (range 7) 3204 | -7/Lower Caves | Entered Zion 3334 | -7/Zion | Learned Factory non-interactive machine intel 3820 | -7/Zion | Visited the Megawrench Repair Shop 3820 | -7/Zion | Megawrench repaired 8 parts 4231 | -7/Zion | Discovered new exit (range 8) 4388 | -7/Zion | Learned Factory emergency access door positions 4622 | -7/Zion | Rebuked by Imprinter 4646 | -7/Zion | Attacked by Zionites 4647 | -7/Zion | Destroyed Imprinter 4848 | -7/Zion | Spotted H5-1N1(B) 4864 | -7/Zion | Destroyed H5-1N1(B) 4867 | -7/Zion | Spotted YU-AZ6(B) 4871 | -7/Zion | Core integrity fell below 50% 4873 | -7/Zion | Destroyed YU-AZ6(B) 4878 | -7/Zion | System corruption reached 10% 4913 | -7/Zion | Lost 7 parts (1p2n4u) 4916 | -7/Zion | Entered Proximity Caves 4997 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5033 | -6/Proximity Caves | Core integrity fell below 20% 5057 | -6/Proximity Caves | Spotter reported a threat 5110 | -6/Proximity Caves | Spotter reported a threat 5123 | -6/Proximity Caves | Learned Factory terminal intel 5202 | -6/Proximity Caves | Spotted B-75 Beast 5212 | -6/Proximity Caves | Destroyed B-75 Beast 5293 | -6/Proximity Caves | Spotter reported a threat 5358 | -6/Proximity Caves | Spotter reported a threat 5431 | -6/Proximity Caves | Build established: Scavenger-Mutant 5556 | -6/Proximity Caves | Discovered new exit (range 8) 5564 | -6/Proximity Caves | Entered Factory 5564 | -6/Factory | Evolved 2 slots: Utility x2 5567 | -6/Factory | Loaded intel: 232 non-interactive machine locations 5568 | -6/Factory | Loaded intel: 26 terminal locations 5690 | -6/Factory | Lost 4 parts (1p2n1w) 5914 | -6/Factory | Search patrols dispatched 6115 | -6/Factory | Lost 6 parts (1p4u1w) 6131 | -6/Factory | Cargo convoy interrupted 6175 | -6/Factory | Destroyed 12 combat bots 6185 | -6/Factory | Lost 3 parts (3n) 6319 | -6/Factory | Found PL-3XN's Ring of Power 6413 | -6/Factory | Core integrity fell below 50% 6436 | -6/Factory | Build established: Mutant 6438 | -6/Factory | Manually triggered Chute Trap 6438 | -6/Factory | Sucked down chute 6438 | -6/Factory | Entered Waste 6448 | -6/Waste | Spotted C-40 Crusher 6457 | -6/Waste | Destroyed C-40 Crusher 6469 | -6/Waste | Lost 3 parts (3u) 6471 | -6/Waste | Spotted C-40 Crusher 6479 | -6/Waste | Destroyed C-40 Crusher 6485 | -6/Waste | Found Damper Plating 6538 | -6/Waste | Discovered new exit (range 10) 6539 | -6/Waste | Spotted C-40 Crusher 6562 | -6/Waste | Entered Factory 6752 | -6/Factory | Build established: Scavenger-Mutant 6887 | -6/Factory | Identified exit to Garrison 6887 | -6/Factory | Entered Garrison 7006 | -6/Garrison | Core integrity fell below 20% 7048 | -6/Garrison | Core destroyed Last Messages --------------- shutdown. 07005_ Overheating: Imp. Energy Well damaged (-12). 07005_ Overheating: System Shield damaged (-4). 07005_ Overheating: Damper Plating damaged (-325). 07006_ Overheating: Core damaged (-119). 07013_ Dropped Damper Plating. 07015_ Power failure, Antimatter Reactor shutdown. 07024_ Acquired Damper Plating. 07025_ Discarded Broken Imp. Salvage Targeting Computer. 07035_ Activated siege mode. 07036_ Y-54 Guardian destroyed. 07041_ Dropped Damper Plating. 07046_ G-50 Soldier destroyed. 07047_ Power failure, Antimatter Reactor shutdown. 07048_ Overheating: Core damaged (-102). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????#####???????????????" #?????????????????? | | ?????????# #???????????????" #?????????????????? | | ?????????# ###########?????" #?????????????????? | | ?????????# #?????# #?????????????????? | | ?????????# ##????# #?????????????????? | | ?????????############ =#%##### #?????????????????? | | ????????????????????#*!%=@ gg #?????????????????? | | ????????????????????# *####g####?????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# g#?????????????????????????? | | ????????????????????# #???Y?????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????#[%########??????????????????? | | ????????????????????# %= ???????????? | | ????????????????????# = ???????????? | | ????????????????????########### #??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????s???????????????????? | | ?????????????????????????????s???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 21 Energy Capacity 725 Matter Stores 550 Matter Capacity 550 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 3200 Resistance: TH 15 Resistance: EM 90 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 4 Defensive Hacking 10 Item Schematics ----------------- Stasis Canceller | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Imp. Kinecellerator | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyNovaMonowheel Manual? 0 Play Time 01:32:33 Cumulative 192.7 hours Start 2025.05.30 @ 15:54:58 End 2025.06.01 @ 12:36:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 12 Types 5/0/4/1/2/0/0/0/0/0 Lore% 77 Gallery% 65 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc9be5b1-c51d-432b-8d2e-00f22d3c541a