Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.31 @ 09:20:08

Player: Demise

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (441)      441
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1541

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     206/300
Energy                     250/250
System Corruption          3%
Temperature                Cool (6)
Movement                   Treading (220) Ox3
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
                Nuclear Core
          Light Treads
         Medium Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Humpback
                Humpback
                Sensor Array
                Signal Interpreter
                Transport Network Coupler
                Propulsion Shielding
          Light Assault Rifle
                Rocket Launcher
                Datajack
                Mining Laser
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
          Light Assault Rifle
                Rocket Launcher
>               --- INVENTORY --------
                Ion Engine
                Nuclear Core
          Light Treads
         Medium Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Humpback
                Humpback
                Sensor Array
                Signal Interpreter
                Transport Network Coupler
                Propulsion Shielding
          Light Assault Rifle
          Light Assault Rifle
                Datajack
                Mining Laser
                Plasma Cutter
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | 6   21  5   3   4   
  Power                    5    | 1   3   1   .   .   
    Engine                 5    | 1   3   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   3   .   .   .   
    Treads                 2    | .   2   .   .   .   
    Leg                    3    | 2   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   5   .   2   .   
    Device                 .    | .   .   .   .   .   
    Storage                6    | 1   3   .   2   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   10  4   1   4   
    Energy Gun             2    | 1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          13   | 1   6   3   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         4    | .   3   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   2   1   .   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   1   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   1   1   .   .   
  Highest Loss Streak      2    | .   2   1   .   1   
Average Slot Usage (%)     96   | .   90  99  100 100 
  Engine                   12   | .   10  14  14  14  
  Treads                   23   | .   17  28  28  28  
  Leg                      3    | .   10  .   .   .   
  Storage                  15   | .   14  14  20  28  
  Processor                1    | .   3   .   .   .   
  Protection               8    | .   4   14  7   .   
  Ballistic Gun            23   | .   23  26  15  28  
  Special Weapon           1    | .   1   .   .   .   
  Special Melee Weapon     2    | .   .   .   12  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             71   | 11  41  41  71  71  
  Greatest Support         40   | 20  40  40  40  40  
  Greatest Overweight (x)  2    | .   2   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 20   | 6   16  12  20  20  
  Average Capacity         12   | 5   10  12  15  20  
  Most Carried             20   | 4   12  12  20  20  
  Average Carried          11   | 2   10  11  14  20  
  Final Capacity           20   | 6   12  12  20  20  
  Final Carried            20   | 4   12  12  20  20  

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 33% | Mutant
  9% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           767  | 233 339 195 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            784  | 84  393 230 .   77  
  Parts                    62   | 6   33  14  .   9   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  18   | .   8   6   .   4   
  Melee                    1    | .   .   1   .   .   
  Guns                     15   | .   8   5   .   2   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          8    | 2   5   1   .   .   
  Worker                   1    | .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 2    | 1   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  9    | .   3   3   .   3   
  Grunt                    8    | .   5   2   .   1   
  Assembled                1    | .   .   1   .   .   
Best Kill Streak           4    | 2   2   4   .   3   
  Combat Bots Only         3    | .   2   3   .   3   
Max Kills in Single Turn   2    | 1   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    1    | .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1320 | .   558 245 .   517 
  Core                     267  | .   126 24  .   117 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              110  | 3   65  32  .   10  
  Largest                  2    | 2   2   2   .   2   
  Hottest                  100  | 60  100 100 .   40  
Shots Fired                187  | 6   117 45  .   19  
  Gun                      161  | 6   104 33  .   18  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 1    | .   .   .   .   1   
  Special                  25   | .   13  12  .   .   
  Kinetic                  158  | 3   104 33  .   18  
  Thermal                  28   | 3   13  12  .   .   
  Explosive                1    | .   .   .   .   1   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         14   | 3   14  7   .   7   
  Robot Miss Streak        5    | 1   5   3   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   2   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           105  | 4   63  24  2   12  
  Core Hits                46   | 3   24  12  .   7   
  Critical Hits            1    | .   .   1   .   .   
  Critical Kills           1    | .   .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              2    | .   .   .   2   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   2   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1155 | 39  693 257 .   166 
  Guns                     1068 | 39  693 252 .   84  
  Cannons                  .    | .   .   .   .   .   
  Explosions               82   | .   .   .   .   82  
  Melee                    .    | .   .   .   .   .   
  Ramming                  5    | .   .   5   .   .   
  Kinetic                  1047 | 18  693 252 .   84  
  Thermal                  21   | 21  .   .   .   .   
  Explosive                82   | .   .   .   .   82  
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             1    | .   .   1   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  1    | .   .   1   .   .   
Highest Temperature        88   | 20  60  88  .   18  
  Average Temperature      25   | 15  20  33  .   9   
  Received Heat Transfer   390  | .   243 72  .   75  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         50   | 50  .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             197  | 10  197 65  .   100 
  Initial                  6    | .   6   .   .   .   
  Average                  39   | 5   52  26  .   63  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              27   | .   15  7   .   5   
  Peak Tracking Total      3    | .   2   3   .   3   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          8    | .   7   .   1   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                24   | .   23  .   1   .   
  Successful               19   | .   18  .   1   .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   14   | .   14  .   .   .   
  Terminals                21   | .   21  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   9   .   1   .   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           4    | .   4   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         8    | .   8   .   .   .   
  Terminals                8    | .   8   .   .   .   
    Track                  2    | .   2   .   .   .   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 4    | .   4   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   7   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     5    | .   5   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   .   .   2   .   
  Non-combat               1    | .   .   .   1   .   
  Combat                   1    | .   .   .   1   .   
Robot Hacks Applied        2    | .   .   .   2   .   
  parse_system             2    | .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               1    | .   1   .   .   .   
  Largest Group            1    | .   1   .   .   .   
  Highest-Rated Group      10   | .   10  .   .   .   
  Highest-Rated Ally       10   | .   10  .   .   .   
Total Orders               1    | .   1   .   .   .   
  STAY                     1    | .   1   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       4    | .   4   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               2814 | 55   1043 1041 631  44   
Spaces Moved               1430 | 31   489  537  367  6    
  Core                     7    | 7    .    .    .    .    
  Treads                   1223 | .    313  537  367  6    
  Legs                     200  | 24   176  .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  180  
  Average Speed            164  | 104  155  172  168  180  
  Slowest Speed            180  | 120  180  180  180  180  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       48   | 3    75   97   59   8    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    2    1    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 5    | .    4    1    .    .    
Terrain Destroyed          28   | .    13   3    .    12   
  Melee                    .    | .    .    .    .    .    
  Projectile               16   | .    13   3    .    .    
  AOE                      12   | .    .    .    .    12   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1677 | 45  640 588 379 25  
  Wait                     47   | 2   32  10  .   3   
  Move                     1426 | 30  488 536 366 6   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 4   16  1   6   .   
  Fast Attach              14   | 6   6   1   1   .   
  Attach                   5    | .   5   .   .   .   
  Detach                   5    | .   5   .   .   .   
  Swap                     20   | .   10  4   2   4   
  Drop                     20   | .   13  3   2   2   
  Fire                     110  | 3   65  32  .   10  
  Melee                    2    | .   .   .   2   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Core integrity fell below 50%
  412 | -10/Materials | Central database locked down
  460 | -10/Materials | Discovered new exit (range 10)
  501 | -10/Materials | Identified exit to Mines
  875 | -10/Materials | Discovered new exit (range 3)
 1099 | -10/Materials | Entered Mines
 1129 | -10/Mines     | Met a Derelict bent on vengeance
 1146 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1203 | -10/Mines     | Learned location of Zion (-6)
 1378 | -10/Mines     | Build established: Scavenger-Mutant
 1584 | -10/Mines     | Discovered new exit (range 11)
 1901 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1901 | -10/Mines     | Discovered new exit (range 5)
 1915 | -10/Mines     | Discovered new exit (range 14)
 1957 | -10/Mines     | Excavation squad dispatched
 1957 | -10/Mines     | A large section of the Mines collapsed
 2140 | -10/Mines     | Entered Exiles
 2180 | -10/Exiles    | Met 8R-AWN
 2211 | -10/Exiles    | Met EX-HEX
 2284 | -10/Exiles    | Met EX-DEC
 2415 | -10/Exiles    | Met EX-BIN
 2750 | -10/Exiles    | Discovered new exit (range 14)
 2771 | -10/Exiles    | Entered Mines
 2816 | -9/Mines      | Crushed by falling debris
 2816 | -9/Mines      | Smashed by cave-in

 Last Messages 
---------------
02492_ Dropped Propulsion Shielding.
02494_ Acquired Hcp. Storage Unit. <x3>
02504_ Acquired Propulsion Shielding.
02642_ Acquired Humpback. <x2>
02737_ Dropped Hcp. Storage Unit.
02740_ Acquired Rigged Nuclear Core.
02750_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
02773_ S-10 Pest destroyed. <x3>
02790_ Dropped Lgt. Assault Rifle. <x2>
02804_ R-06 Scavenger collects Lgt. Ion Engine.
02809_ R-06 Scavenger collects Lgt. Assault Rifle.
02812_ R-06 Scavenger collects Flight Unit.
02814_ G-47 Trooper destroyed.
02815_ R-06 Scavenger collects Imp. Heat Sink.
02816_ The unstable cave ceiling collapses.
02816_ Crushed by falling debris.
02816_ Lgt. Treads destroyed.
02816_ System corrupted by crushing effect (+3).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????                   |
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| ????????????????#    #  ##??????                   |
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| ????????????????#  #      ##????                   |
| ????????????????#       *%=###??                   |
| ???????????????#       ##[r%[##?                   |
| ??????????????#       #?##g=   #                   |
| ???????????          #??#@%[   #                   |
| ??????????           ???#      #                   |
| ?????????? ####     ????       #                   |
| ??????????????######???        #                   |
| ??????????????????????      ####                   |
| ??????????????????????      #???                   |
| ?????????????????????       #???                   |
| ????????????????????#      ##???                   |
| ????????????????????##    ##????                   |
| ?????????????????????#####??????                   |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OpticalSpreadScreen
  Manual?         0
Play Time         00:18:45
  Cumulative      168.3 hours
  Start           2020.12.31 @ 09:01:35
  End             2020.12.31 @ 09:20:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          152
  Rogue           152
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          67
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8e44133e-1062-4aee-8b2a-27b8258d600b