Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.17 @ 18:57:42 Player: Err. String Expected Got Nil Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (172) 860 Value Destroyed (5185) 5185 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (527) 527 TOTAL SCORE: 11412 Bonus ------- Follower Combat Kills 227 Met Data Miner 300 Cogmind --------- Core Integrity 748/850 Matter 0/300 Energy 300/300 System Corruption 7% Temperature Cool (0) Movement Treading (162) Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (5) --- Light Treads Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (7) ------ High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Layered Medium Armor Plating Improved System Shield > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (20) --- Reinforced Deuterium Engine Angular Momentum Engine Light Treads Cooled Airjet Cooled Airjet Combat Airjet Improved Heat Sink Large Storage Unit Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Transmission Jammer ECM Suite Plasma Rifle Phase Cannon Hypervelocity Gauss Rifle Long-range Missile Launcher Powered Hammer Power Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Layered Medium Armor Plating Improved System Shield > --- WEAPON ----------- Phase Cannon Gauss Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Angular Momentum Engine Light Treads Cooled Airjet Cooled Airjet Combat Airjet Improved Heat Sink Large Storage Unit Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Transmission Jammer ECM Suite Plasma Rifle Hypervelocity Gauss Rifle Gauss Cannon Heavy Missile Launcher Powered Hammer Katana [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Cooled Airjet Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Layered Medium Armor Plating Weapon Gauss Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 . . 1 . . . . 1 Utility 5 | . . . 1 . 2 1 . . . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 108 | 8 9 . 19 10 25 19 7 2 . . 9 Power 7 | 2 . . 2 . . 2 . . . . 1 Engine 6 | 2 . . 2 . . 1 . . . . 1 Core 1 | . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 1 . 6 5 8 4 3 . . . 2 Treads 30 | 2 1 . 6 5 8 3 3 . . . 2 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 2 3 . 4 1 8 6 1 1 . . 3 Device 11 | 1 1 . 2 . 3 1 . 1 . . 2 Storage 3 | 1 2 . . . . . . . . . . Processor 6 | . . . 1 . 2 3 . . . . . Hackware 1 | . . . . . . . . . . . 1 Protection 8 | . . . 1 1 3 2 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 41 | 2 5 . 7 4 9 7 3 1 . . 3 Energy Gun 17 | 1 2 . 5 . 5 4 . . . . . Energy Cannon 2 | . . . . 1 . . . . . . 1 Ballistic Gun 7 | 1 1 . 1 1 2 1 . . . . . Ballistic Cannon 7 | . 1 . . 1 1 . 2 . . . 2 Launcher 2 | . . . 1 . . . 1 . . . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 4 | . . . . 1 1 2 . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 4 1 1 3 . . . . . Corrupted Parts 4 | . . . . . 4 . . . . . . System Corruption 32 | . . . . . 32 . . . . . . Parts Lost 9 | . . . . . 4 2 2 . . 1 . Power . | . . . . . . . . . . . . Propulsion 5 | . . . . . 2 1 1 . . 1 . Utility 3 | . . . . . 1 1 1 . . . . Weapon 1 | . . . . . 1 . . . . . . Highest Loss Streak 3 | . . . . . 3 2 1 . . 1 . To Critical Strikes . | . . . . . . . . . . . . Average Backups 17 | 1 7 11 16 19 19 19 19 20 20 20 19 Power 1 | . 1 1 1 2 2 1 1 2 2 2 2 Propulsion 2 | . . 1 1 3 2 3 4 5 5 5 3 Utility 6 | . 3 5 6 7 6 7 7 7 7 7 7 Weapon 6 | 1 3 4 6 6 7 7 6 6 6 6 6 Tool/Special . | . . . . . . . . . . . . Unused Backups 43 | . . . 3 8 7 5 1 . . . 19 Power 8 | . . . . 2 . 1 . . . . 5 Propulsion 6 | . . . . . 3 . . . . . 3 Utility 13 | . . . . 2 3 1 . . . . 7 Weapon 15 | . . . 3 4 1 2 1 . . . 4 Tool/Special 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 99 | . 99 100 98 99 98 99 99 100 100 100 99 Engine 7 | . 14 14 11 11 8 4 . . . . 4 Core 1 | . . . . . . 2 7 7 7 7 1 Treads 29 | . 27 28 32 33 26 29 29 30 30 30 32 Device 13 | . 14 14 11 11 17 12 9 12 15 15 15 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 6 Processor 9 | . . . 8 . 8 17 15 15 15 15 13 Protection 6 | . . . 2 10 9 6 12 9 7 7 7 Energy Gun 7 | . 14 14 15 5 8 10 . . . . . Energy Cannon 1 | . . . . 5 1 . . . . . 1 Ballistic Gun 2 | . . . 6 3 4 2 . . . . . Ballistic Cannon 6 | . 12 14 . 4 2 . 13 9 . 13 10 Impact Weapon 1 | . . . . 2 . 1 1 4 7 . . Peak Build Rating 59 | 7 8 8 19 19 34 47 51 51 51 51 59 Average Rating 32 | 5 7 8 15 18 29 42 47 51 51 50 57 On Entrance 28 | . 7 8 8 19 18 34 46 51 51 51 47 Naked Turns . | . . . . . . . . . . . . Heaviest Build 80 | 13 51 51 60 62 66 69 74 74 63 72 80 Greatest Support 124 | 40 40 40 60 60 69 80 104 104 104 104 124 Greatest Overweight (x) 20 | 2 1 1 1 1 1 20 . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 11 12 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 7 11 16 19 19 19 19 20 20 20 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 11 12 20 20 20 19 20 20 20 20 20 Class Distribution -------------------- 43% | Mutant 31% | Scavenger-Mutant 18% | Skirmisher 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Matter Collected 3706 | 285 372 24 381 253 835 555 312 88 . 250 351 Remotely . | . . . . . . . . . . . . Salvage Created 6680 | 95 607 67 1233 553 2123 1017 218 . . 239 528 Parts 373 | 5 40 2 79 31 107 52 11 . . 7 39 Haulers Intercepted 15 | . 1 . 3 5 4 2 . . . . . Recyclers Shooed 7 | . . . 3 1 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 9 . . 6 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 117 | . 17 2 23 6 33 13 7 . . 9 7 Guns 64 | . 6 1 19 4 21 13 . . . . . Cannons 35 | . 11 1 . 2 8 . 4 . . 2 7 AOE 15 | . . . 4 . 1 . 3 . . 7 . Classes Destroyed 20 | 2 6 . 2 . 4 2 2 . . 2 . Worker 7 | . 1 . 2 1 . 1 . . . . 2 Builder 4 | . . . 1 . 1 1 . . . . 1 Tunneler 2 | 1 . . 1 . . . . . . . . Hauler 15 | . 1 . 3 5 4 2 . . . . . Recycler 13 | 1 1 . 5 . 2 3 . . . . 1 Mechanic 1 | . . . . . . 1 . . . . . Operator 3 | . 1 . . 1 . . . . . . 1 Drone 2 | . . . . . . . . . . 2 . Watcher 10 | . 1 . 2 1 3 1 . . . . 2 Swarmer 25 | . 7 . 12 3 3 . . . . . . Grunt 55 | . 10 2 6 . 20 5 5 . . 6 1 Brawler 1 | . . . . . . . . . . 1 . Duelist 1 | . . . . . 1 . . . . . . Sentry 17 | . . . 5 3 6 2 . . . . 1 Specialist 1 | . . . . . 1 . . . . . . Hunter 3 | . . . . . 1 1 . . . . 1 Programmer 10 | . . . . . . 5 1 . . . 4 Heavy 1 | . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . 1 . . . . Best Kill Streak 8 | 1 5 2 8 5 7 4 3 . . 4 3 Combat Bots Only 6 | . 4 2 6 4 5 3 3 . . 4 2 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 2 . . 2 2 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 2 | . . . 2 . 1 . 2 . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 646 | . 81 10 76 17 156 182 28 . . 46 50 Missed 177 | . 25 . 20 2 44 44 11 . . 14 17 Hits 469 | . 56 10 56 15 112 138 17 . . 32 33 Melee 1 | . . . . . 1 . . . . . . Projectile 468 | . 56 10 56 15 111 138 17 . . 32 33 Critical Strikes 18 | . 3 . . 1 10 3 . . . . 1 Part Disruptions 1 | . . . . . 1 . . . . . . Damage Taken 6436 | . 584 148 616 271 1980 1462 400 . . 450 525 Core 751 | . 83 24 121 6 182 193 15 . . 25 102 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 855 | . 183 . . 48 80 189 . . . . 355 Core Remaining (%) 71 | 100 . 57 . 68 66 . . . . 66 . Volleys Fired 461 | 7 57 6 66 32 135 66 19 2 . 15 56 Largest 2 | 2 2 2 2 2 2 2 2 1 . 2 2 Hottest 125 | 60 100 80 112 101 105 86 80 40 . 80 125 Shots Fired 833 | 14 110 12 121 58 263 113 37 3 . 21 81 Gun 574 | 14 55 6 116 49 221 113 . . . . . Cannon 242 | . 54 6 . 9 42 . 35 3 . 12 81 Launcher 16 | . . . 5 . . . 2 . . 9 . Special 1 | . 1 . . . . . . . . . . Kinetic 376 | 7 55 6 38 29 113 24 35 3 . 12 54 Thermal 323 | 7 55 6 78 29 32 89 . . . . 27 Explosive 16 | . . . 5 . . . 2 . . 9 . Electromagnetic 118 | . . . . . 118 . . . . . . Robot Hit Streak 36 | 6 9 9 17 6 13 34 36 . . 10 9 Robot Miss Streak 8 | 1 6 1 6 4 6 2 2 . . 4 8 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . . 1 2 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . Shots Hit Robots 558 | 12 64 10 84 35 193 93 27 . . 8 32 Core Hits 271 | 4 30 4 49 14 89 37 13 . . 14 17 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . Critical Strikes 29 | . 3 1 8 1 1 4 5 . . . 6 Burn 13 | . 1 . 8 1 . 3 . . . . . Blast 15 | . 2 1 . . 1 . 5 . . . 6 Smash 1 | . . . . . . 1 . . . . . Melee Attacks 32 | . . . . 8 7 13 . 1 . . 3 Impact 32 | . . . . 8 7 13 . 1 . . 3 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13088 | 116 948 148 1665 648 4039 2203 1007 . . 1212 1102 Guns 7470 | 112 363 79 1400 501 3043 1972 . . . . . Cannons 2997 | . 577 69 . 84 500 . 706 . . 68 993 Explosions 2271 | . . . 256 . 485 . 301 . . 1144 85 Melee 242 | . . . . 55 . 187 . . . . . Ramming 108 | 4 8 . 9 8 11 44 . . . . 24 Kinetic 4321 | 48 584 69 360 271 1196 296 706 . . 68 723 Thermal 4622 | 64 356 79 1040 314 823 1676 . . . . 270 Explosive 1786 | . . . 256 . . . 301 . . 1144 85 Electromagnetic 2009 | . . . . . 2009 . . . . . . Impact 242 | . . . . 55 . 187 . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 32 | . . . . . 32 7 7 7 7 7 7 Average Corruption 6 | . . . . . 21 5 7 7 7 7 5 Corruption Purged 4 | . . . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 118 | . . . . . 11 42 17 10 3 18 17 Message Errors 27 | . . . . . 3 6 4 3 2 5 4 Matter Fused 34 | . . . . . 4 12 5 3 . 5 5 Heat Flow Errors 15 | . . . . . 2 5 1 2 . 2 3 Energy Discharges 9 | . . . . . 1 3 . . . 3 2 Parts Rejected 2 | . . . . . . 1 1 . . . . Data Loss (minor) 9 | . . . . . 1 4 1 . 1 1 1 Data Loss (major) 9 | . . . . . . 6 2 . . 1 . Misfires 8 | . . . . . . 3 2 1 . 1 1 Alerts 2 | . . . . . . . 1 1 . . . Weapon Failures 3 | . . . . . . 2 . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 225 | . 8 . . 30 42 30 . . . 103 12 Projectiles 8 | . 8 . . . . . . . . . . Explosions 157 | . . . . . 42 . . . . 103 12 Melee 60 | . . . . 30 . 30 . . . . . Knockbacks 10 | . 5 . . 1 . . . . . . 4 Impact 1 | . . . . 1 . . . . . . . Kinetic 8 | . 4 . . . . . . . . . 4 Secondary 1 | . 1 . . . . . . . . . . Self-Inflicted Damage 245 | . . . . . 111 . . . . 78 56 Shots 11 | . . . . . 5 . . . . 4 2 Rammed 15 | 1 4 . 2 1 2 3 . . . . 2 Targets Rammed 17 | 1 4 . 2 1 2 5 . . . . 2 Kicked . | . . . . . . . . . . . . Crushed 2 | . . . . . . 2 . . . . . Highest Temperature 328 | 40 234 192 270 31 129 232 189 219 . 317 328 Average Temperature 56 | 20 51 106 57 10 24 80 43 91 . 41 69 Received Heat Transfer 2193 | . 276 84 192 90 936 321 60 . . 126 108 Effects 3 | . . . 1 . . . . 1 . . 1 Energy Bleed 3 | . . . 1 . . . . 1 . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Robots Corrupted 4 | . . . . 1 3 . . . . . . Combat Hostiles 3 | . . . . . 3 . . . . . . Parts Fried 15 | . . . . 2 13 . . . . . . Impact Corruptions 2 | . . . . 1 . 1 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 29 | . 2 . 8 3 3 13 . . . . . Heat Transferred 9438 | 150 1005 222 2812 740 1327 2886 . . . . 296 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 7 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Maximum Alert Level 1 | . . . 1 1 1 . . . . . 1 Low Security (%) 79 | 100 100 100 62 7 78 100 . . . . 95 Level 1 20 | . . . 37 92 21 . . . . . 4 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 375 | 5 170 75 375 360 339 135 . . . . 248 Initial 202 | . . 25 . 150 127 91 . . . . 202 Average 98 | . 72 11 127 293 111 36 . . . . 61 Influence Increases 4794 | 10 547 50 749 762 1067 555 185 . . 170 699 Destroy 0b10 Robot/C 2520 | . 340 40 460 340 660 260 140 . . 140 140 Destroy 0b10 Robot/NC 290 | 10 25 . 70 45 50 45 . . . 10 35 Destroy Leader 652 | . 54 10 110 104 154 106 30 . . 20 64 Allied During Kill 138 | . . . . 130 8 . . . . . . Successful Hack 312 | . 36 . 9 49 37 81 . . . . 100 Select Force Hacks 30 | . . . . . . 30 . . . . . Disable Machine 300 | . 15 . 15 60 45 30 . . . . 135 Destroy Structure 147 | . 2 . 25 4 38 3 . . . . 75 Advance Influence 150 | . . . . . . . . . . . 150 Lose Combat Pursuer 255 | . 75 . 60 30 75 . 15 . . . . Influence Decreases 4548 | 10 482 115 392 817 1169 624 308 8 . 86 537 Entered New Map 615 | . . 40 . 207 175 109 50 2 . . 32 Time Decay 3363 | 10 482 75 392 490 594 495 238 6 . 76 505 Lost Part 90 | . . . . . 40 20 20 . . 10 . Lost Ally 180 | . . . . 120 60 . . . . . . Purge Threat 300 | . . . . . 300 . . . . . . Squads Dispatched 27 | . 2 . 2 1 5 9 . . . . 8 Investigation 10 | . 1 . 2 1 . 4 . . . . 2 Extermination 10 | . . . . . . 5 . . . . 5 Reinforcement 7 | . 1 . . . 5 . . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Distress Signals 11 | . 1 . . 2 3 3 . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 180 | . 26 2 29 17 50 20 8 . . 10 18 Peak Tracking Total 8 | . 4 2 6 5 8 4 3 . . 4 5 Tactical Retreats 14 | . 3 . 4 1 5 . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Traps Triggered 8 | . 1 . 2 . 1 3 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Machines Disabled 20 | . 1 . 1 4 3 2 . . . . 9 Max in Single Turn 1 | . 1 . 1 1 1 1 . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Machines Accessed 64 | . 7 . 9 11 7 13 . . 3 . 14 Terminals 43 | . 6 . 7 9 6 8 . . . . 7 Fabricators 2 | . . . . . . 1 . . . . 1 Repair Stations 8 | . 1 . 1 1 1 2 . . . . 2 Recycling Units 2 | . . . . . . 1 . . . . 1 Scanalyzers 4 | . . . 1 . . 1 . . . . 2 Garrison Access 2 | . . . . 1 . . . . . . 1 Total Hacks 207 | . 29 . 20 36 29 36 . . 19 . 38 Successful 132 | . 19 . 12 22 21 18 . . 19 . 21 Failed 75 | . 10 . 8 14 8 18 . . . . 17 Catastrophic 11 | . . . . 1 2 4 . . . . 4 Database Lockouts . | . . . . . . . . . . . . Manual 98 | . 17 . 14 12 15 24 . . . . 16 Terminals 141 | . 23 . 16 31 24 27 . . . . 20 Fabricators 5 | . . . . . . 2 . . . . 3 Repair Stations 25 | . 6 . 2 2 5 5 . . . . 5 Recycling Units 2 | . . . . . . 1 . . . . 1 Scanalyzers 9 | . . . 2 . . 1 . . . . 6 Garrison Access 6 | . . . . 3 . . . . . . 3 Terminal Hacks 59 | . 6 . 3 10 10 7 . . 19 . 4 Record 2 | . . . . . . . . . 2 . . Part Schematic 8 | . . . . . . . . . 8 . . Robot Schematic 6 | . . . . . . . . . 6 . . Robot Analysis 3 | . 2 . 1 . . . . . . . . Prototype ID Bank 10 | . . . . 3 1 2 . . 3 . 1 Open Door 2 | . . . . 2 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Terminal Index 2 | . . . . 1 . 1 . . . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 Alert Level 2 | . . . . . 2 . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . Locate Traps 3 | . . . . 1 . 2 . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . Transport Status 3 | . 1 . 1 . 1 . . . . . . Hauler Manifests 5 | . 1 . 1 1 1 . . . . . 1 Registered Components 1 | . . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . Zone Layout 6 | . 2 . . . 2 1 . . . . 1 Fabricator Hacks 3 | . . . . . . 1 . . . . 2 Network Status 2 | . . . . . . 1 . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks 18 | . 6 . . 2 4 2 . . . . 4 Scan Component 9 | . 3 . . 1 2 1 . . . . 2 Repair 9 | . 3 . . 1 2 1 . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . 2 . . . . . . . 3 Insert Component 3 | . . . 1 . . . . . . . 2 Analyze 2 | . . . 1 . . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 46 | . 7 . 7 9 7 8 . . . . 8 Terminals 44 | . 7 . 7 9 7 7 . . . . 7 Track 2 | . . . . 1 . . . . . . 1 Botnet 11 | . 2 . 2 2 2 2 . . . . 1 Skim 31 | . 5 . 5 6 5 5 . . . . 5 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . . Extract 1 | . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 51 | . 6 . 7 9 5 12 . . . . 12 Full Trace Events 4 | . . . . . . 2 . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 . . 2 . . 8 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 9 | . 3 . . 1 2 1 . . . . 2 Time 294 | . 78 . . 32 83 19 . . . . 82 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . 1 Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Total Allies 10 | . . . . 10 . . . . . . . Largest Group 10 | . . . . 10 3 . . . . . . Highest-Rated Group 88 | . . . . 88 24 . . . . . . Highest-Rated Ally 16 | . . . . 16 8 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 77 | . . . . 68 9 . . . . . . Total Damage 656 | . . . . 580 76 . . . . . . Kills 12 | . . . . 12 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 9616 | 36 1237 499 344 . 1718 2285 518 328 125 520 2006 Sensors 7844 | . . . 344 . 1718 2285 518 328 125 520 2006 Terrain 2864 | . . . . . . . . 217 125 520 2002 Seismic 1772 | 36 1237 499 . . . . . . . . . Jamming 1 | . . . . . . . . . . . 1 Robot Analysis Total 3 | . 2 . 1 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Turns Passed 12742 | 136 1454 499 1254 1299 2273 2330 518 328 125 520 2006 Spaces Moved 5825 | 67 528 201 602 559 895 1115 267 193 78 273 1047 Core 10 | 9 . . . . . 1 . . . . . Treads 5815 | 58 528 201 602 559 895 1114 267 193 78 273 1047 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 167 162 162 162 162 162 Average Speed 175 | 152 191 240 165 197 181 167 166 162 162 162 162 Slowest Speed 1050 | 160 240 240 240 240 250 1050 167 162 162 163 162 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 5 79 53 54 84 60 31 41 43 69 52 38 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 7 | . . . 1 . . 2 . . 1 . 3 Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched 5 | . . 1 . . . . 1 2 . 1 . Spaces Dug 34 | . . . . 2 6 3 . 1 . . 22 Terrain Destroyed 313 | . . . 23 2 41 3 50 4 . 111 79 Melee 13 | . . . . 2 4 3 . 1 . . 3 Projectile 60 | . . . . . 7 . 9 3 . 9 32 AOE 240 | . . . 23 . 30 . 41 . . 102 44 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Total 7539 | 84 848 207 748 699 1310 1454 303 203 77 326 1280 Wait 815 | . 236 . 16 48 177 179 1 5 . 32 121 Move 5814 | 66 527 200 601 558 894 1114 266 192 77 272 1047 Hop . | . . . . . . . . . . . . Pick Up 96 | 2 5 1 15 15 22 18 2 . . . 16 Fast Attach 40 | 7 3 . 5 1 7 10 2 . . . 5 Attach 19 | . . . 3 1 4 5 2 . . . 4 Detach 7 | . . . 5 . . 2 . . . . . Swap 118 | 1 14 . 17 14 29 18 8 3 . 7 7 Drop 114 | . 2 . 18 21 27 24 3 . . . 19 Fire 461 | 7 57 6 66 32 135 66 19 2 . 15 56 Melee 32 | . . . . 8 7 13 . 1 . . 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 17 | 1 4 . 2 1 2 5 . . . . 2 Escape Stasis . | . . . . . . . . . . . . Rewire 6 | . . . . . 6 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 16) 722 | -10/Materials | Repaired Lgt. Treads 750 | -10/Materials | Repaired Lgt. Treads 777 | -10/Materials | Repaired Lgt. Cannon 858 | -10/Materials | Discovered new exit (range 13) 1057 | -10/Materials | Discovered new exit (range 9) 1231 | -10/Materials | Identified exit to Subcaves 1303 | -10/Materials | Learned Storage trap positions 1324 | -10/Materials | Learned Storage stockpile data 1333 | -10/Materials | Learned Storage garrison access intel 1334 | -10/Materials | Learned Storage stockpile data 1335 | -10/Materials | Learned 4 Recycling zone layouts 1336 | -10/Materials | Loaded intel: 2 recycling unit locations 1361 | -10/Materials | Learned location of 2 exits from Materials 1591 | -10/Materials | Entered Mines 1592 | -10/Mines | Identified exit to Materials 2026 | -10/Mines | Learned Materials stockpile data 2043 | -10/Mines | Assembled infested the area 2090 | -10/Mines | Entered Materials 2090 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2091 | -9/Materials | Identified exit to Materials 2091 | -9/Materials | Identified exit to Mines 2092 | -9/Materials | Identified exit to Storage 2817 | -9/Materials | Learned Recycling recycling unit intel 2841 | -9/Materials | Learned Storage stockpile data 2854 | -9/Materials | Learned location of Zion (-6) 2858 | -9/Materials | Loaded intel: 16 trap records 2859 | -9/Materials | Learned Materials stockpile data 2870 | -9/Materials | Loaded intel: 12 terminal locations 2892 | -9/Materials | Learned Materials stockpile data 3165 | -9/Materials | Build established: Scavenger-Mutant 3344 | -9/Materials | Entered Storage 3345 | -9/Storage | Loaded intel: 20 trap records 3347 | -9/Storage | Loaded intel: 1 garrison access location 3414 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3843 | -9/Storage | Learned 4 Materials zone layouts 3871 | -9/Storage | Repaired Hrd. Light Armor Plating 3876 | -9/Storage | Learned location of 1 exit from Recycling 3899 | -9/Storage | Learned Materials terminal intel 3912 | -9/Storage | Identified exit to Recycling 4643 | -9/Storage | Entered Materials 4643 | -8/Materials | Accompanied by 3 allies 4643 | -8/Materials | Evolved 2 slots: Utility x2 4646 | -8/Materials | Loaded intel: 12 terminal locations 5143 | -8/Materials | Build established: Mutant 5454 | -8/Materials | Repaired Imp. Treads 5506 | -8/Materials | Repaired Hvy. Ion Engine 5913 | -8/Materials | Discovered new exit (range 6) 6525 | -8/Materials | Discovered new exit (range 16) 6605 | -8/Materials | Learned Factory recycling unit intel 6671 | -8/Materials | Learned Factory emergency access door positions 6688 | -8/Materials | System corruption reached 10% 6711 | -8/Materials | Lost 3 parts (2n1u) 6729 | -8/Materials | Learned Storage garrison access intel 6777 | -8/Materials | Identified exit to Factory 6815 | -8/Materials | Learned location of 1 exit from Lower Caves 6864 | -8/Materials | Learned Storage security intel 6915 | -8/Materials | System corruption reached 30% 6916 | -8/Materials | Entered Factory 6916 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6917 | -7/Factory | Identified exit to Lower Caves 6919 | -7/Factory | Loaded intel: 6 recycling unit locations 7209 | -7/Factory | Build established: Scavenger-Mutant 7328 | -7/Factory | Repaired Arm. Treads 8980 | -7/Factory | Learned location of Extension (-4) 9018 | -7/Factory | Learned 2 Extension zone layouts 9048 | -7/Factory | Learned location of 1 exit from Upper Caves 9070 | -7/Factory | Learned 2 Hub_04(d) zone layouts 9086 | -7/Factory | Learned location of 1 exit from Hub_04(d) 9091 | -7/Factory | Learned Hub_04(d) garrison access intel 9159 | -7/Factory | Identified exit to Factory 9246 | -7/Factory | Entered Lower Caves 9247 | -7/Lower Caves | Identified exit to Lower Caves 9453 | -7/Lower Caves | Build established: Mutant 9608 | -7/Lower Caves | Found DCF Scrap (15 items) 9612 | -7/Lower Caves | Spotted B-75 Beast 9657 | -7/Lower Caves | Destroyed B-75 Beast 9764 | -7/Lower Caves | Entered another Lower Caves area 10077 | -7/Lower Caves | Discovered new exit (range 8) 10089 | -7/Lower Caves | Identified exit to Data Miner 10092 | -7/Lower Caves | Entered Data Miner 10092 | -7/Data Miner | Discovered new exit (range 6) 10123 | -7/Data Miner | Met Data Miner 10156 | -7/Data Miner | Learned location of Section 7 (-2) 10156 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10168 | -7/Data Miner | Build established: Assassin 10182 | -7/Data Miner | Received God Mode back door access code from Data Miner 10216 | -7/Data Miner | Identified exit to Proximity Caves 10217 | -7/Data Miner | Entered Proximity Caves 10220 | -6/Proximity Caves | Spotter reported a threat 10514 | -6/Proximity Caves | Build established: Skirmisher 10730 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10737 | -6/Proximity Caves | Entered Factory 10737 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10850 | -6/Factory | Repaired Med. Treads 11548 | -6/Factory | Repaired Arm. Treads 11761 | -6/Factory | Learned location of Proximity Caves (-4) 11801 | -6/Factory | Learned location of 1 exit from Hub_04(d) 11830 | -6/Factory | Identified exit to Factory 11849 | -6/Factory | Learned location of Cetus (-4) 11857 | -6/Factory | Learned location of Warlord (-5) 11858 | -6/Factory | Identified exit to Lower Caves 11890 | -6/Factory | Learned location of 1 exit from Lower Caves 11920 | -6/Factory | Learned location of 1 exit from Upper Caves 12632 | -6/Factory | Spotted B-75 Beast 12743 | -6/Factory | Self-destructed Last Messages --------------- 12673_ U-05 Engineer completes Matter Pump. 12676_ K-01 Serf cleans the Matter Pump. 12676_ Connecting with Fabricator... 12676_ K-01 Serf cleans the Matter Pump. 12686_ Matter Pump comes online. 12687_ K-01 Serf cleans the Matter Pump. 12698_ Slug penetrates P-60 Hacker. 12698_ P-60 Hacker destroyed. 12720_ W-25 Informer sends out distress signal. 12721_ C-30 ARC bursts open, deploying its payload. 12721_ B-48 Gladiator unfolds itself. 12721_ G-50 Soldier unfolds itself. 12722_ B-48 Gladiator Lgt. Treads blasted off. 12722_ B-48 Gladiator Imp. Light Armor Plating blasted off. 12724_ K-01 Serf collects debris. 12727_ System corrupted: Heat flow error (+193). 12743_ System corrupted: FCS attempts to trigger Gauss Cannon. Map ----- +----------------------------------------------------+ | + # ????????????????????????????????????????? | | # # ????????R???????????????????????????????? | | # # ????????????????????????????????????????? | | / # ????????????????????????????????????????? | | ###### ????????????????????????????????????????? | | ###### ????????????????????????????????????????? | | + ????????????????????????????????????????? | | #######????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ?k?????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ????????????#??????????????????? | | ????????????????????????????????????? ???????????? | | ???????????????????????????????????"?????????????? | | ?????????????????k??????????????????????????? ???? | | ????????????????????????????????????????? ?? ?# | | ???????????????????u??????????#????????????? # | | ???????????????????k???###################?? # | | ????????????"??????????# #?? # | | ??????????????????Y????# @ #?# # | | ???????????????????????# """"""" """" ]#?# # | | ??????????????????u ???# """"""" """" #?# # | | ???????????????????????# """"""" """" #?# + | | ???????????????????????# """"""" """" #?# # | | ???????????????????????# b g g ### # | | ???????????????????????#######/#+######+#### # | | ?????????????????????????????# t | | ??????????????????????#?#????#uu | | ?????????????????????????? uk | | ??????????????????????????#### """ | | ????????????????????????? ?? # k """ | | ?????????????????????????????# #####+### """ | | ???????????????????????????? # #??? ?# | | R????????????????????????????# =R T??? ?# """ | | ?????????????????????????? ? #%! #? """ # """ | | ????????????????????????????R+ ##? """?# """ | | ???????????????????????????? # #? """?# | | ?????????????????????????? ??# #?! ? ??# | | ?????????????????????????????# #? ????##"" "" | | ???????????????????????? ????? #? ?????#"F "" | | ?????????????????????????????? ?#????"??#""""" | | ????!?????????????????????????# ????? ?????###### | | ????????????????????????????????????????"????????? | | ???????????????????????????????????????"?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 11 Recoil Reduction 5 Particle Charging 15 Defensive Hacking 12 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Extracted Powered Hammer | -7/Factory | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 52% | -10/Materials Lgt. Treads | 60% | -10/Materials Lgt. Cannon | 48% | -10/Materials Hrd. Light Armor Plating | 73% | -9/Storage Imp. Treads | 68% | -8/Materials Hvy. Ion Engine | 71% | -8/Materials Arm. Treads | 37% | -7/Factory Med. Treads | 11% | -6/Factory Arm. Treads | 36% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstThermoelectricSlayer Manual? 0 Play Time 01:40:25 Cumulative 118.4 hours Start 2025.07.17 @ 17:02:01 End 2025.07.17 @ 18:57:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 44 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b369efde-0188-469c-8e6c-216846a9b703