Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 09:22:01 Player: Phillammon Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1948) 1948 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 5369 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite > --- WEAPON (2) ------- Katana > --- INVENTORY (10) --- Improved Signal Interpreter Melee Analysis Suite System Shield Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Hacking Suite System Shield > --- WEAPON ----------- Katana Katana > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite System Shield Improved Datajack Katana [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Melee Analysis Suite Device Sensor Array Storage Medium Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Reactive Plating Weapon Katana Energy Gun EM Pulse Gun Ballistic Gun Autogun Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Slots Evolved 6 | . . . 2 2 . 2 . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 2 . 2 . Weapon . | . . . . . . . . Parts Attached 54 | 2 4 . 11 16 12 7 2 Power 9 | . 1 . 2 2 3 1 . Engine 6 | . 1 . 2 2 1 . . Core 3 | . . . . . 2 1 . Reactor . | . . . . . . . . Propulsion 21 | 2 . . 2 5 8 4 . Treads 3 | 1 . . 1 1 . . . Leg 16 | . . . . 4 8 4 . Wheel 2 | 1 . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | . 2 . 3 6 1 2 1 Device 1 | . . . 1 . . . . Storage 3 | . 1 . . . 1 1 . Processor 7 | . 1 . . 5 . . 1 Hackware 2 | . . . . 1 . 1 . Protection 2 | . . . 2 . . . . Artifact . | . . . . . . . . Weapon 9 | . 1 . 4 3 . . 1 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | . 1 . 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 2 . . . . Slashing Weapon 4 | . . . . 3 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 32 | . . . 3 9 5 5 10 Power 3 | . . . . 1 . 1 1 Propulsion 18 | . . . 1 5 5 4 3 Utility 8 | . . . 2 2 . . 4 Weapon 3 | . . . . 1 . . 2 Highest Loss Streak 10 | . . . 2 4 2 5 10 Average Slot Usage (%) 93 | . 86 100 93 86 98 97 93 Engine 6 | . 14 14 11 7 3 3 . Core 2 | . . . . . 5 2 6 Treads 6 | . 14 14 13 11 . . . Leg 13 | . . . . 5 25 21 18 Wheel 5 | . 14 14 16 4 . . . Device 1 | . . . 8 . . . . Storage 10 | . 14 14 11 9 9 15 15 Processor 18 | . 1 14 8 19 27 23 23 Hackware 6 | . . . . 7 9 15 15 Protection 1 | . . . 1 4 . . . Ballistic Gun 7 | . 23 28 18 3 . . . Slashing Weapon 10 | . . . . 12 18 15 13 Naked Turns . | . . . . . . . . Heaviest Build 41 | 12 17 15 41 41 25 33 33 Greatest Support 42 | 20 16 16 40 40 35 42 30 Greatest Overweight (x) 8 | . 1 . 1 3 2 1 8 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 14 | 6 10 8 8 8 10 14 14 Average Capacity 8 | 6 7 8 8 8 8 13 13 Most Carried 10 | 6 8 8 8 8 10 9 6 Average Carried 7 | 5 7 8 7 7 8 7 5 Final Capacity 14 | 6 8 8 8 8 10 14 10 Final Carried 10 | 4 8 8 8 8 10 6 4 Class Distribution -------------------- 61% | Mutant 32% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Gar Matter Collected 914 | 214 136 . 196 183 105 70 10 Remotely . | . . . . . . . . Salvage Created 2324 | . 213 . 246 444 1180 215 26 Parts 137 | . 9 . 16 29 67 13 3 Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Combat Hostiles Destroyed 50 | . 5 . 7 12 21 4 1 Melee 38 | . . . . 12 21 4 1 Guns 12 | . 5 . 7 . . . . Classes Destroyed 10 | . 2 . 2 . 6 . . Worker 1 | . . . . . 1 . . Hauler 2 | . . . . . 2 . . Recycler 1 | . . . . . 1 . . Operator 2 | . . . . . 1 1 . Watcher 2 | . 1 . . . 1 . . Swarmer 12 | . . . 3 4 4 . 1 Grunt 27 | . 5 . 2 7 10 3 . Brawler 1 | . . . . . 1 . . Sentry 9 | . . . 2 1 5 1 . Hunter 1 | . . . . . 1 . . Best Kill Streak 5 | . 3 . 3 4 5 3 1 Combat Bots Only 5 | . 3 . 3 4 5 3 1 Max Kills in Single Turn 1 | . 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Gar Damage Taken 4227 | . 154 . 574 908 857 820 914 Core 1204 | . 50 . 49 177 223 244 461 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 . 80 87 . 27 . . Volleys Fired 47 | . 18 . 29 . . . . Largest 2 | . 2 . 2 . . . . Hottest 43 | . 43 . 43 . . . . Shots Fired 91 | . 36 . 55 . . . . Gun 91 | . 36 . 55 . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 91 | . 36 . 55 . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | . 7 . 12 . . . . Robot Miss Streak 5 | . 2 . 5 . . . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 160 | . 27 . 32 26 55 18 2 Core Hits 74 | . 13 . 14 13 27 6 1 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 173 | . . . 20 34 97 19 3 Impact 20 | . . . 20 . . . . Slashing 153 | . . . . 34 97 19 3 Piercing . | . . . . . . . . Sneak Attacks 9 | . . . . 1 8 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks 14 | . . . . 3 7 4 . Damage Inflicted 4743 | . 297 . 310 955 2490 631 60 Guns 607 | . 297 . 310 . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 4136 | . . . . 955 2490 631 60 Ramming . | . . . . . . . . Kinetic 607 | . 297 . 310 . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 4136 | . . . . 955 2490 631 60 Piercing . | . . . . . . . . Highest Corruption 4 | . . . 4 . . . . Average Corruption 4 | . . . 4 . . . . Corruption Purged . | . . . . . . . . Effects 2 | . . . 2 . . . . Message Errors 1 | . . . 1 . . . . Energy Discharges 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 233 | . . . . 31 151 51 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 233 | . . . . 31 151 51 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 27 | . 27 . 7 . . . 5 Average Temperature 7 | . 7 . 4 . . . 5 Received Heat Transfer 1296 | . 84 . 63 342 306 372 129 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Peak Influence 407 | . 196 76 329 280 407 186 135 Average Influence 204 | . 72 76 181 137 304 148 126 Maximum Alert Level 2 | . . . 1 1 2 . . Low Security (%) 53 | 100 100 100 53 65 21 100 100 Level 1 40 | . . . 46 34 63 . . Level 2 6 | . . . . . 15 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 . 2 1 6 3 . Investigation 7 | . 1 . . 1 3 2 . Extermination . | . . . . . . . . Reinforcement 7 | . 1 . 2 . 3 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Distress Signals 5 | . 2 . . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 9 . 11 18 32 10 13 Peak Tracking Total 11 | . 5 . 4 5 5 6 11 Tactical Retreats 13 | . . . 1 4 6 2 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Gar Machines Disabled 2 | . . . . . 2 . . Max in Single Turn 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Machines Accessed 15 | . 1 . 2 1 8 3 . Terminals 11 | . 1 . 1 . 7 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 2 | . . . 1 1 . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 46 | . 4 . 6 3 25 8 . Successful 24 | . 1 . 3 3 15 2 . Failed 22 | . 3 . 3 . 10 6 . Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 30 | . 1 . 3 1 20 5 . Terminals 34 | . 4 . 3 . 21 6 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . 4 . . Scanalyzers 6 | . . . 3 3 . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 6 | . . . 1 . 5 . . Record 1 | . . . . . 1 . . Open Door 3 | . . . . . 3 . . Terminal Index 1 | . . . . . 1 . . Scanalyzer Index 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 4 | . . . 2 2 . . . Insert Component 2 | . . . 1 1 . . . Analyze 2 | . . . 1 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 12 | . 1 . . 1 9 1 . Terminals 9 | . 1 . . . 7 1 . Track 1 | . . . . . 1 . . Assimilate 2 | . . . . . 2 . . Botnet 5 | . 1 . . . 3 1 . Operators 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 2 . . Reject 1 | . . . . . 1 . . Tunnel 1 | . . . . . 1 . . Scanalyzers 1 | . . . . 1 . . . Extract 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 . 2 . 4 3 . Full Trace Events 7 | . 1 . 1 . 3 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . 10 . . Parts Scanalyzed 2 | . . . 1 1 . . . Part Schematics Acquired 2 | . . . 1 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 1 | . . . . . 1 . . EXPLORE 1 | . . . . . 1 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 16 | . . . . . 16 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Gar Turns Passed 2143 | 9 234 30 437 363 844 157 69 Spaces Moved 1079 | 5 150 25 251 150 373 87 38 Core 3 | . . . . 2 . . 1 Treads 152 | . . . 54 98 . . . Legs 549 | 2 . . . 50 373 87 37 Wheels 375 | 3 150 25 197 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 100 100 100 90 120 120 120 150 Average Speed 122 | 108 104 100 109 155 121 127 157 Slowest Speed 450 | 120 110 100 180 200 180 150 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 23 | 2 23 8 27 12 93 5 20 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 32 | . . . 9 . 23 . . Terrain Destroyed 32 | . . . 9 . 23 . . Melee 32 | . . . 9 . 23 . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Total 1601 | 8 199 30 339 234 637 111 43 Wait 197 | . 16 6 12 14 148 1 . Move 1071 | 4 149 24 249 149 372 86 38 Hop . | . . . . . . . . Pick Up 44 | . 7 . 9 14 11 3 . Fast Attach 15 | . 2 . 2 8 3 . . Attach 23 | . 1 . 3 6 4 7 2 Detach 1 | . 1 . . . . . . Swap 16 | 2 1 . 6 2 5 . . Drop 31 | 2 4 . 8 11 6 . . Fire 47 | . 18 . 29 . . . . Melee 147 | . . . 20 30 80 14 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . 1 . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 8 | . . . . . 8 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 10 | -11/Scrapyard | Entered Materials 15 | -10/Materials | Discovered new exit (range 16) 244 | -10/Materials | Entered Mines 251 | -10/Mines | Discovered new exit (range 13) 261 | -10/Mines | Assembled infested the area 274 | -10/Mines | Entered Materials 274 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -9/Materials | Build established: Mutant 524 | -9/Materials | Discovered new exit (range 14) 627 | -9/Materials | Crushed by falling debris 711 | -9/Materials | Entered another Materials area 711 | -8/Materials | Evolved 2 slots: Utility x2 799 | -8/Materials | Discovered new exit (range 10) 939 | -8/Materials | Lost 3 parts (3n) 1016 | -8/Materials | Lost 4 parts (1p2n1w) 1074 | -8/Materials | Entered Storage 1362 | -8/Storage | Discovered new exit (range 59) 1523 | -8/Storage | Build established: Scavenger-Mutant 1583 | -8/Storage | Core integrity fell below 50% 1918 | -8/Storage | Entered Factory 1918 | -7/Factory | Evolved 2 slots: Utility x2 2049 | -7/Factory | Identified exit to Garrison 2067 | -7/Factory | Lost 5 parts (1p4n) 2075 | -7/Factory | Entered Garrison 2136 | -7/Garrison | Triggered checkpoint 2136 | -7/Garrison | Triggered checkpoint 2140 | -7/Garrison | Core integrity fell below 50% 2143 | -7/Garrison | Core integrity fell below 20% 2144 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- GOAL=ESCAPE 02128_ Aluminum Leg destroyed. 02130_ Lgt. Nuclear Core destroyed. 02131_ Slug penetrates S-27 Virus. 02131_ S-27 Virus destroyed. 02133_ Melee Analysis Suite destroyed. 02134_ Critical hit. 02134_ Katana destroyed. 02134_ S-27 Virus destroyed. 02136_ Beams of light sweep through the air. An alarm sounds. 02136_ Aluminum Leg destroyed. 02136_ Katana destroyed. 02136_ Penetrated by Slug. 02136_ Aluminum Leg destroyed. 02138_ Acquired 10 matter. 02139_ Penetrated by Slug. 02142_ Hacking Suite destroyed. 02142_ Med. Storage Unit destroyed. 02142_ Penetrated by Slug. 02142_ System Shield destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????####### #?????????????????????????????????? | | ######## ^ #?????????????????????????????????? | | ######?????????????????????????????????? | | #??????????????????????????????????????? | | ######## #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #?????????????######???#???????????????? | | ???????# #?????????????# Y Y#?? #???????????????? | | ???????# #????????###### ## ##??????????????? | | ???????# ########## ######?????????? | | ???????# ????????? | | ???????# [l ?????????? | | ???????############# ##@*s ## ##?????????????? | | ???????????????????# ##*==s#???????????????????? | | ???????????????????" ?????????????????? | | ???????????????????" s "??????????????? | | ???????????????????" h "??????????????? | | ???????????????????" g s "??????????????? | | ???????????????????# ## ##g #??????????????? | | ???????????????????# ## #? #??????????????? | | ??????????????????? ? s ?????????????? | | ??????????????????? ?? ????????????? | | ??????????????????## ??? ????????????? | | ???????????????????## ##""""##????##????????????? | | ????????????????????? #?????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 42 Melee Accuracy 15 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Axe | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Safety First Challenges ------------ None Game ------ Seed StasisZioniteNanosword Manual? 0 Play Time 00:36:08 Cumulative 15.2 hours Start 2020.07.26 @ 08:44:36 End 2020.07.26 @ 09:22:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3b58e420-ab51-4817-be88-aac63728068f