Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 03:25:47 Player: ldi (hl). (hl) Result: Destroyed by 0C-21H(M) with Barrage Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (98) 490 Value Destroyed (2988) 2988 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 7183 Bonus ------- High Alert Combat Kills 42 Met Imprinter 300 Friendly Fire -297 Cogmind --------- Core Integrity 0/700 Matter 156/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Cooling System Kinecellerator Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Targeting Computer Drone Bay Drone Bay > --- WEAPON ----------- Heavy EM Shotgun Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Cooling System Cooling System Drone Bay Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Drone Bay Storage Large Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Zio Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 3 | . . . 2 . 1 . . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 104 | 6 2 2 6 19 15 11 4 28 9 2 Power 14 | 1 . 1 1 1 1 4 . 5 . . Engine 7 | 1 . 1 1 1 1 1 . 1 . . Core 7 | . . . . . . 3 . 4 . . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 1 1 2 3 2 4 . 4 2 . Treads 4 | . . . . 2 . . . . 2 . Leg 17 | 2 1 1 2 1 2 4 . 4 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | 1 1 . 3 7 6 2 1 6 . 1 Device 16 | . 1 . 1 3 4 2 . 5 . . Storage 4 | 1 . . . 1 2 . . . . . Processor 3 | . . . . 1 . . . 1 . 1 Hackware 1 | . . . . . . . 1 . . . Protection 4 | . . . 2 2 . . . . . . Artifact . | . . . . . . . . . . . Weapon 41 | 2 . . . 8 6 1 3 13 7 1 Energy Gun 11 | . . . . 1 3 1 . 5 1 . Energy Cannon 7 | . . . . 4 2 . . 1 . . Ballistic Gun 9 | 2 . . . 3 . . . 3 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 13 | . . . . . 1 . 3 4 5 . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 4 1 . . 2 . 1 Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 4 | . . . . . . . 4 . . . Parts Lost 33 | . . . . 2 4 5 . 12 10 . Power 5 | . . . . . . 2 . 1 2 . Propulsion 10 | . . . . . . 1 . 4 5 . Utility 10 | . . . . 2 3 2 . 3 . . Weapon 8 | . . . . . 1 . . 4 3 . Highest Loss Streak 6 | . . . . 2 2 5 . 6 6 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 81 | . 95 100 74 96 99 93 78 85 54 8 Engine 7 | . 14 14 11 11 18 1 . 4 . . Core 4 | . . . . . . 11 7 9 8 . Treads 2 | . . . . 10 4 . . . 2 . Leg 16 | . 28 28 22 11 13 21 23 19 12 . Device 14 | . 10 14 15 15 26 21 15 10 4 . Storage 6 | . 14 14 1 6 9 7 7 7 4 . Processor 6 | . . . . 6 9 7 7 8 8 5 Protection 2 | . . . 3 13 . . . . . . Energy Gun 4 | . . . . . 3 12 1 8 8 . Energy Cannon 5 | . . . . 13 14 7 . 3 . . Ballistic Gun 7 | . 28 28 22 7 . . . 7 3 . Naked Turns 196 | . . . . . . . . . 111 85 Heaviest Build 78 | 11 12 14 16 34 78 54 49 46 42 8 Greatest Support 46 | 20 20 20 20 40 40 46 30 35 35 3 Greatest Overweight (x) 13 | . . . . 2 2 2 1 13 2 2 Average Overweight (x) . | . . . . . 1 1 . 1 . . Largest Inventory Capacity 20 | 8 8 8 8 10 20 15 15 15 15 5 Average Capacity 11 | 7 8 8 5 7 13 15 15 15 10 5 Most Carried 15 | . 1 3 5 10 10 12 15 15 12 4 Average Carried 8 | . . 1 3 7 8 10 14 13 7 4 Final Capacity 15 | 8 8 8 5 10 15 15 15 15 5 5 Final Carried 15 | . 1 1 5 10 10 12 15 12 4 4 Class Distribution -------------------- 53% | Mutant 25% | Scavenger-Gunner 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -6/Zion Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Zio Matter Collected 1930 | 236 100 88 280 296 130 130 . 414 196 60 Remotely 9 | . . . . . . . . 9 . . Salvage Created 3759 | . 268 197 332 650 1071 437 . 639 165 . Parts 184 | . 14 4 19 36 43 21 . 40 7 . Haulers Intercepted 7 | . . . 1 4 1 . . 1 . . Recyclers Shooed 3 | . 1 . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Zio Combat Hostiles Destroyed 72 | . 3 4 5 7 23 8 . 12 10 . Guns 28 | . 3 4 5 6 . 4 . 6 . . Cannons 20 | . . . . 1 16 3 . . . . AOE 22 | . . . . . 6 1 . 5 10 . Classes Destroyed 13 | . 3 . 2 2 3 1 . 2 . . Worker 8 | . 3 . 2 2 1 . . . . . Builder 3 | . . . . . . 1 . 2 . . Hauler 7 | . . . 1 4 1 . . 1 . . Recycler 5 | . 1 . . 2 . 1 . 1 . . Drone 2 | . . . . . 2 . . . . . Watcher 3 | . . . . 2 . 1 . . . . Swarmer 22 | . . . . 4 4 3 . 3 8 . Grunt 35 | . 3 4 3 . 14 4 . 5 2 . Brawler 1 | . . . . . 1 . . . . . Duelist 2 | . . . . . 1 1 . . . . Sentry 10 | . . . 2 3 3 . . 2 . . Hunter 1 | . . . . . . . . 1 . . Programmer 1 | . . . . . . . . 1 . . Best Kill Streak 10 | . 4 6 3 4 10 5 . 5 4 . Combat Bots Only 10 | . 2 2 3 4 10 5 . 4 4 . Max Kills in Single Turn 7 | . 1 1 1 1 7 3 . 5 4 . Gunslinging . | . . . . . . . . . . . Exploded 6 | . . . . . 6 1 . 3 4 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Zio Hostile Shots Fired 539 | . 10 21 37 46 131 34 . 174 80 6 Missed 158 | . 1 8 10 17 35 5 . 57 22 3 Damage Taken 5247 | . 107 164 330 360 1257 553 . 1403 1030 43 Core 979 | . 26 18 98 20 102 57 . 225 390 43 Absorbed by Shields 310 | . . . . . 310 . . . . . Redirected to Shielding 39 | . . . 15 24 . . . . . . Core Remaining (%) 83 | 100 . 82 . 70 81 . . . . . Volleys Fired 258 | . 21 10 31 59 65 17 3 31 19 2 Largest 3 | . 2 2 2 2 2 3 2 3 3 1 Hottest 196 | . 40 40 40 136 136 196 60 156 189 . Shots Fired 500 | . 42 20 62 92 123 43 6 70 40 2 Gun 305 | . 42 20 62 52 7 26 . 64 32 . Cannon 175 | . . . . 40 115 17 . 3 . . Launcher 18 | . . . . . 1 . 6 3 8 . Special 2 | . . . . . . . . . . 2 Kinetic 207 | . 42 20 62 52 . . . 21 10 . Thermal 267 | . . . . 40 116 43 . 46 22 . Explosive 14 | . . . . . 1 . 6 . 5 2 Electromagnetic 12 | . . . . . 6 . . 3 3 . Robot Hit Streak 22 | . 7 9 7 13 22 13 . 14 21 . Robot Miss Streak 7 | . 4 2 1 3 3 3 . 2 7 . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 348 | . 27 15 44 57 94 31 . 50 30 . Core Hits 163 | . 14 11 16 23 38 20 1 22 18 . Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . . . . . . 1 . 5 . . Burn 5 | . . . . . . 1 . 4 . . Destroy 1 | . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8146 | . 283 147 440 884 2333 843 112 1786 1318 . Guns 3006 | . 283 147 440 367 116 345 . 793 515 . Cannons 2667 | . . . . 517 1844 264 . 42 . . Explosions 2465 | . . . . . 373 233 112 948 799 . Melee . | . . . . . . . . . . . Ramming 8 | . . . . . . 1 . 3 4 . Kinetic 1640 | . 283 147 440 367 . . . 262 141 . Thermal 4900 | . . . . 517 1925 842 . 1242 374 . Explosive 1103 | . . . . . 309 . 112 . 682 . Electromagnetic 495 | . . . . . 99 . . 279 117 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 28 | . . . . . . . 28 28 26 26 Average Corruption 23 | . . . . . . . 15 24 26 26 Corruption Purged 5 | . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . Effects 92 | . . . . . . . 11 52 27 2 Message Errors 26 | . . . . . . . 3 14 8 1 Matter Fused 29 | . . . . . . . 4 16 8 1 Heat Flow Errors 7 | . . . . . . . 1 5 1 . Energy Discharges 5 | . . . . . . . 1 1 3 . Parts Rejected 2 | . . . . . . . 1 1 . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . . . . . 5 3 . Data Loss (major) 2 | . . . . . . . . 2 . . Misfires 3 | . . . . . . . . 2 1 . Alerts 4 | . . . . . . . 1 2 1 . Misdirections 2 | . . . . . . . . 1 1 . Weapon Failures 3 | . . . . . . . . 2 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 329 | . . . . 3 46 . . 216 64 . Projectiles 4 | . . . . 3 1 . . . . . Explosions 325 | . . . . . 45 . . 216 64 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 357 | . . . . . 61 . . 241 55 . Shots 9 | . . . . . 2 . . 4 3 . Rammed . | . . . . . . . . . . . Targets Rammed 4 | . . . . . . 2 . 1 1 . Kicked 4 | . . . . . . 2 . 1 1 . Crushed . | . . . . . . . . . . . Highest Temperature 377 | . 9 1 . 144 306 140 154 241 377 . Average Temperature 86 | . 8 1 . 28 118 50 94 65 100 . Received Heat Transfer 2155 | . 63 81 153 81 622 90 . 435 630 . Effects 6 | . . . . . 5 . . . 1 . Energy Bleed 1 | . . . . . 1 . . . . . Interference 4 | . . . . . 4 . . . . . Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . 1 . . Combat Hostiles 2 | . . . . . 1 . . 1 . . Parts Melted 17 | . . . . 1 8 2 . 6 . . Heat Transferred 8618 | . . . . 925 3467 1482 . 1967 777 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Zio Peak Influence 522 | . 126 163 240 324 522 339 163 256 . . Initial 189 | . . 48 63 101 79 189 83 114 . . Average 192 | . 53 131 149 203 324 269 133 114 . . Maximum Alert Level 2 | . . . 1 1 2 1 . 1 . . Low Security (%) 62 | 100 100 100 70 56 22 18 100 88 . . Level 1 29 | . . . 30 43 39 81 . 11 . . Level 2 8 | . . . . . 38 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . 1 1 1 1 . 6 . . Investigation 5 | . 1 . 1 . . 1 . 2 . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 5 | . . . . 1 1 . . 3 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Zio Distress Signals 9 | . . . 1 2 1 4 . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 122 | . 8 7 7 11 34 12 7 14 13 9 Peak Tracking Total 9 | . 3 3 3 5 9 7 4 4 5 9 Tactical Retreats 13 | . . . . 1 9 . 1 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Zio Traps Triggered 4 | . . . 1 . 1 1 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Zio Machines Disabled 14 | . . . . 2 1 4 . 6 . 1 Max in Single Turn 4 | . . . . 1 1 4 . 4 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Zio Machines Accessed 10 | . 1 . . 5 . 1 . 3 . . Terminals 8 | . 1 . . 5 . 1 . 1 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 30 | . 7 . . 12 . 2 . 9 . . Successful 11 | . 4 . . 4 . . . 3 . . Failed 19 | . 3 . . 8 . 2 . 6 . . Catastrophic 4 | . 1 . . 2 . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . 2 . . 3 . . . . . . Terminals 23 | . 7 . . 12 . 2 . 2 . . Fabricators 3 | . . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 4 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . 4 . . 4 . . . 1 . . Robot Schematic 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 2 | . . . . 2 . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 . . 4 . 1 . 3 . . Full Trace Events 5 | . 1 . . 1 . 1 . 2 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Zio Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 4 | . . . . 1 2 1 . . . . EXPLORE 4 | . . . . 1 2 1 . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Zio Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . Drone Launches 20 | . . . . 2 14 4 . . . . Drone Recoveries 12 | . . . . 2 8 2 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Zio Turns Passed 4961 | 56 207 349 240 696 864 483 234 966 475 391 Spaces Moved 2911 | 39 107 265 112 300 269 209 172 403 456 579 Core 914 | 1 . . . . . . . 2 332 579 Treads 221 | . . . . 168 52 . . . 1 . Legs 1776 | 38 107 265 112 132 217 209 172 401 123 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 120 120 190 50 50 Average Speed 133 | 118 120 120 120 153 224 190 122 201 88 66 Slowest Speed 700 | 120 120 120 120 260 260 260 190 700 190 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 26 60 12 46 51 9 78 11 68 64 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . . . . 4 Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . Scrap Searched 3 | . . 1 . . . . . . . 2 Spaces Dug 21 | . . . . . . . 21 . . . Terrain Destroyed 206 | . . . . . 9 20 65 33 66 13 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 206 | . . . . . 9 20 65 33 66 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Zio Total 3512 | 46 147 278 162 453 407 255 188 498 495 583 Wait 129 | 2 16 . 3 35 36 5 7 18 7 . Move 2902 | 38 106 264 111 299 268 209 171 402 455 579 Hop . | . . . . . . . . . . . Pick Up 49 | . 1 . 5 16 13 5 . 9 . . Fast Attach 40 | 6 1 . 3 9 . 7 2 8 2 2 Attach 30 | . . . . 2 9 2 . 10 7 . Detach 18 | . . . 1 5 2 2 3 1 4 . Swap 34 | . 1 2 3 8 6 2 2 10 . . Drop 48 | . 1 2 5 20 8 4 . 8 . . Fire 258 | . 21 10 31 59 65 17 3 31 19 2 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 4 | . . . . . . 2 . 1 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 7) 264 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 608 | -10/Mines | Discovered new exit (range 4) 613 | -10/Mines | Entered Materials 613 | -9/Materials | Evolved 2 slots: Utility x2 845 | -9/Materials | Discovered new exit (range 8) 853 | -9/Materials | Entered Storage 1043 | -9/Storage | Build established: Scavenger-Mutant 1454 | -9/Storage | Discovered new exit (range 15) 1549 | -9/Storage | Entered Materials 1549 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1629 | -8/Materials | Build established: Mutant 1770 | -8/Materials | Destroyed 10 combat bots 1773 | -8/Materials | Lost 3 allies 2301 | -8/Materials | Discovered new exit (range 9) 2413 | -8/Materials | Entered Factory 2413 | -7/Factory | Accompanied by 1 ally 2413 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2588 | -7/Factory | Lost 5 parts (2p1n2u) 2896 | -7/Factory | Sucked down chute 2896 | -7/Factory | Entered Waste 2903 | -7/Waste | Build established: Scavenger-Gunner 2911 | -7/Waste | EMP discharged 2911 | -7/Waste | System corruption reached 10% 2915 | -7/Waste | Spotted C-40 Crusher 2922 | -7/Waste | Spotted C-40 Crusher 2960 | -7/Waste | Spotted C-40 Crusher 2968 | -7/Waste | Spotted C-40 Crusher 2971 | -7/Waste | Spotted C-40 Crusher 3002 | -7/Waste | Spotted C-40 Crusher 3011 | -7/Waste | EMP discharged 3111 | -7/Waste | EMP discharged 3119 | -7/Waste | Discovered new exit (range 10) 3130 | -7/Waste | Entered Factory 3595 | -7/Factory | Lost 6 parts (2n2u2w) 3881 | -7/Factory | Identified exit to Lower Caves 4052 | -7/Factory | Lost 3 parts (1n2w) 4096 | -7/Factory | Entered Lower Caves 4144 | -7/Lower Caves | Encountered a Warlord checkpoint 4321 | -7/Lower Caves | Spotted B-75 Beast 4370 | -7/Lower Caves | Released all parts (6) 4388 | -7/Lower Caves | Core integrity fell below 50% 4395 | -7/Lower Caves | Lost 6 parts (2p3n1w) 4547 | -7/Lower Caves | Core integrity fell below 20% 4568 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4571 | -7/Lower Caves | Entered Zion 4580 | -6/Zion | Lost 3 parts (2n1w) 4597 | -6/Zion | System corruption cleaned by Quarantine Array 4655 | -6/Zion | Build established: Mutant 4755 | -6/Zion | Learned location of Warlord (-4) 4793 | -6/Zion | Learned location of Armory (-4) 4794 | -6/Zion | Found Prototype Special Weapon 4794 | -6/Zion | Identified RU-N14's Throwing Claymores 4939 | -6/Zion | Attacked by Zionites 4962 | -6/Zion | Destroyed by 0C-21H(M) with Barrage Gun Last Messages --------------- Although excavations in lower 0b10 sometimes uncover tunnels that enable convenient access to those cave systems, believe it or not if you're on your way to Scraptown it might even be safer to sneak your way through Storage rather than risk the unknown. Honestly that place is scary. The Subs have no chill. World map updated: -9/Storage. 04879_ JU-3WH(z) pokes at the Twisted Machinery. 04902_ Acquired 32 matter. 04929_ The unstable cave ceiling collapses. 04938_ RU-N14's Throwing Claymores expended. Disabling or destroying stationary machines or terrain requires that a single hit meet or exceed the object's Armor value. Inspect machines by right-clicking on them, and walls via Ctrl-RMB (or as any other object in keyboard mode). Hovering the cursor over an object also shows its Armor in the Scan window. 04939_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 04945_ The unstable cave ceiling collapses. 04948_ SQ-CHF(z) pulls a Mak. Sword out of the Twisted Machinery. 04949_ Z2-F3S(z) pulls a Mak. Hammer out of the Twisted Machinery. 04950_ PY-G3A(z) pulls a Mak. Sword out of the Twisted Machinery. 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""""""""""?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmAlloyVibroblade Manual? 0 Play Time 00:40:46 Cumulative 620.6 hours Start 2024.04.09 @ 01:53:47 End 2024.04.09 @ 03:25:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 396 Rogue 396 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0 Lore% 80 Gallery% 85 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bafe259f-6a41-4c1a-8a2f-254dad776769