Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 19:59:45 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (428) 428 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (178) 178 TOTAL SCORE: 2721 Bonus ------- Follower Combat Kills 178 Cogmind --------- Core Integrity 414/550 Matter 256/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Seismic Detector > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (8) ---- Improved Terrain Scanner Beamcaster Light Assault Rifle Improved Light Cannon Improved Light Cannon Mining Laser Mace Signal Generator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Small Storage Unit Seismic Detector Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Mace > --- INVENTORY -------- Improved Terrain Scanner Beamcaster Light Assault Rifle Improved Light Cannon Improved Light Cannon Grenade Launcher Mining Laser Signal Generator [Rating: 24] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 23 | 1 4 1 12 2 3 Power 2 | . . . 2 . . Engine 2 | . . . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | . . . 5 1 1 Treads 1 | . . . 1 . . Leg 5 | . . . 4 1 . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 . 1 2 . 1 Device 2 | 1 . 1 . . . Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . 2 . 1 Artifact . | . . . . . . Weapon 9 | . 4 . 3 1 1 Energy Gun 2 | . 1 . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 4 | . 2 . 2 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . . 3 . 7 Power 2 | . . . 1 . 1 Propulsion 3 | . . . . . 3 Utility 3 | . . . 1 . 2 Weapon 2 | . . . 1 . 1 Highest Loss Streak 7 | . . . 1 . 7 To Critical Strikes . | . . . . . . Average Backups 7 | 7 8 7 6 6 7 Power . | 1 1 1 1 . . Propulsion . | 4 3 2 . . . Utility 1 | . 1 1 1 1 1 Weapon 4 | 1 2 3 4 5 6 Tool/Special . | . . . . . . Unused Backups 14 | 6 1 2 1 1 3 Power 3 | 1 . . 1 1 . Propulsion 5 | 2 1 2 . . . Utility 2 | 1 . . . . 1 Weapon 4 | 2 . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 100 100 96 100 88 Engine 11 | . 14 14 11 11 9 Treads 1 | . . . 4 . . Leg 28 | . 28 28 27 33 27 Device 13 | . 14 14 15 11 9 Storage 11 | . 14 14 11 11 9 Protection 5 | . . . 4 11 12 Energy Gun 5 | . 7 14 7 . . Ballistic Gun 16 | . 20 14 14 19 9 Impact Weapon 1 | . . . . 2 7 Peak Build Rating 24 | 8 8 10 23 21 24 Average Rating 15 | 6 7 8 16 20 21 On Entrance 12 | 6 8 8 10 20 21 Avg Prop Armor Cover (%) 10 | . . . 9 . 14 Naked Turns . | . . . . . . Heaviest Build 32 | 12 12 18 28 25 32 Greatest Support 40 | 20 20 20 40 40 40 Greatest Overweight (x) 1 | . . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 8 Most Carried 8 | 8 8 8 8 8 8 Average Carried 7 | 7 7 7 7 7 8 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 8 8 8 8 8 8 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 505 | 213 18 54 160 28 32 Remotely . | . . . . . . Salvage Created 543 | 109 54 . 186 64 130 Parts 39 | 10 3 . 10 6 10 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 11 | . 3 . 4 . 4 Guns 7 | . 3 . 4 . . AOE 4 | . . . . . 4 Classes Destroyed 9 | 2 1 . 3 . 3 Worker 4 | . . . 1 3 . Builder 2 | . . . . . 2 Tunneler 3 | 2 . . . 1 . Hauler 1 | . . . . . 1 Recycler 1 | 1 . . . . . Watcher 1 | . . . . . 1 Swarmer 4 | . 3 . 1 . . Grunt 4 | . . . 1 . 3 Sentry 3 | . . . 2 . 1 Best Kill Streak 8 | 2 3 . 1 4 8 Combat Bots Only 4 | . 3 . 1 . 4 Max Kills in Single Turn 2 | 1 1 . 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 106 | . 27 . 36 11 32 Missed 28 | . 6 . 11 1 10 Hits 78 | . 21 . 25 10 22 Melee 4 | . . . . . 4 Projectile 74 | . 21 . 25 10 18 Critical Strikes 5 | . 2 . . . 3 Damage Taken 1332 | . 197 . 352 130 653 Core 167 | . 20 . . 11 136 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 . 92 . 97 . Volleys Fired 49 | 3 12 . 21 4 9 Largest 2 | 2 2 . 2 2 1 Hottest 100 | 60 100 . 95 40 30 Shots Fired 87 | 6 23 . 41 8 9 Gun 78 | 6 22 . 41 8 1 Cannon . | . . . . . . Launcher 8 | . . . . . 8 Special 1 | . 1 . . . . Kinetic 62 | 3 22 . 28 8 1 Thermal 7 | . 1 . 6 . . Explosive 8 | . . . . . 8 Electromagnetic 10 | 3 . . 7 . . Robot Hit Streak 12 | 4 3 . 11 12 11 Robot Miss Streak 3 | . 3 . 2 1 . Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 67 | 4 12 . 31 10 10 Core Hits 39 | 3 5 . 11 3 17 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 2 | . . . . 1 1 Smash 2 | . . . . 1 1 Melee Attacks 6 | . . . . 4 2 Impact 6 | . . . . 4 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . . 4 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1391 | 63 90 . 293 284 661 Guns 501 | 63 90 . 293 46 9 Cannons . | . . . . . . Explosions 608 | . . . . . 608 Melee 282 | . . . . 238 44 Ramming . | . . . . . . Kinetic 349 | 20 90 . 184 46 9 Thermal 64 | . . . 64 . . Explosive 608 | . . . . . 608 Electromagnetic 88 | 43 . . 45 . . Impact 282 | . . . . 238 44 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 94 | . . . . 73 21 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 94 | . . . . 73 21 Knockbacks 2 | . . . . 1 1 Impact 2 | . . . . 1 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 225 | . . . . . 225 Shots 7 | . . . . . 7 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 174 | 20 20 . 174 38 12 Average Temperature 37 | 15 10 . 52 21 6 Received Heat Transfer 333 | . 66 . 108 69 90 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . 1 1 Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 2 1 Impact Corruptions 3 | . . . . 2 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 111 | . . . 111 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . 1 . . Low Security (%) 93 | 100 100 100 83 100 100 Level 1 6 | . . . 16 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 223 | 10 60 15 223 45 124 Initial 45 | . . 15 . 45 . Average 62 | 1 17 3 142 7 26 Influence Increases 740 | 15 71 . 454 20 180 Destroy 0b10 Robot/C 420 | . 60 . 280 . 80 Destroy 0b10 Robot/NC 65 | 15 . . 5 20 25 Destroy Leader 94 | . 10 . 70 . 14 Allied During Kill 71 | . . . 67 . 4 Successful Hack 16 | . . . 16 . . Disable Machine 15 | . . . . . 15 Destroy Structure 29 | . 1 . 1 . 27 Lose Combat Pursuer 30 | . . . 15 . 15 Influence Decreases 680 | 15 30 41 338 136 120 Entered New Map 97 | . . 26 . 71 . Time Decay 383 | 15 30 15 228 65 30 Lost Part 100 | . . . 30 . 70 Lost Ally 100 | . . . 80 . 20 Squads Dispatched 5 | . . 2 2 . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . . . 2 . 1 Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 5 | . 1 . 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 8 . 20 3 13 Peak Tracking Total 9 | . 5 . 5 3 9 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 5 | . . 1 4 . . Terminals 3 | . . . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 9 | . . 1 8 . . Successful 3 | . . 1 2 . . Failed 6 | . . . 6 . . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . . . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 1 1 . . Open Door 1 | . . 1 . . . Emergency Access Points 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . 4 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 5 | . . 4 . 1 . Largest Group 4 | . . 4 4 1 1 Highest-Rated Group 71 | . . 71 71 31 31 Highest-Rated Ally 31 | . . 31 31 31 31 Total Orders . | . . . . . . Ally Attacks 41 | . . . 37 . 4 Total Damage 378 | . . . 336 . 42 Kills 11 | . . . 10 . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 1112 | 8 154 88 443 339 80 Seismic 1112 | 8 154 88 443 339 80 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1274 | 71 154 127 503 339 80 Spaces Moved 799 | 24 86 96 296 253 44 Core . | . . . . . . Treads . | . . . . . . Legs 779 | 24 86 96 296 253 24 Wheels 20 | . . . . . 20 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 115 | 120 120 120 120 120 115 Average Speed 120 | 120 120 120 120 120 117 Slowest Speed 190 | 120 120 120 190 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 20 26 33 65 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . . 1 . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 28 | . 1 . . . 27 Melee . | . . . . . . Projectile 1 | . 1 . . . . AOE 27 | . . . . . 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1021 | 60 115 108 405 275 58 Wait 128 | 31 11 8 68 10 . Move 794 | 23 85 95 295 252 44 Hop . | . . . . . . Pick Up 8 | 2 1 2 2 1 . Fast Attach 6 | 1 . . 3 . 2 Attach 2 | . . . 2 . . Detach . | . . . . . . Swap 17 | . 4 1 9 2 1 Drop 11 | . 2 2 5 2 . Fire 49 | 3 12 . 21 4 9 Melee 6 | . . . . 4 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / Exi) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 72 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 8) 226 | -10/Materials | Entered Mines 230 | -10/Mines | Learned Materials stockpile data 238 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 290 | -10/Mines | Learned 2 Materials zone layouts 296 | -10/Mines | Learned location of Storage (-7) 310 | -10/Mines | Met a Derelict shopkeep closing up shop 313 | -10/Mines | Build established: Mutant 330 | -10/Mines | Discovered new exit (range 15) 331 | -10/Mines | Met a Derelict testing a Signal Generator 345 | -10/Mines | Found Signal Generator 353 | -10/Mines | Entered Materials 353 | -9/Materials | Accompanied by 4 allies 353 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 635 | -9/Materials | Lost 3 allies 645 | -9/Materials | Discovered new exit (range 16) 807 | -9/Materials | Build established: Scavenger-Mutant 845 | -9/Materials | Discovered new exit (range 9) 856 | -9/Materials | Entered Mines 869 | -9/Mines | Escorted by a lone wolf Derelict 884 | -9/Mines | Identified exit to Exiles 1181 | -9/Mines | Learned location of Zion (-6) 1186 | -9/Mines | Discovered new exit (range 7) 1195 | -9/Mines | Entered Materials 1195 | -8/Materials | Accompanied by 1 ally 1195 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1275 | -8/Materials | Self-destructed Last Messages --------------- 01268_ Com. Wheel destroyed. 01269_ U-05 Engineer lays Concrete. 01269_ U-05 Engineer destroyed. 01270_ U-05 Engineer lays Concrete. 01270_ U-05 Engineer builds a Door. 01271_ U-05 Engineer lays Concrete. 01271_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01271_ Penetrated by Slug. 01271_ Critical hit (Destroy). 01271_ U-05 Engineer destroyed. 01271_ G-47 Trooper destroyed. 01271_ Aluminum Leg destroyed. 01272_ Grenade Launcher destroyed. 01272_ U-05 Engineer lays Concrete. 01272_ U-05 Engineer builds a Wall. 01272_ Lgt. Angular Momentum Engine destroyed. 01273_ U-05 Engineer lays Concrete. 01273_ U-05 Engineer destroyed. 01274_ Med. Armor Plating destroyed. 01275_ Carbon-fiber Leg destroyed. 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[ # ! # ??? | | ???????????? !%a!** u # ??? | | ???????????????# w *w + ?? | | ??????????????####+### =@ # ?? | | ??????????????# l ! # ? | | ??????????????# """ = # ? | | ????????????? + """ %= ###### ? | | ????????????????? """ ###### | | ???????????????? # g h " #?? | | ??????????????? """## " #?? | | ??????????????# = R??# g== #?? | | ??????????????# ""??# = #?? | | ??????????????# * ????# ]=] = #?? | | ??????????????#####?????# ]= %] #?? | | ????????????????????????# ] " " #?? | | ????????????????????????#u " #?? | | ????????????????????????# #?? | | ????????????????????????" #?? | | ????????????????????????# ################?????? | | ????????????????????????# #??#######???????????? | | ????????????????????????# #### #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# " #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #### #???????????? | | ????????????????????????# #??## #############? | | ????????????????????????# #???# | | ????????????????????????# #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Challenges ------------ None Game ------ Seed ImpactSystemTendrils Manual? 0 Play Time 00:13:55 Cumulative 147.0 hours Start 2025.12.25 @ 17:43:44 End 2025.12.27 @ 19:59:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 247 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 39 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f658dec1-0846-4092-a141-644a5ab1064c