Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 20:48:36 Player: Sen Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (51) 255 Value Destroyed (1279) 1279 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2372) 2372 TOTAL SCORE: 12526 Bonus ------- Follower Combat Kills 1472 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 275/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Experimental Core Analyzer Makeshift Hacking Suite Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Compact Particle Reactor Nanoactuators Force Lance Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Q-thruster > --- UTILITY ---------- Advanced Weight Redist. System Experimental Optical Array 0b10 Decoder Chip [Scout] Improved Targeting Computer Experimental Core Analyzer Advanced Transmission Jammer ECM Suite Advanced Reaction Control System Cloaking Device Makeshift Hacking Suite Advanced System Shield > --- WEAPON ----------- Mini Smartbomb Launcher Makeshift Sword Phasing Sabre > --- INVENTORY -------- Field Propulsion Drive Field Propulsion Drive Nanoactuators Advanced Reaction Control System Makeshift Spear [Rating: 128] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Field Propulsion Drive Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility Experimental Core Analyzer Device Improved Sensor Array Storage Small Storage Unit Processor Experimental Core Analyzer Hackware Makeshift Hacking Suite Protection Improved Propulsion Shielding Weapon Makeshift Shrapnel Gun Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Makeshift Shrapnel Gun Launcher Heavy Shock Bomb Launcher Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Ext Res Res Slots Evolved 16 | . . 2 . 2 2 . . . . 2 . . . . 2 . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . . Utility 10 | . . 1 . 1 1 . . . . 1 . . . . 2 . . 1 . 2 1 Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 113 | 6 7 11 4 6 8 . 3 7 3 4 . 2 . . 17 2 2 5 3 12 11 Power 14 | 1 1 2 . 1 . . . . 1 1 . . . . 1 . . 2 1 . 3 Engine 8 | 1 1 2 . . . . . . 1 . . . . . . . . 1 . . 2 Core 3 | . . . . 1 . . . . . 1 . . . . 1 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 1 1 . 1 Propulsion 36 | 2 1 4 3 4 1 . . . 1 2 . . . . 7 . . . 1 8 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 4 | 2 . . . . . . . . 1 . . . . . 1 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . 2 Flight 30 | . 1 4 3 4 1 . . . . 2 . . . . 6 . . . 1 8 . Utility 36 | 1 3 2 . 1 4 . 2 7 1 . . 1 . . 4 . 1 3 . 4 2 Device 16 | . 1 1 . 1 1 . 1 . . . . . . . 1 . 1 3 . 4 2 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . . . Processor 13 | . 2 1 . . 1 . 1 7 . . . 1 . . . . . . . . . Hackware 5 | . . . . . 2 . . . 1 . . . . . 2 . . . . . . Protection 1 | . . . . . . . . . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 27 | 2 2 3 1 . 3 . 1 . . 1 . 1 . . 5 2 1 . 1 . 4 Energy Gun 7 | 1 1 1 . . . . 1 . . 1 . . . . 1 . . . . . 1 Energy Cannon 2 | . . . . . 2 . . . . . . . . . . . . . . . . Ballistic Gun 8 | 1 1 2 1 . 1 . . . . . . 1 . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . 1 1 1 . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . 1 1 . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . 1 . . . 6 . . . . . . . . . . 1 1 1 Corrupted Parts 3 | . . 2 . . 1 . . . . . . . . . . . . . . . . System Corruption 5 | . . 4 . . 1 . . . . . . . . . . . . . . . . Parts Lost 47 | . 4 2 1 2 . 1 . . . 2 . 2 . . 5 . . . 2 10 16 Power 5 | . 1 . . . . . . . . . . . . . 1 . . . . 2 1 Propulsion 21 | . 2 2 1 1 . 1 . . . 1 . 1 . . . . . . 2 2 8 Utility 13 | . . . . 1 . . . . . 1 . . . . . . . . . 5 6 Weapon 8 | . 1 . . . . . . . . . . 1 . . 4 . . . . 1 1 Highest Loss Streak 16 | . 4 2 1 2 . 1 . . . 2 . 2 . . 3 . . . 2 5 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | . 2 4 4 4 4 5 5 5 5 4 4 4 5 5 4 5 4 4 4 4 4 Power . | . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . . . Propulsion . | . . . . 1 . . . . . . . . 1 1 1 2 2 2 . . . Utility 1 | . . 1 2 1 1 2 2 2 2 1 2 2 2 2 1 2 1 1 2 1 1 Weapon 1 | . . 1 1 1 1 2 2 2 2 1 1 1 1 1 . . . . 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 5 | . . 1 . 1 . . . 1 . . . . . . 1 . 1 . . . . Power 1 | . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . Utility 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 83 82 98 94 92 98 92 92 93 98 93 92 86 86 97 92 100 99 98 85 58 Engine 1 | . 12 11 10 1 . . . . 1 3 . . . . . . . 4 . . 2 Core 3 | . . . . 7 7 7 7 7 5 2 6 6 6 6 4 5 5 5 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 9 8 . Leg 1 | . 21 . . . . . . . . 2 . . . . . . . . . . . Flight 25 | . 2 19 32 33 36 36 30 30 30 29 33 27 26 26 28 29 29 26 24 20 16 Device 9 | . 2 11 11 16 14 7 7 1 . 5 6 6 6 6 8 5 7 15 15 21 15 Processor 19 | . 9 22 22 16 9 15 15 21 23 20 20 25 26 26 23 23 23 21 21 18 7 Hackware 9 | . . . . . 7 15 15 15 15 13 6 6 6 6 11 11 11 10 10 9 8 Energy Gun 4 | . 10 15 . . . . 2 7 7 13 13 12 6 6 3 . . . . . . Ballistic Gun 5 | . 11 3 22 18 11 14 12 7 7 6 6 6 6 6 3 . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 1 8 11 10 9 4 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 5 5 5 . 4 Peak Build Rating 128 | 6 9 19 20 30 35 34 37 55 60 70 61 63 54 54 91 91 96 112 117 128 113 Average Rating 65 | 4 7 14 16 24 32 33 34 48 53 67 61 58 54 54 81 85 93 101 111 107 91 On Entrance 51 | . 6 6 16 20 24 34 33 37 51 60 60 61 54 54 54 79 91 96 112 98 96 Avg Prop Armor Cover (%) 5 | . . . . . . . . . 10 8 . . . . 2 . . . . . 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 43 | 14 14 13 12 13 20 19 14 16 15 20 20 20 16 16 30 21 22 36 39 43 31 Greatest Support 49 | 20 20 21 21 29 25 25 20 20 20 27 26 26 20 20 40 40 40 40 40 49 37 Greatest Overweight (x) 12 | . 2 1 . . . . . . . . . 1 . . . . . . 12 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 2 4 4 4 4 5 4 4 5 4 4 4 5 5 4 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 3 5 Class Distribution -------------------- 43% | Hacker-Sprinter 16% | Derelict-Sprinter 12% | Hacker-Mutant 8% | Mutant 4% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Derelict-Sprinter | -6/Factory Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Derelict-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Derelict-Sprinter | -4/Factory Hacker-Sprinter | -4/Extension Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Ext Res Res Matter Collected 2004 | 207 85 212 76 161 30 49 103 113 57 20 40 45 . 15 206 40 16 70 84 297 78 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1601 | . 270 218 113 75 30 . . . . . . 57 . 8 318 . . 108 191 12 201 Parts 103 | . 14 13 10 3 3 . . . . . . 3 . . 21 . . 3 14 3 16 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 8 . . 9 . . . . . . . . . Prevented 5 | . . . . . . . . . 5 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Ext Res Res Combat Hostiles Destroyed 33 | . 6 5 6 2 . . . . . . . 1 . 1 6 . . 1 2 . 3 Melee 5 | . . . . . . . . . . . . . . . 2 . . 1 2 . . Guns 19 | . 5 5 6 2 . . . . . . . 1 . . . . . . . . . AOE 9 | . 1 . . . . . . . . . . . . 1 4 . . . . . 3 Classes Destroyed 12 | . 5 1 1 . . . . . . . . . . 1 2 . . . 1 . 1 Worker 4 | . 1 . . . . . . . . . . . . . 1 . . . 1 . 1 Builder 3 | . . . . . . . . . . . . . . . 2 . . . 1 . . Hauler 1 | . . 1 . . . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . Watcher 6 | . 2 1 . . 1 . . . . . . . . . 1 . . 1 . . . Swarmer 18 | . 3 3 5 . . . . . . . . . . . 4 . . . . . 3 Grunt 7 | . 3 2 . 1 . . . . . . . . . . . . . . 1 . . Sentry 6 | . . . 1 1 . . . . . . . 1 . . 1 . . 1 1 . . Programmer 1 | . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 6 | . 4 3 3 1 1 . . . . . . 1 . 1 6 . . 1 2 1 3 Combat Bots Only 4 | . 3 3 3 1 . . . . . . . 1 . 1 4 . . 1 2 . 3 Max Kills in Single Turn 5 | . 2 1 1 1 1 . . . . . . 1 . 1 5 . . 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . . . . . . . . . . 1 3 . . . . . 3 Melee 1 | . . . . . . . . . . . . . . . 1 . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Ext Res Res Hostile Shots Fired 467 | . 47 17 40 46 . 5 2 . 2 3 . 20 . . 51 . 2 2 12 71 147 Missed 187 | . 10 5 18 19 . 2 1 . 1 2 . 8 . . 18 . 2 2 5 45 49 Hits 280 | . 37 12 22 27 . 3 1 . 1 1 . 12 . . 33 . . . 7 26 98 Projectile 280 | . 37 12 22 27 . 3 1 . 1 1 . 12 . . 33 . . . 7 26 98 Critical Strikes 7 | . 2 . . 3 . . . . . . . . . . 1 . . . . . 1 Damage Taken 5361 | . 461 138 187 416 . 45 18 . 19 215 . 169 . . 728 . . . 150 639 2176 Core 2142 | . 49 22 51 159 . 13 18 . 19 87 . 44 . . 175 . . . 26 29 1450 Absorbed by Shields 32 | . . . . . . . . . . . . . . . . . . . 32 . . Redirected to Shielding 78 | . . . . . . . . . . . . . . . 78 . . . . . . Regen/Repaired (Parts) 67 | . . . . . 67 . . . . . . . . . . . . . . . . Core Remaining (%) 87 | 100 80 . 81 71 . . . . 92 . . . . 84 . . 82 . 97 97 . Volleys Fired 86 | . 28 12 13 9 1 . . 1 3 . . 2 . 2 8 . . . 4 . 3 Largest 3 | . 2 2 2 2 2 . . 2 2 . . 3 . 2 3 . . . 1 . 1 Hottest 129 | . 60 90 44 47 91 . . 83 79 . . 129 . 74 120 . . . 80 . 94 Shots Fired 147 | . 40 24 26 18 2 . . 2 6 . . 6 . 4 12 . . . 4 . 3 Gun 137 | . 40 24 26 18 1 . . 2 6 . . 6 . 4 9 . . . . . 1 Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Launcher 9 | . . . . . . . . . . . . . . . 3 . . . 4 . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 87 | . 28 . 26 18 1 . . 1 3 . . 2 . 2 6 . . . . . . Thermal 1 | . . . . . . . . . . . . . . . . . . . . . 1 Explosive 6 | . . . . . . . . . . . . . . . . . . . 4 . 2 Electromagnetic 53 | . 12 24 . . 1 . . 1 3 . . 4 . 2 6 . . . . . . Robot Hit Streak 15 | . 10 15 6 5 5 . . . 7 . . 3 . 2 8 . . . 5 . 7 Robot Miss Streak 6 | . 6 4 5 4 . . . . 5 . . 1 . 3 4 . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 125 | . 25 17 13 12 1 . . . 4 . . 4 . 3 22 . . 5 11 4 4 Core Hits 80 | . 13 10 7 6 1 . . . 3 . . 4 . 1 16 . . 3 8 1 7 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . . . . . . . . 2 . . 1 1 . . Sever 4 | . . . . . . . . . . . . . . . 2 . . 1 1 . . Melee Attacks 91 | . . . . . . . . . . . . . . . 20 . . 30 10 28 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 81 | . . . . . . . . . . . . . . . 20 . . 25 8 28 . Piercing 10 | . . . . . . . . . . . . . . . . . . 5 2 . 3 Sneak Attacks 8 | . . . . . . . . . . . . . . . 1 . . . 4 1 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 2 . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . 1 1 3 . Damage Inflicted 4518 | . 575 300 197 207 44 . . . 83 . . 69 . 118 853 . . 200 930 232 710 Guns 1366 | . 353 262 197 207 . . . . 83 . . 69 . 73 122 . . . . . . Cannons 44 | . . . . . 44 . . . . . . . . . . . . . . . . Explosions 1565 | . 222 38 . . . . . . . . . . . 45 302 . . . 471 . 487 Melee 1507 | . . . . . . . . . . . . . . . 429 . . 200 459 232 187 Ramming 36 | . . . . . . . . . . . . . . . . . . . . . 36 Kinetic 817 | . 239 . 197 207 . . . . 41 . . 44 . 15 74 . . . . . . Thermal 321 | . 222 38 . . . . . . . . . . . 45 16 . . . . . . Explosive 958 | . . . . . . . . . . . . . . . . . . . 471 . 487 Electromagnetic 879 | . 114 262 . . 44 . . . 42 . . 25 . 58 334 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 1219 | . . . . . . . . . . . . . . . 429 . . 167 391 232 . Piercing 288 | . . . . . . . . . . . . . . . . . . 33 68 . 187 Highest Corruption 10 | . . 4 4 . 1 1 1 1 . . . . . . 3 3 3 1 2 2 10 Average Corruption 1 | . . 3 4 . 1 1 1 1 . . . . . . 1 3 3 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 22 | . . 2 3 . . . . 1 . . . . . . 3 1 3 1 5 2 1 Message Errors 7 | . . . 1 . . . . . . . . . . . . . . 1 3 1 1 Matter Fused 5 | . . 1 1 . . . . . . . . . . . 1 . 1 . 1 . . Heat Flow Errors 3 | . . . . . . . . . . . . . . . 1 1 . . 1 . . Energy Discharges 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 3 | . . 1 . . . . . 1 . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 211 | . . . . . . . . . . . . . . . 31 . . . 17 71 92 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 27 | . . . . . . . . . . . . . . . 18 . . . . . 9 Melee 184 | . . . . . . . . . . . . . . . 13 . . . 17 71 83 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 197 | . 71 36 . . . . . . . . . . . . 74 . . . . . 16 Shots 6 | . 2 1 . . . . . . . . . . . . 3 . . . . . . Rammed 9 | . . . . . . . . . . . . . . . . . . . . . 9 Targets Rammed 9 | . . . . . . . . . . . . . . . . . . . . . 9 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 296 | . 138 96 12 53 61 13 . 12 31 . . 136 . 7 233 184 . 4 276 296 60 Average Temperature 58 | . 70 40 5 16 32 7 . 8 16 . . 77 . 4 91 96 . 2 116 52 26 Received Heat Transfer 626 | . 138 18 . 207 . 18 . . 9 . . 63 . . 27 . . . 29 63 54 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . . . . . . . . . Heat Transferred 400 | . 300 50 . . . . . . . . . . . . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 3 1 . . . . . . . . . . . 1 2 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Ext Res Res Maximum Alert Level 1 | . . . . 1 . . . . . . . . . . 1 . . . 1 . . Low Security (%) 83 | 100 100 100 100 66 100 . . . . 100 . . . . 27 . . 100 67 100 100 Level 1 16 | . . . . 33 . . . . . . . . . . 72 . . . 32 . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 355 | . 87 107 118 348 168 . . . . 112 . . . . 352 . . 102 355 171 121 Initial 300 | . . 18 28 41 153 . . . . 112 . . . . 300 . . 21 44 144 6 Average 98 | . 34 57 62 136 140 . . . . 80 . . . . 241 . . 9 182 69 7 Influence Increases 3525 | . 198 174 160 387 46 . . . 441 30 . 35 . 5 688 . 15 152 629 369 196 Destroy 0b10 Robot/C 1320 | . 120 100 120 40 . . . . 220 . . 20 . . 220 . . 40 280 100 60 Destroy 0b10 Robot/NC 115 | . 20 10 . . 5 . . . . . . . . 5 30 . . 5 20 10 10 Destroy Leader 228 | . 24 14 10 10 2 . . . 30 . . . . . 44 . . 22 40 32 . Allied During Kill 448 | . . . . . . . . . 131 . . . . . 33 . . 8 242 34 . Successful Hack 97 | . 5 5 . 6 24 . . . . . . . . . . . . . . 57 . Disable Machine 15 | . 15 . . . . . . . . . . . . . . . . . . . . Destroy Structure 207 | . 14 . . 1 . . . . . . . . . . 16 . . 32 32 76 36 Advance Influence 300 | . . . . . . . . . . . . . . . 300 . . . . . . Partial Spotted 225 | . . . . 15 15 . . . . 30 . . . . 45 . . 45 15 60 . Lose Combat Pursuer 570 | . . 45 30 315 . . . . 60 . . 15 . . . . 15 . . . 90 Influence Decreases 3500 | . 154 144 126 157 275 101 8 . 263 196 12 35 . 5 428 137 104 94 446 632 183 Entered New Map 757 | . . 26 46 67 185 41 2 . . 66 5 . . . . 97 24 13 48 131 6 Time Decay 1827 | . 114 98 70 70 90 40 6 . 203 70 7 20 . 5 278 40 80 81 198 301 56 Lost Part 426 | . 40 20 10 20 . 10 . . . 20 . 15 . . 50 . . . 20 100 121 Lost Ally 490 | . . . . . . 10 . . 60 40 . . . . 100 . . . 180 100 . Squads Dispatched 16 | . . . . 4 . . . . . 1 . . . . 3 . . 1 1 2 4 Investigation 3 | . . . . . . . . . . 1 . . . . . . . . 1 1 . Extermination 4 | . . . . . . . . . . . . . . . 1 . . 1 . 1 1 Reinforcement 7 | . . . . 4 . . . . . . . . . . 2 . . . . . 1 Assault 2 | . . . . . . . . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Ext Res Res Distress Signals 11 | . . . . 3 . . . . . . . . . . 1 . . . . 6 1 Communications Jammed 28 | . . . . . . . . . . . . . . . . . . . . 28 . Distress Signals 14 | . . . . . . . . . . . . . . . . . . . . 14 . Times Spotted 221 | . 8 8 14 39 2 11 1 . 15 1 . 9 . 2 21 . 1 12 16 42 19 Peak Tracking Total 16 | . 3 4 4 16 1 11 1 . 4 1 . 6 . 2 7 . 1 6 4 9 9 Tactical Retreats 30 | . . 1 3 5 . . . . 2 . . 1 . . 4 . 1 1 . 10 2 ECM-based Alert Blocks 34 | . . . . . . . . . . . . . . . 12 . . 2 . 20 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Ext Res Res Traps Triggered 8 | . . . . . . . . . . 1 . . . . 2 . . 2 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Ext Res Res Machines Disabled 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . Max in Single Turn 1 | . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Ext Res Res Machines Accessed 37 | . 3 2 . 2 5 . . . . 4 . 1 4 . 4 . 1 4 1 5 1 Terminals 10 | . 3 2 . 1 1 . . . . . . . . . . . . . . 2 1 Fabricators 6 | . . . . . 2 . . . . 2 . . . . . . . 1 . 1 . Repair Stations 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . 2 1 . . Scanalyzers 6 | . . . . 1 . . . . . 1 . . . . 2 . . 1 . 1 . Garrison Access 3 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . Total Hacks 99 | . 9 6 . 5 11 . . . . 8 . 1 25 . 10 . 1 7 1 14 1 Successful 63 | . 2 2 . 3 9 . . . . 4 . 1 25 . 5 . 1 2 . 8 1 Failed 36 | . 7 4 . 2 2 . . . . 4 . . . . 5 . . 5 1 6 . Catastrophic 4 | . 3 . . 1 . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 3 6 . 3 4 . . . . 10 . . . . 9 . . 6 14 13 3 Terminals 26 | . 9 6 . 3 5 . . . . . . . . . . . . . . 2 1 Fabricators 11 | . . . . . 2 . . . . 4 . . . . . . . 2 . 3 . Repair Stations 6 | . . . . . 4 . . . . . . . . . 2 . . . . . . Recycling Units 5 | . . . . . . . . . . . . . . . . . . 4 1 . . Scanalyzers 17 | . . . . 2 . . . . . 2 . . . . 7 . . 1 . 5 . Garrison Access 7 | . . . . . . . . . . 2 . . . . 1 . . . . 4 . Terminal Hacks 34 | . 2 . . 1 1 . . . . . . 1 25 . . . 1 . . 2 1 Record 11 | . . . . . . . . . . . . . 11 . . . . . . . . Part Schematic 9 | . . . . . . . . . . . . . 9 . . . . . . . . Robot Schematic 2 | . . . . . . . . . . . . . 2 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Open DSF 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . 2 . . . . 2 . . . . . . . . . 2 . Network Status 2 | . . . . . 2 . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . Build 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . Repair Station Hacks 4 | . . . . . 3 . . . . . . . . . 1 . . . . . . Scan Component 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . Retrieve Components 2 | . . . . . . . . . . . . . . . . . . 2 . . . Scanalyzer 7 | . . . . 2 . . . . . . . . . . 3 . . . . 2 . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Study 6 | . . . . 2 . . . . . . . . . . 2 . . . . 2 . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 9 | . . 2 . . 3 . . . . 2 . . . . . . . . . 2 . Terminals 5 | . . 2 . . 3 . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . Botnet 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . Operators 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 2 . . . . . . . . . 2 . Broadcast 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . Decoy 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 2 . 1 4 . . . . 4 . . . . 2 . . 2 1 3 . Full Trace Events 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . 4 . 5 . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . 15 . . . . 9 . . . . . . . . Parts Built 4 | . . . . . . . . . . 2 . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 78 | . . . . . . . . . . 47 . . . . . . . . . 31 . Total Part Build Rating 20 | . . . . . . . . . . 10 . . . . . . . . . 10 . Part Studies Acquired 6 | . . . . 2 . . . . . . . . . . 2 . . . . 2 . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . Time 22 | . . . . . 22 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . 3 . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Ext Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . 1 . . . 3 . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Ext Res Res Total Allies 29 | . . . . . 1 . . 8 . . . . . . 5 . . 1 9 5 . Largest Group 8 | . . . . . 1 1 . 8 8 3 . . . . 4 . . 1 8 3 . Highest-Rated Group 539 | . . . . . 10 10 . 260 260 113 . . . . 112 . . 106 539 243 . Highest-Rated Ally 159 | . . . . . 10 10 . 40 40 38 . . . . 49 . . 106 159 103 . Zionite Dispatches 4 | . . . . . . . . . . . . . . . 1 . . 1 . 2 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 1 | . . . . . . . . . . . . . . . 1 . . . . . . ROAM 1 | . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 184 | . . . . . . . . . 42 . . . . . 18 . . 8 96 20 . Total Damage 5289 | . . . . . . . . . 1524 . . . . . 324 . . 250 2143 1048 . Kills 39 | . . . . . . . . . 12 . . . . . 7 . . 1 13 6 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Ext Res Res Active Infowar (turns) 6153 | . 230 237 141 147 192 89 74 1066 433 155 57 338 30 215 611 89 168 381 415 745 340 Optics 5263 | . 58 . . . . 88 74 1066 433 155 57 338 30 215 611 89 168 381 415 745 340 Sensors 2700 | . 56 53 138 119 192 89 74 164 . 154 57 338 30 215 399 89 168 357 8 . . IFF 27 | . . . . . . . . . . . . . . . . . . . . . 27 Terrain 210 | . . . . . . . . . . . . . . . . . . . . . 210 Decoding 4457 | . . . . . . . . 885 433 155 57 338 30 215 611 89 168 381 415 680 . Machine Analysis 675 | . 172 237 141 125 . . . . . . . . . . . . . . . . . Cloaking 1478 | . . . . . . . . . . . . . . . . . . 381 415 682 . Jamming 430 | . . . . . . . . . . . . . . . . . . . . 430 . ECM 1645 | . . . . . . . . . . . . . . . 566 . . 336 . 743 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . 2 . . . 2 2 1 . 1 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 45 | . . . . . . . . . . 2 . . . . 14 . . 10 4 15 . Traps 35 | . . . . . . . . . . 1 . . . . 14 . . 7 4 9 . Emergency Access 9 | . . . . . . . . . . 1 . . . . . . . 2 . 6 . Patrols 1 | . . . . . . . . . . . . . . . . . . 1 . . . Zionite Intel Received 10 | . . . . . . . . . . 2 . . . . 2 . . 1 3 2 . Branch Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . 1 . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Ext Res Res Turns Passed 6369 | 71 349 237 141 147 192 89 74 1066 433 155 57 338 30 215 611 89 168 381 415 745 366 Spaces Moved 10046 | 54 272 216 217 324 474 302 216 1286 772 328 199 652 96 675 1204 244 477 566 390 834 248 Core 84 | 4 3 . . . . . . . . . . . . . . . . . 1 . 76 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 189 | 50 139 . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 18 | . . . . . . . . . . . . . . . . . . . . . 18 Flight 9755 | . 130 216 217 324 474 302 216 1286 772 328 199 652 96 675 1204 244 477 566 389 834 154 Fastest Speed 28 | 50 40 34 34 29 28 28 31 31 31 28 28 28 31 31 29 33 33 33 33 28 29 Average Speed 34 | 114 81 47 34 30 28 28 31 31 32 29 28 29 31 31 33 33 33 33 49 34 43 Slowest Speed 650 | 120 150 120 37 34 34 31 31 31 41 41 28 107 31 31 41 33 33 33 650 116 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . 4 4 . 6 . . . . . 2 . . . 1 5 . . . . 1 . Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 45 12 46 42 9 59 41 90 93 17 44 64 80 87 30 45 67 16 45 25 10 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 14 | . . . 2 . . . 1 1 . . . . 1 . . . . . 9 . . Known Exits Taken 3 | . . . . . . . 1 . . 1 . . . 1 . . . . . . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 . 1 1 . 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 23 | . . . 1 . . 2 2 3 4 . 1 6 . . . 3 1 . . . . Spaces Dug 30 | . . . . . . . . . . . . . . . 1 . . 13 . 16 . Terrain Destroyed 77 | . 11 . . . . . . . . . . . . 1 9 . . 13 17 16 10 Melee 30 | . . . . . . . . . . . . . . . 1 . . 13 . 16 . Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE 47 | . 11 . . . . . . . . . . . . 1 8 . . . 17 . 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Ext Res Res Total 12628 | 60 354 320 260 349 529 302 222 1951 946 383 199 794 95 675 1361 250 486 735 599 1261 497 Wait 2061 | . 39 73 16 6 37 . . 641 166 45 . 131 . . 77 2 5 122 135 358 208 Move 9979 | 53 263 207 216 311 473 301 215 1285 771 323 198 651 95 672 1193 243 476 565 389 831 248 Hop 23 | . 4 4 . 6 . . . . . 2 . . . 1 5 . . . . 1 . Pick Up 44 | 1 4 2 2 3 5 . 1 4 1 2 . 1 . . 7 1 1 3 2 2 2 Fast Attach 69 | 6 6 7 3 1 3 . 1 7 1 3 . 4 . . 6 2 1 1 1 7 9 Attach 44 | . 1 3 2 2 4 . . . . 2 1 1 . . 5 . . 2 1 16 4 Detach 39 | . 5 3 . 1 1 . 1 6 . 1 . 1 . . 1 . . . 2 11 6 Swap 46 | . 1 5 3 4 2 1 2 2 2 1 . . . . 7 1 1 3 5 5 1 Drop 66 | . 3 4 5 6 3 . 2 5 2 4 . 3 . . 9 1 2 2 4 7 4 Fire 86 | . 28 12 13 9 1 . . 1 3 . . 2 . 2 8 . . . 4 . 3 Melee 76 | . . . . . . . . . . . . . . . 20 . . 22 8 23 3 Ram 9 | . . . . . . . . . . . . . . . . . . . . . 9 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 66 | . . . . . . . . . . . . . . . 21 . . 15 30 . . Rewire 20 | . . . . . . . . . . . . . . . 2 . . . 18 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Extension -3/Research -2/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 10) 375 | -10/Materials | Lost 4 parts (1p2n1w) 387 | -10/Materials | Discovered new exit (range 11) 407 | -10/Materials | Discovered new exit (range 12) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 422 | -9/Materials | Discovered new exit (range 7) 658 | -9/Materials | Entered Mines 659 | -9/Mines | Assembled infested the area 667 | -9/Mines | Learned location of Zion (-7) 669 | -9/Mines | Found a hidden stash of uninstalled traps 716 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 744 | -9/Mines | Discovered new exit (range 10) 768 | -9/Mines | Learned location of Recycling (-7) 770 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 799 | -9/Mines | Entered Materials 799 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 942 | -8/Materials | Discovered new exit (range 14) 946 | -8/Materials | Entered Factory 946 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1047 | -7/Factory | Discovered new exit (range 16) 1104 | -7/Factory | Repaired Mak. Shrapnel Gun 1138 | -7/Factory | Entered Lower Caves 1138 | -7/Lower Caves | Accompanied by 1 ally 1224 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1224 | -7/Lower Caves | Discovered new exit (range 10) 1227 | -7/Lower Caves | Entered another Lower Caves area 1268 | -7/Lower Caves | Identified exit to Zion 1301 | -7/Lower Caves | Entered Zion 1328 | -7/Zion | Gained Derelict followers 1339 | -7/Zion | System corruption cleaned by Quarantine Array 1410 | -7/Zion | Given A8's code to call for help 1416 | -7/Zion | Build established: Hacker-Sprinter 1428 | -7/Zion | Given the Hacking Drone Bay 1432 | -7/Zion | Learned Factory stockpile data 1444 | -7/Zion | Learned Factory security intel 1463 | -7/Zion | Found Prototype Processor 1463 | -7/Zion | Identified Exp. Core Analyzer 1466 | -7/Zion | Found Prototype Processor 1466 | -7/Zion | Identified Exp. Melee Analysis Suite 1472 | -7/Zion | Found Prototype Processor 1472 | -7/Zion | Identified Spectral Analyzer 1475 | -7/Zion | Found Prototype Processor 1475 | -7/Zion | Identified Exp. Target Analyzer 1478 | -7/Zion | Found Prototype Processor 1478 | -7/Zion | Identified Exp. Terrain Scan Processor 1522 | -7/Zion | Learned location of Warlord (-5) 1619 | -7/Zion | Met Imprinter 1626 | -7/Zion | Imprinted 1628 | -7/Zion | Declared Zion's savior 2126 | -7/Zion | Discovered new exit (range 14) 2367 | -7/Zion | Entered Proximity Caves 2367 | -6/Proximity Caves | Accompanied by 8 allies 2696 | -6/Proximity Caves | Lost 3 allies 2739 | -6/Proximity Caves | Discovered new exit (range 7) 2800 | -6/Proximity Caves | Entered Factory 2800 | -6/Factory | Accompanied by 3 allies 2800 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2801 | -6/Factory | Identified exit to Lower Caves 2864 | -6/Factory | Fabricated Nuclear Pulse Thruster (x2) 2904 | -6/Factory | Retrieved Zion intel report: Branch Access 2923 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 2955 | -6/Factory | Entered Lower Caves 2956 | -6/Lower Caves | Encountered a Warlord checkpoint 3004 | -6/Lower Caves | Discovered new exit (range 16) 3010 | -6/Lower Caves | Learned Factory terminal intel 3012 | -6/Lower Caves | Entered another Lower Caves area 3013 | -6/Lower Caves | Encountered a Warlord checkpoint 3253 | -6/Lower Caves | Discovered new exit (range 19) 3254 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3350 | -6/Lower Caves | Entered Data Miner 3350 | -6/Data Miner | Discovered new exit (range 6) 3355 | -6/Data Miner | Met Data Miner 3368 | -6/Data Miner | Learned location of Section 7 (-3) 3368 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3372 | -6/Data Miner | Received God Mode back door access code from Data Miner 3380 | -6/Data Miner | Entered Proximity Caves 3383 | -5/Proximity Caves | Identified exit to Factory 3425 | -5/Proximity Caves | Spotted B-75 Beast 3515 | -5/Proximity Caves | Build established: Derelict-Sprinter 3546 | -5/Proximity Caves | Spotter reported a threat 3547 | -5/Proximity Caves | Spotter reported a threat 3567 | -5/Proximity Caves | Learned Factory emergency access door positions 3595 | -5/Proximity Caves | Entered Factory 3595 | -5/Factory | Evolved 2 slots: Utility x2 3597 | -5/Factory | Loaded intel: 26 terminal locations 3606 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 4013 | -5/Factory | Retrieved Zion intel report: Active Garrisons 4014 | -5/Factory | Zion Fire squad teleported in 4092 | -5/Factory | Build established: Hacker-Sprinter 4203 | -5/Factory | Discovered new exit (range 8) 4206 | -5/Factory | Entered Upper Caves 4210 | -5/Upper Caves | Lost 3 allies 4219 | -5/Upper Caves | Lost 3 parts (1p2w) 4230 | -5/Upper Caves | Encountered a Warlord checkpoint 4273 | -5/Upper Caves | Discovered new exit (range 12) 4295 | -5/Upper Caves | Entered another Upper Caves area 4366 | -5/Upper Caves | Discovered new exit (range 19) 4463 | -5/Upper Caves | Entered Factory 4463 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4478 | -4/Factory | Found Prototype Launcher 4694 | -4/Factory | Build established: Derelict-Sprinter 4794 | -4/Factory | Retrieved Zion intel report: Guard Positions 4795 | -4/Factory | Zion hero teleported in (12-ASH) 4805 | -4/Factory | Discovered new exit (range 19) 4844 | -4/Factory | Entered Extension 4844 | -4/Extension | Accompanied by 1 ally (12-ASH) 4881 | -4/Extension | Rescued A7 4945 | -4/Extension | Enhanced Grunt warped into view, answering call for help 4945 | -4/Extension | Rescued a captive Derelict 4954 | -4/Extension | Enhanced Grunt warped into view, answering call for help 5010 | -4/Extension | Retrieved Zion intel report: Depthwide Sectors/-4 5026 | -4/Extension | Retrieved Zion intel report: Trap Installations 5026 | -4/Extension | Retrieved Zion intel report: Unaware Analyses 5127 | -4/Extension | Identified Mni. Smartbomb Launcher 5152 | -4/Extension | Rescued a captive Derelict 5153 | -4/Extension | Rescued a captive Derelict 5171 | -4/Extension | Spotted B-86 Titan 5211 | -4/Extension | Allies destroyed B-86 Titan 5218 | -4/Extension | Spotted B-86 Titan 5225 | -4/Extension | P-70 Sage assimilated allied FQ-O44(g) 5258 | -4/Extension | Discovered new exit (range 3) 5259 | -4/Extension | Entered Research 5259 | -3/Research | Evolved 2 slots: Utility x2 5289 | -3/Research | Lost 7 allies 5433 | -3/Research | Build established: Hacker-Mutant 5636 | -3/Research | Retrieved Zion intel report: Active Terminals 5637 | -3/Research | Zion Heavy squad teleported in 5703 | -3/Research | Fabricated Nuclear Pulse Thruster (x2) 5725 | -3/Research | Retrieved Zion intel report: Active Garrisons 5726 | -3/Research | Zion Hacker squad teleported in 5780 | -3/Research | Discovered new exit (range 21) 5814 | -3/Research | Lost 3 allies 5985 | -3/Research | Lost 4 parts (1n3u) 6004 | -3/Research | Entered another Research area 6004 | -2/Research | Evolved 2 slots: Power x1, Utility x1 6035 | -2/Research | Lost 5 parts (2p2u1w) 6327 | -2/Research | Core integrity fell below 50% 6334 | -2/Research | Spotted B-90 Cyclops 6353 | -2/Research | Core integrity fell below 20% 6358 | -2/Research | Discovered new exit (range 15) 6367 | -2/Research | System corruption reached 10% 6370 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06358_ EXIT=FOUND 06358_ Slammed into A-15 Conveyor. 06358_ Destabilizing: System corrupted (+2). 06359_ A-15 Conveyor calls for reinforcements. 06359_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06360_ Slammed into A-15 Conveyor. 06363_ Slammed into K-01 Serf. 06364_ Connecting with DSF Access... 06364_ Slammed into A-15 Conveyor. 06365_ Slammed into K-01 Serf. 06366_ Slammed into A-15 Conveyor. 06366_ Gyrokinetic Inverter destroyed. 06366_ System corrupted by crushing effect (+5). 06366_ Destabilizing: System corrupted (+1). 06367_ Slammed into Y-72 Warden. 06367_ Slug penetrates Wall. 06368_ Slammed into A-15 Conveyor. 06369_ Destabilizing: System interference. 06369_ Exp. Core Analyzer temporarily disabled. 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