Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.30 @ 04:33:59 Player: BVrutally Odd Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (331) 1655 Value Destroyed (13738) 13738 Prototype IDs (39) 780 Alien Tech Used (2) 400 Bonus (6992) 6992 TOTAL SCORE: 30465 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5092 Registered with UFD 300 Met Data Miner 300 Met Zhirov 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 23/300 Energy 81/125 System Corruption 63% Temperature Cool (40) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (8) --- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (7) ------ Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (4) ------- Gamma Rifle Micro-nuke Launcher Micro-nuke Launcher > --- INVENTORY (5) ---- Energy Well (350) Energy Well (350) Matter Filter Improved Force Field Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Core Analyzer Heavy Armor Plating > --- WEAPON ----------- Cooled Phase Gun Quantum Rifle Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Improved Heavy Siege Treads Improved Heavy Siege Treads Centrium Wheel Centrium Wheel Improved Antigrav System Improved Antigrav System Q-thruster Advanced Heat Sink Advanced Coolant Injector Energy Well Energy Well Improved Matter Compressor Structural Scanner Long-range Sensor Array Improved Force Field Transdimensional Reconstructor Compact HERF Cannon Hypervelocity Mass Driver Linear Accelerator Compact Tesla Bomb Launcher Micro-nuke Launcher CPS Tube [Rating: 154] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Q-thruster Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Cooled Phase Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon CPS Tube Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . 2 . . . 6 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . 1 . . . 1 . . . . 2 . . . . . 2 Utility 5 | . . 1 . . . 3 . . . . . . . . . 1 . Weapon 2 | . . . . . . 2 . . . . . . . . . . . Parts Attached 298 | 6 16 30 26 1 10 21 . 2 4 . 5 6 . 6 13 50 102 Power 24 | 1 1 2 2 . . 1 . . . . . . . 1 1 4 11 Engine 9 | 1 1 2 2 . . . . . . . . . . . . 2 1 Core 3 | . . . . . . . . . . . . . . . 1 . 2 Reactor 12 | . . . . . . 1 . . . . . . . 1 . 2 8 Propulsion 104 | 2 6 16 11 . 3 4 . . . . 2 2 . . 5 18 35 Treads 50 | . 1 11 11 . 3 4 . . . . 2 2 . . 5 3 8 Leg 35 | 2 5 3 . . . . . . . . . . . . . 8 17 Wheel 11 | . . 1 . . . . . . . . . . . . . 7 3 Hover 6 | . . . . . . . . . . . . . . . . . 6 Flight 2 | . . 1 . . . . . . . . . . . . . . 1 Utility 69 | 1 4 4 3 1 3 7 . . . . 1 1 . 1 2 16 25 Device 36 | . . . 2 . 2 3 . . . . . . . . 1 9 19 Storage 4 | 1 2 . . 1 . . . . . . . . . . . . . Processor 7 | . . 1 . . . 2 . . . . . . . . . 1 3 Hackware 4 | . 1 . . . . . . . . . 1 . . . . 2 . Protection 18 | . 1 3 1 . 1 2 . . . . . 1 . 1 1 4 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 101 | 2 5 8 10 . 4 9 . 2 4 . 2 3 . 4 5 12 31 Energy Gun 31 | . 2 6 2 . . 1 . . . . 1 . . . . 10 9 Energy Cannon 20 | . . 1 3 . 2 4 . . 2 . 1 . . 2 1 . 4 Ballistic Gun 16 | 2 1 1 4 . 1 2 . . . . . 1 . 1 2 1 . Ballistic Cannon 19 | . 2 . . . 1 1 . 2 2 . . 1 . 1 . . 9 Launcher 14 | . . . 1 . . 1 . . . . . 1 . . 2 1 8 Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 3 3 . . . . . . . 1 . . 2 . 2 1 Corrupted Parts 7 | . . . . . . . . . . . . . . . 4 . 3 System Corruption 35 | . . . . . . . . . . . . . . . 20 . 15 Parts Lost 87 | . 1 4 2 . . 6 . . . . . 2 . . 7 19 46 Power 6 | . . . . . . . . . . . . . . . . 1 5 Propulsion 34 | . . 1 1 . . 1 . . . . . 2 . . 4 7 18 Utility 21 | . 1 2 . . . 2 . . . . . . . . 1 6 9 Weapon 26 | . . 1 1 . . 3 . . . . . . . . 2 5 14 Highest Loss Streak 14 | . 1 3 2 . . 4 . . . . . 1 . . 3 14 14 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 2 . Average Slot Usage (%) 96 | . 96 99 99 97 98 95 93 99 77 100 100 99 100 77 99 94 86 Engine 6 | . 14 11 11 11 11 4 . . . . . . . . . 2 . Reactor 2 | . . . . . . 1 6 6 6 6 5 5 5 5 5 2 7 Treads 25 | . . 24 33 33 33 26 26 26 26 26 35 34 35 35 34 22 5 Leg 5 | . 27 7 . . . . . . . . . . . . . 3 20 Device 7 | . . . 8 11 2 7 13 13 13 13 11 11 11 11 11 13 9 Storage 8 | . 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 3 Processor 9 | . . 8 11 11 11 12 13 13 13 13 11 11 11 11 6 5 13 Protection 6 | . 4 11 1 . 8 9 6 6 6 6 . 3 5 4 9 6 1 Energy Gun 4 | . 4 12 2 . . 4 . . . . . . . . . 15 12 Energy Cannon 6 | . . . 8 9 9 8 13 13 1 13 11 11 11 . 6 . . Ballistic Gun 3 | . 7 7 11 9 . 3 . . . . . 1 5 . 8 2 . Ballistic Cannon 6 | . 15 2 . . 10 5 6 12 2 13 11 6 5 . 5 1 3 Peak Build Rating 154 | 6 10 25 28 28 33 71 71 77 77 77 81 86 86 87 87 131 154 Average Rating 57 | 4 8 20 24 27 30 59 71 75 60 77 79 82 86 66 81 105 129 On Entrance 57 | . 6 10 22 28 22 32 71 71 77 77 77 79 86 86 87 82 128 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 12 51 57 61 101 106 122 122 131 131 131 128 132 132 132 148 166 160 Greatest Support 300 | 20 20 63 69 69 76 120 120 120 120 120 160 168 168 168 168 147 300 Greatest Overweight (x) 12 | 1 2 3 1 1 1 1 1 1 1 1 . . . . 1 12 4 Average Overweight (x) . | . . . . . 1 . 1 1 . 1 . . . . . 1 . Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 10 20 20 22 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 6 13 20 20 23 25 25 25 25 25 25 24 25 25 25 25 25 25 Average Carried 21 | 4 8 19 19 20 24 23 25 24 25 25 23 24 25 25 20 22 22 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 13 20 20 23 25 25 25 25 25 25 23 25 25 25 18 25 4 Class Distribution -------------------- 50% | Mutant 20% | Skirmisher 7% | Scavenger-Gunner 7% | Scavenger-Tank 5% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Gunner | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Matter Collected 7968 | 284 315 732 512 184 80 463 434 52 . 67 . 268 59 250 288 909 3071 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 15151 | 95 606 1413 1104 414 . 778 584 . . . 55 168 230 . 358 2613 6733 Parts 712 | 8 49 94 76 10 . 28 8 . . . 10 8 5 . 16 114 286 Haulers Intercepted 17 | . 2 5 5 . . . . . . . . . . . . 2 3 Recyclers Shooed 11 | . 1 1 1 . . 4 . . . . 1 . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 1 3 . 7 . 2 1 . 8 . . Prevented 9 | . . . . . . . . . . . . 4 3 . 2 . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 232 | . 18 33 23 4 . 10 1 . . . 1 6 1 . 11 31 93 Guns 106 | . 14 31 11 1 . 1 . . . . . . . . 1 27 20 Cannons 56 | . 4 2 8 3 . 5 1 . . . 1 1 . . 4 2 25 AOE 43 | . . . 4 . . 4 . . . . . 4 . . 6 . 25 Classes Destroyed 19 | 3 6 3 2 2 . . . . . . . . . . . . 3 Worker 26 | 1 2 2 4 . . 1 . . . . 2 . . . . 7 7 Builder 17 | . 2 1 . . . 2 . . . . 1 . . . . 2 9 Tunneler 3 | 1 . . . . . . . . . . . . . . . . 2 Hauler 17 | . 2 5 5 . . . . . . . . . . . . 2 3 Recycler 9 | 1 . 1 . . . 2 . . . . . . . . . 1 4 Mechanic 3 | . . . 1 . . . . . . . . . . . . . 2 Operator 8 | . 2 3 2 . . . . . . . . . . . . 1 . Watcher 17 | . 3 5 1 . . 3 . . . . . . . . . 2 3 Swarmer 49 | . 9 14 4 . . . . . . . . 5 . . 5 3 9 Saboteur 2 | . . . . . . . . . . . . . . . . . 2 Grunt 85 | . 9 7 13 . . 7 . . . . . . . . 3 16 30 Brawler 8 | . . 1 1 . . . . . . . . . . . . . 6 Duelist 11 | . . 1 . . . 1 . . . . . . . . 1 1 7 Protector 3 | . . . 1 . . . . . . . . . . . . . 2 Sentry 23 | . . 10 4 2 . 1 . . . . . 1 1 . . 1 3 Specialist 2 | . . . . . . . . . . . . . . . . . 2 Hunter 19 | . . . . 1 . . . . . . . . . . . 6 12 Programmer 29 | . . . . 1 . 1 1 . . . 1 . . . 2 4 19 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 20 | 1 5 7 5 2 . 4 1 . . . 4 5 1 . 5 6 20 Combat Bots Only 15 | . 4 7 4 2 . 4 1 . . . 1 5 1 . 5 5 15 Max Kills in Single Turn 4 | 1 3 2 3 1 . 1 1 . . . 2 3 1 . 2 2 4 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . 1 . Exploded 4 | . . . 3 . . 1 . . . . . 3 . . 2 . 4 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Hostile Shots Fired 1771 | . 92 142 98 25 . 79 1 1 . . 51 26 2 . 81 419 754 Missed 525 | . 26 39 21 4 . 13 1 . . . 15 8 . . 25 130 243 Damage Taken 22573 | . 697 1310 912 274 . 1379 . 19 . . 772 325 42 . 1204 3907 11732 Core 2341 | . 188 157 145 10 . 94 . . . . 133 . . . 67 274 1273 Absorbed by Shields 848 | . . . . . . . . . . . . . . . 46 547 255 Reduced by Siege Mode 1238 | . . . . . . . . . . . . . . . . . 1238 Redirected to Shielding 5 | . . 5 . . . . . . . . . . . . . . . Ignored by Resistances 44 | . . . . . . . . . . . . . . . . . 44 Regen/Repaired (Parts) 1020 | . . 51 . . 811 25 . . . . . . . . . 133 . Core Remaining (%) 65 | 100 24 . . . 22 . . . . 88 . . . . 80 76 . Volleys Fired 723 | 12 90 111 82 17 . 44 23 . . . 14 13 8 . 20 92 197 Largest 4 | 2 2 2 2 2 . 4 2 . . . 4 3 1 . 4 4 4 Hottest 308 | 40 70 121 93 91 . 243 138 . . . 270 213 75 . 277 220 308 Shots Fired 1691 | 24 177 222 156 33 . 90 25 1 . 1 29 20 8 . 65 342 498 Gun 1056 | 24 140 177 93 17 . 27 . . . . . . . . 19 318 241 Cannon 553 | . 37 45 61 16 . 58 25 1 . 1 29 14 8 . 39 24 195 Launcher 81 | . . . 2 . . 5 . . . . . 6 . . 7 . 61 Special 1 | . . . . . . . . . . . . . . . . . 1 Kinetic 673 | 24 120 85 75 17 . 51 16 1 . 1 14 4 . . 34 58 173 Thermal 831 | . 57 106 79 16 . 27 1 . . . 13 3 . . 21 284 224 Explosive 44 | . . . 2 . . 5 . . . . . 6 . . 7 . 24 Electromagnetic 142 | . . 31 . . . 7 8 . . . 2 7 8 . 3 . 76 Robot Hit Streak 28 | 6 13 17 19 15 . 21 6 . . . 6 5 9 . 9 18 28 Robot Miss Streak 5 | 3 4 5 3 1 . 2 1 . . . 3 3 1 . 3 5 5 Penetration Max 1 | . . . . . . 1 . . . . . . . . 1 1 1 Secondary Targets 24 | . 3 4 . . . . . . . . . . . . . 13 4 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . 1 1 Shots Hit Robots 1038 | 16 92 153 107 26 . 58 8 . . . 13 11 7 . 31 214 302 Core Hits 629 | 6 40 105 54 7 . 34 6 . . . 8 8 3 . 22 102 234 Critical Kills 5 | . 1 1 . . . . . . . . . . . . . . 3 Critical Parts Destroyed 7 | . . . 1 . . . . . . . . . . . . 3 3 Critical Strikes 59 | . 1 6 1 . . 6 . . . . 2 1 . . 1 12 29 Burn 16 | . . 4 . . . . . . . . . . . . . 7 5 Destroy 13 | . 1 1 1 . . . . . . . . . . . . 3 7 Blast 28 | . . 1 . . . 6 . . . . 2 . . . 1 2 16 Corrupt 2 | . . . . . . . . . . . . 1 . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 38649 | 129 1704 2625 2417 495 . 2415 356 . . . 1039 590 195 . 1473 6030 19181 Guns 15052 | 129 688 2100 1282 151 . 466 . . . . . . . . 260 5480 4496 Cannons 10508 | . 370 467 908 318 . 1096 356 . . . 478 196 195 . 689 550 4885 Explosions 13036 | . 646 31 227 . . 853 . . . . 561 394 . . 524 . 9800 Melee . | . . . . . . . . . . . . . . . . . . Ramming 53 | . . 27 . 26 . . . . . . . . . . . . . Kinetic 10159 | 129 732 1001 1109 151 . 978 25 . . . 254 . . . 565 1072 4143 Thermal 14579 | . 972 1311 1081 318 . 821 41 . . . 174 63 . . 285 4958 4555 Explosive 7085 | . . . 227 . . 488 . . . . 561 394 . . 524 . 4891 Electromagnetic 6773 | . . 286 . . . 128 290 . . . 50 133 195 . 99 . 5592 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 63 | . 1 1 3 3 . 2 2 2 2 2 1 1 1 1 25 1 63 Average Corruption 5 | . 1 1 2 3 . 1 2 2 2 2 1 1 1 1 14 1 20 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 252 | . 4 10 21 10 . 6 10 14 2 6 . 7 8 . 26 8 120 Message Errors 56 | . . 1 7 1 . 2 1 7 . 3 . 1 1 . 5 1 26 Matter Fused 58 | . 1 4 4 5 . . 4 4 2 . . 3 3 . 4 4 20 Heat Flow Errors 21 | . 1 . 1 1 . . 1 . . . . . 1 . 4 . 12 Energy Discharges 29 | . 1 2 2 1 . 1 1 . . 1 . 1 1 . 6 1 11 Parts Rejected 5 | . . . . . . . . . . . . . . . . 1 4 Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 18 | . . 2 . 1 . 2 2 1 . . . 1 1 . 1 . 7 Data Loss (major) 17 | . . . 3 1 . . . 1 . 1 . . 1 . 2 1 7 Misfires 15 | . 1 1 1 . . 1 1 1 . 1 . 1 . . 1 . 6 Alerts 4 | . . . 1 . . . . . . . . . . . 1 . 2 Misdirections 5 | . . . . . . . . . . . . . . . . . 5 Weapon Failures 23 | . . . 2 . . . . . . . . . . . 2 . 19 Overload Shots 19 | . . . . . . . . . . . . . . . . 14 5 Effects 2 | . . . . . . . . . . . . . . . . 1 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . . . . . 1 Overflow Damage 761 | . 48 32 8 16 . 22 81 . . . 68 31 . . 55 . 400 Projectiles 257 | . . 6 8 16 . 22 81 . . . . 6 . . 55 . 63 Explosions 504 | . 48 26 . . . . . . . . 68 25 . . . . 337 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 55 | . . 5 . . . 10 . . . . 3 . . . 3 2 32 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 54 | . . 5 . . . 10 . . . . 3 . . . 3 2 31 Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 753 | . 68 22 . . . 98 . . . . 31 . . . 103 . 431 Shots 29 | . 1 1 . . . 3 . . . . 1 . . . 3 . 20 Rammed 5 | . . 4 . 1 . . . . . . . . . . . . . Targets Rammed 5 | . . 4 . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 575 | . 209 292 278 340 . 277 68 . . . 433 189 138 . 272 267 575 Average Temperature 85 | . 37 64 66 125 . 128 21 . . . 190 92 80 . 100 77 114 Received Heat Transfer 3900 | . 204 471 411 9 . 538 . 9 . . 180 27 . . 165 501 1385 Effects 11 | . . . . 1 . 3 . . . . 1 . . . . 1 5 Shutdowns 2 | . . . . 1 . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . 1 . . . . 1 1 Interference 3 | . . . . . . 3 . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations 4 | . . . . . . . . . . . . . . . . . 4 Total Turns 119 | . . . . . . . . . . . . . . . . . 119 Longest Duration 46 | . . . . . . . . . . . . . . . . . 46 Robots Corrupted 27 | . . . . . . . . . . . . 1 1 . . . 25 Combat Hostiles 25 | . . . . . . . . . . . . 1 1 . . . 23 Parts Fried 52 | . . . . . . . 1 . . . . 2 1 . . . 48 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . Parts Melted 56 | . . 1 . . . . . . . . . 1 . . . 25 29 Heat Transferred 22175 | . 1200 2823 2043 555 . 1059 50 . . . 250 100 . . 400 7397 6298 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 1 . . . . . . . . . . . . . . 7 Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Peak Influence 2611 | 15 537 651 711 374 . 410 . . . . 498 . . . . 695 2611 Initial 364 | . 9 152 274 234 . . . . . . . . . . . 69 364 Average 463 | 4 331 413 491 268 . 138 . . . . 171 . . . . 240 1066 Maximum Alert Level 5 | . 2 2 3 1 . 2 . . . . 2 . . . . 2 5 Low Security (%) 22 | 100 20 6 . 5 . 64 . . . . 89 . . . . 55 . Level 1 32 | . 52 46 34 94 . 16 . . . . 4 . . . . 24 8 Level 2 31 | . 26 46 53 . . 18 . . . . 5 . . . . 19 28 Level 3 7 | . . . 11 . . . . . . . . . . . . . 31 Level 4 1 | . . . . . . . . . . . . . . . . . 8 Level 5 1 | . . . . . . . . . . . . . . . . . 7 High Security 2 | . . . . . . . . . . . . . . . . . 15 Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 3 2 4 . . 4 . . . . 4 . . . . 11 33 Investigation 7 | . 1 . 1 . . . . . . . 1 . . . . 3 1 Extermination 9 | . . . . . . 1 . . . . 1 . . . . 2 5 Reinforcement 15 | . 2 2 1 . . 1 . . . . 1 . . . . 2 6 Assault 23 | . . . 1 . . 1 . . . . 1 . . . . . 20 Garrison 7 | . . . 1 . . 1 . . . . . . . . . 4 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . 2 1 Construction Impeded 4 | . . . . . . . . . . . 1 . . . . . 3 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . 2 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Distress Signals 19 | . 4 4 3 . . . . . . . . . . . . 1 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 351 | . 26 62 34 4 . 15 1 1 . . 6 6 1 . 13 36 146 Peak Tracking Total 17 | . 4 5 5 4 . 6 1 1 . . 6 5 1 . 5 6 17 Tactical Retreats 12 | . 1 3 2 . . . . . . . . . . . . 1 5 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Traps Triggered 13 | . 2 2 2 . . 1 . . . . . . . . . 1 5 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . 1 . . . . . . 1 Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Machines Disabled 41 | . 15 2 5 . . 3 . . . . 11 . . . . 3 2 Max in Single Turn 7 | . 7 1 1 . . 1 . . . . 6 . . . . 1 1 Garrison Access 6 | . . . 1 . . 1 . . . . 1 . . . . 2 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Machines Accessed 65 | . 6 7 7 10 7 4 . . 4 . 2 . . 4 . 6 8 Terminals 33 | . 5 6 6 4 . 2 . . . . . . . . . 3 7 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations 2 | . . 1 . . . . . . . . . . . . . 1 . Recycling Units 7 | . 1 . . 4 . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . . . 1 . . . . 2 1 Total Hacks 202 | . 19 18 14 29 44 8 . . 24 . 4 . . 17 . 10 15 Successful 140 | . 6 10 5 22 44 5 . . 24 . 1 . . 17 . 5 1 Failed 62 | . 13 8 9 7 . 3 . . . . 3 . . . . 5 14 Catastrophic 19 | . 1 2 3 3 . 1 . . . . 1 . . . . 3 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 35 | . 5 8 8 8 . 2 . . . . . . . . . 1 3 Terminals 74 | . 16 15 13 8 . 5 . . . . . . . . . 5 12 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations 5 | . . 3 . . . . . . . . . . . . . 2 . Recycling Units 11 | . 3 . . 5 . 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . 1 . . . . . . . 3 . . . . 3 3 Terminal Hacks 125 | . 5 7 4 18 44 4 . . 24 . . . . 17 . 1 1 Record 79 | . . 2 . 17 44 . . . 11 . . . . 5 . . . Part Schematic 14 | . 1 . . 1 . . . . 8 . . . . 4 . . . Robot Schematic 2 | . . . . . . . . . 2 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . 4 . . . Open Door 4 | . . . 4 . . . . . . . . . . . . . . Branch Access Points 2 | . . 1 . . . 1 . . . . . . . . . . . Alert Level 3 | . . 1 . . . 1 . . . . . . . . . . 1 Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . . 2 . . . . . . . . . . . . . 2 . Scan Component 2 | . . 1 . . . . . . . . . . . . . 1 . Repair 2 | . . 1 . . . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . . 1 . Seal Access 2 | . . . 1 . . . . . . . . . . . . 1 . Unauthorized Hacks 6 | . . 1 . 4 . . . . . . . . . . . 1 . Terminals 1 | . . 1 . . . . . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . 4 . . . . . . . . . . . . . Tunnel 4 | . . . . 4 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 6 6 5 4 . 2 . . . . 1 . . . . 4 8 Full Trace Events 7 | . 1 . 2 . . . . . . . 1 . . . . 2 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 1 . . 1 . . . . 8 . . . . 4 . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . 139 . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . 18 . . . . . . Parts Repaired 2 | . . 1 . . . . . . . . . . . . . 1 . Time 82 | . . 32 . . . . . . . . . . . . . 50 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 3 . . . . 2 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . 2 . . . . 4 1 Machine Destruction 7 | . . . . . . . . . . . 2 . . . . 4 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders 2 | . . . 2 . . . . . . . . . . . . . . EXPLORE 2 | . . . 2 . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 8 | . . . . . . . . 3 . . . 2 1 . 2 . . Drone Launches 7 | . . . 6 1 . . . . . . . . . . . . . Drone Recoveries 6 | . . . 5 1 . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Turns Passed 23055 | 152 1392 3097 1535 565 4889 1347 720 1377 166 636 327 687 820 250 733 1961 2401 Spaces Moved 10031 | 95 597 1556 526 263 2007 469 273 571 95 259 166 400 494 148 380 706 1026 Core 49 | 12 . . . . . . . . . . . . . . . . 37 Treads 7802 | . 8 1202 526 263 2007 469 273 571 95 259 166 400 494 148 380 389 152 Legs 1761 | 83 589 182 . . . . . . . . . . . . . 122 785 Wheels 417 | . . 172 . . . . . . . . . . . . . 195 50 Hover 2 | . . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 145 160 160 240 160 240 240 160 240 160 160 160 160 160 120 50 Average Speed 192 | 112 176 160 181 190 242 241 240 240 168 240 160 160 160 160 160 196 141 Slowest Speed 270 | 120 260 270 240 240 243 242 240 240 240 240 160 160 160 160 240 260 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 55 | 5 96 95 97 54 93 16 40 76 68 53 10 70 56 60 59 14 30 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 12 | . . . . 4 . . . 1 1 . . 2 . 3 1 . . Known Exits Taken 12 | . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . . . . . . Scrap Searched 22 | . . . . . 11 . 1 4 . 1 . 2 2 . 1 . . Spaces Dug 67 | . . . 13 . . 3 5 . . . 6 . . . 6 7 27 Terrain Destroyed 661 | . 63 3 20 . . 38 10 . . 1 92 35 . . 56 24 319 Melee . | . . . . . . . . . . . . . . . . . . Projectile 136 | . . . . . . 12 10 . . 1 11 4 . . 22 24 52 AOE 525 | . 63 3 20 . . 26 . . . . 81 31 . . 34 . 267 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Total 12430 | 118 776 1933 955 297 2043 612 316 581 102 274 203 432 519 162 459 1052 1596 Wait 1094 | . 54 187 294 12 1 62 19 2 . 16 19 2 12 . 47 170 197 Move 10014 | 94 596 1555 525 262 2006 468 272 570 94 258 165 399 493 147 379 705 1026 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 131 | 6 8 22 8 1 13 11 1 3 . . . 8 3 2 . 20 25 Fast Attach 88 | 6 6 5 1 . 3 3 . 1 4 . . . . 5 1 19 34 Attach 72 | . . 6 2 . 1 9 . . . . 2 2 . . 7 12 31 Detach 8 | . . 1 . 2 . . . . . . . . . . . 2 3 Swap 140 | . 10 19 23 1 6 9 . 1 . . 3 4 . 2 5 19 38 Drop 144 | . 12 23 20 1 13 6 1 4 4 . . 4 3 6 . 13 34 Fire 723 | 12 90 111 82 17 . 44 23 . . . 14 13 8 . 20 92 197 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 5 | . . 4 . 1 . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . 11 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 447 | -10/Materials | Core integrity fell below 50% 533 | -10/Materials | Discovered new exit (range 16) 841 | -10/Materials | Discovered new exit (range 13) 1116 | -10/Materials | Discovered new exit (range 16) 1334 | -10/Materials | Discovered new exit (range 15) 1545 | -10/Materials | Entered another Materials area 1545 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1594 | -9/Materials | Discovered new exit (range 16) 1610 | -9/Materials | Identified exit to Mines 1610 | -9/Materials | Identified exit to Storage 2098 | -9/Materials | Destroyed 7 combat bots 2405 | -9/Materials | Lost 3 parts (1n1u1w) 2443 | -9/Materials | Discovered new exit (range 16) 3487 | -9/Materials | Repaired Beam Rifle 3847 | -9/Materials | Discovered new exit (range 8) 4556 | -9/Materials | Discovered new exit (range 5) 4642 | -9/Materials | Entered Storage 4882 | -9/Storage | Core integrity fell below 50% 5420 | -9/Storage | Discovered new exit (range 16) 5442 | -9/Storage | First assault squad dispatched 5515 | -9/Storage | Garrison activated, responded to threat 5795 | -9/Storage | Found Prototype Protection 5795 | -9/Storage | Identified Lgt. Regenerative Plating 6171 | -9/Storage | Used back door to open Recycling access 6171 | -9/Storage | Discovered new exit (range 5) 6177 | -9/Storage | Entered Recycling 6681 | -9/Recycling | Scanned before Scraplab entrance 6716 | -9/Recycling | Entered Scraplab 6740 | -9/Recycling | Discovered new exit (range 2) 6742 | -9/Recycling | Entered Scraptown 6742 | -9/Scraptown | System corruption cleaned by C-Scrubber 7222 | -9/Scraptown | Visited Bundlers 7402 | -9/Scraptown | Visited Cave Peace 7426 | -9/Scraptown | Visited Fellowship of the Rings 7558 | -9/Scraptown | Visited Symbiants 8087 | -9/Scraptown | Visited Cyclists 8120 | -9/Scraptown | Visited CR-KLE's Repair Center 8140 | -9/Scraptown | CR-KLE repaired 6 parts 8186 | -9/Scraptown | Visited Assassins FH 8398 | -9/Scraptown | Discovered new exit (range 9) 8578 | -9/Scraptown | Visited UFD Registry 8578 | -9/Scraptown | Registered with UFD as "Fluxslasher" 8685 | -9/Scraptown | Entered Cyclist Reading Room 9005 | -9/Scraptown | Visited Infowarlord's Domain 9059 | -9/Scraptown | Visited DA-N13 Charitable Foundation 9355 | -9/Scraptown | Discovered new exit (range 5) 9438 | -9/Scraptown | Visited Scrapoid Research Area 9496 | -9/Scraptown | Visited Junk Repository 9567 | -9/Scraptown | Visited Abandonware Association 9596 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 9712 | -9/Scraptown | Visited Junk Repository 9794 | -9/Scraptown | Visited Science Testing Area 9876 | -9/Scraptown | Visited Curators Association 9959 | -9/Scraptown | Visited Derelict Rescue Squad 9974 | -9/Scraptown | Found DRS Beacon 10034 | -9/Scraptown | Found Exp. Signal Interpreter 11462 | -9/Scraptown | Visited Research Penetration Think Tank 11631 | -9/Scraptown | Entered Factory 11631 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 11920 | -6/Factory | Build established: Gunner 11940 | -6/Factory | Identified exit to Lower Caves 12436 | -6/Factory | Garrison activated, responded to threat 12534 | -6/Factory | Lost 4 parts (2u2w) 12777 | -6/Factory | Build established: Skirmisher 12978 | -6/Factory | Entered Lower Caves 13683 | -6/Lower Caves | Discovered new exit (range 8) 13695 | -6/Lower Caves | Identified exit to Lower Caves 13698 | -6/Lower Caves | Entered another Lower Caves area 13825 | -6/Lower Caves | Found DCF Scrap (13 items) 14115 | -6/Lower Caves | Encountered a Warlord checkpoint 14633 | -6/Lower Caves | Spotted B-75 Beast 14965 | -6/Lower Caves | Learned 12 Factory zone layouts 15041 | -6/Lower Caves | Learned location of 1 exit from Factory 15053 | -6/Lower Caves | Discovered new exit (range 10) 15073 | -6/Lower Caves | Identified exit to Data Miner 15075 | -6/Lower Caves | Entered Data Miner 15077 | -6/Data Miner | Discovered new exit (range 6) 15108 | -6/Data Miner | Met Data Miner 15149 | -6/Data Miner | Learned location of Section 7 (-3) 15149 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15164 | -6/Data Miner | Received God Mode back door access code from Data Miner 15239 | -6/Data Miner | Identified exit to Proximity Caves 15241 | -6/Data Miner | Entered Proximity Caves 15860 | -5/Proximity Caves | Discovered new exit (range 8) 15874 | -5/Proximity Caves | Identified exit to Factory 15877 | -5/Proximity Caves | Entered Factory 15877 | -5/Factory | Evolved 2 slots: Propulsion x2 15878 | -5/Factory | Identified exit to Factory 15879 | -5/Factory | Identified exit to Upper Caves 16059 | -5/Factory | Fabricated Quantum Reactor? 16189 | -5/Factory | Build established: Scavenger-Skirmisher 16204 | -5/Factory | Entered Upper Caves 16211 | -5/Upper Caves | Learned location of Armory (-4) 16502 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16708 | -5/Upper Caves | Build established: Skirmisher 16883 | -5/Upper Caves | Discovered new exit (range 5) 16890 | -5/Upper Caves | Identified exit to Upper Caves 16891 | -5/Upper Caves | Entered another Upper Caves area 17214 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17656 | -5/Upper Caves | Discovered new exit (range 10) 17669 | -5/Upper Caves | Identified exit to Zhirov 17692 | -5/Upper Caves | Learned Factory emergency access door positions 17711 | -5/Upper Caves | Entered Zhirov 17713 | -5/Zhirov | Discovered new exit (range 3) 17742 | -5/Zhirov | Met Zhirov 17773 | -5/Zhirov | Learned location of Quarantine (-3) 17787 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17819 | -5/Zhirov | Found Alien Artifact 17819 | -5/Zhirov | Identified Integrated Reactor 17819 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17877 | -5/Zhirov | Found Alien Artifact 17960 | -5/Zhirov | Identified exit to Proximity Caves 17961 | -5/Zhirov | Entered Proximity Caves 17961 | -4/Proximity Caves | Spotted B-86 Titan 18181 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 18235 | -4/Proximity Caves | System corruption reached 10% 18263 | -4/Proximity Caves | Lost 3 parts (2n1w) 18509 | -4/Proximity Caves | Build established: Scavenger-Tank 18549 | -4/Proximity Caves | Learned Research security intel 18685 | -4/Proximity Caves | Discovered exit to Factory (range 5) 18694 | -4/Proximity Caves | Entered Factory 18694 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 18876 | -4/Factory | Garrison activated, responded to threat 19644 | -4/Factory | Build established: Tank 19674 | -4/Factory | Repaired Imp. Medium Treads 19692 | -4/Factory | Garrison activated, responded to threat 20041 | -4/Factory | Build established: Scavenger-Tank 20186 | -4/Factory | Imp. Hacking Suite fried by hacking feedback 20210 | -4/Factory | Incoming investigation squad redirected 20373 | -4/Factory | Lost 14 parts (7n4u3w) 20486 | -4/Factory | Incoming investigation squad redirected 20530 | -4/Factory | Discovered new exit (range 5) 20534 | -4/Factory | Identified exit to Research 20596 | -4/Factory | Found Prototype Launcher 20596 | -4/Factory | Identified Com. Tesla Bomb Launcher 20655 | -4/Factory | Entered Research 20655 | -3/Research | Evolved 2 slots: Propulsion x2 20788 | -3/Research | Build established: Scavenger-Skirmisher 21579 | -3/Research | Lost 4 parts (1p2n1u) 21656 | -3/Research | Build established: Scavenger-Gunner 21698 | -3/Research | System corruption reached 10% 22155 | -3/Research | First assault squad dispatched 22354 | -3/Research | Destroyed 15 combat bots 22404 | -3/Research | Spotted B-86 Titan 22450 | -3/Research | Lost 4 parts (1u3w) 22451 | -3/Research | Destroyed B-86 Titan 22491 | -3/Research | System corruption reached 30% 22491 | -3/Research | Garrison activated, responded to threat 22536 | -3/Research | Found Hvy. Reflective Plating 22543 | -3/Research | Lost 7 parts (2p3n2w) 22544 | -3/Research | Destroyed 13 combat bots 22678 | -3/Research | Incoming assault squad redirected 22688 | -3/Research | High security lockdown imminent 22725 | -3/Research | Destroyed 13 combat bots 22732 | -3/Research | Lost 4 parts (1p1n2w) 22768 | -3/Research | High security lockdown engaged 22871 | -3/Research | Destroyed 13 combat bots 22931 | -3/Research | Core integrity fell below 50% 22932 | -3/Research | Spotted Striker 22932 | -3/Research | Spotted Executioner 22933 | -3/Research | Spotted Investigator 22940 | -3/Research | Scanned by Researcher 22941 | -3/Research | Identified Transdimensional Reconstructor 22941 | -3/Research | Warped through subspace 22952 | -3/Research | Destroyed 7 combat bots 22962 | -3/Research | Core integrity fell below 20% 22996 | -3/Research | Lost 14 parts (1p6n3u4w) 23056 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 22981_ Acquired Myomer Leg. <x2> 22988_ The unstable cave ceiling collapses. 22988_ P-80 Master destroyed. 22991_ Acquired Myomer Leg. 22992_ System corrupted: Energy discharge (-27). 22992_ The unstable cave ceiling collapses. 22995_ Acquired Myomer Leg. 22996_ P-80 Master destroyed. 22998_ The unstable cave ceiling collapses. 22999_ Acquired Myomer Leg. <x2> 23005_ Acquired Micro-nuke Launcher. 23010_ Acquired Gamma Rifle. 23011_ CTFIAJOU#MMPN#CZK #B:>K&D8Z#LC 23015_ The unstable cave ceiling collapses. 23027_ System corrupted: Matter fused (-6). 23037_ Acquired 1 matter. 23038_ ALERT: Heavy assault forces dispatched. 23043_ System corrupted: Matter fused (-5). 23043_ Acquired Lgt. Ion Engine. 23056_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###??????#####????????????????? | | ???????????????????# ????? #????????????????? | | ???????????????????# ???? #????????????????? | | ???????????????????# ??? #????????????????? | | ???????????????????# """ #????????????????? | | ???????????????????# """" #????????????????? | | ???????????????????# """" #?? ????????????? | | ???????????????????# """ #? ????????????? | | ???????????????????# # ???????????? | | ???????????????????# # ???????????? | | ???????????????????# ??????????? | | ???????????????????# ??????????? | | ???????????????????# ??????????? | | ?????????????????######### # g #########???? | | ?????????????????# #???# ???? | | ?????????????????# #???# ??? | | ?????????????????####### ??? | | ?????????????????# ! @ ! ??? | | ?????????????????# ###### # ########?????? | | ?????????????????#=#?# #[= %! #???????????? | | ?????????????????#=#?#### [ % #???????????? | | ?????????????????# #????# """ #???????????? | | ?????????????????# ######== "S"" #????#??????? | | ?????????????????# # #=== "" "" #???????????? | | ?????????????????# # #= = #???????????? | | ?????????????????# # # = #?????#?????? | | ?????????????????# + # """ #?????####### | | ?????????????????# # # """ #?????####### | | ?????????????????# # # [ """ #?????## | | ??????????????#### # # % #?????## | | ??????????????# ## # # ######## | | ???????????##?# ## # ##+########+######### | | ????############## ### ## # ## # | | ????# # ######### # | | ????# [ =# ! *| # | | ????# %=#| !* # | | ????# [%+ [ # | | ????# |# | % ! [ = + | | ????# # # # ############# # | | ????#####/####### # #%#* # % # | | ????????# ## # # # ## #! % # | | ????????# ?# # # ####### ## =* # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 51 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 1200 Resistance: TH 25 Core Shielding 20 Evasion (%) 65 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 8 Offensive Hacking 12 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hrd. Heavy Armor Plating | -9/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeAssemblyThrower Manual? 0 Play Time 02:31:58 Cumulative 239.4 hours Start 2025.04.29 @ 13:41:24 End 2025.04.30 @ 04:33:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 53 Adventurer 16 Explorer 43 Win Type - Total 33 Types 20/5/2/1/0/1/2/1/1 Lore% 85 Gallery% 88 Achievement% 80 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 819e5798-ce85-4ec5-9c43-df7bd75c5409