Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.30 @ 04:33:59

Player: BVrutally Odd

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (331)     1655
Value Destroyed (13738)    13738
Prototype IDs (39)         780
Alien Tech Used (2)        400
Bonus (6992)               6992
              TOTAL SCORE: 30465

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    5092
Registered with UFD        300
Met Data Miner             300
Met Zhirov                 300
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     23/300
Energy                     81/125
System Corruption          63%
Temperature                Cool (40)
Movement                   Walking (120)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (8) ---
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
>          --- UTILITY (7) ------
           Terrain Scan Processor
  Advanced Targeting Computer
>          --- WEAPON (4) -------
           Gamma Rifle
           Micro-nuke Launcher
           Micro-nuke Launcher
>          --- INVENTORY (5) ----
           Energy Well (350)
           Energy Well (350)
           Matter Filter
  Improved Force Field

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
       Improved Heavy Siege Treads
       Improved Heavy Siege Treads
       Improved Heavy Siege Treads
       Improved Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Heat Sink
                Huge Storage Unit
   Experimental Signal Interpreter
       Advanced Targeting Computer
                Core Analyzer
          Heavy Armor Plating
>               --- WEAPON -----------
         Cooled Phase Gun
                Quantum Rifle
          Heavy Gauss Cannon
          Heavy Gauss Cannon
>               --- INVENTORY --------
          Light Antimatter Reactor
       Improved Heavy Siege Treads
       Improved Heavy Siege Treads
                Centrium Wheel
                Centrium Wheel
       Improved Antigrav System
       Improved Antigrav System
                Q-thruster
       Advanced Heat Sink
       Advanced Coolant Injector
                Energy Well
                Energy Well
       Improved Matter Compressor
                Structural Scanner
     Long-range Sensor Array
       Improved Force Field
                Transdimensional Reconstructor
        Compact HERF Cannon
  Hypervelocity Mass Driver
                Linear Accelerator
        Compact Tesla Bomb Launcher
                Micro-nuke Launcher
                CPS Tube
[Rating: 154]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Q-thruster
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Cooled Phase Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           CPS Tube

 Build                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Slots Evolved              14   | .   .   2   .   .   .   6   .   .   .   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   
  Utility                  5    | .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             298  | 6   16  30  26  1   10  21  .   2   4   .   5   6   .   6   13  50  102 
  Power                    24   | 1   1   2   2   .   .   1   .   .   .   .   .   .   .   1   1   4   11  
    Engine                 9    | 1   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Reactor                12   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   8   
  Propulsion               104  | 2   6   16  11  .   3   4   .   .   .   .   2   2   .   .   5   18  35  
    Treads                 50   | .   1   11  11  .   3   4   .   .   .   .   2   2   .   .   5   3   8   
    Leg                    35   | 2   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   8   17  
    Wheel                  11   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   7   3   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Flight                 2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  69   | 1   4   4   3   1   3   7   .   .   .   .   1   1   .   1   2   16  25  
    Device                 36   | .   .   .   2   .   2   3   .   .   .   .   .   .   .   .   1   9   19  
    Storage                4    | 1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   3   
    Hackware               4    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
    Protection             18   | .   1   3   1   .   1   2   .   .   .   .   .   1   .   1   1   4   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   101  | 2   5   8   10  .   4   9   .   2   4   .   2   3   .   4   5   12  31  
    Energy Gun             31   | .   2   6   2   .   .   1   .   .   .   .   1   .   .   .   .   10  9   
    Energy Cannon          20   | .   .   1   3   .   2   4   .   .   2   .   1   .   .   2   1   .   4   
    Ballistic Gun          16   | 2   1   1   4   .   1   2   .   .   .   .   .   1   .   1   2   1   .   
    Ballistic Cannon       19   | .   2   .   .   .   1   1   .   2   2   .   .   1   .   1   .   .   9   
    Launcher               14   | .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   2   1   8   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   3   3   .   .   .   .   .   .   .   1   .   .   2   .   2   1   
  Corrupted Parts          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   
    System Corruption      35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   15  
Parts Lost                 87   | .   1   4   2   .   .   6   .   .   .   .   .   2   .   .   7   19  46  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Propulsion               34   | .   .   1   1   .   .   1   .   .   .   .   .   2   .   .   4   7   18  
  Utility                  21   | .   1   2   .   .   .   2   .   .   .   .   .   .   .   .   1   6   9   
  Weapon                   26   | .   .   1   1   .   .   3   .   .   .   .   .   .   .   .   2   5   14  
  Highest Loss Streak      14   | .   1   3   2   .   .   4   .   .   .   .   .   1   .   .   3   14  14  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     96   | .   96  99  99  97  98  95  93  99  77  100 100 99  100 77  99  94  86  
  Engine                   6    | .   14  11  11  11  11  4   .   .   .   .   .   .   .   .   .   2   .   
  Reactor                  2    | .   .   .   .   .   .   1   6   6   6   6   5   5   5   5   5   2   7   
  Treads                   25   | .   .   24  33  33  33  26  26  26  26  26  35  34  35  35  34  22  5   
  Leg                      5    | .   27  7   .   .   .   .   .   .   .   .   .   .   .   .   .   3   20  
  Device                   7    | .   .   .   8   11  2   7   13  13  13  13  11  11  11  11  11  13  9   
  Storage                  8    | .   14  11  11  11  11  6   6   6   6   6   5   5   5   5   5   5   3   
  Processor                9    | .   .   8   11  11  11  12  13  13  13  13  11  11  11  11  6   5   13  
  Protection               6    | .   4   11  1   .   8   9   6   6   6   6   .   3   5   4   9   6   1   
  Energy Gun               4    | .   4   12  2   .   .   4   .   .   .   .   .   .   .   .   .   15  12  
  Energy Cannon            6    | .   .   .   8   9   9   8   13  13  1   13  11  11  11  .   6   .   .   
  Ballistic Gun            3    | .   7   7   11  9   .   3   .   .   .   .   .   1   5   .   8   2   .   
  Ballistic Cannon         6    | .   15  2   .   .   10  5   6   12  2   13  11  6   5   .   5   1   3   
Peak Build Rating          154  | 6   10  25  28  28  33  71  71  77  77  77  81  86  86  87  87  131 154 
  Average Rating           57   | 4   8   20  24  27  30  59  71  75  60  77  79  82  86  66  81  105 129 
  On Entrance              57   | .   6   10  22  28  22  32  71  71  77  77  77  79  86  86  87  82  128 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             166  | 12  51  57  61  101 106 122 122 131 131 131 128 132 132 132 148 166 160 
  Greatest Support         300  | 20  20  63  69  69  76  120 120 120 120 120 160 168 168 168 168 147 300 
  Greatest Overweight (x)  12   | 1   2   3   1   1   1   1   1   1   1   1   .   .   .   .   1   12  4   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   1   .   
Largest Inventory Capacity 25   | 8   20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 7   10  20  20  22  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 6   13  20  20  23  25  25  25  25  25  25  24  25  25  25  25  25  25  
  Average Carried          21   | 4   8   19  19  20  24  23  25  24  25  25  23  24  25  25  20  22  22  
  Final Capacity           25   | 8   20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   13  20  20  23  25  25  25  25  25  25  23  25  25  25  18  25  4   

 Class Distribution 
--------------------
 50% | Mutant
 20% | Skirmisher
  7% | Scavenger-Gunner
  7% | Scavenger-Tank
  5% | Scavenger-Skirmisher
  4% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Storage
               Mutant | -9/Recycling
               Mutant | -9/Scraptown
               Gunner | -6/Factory
           Skirmisher | -6/Lower Caves
           Skirmisher | -6/Lower Caves
               Mutant | -6/Data Miner
           Skirmisher | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
           Skirmisher | -5/Upper Caves
           Skirmisher | -5/Upper Caves
               Mutant | -5/Zhirov
       Scavenger-Tank | -4/Proximity Caves
       Scavenger-Tank | -4/Factory
     Scavenger-Gunner | -3/Research

 Resources                       | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-----------                Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Matter Collected           7968  | 284  315  732  512  184  80   463  434  52   .    67   .    268  59   250  288  909  3071 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15151 | 95   606  1413 1104 414  .    778  584  .    .    .    55   168  230  .    358  2613 6733 
  Parts                    712   | 8    49   94   76   10   .    28   8    .    .    .    10   8    5    .    16   114  286  
Haulers Intercepted        17    | .    2    5    5    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
Recyclers Shooed           11    | .    1    1    1    .    .    4    .    .    .    .    1    .    .    .    .    1    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22    | .    .    .    .    .    .    .    1    3    .    7    .    2    1    .    8    .    .    
  Prevented                9     | .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    2    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Combat Hostiles Destroyed  232  | .   18  33  23  4   .   10  1   .   .   .   1   6   1   .   11  31  93  
  Guns                     106  | .   14  31  11  1   .   1   .   .   .   .   .   .   .   .   1   27  20  
  Cannons                  56   | .   4   2   8   3   .   5   1   .   .   .   1   1   .   .   4   2   25  
  AOE                      43   | .   .   .   4   .   .   4   .   .   .   .   .   4   .   .   6   .   25  
Classes Destroyed          19   | 3   6   3   2   2   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Worker                   26   | 1   2   2   4   .   .   1   .   .   .   .   2   .   .   .   .   7   7   
  Builder                  17   | .   2   1   .   .   .   2   .   .   .   .   1   .   .   .   .   2   9   
  Tunneler                 3    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   17   | .   2   5   5   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Recycler                 9    | 1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   4   
  Mechanic                 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 8    | .   2   3   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  17   | .   3   5   1   .   .   3   .   .   .   .   .   .   .   .   .   2   3   
  Swarmer                  49   | .   9   14  4   .   .   .   .   .   .   .   .   5   .   .   5   3   9   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    85   | .   9   7   13  .   .   7   .   .   .   .   .   .   .   .   3   16  30  
  Brawler                  8    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Duelist                  11   | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   1   7   
  Protector                3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   23   | .   .   10  4   2   .   1   .   .   .   .   .   1   1   .   .   1   3   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   19   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   12  
  Programmer               29   | .   .   .   .   1   .   1   1   .   .   .   1   .   .   .   2   4   19  
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           20   | 1   5   7   5   2   .   4   1   .   .   .   4   5   1   .   5   6   20  
  Combat Bots Only         15   | .   4   7   4   2   .   4   1   .   .   .   1   5   1   .   5   5   15  
Max Kills in Single Turn   4    | 1   3   2   3   1   .   1   1   .   .   .   2   3   1   .   2   2   4   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 4    | .   .   .   3   .   .   1   .   .   .   .   .   3   .   .   2   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -9    -9    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -3    
--------                   Run   | Yrd   Mat   Mat   Sto   Rec   Scr   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Res   
Hostile Shots Fired        1771  | .     92    142   98    25    .     79    1     1     .     .     51    26    2     .     81    419   754   
  Missed                   525   | .     26    39    21    4     .     13    1     .     .     .     15    8     .     .     25    130   243   
Damage Taken               22573 | .     697   1310  912   274   .     1379  .     19    .     .     772   325   42    .     1204  3907  11732 
  Core                     2341  | .     188   157   145   10    .     94    .     .     .     .     133   .     .     .     67    274   1273  
  Absorbed by Shields      848   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    547   255   
  Reduced by Siege Mode    1238  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1238  
  Redirected to Shielding  5     | .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   44    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    
  Regen/Repaired (Parts)   1020  | .     .     51    .     .     811   25    .     .     .     .     .     .     .     .     .     133   .     
Core Remaining (%)         65    | 100   24    .     .     .     22    .     .     .     .     88    .     .     .     .     80    76    .     
Volleys Fired              723   | 12    90    111   82    17    .     44    23    .     .     .     14    13    8     .     20    92    197   
  Largest                  4     | 2     2     2     2     2     .     4     2     .     .     .     4     3     1     .     4     4     4     
  Hottest                  308   | 40    70    121   93    91    .     243   138   .     .     .     270   213   75    .     277   220   308   
Shots Fired                1691  | 24    177   222   156   33    .     90    25    1     .     1     29    20    8     .     65    342   498   
  Gun                      1056  | 24    140   177   93    17    .     27    .     .     .     .     .     .     .     .     19    318   241   
  Cannon                   553   | .     37    45    61    16    .     58    25    1     .     1     29    14    8     .     39    24    195   
  Launcher                 81    | .     .     .     2     .     .     5     .     .     .     .     .     6     .     .     7     .     61    
  Special                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  673   | 24    120   85    75    17    .     51    16    1     .     1     14    4     .     .     34    58    173   
  Thermal                  831   | .     57    106   79    16    .     27    1     .     .     .     13    3     .     .     21    284   224   
  Explosive                44    | .     .     .     2     .     .     5     .     .     .     .     .     6     .     .     7     .     24    
  Electromagnetic          142   | .     .     31    .     .     .     7     8     .     .     .     2     7     8     .     3     .     76    
  Robot Hit Streak         28    | 6     13    17    19    15    .     21    6     .     .     .     6     5     9     .     9     18    28    
  Robot Miss Streak        5     | 3     4     5     3     1     .     2     1     .     .     .     3     3     1     .     3     5     5     
  Penetration Max          1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     1     1     
  Secondary Targets        24    | .     3     4     .     .     .     .     .     .     .     .     .     .     .     .     .     13    4     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Shots Hit Robots           1038  | 16    92    153   107   26    .     58    8     .     .     .     13    11    7     .     31    214   302   
  Core Hits                629   | 6     40    105   54    7     .     34    6     .     .     .     8     8     3     .     22    102   234   
  Critical Kills           5     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Critical Parts Destroyed 7     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     3     3     
  Critical Strikes         59    | .     1     6     1     .     .     6     .     .     .     .     2     1     .     .     1     12    29    
    Burn                   16    | .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     7     5     
    Destroy                13    | .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     3     7     
    Blast                  28    | .     .     1     .     .     .     6     .     .     .     .     2     .     .     .     1     2     16    
    Corrupt                2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           38649 | 129   1704  2625  2417  495   .     2415  356   .     .     .     1039  590   195   .     1473  6030  19181 
  Guns                     15052 | 129   688   2100  1282  151   .     466   .     .     .     .     .     .     .     .     260   5480  4496  
  Cannons                  10508 | .     370   467   908   318   .     1096  356   .     .     .     478   196   195   .     689   550   4885  
  Explosions               13036 | .     646   31    227   .     .     853   .     .     .     .     561   394   .     .     524   .     9800  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  53    | .     .     27    .     26    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  10159 | 129   732   1001  1109  151   .     978   25    .     .     .     254   .     .     .     565   1072  4143  
  Thermal                  14579 | .     972   1311  1081  318   .     821   41    .     .     .     174   63    .     .     285   4958  4555  
  Explosive                7085  | .     .     .     227   .     .     488   .     .     .     .     561   394   .     .     524   .     4891  
  Electromagnetic          6773  | .     .     286   .     .     .     128   290   .     .     .     50    133   195   .     99    .     5592  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         63    | .     1     1     3     3     .     2     2     2     2     2     1     1     1     1     25    1     63    
  Average Corruption       5     | .     1     1     2     3     .     1     2     2     2     2     1     1     1     1     14    1     20    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  252   | .     4     10    21    10    .     6     10    14    2     6     .     7     8     .     26    8     120   
    Message Errors         56    | .     .     1     7     1     .     2     1     7     .     3     .     1     1     .     5     1     26    
    Matter Fused           58    | .     1     4     4     5     .     .     4     4     2     .     .     3     3     .     4     4     20    
    Heat Flow Errors       21    | .     1     .     1     1     .     .     1     .     .     .     .     .     1     .     4     .     12    
    Energy Discharges      29    | .     1     2     2     1     .     1     1     .     .     1     .     1     1     .     6     1     11    
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      18    | .     .     2     .     1     .     2     2     1     .     .     .     1     1     .     1     .     7     
    Data Loss (major)      17    | .     .     .     3     1     .     .     .     1     .     1     .     .     1     .     2     1     7     
    Misfires               15    | .     1     1     1     .     .     1     1     1     .     1     .     1     .     .     1     .     6     
    Alerts                 4     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     2     
    Misdirections          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Weapon Failures        23    | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     2     .     19    
Overload Shots             19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    5     
  Effects                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overflow Damage            761   | .     48    32    8     16    .     22    81    .     .     .     68    31    .     .     55    .     400   
  Projectiles              257   | .     .     6     8     16    .     22    81    .     .     .     .     6     .     .     55    .     63    
  Explosions               504   | .     48    26    .     .     .     .     .     .     .     .     68    25    .     .     .     .     337   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 55    | .     .     5     .     .     .     10    .     .     .     .     3     .     .     .     3     2     32    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  54    | .     .     5     .     .     .     10    .     .     .     .     3     .     .     .     3     2     31    
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      753   | .     68    22    .     .     .     98    .     .     .     .     31    .     .     .     103   .     431   
  Shots                    29    | .     1     1     .     .     .     3     .     .     .     .     1     .     .     .     3     .     20    
  Rammed                   5     | .     .     4     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             5     | .     .     4     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        575   | .     209   292   278   340   .     277   68    .     .     .     433   189   138   .     272   267   575   
  Average Temperature      85    | .     37    64    66    125   .     128   21    .     .     .     190   92    80    .     100   77    114   
  Received Heat Transfer   3900  | .     204   471   411   9     .     538   .     9     .     .     180   27    .     .     165   501   1385  
  Effects                  11    | .     .     .     .     1     .     3     .     .     .     .     1     .     .     .     .     1     5     
    Shutdowns              2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     
    Interference           3     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Total Turns              119   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     119   
  Longest Duration         46    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    
Robots Corrupted           27    | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     25    
  Combat Hostiles          25    | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     23    
  Parts Fried              52    | .     .     .     .     .     .     .     1     .     .     .     .     2     1     .     .     .     48    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Parts Melted             56    | .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     25    29    
  Heat Transferred         22175 | .     1200  2823  2043  555   .     1059  50    .     .     .     250   100   .     .     400   7397  6298  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      8     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     

 Alert                          | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-------                    Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Peak Influence             2611 | 15   537  651  711  374  .    410  .    .    .    .    498  .    .    .    .    695  2611 
  Initial                  364  | .    9    152  274  234  .    .    .    .    .    .    .    .    .    .    .    69   364  
  Average                  463  | 4    331  413  491  268  .    138  .    .    .    .    171  .    .    .    .    240  1066 
Maximum Alert Level        5    | .    2    2    3    1    .    2    .    .    .    .    2    .    .    .    .    2    5    
  Low Security (%)         22   | 100  20   6    .    5    .    64   .    .    .    .    89   .    .    .    .    55   .    
  Level 1                  32   | .    52   46   34   94   .    16   .    .    .    .    4    .    .    .    .    24   8    
  Level 2                  31   | .    26   46   53   .    .    18   .    .    .    .    5    .    .    .    .    19   28   
  Level 3                  7    | .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    31   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          61   | .    3    2    4    .    .    4    .    .    .    .    4    .    .    .    .    11   33   
  Investigation            7    | .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    3    1    
  Extermination            9    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    5    
  Reinforcement            15   | .    2    2    1    .    .    1    .    .    .    .    1    .    .    .    .    2    6    
  Assault                  23   | .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    20   
  Garrison                 7    | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    4    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Distress Signals           19   | .   4   4   3   .   .   .   .   .   .   .   .   .   .   .   .   1   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              351  | .   26  62  34  4   .   15  1   1   .   .   6   6   1   .   13  36  146 
  Peak Tracking Total      17   | .   4   5   5   4   .   6   1   1   .   .   6   5   1   .   5   6   17  
  Tactical Retreats        12   | .   1   3   2   .   .   .   .   .   .   .   .   .   .   .   .   1   5   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Traps Triggered            13   | .   2   2   2   .   .   1   .   .   .   .   .   .   .   .   .   1   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Machines Disabled          41   | .   15  2   5   .   .   3   .   .   .   .   11  .   .   .   .   3   2   
  Max in Single Turn       7    | .   7   1   1   .   .   1   .   .   .   .   6   .   .   .   .   1   1   
  Garrison Access          6    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Machines Accessed          65   | .   6   7   7   10  7   4   .   .   4   .   2   .   .   4   .   6   8   
  Terminals                33   | .   5   6   6   4   .   2   .   .   .   .   .   .   .   .   .   3   7   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          7    | .   1   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   1   
Total Hacks                202  | .   19  18  14  29  44  8   .   .   24  .   4   .   .   17  .   10  15  
  Successful               140  | .   6   10  5   22  44  5   .   .   24  .   1   .   .   17  .   5   1   
  Failed                   62   | .   13  8   9   7   .   3   .   .   .   .   3   .   .   .   .   5   14  
    Catastrophic           19   | .   1   2   3   3   .   1   .   .   .   .   1   .   .   .   .   3   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   5   8   8   8   .   2   .   .   .   .   .   .   .   .   .   1   3   
  Terminals                74   | .   16  15  13  8   .   5   .   .   .   .   .   .   .   .   .   5   12  
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          5    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          11   | .   3   .   .   5   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   3   3   
Terminal Hacks             125  | .   5   7   4   18  44  4   .   .   24  .   .   .   .   17  .   1   1   
  Record                   79   | .   .   2   .   17  44  .   .   .   11  .   .   .   .   5   .   .   .   
  Part Schematic           14   | .   1   .   .   1   .   .   .   .   8   .   .   .   .   4   .   .   .   
  Robot Schematic          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   
  Open Door                4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         6    | .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   6   6   5   4   .   2   .   .   .   .   1   .   .   .   .   4   8   
  Full Trace Events        7    | .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   2   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   1   .   .   1   .   .   .   .   8   .   .   .   .   4   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   139 .   .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     82   | .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   1   
  Machine Destruction      7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   .   3   .   .   .   2   1   .   2   .   .   
Drone Launches             7    | .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         6    | .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Turns Passed               23055 | 152  1392 3097 1535 565  4889 1347 720  1377 166  636  327  687  820  250  733  1961 2401 
Spaces Moved               10031 | 95   597  1556 526  263  2007 469  273  571  95   259  166  400  494  148  380  706  1026 
  Core                     49    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   
  Treads                   7802  | .    8    1202 526  263  2007 469  273  571  95   259  166  400  494  148  380  389  152  
  Legs                     1761  | 83   589  182  .    .    .    .    .    .    .    .    .    .    .    .    .    122  785  
  Wheels                   417   | .    .    172  .    .    .    .    .    .    .    .    .    .    .    .    .    195  50   
  Hover                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  145  160  160  240  160  240  240  160  240  160  160  160  160  160  120  50   
  Average Speed            192   | 112  176  160  181  190  242  241  240  240  168  240  160  160  160  160  160  196  141  
  Slowest Speed            270   | 120  260  270  240  240  243  242  240  240  240  240  160  160  160  160  240  260  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       55    | 5    96   95   97   54   93   16   40   76   68   53   10   70   56   60   59   14   30   
  Regions Visited          17
    Branch Regions         11
  Pre-discovered Areas     12    | .    .    .    .    4    .    .    .    1    1    .    .    2    .    3    1    .    .    
  Known Exits Taken        12    | .    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             22    | .    .    .    .    .    11   .    1    4    .    1    .    2    2    .    1    .    .    
Spaces Dug                 67    | .    .    .    13   .    .    3    5    .    .    .    6    .    .    .    6    7    27   
Terrain Destroyed          661   | .    63   3    20   .    .    38   10   .    .    1    92   35   .    .    56   24   319  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               136   | .    .    .    .    .    .    12   10   .    .    1    11   4    .    .    22   24   52   
  AOE                      525   | .    63   3    20   .    .    26   .    .    .    .    81   31   .    .    34   .    267  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
---------                  Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Total                      12430 | 118  776  1933 955  297  2043 612  316  581  102  274  203  432  519  162  459  1052 1596 
  Wait                     1094  | .    54   187  294  12   1    62   19   2    .    16   19   2    12   .    47   170  197  
  Move                     10014 | 94   596  1555 525  262  2006 468  272  570  94   258  165  399  493  147  379  705  1026 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  131   | 6    8    22   8    1    13   11   1    3    .    .    .    8    3    2    .    20   25   
  Fast Attach              88    | 6    6    5    1    .    3    3    .    1    4    .    .    .    .    5    1    19   34   
  Attach                   72    | .    .    6    2    .    1    9    .    .    .    .    2    2    .    .    7    12   31   
  Detach                   8     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    2    3    
  Swap                     140   | .    10   19   23   1    6    9    .    1    .    .    3    4    .    2    5    19   38   
  Drop                     144   | .    12   23   20   1    13   6    1    4    4    .    .    4    3    6    .    13   34   
  Fire                     723   | 12   90   111  82   17   .    44   23   .    .    .    14   13   8    .    20   92   197  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 15)
   153 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   447 | -10/Materials      | Core integrity fell below 50%
   533 | -10/Materials      | Discovered new exit (range 16)
   841 | -10/Materials      | Discovered new exit (range 13)
  1116 | -10/Materials      | Discovered new exit (range 16)
  1334 | -10/Materials      | Discovered new exit (range 15)
  1545 | -10/Materials      | Entered another Materials area
  1545 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1594 | -9/Materials       | Discovered new exit (range 16)
  1610 | -9/Materials       | Identified exit to Mines
  1610 | -9/Materials       | Identified exit to Storage
  2098 | -9/Materials       | Destroyed 7 combat bots
  2405 | -9/Materials       | Lost 3 parts (1n1u1w)
  2443 | -9/Materials       | Discovered new exit (range 16)
  3487 | -9/Materials       | Repaired Beam Rifle
  3847 | -9/Materials       | Discovered new exit (range 8)
  4556 | -9/Materials       | Discovered new exit (range 5)
  4642 | -9/Materials       | Entered Storage
  4882 | -9/Storage         | Core integrity fell below 50%
  5420 | -9/Storage         | Discovered new exit (range 16)
  5442 | -9/Storage         | First assault squad dispatched
  5515 | -9/Storage         | Garrison activated, responded to threat
  5795 | -9/Storage         | Found Prototype Protection
  5795 | -9/Storage         | Identified Lgt. Regenerative Plating
  6171 | -9/Storage         | Used back door to open Recycling access
  6171 | -9/Storage         | Discovered new exit (range 5)
  6177 | -9/Storage         | Entered Recycling
  6681 | -9/Recycling       | Scanned before Scraplab entrance
  6716 | -9/Recycling       | Entered Scraplab
  6740 | -9/Recycling       | Discovered new exit (range 2)
  6742 | -9/Recycling       | Entered Scraptown
  6742 | -9/Scraptown       | System corruption cleaned by C-Scrubber
  7222 | -9/Scraptown       | Visited Bundlers
  7402 | -9/Scraptown       | Visited Cave Peace
  7426 | -9/Scraptown       | Visited Fellowship of the Rings
  7558 | -9/Scraptown       | Visited Symbiants
  8087 | -9/Scraptown       | Visited Cyclists
  8120 | -9/Scraptown       | Visited CR-KLE's Repair Center
  8140 | -9/Scraptown       | CR-KLE repaired 6 parts
  8186 | -9/Scraptown       | Visited Assassins FH
  8398 | -9/Scraptown       | Discovered new exit (range 9)
  8578 | -9/Scraptown       | Visited UFD Registry
  8578 | -9/Scraptown       | Registered with UFD as "Fluxslasher"
  8685 | -9/Scraptown       | Entered Cyclist Reading Room
  9005 | -9/Scraptown       | Visited Infowarlord's Domain
  9059 | -9/Scraptown       | Visited DA-N13 Charitable Foundation
  9355 | -9/Scraptown       | Discovered new exit (range 5)
  9438 | -9/Scraptown       | Visited Scrapoid Research Area
  9496 | -9/Scraptown       | Visited Junk Repository
  9567 | -9/Scraptown       | Visited Abandonware Association
  9596 | -9/Scraptown       | Learned abandonware demo "REVENGE.EXE"
  9712 | -9/Scraptown       | Visited Junk Repository
  9794 | -9/Scraptown       | Visited Science Testing Area
  9876 | -9/Scraptown       | Visited Curators Association
  9959 | -9/Scraptown       | Visited Derelict Rescue Squad
  9974 | -9/Scraptown       | Found DRS Beacon
 10034 | -9/Scraptown       | Found Exp. Signal Interpreter
 11462 | -9/Scraptown       | Visited Research Penetration Think Tank
 11631 | -9/Scraptown       | Entered Factory
 11631 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2
 11920 | -6/Factory         | Build established: Gunner
 11940 | -6/Factory         | Identified exit to Lower Caves
 12436 | -6/Factory         | Garrison activated, responded to threat
 12534 | -6/Factory         | Lost 4 parts (2u2w)
 12777 | -6/Factory         | Build established: Skirmisher
 12978 | -6/Factory         | Entered Lower Caves
 13683 | -6/Lower Caves     | Discovered new exit (range 8)
 13695 | -6/Lower Caves     | Identified exit to Lower Caves
 13698 | -6/Lower Caves     | Entered another Lower Caves area
 13825 | -6/Lower Caves     | Found DCF Scrap (13 items)
 14115 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14633 | -6/Lower Caves     | Spotted B-75 Beast
 14965 | -6/Lower Caves     | Learned 12 Factory zone layouts
 15041 | -6/Lower Caves     | Learned location of 1 exit from Factory
 15053 | -6/Lower Caves     | Discovered new exit (range 10)
 15073 | -6/Lower Caves     | Identified exit to Data Miner
 15075 | -6/Lower Caves     | Entered Data Miner
 15077 | -6/Data Miner      | Discovered new exit (range 6)
 15108 | -6/Data Miner      | Met Data Miner
 15149 | -6/Data Miner      | Learned location of Section 7 (-3)
 15149 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 15164 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 15239 | -6/Data Miner      | Identified exit to Proximity Caves
 15241 | -6/Data Miner      | Entered Proximity Caves
 15860 | -5/Proximity Caves | Discovered new exit (range 8)
 15874 | -5/Proximity Caves | Identified exit to Factory
 15877 | -5/Proximity Caves | Entered Factory
 15877 | -5/Factory         | Evolved 2 slots: Propulsion x2
 15878 | -5/Factory         | Identified exit to Factory
 15879 | -5/Factory         | Identified exit to Upper Caves
 16059 | -5/Factory         | Fabricated Quantum Reactor?
 16189 | -5/Factory         | Build established: Scavenger-Skirmisher
 16204 | -5/Factory         | Entered Upper Caves
 16211 | -5/Upper Caves     | Learned location of Armory (-4)
 16502 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16708 | -5/Upper Caves     | Build established: Skirmisher
 16883 | -5/Upper Caves     | Discovered new exit (range 5)
 16890 | -5/Upper Caves     | Identified exit to Upper Caves
 16891 | -5/Upper Caves     | Entered another Upper Caves area
 17214 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17656 | -5/Upper Caves     | Discovered new exit (range 10)
 17669 | -5/Upper Caves     | Identified exit to Zhirov
 17692 | -5/Upper Caves     | Learned Factory emergency access door positions
 17711 | -5/Upper Caves     | Entered Zhirov
 17713 | -5/Zhirov          | Discovered new exit (range 3)
 17742 | -5/Zhirov          | Met Zhirov
 17773 | -5/Zhirov          | Learned location of Quarantine (-3)
 17787 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17819 | -5/Zhirov          | Found Alien Artifact
 17819 | -5/Zhirov          | Identified Integrated Reactor
 17819 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 17877 | -5/Zhirov          | Found Alien Artifact
 17960 | -5/Zhirov          | Identified exit to Proximity Caves
 17961 | -5/Zhirov          | Entered Proximity Caves
 17961 | -4/Proximity Caves | Spotted B-86 Titan
 18181 | -4/Proximity Caves | Lost 3 parts (1n1u1w)
 18235 | -4/Proximity Caves | System corruption reached 10%
 18263 | -4/Proximity Caves | Lost 3 parts (2n1w)
 18509 | -4/Proximity Caves | Build established: Scavenger-Tank
 18549 | -4/Proximity Caves | Learned Research security intel
 18685 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 18694 | -4/Proximity Caves | Entered Factory
 18694 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 18876 | -4/Factory         | Garrison activated, responded to threat
 19644 | -4/Factory         | Build established: Tank
 19674 | -4/Factory         | Repaired Imp. Medium Treads
 19692 | -4/Factory         | Garrison activated, responded to threat
 20041 | -4/Factory         | Build established: Scavenger-Tank
 20186 | -4/Factory         | Imp. Hacking Suite fried by hacking feedback
 20210 | -4/Factory         | Incoming investigation squad redirected
 20373 | -4/Factory         | Lost 14 parts (7n4u3w)
 20486 | -4/Factory         | Incoming investigation squad redirected
 20530 | -4/Factory         | Discovered new exit (range 5)
 20534 | -4/Factory         | Identified exit to Research
 20596 | -4/Factory         | Found Prototype Launcher
 20596 | -4/Factory         | Identified Com. Tesla Bomb Launcher
 20655 | -4/Factory         | Entered Research
 20655 | -3/Research        | Evolved 2 slots: Propulsion x2
 20788 | -3/Research        | Build established: Scavenger-Skirmisher
 21579 | -3/Research        | Lost 4 parts (1p2n1u)
 21656 | -3/Research        | Build established: Scavenger-Gunner
 21698 | -3/Research        | System corruption reached 10%
 22155 | -3/Research        | First assault squad dispatched
 22354 | -3/Research        | Destroyed 15 combat bots
 22404 | -3/Research        | Spotted B-86 Titan
 22450 | -3/Research        | Lost 4 parts (1u3w)
 22451 | -3/Research        | Destroyed B-86 Titan
 22491 | -3/Research        | System corruption reached 30%
 22491 | -3/Research        | Garrison activated, responded to threat
 22536 | -3/Research        | Found Hvy. Reflective Plating
 22543 | -3/Research        | Lost 7 parts (2p3n2w)
 22544 | -3/Research        | Destroyed 13 combat bots
 22678 | -3/Research        | Incoming assault squad redirected
 22688 | -3/Research        | High security lockdown imminent
 22725 | -3/Research        | Destroyed 13 combat bots
 22732 | -3/Research        | Lost 4 parts (1p1n2w)
 22768 | -3/Research        | High security lockdown engaged
 22871 | -3/Research        | Destroyed 13 combat bots
 22931 | -3/Research        | Core integrity fell below 50%
 22932 | -3/Research        | Spotted Striker
 22932 | -3/Research        | Spotted Executioner
 22933 | -3/Research        | Spotted Investigator
 22940 | -3/Research        | Scanned by Researcher
 22941 | -3/Research        | Identified Transdimensional Reconstructor
 22941 | -3/Research        | Warped through subspace
 22952 | -3/Research        | Destroyed 7 combat bots
 22962 | -3/Research        | Core integrity fell below 20%
 22996 | -3/Research        | Lost 14 parts (1p6n3u4w)
 23056 | -3/Research        | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
22981_ Acquired Myomer Leg. <x2>
22988_ The unstable cave ceiling collapses.
22988_ P-80 Master destroyed.
22991_ Acquired Myomer Leg.
22992_ System corrupted: Energy discharge (-27).
22992_ The unstable cave ceiling collapses.
22995_ Acquired Myomer Leg.
22996_ P-80 Master destroyed.
22998_ The unstable cave ceiling collapses.
22999_ Acquired Myomer Leg. <x2>
23005_ Acquired Micro-nuke Launcher.
23010_ Acquired Gamma Rifle.
23011_  CTFIAJOU#MMPN#CZK #B:>K&D8Z#LC
23015_ The unstable cave ceiling collapses.
23027_ System corrupted: Matter fused (-6).
23037_ Acquired 1 matter.
23038_ ALERT: Heavy assault forces dispatched.
23043_ System corrupted: Matter fused (-5).
23043_ Acquired Lgt. Ion Engine.
23056_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          100
Energy Generation          51
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             1200
Resistance: TH             25
Core Shielding             20
Evasion (%)                65
Targeting Accuracy         14
Core Analysis              6
Recoil Reduction           8
Offensive Hacking          12

 Item Schematics 
-----------------
           Huge Storage Unit | -10/Materials | Hacked
    Hrd. Heavy Armor Plating | -9/Recycling  | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
      Imp. Matter Compressor | -6/Data Miner | Free
              Neutron Cannon | -6/Data Miner | Free
            Impulse Thruster | -6/Data Miner | Free
           Lrn. Sensor Array | -6/Data Miner | Free
       Hvy. Disruptor Cannon | -6/Data Miner | Free
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
 G-50 Soldier | -6/Data Miner | Free
 L-41 Fighter | -6/Data Miner | Free

 Fabricated
------------
 Quantum Reactor | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrenadeAssemblyThrower
  Manual?         0
Play Time         02:31:58
  Cumulative      239.4 hours
  Start           2025.04.29 @ 13:41:24
  End             2025.04.30 @ 04:33:59
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           53
  Adventurer      16
  Explorer        43
Win Type          -
  Total           33
  Types           20/5/2/1/0/1/2/1/1
Lore%             85
Gallery%          88
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 819e5798-ce85-4ec5-9c43-df7bd75c5409