Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.17 @ 23:02:52

Player: boneskull

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (41)      205
Value Destroyed (1026)     1026
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 2419

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             317/400
Matter                     225/300
Energy                     430/430
System Corruption          0%
Temperature                Danger (480)
Movement                   Treading (320) Ox2
Location                   -9/Mines

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
     Heavy Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
           Heat Sink
     Large Storage Unit
           Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
           Particle Gun
           Particle Gun
>          --- INVENTORY (15) ---
  Improved Ion Engine
    Medium Matter Pod (100)
     Large Matter Pod (150)
           Structural Scanner
           Signal Interpreter
     Light Armor Plating
           Beam Rifle
           EMP Blaster

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Structural Scanner
           Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
           EMP Blaster
>          --- INVENTORY --------
     Light Treads
           Heat Sink
    Medium Matter Pod
     Large Matter Pod
           Sensor Array
           Signal Interpreter
     Light Armor Plating
           Assault Rifle
  Improved Light Cannon
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Targeting Computer
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              3    | .   1   2   .   
  Power                    1    | .   1   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             35   | 6   7   20  2   
  Power                    7    | 1   4   2   .   
    Engine                 7    | 1   4   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   1   .   
    Treads                 3    | 2   .   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 2   1   7   2   
    Device                 6    | .   .   4   2   
    Storage                2    | .   1   1   .   
    Processor              1    | 1   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | 1   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 1   2   10  .   
    Energy Gun             3    | .   .   3   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          5    | 1   1   3   .   
    Ballistic Cannon       2    | .   1   1   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   89  98  100 
  Engine                   19   | .   17  19  20  
  Treads                   21   | .   25  20  20  
  Device                   7    | .   .   11  10  
  Storage                  8    | .   6   10  10  
  Processor                10   | .   12  10  10  
  Protection               7    | .   6   7   10  
  Energy Gun               5    | .   .   3   20  
  Energy Cannon            1    | .   .   2   .   
  Ballistic Gun            8    | .   20  5   .   
  Ballistic Cannon         3    | .   1   4   .   
  Launcher                 2    | .   .   4   .   
Peak Build Rating          17   | 6   8   17  16  
  Average Rating           12   | 4   7   14  16  
  On Entrance              7    | .   6   8   16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             46   | 8   20  46  45  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | 1   .   1   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 5   10  15  15  
  Average Capacity         9    | 5   7   10  15  
  Most Carried             10   | 5   10  10  8   
  Average Carried          7    | 4   6   8   8   
  Final Capacity           15   | 5   10  15  15  
  Final Carried            10   | 5   10  8   8   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           982  | 272 310 366 34  
  Remotely                 .    | .   .   .   .   
Salvage Created            1389 | 100 275 927 87  
  Parts                    93   | 4   22  61  6   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  31   | .   5   20  6   
  Guns                     19   | .   4   9   6   
  Cannons                  5    | .   1   4   .   
  AOE                      7    | .   .   7   .   
Classes Destroyed          11   | 1   3   6   1   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   .   1   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 2    | 1   1   .   .   
  Operator                 1    | .   .   1   .   
  Watcher                  6    | .   3   3   .   
  Swarmer                  11   | .   2   5   4   
  Grunt                    11   | .   3   8   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   6    | .   .   6   .   
  Assembled                2    | .   .   .   2   
Best Kill Streak           9    | 1   3   9   4   
  Combat Bots Only         6    | .   2   6   4   
Max Kills in Single Turn   3    | 1   2   3   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        115  | .    13   60   42   
  Missed                   30   | .    6    18   6    
Damage Taken               652  | .    55   384  213  
  Core                     89   | .    6    59   24   
  Absorbed by Shields      13   | .    .    13   .    
  Ignored by Resistances   434  | .    36   254  144  
  Regen/Repaired (Parts)   45   | .    .    45   .    
Core Remaining (%)         98   | 100  97   .    .    
Volleys Fired              83   | 4    20   46   13   
  Largest                  2    | 1    2    2    2    
  Hottest                  130  | 20   55   124  130  
Shots Fired                149  | 4    36   85   24   
  Gun                      101  | 4    34   39   24   
  Cannon                   28   | .    2    26   .    
  Launcher                 20   | .    .    20   .    
  Special                  .    | .    .    .    .    
  Kinetic                  82   | 4    36   42   .    
  Thermal                  47   | .    .    23   24   
  Explosive                .    | .    .    .    .    
  Electromagnetic          20   | .    .    20   .    
  Robot Hit Streak         32   | 4    17   32   5    
  Robot Miss Streak        3    | .    1    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           109  | 4    28   61   16   
  Core Hits                60   | 2    14   35   9    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    .    4    .    
    Burn                   2    | .    .    2    .    
    Destroy                1    | .    .    1    .    
    Blast                  1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1983 | 49   370  1316 248  
  Guns                     1019 | 49   337  385  248  
  Cannons                  347  | .    33   314  .    
  Explosions               614  | .    .    614  .    
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    .    3    .    
  Kinetic                  852  | 49   370  433  .    
  Thermal                  686  | .    .    438  248  
  Explosive                .    | .    .    .    .    
  Electromagnetic          442  | .    .    442  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            16   | .    .    16   .    
  Projectiles              5    | .    .    5    .    
  Explosions               11   | .    .    11   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    1    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      58   | .    .    58   .    
  Shots                    8    | .    .    8    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        480  | .    12   375  480  
  Average Temperature      96   | .    6    90   154  
  Received Heat Transfer   258  | .    48   210  .    
  Effects                  11   | .    .    4    7    
    Shutdowns              4    | .    .    1    3    
    Interference           5    | .    .    3    2    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1395 | .    .    803  592  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | .    .    4    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             431  | 5   188 431 179 
  Initial                  59   | .   2   9   59  
  Average                  116  | 2   73  155 104 
Maximum Alert Level        2    | .   .   2   .   
  Low Security (%)         81   | 100 100 64  100 
  Level 1                  16   | .   .   31  .   
  Level 2                  2    | .   .   4   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   5   .   
  Investigation            4    | .   1   3   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           4    | .   .   4   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              54   | .   11  24  19  
  Peak Tracking Total      13   | .   2   3   13  
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 7    | .   7   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          8    | .   .   8   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          10   | .   3   7   .   
  Terminals                5    | .   1   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          4    | .   2   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                41   | .   15  26  .   
  Successful               33   | .   11  22  .   
  Failed                   8    | .   4   4   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                21   | .   8   13  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   3   .   
  Recycling Units          17   | .   7   10  .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             17   | .   6   11  .   
  Record                   3    | .   .   3   .   
  Prototype ID Bank        1    | .   .   1   .   
  Emergency Access Points  2    | .   .   2   .   
  Alert Level              1    | .   .   1   .   
  Locate Traps             1    | .   .   1   .   
  Disarm Traps             3    | .   3   .   .   
  Dispatch Records         2    | .   1   1   .   
  Maintenance Status       2    | .   1   1   .   
  Recall Investigation     1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       14   | .   5   9   .   
  Recycle Component        8    | .   3   5   .   
  Process                  3    | .   2   1   .   
  Report Inventory         1    | .   .   1   .   
  Retrieve Matter          1    | .   .   1   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   3   7   .   
  Full Trace Events        9    | .   3   6   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     51   | .   .   51  .   
Parts Recycled             8    | .   3   5   .   
  Recycled Matter          302  | .   147 155 .   
  Retrieved Matter         304  | .   .   304 .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               1927 | 115 522 995 295 
Spaces Moved               934  | 72  263 493 106 
  Core                     21   | 21  .   .   .   
  Treads                   913  | 51  263 493 106 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 240 
  Average Speed            168  | 131 160 162 240 
  Slowest Speed            240  | 160 160 240 240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       37   | 5   55  55  36  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        3    | 1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          19   | .   .   19  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      19   | .   .   19  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1138 | 86  331 600 121 
  Wait                     40   | .   21  19  .   
  Move                     931  | 71  262 492 106 
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | 5   12  12  .   
  Fast Attach              14   | 6   2   6   .   
  Attach                   9    | .   3   6   .   
  Detach                   6    | .   4   2   .   
  Swap                     12   | .   2   8   2   
  Drop                     13   | .   5   8   .   
  Fire                     83   | 4   20  46  13  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Identified exit to Materials
   30 | -11/Scrapyard | Discovered exit to Materials (range 15)
  116 | -11/Scrapyard | Entered Materials
  116 | -10/Materials | Evolved 1 slot: Power x1
  309 | -10/Materials | Build established: Hacker-Mutant
  358 | -10/Materials | Identified exit to Mines
  358 | -10/Materials | Discovered exit to Mines (range 11)
  557 | -10/Materials | Discovered exit to Mines (range 18)
  616 | -10/Materials | Identified exit to Materials
  616 | -10/Materials | Discovered exit to Materials (range 10)
  638 | -10/Materials | Entered another Materials area
  638 | -9/Materials  | Evolved 2 slots: Utility x2
 1206 | -9/Materials  | Identified exit to Materials
 1206 | -9/Materials  | Discovered exit to Materials (range 5)
 1465 | -9/Materials  | Discovered exit to Materials (range 8)
 1526 | -9/Materials  | Repaired Adv. Beam Cannon?
 1576 | -9/Materials  | Identified exit to Mines
 1576 | -9/Materials  | Discovered exit to Mines (range 14)
 1633 | -9/Materials  | Entered Mines
 1873 | -9/Mines      | Assembled infested the area
 1928 | -9/Mines      | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris. <x2>
S-10 Pest destroyed.
R-06 Scavenger collects Lgt. Assault Rifle.
K-01 Serf collects debris. <x6>
S-10 Pest destroyed.
R-06 Scavenger collects Flight Unit.
K-01 Serf collects debris. <x*>
ALERT: Infestation in the mines, dispatching Demolisher response squad.
K-01 Serf collects debris. <x3>
as-74114 destroyed.
as-78072 destroyed.
Overheating: Matter decay (-55).
Power failure, Ion Engine shutdown.
Overheating: System interference.
Particle Gun temporarily disabled.
Heat Sink temporarily disabled.
Lgt. Treads broken.
Overheating: Short circuit.
Power failure, Hvy. Ion Engine shutdown.
Power failure, Ion Engine shutdown.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ???????????????????????####???                     |
| ???????????????????????#####??                     |
| ???????????????????????#  ##??                     |
| ????????????????????????   #??                     |
| ????????????????????????   ???                     |
| ????????????????????????   ???                     |
| ????????????????????????   #??                     |
| ???????????????????????#  ##??                     |
| ???????????????????????## ##??                     |
| ???????????????????????## ##??                     |
| ?????????????????    #### ##??                     |
| ?????????????????##  #### ##??                     |
| ?????????????????##  %aa%@##??                     |
| ?????????????????##  ###a####?                     |
| ?????????????????##  ###a####?                     |
| ??????????????????#  ?##   ##?                     |
| ??????????????????#  ?#### ##?                     |
| ??????????????????#  ##### ##?                     |
| ??????????????????#  ###?# ##?                     |
| ??????????????????#    ### ##?                     |
| ??????????????????#        #??                     |
| ??????????????????##    ####??                     |
| ????????????????#### %  #?????                     |
| ??????????????###    [  #?????                     |
| ?????????????##    %    ##????                     |
| ?????????????#           ##???                     |
| ??????? ######            #???                     |
| ???????        *%         #???                     |
| ???????                   #???                     |
| ????????#######           #???                     |
| ?????????????##          ##???                     |
| ????????????##           #????                     |
| ????????????#            ##???                     |
| ???????????##             #???                     |
| ??????????##               #??                     |
| ???########        ###     #??                     |
| ???#     %         #?##   ##??                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              SuperdenseNuclearReplicator
  Manual?         0
Play Time         00:53:14
  Cumulative      5.9 hours
  Start           2024.12.17 @ 22:04:18
  End             2024.12.17 @ 23:02:52
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          3
  Rogue           1
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 26eb5a36-6835-416a-8b01-7190f314052e