Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.17 @ 23:02:52 Player: boneskull Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1026) 1026 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 2419 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 317/400 Matter 225/300 Energy 430/430 System Corruption 0% Temperature Danger (480) Movement Treading (320) Ox2 Location -9/Mines Parts ------- > --- POWER (2) -------- Ion Engine Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Heat Sink Large Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Particle Gun Particle Gun > --- INVENTORY (15) --- Improved Ion Engine Medium Matter Pod (100) Large Matter Pod (150) Structural Scanner Signal Interpreter Light Armor Plating Beam Rifle EMP Blaster Peak State ------------ > --- POWER ------------ Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Structural Scanner Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon EMP Blaster > --- INVENTORY -------- Light Treads Heat Sink Medium Matter Pod Large Matter Pod Sensor Array Signal Interpreter Light Armor Plating Assault Rifle Improved Light Cannon [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 3 | . 1 2 . Power 1 | . 1 . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 35 | 6 7 20 2 Power 7 | 1 4 2 . Engine 7 | 1 4 2 . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads 3 | 2 . 1 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 2 1 7 2 Device 6 | . . 4 2 Storage 2 | . 1 1 . Processor 1 | 1 . . . Hackware . | . . . . Protection 3 | 1 . 2 . Artifact . | . . . . Weapon 13 | 1 2 10 . Energy Gun 3 | . . 3 . Energy Cannon 1 | . . 1 . Ballistic Gun 5 | 1 1 3 . Ballistic Cannon 2 | . 1 1 . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 89 98 100 Engine 19 | . 17 19 20 Treads 21 | . 25 20 20 Device 7 | . . 11 10 Storage 8 | . 6 10 10 Processor 10 | . 12 10 10 Protection 7 | . 6 7 10 Energy Gun 5 | . . 3 20 Energy Cannon 1 | . . 2 . Ballistic Gun 8 | . 20 5 . Ballistic Cannon 3 | . 1 4 . Launcher 2 | . . 4 . Peak Build Rating 17 | 6 8 17 16 Average Rating 12 | 4 7 14 16 On Entrance 7 | . 6 8 16 Naked Turns . | . . . . Heaviest Build 46 | 8 20 46 45 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | 1 . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 5 10 15 15 Average Capacity 9 | 5 7 10 15 Most Carried 10 | 5 10 10 8 Average Carried 7 | 4 6 8 8 Final Capacity 15 | 5 10 15 15 Final Carried 10 | 5 10 8 8 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 982 | 272 310 366 34 Remotely . | . . . . Salvage Created 1389 | 100 275 927 87 Parts 93 | 4 22 61 6 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 31 | . 5 20 6 Guns 19 | . 4 9 6 Cannons 5 | . 1 4 . AOE 7 | . . 7 . Classes Destroyed 11 | 1 3 6 1 Worker 1 | . . 1 . Builder 1 | . . 1 . Hauler 1 | . . 1 . Recycler 2 | 1 1 . . Operator 1 | . . 1 . Watcher 6 | . 3 3 . Swarmer 11 | . 2 5 4 Grunt 11 | . 3 8 . Duelist 1 | . . 1 . Sentry 6 | . . 6 . Assembled 2 | . . . 2 Best Kill Streak 9 | 1 3 9 4 Combat Bots Only 6 | . 2 6 4 Max Kills in Single Turn 3 | 1 2 3 1 Gunslinging 1 | . 1 . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 115 | . 13 60 42 Missed 30 | . 6 18 6 Damage Taken 652 | . 55 384 213 Core 89 | . 6 59 24 Absorbed by Shields 13 | . . 13 . Ignored by Resistances 434 | . 36 254 144 Regen/Repaired (Parts) 45 | . . 45 . Core Remaining (%) 98 | 100 97 . . Volleys Fired 83 | 4 20 46 13 Largest 2 | 1 2 2 2 Hottest 130 | 20 55 124 130 Shots Fired 149 | 4 36 85 24 Gun 101 | 4 34 39 24 Cannon 28 | . 2 26 . Launcher 20 | . . 20 . Special . | . . . . Kinetic 82 | 4 36 42 . Thermal 47 | . . 23 24 Explosive . | . . . . Electromagnetic 20 | . . 20 . Robot Hit Streak 32 | 4 17 32 5 Robot Miss Streak 3 | . 1 3 2 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 109 | 4 28 61 16 Core Hits 60 | 2 14 35 9 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . 4 . Burn 2 | . . 2 . Destroy 1 | . . 1 . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1983 | 49 370 1316 248 Guns 1019 | 49 337 385 248 Cannons 347 | . 33 314 . Explosions 614 | . . 614 . Melee . | . . . . Ramming 3 | . . 3 . Kinetic 852 | 49 370 433 . Thermal 686 | . . 438 248 Explosive . | . . . . Electromagnetic 442 | . . 442 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 16 | . . 16 . Projectiles 5 | . . 5 . Explosions 11 | . . 11 . Melee . | . . . . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage 58 | . . 58 . Shots 8 | . . 8 . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 480 | . 12 375 480 Average Temperature 96 | . 6 90 154 Received Heat Transfer 258 | . 48 210 . Effects 11 | . . 4 7 Shutdowns 4 | . . 1 3 Interference 5 | . . 3 2 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1395 | . . 803 592 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 4 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 431 | 5 188 431 179 Initial 59 | . 2 9 59 Average 116 | 2 73 155 104 Maximum Alert Level 2 | . . 2 . Low Security (%) 81 | 100 100 64 100 Level 1 16 | . . 31 . Level 2 2 | . . 4 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 5 . Investigation 4 | . 1 3 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 11 24 19 Peak Tracking Total 13 | . 2 3 13 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 7 | . 7 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 8 | . . 8 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 10 | . 3 7 . Terminals 5 | . 1 4 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 4 | . 2 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 41 | . 15 26 . Successful 33 | . 11 22 . Failed 8 | . 4 4 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 21 | . 8 13 . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 17 | . 7 10 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 6 11 . Record 3 | . . 3 . Prototype ID Bank 1 | . . 1 . Emergency Access Points 2 | . . 2 . Alert Level 1 | . . 1 . Locate Traps 1 | . . 1 . Disarm Traps 3 | . 3 . . Dispatch Records 2 | . 1 1 . Maintenance Status 2 | . 1 1 . Recall Investigation 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 14 | . 5 9 . Recycle Component 8 | . 3 5 . Process 3 | . 2 1 . Report Inventory 1 | . . 1 . Retrieve Matter 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 3 7 . Full Trace Events 9 | . 3 6 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 51 | . . 51 . Parts Recycled 8 | . 3 5 . Recycled Matter 302 | . 147 155 . Retrieved Matter 304 | . . 304 . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1927 | 115 522 995 295 Spaces Moved 934 | 72 263 493 106 Core 21 | 21 . . . Treads 913 | 51 263 493 106 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 240 Average Speed 168 | 131 160 162 240 Slowest Speed 240 | 160 160 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 5 55 55 36 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 19 | . . 19 . Melee . | . . . . Projectile . | . . . . AOE 19 | . . 19 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1138 | 86 331 600 121 Wait 40 | . 21 19 . Move 931 | 71 262 492 106 Hop . | . . . . Pick Up 29 | 5 12 12 . Fast Attach 14 | 6 2 6 . Attach 9 | . 3 6 . Detach 6 | . 4 2 . Swap 12 | . 2 8 2 Drop 13 | . 5 8 . Fire 83 | 4 20 46 13 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines History --------- Turn | Location | Event 30 | -11/Scrapyard | Identified exit to Materials 30 | -11/Scrapyard | Discovered exit to Materials (range 15) 116 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Evolved 1 slot: Power x1 309 | -10/Materials | Build established: Hacker-Mutant 358 | -10/Materials | Identified exit to Mines 358 | -10/Materials | Discovered exit to Mines (range 11) 557 | -10/Materials | Discovered exit to Mines (range 18) 616 | -10/Materials | Identified exit to Materials 616 | -10/Materials | Discovered exit to Materials (range 10) 638 | -10/Materials | Entered another Materials area 638 | -9/Materials | Evolved 2 slots: Utility x2 1206 | -9/Materials | Identified exit to Materials 1206 | -9/Materials | Discovered exit to Materials (range 5) 1465 | -9/Materials | Discovered exit to Materials (range 8) 1526 | -9/Materials | Repaired Adv. Beam Cannon? 1576 | -9/Materials | Identified exit to Mines 1576 | -9/Materials | Discovered exit to Mines (range 14) 1633 | -9/Materials | Entered Mines 1873 | -9/Mines | Assembled infested the area 1928 | -9/Mines | Self-destructed Last Messages --------------- K-01 Serf collects debris. S-10 Pest destroyed. R-06 Scavenger collects Lgt. Assault Rifle. K-01 Serf collects debris. S-10 Pest destroyed. R-06 Scavenger collects Flight Unit. K-01 Serf collects debris. ALERT: Infestation in the mines, dispatching Demolisher response squad. K-01 Serf collects debris. as-74114 destroyed. as-78072 destroyed. Overheating: Matter decay (-55). Power failure, Ion Engine shutdown. Overheating: System interference. Particle Gun temporarily disabled. Heat Sink temporarily disabled. Lgt. Treads broken. Overheating: Short circuit. Power failure, Hvy. Ion Engine shutdown. Power failure, Ion Engine shutdown. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ???????????????????????####??? | | ???????????????????????#####?? | | ???????????????????????# ##?? | | ???????????????????????? #?? | | ???????????????????????? ??? | | ???????????????????????? ??? | | ???????????????????????? #?? | | ???????????????????????# ##?? | | ???????????????????????## ##?? | | ???????????????????????## ##?? | | ????????????????? #### ##?? | | ?????????????????## #### ##?? | | ?????????????????## %aa%@##?? | | ?????????????????## ###a####? | | ?????????????????## ###a####? | | ??????????????????# ?## ##? | | ??????????????????# ?#### ##? | | ??????????????????# ##### ##? | | ??????????????????# ###?# ##? | | ??????????????????# ### ##? | | ??????????????????# #?? | | ??????????????????## ####?? | | ????????????????#### % #????? | | ??????????????### [ #????? | | ?????????????## % ##???? | | ?????????????# ##??? | | ??????? ###### #??? | | ??????? *% #??? | | ??????? #??? | | ????????####### #??? | | ?????????????## ##??? | | ????????????## #???? | | ????????????# ##??? | | ???????????## #??? | | ??????????## #?? | | ???######## ### #?? | | ???# % #?## ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed SuperdenseNuclearReplicator Manual? 0 Play Time 00:53:14 Cumulative 5.9 hours Start 2024.12.17 @ 22:04:18 End 2024.12.17 @ 23:02:52 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 1 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 26eb5a36-6835-416a-8b01-7190f314052e