Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.24 @ 16:34:13 Player: Elxavo Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (55) 275 Value Destroyed (2019) 2019 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1943) 1943 TOTAL SCORE: 9597 Bonus ------- Follower Combat Kills 343 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Advanced Heat Sink Energy Well Launcher Guidance Computer Relay Coupler [Programmer] (90) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Nuclear Core Makeshift Power Source > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Improved Terrain Scanner Improved Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Variable Charge Gun Heavy Plasma Cannon Flak Gun > --- INVENTORY -------- Nuclear Core Light Angular Momentum Engine Medium Treads Medium Treads Medium Treads Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Energy Well Trap Scanner Improved Targeting Computer Relay Coupler [Programmer] Mobile Refinery Mk. CCLXVII Wave Gun Disruptor Cannon EMP Blaster Power Maul CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 77] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Flak Gun Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Power Maul Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Ext Fac Slots Evolved 12 | . . 2 2 2 2 . . . 2 . 2 Power 1 | . . . . 1 . . . . . . . Propulsion 4 | . . . 2 . 2 . . . . . . Utility 6 | . . 1 . 1 . . . . 2 . 2 Weapon 1 | . . 1 . . . . . . . . . Parts Attached 84 | 7 3 6 13 13 3 1 5 1 12 18 2 Power 11 | 1 . 1 1 4 . . 1 . . 3 . Engine 6 | 1 . 1 . 2 . . 1 . . 1 . Core 5 | . . . 1 2 . . . . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 21 | 2 . . 6 2 2 . . . 6 3 . Treads 15 | . . . 6 1 1 . . . 5 2 . Leg 4 | 2 . . . . 1 . . . . 1 . Wheel 1 | . . . . 1 . . . . . . . Hover 1 | . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . Utility 25 | 2 1 1 1 3 . . 4 . 6 5 2 Device 14 | 1 . 1 1 . . . 1 . 5 3 2 Storage 5 | 1 1 . . 1 . . 1 . 1 . . Processor 2 | . . . . . . . 1 . . 1 . Hackware . | . . . . . . . . . . . . Protection 4 | . . . . 2 . . 1 . . 1 . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 2 4 5 4 1 1 . 1 . 7 . Energy Gun 11 | 1 1 3 2 1 1 . . . . 2 . Energy Cannon 4 | . . . . 1 . . . 1 . 2 . Ballistic Gun 6 | 1 1 1 1 2 . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . Launcher 2 | . . . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . 2 . Parts Lost 45 | . . . 1 4 1 2 . 1 1 29 6 Power 7 | . . . . 2 . . . . . 5 . Propulsion 10 | . . . . 1 . . . . . 9 . Utility 17 | . . . . 1 . 2 . . 1 8 5 Weapon 11 | . . . 1 . 1 . . 1 . 7 1 Highest Loss Streak 15 | . . . 1 2 1 1 . 1 1 15 5 To Critical Strikes . | . . . . . . . . . . . . Average Backups 15 | 3 12 14 14 15 19 20 19 18 17 15 4 Power 1 | . 2 1 1 1 1 2 2 2 2 1 . Propulsion 2 | 1 2 2 1 1 2 3 3 3 3 3 . Utility 6 | . 3 4 6 6 8 9 9 9 7 5 4 Weapon 5 | 1 5 6 5 5 6 6 5 4 4 4 . Tool/Special . | . . . . . . . . . . . . Unused Backups 15 | . 1 4 2 . 1 . 1 . 2 . 4 Power 1 | . . 1 . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . Utility 7 | . . . 1 . . . 1 . 1 . 4 Weapon 6 | . 1 3 1 . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 98 99 92 87 88 86 92 81 81 26 Engine 6 | . 14 11 3 . 6 6 6 6 4 4 . Core 4 | . . . 5 13 6 6 6 6 3 4 . Treads 16 | . . . 35 19 20 20 20 20 15 15 . Leg 7 | . 28 20 . . . 6 6 6 3 1 . Wheel 2 | . . . . 3 6 6 6 6 5 2 . Device 13 | . 14 21 18 15 13 8 1 6 17 21 11 Storage 8 | . 14 11 9 7 6 6 8 6 5 5 5 Processor 1 | . . . . . . . 3 6 5 4 . Protection 2 | . . . . 6 6 6 6 6 1 . . Energy Gun 6 | . 14 22 12 3 2 6 . . . 1 . Energy Cannon 1 | . . . . 3 3 . . 4 3 5 . Ballistic Gun 10 | . 14 11 9 8 13 9 12 13 8 4 . Ballistic Cannon 1 | . . . 5 5 . . . . . . . Launcher 1 | . . . . . . 2 6 1 . . . Peak Build Rating 77 | 8 8 15 25 42 50 50 59 61 68 77 31 Average Rating 36 | 5 8 13 21 34 46 48 51 60 58 62 25 On Entrance 34 | . 8 8 15 25 42 50 47 59 61 68 27 Avg Prop Armor Cover (%) 16 | . . . . 12 16 19 19 19 17 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 88 | 13 29 35 39 77 77 73 75 71 74 88 54 Greatest Support 121 | 20 20 20 82 90 28 28 28 28 121 121 3 Greatest Overweight (x) 17 | . 1 1 . 2 2 2 2 2 3 16 17 Average Overweight (x) 1 | . . 1 . 1 2 2 2 2 1 1 15 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 14 15 15 16 20 20 20 20 20 20 19 Most Carried 20 | 8 15 15 15 17 20 20 20 20 20 20 6 Average Carried 15 | 3 12 14 14 15 19 20 19 19 18 16 4 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 8 15 15 15 17 20 20 20 19 19 5 5 Class Distribution -------------------- 36% | Gunner 28% | Mutant 24% | Tank 6% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Gunner | -5/Factory Mutant | -5/Extension Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Ext Fac Matter Collected 2305 | 280 78 85 253 466 291 35 50 187 316 264 . Remotely 196 | . . . . . . . . . 196 . . Salvage Created 2108 | 87 169 160 273 418 190 78 . 72 244 417 . Parts 111 | 12 9 9 17 20 7 7 . 2 10 18 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 5 1 2 . . . Prevented 1 | . . . . . . 1 . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Ext Fac Combat Hostiles Destroyed 45 | . 6 3 6 12 3 4 . 3 2 6 . Melee 1 | . . . . . . . . . . 1 . Guns 32 | . 6 3 5 8 3 1 . 2 1 3 . Cannons 7 | . . . 1 4 . . . . 1 1 . AOE 4 | . . . . . . 3 . 1 . . . Classes Destroyed 12 | 2 2 1 1 3 . . . 1 1 1 . Builder 1 | . . . . . . . . . . 1 . Tunneler 4 | 3 . . 1 . . . . . . . . Recycler 2 | 1 . . . . . . . . 1 . . Operator 1 | . . . . 1 . . . . . . . Drone 1 | . . . . . . . . 1 . . . Watcher 2 | . . . . . . . . . 1 1 . Swarmer 12 | . 3 . . 3 . 4 . . . 2 . Grunt 17 | . 3 2 3 5 3 . . . 1 . . Duelist 3 | . . . . 2 . . . . 1 . . Sentry 8 | . . 1 2 1 . . . . . 4 . Hunter 1 | . . . 1 . . . . . . . . Programmer 3 | . . . . 1 . . . 2 . . . Best Kill Streak 3 | 1 3 2 3 3 2 3 . 2 3 3 . Combat Bots Only 3 | . 3 2 2 3 2 3 . 2 2 2 . Max Kills in Single Turn 3 | 1 1 1 1 1 1 3 . 1 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . 1 . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Ext Fac Hostile Shots Fired 701 | . 35 16 60 110 12 14 . 21 14 271 148 Missed 213 | . 9 6 18 37 4 1 . 5 4 85 44 Hits 488 | . 26 10 42 73 8 13 . 16 10 186 104 Melee 15 | . . . . 11 . . . . 4 . . Projectile 473 | . 26 10 42 62 8 13 . 16 6 186 104 AOE 3 | . . . 2 . . . . . . 1 . Critical Strikes 13 | . . . 1 2 . . . 1 2 7 . Damage Taken 8630 | . 247 110 634 1164 151 202 . 315 266 3862 1679 Core 2250 | . 63 10 34 168 18 32 . . 30 736 1159 Absorbed by Shields 267 | . . . . . . . . . . 267 . Regen/Repaired (Parts) 100 | . . 100 . . . . . . . . . Core Remaining (%) 79 | 100 74 97 93 76 . . . 94 . 23 . Volleys Fired 189 | 11 21 6 25 42 8 7 . 19 11 39 . Largest 3 | 2 2 3 3 3 3 3 . 3 3 3 . Hottest 252 | 60 60 120 133 134 125 106 . 125 125 252 . Shots Fired 455 | 22 42 18 70 98 24 14 . 41 25 101 . Gun 345 | 22 42 18 60 56 21 13 . 38 18 57 . Cannon 108 | . . . 10 42 3 . . 3 7 43 . Launcher 2 | . . . . . . 1 . . . 1 . Special . | . . . . . . . . . . . . Kinetic 257 | 11 21 6 35 74 16 7 . 38 18 31 . Thermal 120 | 11 21 . 26 8 . . . . . 54 . Explosive 1 | . . . . . . 1 . . . . . Electromagnetic 77 | . . 12 9 16 8 6 . 3 7 16 . Robot Hit Streak 19 | 5 5 9 12 12 4 5 . 7 9 19 . Robot Miss Streak 12 | 1 3 3 4 6 4 5 . 6 2 12 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 311 | 15 23 9 44 75 18 6 . 26 18 75 2 Core Hits 184 | 5 9 5 24 58 10 5 . 13 20 35 . Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . Critical Strikes 3 | . 1 . . . . . . . . 2 . Destroy 1 | . 1 . . . . . . . . . . Smash 2 | . . . . . . . . . . 2 . Melee Attacks 13 | . . . 1 . . . . . . 9 3 Impact 6 | . . . 1 . . . . . . 5 . Slashing . | . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . 4 3 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 . Damage Inflicted 6680 | 146 250 144 682 1531 367 227 . 691 473 2082 87 Guns 4038 | 146 250 144 528 753 279 72 . 573 312 981 . Cannons 1943 | . . . 154 695 88 . . 6 161 839 . Explosions 368 | . . . . 83 . 155 . 112 . 18 . Melee 331 | . . . . . . . . . . 244 87 Ramming . | . . . . . . . . . . . . Kinetic 3278 | 78 136 26 339 1037 183 27 . 573 312 567 . Thermal 1792 | 68 114 . 254 187 . . . 112 . 1057 . Explosive 155 | . . . . . . 155 . . . . . Electromagnetic 1124 | . . 118 89 307 184 45 . 6 161 214 . Impact 152 | . . . . . . . . . . 152 . Slashing . | . . . . . . . . . . . . Piercing 179 | . . . . . . . . . . 92 87 Highest Corruption 2 | . . . 2 . . . . . . . . Average Corruption 2 | . . . 2 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 11 | . . . 11 . . . . . . . . Message Errors 5 | . . . 5 . . . . . . . . Matter Fused 3 | . . . 3 . . . . . . . . Data Loss (minor) 2 | . . . 2 . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 192 | . . . . 35 . . . 98 . 59 . Projectiles 13 | . . . . . . . . . . 13 . Explosions 133 | . . . . 35 . . . 98 . . . Melee 46 | . . . . . . . . . . 46 . Knockbacks 23 | . . . 4 18 . . . . . 1 . Impact 1 | . . . . . . . . . . 1 . Kinetic 19 | . . . 4 15 . . . . . . . Secondary 3 | . . . . 3 . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 312 | 40 76 75 137 300 75 90 . 21 167 312 . Average Temperature 69 | 14 26 33 44 104 30 41 . 14 66 99 . Received Heat Transfer 1724 | . 78 60 180 246 72 . . . 54 1034 . Effects 1 | . . . . 1 . . . . . . . Interference 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . 1 . 1 . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 3 | . . . 1 . . . . . . 2 . Heat Transferred 2906 | 150 250 . 555 272 . . . 50 . 1629 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . . 1 . 1 . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Ext Fac Maximum Alert Level 2 | . . . . . . . . . 2 . . Low Security (%) 93 | 100 100 100 100 100 100 . . . . 100 100 Level 1 4 | . . . . . . . . . 67 . . Level 2 2 | . . . . . . . . . 32 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 450 | 5 82 52 55 105 62 . . . 450 168 81 Initial 450 | . . 18 14 . 39 . . . 450 122 81 Average 41 | 1 12 9 9 26 28 . . . 362 40 32 Influence Increases 2109 | 20 160 115 183 330 113 105 . 65 541 477 . Destroy 0b10 Robot/C 1100 | . 120 60 120 240 60 80 . 40 40 340 . Destroy 0b10 Robot/NC 75 | 20 . . 5 5 . . . 5 10 30 . Destroy Leader 226 | . 30 10 40 50 10 10 . 20 12 44 . Allied During Kill 34 | . . . . . . . . . . 34 . Successful Hack 64 | . 10 30 . . 12 . . . 12 . . Disable Machine 30 | . . 15 . . 15 . . . . . . Destroy Structure 25 | . . . 3 5 1 . . . 2 14 . Advance Influence 450 | . . . . . . . . . 450 . . Lose Combat Pursuer 105 | . . . 15 30 15 15 . . 15 15 . Influence Decreases 2109 | 20 114 125 219 249 182 62 55 65 290 560 168 Entered New Map 368 | . . 28 22 . 42 5 55 . . 129 87 Time Decay 1404 | 20 114 97 187 229 130 47 . 65 180 255 80 Search Patrol Dispatched 100 | . . . . . . . . . 100 . . Lost Part 237 | . . . 10 20 10 10 . . 10 176 1 Squads Dispatched 9 | . 2 . . 4 2 . . . . 1 . Investigation 1 | . . . . . 1 . . . . . . Extermination 1 | . . . . 1 . . . . . . . Reinforcement 4 | . 2 . . . 1 . . . . 1 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Ext Fac Distress Signals 4 | . . . 1 . . . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 75 | . 7 3 11 13 4 5 . 5 3 22 2 Peak Tracking Total 6 | . 3 2 3 3 2 4 . 2 3 6 2 Tactical Retreats 7 | . . . 1 2 1 1 . . 1 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Ext Fac Traps Triggered 4 | . . . . . . . . . 4 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Ext Fac Machines Disabled 4 | . . 1 . . 1 . . . . 2 . Max in Single Turn 1 | . . 1 . . 1 . . . . . . Energy Cycler 4 | . . . . . . . . . . 4 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Ext Fac Machines Accessed 17 | . 3 5 2 3 2 . . . 1 1 . Terminals 11 | . 2 3 2 1 2 . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 52 | . 10 13 5 5 13 . . . 3 3 . Successful 29 | . 7 10 2 1 8 . . . 1 . . Failed 21 | . 3 2 3 4 5 . . . 1 3 . Catastrophic 4 | . 1 . 1 1 1 . . . . . . Database Lockouts 2 | . . 1 . . . . . . 1 . . Manual 12 | . 4 1 . . . . . . 7 . . Terminals 38 | . 8 7 5 2 13 . . . . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . 4 . 2 . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 5 | . . 2 . . . . . . 3 . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 21 | . 5 5 2 1 8 . . . . . . Record 2 | . . . . 1 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 3 | . 1 1 . . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . Security Status 1 | . . . 1 . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . Repair 2 | . . 2 . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . 1 . . . . . . 1 . . Retrieve Study 2 | . . 1 . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 2 4 2 3 2 . . . 1 1 . Full Trace Events 2 | . . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . 1 . . . . . . 1 . . Parts Repaired 2 | . . 2 . . . . . . . . . Time 52 | . . 52 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Ext Fac Total Allies 5 | . . . . . . . 4 . . 1 . Largest Group 4 | . . . . . . . 4 . . 1 1 Highest-Rated Group 159 | . . . . . . . 155 . . 159 146 Highest-Rated Ally 159 | . . . . . . . 40 . . 159 146 Total Orders 1 | . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . 1 . Ally Attacks 36 | . . . . . . . . . . 36 . Total Damage 1116 | . . . . . . . . . . 1116 . Kills 15 | . . . . . . . . . . 15 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Ext Fac Active Infowar (turns) 5186 | 19 1252 534 1075 989 262 79 . . 233 667 76 Terrain 900 | . . . . . . . . . 233 667 . Traps 634 | . . . . . . . . . 36 522 76 Seismic 4284 | 19 1252 534 1075 989 262 79 . . . . 74 Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . . Drone Launches 1 | . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Ext Fac Turns Passed 7841 | 153 1252 534 1075 989 262 160 1121 692 365 1012 226 Spaces Moved 3493 | 86 304 229 340 465 164 107 847 488 146 292 25 Core 36 | 7 . . . . . . . . . 4 25 Treads 811 | . . . 340 163 . . . . 63 245 . Legs 660 | 79 304 229 . . . . . . 5 43 . Wheels 1986 | . . . . 302 164 107 847 488 78 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 156 115 130 130 130 130 115 160 700 Average Speed 156 | 114 184 190 158 137 130 130 130 130 170 221 838 Slowest Speed 900 | 120 190 190 160 163 130 130 130 130 385 850 900 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 6 48 21 35 12 5 19 84 66 4 42 1 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 2 1 . . . Spaces Dug 2 | . . . 1 . . . . . . 1 . Terrain Destroyed 27 | . . . 1 2 . 11 . 5 . 8 . Melee 2 | . . . 1 . . . . . . 1 . Projectile 8 | . . . . . . . . 1 . 7 . AOE 17 | . . . . 2 . 11 . 4 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Ext Fac Total 5480 | 117 954 319 821 735 196 114 869 507 241 565 42 Wait 1574 | 6 617 60 424 198 13 . 4 . 40 202 10 Move 3482 | 85 303 228 339 464 163 106 846 487 145 291 25 Hop . | . . . . . . . . . . . . Pick Up 76 | 8 8 8 8 11 7 . 6 . 13 5 2 Fast Attach 24 | 7 . 2 . 2 1 . 1 . 11 . . Attach 45 | . . 2 3 6 2 . 2 1 8 19 2 Detach . | . . . . . . . . . . . . Swap 33 | . 3 4 11 5 . 1 3 . 4 2 . Drop 46 | . 2 9 10 7 2 . 7 . 9 . . Fire 189 | 11 21 6 25 42 8 7 . 19 11 39 . Melee 11 | . . . 1 . . . . . . 7 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Extension -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 1288 | -10/Materials | Discovered new exit (range 12) 1372 | -10/Materials | Discovered new exit (range 4) 1406 | -10/Materials | Entered another Materials area 1406 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1458 | -9/Materials | Identified exit to Mines 1458 | -9/Materials | Identified exit to Storage 1703 | -9/Materials | Build established: Gunner 1704 | -9/Materials | Central database locked down 1777 | -9/Materials | Repaired Aluminum Leg 1805 | -9/Materials | Repaired Aluminum Leg 1840 | -9/Materials | Discovered new exit (range 10) 1940 | -9/Materials | Entered another Materials area 1940 | -8/Materials | Evolved 2 slots: Propulsion x2 2992 | -8/Materials | Discovered new exit (range 15) 3015 | -8/Materials | Entered Factory 3015 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3313 | -7/Factory | Build established: Tank 3790 | -7/Factory | Garrison activated, responded to threat 3958 | -7/Factory | Discovered new exit (range 7) 4004 | -7/Factory | Entered another Factory area 4004 | -6/Factory | Evolved 2 slots: Propulsion x2 4255 | -6/Factory | Discovered new exit (range 8) 4266 | -6/Factory | Entered Lower Caves 4395 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4426 | -6/Lower Caves | Entered Zion 4466 | -6/Zion | Found CR-A16's Pointy Stick 4498 | -6/Zion | Received a hallucinogenic algorithm 4563 | -6/Zion | Learned location of Armory (-4) 4656 | -6/Zion | Learned Factory stockpile data 4783 | -6/Zion | Given the Hacking Drone Bay 4789 | -6/Zion | Found Prototype Device 4949 | -6/Zion | Met Imprinter 4971 | -6/Zion | Imprinted 4973 | -6/Zion | Declared Zion's savior 5051 | -6/Zion | Found Relay Coupler [Programmer] 5157 | -6/Zion | Found Prototype Device 5279 | -6/Zion | Build established: Gunner 5518 | -6/Zion | Discovered new exit (range 16) 5519 | -6/Zion | Given A8's code to call for help 5547 | -6/Zion | Entered Proximity Caves 5652 | -5/Proximity Caves | Spotter reported a threat 5870 | -5/Proximity Caves | Spotter reported a threat 5938 | -5/Proximity Caves | Learned Factory emergency access door positions 5985 | -5/Proximity Caves | Spotter reported a threat 6229 | -5/Proximity Caves | Discovered new exit (range 10) 6239 | -5/Proximity Caves | Entered Factory 6239 | -5/Factory | Evolved 2 slots: Utility x2 6310 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6310 | -5/Factory | Ran a hallucination algorithm 6464 | -5/Factory | Central database locked down 6464 | -5/Factory | Ran a hallucination algorithm 6539 | -5/Factory | Search patrols dispatched 6580 | -5/Factory | Discovered new exit (range 16) 6604 | -5/Factory | Entered Extension 7131 | -5/Extension | Identified Hacking Drone Bay 7152 | -5/Extension | Build established: Mutant 7162 | -5/Extension | Lost 3 parts (1u2w) 7170 | -5/Extension | Spotted B-75 Beast 7303 | -5/Extension | Energy Cycler disabled 7304 | -5/Extension | Rescued a captive Derelict 7304 | -5/Extension | Rescued a captive Derelict 7305 | -5/Extension | Rescued a captive Derelict 7306 | -5/Extension | Rescued a captive Derelict 7306 | -5/Extension | Rescued a captive Derelict 7307 | -5/Extension | Rescued a captive Derelict 7308 | -5/Extension | Rescued a captive Derelict 7318 | -5/Extension | Identified Mobile Refinery Mk. CCLXVII 7336 | -5/Extension | Rescued A7 7348 | -5/Extension | Lost 10 parts (2p4n2u2w) 7507 | -5/Extension | Spotted B-75 Beast 7546 | -5/Extension | Discovered new exit (range 15) 7565 | -5/Extension | Core integrity fell below 50% 7565 | -5/Extension | Revealed the true nature of CR-A16's Pointy Stick 7566 | -5/Extension | Allies destroyed B-75 Beast 7616 | -5/Extension | Entered Factory 7616 | -4/Factory | Accompanied by 1 ally (A7) 7616 | -4/Factory | Evolved 2 slots: Utility x2 7620 | -4/Factory | Lost 15 parts (3p4n5u3w) 7820 | -4/Factory | Core integrity fell below 50% 7833 | -4/Factory | Lost 5 parts (4u1w) 7835 | -4/Factory | Core integrity fell below 20% 7842 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 07809_ Wall collapses. 07812_ Slug penetrates H-77 Assassin. 07812_ Slug penetrates Wall. 07813_ Penetrated by Slug. 07816_ Slug penetrates H-77 Assassin. 07818_ Slug penetrates Wall. 07819_ Penetrated by Slug. 07826_ Slug penetrates Wall. 07828_ Penetrated by Slug. 07829_ Slug penetrates Wall. 07831_ Penetrated by Slug. 07832_ Slug penetrates H-77 Assassin. 07835_ Penetrated by Slug. 07838_ Slug penetrates Wall. 07838_ Penetrated by Slug. 07841_ Slug penetrates Wall. 07841_ Hcp. Storage Unit destroyed. 07842_ Penetrated by Slug. 07842_ Slug penetrates Wall. 07842_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ?????????????? | | ????????????????????????????????? ?????????????? | | ???????????????????????????????? ??????????? | | ????????##############?#+#????? ??????????? | | ????????# #?# #???? ????????????? | | ????????# #?# #??? #??????????????? | | ????????# ### #### #??????????????? | | ????????# !!! # h #??????????????? | | ????????# ! ; @ #??????????????? | | ????????# ! h #??????????????? | | ????????# # #??????????????? | | ????????# # #??????????????? | | ????????# # ###+####??????????????? | | ????????# # #?????????????????????? | | ????????# #######?????????????????????? | | ????????# #???????????????????????????? | | ????????##############???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 430 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 35% | -9/Materials Aluminum Leg | 53% | -9/Materials Studied --------- Assault Rifle | -9/Materials | Hacked Flak Gun | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Prison Break Suspicious The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed OmegaJammingShooter Manual? 0 Play Time 01:35:27 Cumulative 126.0 hours Start 2026.09.19 @ 20:06:57 End 2026.10.24 @ 16:34:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: a8f76159-c4b8-4bee-81b6-b7524e450acf