Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 00:20:01 Player: C0-2MO Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (84) 420 Value Destroyed (6509) 6509 Prototype IDs (363) 7260 Alien Tech Used (12) 2400 Bonus (43727) 43727 TOTAL SCORE: 68416 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 5343 Follower Combat Kills 342 Entered Garrisons 200 Entered DSFs 1000 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Win Speed 3573 Friendly Fire -231 Cogmind --------- Core Integrity 289/1600 Matter 425/425 Energy 442/450 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Advanced Cooling System Experimental Core Analyzer Experimental Reaction Control System Graphene Brace Experimental Hardlight Generator > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Experimental Cooling System Spacefold Activator Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Cooling System Experimental Core Analyzer Experimental Reaction Control System Experimental Hardlight Generator Spacefold Activator > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Experimental Cooling System Experimental Energy Well Graphene Brace Sigix Sheargun Sigix Sheargun [Rating: 254] Favorites ----------- Power Improved Quantum Reactor Engine Light Deuterium Engine Power Core Light Fission Core Reactor Improved Quantum Reactor Propulsion Field Propulsion Drive Leg Sigix Exoskeleton Flight Unit Field Propulsion Drive Utility Improved Hacking Suite Device Structural Scanner Storage Experimental Energy Well Processor Experimental Core Analyzer Hackware Improved Hacking Suite Protection Improved Utility Shielding Artifact Spacefold Activator Weapon Sigix Shearcannon Energy Gun Sigix Sheargun Energy Cannon Sigix Shearcannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 2 2 . 2 2 . 2 . . . 2 . . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . Propulsion 8 | . . 2 . 1 1 . 1 1 . 1 . . . 1 . . . . Utility 9 | . . . 2 1 1 . . 1 . 1 . . . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 109 | 2 2 8 3 4 2 5 7 1 1 3 . 3 4 8 8 20 6 22 Power 8 | . . 1 1 . . . 1 . . 1 . . . 1 . 3 . . Engine 2 | . . 1 1 . . . . . . . . . . . . . . . Core 2 | . . . . . . . 1 . . . . . . 1 . . . . Reactor 4 | . . . . . . . . . . 1 . . . . . 3 . . Propulsion 23 | . 2 5 . . 1 2 3 . . . . 1 . 4 2 3 . . Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 23 | . 2 5 . . 1 2 3 . . . . 1 . 4 2 3 . . Utility 66 | . . 2 2 2 1 3 3 1 1 2 . 2 3 1 4 13 4 22 Device 34 | . . . 1 . 1 1 . 1 . . . 1 2 1 2 5 4 15 Storage 1 | . . . . . . . . . . . . . . . . . . 1 Processor 10 | . . 1 . . . . 1 . . . . 1 . . . 4 . 3 Hackware 14 | . . . 1 1 . 2 2 . 1 . . . 1 . 2 1 . 3 Protection 6 | . . 1 . 1 . . . . . 2 . . . . . 2 . . Artifact 1 | . . . . . . . . . . . . . . . . 1 . . Weapon 12 | 2 . . . 2 . . . . . . . . 1 2 2 1 2 . Energy Gun 3 | . . . . . . . . . . . . . 1 . . . 2 . Energy Cannon 3 | . . . . . . . . . . . . . . 1 1 1 . . Ballistic Gun 3 | 2 . . . 1 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . . . . 1 . . . 3 . 4 8 . 1 Corrupted Parts 3 | . . . . . . 3 . . . . . . . . . . . . System Corruption 26 | . . . . . . 26 . . . . . . . . . . . . Parts Lost 23 | . . . 5 . . 4 2 . . 2 1 1 5 . . 3 . . Power 1 | . . . 1 . . . . . . . . . . . . . . . Propulsion 14 | . . . 2 . . 3 2 . . 1 . 1 4 . . 1 . . Utility 5 | . . . 1 . . 1 . . . 1 1 . . . . 1 . . Weapon 3 | . . . 1 . . . . . . . . . 1 . . 1 . . Highest Loss Streak 5 | . . . 5 . . 4 2 . . 2 3 1 5 . . 1 . . To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . Average Backups 4 | . . 2 4 3 5 5 4 4 4 5 4 4 5 4 4 4 3 4 Power . | . . . . . 1 1 1 1 1 1 1 1 1 . . . . . Propulsion . | . . . 2 . . . . . . . . . . . . . . . Utility 1 | . . . . . 2 2 1 1 1 2 1 1 2 1 1 . . 2 Weapon 1 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 9 | . . . . . 1 1 . . . 1 . . . 1 2 . . 3 Power 1 | . . . . . 1 . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 4 | . . . . . . 1 . . . . . . . 1 . . . 2 Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Tool/Special 3 | . . . . . . . . . . 1 . . . . 1 . . 1 Average Slot Usage (%) 72 | . 31 82 79 87 87 75 82 84 84 79 68 71 69 58 73 75 66 72 Engine 1 | . . 9 7 7 6 6 5 5 5 1 . . . . . . . . Core 2 | . . . . . . . 4 5 5 4 4 4 6 6 8 3 . . Reactor 3 | . . . . . . . . . . 2 . . . . . 4 9 9 Leg 3 | . . . . . . . . . . . . . . . . 3 9 9 Flight 15 | . 3 42 33 37 37 32 30 31 31 28 23 24 20 13 21 22 . . Device 15 | . . . 2 . 3 7 11 15 15 14 11 9 9 11 13 9 19 29 Processor 8 | . . 8 9 7 6 2 . 5 5 4 4 7 9 8 8 11 9 9 Hackware 8 | . . . 2 12 13 13 17 15 15 14 9 9 12 13 13 9 . 4 Protection 3 | . . . 9 13 13 6 4 . . 3 9 9 4 4 3 2 . . Energy Gun 2 | . . . . . . . . . . . . . . . . 5 8 3 Energy Cannon 2 | . . . . . . . . . . . . . . 1 2 . 2 7 Ballistic Gun 1 | . 28 22 15 7 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 6 6 5 5 5 4 4 4 3 . 1 2 . . Peak Build Rating 254 | 2 4 12 15 32 38 42 60 66 69 77 63 77 85 107 146 239 243 254 Average Rating 147 | 1 2 8 13 24 36 35 53 66 66 75 61 70 71 82 121 172 232 242 On Entrance 69 | . 2 4 12 15 32 38 42 60 66 69 63 60 71 54 107 144 237 243 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . . . . . 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 2 2 8 9 20 21 21 20 16 16 27 19 18 18 35 38 44 47 59 Greatest Support 88 | 3 8 16 16 20 26 26 28 28 28 28 23 36 29 50 63 88 70 70 Greatest Overweight (x) 1 | . . . . . . 1 . . . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 4 5 5 5 5 5 5 4 5 5 4 5 5 5 5 5 5 5 Average Carried 4 | . 1 2 4 3 5 4 4 4 4 4 4 4 5 4 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 4 5 5 5 5 4 5 4 4 5 5 4 5 3 5 4 Class Distribution -------------------- 41% | Alien-Sigix 35% | Hacker-Scout 11% | Scavenger-Sprinter 7% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/DSF Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/DSF Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Garrison Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Matter Collected 1861 | 215 . 33 . . 48 61 125 . . . . 42 28 . 108 739 67 395 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5782 | . 59 33 . . 48 . 125 . . . . 42 . . 253 676 269 4277 Parts 267 | . 8 6 . . 8 . 5 . . . . 1 . . 4 31 10 194 Haulers Intercepted 1 | . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 63 | . 3 2 . . . . . . . . . . . . 1 6 3 48 Guns 10 | . 3 2 . . . . . . . . . . . . . 5 . . Cannons 53 | . . . . . . . . . . . . . . . 1 1 3 48 Classes Destroyed 23 | . 2 . . . 1 . 1 . . . . 1 . . 2 3 3 10 Worker 4 | . . . . . . . . . . . . . . . . 1 1 2 Builder 3 | . . . . . 2 . . . . . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . . . . . 1 . . . Recycler 4 | . . . . . . . 1 . . . . . . . . 1 . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 Operator 2 | . 1 . . . . . . . . . . . . . . . . 1 Watcher 5 | . . . . . . . . . . . . 1 . . 1 1 . 2 Swarmer 21 | . 3 2 . . . . . . . . . . . . . . . 16 Grunt 6 | . . . . . . . . . . . . . . . 1 . 2 3 Brawler 1 | . . . . . . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . . . . . . 1 Protector 2 | . . . . . . . . . . . . . . . . . . 2 Sentry 2 | . . . . . . . . . . . . . . . . . . 2 Specialist 1 | . . . . . . . . . . . . . . . . . . 1 Hunter 2 | . . . . . . . . . . . . . . . . . . 2 Programmer 5 | . . . . . . . . . . . . . . . . . . 5 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 M Guard 2 | . . . . . . . . . . . . . . . . . . 2 M Shell/Atk 4 | . . . . . . . . . . . . . . . . . . 4 M Shell/Def 4 | . . . . . . . . . . . . . . . . . . 4 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . 1 Striker 4 | . . . . . . . . . . . . . . . . 4 . . Executioner 2 | . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . 1 Assembled 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 13 | . 3 2 . . 2 . 1 . . . . 1 . . 2 3 6 13 Combat Bots Only 13 | . 3 2 . . . . . . . . . . . . 1 2 3 13 Max Kills in Single Turn 3 | . 1 1 . . 1 . 1 . . . . 1 . . 1 1 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Hostile Shots Fired 755 | . 10 27 23 24 . 13 38 . 1 8 10 5 52 43 20 113 11 357 Missed 358 | . 3 19 7 15 . 5 25 . 1 4 5 2 32 28 12 46 6 148 Hits 397 | . 7 8 16 9 . 8 13 . . 4 5 3 20 15 8 67 5 209 Melee 25 | . . . . . . 5 . . . . . 1 . . . 17 . 2 Projectile 372 | . 7 8 16 9 . 3 13 . . 4 5 2 20 15 8 50 5 207 AOE 19 | . . . . . . 1 . . . . . . . . . 1 . 17 Critical Strikes 29 | . . . . . . 4 . . . . . . 1 . . 11 1 12 Actively Blocked 10 | . . . . . . . . . . . . . . . . . . 10 Damage Taken 7597 | . 61 92 244 67 . 189 252 . . 98 94 78 334 229 291 1906 152 3510 Core 2346 | . 27 22 79 25 . 15 18 . . 23 . . 30 48 107 641 103 1208 Absorbed by Shields 1405 | . . . . . . . . . . . . . . 72 . . . 1333 Redirected to Shielding 79 | . . . . . . . . . . . 43 . . 24 12 . . . Ignored by Resistances 5976 | . . . . . . . . . . . . . . . . 823 99 5054 Regen/Repaired (Parts) 441 | . . . . 11 3 . 47 . . . . . 28 3 87 262 . . Core Remaining (%) 83 | 100 89 94 85 96 . 98 98 . 100 . . . 95 . . 40 . 18 Volleys Fired 226 | . 7 2 5 . . . . . . . . . . 11 25 27 18 131 Largest 2 | . 2 2 2 . . . . . . . . . . 1 1 2 2 2 Hottest 200 | . 40 40 40 . . . . . . . . . . 105 120 200 200 200 Shots Fired 277 | . 14 4 10 . . . . . . . . . . 11 26 51 21 140 Gun 117 | . 14 4 10 . . . . . . . . . . . . 49 16 24 Cannon 160 | . . . . . . . . . . . . . . 11 26 2 5 116 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 30 | . 14 4 10 . . . . . . . . . . 2 . . . . Thermal 36 | . . . . . . . . . . . . . . 9 26 1 . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Slashing 211 | . . . . . . . . . . . . . . . . 50 21 140 Robot Hit Streak 44 | . 5 2 2 . . . . . . . . . . . 2 12 5 44 Robot Miss Streak 12 | . 3 1 2 . . . . . . . . . . . 3 4 4 12 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 1 | . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 182 | . 8 2 6 . 4 . 1 . . . . 2 . . 6 31 6 116 Core Hits 236 | . 6 2 . . . . 1 . . . . 1 . . 2 13 15 196 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . . . . . . . . . . . . . . 1 . 5 Sever 6 | . . . . . . . . . . . . . . . . 1 . 5 Melee Attacks 65 | . . . . . 16 . 4 . . 3 4 8 3 . 6 21 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 65 | . . . . . 16 . 4 . . 3 4 8 3 . 6 21 . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 4 . 1 . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 24968 | . 79 19 50 . 462 . 121 . . . . 146 . . 263 2640 1191 19997 Guns 2775 | . 79 19 50 . . . . . . . . . . . . 2071 120 436 Cannons 20824 | . . . . . . . . . . . . . . . 263 88 993 19480 Explosions . | . . . . . . . . . . . . . . . . . . . Melee 1197 | . . . . . 462 . 121 . . . . 146 . . . 468 . . Ramming 172 | . . . . . . . . . . . . . . . . 13 78 81 Kinetic 148 | . 79 19 50 . . . . . . . . . . . . . . . Thermal 263 | . . . . . . . . . . . . . . . 263 . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 24385 | . . . . . 462 . 121 . . . . 146 . . . 2627 1113 19916 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . 29 . . . . . . 1 1 1 4 1 2 Average Corruption 1 | . . . . . . 11 . . . . . . 1 1 1 3 1 1 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 17 | . . . . . . 2 . . . . . . 1 2 3 3 . 6 Message Errors 1 | . . . . . . . . . . . . . . 1 . . . . Matter Fused 3 | . . . . . . . . . . . . . . 1 1 1 . . Heat Flow Errors 4 | . . . . . . . . . . . . . . . 1 . . 3 Parts Rejected 2 | . . . . . . 1 . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (major) 4 | . . . . . . 1 . . . . . . 1 . . 1 . 1 Misfires 1 | . . . . . . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 879 | . . . . . 189 . . . . . . 16 . . . 313 120 241 Projectiles 303 | . . . . . . . . . . . . . . . . . 62 241 Explosions . | . . . . . . . . . . . . . . . . . . . Melee 576 | . . . . . 189 . . . . . . 16 . . . 313 58 . Knockbacks 2 | . . . . . . . . . . . . . . . . . 1 1 Impact 2 | . . . . . . . . . . . . . . . . . 1 1 Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . . . . . . . . . . 6 . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . 2 . . Targets Rammed 6 | . . . . . . . . . . . . . . . . 2 1 3 Kicked 4 | . . . . . . . . . . . . . . . . . 1 3 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 418 | . . 10 15 17 56 . 78 . . . . 30 . 168 418 36 . 201 Average Temperature 49 | . . 4 7 3 18 . 37 . . . . 14 . 78 113 33 . 96 Received Heat Transfer 644 | . . 39 117 21 . . 27 . . . . . 30 29 45 72 27 237 Effects 2 | . . . . . . . . . . . . . . . 2 . . . Interference 2 | . . . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . 1 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 2 . Robots Melted 2 | . . . . . . . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . 1 Heat Transferred 222 | . . . . . . . . . . . . . . . 222 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . . . . . . . . . . . . . . 1 1 5 5 5 Low Security (%) 48 | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 94 68 32 . . Level 1 10 | . . . . . . . . . . . . . . 5 31 38 . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 4 | . . . . . . . . . . . . . . . . . 31 7 Level 4 4 | . . . . . . . . . . . . . . . . . 10 11 Level 5 24 | . . . . . . . . . . . . . . . . . . 80 High Security . | . . . . . . . . . . . . . . . . . . . Max Security 7 | . . . . . . . . . . . . . . . . 28 57 . Peak Influence 2095 | . 67 89 75 59 26 70 154 89 62 43 124 114 82 202 242 1760 1742 2095 Initial 1114 | . . 24 37 24 23 4 36 74 62 34 22 69 54 25 107 120 1100 1114 Average 522 | . 20 41 32 27 12 29 41 74 62 33 37 97 47 55 160 636 1408 1627 Influence Increases 6113 | . 92 95 83 75 57 70 188 15 . 36 112 68 126 261 321 654 266 3594 Destroy 0b10 Robot/C 1660 | . 60 40 . . . . . . . . . . . . 20 120 80 1340 Destroy 0b10 Robot/NC 135 | . . . . . 10 . 5 . . . . 5 . . 10 15 15 75 Destroy Leader 242 | . 10 10 . . . . . . . . . 2 . . 4 . 10 206 Allied During Kill 365 | . . . . . . . . . . . . . . . . . 41 324 Trap Triggered on 0b10 40 | . . . . . . 40 . . . . . . . . . . . . Successful Hack 316 | . 22 15 8 15 21 . 12 . . 15 . 36 32 6 23 60 . 51 Disable Machine 330 | . . . . . . . . . . . . 15 15 . 105 90 . 105 Anti-Garrison Action 150 | . . . . . . . . . . . 100 . . . . . . 50 Destroy Structure 1645 | . . . . . 11 . 6 . . 6 12 10 4 30 54 39 120 1353 Partial Spotted 225 | . . . . . 15 . 15 15 . 15 . . . 30 . 105 . 30 Lose Combat Pursuer 1005 | . . 30 75 60 . 30 150 . . . . . 75 195 105 225 . 60 Influence Decreases 5031 | . 35 63 117 81 99 7 104 80 27 68 18 95 177 116 298 414 834 2398 Entered New Map 1951 | . . 33 52 31 26 3 34 80 27 28 8 55 43 21 84 94 704 628 Time Decay 1127 | . 35 30 30 50 73 . 50 . . 20 . 30 50 95 214 190 30 230 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . 100 . . Lost Part 139 | . . . 35 . . 4 20 . . 20 10 10 10 . . 30 . . Lost Ally 1640 | . . . . . . . . . . . . . . . . . 100 1540 Purge Threat 74 | . . . . . . . . . . . . . 74 . . . . . Squads Dispatched 63 | . . 1 2 4 1 1 3 . . . . 2 3 5 4 15 13 9 Investigation 23 | . . 1 2 4 1 . 2 . . . . 1 3 4 3 1 . 1 Extermination 5 | . . . . . . . 1 . . . . . . 1 1 . . 2 Reinforcement 10 | . . . . . . 1 . . . . . 1 . . . 2 1 5 Assault 25 | . . . . . . . . . . . . . . . . 12 12 1 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Distress Signals 29 | . . . . . . . 1 . . . . . 1 . 2 3 2 20 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 261 | . 6 17 13 8 . 5 22 . 1 3 3 6 20 19 11 36 12 79 Peak Tracking Total 19 | . 5 13 11 5 . 4 19 . 1 3 5 7 16 14 5 13 5 10 Tactical Retreats 30 | . . 1 1 2 . 1 2 . . . . . 2 4 3 6 3 5 ECM-based Alert Blocks 4 | . . . . . . . . . . . . . . . . . 4 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Traps Triggered 13 | . . . . . . 1 1 . . . . . . 1 2 1 . 7 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . 4 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . . 8 . . . . . . . . . . . . Triggered 4 | . . . . . . 4 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Machines Disabled 27 | . . . . . . . . . . . 1 1 1 . 7 8 . 9 Max in Single Turn 1 | . . . . . . . . . . . 1 1 1 . 1 1 . 1 Garrison Access 3 | . . . . . . . 1 . . . . 1 . . 1 . . . Garrison Relay 1 | . . . . . . . . . . . 1 . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Machines Accessed 65 | . 4 2 2 5 4 . 5 1 . 1 1 2 6 5 13 9 . 5 Terminals 50 | . 4 2 2 4 3 . 2 1 . . 1 1 5 3 9 8 . 5 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . 1 1 . 1 . . . . . 1 1 2 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . . . . . . 1 1 . . . Garrison Access 4 | . . . . . . . 1 . . 1 . 1 . . 1 . . . Total Hacks 171 | . 14 5 9 20 7 . 13 2 . 2 1 5 19 17 29 18 . 10 Successful 97 | . 6 3 4 6 4 . 9 1 . 1 1 3 11 8 22 13 . 5 Failed 72 | . 8 2 5 14 3 . 3 1 . 1 . 2 7 9 7 5 . 5 Catastrophic 7 | . 2 1 . 1 . . . . . . . . 1 2 . . . . Database Lockouts 2 | . . . . . . . 1 . . . . . 1 . . . . . Manual 109 | . 14 5 8 13 6 . 2 . . . 1 2 12 11 16 13 . 6 Terminals 143 | . 14 5 9 19 6 . 4 2 . . 1 3 17 13 23 17 . 10 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 11 | . . . . 1 1 . 2 . . . . . 2 1 3 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . 6 . . . . . . 3 2 . . . Garrison Access 6 | . . . . . . . 1 . . 2 . 2 . . 1 . . . Terminal Hacks 35 | . 2 1 2 3 1 . 1 1 . . . 1 7 4 6 4 . 2 Robot Analysis 2 | . . . . . . . . . . . . . 2 . . . . . Prototype ID Bank 2 | . . . . . . . . . . . . . 1 . 1 . . . Open Door 2 | . . . . . . . . . . . . . . . . 2 . . Open DSF 3 | . . . . . 1 . 1 1 . . . . . . . . . . Level Access Points 5 | . 1 . 1 1 . . . . . . . . 1 1 . . . . Branch Access Points 3 | . . . . 1 . . . . . . . 1 . 1 . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . . Zone Layout 12 | . 1 1 1 . . . . . . . . . 2 2 5 . . . Activate Exoskeleton 2 | . . . . . . . . . . . . . . . . 2 . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 1 . . . . . 1 . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . 1 . . . Refit 2 | . . . . . . . 1 . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 4 . . . . . . . 2 . . . Retrieve Study 6 | . . . . . . . 4 . . . . . . . 2 . . . Garrison Access Hacks 4 | . . . . . . . 1 . . 1 . 1 . . 1 . . . Unlock Access 1 | . . . . . . . . . . 1 . . . . . . . . Seal Access 3 | . . . . . . . 1 . . . . 1 . . 1 . . . Unauthorized Hacks 48 | . 4 2 2 3 3 . 2 . . . 1 1 3 4 11 9 . 3 Terminals 41 | . 4 2 2 2 2 . 1 . . . 1 1 2 3 10 8 . 3 Track 3 | . . . . . . . . . . . . . 1 1 1 . . . Assimilate 2 | . 1 . . . . . . . . . . . . . . 1 . . Botnet 25 | . 3 2 2 2 2 . 1 . . . . 1 1 2 4 2 . 3 Skim 10 | . . . . . . . . . . . . . . . 5 5 . . Override 1 | . . . . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . 1 1 . 1 . . . . . 1 1 1 1 . . Patch 7 | . . . . 1 1 . 1 . . . . . 1 1 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 4 2 2 4 2 . 1 . . 1 . 2 5 4 10 6 . 2 Full Trace Events 14 | . . 1 2 3 . . 1 . . . . 1 2 3 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . 1 . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . . . 4 . . . . . . . 2 . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . . . Time 56 | . . . . . . . . . . . . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . . . . Machine Destruction 3 | . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Total Allies 147 | . 1 . . . . . . . . . . . . . . 1 29 116 Largest Group 30 | . 1 . . . . . . . . . . . . . . 1 8 30 Highest-Rated Group 888 | . 10 . . . . . . . . . . . . . . 26 111 888 Highest-Rated Ally 234 | . 10 . . . . . . . . . . . . . . 26 15 234 Initial Warlord ECA Mod 1 | . . . . . . . . . . . . 1 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 416 | . . . . . . . . . . . . . . . . . 27 389 Total Damage 9034 | . . . . . . . . . . . . . . . . . 390 8644 Kills 52 | . . . . . . . . . . . . . . . . . 1 51 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . 4 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Active Infowar (turns) 2130 | . . 59 68 103 185 48 106 17 10 51 47 74 121 242 445 386 128 40 Optics 1837 | . . 59 68 103 185 12 17 17 10 51 47 74 121 242 445 386 . . Sensors 1268 | . . . 25 . . . . . . . . 68 121 242 445 367 . . Structural 1491 | . . . . . 101 48 106 17 10 51 47 74 119 242 292 384 . . Triangulation 1 | . . . . . . . . . . . . . . . . . . 1 ECM 167 | . . . . . . . . . . . . . . . . . 128 39 Robot Analysis Total 2 | . . . . . . . . . . . . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Turns Passed 3498 | 14 81 71 68 103 185 48 106 17 10 51 47 74 121 242 445 546 183 1086 Spaces Moved 7776 | 21 111 175 153 324 503 87 327 70 35 149 138 191 365 509 984 1336 371 1927 Core 126 | 21 103 . . . . . . . . . . . . . . 2 . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 2461 | . . . . . . . . . . . . . . . . 175 366 1920 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 5168 | . 8 175 153 324 503 87 327 70 35 149 138 191 365 509 984 1150 . . Fastest Speed 19 | 50 37 31 31 28 25 25 22 22 22 22 25 22 24 32 27 19 30 30 Average Speed 28 | 50 49 31 32 28 26 28 25 22 22 22 25 23 26 34 29 22 30 30 Slowest Speed 117 | 50 50 31 34 28 28 117 28 22 22 25 25 25 40 40 34 100 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 68 | . . 10 8 3 . 1 7 . . . . 1 11 13 . 14 . . Potential Cave-ins 15 | . . . . . . . . . . . . . . . . . 10 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . Spacefolds 8 | . . . . . . . . . . . . . . . . 4 2 2 Exploration Rate (%) 34 | 3 28 27 27 17 20 72 19 6 52 8 33 8 67 26 90 72 11 73 Regions Visited 18 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . . . . . . 1 . . Known Exits Taken 11 | . 1 . 1 1 1 . . 1 . 1 . 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 . 1 . . . . 1 . . . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . . Spaces Dug 153 | . . . . . 11 . 3 . . 3 1 5 2 8 11 14 29 66 Terrain Destroyed 726 | . . . . . 11 . 3 . . 3 1 5 2 11 18 16 73 583 Melee 44 | . . . . . 11 . 3 . . 3 1 5 2 . 5 14 . . Projectile 613 | . . . . . . . . . . . . . . 11 13 2 73 514 AOE 69 | . . . . . . . . . . . . . . . . . . 69 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Tes Res Qua Sec Acc Com Total 8574 | 22 124 175 153 331 523 105 333 70 36 163 141 201 372 547 1095 1463 421 2299 Wait 284 | . 1 . . . 1 . . . . 4 . . . 30 54 44 19 131 Move 7619 | 20 110 156 138 317 502 84 313 69 34 149 137 188 345 486 983 1302 366 1920 Hop 56 | . . 8 6 3 . 1 6 . . . . 1 8 9 . 14 . . Pick Up 28 | . 4 1 . 3 1 1 1 . 1 1 . . . 1 3 2 3 6 Fast Attach 107 | 2 2 2 3 4 2 6 5 . . 1 . 3 7 6 10 24 5 25 Attach 28 | . . 3 1 2 . . 1 1 . 1 . . . 2 . 5 2 10 Detach 18 | . . . . . . . . . . . . 1 1 1 1 2 2 10 Swap 25 | . . 3 . . . 2 1 . 1 1 . . . . 4 8 . 5 Drop 74 | . . . . 2 1 2 2 . . 3 . . 8 1 9 12 4 30 Fire 226 | . 7 2 5 . . . . . . . . . . 11 25 27 18 131 Melee 65 | . . . . . 16 . 4 . . 3 4 8 3 . 6 21 . . Ram 2 | . . . . . . . . . . . . . . . . 2 . . Kick 4 | . . . . . . . . . . . . . . . . . 1 3 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . . . . . . . 1 27 Rewire 1 | . . . . . . . . . . . . . . . . . . 1 Trap 9 | . . . . . . 9 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory -6/DSF -5/Factory -4/Factory -4/DSF -3/Research -3/Garrison (discovered 3 exits: *Res x3) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur x2]) To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 15 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Identified exit to Materials 96 | -10/Materials | Entered another Materials area 96 | -9/Materials | Evolved 2 slots: Propulsion x2 163 | -9/Materials | Discovered new exit (range 13) 167 | -9/Materials | Entered another Materials area 167 | -8/Materials | Evolved 2 slots: Utility x2 177 | -8/Materials | Identified exit to Factory 235 | -8/Materials | Entered Factory 235 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 261 | -7/Factory | Lost 5 parts (1p2n1u1w) 292 | -7/Factory | Identified exit to Lower Caves 292 | -7/Factory | Identified exit to Factory 338 | -7/Factory | Entered another Factory area 338 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 444 | -6/Factory | Spotted B-75 Beast 519 | -6/Factory | Build established: Scavenger-Sprinter 523 | -6/Factory | Identified exit to DSF 523 | -6/Factory | Entered DSF 536 | -6/DSF | Additional patrols routed to DSF 558 | -6/DSF | System corruption reached 10% 567 | -6/DSF | Discovered new exit (range 15) 571 | -6/DSF | Entered Factory 571 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 572 | -5/Factory | Lost 4 parts (3n1u) 608 | -5/Factory | Central database locked down 676 | -5/Factory | Discovered new exit (range 5) 677 | -5/Factory | Entered another Factory area 677 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 694 | -4/Factory | Identified exit to DSF 694 | -4/Factory | Entered DSF 697 | -4/DSF | Discovered new exit (range 20) 701 | -4/DSF | Found Prototype Hackware 701 | -4/DSF | Identified Exp. System Shield 704 | -4/DSF | Entered Research 704 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 755 | -3/Research | Identified exit to Garrison 755 | -3/Research | Entered Garrison 769 | -3/Garrison | Triggered checkpoint 769 | -3/Garrison | Spotted B-86 Titan 770 | -3/Garrison | Triggered checkpoint 790 | -3/Garrison | Garrison Relay disabled 798 | -3/Garrison | Identified exit to Research 802 | -3/Garrison | Lost 3 parts (1n2u) 802 | -3/Garrison | Entered Research 828 | -3/Research | Identified exit to Armory 828 | -3/Research | Identified exit to Testing 829 | -3/Research | Spotted B-86 Titan 876 | -3/Research | Entered Testing 877 | -3/Testing | Spotted PH-WKR0JG5HPA 948 | -3/Testing | Found Prototype Energy Gun 948 | -3/Testing | Identified Hyp. EM Gauss Rifle 953 | -3/Testing | Identified exit to Research 962 | -3/Testing | Spotted Striker 962 | -3/Testing | Spotted Striker 992 | -3/Testing | Central database locked down 997 | -3/Testing | Entered Research 997 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1012 | -2/Research | Lost 5 parts (4n1w) 1053 | -2/Research | Identified exit to Access 1125 | -2/Research | Identified exit to Quarantine 1128 | -2/Research | Build established: Hacker-Scout 1138 | -2/Research | Spotted B-90 Cyclops 1148 | -2/Research | Spotted B-90 Cyclops 1239 | -2/Research | Entered Quarantine 1246 | -2/Quarantine | Cryocooling Duct disabled 1261 | -2/Quarantine | Ambient heat levels rising (+20) 1261 | -2/Quarantine | Non-combat units ordered to evacuate 1394 | -2/Quarantine | Repaired Field Propulsion Drive? 1425 | -2/Quarantine | Discovered exit to Access (range 16) 1472 | -2/Quarantine | Cryocooling Duct disabled 1487 | -2/Quarantine | Ambient heat levels rising (+20) 1487 | -2/Quarantine | Combat units ordered to evacuate 1502 | -2/Quarantine | Found Alien Artifact 1502 | -2/Quarantine | Identified Core Reset Matrix 1502 | -2/Quarantine | Used Core Reset Matrix 1506 | -2/Quarantine | Detected hypermatrix surge 1506 | -2/Quarantine | Sensed 10 artifacts in vicinity 1515 | -2/Quarantine | Discovered exit to Access (range 12) 1531 | -2/Quarantine | Found Matter Drive 1548 | -2/Quarantine | Found Sigix Broadsword 1587 | -2/Quarantine | Quarantine Guard activated 1617 | -2/Quarantine | Found Dimensional Node Initializer 1619 | -2/Quarantine | Found Transdimensional Reconstructor 1646 | -2/Quarantine | Spotted Quarantine Guard 1646 | -2/Quarantine | Spotted Quarantine Guard 1652 | -2/Quarantine | Spotted Quarantine Guard 1665 | -2/Quarantine | Spotted Fortress 1683 | -2/Quarantine | Discovered new exit (range 5) 1683 | -2/Quarantine | Discovered new exit (range 6) 1684 | -2/Quarantine | Identified exit to Section 7 1684 | -2/Quarantine | Entered Section 7 1685 | -2/Section 7 | Detected hypermatrix surge 1685 | -2/Section 7 | Sensed 20 artifacts in vicinity 1692 | -2/Section 7 | Found Spacefold Activator 1804 | -2/Section 7 | Spotted B-90 Cyclops 1809 | -2/Section 7 | Found Integrated Reactor 1809 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 1864 | -2/Section 7 | Spotted Alpha 7 1868 | -2/Section 7 | Spotted Alpha 7 1899 | -2/Section 7 | Found Integrated Reactor 1899 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 1906 | -2/Section 7 | Spotted S7 Guard 1934 | -2/Section 7 | Search patrols dispatched 1937 | -2/Section 7 | P-80 Master assimilated allied Administrator 9a 1944 | -2/Section 7 | Spotted Executioner 1944 | -2/Section 7 | Spotted Executioner 1977 | -2/Section 7 | Discovered exit to Access (range 4) 1987 | -2/Section 7 | Initialized slip node 1997 | -2/Section 7 | Spotted B-99 Colossus 2011 | -2/Section 7 | Found LRC Inertial Stabilizer 2011 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 2013 | -2/Section 7 | Found LRC Matter Compressor 2013 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 2015 | -2/Section 7 | Found LRC Insulator 2015 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 2045 | -2/Section 7 | Spotted Executioner 2057 | -2/Section 7 | Learned location of 2 exits from Research 2068 | -2/Section 7 | Integrated with Sigix Exoskeleton 2073 | -2/Section 7 | Spotted Executioner 2079 | -2/Section 7 | Spotted Striker 2080 | -2/Section 7 | Spotted Striker 2081 | -2/Section 7 | Destroyed Executioner 2085 | -2/Section 7 | Found Prototype Processor 2085 | -2/Section 7 | Identified Exp. Core Analyzer 2086 | -2/Section 7 | Found Prototype Processor 2086 | -2/Section 7 | Identified Exp. Targeting Computer 2088 | -2/Section 7 | Destroyed Executioner 2111 | -2/Section 7 | Destroyed Striker 2114 | -2/Section 7 | Destroyed Striker 2122 | -2/Section 7 | Found Prototype Device 2122 | -2/Section 7 | Identified Adv. Kinecellerator 2126 | -2/Section 7 | Found Exp. Core Analyzer 2161 | -2/Section 7 | Spotted Striker 2161 | -2/Section 7 | Spotted Striker 2173 | -2/Section 7 | Destroyed Striker 2183 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 2183 | -2/Section 7 | Core integrity fell below 50% 2193 | -2/Section 7 | Found Sigix Shearcannon 2194 | -2/Section 7 | Destroyed Striker 2211 | -2/Section 7 | Warped through subspace to slip node 2230 | -2/Section 7 | Entered Access 2230 | -1/Access | Evolved 2 slots: Utility x2 2235 | -1/Access | Emitted hypermatrix ping 2240 | -1/Access | Assembled emerged from beneath the floor 2318 | -1/Access | Assembled emerged from beneath the floor 2336 | -1/Access | Assembled emerged from beneath the floor 2353 | -1/Access | Discovered new exit (range 18) 2369 | -1/Access | Assembled emerged from beneath the floor 2370 | -1/Access | Build established: Alien-Sigix 2413 | -1/Access | Entered Command 2418 | -1/Command | Emitted hypermatrix ping 2420 | -1/Command | Lost 6 allies 2423 | -1/Command | Assembled emerged from beneath the floor 2442 | -1/Command | Assembled emerged from beneath the floor 2460 | -1/Command | Spotted B-99 Colossus 2508 | -1/Command | Lost 4 allies 2539 | -1/Command | Phase Generator disabled 2577 | -1/Command | Assembled emerged from beneath the floor 2647 | -1/Command | Assembled emerged from beneath the floor 2663 | -1/Command | First assault squad dispatched 2666 | -1/Command | Disengaged cave seal 2725 | -1/Command | Lost 5 allies 2745 | -1/Command | Assembled emerged from beneath the floor 2767 | -1/Command | Assembled emerged from beneath the floor 2777 | -1/Command | Disengaged cave seal 2777 | -1/Command | Assembled emerged from the dark tunnel 2811 | -1/Command | Spotted Combat Programmer 2827 | -1/Command | Spotted Combat Programmer 2828 | -1/Command | Spotted M Guard 2828 | -1/Command | Spotted M Guard 2831 | -1/Command | Destroyed Combat Programmer 2835 | -1/Command | Allies destroyed Combat Programmer 2848 | -1/Command | Destroyed M Guard 2856 | -1/Command | Destroyed M Guard 2856 | -1/Command | All MAIN.C guards destroyed 2885 | -1/Command | Lost 12 allies 2885 | -1/Command | Met MAIN.C 2892 | -1/Command | 0b10 Conduit disabled 2894 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 2894 | -1/Command | Destroyed MAIN.C Shell 2894 | -1/Command | Spotted M Shell/Def 2894 | -1/Command | Spotted M Shell/Atk 2894 | -1/Command | Spotted M Shell/Def 2894 | -1/Command | Spotted M Shell/Atk 2894 | -1/Command | Spotted M Shell/Atk 2894 | -1/Command | Spotted M Shell/Def 2894 | -1/Command | Spotted M Shell/Atk 2894 | -1/Command | Spotted M Shell/Def 2896 | -1/Command | MAIN.C activated Command garrisons 2911 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 2911 | -1/Command | Core integrity fell below 50% 2927 | -1/Command | Destroyed M Shell/Def 2935 | -1/Command | Destroyed M Shell/Atk 2937 | -1/Command | Destroyed M Shell/Atk 2940 | -1/Command | Destroyed M Shell/Def 2942 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 2945 | -1/Command | Destroyed M Shell/Atk 2950 | -1/Command | Destroyed M Shell/Def 2950 | -1/Command | Destroyed M Shell/Atk 2954 | -1/Command | Destroyed M Shell/Def 2967 | -1/Command | Destroyed MAIN.C 2968 | -1/Command | Discovered new exit (range 37) 2968 | -1/Command | Discovered new exit (range 111) 2968 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 3004 | -1/Command | Destroyed 10 combat bots 3010 | -1/Command | Found Exp. Hardlight Generator 3022 | -1/Command | Found Exp. System Purifier 3117 | -1/Command | Spotted B-99 Colossus 3119 | -1/Command | Core integrity fell below 20% 3126 | -1/Command | Destroyed B-99 Colossus 3211 | -1/Command | Destroyed 13 combat bots 3358 | -1/Command | Spotted Alpha 7 3364 | -1/Command | Destroyed Alpha 7 3387 | -1/Command | Destroyed 7 combat bots 3455 | -1/Command | Assembled emerged from beneath the floor 3499 | *** | Heading to fleet! Last Messages --------------- 03486_ Triggered Stasis Trap. 03486_ A bubble of rippling energy engulfs the area. 03486_ Field strength at 85. 03486_ Field strength at 70. 03487_ Field strength at 55. 03488_ Field strength at 40. 03489_ Field strength at 25. 03490_ Field strength at 10. 03491_ Stasis field depleted. 03492_ Triggered Stasis Trap. 03492_ A bubble of rippling energy engulfs the area. 03492_ Field strength at 85. 03492_ Field strength at 70. 03493_ Field strength at 55. 03494_ Field strength at 40. 03495_ Field strength at 25. 03496_ Field strength at 10. 03497_ Stasis field depleted. Map ----- +----------------------------------------------------+ | % * #### + | | !""## #### ^# | | !!%[ # #### # | | %=!! # # " " ] # | | ![ # ############################## | | = # ###############"""T"""######## | | # % | | ""####### ##### | | "######## ##### | | ] ##### | | !############### % "" """" "" | | ##### # """" """" """" | | ##### # """" """" """" ######## | | ##### # "" """" "" ######## | | ##### # * = ######## | | ###"########+## =%*%= ######## | | [%[[ [%=%[ # # | | ################################## # # | | % ! *%################################## # # | | !]% ################################## + ! # | | % /% ############ ########## # # | | % ############ #########" " # | | % #"## # #!#%;= ^^^^^^^ ########## #""""""" | | ""^^^^^^^^^%*! ^ ########## ### #### | | +^^^^^^^^^^% ^ ^ ### # ### #### | | % +^^^ ^^^^^^! ^ "X ### #%###+"### | | +^^ ^^^^^^ ^ "" ^ ### + # ### | | % + ^^ ^ [ ^%! ### # # ### | | ###^ ^^!^^^^%!^ ^ ### # # ### | | "#### #!#%=!#! ^^ ^ ^ ### # #!!! ### | | ############# ######+### #!! # | | ############# ###### ### #!! # | | "############################## ### # # | | # #############################+### #% % # | | ########################### + + % " | | %+ ################# # ##""%" | | [=" ################# # % % | | =%#* "" ######################### ####*# | | [*# """" ######################### #### | | " " """" ############# ### ### # | | " # "" ############# ### ### | | = # + + #### !! ### #### | | [% # ### * #### !! ### #### | | * ###########+### #### ### ####%### | | ########### ### #### ] ### #### ### | | ##""####### ### #### ### ####=%## | | ##T"####### ### #### ### #### # | | % %%* ###+#############+"## ##=# | | ############# [ % % ! ##%# | | ############# [ % % %% % %! ##%+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Energy Generation 98 Energy Capacity 450 Matter Stores 425 Matter Capacity 425 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 30 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Utility Shielding 66 Evasion (%) 83 Targeting Accuracy 12 Core Analysis 12 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 40 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Field Propulsion Drive | 30% | -2/Quarantine Studied --------- Impulse Thruster Array | -2/Quarantine | Hacked Field Propulsion Drive | -2/Quarantine | Hacked Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Integrated Reactor Spacefold Activator Dimensional Node Initializer LRC Inertial Stabilizer LRC Matter Compressor LRC Insulator Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronRingNukerbomber Manual? 0 Play Time 01:44:29 Cumulative 659.0 hours Start 2025.11.14 @ 22:38:20 End 2025.11.15 @ 00:20:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 282 Rogue 282 Adventurer 0 Explorer 0 Win Type 2 Total 61 Types 31/4/10/3/6/1/0/3/0/3 Lore% 96 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6b2c423-99cb-428d-bc20-d70388db5971