Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.03 @ 20:40:29

Player: TinyBoulder

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (109)     545
Value Destroyed (2752)     2752
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1079)               1079
              TOTAL SCORE: 6316

 Bonus
-------
High Alert Combat Kills    1079

 Cogmind 
---------
Core Integrity             0/550
Matter                     143/300
Energy                     100/100
System Corruption          3%
Temperature                Critical (817)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (4) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Terrain Scanner
  High-powered Shotgun
               Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
       Improved Targeting Computer
       Improved Targeting Computer
>               --- WEAPON -----------
                Shock Bomb Launcher
       Advanced EMP Blaster
>               --- INVENTORY --------
         Cooled Ion Engine
         Cooled Ion Engine
          Light Deuterium Engine
          Light Nuclear Core
          Light Nuclear Core
                Carbon-fiber Leg
       Improved Heat Sink
         Medium Storage Unit
                Weight Redist. System
       Improved Sensor Array
       Improved Signal Interpreter
       Improved Terrain Scanner
                Field Recycling Unit
       Improved Assault Rifle
   High-powered Shotgun
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
                Grenade Launcher
                Power Maul
[Rating: 37]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
Utility                    Improved Targeting Computer
  Device                   Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             81   | 6   12  10  2   51  
  Power                    9    | 1   4   1   .   3   
    Engine                 9    | 1   4   1   .   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               25   | 2   1   3   .   19  
    Treads                 17   | 2   1   3   .   11  
    Leg                    8    | .   .   .   .   8   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 1   4   3   .   8   
    Device                 2    | .   .   .   .   2   
    Storage                3    | 1   1   1   .   .   
    Processor              4    | .   .   1   .   3   
    Hackware               1    | .   .   .   .   1   
    Protection             6    | .   3   1   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   31   | 2   3   3   2   21  
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          10   | 2   3   2   .   3   
    Ballistic Cannon       9    | .   .   .   .   9   
    Launcher               12   | .   .   1   2   9   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   2   1   .   1   
Parts Lost                 10   | .   1   .   .   9   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  4    | .   1   .   .   3   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      2    | .   1   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  88  88  97  
  Engine                   10   | .   13  11  11  8   
  Treads                   18   | .   28  22  22  15  
  Leg                      12   | .   .   .   .   19  
  Device                   1    | .   .   .   .   2   
  Storage                  10   | .   14  11  11  8   
  Processor                15   | .   .   11  11  20  
  Protection               5    | .   12  11  11  1   
  Ballistic Gun            8    | .   27  22  .   2   
  Ballistic Cannon         5    | .   .   .   .   9   
  Launcher                 5    | .   .   .   22  5   
Peak Build Rating          37   | 6   15  18  16  37  
  Average Rating           22   | 5   12  16  14  29  
  On Entrance              10   | .   6   15  17  14  
Naked Turns                16   | .   .   .   .   16  
Heaviest Build             63   | 11  31  61  61  63  
  Greatest Support         80   | 40  40  40  40  80  
  Greatest Overweight (x)  3    | .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 20   | 8   10  20  20  20  
  Average Capacity         17   | 7   8   18  20  19  
  Most Carried             20   | 4   10  18  17  20  
  Average Carried          15   | 3   8   13  17  18  
  Final Capacity           20   | 8   10  20  20  5   
  Final Carried            17   | 4   10  17  17  5   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  
Matter Collected           3082 | 177  365  224  26   2290 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4006 | .    322  220  69   3395 
  Parts                    213  | .    35   17   1    160  
Haulers Intercepted        7    | .    1    2    .    4    
Recyclers Shooed           9    | .    .    .    .    9    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  73   | .   10  7   3   53  
  Guns                     21   | .   10  7   .   4   
  Cannons                  14   | .   .   .   .   14  
  AOE                      34   | .   .   .   3   31  
Classes Destroyed          15   | .   5   .   1   9   
  Worker                   14   | .   .   .   .   14  
  Builder                  9    | .   .   .   .   9   
  Tunneler                 3    | .   .   .   .   3   
  Hauler                   7    | .   1   2   .   4   
  Recycler                 8    | .   .   .   .   8   
  Mechanic                 3    | .   .   .   .   3   
  Operator                 2    | .   1   .   .   1   
  Watcher                  5    | .   1   .   .   4   
  Swarmer                  15   | .   6   6   .   3   
  Grunt                    47   | .   4   1   2   40  
  Brawler                  3    | .   .   .   1   2   
  Duelist                  2    | .   .   .   .   2   
  Protector                1    | .   .   .   .   1   
  Sentry                   3    | .   .   .   .   3   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           12   | .   6   3   3   12  
  Combat Bots Only         9    | .   6   3   3   9   
Max Kills in Single Turn   5    | .   1   1   1   5   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   1   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        305  | .    75   35   7    188  
  Missed                   92   | .    17   9    2    64   
Damage Taken               3618 | .    638  207  79   2694 
  Core                     701  | .    66   17   18   600  
  Absorbed by Shields      156  | .    .    .    .    156  
  Regen/Repaired (Parts)   220  | .    .    .    .    220  
Core Remaining (%)         88   | 100  73   .    91   .    
Volleys Fired              331  | .    36   27   8    260  
  Largest                  2    | .    2    2    2    2    
  Hottest                  78   | .    46   46   60   78   
Shots Fired                534  | .    72   53   16   393  
  Gun                      170  | .    72   52   .    46   
  Cannon                   292  | .    .    .    .    292  
  Launcher                 72   | .    .    1    16   55   
  Special                  .    | .    .    .    .    .    
  Kinetic                  462  | .    72   52   .    338  
  Thermal                  .    | .    .    .    .    .    
  Explosive                22   | .    .    1    16   5    
  Electromagnetic          50   | .    .    .    .    50   
  Robot Hit Streak         26   | .    8    12   7    26   
  Robot Miss Streak        5    | .    5    4    2    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           331  | .    45   36   9    241  
  Core Hits                182  | .    16   13   6    147  
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         11   | .    .    1    .    10   
    Destroy                1    | .    .    1    .    .    
    Blast                  10   | .    .    .    .    10   
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           9562 | .    697  545  329  7991 
  Guns                     1736 | .    697  528  .    511  
  Cannons                  3605 | .    .    .    .    3605 
  Explosions               4212 | .    .    17   329  3866 
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    .    .    .    9    
  Kinetic                  5341 | .    697  528  .    4116 
  Thermal                  565  | .    .    .    .    565  
  Explosive                718  | .    .    17   329  372  
  Electromagnetic          2929 | .    .    .    .    2929 
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  16   | .    .    .    .    16   
    Message Errors         4    | .    .    .    .    4    
    Matter Fused           2    | .    .    .    .    2    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    2    
    Data Loss (minor)      4    | .    .    .    .    4    
    Data Loss (major)      1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            124  | .    .    .    .    124  
  Projectiles              54   | .    .    .    .    54   
  Explosions               70   | .    .    .    .    70   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 50   | .    .    .    .    50   
  Impact                   1    | .    .    .    .    1    
  Kinetic                  44   | .    .    .    .    44   
  Secondary                5    | .    .    .    .    5    
Self-Inflicted Damage      471  | .    .    .    22   449  
  Shots                    21   | .    .    .    2    19   
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        817  | .    355  2    10   817  
  Average Temperature      181  | .    69   2    6    208  
  Received Heat Transfer   1124 | .    201  6    30   887  
  Effects                  34   | .    .    .    .    34   
    Shutdowns              5    | .    .    .    .    5    
    Energy Bleed           7    | .    .    .    .    7    
    Interference           5    | .    .    .    .    5    
    Matter Decay           4    | .    .    .    .    4    
    Short Circuit          2    | .    .    .    .    2    
    Damage (minor)         6    | .    .    .    .    6    
    Damage (major)         1    | .    .    .    .    1    
    Damage (core)          4    | .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    4    
  Combat Hostiles          4    | .    .    .    .    4    
  Parts Fried              16   | .    .    .    .    16   
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         650  | .    .    .    .    650  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      15   | .    .    .    .    15   

 Alert                          | -11  -10  -9   -9   -8   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  
Peak Influence             1801 | .    332  171  197  1801 
  Initial                  76   | .    .    65   1    76   
  Average                  602  | .    150  69   58   959  
Maximum Alert Level        5    | .    1    .    .    5    
  Low Security (%)         44   | 100  70   100  100  11   
  Level 1                  13   | .    29   .    .    17   
  Level 2                  10   | .    .    .    .    16   
  Level 3                  7    | .    .    .    .    13   
  Level 4                  7    | .    .    .    .    12   
  Level 5                  16   | .    .    .    .    28   
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Sterilizations             1    | .    .    .    .    1    
Squads Dispatched          13   | .    1    .    .    12   
  Investigation            5    | .    .    .    .    5    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            4    | .    1    .    .    3    
  Assault                  3    | .    .    .    .    3    
  Garrison                 1    | .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    2    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           7    | .   3   1   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              121  | .   24  16  3   78  
  Peak Tracking Total      6    | .   6   4   3   5   
  Tactical Retreats        7    | .   2   .   .   5   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            6    | .   1   .   .   5   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          24   | .   .   .   4   20  
  Max in Single Turn       4    | .   .   .   4   2   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          6    | .   1   .   .   5   
  Terminals                3    | .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   2   .   .   19  
  Successful               15   | .   2   .   .   13  
  Failed                   6    | .   .   .   .   6   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   .   .   .   8   
  Terminals                11   | .   .   .   .   11  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   5   
  Recycling Units          5    | .   2   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   .   .   .   7   
  Prototype ID Bank        2    | .   .   .   .   2   
  Alert Level              3    | .   .   .   .   3   
  Locate Traps             1    | .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   
  Scan Component           2    | .   .   .   .   2   
  Repair                   2    | .   .   .   .   2   
Recycling Unit Hacks       4    | .   2   .   .   2   
  Process                  1    | .   .   .   .   1   
  Report Inventory         2    | .   1   .   .   1   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   4   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   
  Time                     52   | .   .   .   .   52  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          79   | .   .   .   .   79  
  Retrieved Matter         126  | .   126 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               5038 | 291  553  868  330  2996 
Spaces Moved               1880 | 74   221  336  127  1122 
  Core                     17   | 3    .    .    .    14   
  Treads                   1212 | 71   221  336  127  457  
  Legs                     651  | .    .    .    .    651  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  240  50   
  Average Speed            165  | 155  160  220  240  141  
  Slowest Speed            340  | 160  160  240  240  340  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 8    29   26   26   68   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 8    | .    .    4    .    4    
Terrain Destroyed          298  | .    .    4    100  194  
  Melee                    .    | .    .    .    .    .    
  Projectile               12   | .    .    .    .    12   
  AOE                      286  | .    .    4    100  182  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  
Total                      3265 | 247  352  408  136  2122 
  Wait                     895  | 164  55   26   .    650  
  Move                     1876 | 73   220  335  126  1122 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  41   | 4    13   5    .    19   
  Fast Attach              28   | 6    7    3    .    12   
  Attach                   16   | .    2    1    .    13   
  Detach                   6    | .    2    2    .    2    
  Swap                     37   | .    3    6    2    26   
  Drop                     33   | .    14   3    .    16   
  Fire                     331  | .    36   27   8    260  
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    2    | .    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 4 exits: [*Fac x3] / [*Sto])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  292 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  826 | -10/Materials | Discovered new exit (range 9)
  845 | -10/Materials | Entered another Materials area
  845 | -9/Materials  | Evolved 2 slots: Utility x2
 1682 | -9/Materials  | Discovered new exit (range 13)
 1713 | -9/Materials  | Entered Mines
 1774 | -9/Mines      | Discovered new exit (range 15)
 2043 | -9/Mines      | Entered Materials
 2043 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2329 | -8/Materials  | Repaired Lgt. Treads
 2357 | -8/Materials  | Repaired Lgt. Treads
 2454 | -8/Materials  | Build established: Scavenger-Mutant
 2871 | -8/Materials  | Discovered new exit (range 5)
 3243 | -8/Materials  | First assault squad dispatched
 3328 | -8/Materials  | Discovered new exit (range 6)
 3351 | -8/Materials  | Garrison activated, responded to threat
 3428 | -8/Materials  | Destroyed 7 combat bots
 3588 | -8/Materials  | Build established: Mutant
 3882 | -8/Materials  | Core integrity fell below 50%
 3922 | -8/Materials  | Destroyed 9 combat bots
 4253 | -8/Materials  | Sterilization system engaged
 4253 | -8/Materials  | Non-combat units ordered to evacuate
 4353 | -8/Materials  | Combat units ordered to evacuate
 4553 | -8/Materials  | Ambient heat levels rising (+10)
 4703 | -8/Materials  | Ambient heat levels rising (+10)
 4788 | -8/Materials  | Discovered new exit (range 18)
 4789 | -8/Materials  | Discovered new exit (range 11)
 4853 | -8/Materials  | Ambient heat levels rising (+10)
 5003 | -8/Materials  | Ambient heat levels rising (+10)
 5024 | -8/Materials  | Released all parts (11)
 5035 | -8/Materials  | Core integrity fell below 20%
 5040 | -8/Materials  | Core destroyed

 Last Messages 
---------------
05024_ Released Visual Processing Unit.
05024_ Released Imp. Targeting Computer.
05024_ Released Hcp. Storage Unit.
05024_ Released Imp. Targeting Computer.
05024_ Released Imp. Titanium Leg.
05024_ Released Broken Imp. Titanium Leg.
05024_ Released Imp. Light Cannon.
05024_ Released Broken Imp. Titanium Leg.
05024_ Released Titanium Leg.
05024_ Released Adv. EMP Blaster.
Broken Imp. Titanium Leg melts.
Corrupted Lgt. Treads melts.
Field Recycling Unit melts.
Power Maul melts.
Imp. Signal Interpreter melts.
05033_ Overheating: Energy bleed (-11).
05034_ Overheating: Energy bleed (-10).
05035_ Overheating: Core damaged (-88).
05039_ Overheating: Matter decay (-33).
05040_ Overheating: Core damaged (-82).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         12
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurgeBraceProtomatter
  Manual?         0
Play Time         00:40:57
  Cumulative      116.2 hours
  Start           2025.03.03 @ 20:02:16
  End             2025.03.03 @ 20:40:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          105
  Rogue           104
  Adventurer      0
  Explorer        1
Win Type          -
  Total           6
  Types           3/0/1/1/0/0/0/1/0
Lore%             64
Gallery%          71
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b5c253c-ff7d-4ba9-98c0-b7dd2816b102