Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.03 @ 20:40:29 Player: TinyBoulder Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (109) 545 Value Destroyed (2752) 2752 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1079) 1079 TOTAL SCORE: 6316 Bonus ------- High Alert Combat Kills 1079 Cogmind --------- Core Integrity 0/550 Matter 143/300 Energy 100/100 System Corruption 3% Temperature Critical (817) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Improved Terrain Scanner High-powered Shotgun Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Shock Bomb Launcher Advanced EMP Blaster > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Field Recycling Unit Improved Assault Rifle High-powered Shotgun Improved Light Cannon Improved Light Cannon Grenade Launcher Grenade Launcher Power Maul [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Improved Targeting Computer Device Hardlight Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 81 | 6 12 10 2 51 Power 9 | 1 4 1 . 3 Engine 9 | 1 4 1 . 3 Core . | . . . . . Reactor . | . . . . . Propulsion 25 | 2 1 3 . 19 Treads 17 | 2 1 3 . 11 Leg 8 | . . . . 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 4 3 . 8 Device 2 | . . . . 2 Storage 3 | 1 1 1 . . Processor 4 | . . 1 . 3 Hackware 1 | . . . . 1 Protection 6 | . 3 1 . 2 Artifact . | . . . . . Weapon 31 | 2 3 3 2 21 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 10 | 2 3 2 . 3 Ballistic Cannon 9 | . . . . 9 Launcher 12 | . . 1 2 9 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . 2 1 . 1 Parts Lost 10 | . 1 . . 9 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 4 | . 1 . . 3 Weapon 2 | . . . . 2 Highest Loss Streak 2 | . 1 . . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 98 88 88 97 Engine 10 | . 13 11 11 8 Treads 18 | . 28 22 22 15 Leg 12 | . . . . 19 Device 1 | . . . . 2 Storage 10 | . 14 11 11 8 Processor 15 | . . 11 11 20 Protection 5 | . 12 11 11 1 Ballistic Gun 8 | . 27 22 . 2 Ballistic Cannon 5 | . . . . 9 Launcher 5 | . . . 22 5 Peak Build Rating 37 | 6 15 18 16 37 Average Rating 22 | 5 12 16 14 29 On Entrance 10 | . 6 15 17 14 Naked Turns 16 | . . . . 16 Heaviest Build 63 | 11 31 61 61 63 Greatest Support 80 | 40 40 40 40 80 Greatest Overweight (x) 3 | . . 1 1 3 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 20 | 8 10 20 20 20 Average Capacity 17 | 7 8 18 20 19 Most Carried 20 | 4 10 18 17 20 Average Carried 15 | 3 8 13 17 18 Final Capacity 20 | 8 10 20 20 5 Final Carried 17 | 4 10 17 17 5 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 3082 | 177 365 224 26 2290 Remotely . | . . . . . Salvage Created 4006 | . 322 220 69 3395 Parts 213 | . 35 17 1 160 Haulers Intercepted 7 | . 1 2 . 4 Recyclers Shooed 9 | . . . . 9 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 73 | . 10 7 3 53 Guns 21 | . 10 7 . 4 Cannons 14 | . . . . 14 AOE 34 | . . . 3 31 Classes Destroyed 15 | . 5 . 1 9 Worker 14 | . . . . 14 Builder 9 | . . . . 9 Tunneler 3 | . . . . 3 Hauler 7 | . 1 2 . 4 Recycler 8 | . . . . 8 Mechanic 3 | . . . . 3 Operator 2 | . 1 . . 1 Watcher 5 | . 1 . . 4 Swarmer 15 | . 6 6 . 3 Grunt 47 | . 4 1 2 40 Brawler 3 | . . . 1 2 Duelist 2 | . . . . 2 Protector 1 | . . . . 1 Sentry 3 | . . . . 3 Hunter 2 | . . . . 2 Best Kill Streak 12 | . 6 3 3 12 Combat Bots Only 9 | . 6 3 3 9 Max Kills in Single Turn 5 | . 1 1 1 5 Gunslinging . | . . . . . Exploded 4 | . . . 1 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 305 | . 75 35 7 188 Missed 92 | . 17 9 2 64 Damage Taken 3618 | . 638 207 79 2694 Core 701 | . 66 17 18 600 Absorbed by Shields 156 | . . . . 156 Regen/Repaired (Parts) 220 | . . . . 220 Core Remaining (%) 88 | 100 73 . 91 . Volleys Fired 331 | . 36 27 8 260 Largest 2 | . 2 2 2 2 Hottest 78 | . 46 46 60 78 Shots Fired 534 | . 72 53 16 393 Gun 170 | . 72 52 . 46 Cannon 292 | . . . . 292 Launcher 72 | . . 1 16 55 Special . | . . . . . Kinetic 462 | . 72 52 . 338 Thermal . | . . . . . Explosive 22 | . . 1 16 5 Electromagnetic 50 | . . . . 50 Robot Hit Streak 26 | . 8 12 7 26 Robot Miss Streak 5 | . 5 4 2 5 Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 331 | . 45 36 9 241 Core Hits 182 | . 16 13 6 147 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 11 | . . 1 . 10 Destroy 1 | . . 1 . . Blast 10 | . . . . 10 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9562 | . 697 545 329 7991 Guns 1736 | . 697 528 . 511 Cannons 3605 | . . . . 3605 Explosions 4212 | . . 17 329 3866 Melee . | . . . . . Ramming 9 | . . . . 9 Kinetic 5341 | . 697 528 . 4116 Thermal 565 | . . . . 565 Explosive 718 | . . 17 329 372 Electromagnetic 2929 | . . . . 2929 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . . 16 Message Errors 4 | . . . . 4 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 124 | . . . . 124 Projectiles 54 | . . . . 54 Explosions 70 | . . . . 70 Melee . | . . . . . Knockbacks 50 | . . . . 50 Impact 1 | . . . . 1 Kinetic 44 | . . . . 44 Secondary 5 | . . . . 5 Self-Inflicted Damage 471 | . . . 22 449 Shots 21 | . . . 2 19 Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 817 | . 355 2 10 817 Average Temperature 181 | . 69 2 6 208 Received Heat Transfer 1124 | . 201 6 30 887 Effects 34 | . . . . 34 Shutdowns 5 | . . . . 5 Energy Bleed 7 | . . . . 7 Interference 5 | . . . . 5 Matter Decay 4 | . . . . 4 Short Circuit 2 | . . . . 2 Damage (minor) 6 | . . . . 6 Damage (major) 1 | . . . . 1 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 4 | . . . . 4 Combat Hostiles 4 | . . . . 4 Parts Fried 16 | . . . . 16 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 650 | . . . . 650 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 15 | . . . . 15 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 1801 | . 332 171 197 1801 Initial 76 | . . 65 1 76 Average 602 | . 150 69 58 959 Maximum Alert Level 5 | . 1 . . 5 Low Security (%) 44 | 100 70 100 100 11 Level 1 13 | . 29 . . 17 Level 2 10 | . . . . 16 Level 3 7 | . . . . 13 Level 4 7 | . . . . 12 Level 5 16 | . . . . 28 High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . . 1 Squads Dispatched 13 | . 1 . . 12 Investigation 5 | . . . . 5 Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault 3 | . . . . 3 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . 3 1 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 121 | . 24 16 3 78 Peak Tracking Total 6 | . 6 4 3 5 Tactical Retreats 7 | . 2 . . 5 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 6 | . 1 . . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 24 | . . . 4 20 Max in Single Turn 4 | . . . 4 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . 1 . . 5 Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 2 . . 19 Successful 15 | . 2 . . 13 Failed 6 | . . . . 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 8 | . . . . 8 Terminals 11 | . . . . 11 Fabricators . | . . . . . Repair Stations 5 | . . . . 5 Recycling Units 5 | . 2 . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . . . . 7 Prototype ID Bank 2 | . . . . 2 Alert Level 3 | . . . . 3 Locate Traps 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks 4 | . 2 . . 2 Process 1 | . . . . 1 Report Inventory 2 | . 1 . . 1 Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . . . 4 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 52 | . . . . 52 Parts Recycled . | . . . . . Recycled Matter 79 | . . . . 79 Retrieved Matter 126 | . 126 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 5038 | 291 553 868 330 2996 Spaces Moved 1880 | 74 221 336 127 1122 Core 17 | 3 . . . 14 Treads 1212 | 71 221 336 127 457 Legs 651 | . . . . 651 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 240 50 Average Speed 165 | 155 160 220 240 141 Slowest Speed 340 | 160 160 240 240 340 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 8 29 26 26 68 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 8 | . . 4 . 4 Terrain Destroyed 298 | . . 4 100 194 Melee . | . . . . . Projectile 12 | . . . . 12 AOE 286 | . . 4 100 182 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3265 | 247 352 408 136 2122 Wait 895 | 164 55 26 . 650 Move 1876 | 73 220 335 126 1122 Hop . | . . . . . Pick Up 41 | 4 13 5 . 19 Fast Attach 28 | 6 7 3 . 12 Attach 16 | . 2 1 . 13 Detach 6 | . 2 2 . 2 Swap 37 | . 3 6 2 26 Drop 33 | . 14 3 . 16 Fire 331 | . 36 27 8 260 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 4 exits: [*Fac x3] / [*Sto]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 292 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 826 | -10/Materials | Discovered new exit (range 9) 845 | -10/Materials | Entered another Materials area 845 | -9/Materials | Evolved 2 slots: Utility x2 1682 | -9/Materials | Discovered new exit (range 13) 1713 | -9/Materials | Entered Mines 1774 | -9/Mines | Discovered new exit (range 15) 2043 | -9/Mines | Entered Materials 2043 | -8/Materials | Evolved 2 slots: Propulsion x2 2329 | -8/Materials | Repaired Lgt. Treads 2357 | -8/Materials | Repaired Lgt. Treads 2454 | -8/Materials | Build established: Scavenger-Mutant 2871 | -8/Materials | Discovered new exit (range 5) 3243 | -8/Materials | First assault squad dispatched 3328 | -8/Materials | Discovered new exit (range 6) 3351 | -8/Materials | Garrison activated, responded to threat 3428 | -8/Materials | Destroyed 7 combat bots 3588 | -8/Materials | Build established: Mutant 3882 | -8/Materials | Core integrity fell below 50% 3922 | -8/Materials | Destroyed 9 combat bots 4253 | -8/Materials | Sterilization system engaged 4253 | -8/Materials | Non-combat units ordered to evacuate 4353 | -8/Materials | Combat units ordered to evacuate 4553 | -8/Materials | Ambient heat levels rising (+10) 4703 | -8/Materials | Ambient heat levels rising (+10) 4788 | -8/Materials | Discovered new exit (range 18) 4789 | -8/Materials | Discovered new exit (range 11) 4853 | -8/Materials | Ambient heat levels rising (+10) 5003 | -8/Materials | Ambient heat levels rising (+10) 5024 | -8/Materials | Released all parts (11) 5035 | -8/Materials | Core integrity fell below 20% 5040 | -8/Materials | Core destroyed Last Messages --------------- 05024_ Released Visual Processing Unit. 05024_ Released Imp. Targeting Computer. 05024_ Released Hcp. Storage Unit. 05024_ Released Imp. Targeting Computer. 05024_ Released Imp. Titanium Leg. 05024_ Released Broken Imp. Titanium Leg. 05024_ Released Imp. Light Cannon. 05024_ Released Broken Imp. Titanium Leg. 05024_ Released Titanium Leg. 05024_ Released Adv. EMP Blaster. Broken Imp. Titanium Leg melts. Corrupted Lgt. Treads melts. Field Recycling Unit melts. Power Maul melts. Imp. Signal Interpreter melts. 05033_ Overheating: Energy bleed (-11). 05034_ Overheating: Energy bleed (-10). 05035_ Overheating: Core damaged (-88). 05039_ Overheating: Matter decay (-33). 05040_ Overheating: Core damaged (-82). 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