Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.04 @ 11:30:39 // AFD2020/Player2 Player: Ric0 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1693) 1693 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1011) 1011 TOTAL SCORE: 6189 Bonus ------- Pacifist 200 High Alert Combat Kills 226 Follower Combat Kills 1213 Friendly Fire -628 Cogmind --------- Core Integrity 0/850 Matter 160/300 Energy 8/455 System Corruption 0% Temperature Cool (164) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Small Storage Unit Advanced Targeting Computer Transmission Jammer Improved Shield Generator > --- WEAPON (4) ------- Heavy Assault Rifle > --- INVENTORY (6) ---- Energy Well (500) Structural Scanner Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Structural Scanner Advanced Targeting Computer Transmission Jammer Hardened Light Armor Plating > --- WEAPON ----------- Improved Arc Projector Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Energy Well Improved Shield Generator Grenade Launcher Datajack [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Arc Projector Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . 1 . . . . Propulsion 2 | . . . . 1 . 1 Utility 3 | . . 1 . 1 1 . Weapon 2 | . . . . . 1 1 Parts Attached 52 | 6 1 4 6 9 11 15 Power 8 | 1 . . 2 2 1 2 Engine 8 | 1 . . 2 2 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . . . 1 3 1 Treads 7 | 2 . . . 1 3 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 1 2 1 3 1 2 Device 4 | . . . . 2 1 1 Storage 1 | 1 . . . . . . Processor 4 | . 1 1 1 1 . . Hackware . | . . . . . . . Protection 2 | . . 1 . . . 1 Artifact . | . . . . . . . Weapon 26 | 2 . 2 3 3 6 10 Energy Gun 4 | . . . . 1 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 18 | 2 . 1 3 2 5 5 Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . . . . 1 4 12 Power 3 | . . . . 1 1 1 Propulsion 4 | . . . . . 1 3 Utility 2 | . . . . . . 2 Weapon 8 | . . . . . 2 6 Highest Loss Streak 10 | . . . . 1 4 10 Average Slot Usage (%) 91 | . 95 88 98 86 96 85 Engine 15 | . 14 11 20 16 14 12 Treads 19 | . 28 22 22 19 20 15 Device 7 | . . . . 4 15 13 Storage 8 | . 14 11 11 9 7 6 Processor 14 | . 10 20 18 18 15 8 Protection 1 | . . 1 3 . . 2 Energy Gun 2 | . . . . . 3 4 Ballistic Gun 19 | . 28 20 22 17 18 17 Naked Turns . | . . . . . . . Heaviest Build 59 | 11 11 14 17 26 34 59 Greatest Support 60 | 40 40 40 40 60 60 60 Greatest Overweight (x) 16 | . . . . . . 16 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 4 6 6 6 6 6 6 Most Carried 6 | 4 5 6 6 6 6 6 Average Carried 4 | 1 4 5 4 5 4 4 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 4 5 5 4 6 4 3 Class Distribution -------------------- 49% | Mutant 46% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1370 | 169 . 35 322 156 283 405 Remotely . | . . . . . . . Salvage Created 1834 | . . 146 116 383 606 583 Parts 138 | . . 14 14 35 34 41 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 34 | . . 3 9 5 10 7 Guns 30 | . . 1 9 5 9 6 AOE 4 | . . 2 . . 1 1 Classes Destroyed 12 | . . 4 1 4 1 2 Worker 8 | . . 1 . . 2 5 Builder 5 | . . 1 . 1 1 2 Tunneler 2 | . . 1 . . . 1 Recycler 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Watcher 5 | . . . . 2 2 1 Swarmer 12 | . . . 9 1 1 1 Grunt 9 | . . . . 2 6 1 Duelist 2 | . . . . . 1 1 Sentry 8 | . . 3 . 2 2 1 Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Thug 1 | . . . . . 1 . Best Kill Streak 8 | . . 5 3 5 5 8 Combat Bots Only 4 | . . 2 3 2 4 4 Max Kills in Single Turn 2 | . . 2 1 1 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 2913 | . . 132 188 415 608 1570 Core 358 | . . 35 4 44 73 202 Absorbed by Shields 203 | . . . . . . 203 Core Remaining (%) 91 | 100 100 . 86 86 86 . Volleys Fired 144 | . . 18 24 33 37 32 Largest 4 | . . 2 2 2 3 4 Hottest 211 | . . 50 40 56 112 211 Shots Fired 344 | . . 36 48 64 107 89 Gun 334 | . . 28 48 64 107 87 Cannon . | . . . . . . . Launcher 10 | . . 8 . . . 2 Special . | . . . . . . . Kinetic 289 | . . 28 48 64 87 62 Thermal 24 | . . . . . 20 4 Explosive 10 | . . 8 . . . 2 Electromagnetic 21 | . . . . . . 21 Robot Hit Streak 23 | . . 19 14 23 22 18 Robot Miss Streak 4 | . . 1 4 3 1 4 Penetration Max 2 | . . . . . 1 2 Secondary Targets 10 | . . . 5 1 4 . Max Gunslinging Chain 1 | . . . 1 1 1 . Shots Hit Robots 263 | . . 32 34 48 82 67 Core Hits 130 | . . 16 18 17 38 41 Critical Hits 14 | . . . 1 . 1 12 Critical Kills 7 | . . . . . . 7 Critical Parts Destroyed 4 | . . . . . 1 3 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4160 | . . 309 271 652 1785 1143 Guns 3078 | . . 142 271 652 1273 740 Cannons . | . . . . . . . Explosions 1079 | . . 167 . . 510 402 Melee . | . . . . . . . Ramming 3 | . . . . . 2 1 Kinetic 2690 | . . 142 271 652 1100 525 Thermal 220 | . . . . . 173 47 Explosive 1079 | . . 167 . . 510 402 Electromagnetic 168 | . . . . . . 168 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 102 | . . . . . 96 6 Projectiles . | . . . . . . . Explosions 102 | . . . . . 96 6 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 111 | . . . . . 64 47 Shots 4 | . . . . . 2 2 Rammed 2 | . . . . . 1 1 Targets Rammed 2 | . . . . . 1 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 576 | . . 17 20 12 347 576 Average Temperature 128 | . . 5 6 7 99 196 Received Heat Transfer 648 | . . 63 . 99 216 270 Effects 17 | . . . . . . 17 Shutdowns 9 | . . . . . . 9 Energy Bleed 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 518 | . . . . . 444 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 940 | . . 161 481 431 940 730 Average Influence 356 | . . 46 296 275 557 445 Maximum Alert Level 3 | . . . 2 2 3 3 Low Security (%) 22 | 100 100 100 15 31 4 . Level 1 39 | . . . 73 45 28 35 Level 2 28 | . . . 11 22 27 61 Level 3 9 | . . . . . 39 2 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . . . 1 7 5 Investigation . | . . . . . . . Extermination 3 | . . . . . 2 1 Reinforcement 5 | . . . . 1 2 2 Assault 3 | . . . . . 2 1 Garrison 2 | . . . . . 1 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 4 | . . 1 . 1 . 2 Communications Jammed 43 | . . . . . . 43 Distress Signals 43 | . . . . . . 43 Times Spotted 108 | . . 6 23 17 32 30 Peak Tracking Total 11 | . . 2 4 3 4 11 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 15 | . . 2 . 2 9 2 Max in Single Turn 3 | . . 1 . 1 3 1 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 7 | . 1 . . 3 1 2 Terminals 3 | . . . . 2 . 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 19 | . 4 . . 4 3 8 Successful 14 | . 4 . . 3 2 5 Failed 5 | . . . . 1 1 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . . . . 3 . 4 Fabricators 4 | . . . . . . 4 Repair Stations 3 | . . . . . 3 . Recycling Units 4 | . 4 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . . . 3 . 2 Record 2 | . . . . 2 . . Level Access Points 1 | . . . . . . 1 Branch Access Points 1 | . . . . 1 . . Unreport Threat 1 | . . . . . . 1 Fabricator Hacks 3 | . . . . . . 3 Network Status 1 | . . . . . . 1 Build 2 | . . . . . . 2 Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 4 | . 4 . . . . . Recycle Component 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 4 | . . . . 2 1 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Matter 424 | . . . . . . 424 Time 106 | . . . . . . 106 Total Part Build Rating 12 | . . . . . . 12 Parts Repaired 1 | . . . . . 1 . Time 13 | . . . . . 13 . Parts Recycled 1 | . 1 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 1 1 1 1 Highest-Rated Group 97 | . 54 62 62 69 84 97 Highest-Rated Ally 97 | . 54 62 62 69 84 97 Total Orders . | . . . . . . . Ally Attacks 115 | . . 6 21 23 33 32 Total Damage 4199 | . . 70 617 734 1710 1068 Kills 60 | . . 2 13 10 19 16 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 3420 | 94 139 201 724 591 789 882 Spaces Moved 1681 | 37 84 88 400 292 399 381 Core 6 | 5 . . . . . 1 Treads 1675 | 32 84 88 400 292 399 380 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 160 | 145 160 160 160 160 160 164 Slowest Speed 850 | 160 160 160 160 160 160 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 6 21 13 76 27 14 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 89 | . . 30 . 3 17 39 Melee . | . . . . . . . Projectile 3 | . . . . 3 . . AOE 86 | . . 30 . . 17 39 Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 2121 | 77 89 117 446 352 471 569 Wait 178 | 25 . 4 7 6 8 128 Move 1675 | 36 83 87 399 291 398 381 Hop . | . . . . . . . Pick Up 48 | 10 4 3 4 9 10 8 Fast Attach 2 | . . . 1 1 . . Attach 23 | 6 1 1 . 2 6 7 Detach . | . . . . . . . Swap 27 | . . 3 5 6 5 8 Drop 21 | . 1 1 6 4 6 3 Fire 144 | . . 18 24 33 37 32 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . . 1 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 72 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 14) 234 | -10/Materials | Entered another Materials area 234 | -9/Materials | Accompanied by 1 ally 234 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 312 | -9/Materials | Build established: Mutant 422 | -9/Materials | Discovered new exit (range 9) 435 | -9/Materials | Entered Mines 435 | -9/Mines | Accompanied by 1 ally 931 | -9/Mines | Discovered new exit (range 13) 1072 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1159 | -9/Mines | Entered Materials 1159 | -8/Materials | Accompanied by 1 ally 1159 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1584 | -8/Materials | Discovered new exit (range 10) 1750 | -8/Materials | Entered Factory 1750 | -7/Factory | Accompanied by 1 ally 1750 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2001 | -7/Factory | Garrison activated, responded to threat 2063 | -7/Factory | Build established: Scavenger-Gunner 2150 | -7/Factory | First assault squad dispatched 2255 | -7/Factory | Lost 4 parts (1p1n2w) 2409 | -7/Factory | Repaired Lgt. Treads? 2504 | -7/Factory | Discovered new exit (range 13) 2539 | -7/Factory | Entered another Factory area 2539 | -6/Factory | Accompanied by 1 ally 2539 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2560 | -6/Factory | Spotted B-75 Beast 2690 | -6/Factory | Fabricated Imp. Arc Projector (x1) 2761 | -6/Factory | Fabricated Imp. Arc Projector (x1) 2874 | -6/Factory | Allies destroyed B-75 Beast 3239 | -6/Factory | First assault squad dispatched 3329 | -6/Factory | Garrison activated, responded to threat 3341 | -6/Factory | Identified exit to Factory 3343 | -6/Factory | Local fabrication network quarantined 3406 | -6/Factory | Core integrity fell below 50% 3417 | -6/Factory | Core integrity fell below 20% 3421 | -6/Factory | Core destroyed Last Messages --------------- U-05 Engineer lays Concrete. Lgt. Treads destroyed. K-01 Serf collects debris. W-25 Informer distress signal jammed. K-01 Serf collects debris. U-05 Engineer lays Concrete. W-25 Informer distress signal jammed. U-05 Engineer lays Concrete. W-25 Informer distress signal jammed. K-01 Serf collects debris. U-05 Engineer lays Concrete. W-25 Informer distress signal jammed. K-01 Serf collects debris. U-05 Engineer lays Concrete. W-25 Informer distress signal jammed. U-05 Engineer lays Concrete. W-25 Informer distress signal jammed. Hyp. Gauss Rifle destroyed. W-25 Informer distress signal jammed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????? ??? #????????????????????? | | ???????????????? ??? ? #????????????????????? | | ???????????????? ??? "?" #????????????????????? | | ???????????????? "?? "?" #???"????????????????? | | ???????????????? "?" 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[??????? | | ??# %+!** !=|%=! s kk ??????? | | ??# #!%[!%%!=u% ??????? | | ??# #%=![k*%%[|* ???????? | | ??# #!=p=*####= ############ ##???????? | | ??# #^^^^b#######?????????????????????? | | ??# # = #???????????????????????????? | | ###% # #???????????????????????????? | | %/ # #???????????????????????????? | | ### % + #???????????????????????????? | | ??#= # #???????????????????????????? | | ??# ! # #???????????????????????????? | | ??##/########### #???????????????????????????? | | ??? ??????????? #???????????????????????????? | | ??????????????? #???????????????????????????? | | ?????????????? #???????????????????????????? | | ??????????????? #???????????????????????????? | | ?????????????? #???????????????????????????? | | ???????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Arc Projector | x1 | -6/Factory | Preloaded Imp. Arc Projector | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Just What I Needed Made in Tau Ceti IV No Signal Part-time Mechanic Please Form A Line Significant Disruption Total Silence Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . 2 . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 3 | . 1 . . 1 1 . Utility 2 | . . . 1 . 1 . Weapon 2 | . 1 . 1 . . . Parts Attached 52 | . 5 6 9 8 12 12 Parts Lost 20 | . . . 1 . 1 18 Damage Taken 2813 | . . . 203 144 345 2121 Core 743 | . . . 17 33 24 669 Player 2/Cogmind (%) 67 | . . . 80 42 24 76 Absorbed by Shields 77 | . . . . . . 77 Damage Inflicted 4199 | . . 70 617 734 1710 1068 Player 2/Cogmind (%) 50 | . . 18 69 52 48 48 Combat Hostiles Destroyed 43 | . . . 11 6 15 11 Player 2/Cogmind (%) 55 | . . . 55 54 60 61 Game ------ Seed StormCombatCloak Manual? 0 Play Time 00:49:52 Cumulative 5.0 hours Start 2020.08.04 @ 10:39:26 End 2020.08.04 @ 11:30:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 13 Rogue 12 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bef14cd6-b680-4b95-a38c-c58433f88b92