Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.01 @ 02:01:27 Player: Artackni Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (1) 5 Value Destroyed (1) 1 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (13699) 13699 TOTAL SCORE: 22005 Bonus ------- Pacifist 2992 Follower Combat Kills 74 Entered DSFs 1000 Aligned with FarCom 300 Met Zhirov 300 Win 3000 Win Speed 6033 Cogmind --------- Core Integrity 257/1600 Matter 277/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (19) ------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- (None) > --- WEAPON ----------- (None) > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Light Fission Core [Rating: 1] Favorites ----------- Power None Propulsion None Utility None Weapon None Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc Slots Evolved 18 | . . . . . 4 2 . 2 2 . . . . 2 . 2 . 2 2 Power 18 | . . . . . 4 2 . 2 2 . . . . 2 . 2 . 2 2 Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . Parts Lost . | . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 1 | . . . 2 3 3 3 3 3 3 3 2 2 1 1 1 1 1 1 . Power 1 | . . . 2 3 3 3 3 3 3 3 2 2 1 1 1 1 1 1 . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 3 | . . . . . . . . . . . 1 . 1 . . . . . 1 Power 3 | . . . . . . . . . . . 1 . 1 . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) . | . . . . . . . . . . . . . . . . . . . . Peak Build Rating 1 | . . . 1 1 1 1 1 1 1 1 1 1 . . . . . . . Average Rating . | . . . . 1 1 1 1 1 1 1 1 1 . . . . . . . On Entrance . | . . . . 1 1 1 1 1 1 1 1 1 1 . . . . . . Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . Naked Turns 2709 | . 35 102 83 134 41 37 31 166 301 177 161 27 148 409 48 148 39 62 560 Heaviest Build . | . . . . . . . . . . . . . . . . . . . . Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 4 | . . . 3 3 3 3 3 3 3 3 4 3 2 1 1 1 1 1 1 Average Carried 1 | . . . 2 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 3 | . . . 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Extension Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc Matter Collected 169 | 64 . 88 . 13 . . . . . . . . . 4 . . . . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 16 | . . . . . . . . . . . . . . 16 . . . . . Parts 2 | . . . . . . . . . . . . . . 2 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . 1 . 6 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . Worker 1 | . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 1 | . . . . . . . . . . . . . . 1 . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . . . . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc Hostile Shots Fired 364 | . . 24 . 7 15 . 14 2 9 11 35 . 29 44 26 . 53 . 95 Missed 157 | . . 14 . 1 6 . 5 . 3 6 9 . 12 23 13 . 24 . 41 Hits 207 | . . 10 . 6 9 . 9 2 6 5 26 . 17 21 13 . 29 . 54 Melee 12 | . . . . . . . 5 . . . . . . . . . 7 . . Projectile 195 | . . 10 . 6 9 . 4 2 6 5 26 . 17 21 13 . 22 . 54 AOE 4 | . . . . . . . 2 . . . . . . . . . 2 . . Critical Strikes 17 | . . . . . 2 . 2 1 . . . . . 2 2 . 5 . 3 Damage Taken 4966 | . . 122 . 61 138 . 353 121 59 117 418 . 266 520 406 . 1042 . 1343 Core 4966 | . . 122 . 61 138 . 353 121 59 117 418 . 266 520 406 . 1042 . 1343 Absorbed by Shields 12 | . . . . . . . . . . . . . . 12 . . . . . Core Remaining (%) 50 | 100 . . . 26 74 . 49 85 . . . . 14 . 19 . 19 100 16 Volleys Fired . | . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . . Core Hits 3 | . . 1 . . . . . . . . . . . 2 . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 80 | . . 32 . . . . . 6 . . . . . 33 . . . . 9 Guns . | . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 80 | . . 32 . . . . . 6 . . . . . 33 . . . . 9 Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . . . 3 3 . . . 4 Average Corruption 1 | . . . . . . . . . . . . . . 1 3 . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . . . . 4 1 . . . 3 Message Errors 1 | . . . . . . . . . . . . . . 1 . . . . . Matter Fused 4 | . . . . . . . . . . . . . . 1 . . . . 3 Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . . 14 . . . . . 3 . . . . . 15 . . . . 4 Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 20 | . . 10 . . . . . 1 . . . . 1 6 . . . . 2 Targets Rammed 20 | . . 10 . . . . . 1 . . . . 1 6 . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 227 | . . . . . . . . . . . . . . . 227 . . . . Average Temperature 119 | . . . . . . . . . . . . . . . 119 . . . . Received Heat Transfer 525 | . . 42 . 24 81 . . . . 9 . . 21 45 63 . 78 . 162 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 100 . . . . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 119 | . . 119 . 35 . . 3 1 15 . . . . 104 46 13 . 8 89 Initial 46 | . . . . . . . 3 1 . . . . . 12 46 13 . . . Average 14 | . . 50 . 13 . . 3 . . . . . . 40 38 2 . 1 7 Influence Increases 706 | . . 159 . 45 . 5 . . 15 105 . . 30 234 . . . 8 105 Destroy 0b10 Robot/C 80 | . . 80 . . . . . . . . . . . . . . . . . Destroy 0b10 Robot/NC 5 | . . . . . . . . . . . . . . 5 . . . . . Destroy Leader 20 | . . 20 . . . . . . . . . . . . . . . . . Allied During Kill 14 | . . 14 . . . . . . . . . . . . . . . . . Successful Hack 17 | . . . . . . 5 . . . . . . . 4 . . . 8 . Partial Spotted 15 | . . . . . . . . . 15 . . . . . . . . . . Lose Combat Pursuer 555 | . . 45 . 45 . . . . . 105 . . 30 225 . . . . 105 Influence Decreases 633 | . . 60 99 45 . . 2 3 15 60 45 . 10 158 70 26 . 8 32 Entered New Map 183 | . . . 99 . . . 2 2 . . 9 . . 8 50 13 . . . Time Decay 430 | . . 40 . 45 . . . 1 15 60 36 . 10 150 20 13 . 8 32 Lost Ally 20 | . . 20 . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . . . . . 1 3 2 . . . . 2 . . 1 . 1 Investigation 3 | . . . . . . . . 2 . . . . . 1 . . . . . Extermination 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 Reinforcement 4 | . . . . . . . 1 1 1 . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc Distress Signals 3 | . . 1 . . . . . . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 81 | . 2 7 . 6 3 . 3 2 1 4 4 . 12 13 5 . 5 . 14 Peak Tracking Total 13 | . 2 5 . 3 3 . 3 1 1 3 4 . 6 5 5 . 5 . 13 Tactical Retreats 18 | . . 2 . 2 . . . . . 4 . . 1 6 . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc Traps Triggered 7 | . . . . . . . . 1 . . . . . 4 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . 1 1 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc Machines Accessed 12 | . . . . 1 . 1 . 2 . . . . . 4 1 2 . 1 . Terminals 11 | . . . . . . 1 . 2 . . . . . 4 1 2 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 24 | . . . . 1 . 2 . 4 . . . . . 10 2 3 . 2 . Successful 7 | . . . . 1 . 1 . . . . . . . 2 1 1 . 1 . Failed 17 | . . . . . . 1 . 4 . . . . . 8 1 2 . 1 . Catastrophic 3 | . . . . . . . . 2 . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 6 | . . . . . . . . 4 . . . . . . . . . 2 . Terminals 23 | . . . . . . 2 . 4 . . . . . 10 2 3 . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 7 | . . . . 1 . 1 . . . . . . . 2 1 1 . 1 . Open Door 3 | . . . . 1 . . . . . . . . . 1 1 . . . . Open DSF 2 | . . . . . . 1 . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . . 1 . 2 . . . . . 3 1 1 . 1 . Full Trace Events 2 | . . . . . . . . 1 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc Total Allies 3 | . . 3 . . . . . . . . . . . . . . . . . Largest Group 3 | . . 3 . . . . . . . . . . . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 14 | . . 14 . . . . . . . . . . . . . . . . . Total Damage 156 | . . 156 . . . . . . . . . . . . . . . . . Kills 4 | . . 4 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc Active Infowar (turns) . | . . . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc Turns Passed 2718 | 9 35 102 83 134 41 37 31 166 301 177 161 27 148 409 48 148 39 62 560 Spaces Moved 4587 | 18 70 183 160 266 82 73 61 297 598 354 318 53 289 735 95 277 77 123 458 Core 4587 | 18 70 183 160 266 82 73 61 297 598 354 318 53 289 735 95 277 77 123 458 Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 21 39 36 63 16 3 73 10 21 69 48 36 54 21 21 6 84 2 16 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . . . . . . 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . 1 . 1 . . . . . . . . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Ext Res DSF Res Acc Total 4990 | 17 69 192 162 266 81 72 60 314 599 353 319 52 292 775 95 285 76 122 789 Wait 363 | . . . . 1 . . . 17 2 . . . . 7 . 9 . . 327 Move 4569 | 17 69 182 159 265 81 72 60 297 597 353 317 52 288 734 95 276 76 122 457 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 5 | . . . 3 . . . . . . . 1 . . . . . . . 1 Fast Attach . | . . . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . . Drop 5 | . . . . . . . . . . . 1 . 2 . . . . . 2 Fire . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ram 19 | . . 10 . . . . . . . . . . 1 6 . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . . . . 28 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Ext / Arm) -4/Extension -3/Research -3/DSF -2/Research (discovered 3 exits: [*Acc] / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Discovered new exit (range 15) 45 | -10/Materials | Entered Mines 76 | -10/Mines | Discovered new exit (range 5) 97 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 126 | -10/Mines | Learned location of Mines (-9) 128 | -10/Mines | Discovered new exit (range 6) 145 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 145 | -10/Mines | Discovered new exit (range 5) 147 | -10/Mines | Entered Exiles 163 | -10/Exiles | Met 8R-AWN 171 | -10/Exiles | Met EX-HEX 186 | -10/Exiles | Met EX-BIN 193 | -10/Exiles | Aligned with FarCom system 193 | -10/Exiles | Given EX-Vault access code 225 | -10/Exiles | Discovered new exit (range 14) 230 | -10/Exiles | Entered Mines 232 | -9/Mines | Core integrity fell below 50% 248 | -9/Mines | Met a Derelict shopkeep closing up shop 305 | -9/Mines | Build established: Mutant 357 | -9/Mines | Learned Materials non-interactive machine intel 360 | -9/Mines | Discovered new exit (range 3) 364 | -9/Mines | Entered Materials 364 | -8/Materials | Evolved 4 slots: Power x4 365 | -8/Materials | Loaded intel: 36 non-interactive machine locations 403 | -8/Materials | Discovered new exit (range 6) 405 | -8/Materials | Entered Factory 405 | -7/Factory | Evolved 2 slots: Power x2 442 | -7/Factory | Identified exit to DSF 442 | -7/Factory | Entered DSF 459 | -7/DSF | Additional patrols routed to DSF 466 | -7/DSF | Discovered new exit (range 14) 472 | -7/DSF | Core integrity fell below 50% 473 | -7/DSF | Entered Factory 473 | -6/Factory | Evolved 2 slots: Power x2 635 | -6/Factory | Discovered new exit (range 7) 639 | -6/Factory | Entered another Factory area 639 | -5/Factory | Evolved 2 slots: Power x2 938 | -5/Factory | Discovered new exit (range 5) 940 | -5/Factory | Entered Upper Caves 1007 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 1078 | -5/Upper Caves | Learned Factory emergency access door positions 1114 | -5/Upper Caves | Discovered new exit (range 6) 1117 | -5/Upper Caves | Entered another Upper Caves area 1268 | -5/Upper Caves | Core integrity fell below 50% 1270 | -5/Upper Caves | Discovered new exit (range 16) 1278 | -5/Upper Caves | Entered Zhirov 1278 | -5/Zhirov | Discovered new exit (range 3) 1288 | -5/Zhirov | Met Zhirov 1305 | -5/Zhirov | Entered Proximity Caves 1439 | -4/Proximity Caves | Spotted B-86 Titan 1442 | -4/Proximity Caves | Core integrity fell below 20% 1443 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1448 | -4/Proximity Caves | Discovered new exit (range 8) 1453 | -4/Proximity Caves | Entered Factory 1453 | -4/Factory | Evolved 2 slots: Power x2 1454 | -4/Factory | Identified exit to Armory 1604 | -4/Factory | Spotted B-86 Titan 1858 | -4/Factory | Discovered new exit (range 10) 1862 | -4/Factory | Entered Extension 1900 | -4/Extension | Spotted B-86 Titan 1901 | -4/Extension | Core integrity fell below 50% 1903 | -4/Extension | Spotted B-86 Titan 1909 | -4/Extension | Discovered new exit (range 3) 1910 | -4/Extension | Entered Research 1910 | -3/Research | Evolved 2 slots: Power x2 2058 | -3/Research | Identified exit to DSF 2058 | -3/Research | Entered DSF 2081 | -3/DSF | Additional patrols routed to DSF 2082 | -3/DSF | Core integrity fell below 50% 2089 | -3/DSF | Discovered new exit (range 15) 2097 | -3/DSF | Core integrity fell below 20% 2097 | -3/DSF | Entered Research 2097 | -2/Research | Evolved 2 slots: Power x2 2147 | -2/Research | Identified exit to Testing 2154 | -2/Research | Discovered new exit (range 9) 2159 | -2/Research | Entered Access 2159 | -1/Access | Evolved 2 slots: Power x2 2652 | -1/Access | Core integrity fell below 50% 2687 | -1/Access | Core integrity fell below 20% 2687 | -1/Access | Energy Cycler disabled 2717 | -1/Access | Discovered new exit (range 6) 2719 | *** | Escaped! Last Messages --------------- 02687_ A bubble of electromagnetic force engulfs the area. 02687_ T-07 Excavator destroyed. 02687_ Rigged Lgt. Fission Core explodes. 02687_ ALERT: Power surge detected, dispatching additional patrols. 02687_ Energy Cycler explodes. 02688_ R-10 Processor collects Corrupted Lgt. Ion Engine. 02691_ R-10 Processor system corruption misinterpreted. 02691_ R-10 Processor triggered Gamma Bomb Trap. 02691_ A bubble of electromagnetic force engulfs the area. 02691_ R-10 Processor destroyed. 02691_ Gamma Bomb Trap short circuited. 02691_ A bubble of electromagnetic force engulfs the area. 02691_ Gamma Bomb Trap short circuited. 02691_ A bubble of electromagnetic force engulfs the area. 02698_ System corrupted: Matter fused (-6). 02716_ System corrupted: Matter fused (-7). 02717_ The Access Shell folds into the floor. 02717_ EXIT=FOUND [Achievement: The Little Core That Could] [Achievement: Engineer's Best Friend] Map ----- +----------------------------------------------------+ | ??????????+ #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ########### #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ########### ######??????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #????????#??????????????????????????? | | ??????????# #?????? #??????????????????????????? | | ??????????# #???? #??????????????????????????? | | ??????????# #?? #??????????????????????????? | | ??????????# # #??????????????????????????? | | ??????????+ + #??????????????????????????? | | ??????????# p# #??????????????????????????? | | ??????????# #?? #??????????????????????????? | | ??????????# #????#####??????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Engineer's Best Friend Master Rebuilder The Little Core That Could Challenges ------------ None Game ------ Seed MicroArmoredSystem Manual? 0 Play Time 00:30:41 Cumulative 127.4 hours Start 2026.02.01 @ 01:31:39 End 2026.02.01 @ 02:01:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 6/0/1/0/0/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b93f0cc6-daa2-4046-a804-e30b5502ebb9