Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.15 @ 03:43:34 Player: furiousskeleton Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (21) 105 Value Destroyed (472) 472 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5577 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 737/850 Matter 300/300 Energy 200/200 System Corruption 0% Temperature Cool (-150) Movement Flying (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- VTOL Module Improved VTOL Module Improved Cesium-ion Thruster > --- UTILITY (6) ------ Improved Cryofiber Web Advanced Weight Redist. System Structural Scanner Enhanced Optical Array Improved Signal Interpreter Cloaking Device > --- WEAPON (2) ------- Heavy Battle Rifle Heavy Machine Gun > --- INVENTORY (5) ---- Triangulator Transmission Jammer Advanced ECM Suite Makeshift Cloaking Device Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Cryofiber Web Advanced Weight Redist. System Structural Scanner Enhanced Optical Array Improved Signal Interpreter Hacking Drone Bay > --- WEAPON ----------- Heavy Battle Rifle Heavy Machine Gun > --- INVENTORY -------- Triangulator Transmission Jammer Advanced ECM Suite Cloaking Device Makeshift Cloaking Device [Rating: 62] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved VTOL Module Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Battle Rifle Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . 2 2 2 . . . . Power 2 | . . . . . . 1 1 . . . . Propulsion 2 | . . . . . 1 . 1 . . . . Utility 4 | . . . 2 . 1 1 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 56 | 7 6 . 6 . 14 8 8 2 1 4 . Power 10 | 2 . . . . 2 2 3 . . 1 . Engine 7 | 2 . . . . 2 1 1 . . 1 . Core 3 | . . . . . . 1 2 . . . . Reactor . | . . . . . . . . . . . . Propulsion 14 | 2 . . 2 . 5 2 2 1 . . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . Flight 11 | . . . 2 . 4 2 2 1 . . . Utility 17 | 1 2 . 3 . 4 2 2 . . 3 . Device 7 | . . . 2 . 1 . 2 . . 2 . Storage 2 | 1 1 . . . . . . . . . . Processor 7 | . 1 . 1 . 3 1 . . . 1 . Hackware 1 | . . . . . . 1 . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 15 | 2 4 . 1 . 3 2 1 1 1 . . Energy Gun 8 | 1 4 . . . 1 2 . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | 1 . . . . . . . 1 1 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . 1 . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 2 4 . . . 2 . Parts Lost 14 | . . 2 . 1 2 1 4 2 1 . 1 Power 4 | . . . . . . . 3 . 1 . . Propulsion 4 | . . . . . 2 . . 1 . . 1 Utility 2 | . . . . . . 1 1 . . . . Weapon 4 | . . 2 . 1 . . . 1 . . . Highest Loss Streak 5 | . . 1 . 1 2 1 4 5 1 . 1 To Critical Strikes . | . . . . . . . . . . . . Average Backups 5 | 1 6 10 4 4 4 4 4 4 4 4 5 Power . | . 1 2 1 1 1 . . . . . . Propulsion . | . . 2 . 1 . . 1 1 1 . . Utility 3 | . 2 5 2 2 2 2 2 3 3 4 5 Weapon . | . 2 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 14 | . 4 . . . 3 2 1 . . . 4 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 8 | . 1 . . . 1 1 1 . . . 4 Weapon 3 | . 3 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 93 82 84 81 85 90 91 81 90 90 91 Engine 10 | . 14 14 11 11 9 14 9 6 5 4 6 Core 2 | . . . . . . . 7 6 6 6 6 Wheel 7 | . 28 28 2 . . . . . . . . Flight 17 | . . . 19 22 25 21 24 26 26 26 24 Device 14 | . . . 18 22 16 15 17 26 26 26 26 Storage 4 | . 14 14 2 . . . . . . . . Processor 15 | . 9 14 22 22 23 23 19 13 13 13 13 Energy Gun 9 | . 26 11 . . 6 6 6 . . . . Ballistic Gun 3 | . . . . . . . . . 10 13 13 Piercing Weapon 1 | . . . . . 3 7 4 . . . . Peak Build Rating 62 | 6 9 9 9 9 29 44 57 53 56 62 58 Average Rating 32 | 4 7 7 8 8 19 39 48 48 53 57 56 On Entrance 26 | . 6 9 7 9 8 24 42 53 50 51 58 Naked Turns . | . . . . . . . . . . . . Heaviest Build 30 | 12 20 19 6 6 11 17 30 22 27 27 27 Greatest Support 32 | 32 32 32 8 8 13 25 31 31 30 30 30 Greatest Overweight (x) 3 | 3 . . . . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 9 10 5 5 5 5 5 5 5 5 5 Most Carried 10 | 2 10 10 10 5 5 5 5 5 5 5 5 Average Carried 5 | 1 6 10 3 4 4 4 4 4 4 4 5 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | 2 10 10 4 5 5 4 5 4 5 5 5 Class Distribution -------------------- 44% | Sprinter 40% | Mutant 12% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Matter Collected 850 | 202 128 . . . 43 154 203 40 20 60 . Remotely . | . . . . . . . . . . . . Salvage Created 501 | . 287 18 . . 43 47 106 . . . . Parts 40 | . 18 3 2 . 6 4 7 . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 19 | . 7 1 3 . 3 1 4 . . . . Melee 3 | . . . . . . 1 2 . . . . Guns 13 | . 7 1 . . 3 . 2 . . . . Cannons 3 | . . . 3 . . . . . . . . Classes Destroyed 4 | . 3 . . . . 1 . . . . . Watcher 2 | . 2 . . . . . . . . . . Swarmer 14 | . 3 1 3 . 3 . 4 . . . . Grunt 4 | . 4 . . . . . . . . . . Programmer 1 | . . . . . . 1 . . . . . Best Kill Streak 3 | . 3 1 3 . 3 1 2 . . . . Combat Bots Only 3 | . 3 1 3 . 3 1 2 . . . . Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 246 | . 27 18 16 25 28 20 47 48 15 . 2 Missed 102 | . 6 6 5 13 9 10 17 28 8 . . Hits 144 | . 21 12 11 12 19 10 30 20 7 . 2 Projectile 144 | . 21 12 11 12 19 10 30 20 7 . 2 AOE 4 | . . 4 . . . . . . . . . Critical Strikes 3 | . . . . . . . 1 1 1 . . Damage Taken 1542 | . 194 204 72 74 191 119 277 295 84 . 32 Core 395 | . 96 45 20 21 76 24 25 72 16 . . Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 454 | . 59 58 22 24 59 34 83 85 22 . 8 Regen/Repaired (Parts) 16 | . . . . . . 16 . . . . . Core Remaining (%) 82 | 100 . 43 . 89 86 96 . . . . . Volleys Fired 51 | . 23 3 7 3 6 . 8 1 . . . Largest 2 | . 2 2 1 1 1 . 1 1 . . . Hottest 100 | . 80 80 100 100 65 . 55 55 . . . Shots Fired 69 | . 39 5 7 3 6 . 8 1 . . . Gun 59 | . 39 5 . . 6 . 8 1 . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special 10 | . . . 7 3 . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 27 | . 11 . 7 3 6 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 42 | . 28 5 . . . . 8 1 . . . Robot Hit Streak 8 | . 8 3 3 5 6 . 8 1 . . . Robot Miss Streak 2 | . 2 1 1 . 2 . 1 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 56 | . 27 4 4 3 4 4 9 1 . . . Core Hits 28 | . 14 2 3 . 3 1 5 . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 2 | . . . . . . 1 1 . . . . Corrupt 1 | . . . . . . . 1 . . . . Impale 1 | . . . . . . 1 . . . . . Melee Attacks 8 | . . . . . 1 4 3 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 8 | . . . . . 1 4 3 . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1131 | . 430 53 96 72 69 107 186 118 . . . Guns 606 | . 372 53 . . 42 . 122 17 . . . Cannons . | . . . . . . . . . . . . Explosions 159 | . 58 . . . . . . 101 . . . Melee 198 | . . . . . 27 107 64 . . . . Ramming . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 456 | . 145 . 96 72 42 . . 101 . . . Explosive . | . . . . . . . . . . . . Electromagnetic 477 | . 285 53 . . . . 122 17 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 198 | . . . . . 27 107 64 . . . . Highest Corruption 4 | . . . . . . 1 1 4 4 4 . Average Corruption 2 | . . . . . . 1 1 2 4 4 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 9 | . . . . . . . 1 4 3 1 . Message Errors 4 | . . . . . . . . 1 2 1 . Matter Fused 2 | . . . . . . . 1 1 . . . Heat Flow Errors 1 | . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 45 | . . . . 8 . 31 . 6 . . . Projectiles 8 | . . . . 8 . . . . . . . Explosions 6 | . . . . . . . . 6 . . . Melee 31 | . . . . . . 31 . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 40 | . . . . . . . . 40 . . . Shots 1 | . . . . . . . . 1 . . . Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 207 | . 162 81 77 48 120 9 120 . 207 . . Average Temperature 61 | . 62 43 39 25 64 6 42 . 101 . . Received Heat Transfer 327 | . 108 51 . . 27 18 24 18 63 . 18 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . Heat Transferred 811 | . 250 . 200 150 111 . . 100 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 95 | . 64 40 81 68 71 95 88 . . . . Initial 33 | . . . 9 23 31 11 33 . . . . Average 26 | . 17 6 28 45 45 24 43 . . . . Influence Increases 1552 | . 217 50 102 105 130 293 220 435 . . . Destroy 0b10 Robot/C 400 | . 140 20 60 . 60 20 100 . . . . Destroy 0b10 Robot/NC 10 | . 10 . . . . . . . . . . Destroy Leader 74 | . 34 . 10 . 10 10 10 . . . . Successful Hack 32 | . 19 . . . . 8 5 . . . . Disable Machine 9 | . 9 . . . . . . . . . . Destroy Structure 7 | . 5 . 2 . . . . . . . . Partial Spotted 165 | . . . 15 . 30 90 30 . . . . Lose Combat Pursuer 855 | . . 30 15 105 30 165 75 435 . . . Influence Decreases 1552 | . 217 20 61 78 197 244 247 135 188 165 . Entered New Map 491 | . . . 21 48 67 20 47 25 98 165 . Time Decay 943 | . 217 10 40 20 110 216 160 90 80 . . Lost Part 118 | . . 10 . 10 20 8 40 20 10 . . Squads Dispatched 8 | . . . 1 . . 4 3 . . . . Investigation 3 | . . . . . . 2 1 . . . . Extermination 4 | . . . . . . 2 2 . . . . Reinforcement 1 | . . . 1 . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Distress Signals 5 | . . 1 1 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 115 | . 12 9 7 8 11 19 15 26 4 . 4 Peak Tracking Total 16 | . 4 5 4 4 6 6 7 16 3 . 6 Tactical Retreats 21 | . . 1 1 2 2 4 4 7 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Traps Triggered 2 | . . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 5 | . . . . . 5 . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Machines Disabled 1 | . 1 . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Machines Accessed 30 | . 9 . 1 . 4 6 7 2 1 . . Terminals 20 | . 8 . . . 3 3 6 . . . . Fabricators 2 | . . . . . . 1 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 4 | . 1 . 1 . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 62 | . 19 . 3 . 9 15 13 2 1 . . Successful 25 | . 8 . 1 . 5 6 2 2 1 . . Failed 37 | . 11 . 2 . 4 9 11 . . . . Catastrophic 5 | . 2 . . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . . . . . . 2 . Terminals 43 | . 18 . . . 8 6 11 . . . . Fabricators 4 | . . . . . . 2 2 . . . . Repair Stations 4 | . . . . . . 4 . . . . . Recycling Units 8 | . 1 . 3 . 1 3 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . 7 . . . 4 1 . 2 1 . . Record 1 | . 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 3 | . . . . . . . . 2 1 . . Open DSF 1 | . . . . . . 1 . . . . . Locate Traps 4 | . 2 . . . 2 . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 2 . . . . Network Status 2 | . . . . . . 1 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 5 | . 1 . 1 . 1 2 . . . . . Report Inventory 3 | . 1 . 1 . 1 . . . . . . Retrieve Matter 2 | . . . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 8 . 1 . 2 6 7 . . . . Full Trace Events 2 | . . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built 3 | . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . Time 134 | . . . . . . . 134 . . . . Total Robot Build Rating 12 | . . . . . . . 12 . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 30 | . . . . . . 30 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Total Allies 7 | . . . . . . . 3 . . 4 . Largest Group 4 | . . . . . . . 3 . . 4 4 Highest-Rated Group 161 | . . . . . . . 60 . . 161 161 Highest-Rated Ally 42 | . . . . . . . 20 . . 42 42 Total Orders . | . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . 1 . . . . Total Damage 34 | . . . . . . . 34 . . . . Kills 1 | . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Active Infowar (turns) 2702 | . 476 111 86 41 227 524 326 188 161 518 44 Optics 2699 | . 476 111 86 41 226 524 326 188 161 516 44 Terrain 196 | . . . 76 41 79 . . . . . . Structural 2113 | . . . 84 41 227 524 326 188 161 518 44 Cloaking 930 | . . . . . . . 180 188 152 366 44 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Turns Passed 3007 | 52 729 111 86 41 227 524 326 188 161 518 44 Spaces Moved 6348 | 39 601 102 97 71 411 1548 1017 670 533 1143 116 Core 20 | 20 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 722 | 19 601 102 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5606 | . . . 97 71 411 1548 1017 670 533 1143 116 Fastest Speed 26 | 50 100 100 37 37 32 29 26 27 27 27 27 Average Speed 36 | 102 100 100 37 37 32 29 26 27 27 27 37 Slowest Speed 200 | 200 100 100 37 37 34 34 97 30 27 27 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 42 | . . . . 2 7 19 10 4 . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 3 98 38 22 29 62 47 34 78 68 92 20 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 5 | . . . . . . . . 1 . 4 . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 10 | . . . . . . . . 3 2 3 2 Spaces Dug 1 | . . . 1 . . . . . . . . Terrain Destroyed 16 | . 5 . 2 . . . . 9 . . . Melee . | . . . . . . . . . . . . Projectile 2 | . . . 2 . . . . . . . . AOE 14 | . 5 . . . . . . 9 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Total 6854 | 47 693 106 127 74 489 1590 1044 670 548 1350 116 Wait 330 | . 35 2 10 2 42 19 6 2 14 198 . Move 6255 | 38 600 101 96 67 396 1509 997 661 532 1142 116 Hop 40 | . . . . 1 7 19 9 4 . . . Pick Up 34 | 2 15 . 1 1 5 3 5 . 1 1 . Fast Attach 37 | 6 3 . . . 9 8 6 1 1 3 . Attach 17 | . 1 . 6 . 2 5 2 1 . . . Detach 16 | . 3 . 2 . 4 6 1 . . . . Swap 14 | 1 2 . 1 . 5 . 2 . . 3 . Drop 40 | . 10 . 4 . 12 6 5 . . 3 . Fire 51 | . 23 3 7 3 6 . 8 1 . . . Melee 8 | . . . . . 1 4 3 . . . . Ram 1 | . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 11 | . . . . . . 11 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 5) 168 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 9) 522 | -10/Materials | Discovered new exit (range 7) 565 | -10/Materials | Discovered new exit (range 3) 653 | -10/Materials | Derelicts attacked the area 675 | -10/Materials | Discovered new exit (range 3) 782 | -10/Materials | Entered Mines 783 | -10/Mines | Assembled infested the area 788 | -10/Mines | Assisted by a Guerilla fighting off Assembled 856 | -10/Mines | Core integrity fell below 50% 876 | -10/Mines | Discovered new exit (range 18) 893 | -10/Mines | Entered Materials 893 | -9/Materials | Evolved 2 slots: Utility x2 940 | -9/Materials | Discovered new exit (range 18) 978 | -9/Materials | Identified exit to Mines 979 | -9/Materials | Entered Mines 1014 | -9/Mines | Discovered new exit (range 16) 1020 | -9/Mines | Identified exit to Materials 1020 | -9/Mines | Entered Materials 1020 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1243 | -8/Materials | Discovered new exit (range 12) 1246 | -8/Materials | Identified exit to Factory 1247 | -8/Materials | Entered Factory 1247 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1272 | -7/Factory | Discovered new exit (range 20) 1456 | -7/Factory | Discovered new exit (range 9) 1492 | -7/Factory | Identified exit to Lower Caves 1635 | -7/Factory | Repaired Imp. VTOL Module 1771 | -7/Factory | Identified exit to Factory 1771 | -7/Factory | Entered another Factory area 1771 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1943 | -6/Factory | Build established: Sprinter 1946 | -6/Factory | Discovered new exit (range 8) 2017 | -6/Factory | Fabricated B-48 Gladiator? 2093 | -6/Factory | Discovered new exit (range 8) 2096 | -6/Factory | Identified exit to Lower Caves 2097 | -6/Factory | Entered Lower Caves 2131 | -6/Lower Caves | Learned location of Extension (-5) 2143 | -6/Lower Caves | Encountered a Warlord checkpoint 2145 | -6/Lower Caves | Identified exit to Lower Caves 2149 | -6/Lower Caves | Lost 5 parts (3p1u1w) 2198 | -6/Lower Caves | Attracted the attention of an 0b10 base 2285 | -6/Lower Caves | Entered another Lower Caves area 2439 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2441 | -6/Lower Caves | Discovered new exit (range 18) 2445 | -6/Lower Caves | Identified exit to Zion 2446 | -6/Lower Caves | Entered Zion 2463 | -6/Zion | Given the Hacking Drone Bay 2464 | -6/Zion | Found Prototype Device 2465 | -6/Zion | Identified Hacking Drone Bay 2467 | -6/Zion | Discovered new exit (range 8) 2478 | -6/Zion | System corruption cleaned by Quarantine Array 2490 | -6/Zion | Learned location of Warlord (-5) 2498 | -6/Zion | Learned location of Quarantine (-2) 2529 | -6/Zion | Found Prototype Device 2529 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 2712 | -6/Zion | Met Imprinter 2719 | -6/Zion | Imprinted 2721 | -6/Zion | Declared Zion's savior 2789 | -6/Zion | Identified exit to Proximity Caves 2902 | -6/Zion | Build established: Derelict-Sprinter 2964 | -6/Zion | Entered Proximity Caves 2964 | -5/Proximity Caves | Accompanied by 4 allies 3008 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3008 | -5/Proximity Caves | Self-destructed Last Messages --------------- to our bastion of robot happiness! PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. GM-5GU(z) toys with the Twisted Machinery. Connecting with Deep Containment System... CR-A16: "I admit it's gotten a bit crusty over time, but if anything it's a damn good walking stick..." EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Searching scrap... Found Reaction Control System. Found 49 Matter. Searching scrap... Found Shock Absorption System. Found 39 Matter. Nuclear Pulse Thruster destroyed. Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#####??????????????????????????????????? | | ??????????#####??????????????????????????????????? | | ?????????? ???????????###????????????????????? | | ?????????? ??????????####????????????????????? | | ????? ### # ????????#### #????????????????????? | | ### ##???????#### ?????????????????????? | | ??## ##???????### ??????????????????????? | | ??## ### ###??????## ??????????????????????? | | ??## ??? ### ####??????? #?????????????????????? | | ??????????## ####?????? ###????????????????????? | | ??????????## ###?????# ####???????????????????? | | ??????????## ######### ###???????????????????? | | ??????????## ######### ##???????????????????? | | ??????????## ### ### @ ##???????????????????? | | ??????????#### ##???????????????????? | | ??????????#### ##???????????????????? | | ??????????### ##???????????????????? | | ????? ####### ## ##???????????????????? | | ?????####### ### ###???????????????????? | | ?????## ### ###???????????????????? | | ####### ### ????????????????????? | | ####### ## ### ## ??????????????????? | | ## ########### ###??????????????? | | # ########### ##??????????????? | | # ###?????????? ??????????????? | | # ##????????? g ### ?????????????? | | ###????????? #### ???????????? | | ####?????????Y #### ???????????? | | ####?????????? ###??? ???????????? | | #####??????????? #####???? ???????????? | | #########??????????? #####?????? ???????????? | | #######????????????? ###?????????????????????? | | ###?????????????????? ????????????????????????? | | ## ?????????????????? ????????????????????????? | | ##????????????????????? ????????????????????????? | | ##????????????????????? ????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 37 Energy Capacity 260 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 110 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Offensive Hacking 20 Item Schematics ----------------- Imp. Heavy Armor Plating | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Force Field | -6/Zion | Archive Phase Gun | -6/Zion | Archive Mass Driver | -6/Zion | Archive Focal Shield | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Wave Gun | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Robot Schematics ------------------ P-60 Hacker | -6/Zion | Archive K-01 Serf | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Repaired ---------- Imp. VTOL Module | 68% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleRemoteCompressor Manual? 0 Play Time 01:16:53 Cumulative 22.1 hours Start 2025.05.15 @ 02:26:11 End 2025.05.15 @ 03:43:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 22ffe4fe-33a9-422e-8a27-acc508359364