Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.13 @ 16:17:02 Player: jerkwad Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (23) 115 Value Destroyed (886) 886 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (927) 927 TOTAL SCORE: 6448 Bonus ------- Pacifist 200 High Alert Combat Kills 27 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 269/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Machine Analyzer Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Salvage Targeting Computer Lightning Gun Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Machine Analyzer Visual Processing Unit Improved Sensor Array Microactuators Improved Light Armor Plating Relay Coupler [Swarmer] Relay Coupler [Brawler] > --- WEAPON ----------- Compact HERF Cannon Improved Datajack > --- INVENTORY -------- Airjet Airjet Hacking Suite Missile Launcher Powered Hammer [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Machine Analyzer Device Improved Sensor Array Storage Small Storage Unit Processor Machine Analyzer Hackware Relay Coupler [Brawler] Protection Improved Light Armor Plating Weapon Powered Hammer Energy Gun Medium Laser Energy Cannon Compact HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 . . . 4 . . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . 1 . . . . Utility 5 | . . . . 2 . . . 3 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 69 | . 1 7 5 1 8 13 6 18 7 2 . 1 Power 6 | . . . . . 2 3 . 1 . . . . Engine 6 | . . . . . 2 3 . 1 . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 24 | . . 5 2 . 1 3 2 8 2 1 . . Treads 4 | . . 3 . . . 1 . . . . . . Leg 2 | . . 2 . . . . . . . . . . Wheel 3 | . . . 2 . . . 1 . . . . . Hover 11 | . . . . . . . . 8 2 1 . . Flight 4 | . . . . . 1 2 1 . . . . . Utility 19 | . 1 . 2 1 3 4 2 3 3 . . . Device 10 | . 1 . 2 1 1 1 2 1 1 . . . Storage 2 | . . . . . 1 . . . 1 . . . Processor 2 | . . . . . 1 1 . . . . . . Hackware 4 | . . . . . . 2 . 1 1 . . . Protection 1 | . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 20 | . . 2 1 . 2 3 2 6 2 1 . 1 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . 1 . 1 . . Ballistic Gun 3 | . . 2 . . 1 . . . . . . . Ballistic Cannon 2 | . . . . . . 1 1 . . . . . Launcher 4 | . . . 1 . . . . 1 1 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 2 1 3 1 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . 1 . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 . . . . Parts Lost 38 | . . 4 2 2 1 7 . 2 11 6 1 2 Power 3 | . . . . . . 1 . 1 1 . . . Propulsion 17 | . . 2 1 1 1 4 . 1 3 3 1 . Utility 10 | . . 1 . 1 . 1 . . 6 1 . . Weapon 8 | . . 1 1 . . 1 . . 1 2 . 2 Highest Loss Streak 4 | . . 2 2 2 3 3 . 1 4 4 1 1 To Critical Strikes 1 | . . . . . . 1 . . . . . . Average Slot Usage (%) 78 | . 94 93 98 87 85 73 84 83 88 57 31 23 Engine 5 | . 14 11 11 9 9 9 9 4 3 . . . Treads 3 | . . 16 11 9 . 3 . . . . . . Leg 4 | . 28 23 17 9 . . . . . . . . Wheel 3 | . . . 15 18 18 8 8 . . . . . Hover 12 | . . . . . . . . 22 32 20 5 . Flight 2 | . . . . . 9 5 20 . . . . . Device 8 | . 8 10 11 15 16 12 6 12 7 3 . . Storage 4 | . 14 11 11 9 8 7 . . 3 . . . Processor 10 | . . . . . 7 12 18 13 13 13 13 13 Hackware 6 | . . . . . . 1 9 12 12 6 6 6 Energy Cannon 1 | . . . . . . . . . 4 1 . . Ballistic Gun 4 | . 14 15 15 9 9 5 . . . . . . Launcher 2 | . . . 5 9 9 5 . . 1 4 . . Impact Weapon 2 | . . . . . . 1 6 4 2 6 6 3 Special Melee Weapon 1 | . . . . . . . . 5 3 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 27 | 14 15 16 16 16 16 25 14 27 27 12 3 6 Greatest Support 60 | 20 20 30 20 20 20 20 10 60 60 20 3 3 Greatest Overweight (x) 8 | . . . 1 . . 8 1 3 . 3 . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | . 8 8 8 8 7 7 5 5 5 5 5 5 Most Carried 8 | . 8 8 5 5 7 8 5 5 5 3 1 4 Average Carried 4 | . 7 6 4 4 6 6 4 4 3 1 1 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 6 5 5 7 5 4 5 2 1 1 3 Class Distribution -------------------- 90% | Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Garrison Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Matter Collected 1090 | 200 . 56 60 . . 111 55 196 301 102 9 . Remotely 53 | . . . . . . . . . . 53 . . Salvage Created 538 | . . . 31 . . 141 . 81 50 154 64 17 Parts 25 | . . . 4 . . 11 . 4 . 6 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 . . Prevented 4 | . . . . . . . . . . 4 . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 19 | . . . 1 . . 7 . 1 1 6 1 2 Melee 3 | . . . . . . 1 . 1 . 1 . . Cannons 2 | . . . . . . 2 . . . . . . AOE 8 | . . . 1 . . 4 . . . 1 . 2 Classes Destroyed 8 | . . . 2 . . 3 . 2 1 . . . Worker 2 | . . . 2 . . . . . . . . . Builder 1 | . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . 1 . . . . Swarmer 11 | . . . . . . 3 . . . 6 . 2 Grunt 1 | . . . . . . 1 . . . . . . Sentry 4 | . . . . . . 3 . 1 . . . . Demolisher 1 | . . . 1 . . . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . . . . 1 . Best Kill Streak 3 | . . . 2 . . 3 . 1 1 3 1 2 Combat Bots Only 3 | . . . 1 . . 3 . 1 1 3 1 2 Max Kills in Single Turn 1 | . . . 1 . . 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . 1 . . 1 . . . 1 . 1 Melee 1 | . . . . . . 1 . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Damage Taken 4190 | . . 835 279 106 36 429 . 261 1062 544 374 264 Core 1071 | . . 80 61 15 . 56 . 67 115 224 279 174 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 87 | 100 100 . 64 . . . 87 . . . . . Volleys Fired 52 | . 3 5 6 . . 16 . 3 15 2 . 2 Largest 2 | . 2 2 2 . . 2 . 1 1 1 . 1 Hottest 94 | . 70 70 53 . . 53 . 94 94 43 . 36 Shots Fired 75 | . 6 10 12 . . 25 . 3 15 2 . 2 Gun 32 | . 6 10 7 . . 9 . . . . . . Cannon 22 | . . . . . . 7 . 2 13 . . . Launcher 21 | . . . 5 . . 9 . 1 2 2 . 2 Special . | . . . . . . . . . . . . . Kinetic 32 | . 3 6 7 . . 16 . . . . . . Thermal 7 | . 3 4 . . . . . . . . . . Explosive 17 | . . . 5 . . 9 . 1 . . . 2 Electromagnetic 19 | . . . . . . . . 2 15 2 . . Robot Hit Streak 9 | . 3 8 7 . . 6 . 4 9 . . . Robot Miss Streak 4 | . 1 2 3 . . 1 . . 1 2 . 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 76 | . 3 8 7 . . 21 . 13 17 6 1 . Core Hits 30 | . . 2 7 . . 12 . 2 3 2 . 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . 1 1 2 1 . Critical Strikes 7 | . . . . . . 2 . 1 1 2 1 . Blast 2 | . . . . . . 2 . . . . . . Smash 5 | . . . . . . . . 1 1 2 1 . Melee Attacks 43 | . . . . . . 4 . 17 7 13 2 . Impact 41 | . . . . . . 4 . 16 6 13 2 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2429 | . 34 99 162 . . 580 . 563 292 349 48 302 Guns 337 | . 34 99 91 . . 113 . . . . . . Cannons 254 | . . . . . . 135 . . 119 . . . Explosions 830 | . . . 71 . . 284 . 59 8 106 . 302 Melee 1008 | . . . . . . 48 . 504 165 243 48 . Ramming . | . . . . . . . . . . . . . Kinetic 397 | . 10 48 91 . . 248 . . . . . . Thermal 75 | . 24 51 . . . . . . . . . . Explosive 716 | . . . 71 . . 284 . 59 . . . 302 Electromagnetic 233 | . . . . . . . . . 127 106 . . Impact 1008 | . . . . . . 48 . 504 165 243 48 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 1 7 7 7 . Average Corruption 4 | . . . . . . . . 1 3 7 7 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 37 | . . . . . . . . 3 15 16 3 . Message Errors 10 | . . . . . . . . . 5 4 1 . Matter Fused 12 | . . . . . . . . 3 5 2 2 . Heat Flow Errors 5 | . . . . . . . . . 2 3 . . Energy Discharges 2 | . . . . . . . . . 1 1 . . Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . . . . 2 4 . . Alerts 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 489 | . . . . . . 14 . 202 54 124 48 47 Projectiles 6 | . . . . . . 6 . . . . . . Explosions 55 | . . . . . . 8 . . . . . 47 Melee 428 | . . . . . . . . 202 54 124 48 . Knockbacks 8 | . . . . . . . . 4 1 3 . . Impact 8 | . . . . . . . . 4 1 3 . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 74 | . . . . . . 71 . . . 3 . . Shots 5 | . . . . . . 4 . . . 1 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 265 | . 27 57 . . . 1 . 265 216 254 95 . Average Temperature 65 | . 14 25 . . . 1 . 96 66 108 40 . Received Heat Transfer 964 | . . 390 . 18 . 72 . 42 189 12 223 18 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 1 3 . . Combat Hostiles 4 | . . . . . . . . . 1 3 . . Parts Fried 11 | . . . . . . . . 3 3 4 1 . Impact Corruptions 17 | . . . . . . . . 6 4 6 1 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 222 | . 74 148 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Peak Influence 1008 | . 5 60 64 41 . 192 155 1008 . . . . Initial 937 | . . 1 15 24 8 . 81 937 . . . . Average 263 | . 2 20 39 29 . 112 103 898 . . . . Maximum Alert Level 3 | . . . . . . . . 3 . . . . Low Security (%) 75 | . 100 100 100 100 100 100 100 . . . . . Level 1 . | . . . . . . . . . . . . . Level 2 4 | . . . . . . . . 20 . . . . Level 3 19 | . . . . . . . . 80 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 2 | . 1 1 . . . . . . . . . . Investigation . | . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . 1 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Distress Signals 1 | . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 104 | . 1 13 3 5 . 12 14 4 29 10 8 5 Peak Tracking Total 10 | . 1 7 2 5 . 5 6 2 10 3 7 5 Tactical Retreats 17 | . . 4 1 . . . . 1 10 1 . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Traps Triggered 5 | . . . . . 2 2 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Machines Disabled 2 | . . . . . . 1 . 1 . . . . Max in Single Turn 1 | . . . . . . 1 . 1 . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Machines Accessed 19 | . 2 6 1 2 1 . 5 2 . . . . Terminals 13 | . 1 6 1 1 . . 3 1 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 2 . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 52 | . 5 19 2 9 1 . 11 5 . . . . Successful 32 | . 2 9 1 8 1 . 9 2 . . . . Failed 20 | . 3 10 1 1 . . 2 3 . . . . Catastrophic 4 | . 2 . . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 22 | . 3 9 2 1 . . 5 1 . . 1 . Terminals 36 | . 3 19 2 1 . . 7 4 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . . 4 . . . . . Scanalyzers 8 | . . . . 8 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Terminal Hacks 17 | . 1 9 1 . . . 5 1 . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . Branch Access Points 3 | . . 1 . . . . 1 1 . . . . Terminal Index 4 | . 1 1 1 . . . 1 . . . . . Unreport Threat 3 | . . 2 . . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . 4 . . . . . Process 1 | . . . . . . . 1 . . . . . Report Inventory 3 | . 1 . . . . . 2 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Scanalyzer 8 | . . . . 8 . . . . . . . . Insert Component 4 | . . . . 4 . . . . . . . . Analyze 4 | . . . . 4 . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 6 1 2 . . 3 2 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . Time 64 | . . . . . . . . 64 . . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 10 | . . . . . . . 10 . . . . . Retrieved Matter 10 | . . . . . . . 10 . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 4 . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked 2 | . . . . . . . . 1 1 . . . Non-combat 1 | . . . . . . . . 1 . . . . Combat 1 | . . . . . . . . . 1 . . . Robot Hacks Applied 2 | . . . . . . . . 1 1 . . . parse_system 2 | . . . . . . . . 1 1 . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . Attached 3 | . . . . . . 2 . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Total Allies 6 | . . . . . 1 . . . . . 5 . Largest Group 5 | . . . . . 1 1 . . . . 5 . Highest-Rated Group 149 | . . . . . 100 100 . . . . 149 . Highest-Rated Ally 100 | . . . . . 100 100 . . . . 31 . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Turns Passed 3438 | . 101 324 304 47 99 407 283 500 654 473 135 111 Spaces Moved 3550 | 1 74 242 238 56 92 411 305 357 823 490 259 202 Core 616 | . . . . . . 28 . 54 . 73 259 202 Treads . | . . . . . . . . . . . . . Legs 440 | 1 74 242 123 . . . . . . . . . Wheels 799 | . . . 115 56 92 221 273 42 . . . . Hover 1501 | . . . . . . . . 261 823 417 . . Flight 194 | . . . . . . 162 32 . . . . . Fastest Speed 37 | 120 120 120 80 80 80 37 37 52 60 50 50 50 Average Speed 79 | 120 120 120 102 80 80 74 84 86 65 86 50 50 Slowest Speed 450 | 120 120 120 190 80 80 450 95 200 80 200 50 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 2 18 36 42 8 17 49 68 10 93 68 14 27 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 4 | . . 1 . . 1 . 1 1 . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . . . . 1 1 1 . Scrap Searched 8 | . . . 1 . . . . . 4 1 . 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 155 | . . . 34 . . 103 . 5 . . . 13 Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 155 | . . . 34 . . 103 . 5 . . . 13 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Total 4036 | . 80 266 286 57 116 486 330 525 907 515 260 208 Wait 247 | . . 6 35 . . 22 10 112 54 8 . . Move 3539 | . 73 241 237 55 92 410 304 356 822 489 258 202 Hop . | . . . . . . . . . . . . . Pick Up 49 | . 3 4 3 1 6 8 5 13 2 1 . 3 Fast Attach 6 | . . . . . . 3 1 1 1 . . . Attach 45 | . 1 5 4 1 4 8 4 10 5 2 . 1 Detach 8 | . . . . . 1 6 . 1 . . . . Swap 18 | . . 2 1 . 4 2 1 7 1 . . . Drop 21 | . . 3 . . 1 7 5 5 . . . . Fire 52 | . 3 5 6 . . 16 . 3 15 2 . 2 Melee 43 | . . . . . . 4 . 17 7 13 2 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison -8/Recycling -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 12) 102 | -10/Materials | Entered another Materials area 102 | -9/Materials | Evolved 2 slots: Propulsion x2 166 | -9/Materials | Identified exit to Mines 321 | -9/Materials | Build established: Mutant 426 | -9/Materials | Entered Mines 519 | -9/Mines | Assembled infested the area 727 | -9/Mines | Discovered new exit (range 5) 730 | -9/Mines | Entered Materials 730 | -8/Materials | Evolved 2 slots: Utility x2 746 | -8/Materials | Discovered new exit (range 15) 777 | -8/Materials | Entered Storage 791 | -8/Storage | Met 01-MTF 808 | -8/Storage | Lost 3 parts (2n1u) 876 | -8/Storage | Identified exit to Garrison 876 | -8/Storage | Entered Garrison 876 | -8/Garrison | Accompanied by 1 ally (01-MTF) 881 | -8/Garrison | Installed Relay Interface Framework 882 | -8/Garrison | 01-MTF left 1074 | -8/Garrison | Build established: Skirmisher 1124 | -8/Garrison | Triggered checkpoint 1164 | -8/Garrison | Lost 3 parts (2n1w) 1189 | -8/Garrison | Garrison Relay disabled 1268 | -8/Garrison | Triggered checkpoint 1281 | -8/Garrison | Discovered new exit (range 8) 1283 | -8/Garrison | Entered Recycling 1297 | -8/Recycling | Spotter reported a threat 1317 | -8/Recycling | Spotter reported a threat 1349 | -8/Recycling | Spotter reported a threat 1350 | -8/Recycling | Spotter reported a threat 1351 | -8/Recycling | Spotter reported a threat 1352 | -8/Recycling | Spotter reported a threat 1370 | -8/Recycling | Spotter reported a threat 1372 | -8/Recycling | Spotter reported a threat 1402 | -8/Recycling | Spotter reported a threat 1404 | -8/Recycling | Spotter reported a threat 1413 | -8/Recycling | Build established: Mutant 1465 | -8/Recycling | Spotter reported a threat 1465 | -8/Recycling | Spotter reported a threat 1465 | -8/Recycling | Spotter reported a threat 1471 | -8/Recycling | Spotter reported a threat 1496 | -8/Recycling | Spotter reported a threat 1496 | -8/Recycling | Identified exit to Factory 1518 | -8/Recycling | Spotter reported a threat 1528 | -8/Recycling | Spotter reported a threat 1540 | -8/Recycling | Spotter reported a threat 1541 | -8/Recycling | Spotter reported a threat 1566 | -8/Recycling | Entered Factory 1566 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 1789 | -6/Factory | Identified exit to Lower Caves 1789 | -6/Factory | Identified exit to Extension 1916 | -6/Factory | Search patrols dispatched 1995 | -6/Factory | Fabricated Com. HERF Cannon (x1) 2066 | -6/Factory | Entered Lower Caves 2201 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2424 | -6/Lower Caves | Learned Factory garrison access intel 2430 | -6/Lower Caves | Ambushed by wild Derelicts 2494 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 2683 | -6/Lower Caves | Lost 4 parts (2n2u) 2691 | -6/Lower Caves | Discovered new exit (range 17) 2698 | -6/Lower Caves | Learned location of Zion (-6) 2720 | -6/Lower Caves | Entered another Lower Caves area 2882 | -6/Lower Caves | Encountered a Warlord checkpoint 3097 | -6/Lower Caves | Learned 8 Factory zone layouts 3110 | -6/Lower Caves | Lost 4 parts (3n1w) 3116 | -6/Lower Caves | Spotted B-75 Beast 3138 | -6/Lower Caves | Discovered new exit (range 10) 3193 | -6/Lower Caves | Entered Zion 3226 | -6/Zion | Discovered new exit (range 17) 3255 | -6/Zion | Gained Derelict followers 3278 | -6/Zion | Received a hallucinogenic algorithm 3297 | -6/Zion | System corruption cleaned by Quarantine Array 3299 | -6/Zion | RIF detected upon attempting to enter Zion 3299 | -6/Zion | Attacked by Zionites 3299 | -6/Zion | Spotted JS-7EK(B) 3299 | -6/Zion | Spotted 48-ZAI(B) 3301 | -6/Zion | Core integrity fell below 50% 3314 | -6/Zion | Core integrity fell below 20% 3328 | -6/Zion | Entered Proximity Caves 3381 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3439 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- GOAL=ESCAPE 03339_ Searching scrap... 03339_ Found Lightning Gun. 03339_ Found 24 Matter. 03340_ Acquired Lightning Gun. 03381_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 03386_ Slug penetrates Wall. 03398_ Penetrated by Slug. 03398_ Powered Hammer destroyed. 03409_ Searching scrap... 03409_ Found Salvage Targeting Computer. 03409_ Found Mak. Shrapnel Gun. 03409_ Found 12 Matter. 03411_ Acquired Mak. Shrapnel Gun. 03413_ Acquired Salvage Targeting Computer. 03426_ Destroyed VTOL Module. 03426_ S-27 Virus destroyed. 03426_ Destroyed Lgt. Nuclear Core. 03429_ S-27 Virus destroyed. 03429_ Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##???????############???????????????????????? | | ##?######## ##??????????? ??????????? | | #??# %## #????????? ???????? | | ####??# """ ## ###### #####???? ?????? | | #?????# """ ## #????# ##?? ??????? | | ###????# """ ## #????# ## ##????????? | | #????# """ # #????## @ #????????? | | ##???# ##????## ##?????????? | | ##### #??#### ##?????????? | | ### $ #?????????? | | ### ?????? | | ## ### ##### ### ?????? | | ?# ###### ##??# ## #???????? | | ?# #???## #???#### ## s #???????? | | ?# #???# #??????##### #???????? | | # ?? ??????????# #???????? | | # #####?????????# ## s #???????? | | ## ## ##?????????????? $ ##?# ????????? | | ?####?######??????????????? ##???# ????????? | | ??????????????????????????? #?????## ##????????? | | ??????????????????????????? ##??????? $#?????????? | | ??????????????????????????? #????????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 62 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 58 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed EM Pulse Gun | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Com. HERF Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Serviceable Loadout Slippery One \\IAMDERELICT Challenges ------------ None Game ------ Seed AssaultMeleeProtection Manual? 0 Play Time 01:49:19 Cumulative 23.4 hours Start 2022.10.13 @ 10:44:41 End 2022.10.13 @ 16:17:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 725a8229-ee16-46e1-adf4-7ed8f2b9227b