Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.13 @ 16:17:02

Player: jerkwad

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (23)      115
Value Destroyed (886)      886
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (927)                927
              TOTAL SCORE: 6448

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    27
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/850
Matter                     269/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (7) ------
            Machine Analyzer
            Visual Processing Unit
            Hacking Suite
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            Salvage Targeting Computer
            Lightning Gun
  Makeshift Shrapnel Gun

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
>          --- PROPULSION -------
    Combat Airjet
    Combat Airjet
    Combat Airjet
    Combat Airjet
    Combat Airjet
>          --- UTILITY ----------
           Machine Analyzer
           Visual Processing Unit
  Improved Sensor Array
           Microactuators
  Improved Light Armor Plating
           Relay Coupler [Swarmer]
           Relay Coupler [Brawler]
>          --- WEAPON -----------
   Compact HERF Cannon
  Improved Datajack
>          --- INVENTORY --------
           Airjet
           Airjet
           Hacking Suite
           Missile Launcher
           Powered Hammer
[Rating: 63]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Flight Unit
Utility                    Machine Analyzer
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Relay Coupler [Brawler]
  Protection               Improved Light Armor Plating
Weapon                     Powered Hammer
  Energy Gun               Medium Laser
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Powered Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   2   .   2   .   .   .   4   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   .   2   .   .   .   3   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             69   | .   1   7   5   1   8   13  6   18  7   2   .   1   
  Power                    6    | .   .   .   .   .   2   3   .   1   .   .   .   .   
    Engine                 6    | .   .   .   .   .   2   3   .   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | .   .   5   2   .   1   3   2   8   2   1   .   .   
    Treads                 4    | .   .   3   .   .   .   1   .   .   .   .   .   .   
    Leg                    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   .   .   8   2   1   .   .   
    Flight                 4    | .   .   .   .   .   1   2   1   .   .   .   .   .   
  Utility                  19   | .   1   .   2   1   3   4   2   3   3   .   .   .   
    Device                 10   | .   1   .   2   1   1   1   2   1   1   .   .   .   
    Storage                2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   2   .   1   1   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | .   .   2   1   .   2   3   2   6   2   1   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
    Ballistic Gun          3    | .   .   2   .   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
    Launcher               4    | .   .   .   1   .   .   .   .   1   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   2   1   3   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 38   | .   .   4   2   2   1   7   .   2   11  6   1   2   
  Power                    3    | .   .   .   .   .   .   1   .   1   1   .   .   .   
  Propulsion               17   | .   .   2   1   1   1   4   .   1   3   3   1   .   
  Utility                  10   | .   .   1   .   1   .   1   .   .   6   1   .   .   
  Weapon                   8    | .   .   1   1   .   .   1   .   .   1   2   .   2   
  Highest Loss Streak      4    | .   .   2   2   2   3   3   .   1   4   4   1   1   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   94  93  98  87  85  73  84  83  88  57  31  23  
  Engine                   5    | .   14  11  11  9   9   9   9   4   3   .   .   .   
  Treads                   3    | .   .   16  11  9   .   3   .   .   .   .   .   .   
  Leg                      4    | .   28  23  17  9   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   .   15  18  18  8   8   .   .   .   .   .   
  Hover                    12   | .   .   .   .   .   .   .   .   22  32  20  5   .   
  Flight                   2    | .   .   .   .   .   9   5   20  .   .   .   .   .   
  Device                   8    | .   8   10  11  15  16  12  6   12  7   3   .   .   
  Storage                  4    | .   14  11  11  9   8   7   .   .   3   .   .   .   
  Processor                10   | .   .   .   .   .   7   12  18  13  13  13  13  13  
  Hackware                 6    | .   .   .   .   .   .   1   9   12  12  6   6   6   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   4   1   .   .   
  Ballistic Gun            4    | .   14  15  15  9   9   5   .   .   .   .   .   .   
  Launcher                 2    | .   .   .   5   9   9   5   .   .   1   4   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   1   6   4   2   6   6   3   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   5   3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             27   | 14  15  16  16  16  16  25  14  27  27  12  3   6   
  Greatest Support         60   | 20  20  30  20  20  20  20  10  60  60  20  3   3   
  Greatest Overweight (x)  8    | .   .   .   1   .   .   8   1   3   .   3   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   5   5   5   5   5   5   
  Average Capacity         6    | .   8   8   8   8   7   7   5   5   5   5   5   5   
  Most Carried             8    | .   8   8   5   5   7   8   5   5   5   3   1   4   
  Average Carried          4    | .   7   6   4   4   6   6   4   4   3   1   1   2   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   6   5   5   7   5   4   5   2   1   1   3   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -8/Materials
 Skirmisher | -8/Storage
 Skirmisher | -8/Garrison
     Mutant | -8/Recycling
     Mutant | -6/Factory
     Mutant | -6/Lower Caves
     Mutant | -6/Lower Caves
     Mutant | -6/Zion
     Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  
-----------                Run  | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro 
Matter Collected           1090 | 200 .   56  60  .   .   111 55  196 301 102 9   .   
  Remotely                 53   | .   .   .   .   .   .   .   .   .   .   53  .   .   
Salvage Created            538  | .   .   .   31  .   .   141 .   81  50  154 64  17  
  Parts                    25   | .   .   .   4   .   .   11  .   4   .   6   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prevented                4    | .   .   .   .   .   .   .   .   .   .   4   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro 
Combat Hostiles Destroyed  19   | .   .   .   1   .   .   7   .   1   1   6   1   2   
  Melee                    3    | .   .   .   .   .   .   1   .   1   .   1   .   .   
  Cannons                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  AOE                      8    | .   .   .   1   .   .   4   .   .   .   1   .   2   
Classes Destroyed          8    | .   .   .   2   .   .   3   .   2   1   .   .   .   
  Worker                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  11   | .   .   .   .   .   .   3   .   .   .   6   .   2   
  Grunt                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   .   .   .   3   .   1   .   .   .   .   
  Demolisher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           3    | .   .   .   2   .   .   3   .   1   1   3   1   2   
  Combat Bots Only         3    | .   .   .   1   .   .   3   .   1   1   3   1   2   
Max Kills in Single Turn   1    | .   .   .   1   .   .   1   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   1   .   .   .   1   .   1   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Zio  Pro  
Damage Taken               4190 | .    .    835  279  106  36   429  .    261  1062 544  374  264  
  Core                     1071 | .    .    80   61   15   .    56   .    67   115  224  279  174  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         87   | 100  100  .    64   .    .    .    87   .    .    .    .    .    
Volleys Fired              52   | .    3    5    6    .    .    16   .    3    15   2    .    2    
  Largest                  2    | .    2    2    2    .    .    2    .    1    1    1    .    1    
  Hottest                  94   | .    70   70   53   .    .    53   .    94   94   43   .    36   
Shots Fired                75   | .    6    10   12   .    .    25   .    3    15   2    .    2    
  Gun                      32   | .    6    10   7    .    .    9    .    .    .    .    .    .    
  Cannon                   22   | .    .    .    .    .    .    7    .    2    13   .    .    .    
  Launcher                 21   | .    .    .    5    .    .    9    .    1    2    2    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  32   | .    3    6    7    .    .    16   .    .    .    .    .    .    
  Thermal                  7    | .    3    4    .    .    .    .    .    .    .    .    .    .    
  Explosive                17   | .    .    .    5    .    .    9    .    1    .    .    .    2    
  Electromagnetic          19   | .    .    .    .    .    .    .    .    2    15   2    .    .    
  Robot Hit Streak         9    | .    3    8    7    .    .    6    .    4    9    .    .    .    
  Robot Miss Streak        4    | .    1    2    3    .    .    1    .    .    1    2    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           76   | .    3    8    7    .    .    21   .    13   17   6    1    .    
  Core Hits                30   | .    .    2    7    .    .    12   .    2    3    2    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    .    .    1    1    2    1    .    
  Critical Strikes         7    | .    .    .    .    .    .    2    .    1    1    2    1    .    
    Blast                  2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
    Smash                  5    | .    .    .    .    .    .    .    .    1    1    2    1    .    
Melee Attacks              43   | .    .    .    .    .    .    4    .    17   7    13   2    .    
  Impact                   41   | .    .    .    .    .    .    4    .    16   6    13   2    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2429 | .    34   99   162  .    .    580  .    563  292  349  48   302  
  Guns                     337  | .    34   99   91   .    .    113  .    .    .    .    .    .    
  Cannons                  254  | .    .    .    .    .    .    135  .    .    119  .    .    .    
  Explosions               830  | .    .    .    71   .    .    284  .    59   8    106  .    302  
  Melee                    1008 | .    .    .    .    .    .    48   .    504  165  243  48   .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  397  | .    10   48   91   .    .    248  .    .    .    .    .    .    
  Thermal                  75   | .    24   51   .    .    .    .    .    .    .    .    .    .    
  Explosive                716  | .    .    .    71   .    .    284  .    59   .    .    .    302  
  Electromagnetic          233  | .    .    .    .    .    .    .    .    .    127  106  .    .    
  Impact                   1008 | .    .    .    .    .    .    48   .    504  165  243  48   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    .    1    7    7    7    .    
  Average Corruption       4    | .    .    .    .    .    .    .    .    1    3    7    7    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    .    .    .    3    15   16   3    .    
    Message Errors         10   | .    .    .    .    .    .    .    .    .    5    4    1    .    
    Matter Fused           12   | .    .    .    .    .    .    .    .    3    5    2    2    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    .    2    3    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    1    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    .    .    2    4    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            489  | .    .    .    .    .    .    14   .    202  54   124  48   47   
  Projectiles              6    | .    .    .    .    .    .    6    .    .    .    .    .    .    
  Explosions               55   | .    .    .    .    .    .    8    .    .    .    .    .    47   
  Melee                    428  | .    .    .    .    .    .    .    .    202  54   124  48   .    
Knockbacks                 8    | .    .    .    .    .    .    .    .    4    1    3    .    .    
  Impact                   8    | .    .    .    .    .    .    .    .    4    1    3    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      74   | .    .    .    .    .    .    71   .    .    .    3    .    .    
  Shots                    5    | .    .    .    .    .    .    4    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        265  | .    27   57   .    .    .    1    .    265  216  254  95   .    
  Average Temperature      65   | .    14   25   .    .    .    1    .    96   66   108  40   .    
  Received Heat Transfer   964  | .    .    390  .    18   .    72   .    42   189  12   223  18   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    .    .    .    1    3    .    .    
  Combat Hostiles          4    | .    .    .    .    .    .    .    .    .    1    3    .    .    
  Parts Fried              11   | .    .    .    .    .    .    .    .    3    3    4    1    .    
  Impact Corruptions       17   | .    .    .    .    .    .    .    .    6    4    6    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         222  | .    74   148  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Zio  Pro  
Peak Influence             1008 | .    5    60   64   41   .    192  155  1008 .    .    .    .    
  Initial                  937  | .    .    1    15   24   8    .    81   937  .    .    .    .    
  Average                  263  | .    2    20   39   29   .    112  103  898  .    .    .    .    
Maximum Alert Level        3    | .    .    .    .    .    .    .    .    3    .    .    .    .    
  Low Security (%)         75   | .    100  100  100  100  100  100  100  .    .    .    .    .    
  Level 1                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  4    | .    .    .    .    .    .    .    .    20   .    .    .    .    
  Level 3                  19   | .    .    .    .    .    .    .    .    80   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          2    | .    1    1    .    .    .    .    .    .    .    .    .    .    
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            2    | .    1    1    .    .    .    .    .    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro 
Distress Signals           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              104  | .   1   13  3   5   .   12  14  4   29  10  8   5   
  Peak Tracking Total      10   | .   1   7   2   5   .   5   6   2   10  3   7   5   
  Tactical Retreats        17   | .   .   4   1   .   .   .   .   1   10  1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro 
Traps Triggered            5    | .   .   .   .   .   2   2   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro 
Machines Disabled          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro 
Machines Accessed          19   | .   2   6   1   2   1   .   5   2   .   .   .   .   
  Terminals                13   | .   1   6   1   1   .   .   3   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                52   | .   5   19  2   9   1   .   11  5   .   .   .   .   
  Successful               32   | .   2   9   1   8   1   .   9   2   .   .   .   .   
  Failed                   20   | .   3   10  1   1   .   .   2   3   .   .   .   .   
    Catastrophic           4    | .   2   .   .   1   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   3   9   2   1   .   .   5   1   .   .   1   .   
  Terminals                36   | .   3   19  2   1   .   .   7   4   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   .   4   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   8   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   1   9   1   .   .   .   5   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   1   .   .   .   .   1   1   .   .   .   .   
  Terminal Index           4    | .   1   1   1   .   .   .   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   2   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   .   .   .   .   4   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   .   .   .   2   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   8   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   6   1   2   .   .   3   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   .   .   64  .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   8   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          10   | .   .   .   .   .   .   .   10  .   .   .   .   .   
  Retrieved Matter         10   | .   .   .   .   .   .   .   10  .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Attached                 3    | .   .   .   .   .   .   2   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro 
Total Allies               6    | .   .   .   .   .   1   .   .   .   .   .   5   .   
  Largest Group            5    | .   .   .   .   .   1   1   .   .   .   .   5   .   
  Highest-Rated Group      149  | .   .   .   .   .   100 100 .   .   .   .   149 .   
  Highest-Rated Ally       100  | .   .   .   .   .   100 100 .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  
-------------              Run  | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro 
Turns Passed               3438 | .   101 324 304 47  99  407 283 500 654 473 135 111 
Spaces Moved               3550 | 1   74  242 238 56  92  411 305 357 823 490 259 202 
  Core                     616  | .   .   .   .   .   .   28  .   54  .   73  259 202 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     440  | 1   74  242 123 .   .   .   .   .   .   .   .   .   
  Wheels                   799  | .   .   .   115 56  92  221 273 42  .   .   .   .   
  Hover                    1501 | .   .   .   .   .   .   .   .   261 823 417 .   .   
  Flight                   194  | .   .   .   .   .   .   162 32  .   .   .   .   .   
  Fastest Speed            37   | 120 120 120 80  80  80  37  37  52  60  50  50  50  
  Average Speed            79   | 120 120 120 102 80  80  74  84  86  65  86  50  50  
  Slowest Speed            450  | 120 120 120 190 80  80  450 95  200 80  200 50  100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       34   | 2   18  36  42  8   17  49  68  10  93  68  14  27  
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Known Exits Taken        4    | .   .   1   .   .   1   .   1   1   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   .   1   1   .   .   .   .   1   1   1   .   
Scrap Searched             8    | .   .   .   1   .   .   .   .   .   4   1   .   2   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          155  | .   .   .   34  .   .   103 .   5   .   .   .   13  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      155  | .   .   .   34  .   .   103 .   5   .   .   .   13  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro 
Total                      4036 | .   80  266 286 57  116 486 330 525 907 515 260 208 
  Wait                     247  | .   .   6   35  .   .   22  10  112 54  8   .   .   
  Move                     3539 | .   73  241 237 55  92  410 304 356 822 489 258 202 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  49   | .   3   4   3   1   6   8   5   13  2   1   .   3   
  Fast Attach              6    | .   .   .   .   .   .   3   1   1   1   .   .   .   
  Attach                   45   | .   1   5   4   1   4   8   4   10  5   2   .   1   
  Detach                   8    | .   .   .   .   .   1   6   .   1   .   .   .   .   
  Swap                     18   | .   .   2   1   .   4   2   1   7   1   .   .   .   
  Drop                     21   | .   .   3   .   .   1   7   5   5   .   .   .   .   
  Fire                     52   | .   3   5   6   .   .   16  .   3   15  2   .   2   
  Melee                    43   | .   .   .   .   .   .   4   .   17  7   13  2   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   8   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-8/Garrison
-8/Recycling
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
   76 | -10/Materials      | Discovered new exit (range 12)
  102 | -10/Materials      | Entered another Materials area
  102 | -9/Materials       | Evolved 2 slots: Propulsion x2
  166 | -9/Materials       | Identified exit to Mines
  321 | -9/Materials       | Build established: Mutant
  426 | -9/Materials       | Entered Mines
  519 | -9/Mines           | Assembled infested the area
  727 | -9/Mines           | Discovered new exit (range 5)
  730 | -9/Mines           | Entered Materials
  730 | -8/Materials       | Evolved 2 slots: Utility x2
  746 | -8/Materials       | Discovered new exit (range 15)
  777 | -8/Materials       | Entered Storage
  791 | -8/Storage         | Met 01-MTF
  808 | -8/Storage         | Lost 3 parts (2n1u)
  876 | -8/Storage         | Identified exit to Garrison
  876 | -8/Storage         | Entered Garrison
  876 | -8/Garrison        | Accompanied by 1 ally (01-MTF)
  881 | -8/Garrison        | Installed Relay Interface Framework
  882 | -8/Garrison        | 01-MTF left
 1074 | -8/Garrison        | Build established: Skirmisher
 1124 | -8/Garrison        | Triggered checkpoint
 1164 | -8/Garrison        | Lost 3 parts (2n1w)
 1189 | -8/Garrison        | Garrison Relay disabled
 1268 | -8/Garrison        | Triggered checkpoint
 1281 | -8/Garrison        | Discovered new exit (range 8)
 1283 | -8/Garrison        | Entered Recycling
 1297 | -8/Recycling       | Spotter reported a threat
 1317 | -8/Recycling       | Spotter reported a threat
 1349 | -8/Recycling       | Spotter reported a threat
 1350 | -8/Recycling       | Spotter reported a threat
 1351 | -8/Recycling       | Spotter reported a threat
 1352 | -8/Recycling       | Spotter reported a threat
 1370 | -8/Recycling       | Spotter reported a threat
 1372 | -8/Recycling       | Spotter reported a threat
 1402 | -8/Recycling       | Spotter reported a threat
 1404 | -8/Recycling       | Spotter reported a threat
 1413 | -8/Recycling       | Build established: Mutant
 1465 | -8/Recycling       | Spotter reported a threat
 1465 | -8/Recycling       | Spotter reported a threat
 1465 | -8/Recycling       | Spotter reported a threat
 1471 | -8/Recycling       | Spotter reported a threat
 1496 | -8/Recycling       | Spotter reported a threat
 1496 | -8/Recycling       | Identified exit to Factory
 1518 | -8/Recycling       | Spotter reported a threat
 1528 | -8/Recycling       | Spotter reported a threat
 1540 | -8/Recycling       | Spotter reported a threat
 1541 | -8/Recycling       | Spotter reported a threat
 1566 | -8/Recycling       | Entered Factory
 1566 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
 1789 | -6/Factory         | Identified exit to Lower Caves
 1789 | -6/Factory         | Identified exit to Extension
 1916 | -6/Factory         | Search patrols dispatched
 1995 | -6/Factory         | Fabricated Com. HERF Cannon (x1)
 2066 | -6/Factory         | Entered Lower Caves
 2201 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 2424 | -6/Lower Caves     | Learned Factory garrison access intel
 2430 | -6/Lower Caves     | Ambushed by wild Derelicts
 2494 | -6/Lower Caves     | Lost 4 parts (1p1n1u1w)
 2683 | -6/Lower Caves     | Lost 4 parts (2n2u)
 2691 | -6/Lower Caves     | Discovered new exit (range 17)
 2698 | -6/Lower Caves     | Learned location of Zion (-6)
 2720 | -6/Lower Caves     | Entered another Lower Caves area
 2882 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3097 | -6/Lower Caves     | Learned 8 Factory zone layouts
 3110 | -6/Lower Caves     | Lost 4 parts (3n1w)
 3116 | -6/Lower Caves     | Spotted B-75 Beast
 3138 | -6/Lower Caves     | Discovered new exit (range 10)
 3193 | -6/Lower Caves     | Entered Zion
 3226 | -6/Zion            | Discovered new exit (range 17)
 3255 | -6/Zion            | Gained Derelict followers
 3278 | -6/Zion            | Received a hallucinogenic algorithm
 3297 | -6/Zion            | System corruption cleaned by Quarantine Array
 3299 | -6/Zion            | RIF detected upon attempting to enter Zion
 3299 | -6/Zion            | Attacked by Zionites
 3299 | -6/Zion            | Spotted JS-7EK(B)
 3299 | -6/Zion            | Spotted 48-ZAI(B)
 3301 | -6/Zion            | Core integrity fell below 50%
 3314 | -6/Zion            | Core integrity fell below 20%
 3328 | -6/Zion            | Entered Proximity Caves
 3381 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3439 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
GOAL=ESCAPE
03339_ Searching scrap...
03339_ Found Lightning Gun.
03339_ Found 24 Matter.
03340_ Acquired Lightning Gun.
03381_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
03386_ Slug penetrates Wall. <x2>
03398_ Penetrated by Slug.
03398_ Powered Hammer destroyed.
03409_ Searching scrap...
03409_ Found Salvage Targeting Computer.
03409_ Found Mak. Shrapnel Gun.
03409_ Found 12 Matter.
03411_ Acquired Mak. Shrapnel Gun.
03413_ Acquired Salvage Targeting Computer.
03426_ Destroyed VTOL Module.
03426_ S-27 Virus destroyed.
03426_ Destroyed Lgt. Nuclear Core.
03429_ S-27 Virus destroyed.
03429_ Missile Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| #    #???????????????????????????????????????????? |
|      ##??????????????????????????????????????????? |
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|      ##???????############???????????????????????? |
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| ###????# """ ##  #????#        ##      ##????????? |
|   #????# """  #  #????## @              #????????? |
|   ##???#         ##????##             ##?????????? |
|    #####          #??####             ##?????????? |
|                    ###          $      #?????????? |
|                   ###                       ?????? |
| ##    ###       #####                  ###  ?????? |
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| ?#      #???## #???#### ##   s           #???????? |
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| ??????????????????????????? ##??????? $#?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Melee Speed Boost          20
Evasion (%)                62
Offensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        58

 Item Schematics 
-----------------
        Datajack | -8/Materials | Scanalyzed
     Flight Unit | -8/Materials | Scanalyzed
    EM Pulse Gun | -8/Materials | Scanalyzed
 Lgt. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Com. HERF Cannon | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
Serviceable Loadout
Slippery One
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              AssaultMeleeProtection
  Manual?         0
Play Time         01:49:19
  Cumulative      23.4 hours
  Start           2022.10.13 @ 10:44:41
  End             2022.10.13 @ 16:17:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 725a8229-ee16-46e1-adf4-7ed8f2b9227b