Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 18:08:19 Player: szymekc Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (628) 3140 Value Destroyed (35583) 35583 Prototype IDs (375) 7500 Alien Tech Used (13) 2600 Bonus (60624) 60624 TOTAL SCORE: 120747 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 16447 Follower Combat Kills 3008 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Found Hidden Lab 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -8531 Cogmind --------- Core Integrity 302/1850 Matter 76/300 Energy 1156/2050 System Corruption 0% Temperature Cool (16) Movement Treading (140) Location Near Former Tau Ceti IV Parts ------- > --- POWER (4) -------- Vortex Chain Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Advanced Heavy Siege Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads > --- UTILITY (12) ----- High-capacity Storage Unit Zionite Biocell Array Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Experimental Powered Armor Advanced Force Field Microwarp Drive > --- WEAPON (4) ------- Potential Cannon Omega Cannon > --- INVENTORY (20) --- Zero-point Reactor Zero-point Reactor Biometal Heavy Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads Advanced Coolant Injector Advanced Coolant Injector Advanced Matter Compressor (0) Precision Energy Filter Quantum Capacitor Graphene Brace Experimental Thermal Shield Perforator Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Coolant Injector Cargo Storage Unit Experimental Optical Array Experimental Core Analyzer Quantum Capacitor Medium Regenerative Plating Improved Force Field Microwarp Drive > --- WEAPON ----------- Sigix Shearcannon Omega Cannon > --- INVENTORY -------- Light Quantum Reactor Armored Heavy Treads Centrium Leg Advanced Cooling System Coolant Network High-capacity Storage Unit Experimental Energy Well Zionite Biocell Array Advanced Matter Compressor Long-range IFF Parser Weapon Mount Advanced Weapon Cycler Improved Utility Shielding Layered Heavy Armor Plating Graphene Brace Hacking Drone Bay Transdimensional Reconstructor Potential Cannon Potential Cannon Cooled Nova Cannon Graviton Cannon Perforator Gamma Bomb Array Gamma Bomb Array [Rating: 268] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Force Field Storage High-capacity Storage Unit Processor Experimental Core Analyzer Hackware Deep Network Scanner Protection Improved Utility Shielding Artifact Microwarp Drive Weapon Hypervelocity Coil Gun Energy Gun Improved Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Perforator Launcher Gamma Bomb Array Special Weapon CPS Tube Impact Weapon Hammer Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Propulsion 4 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 9 | . . . 1 . . 1 1 . . . . . . . . . 2 . . . . 1 . . . . . . 2 . . 1 . . Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 310 | 7 2 . 5 15 10 17 23 10 2 10 5 8 2 . 6 . 4 3 3 3 3 9 2 9 20 6 8 12 14 7 32 8 43 2 Power 44 | 1 . . . 3 . 1 3 1 1 1 1 2 . . . . . 1 . 1 . 1 1 2 4 1 3 2 2 1 3 1 7 . Engine 7 | 1 . . . 3 . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . . 3 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Reactor 30 | . . . . . . . . . . 1 . 1 . . . . . . . 1 . 1 1 2 4 1 3 2 2 1 3 1 6 . Propulsion 83 | 2 . . 2 6 4 10 7 4 1 5 . 1 1 . . . . 1 1 1 . 4 . . 3 1 4 3 4 3 7 . 8 . Treads 34 | 2 . . 2 5 4 9 . . . . . . . . . . . . . . . . . . . . . . . . 4 . 8 . Leg 35 | . . . . . . . . . . 5 . 1 1 . . . . 1 1 1 . 4 . . 3 1 4 3 4 3 3 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . 1 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . 1 . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 115 | 2 1 . 1 2 1 3 9 2 . 3 2 2 1 . 2 . 2 1 2 1 2 2 1 4 5 3 1 3 6 . 20 6 23 2 Device 54 | 2 . . 1 . . 1 3 . . 1 . 2 1 . 1 . . 1 1 1 1 . 1 3 5 1 1 2 3 . 11 4 7 . Storage 9 | . 1 . . 1 . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . 1 . 3 . . . Processor 15 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . 1 1 . 3 . 6 . Hackware 4 | . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Protection 31 | . . . . 1 1 1 . 2 . 2 1 . . . 1 . 1 . 1 . 1 . . 1 . 2 . . 1 . 1 2 10 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 68 | 2 1 . 2 4 5 3 4 3 . 1 2 3 . . 4 . 2 . . . 1 2 . 3 8 1 . 4 2 3 2 1 5 . Energy Gun 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 24 | . . . 2 1 2 3 1 . . 1 2 1 . . . . . . . . . . . 3 2 1 . 1 . . 2 . 2 . Ballistic Gun 20 | 2 . . . 1 . . 1 2 . . . 2 . . 1 . . . . . 1 1 . . 6 . . . . 1 . . 2 . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 1 . Launcher 8 | . 1 . . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Special Weapon 4 | . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . . 7 . 1 1 . . . . . . . 2 . 1 . 2 1 . . . . . 4 . 3 5 2 7 1 5 . Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . System Corruption 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . 28 . . . Parts Lost 22 | . . . . . . 7 2 . . 1 . . . . . . . . . . . . . . 1 . . . . . 2 1 6 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Propulsion 7 | . . . . . . 3 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 9 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 3 2 Weapon 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Highest Loss Streak 5 | . . . . . . 5 2 . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 1 4 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | . 10 15 18 24 24 18 5 4 4 4 8 19 19 19 18 18 18 19 19 19 18 17 17 17 18 16 16 15 15 15 15 21 18 14 Power . | . . 1 1 2 2 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 2 Propulsion 2 | . 2 4 3 6 7 6 . . . . . 1 2 2 2 2 1 . . . . . . . . . . . . 1 . 2 2 3 Utility 6 | . 2 4 4 5 6 3 2 1 1 2 3 6 8 9 8 8 7 8 8 9 9 9 9 9 8 7 6 6 7 7 7 11 10 8 Weapon 5 | . 4 6 9 8 8 6 2 3 3 2 2 7 6 6 6 6 7 9 8 9 6 5 6 6 7 7 7 5 5 5 5 6 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 81 | . . . . 10 1 4 11 3 . 2 . 1 2 . 2 . 3 2 1 2 . 1 . 1 5 1 . 2 3 1 3 1 11 8 Power 9 | . . . . 4 . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . 1 Propulsion 16 | . . . . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 1 6 3 Utility 29 | . . . . . 1 1 5 2 . 1 . . . . 2 . 2 1 . 1 . . . . 2 1 . . . . 2 . 4 4 Weapon 24 | . . . . 4 . 2 4 1 . . . . 1 . . . 1 1 1 1 . 1 . 1 3 . . 1 1 . . . 1 . Tool/Special 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 90 | . 100 100 92 100 100 98 91 91 92 88 100 99 100 100 97 93 93 94 94 94 94 93 94 95 93 95 99 93 90 88 83 68 69 75 Engine 3 | . 14 14 11 11 11 9 . . . . 2 6 6 6 6 6 5 4 . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . 5 4 6 6 6 6 6 5 5 5 7 11 10 10 10 10 10 13 14 13 13 12 15 7 7 Treads 10 | . 28 28 33 33 33 35 . . . . . . . . . . . . . . . . . . . . . . . . 1 11 14 19 Leg 15 | . . . . . . . . . . 22 38 33 33 33 33 33 29 29 29 29 29 26 26 26 26 26 27 27 26 24 18 . . . Hover 1 | . . . . . . . . 24 33 15 . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . 35 10 3 . . . . . . . . . . . . . . . . . . . . . . . . . Device 14 | . 14 14 14 15 11 12 7 6 7 8 10 12 13 13 13 13 11 11 13 17 16 16 20 16 20 18 14 16 17 17 24 14 14 14 Storage 5 | . 13 14 11 11 11 9 1 1 . . 2 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 3 3 3 Processor 5 | . . . . . . 5 22 18 15 15 15 6 6 6 3 . . . . . . . . . . . . 1 7 8 5 7 12 14 Protection 6 | . . . . 6 11 8 5 5 7 5 9 6 6 6 6 6 10 11 11 11 11 10 5 10 5 10 14 9 7 8 4 4 6 6 Energy Cannon 5 | . . . 19 21 20 15 . . . 1 8 1 . . . . . . . . . 1 . 1 . 5 . 2 4 3 3 2 4 3 Ballistic Gun 9 | . 27 28 2 . . . 1 11 15 7 5 18 19 20 19 20 13 15 14 . 16 18 21 19 19 11 18 9 . 2 1 . . . Peak Build Rating 268 | 9 9 8 16 25 22 44 50 67 66 77 79 93 93 90 94 92 108 110 111 113 115 130 136 139 161 160 179 192 221 234 250 268 264 263 Average Rating 122 | 5 7 8 14 20 21 28 43 60 64 67 77 92 91 90 90 91 104 108 109 104 113 127 135 132 148 148 173 182 215 229 230 248 240 243 On Entrance 105 | . 9 8 8 16 22 22 43 41 66 64 77 78 93 90 90 91 92 108 110 107 111 113 130 136 139 141 153 175 192 216 232 225 243 243 Avg Prop Armor Cover (%) 3 | . . . . . . . . 3 2 5 . . . . . . . . . . . . . . . . . . . . 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 318 | 11 50 50 59 108 108 72 22 34 38 44 77 103 103 100 107 107 112 111 116 121 131 137 122 145 143 160 155 166 175 167 273 307 318 193 Greatest Support 250 | 40 40 40 60 60 60 112 29 44 44 140 140 140 140 124 124 124 140 140 140 136 136 136 127 127 135 135 172 172 188 192 230 230 250 240 Greatest Overweight (x) 1 | 1 1 1 . 1 1 1 . 1 1 1 . . . . . . . . . . . 1 . 1 1 1 . . . . 1 1 1 . Average Overweight (x) . | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 30 | 5 20 20 20 25 25 25 20 8 5 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 30 30 30 20 Average Capacity 19 | 5 18 20 20 24 25 20 5 5 5 5 9 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 30 23 20 Most Carried 30 | 3 15 15 20 25 25 23 20 8 5 5 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 30 30 30 20 Average Carried 19 | . 10 15 18 24 24 18 5 5 5 4 8 19 19 20 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 20 29 22 18 Final Capacity 30 | 5 20 20 20 25 25 20 8 5 5 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 30 30 20 20 Final Carried 30 | 3 15 15 20 25 24 20 8 5 5 5 19 20 20 20 19 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 30 28 20 16 Class Distribution -------------------- 29% | Scavenger-Tank 17% | Mutant 13% | Scavenger-Mutant 8% | Generator-Gunner 7% | Generator-Tank 4% | Commander-Mutant 3% | Scavenger-Skirmisher 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Waste Messiah-Tank | -4/Factory Scavenger-Tank | -4/Armory Scavenger-Tank | -4/Lab Scavenger-Tank | -3/Research Scavenger-Tank | -3/Testing Messiah-Gunner | -2/Research Messiah-Mutant | -2/Quarantine Scavenger-Mutant | -2/Section 7 Generator-Tank | -1/Access Generator-Gunner | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 19995 | 330 223 136 78 269 160 504 492 306 68 455 458 530 282 358 100 45 538 263 171 373 533 559 742 905 1718 524 494 1408 1010 504 3301 279 1418 461 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 35811 | 158 291 . 194 1370 1142 878 493 285 . 461 1288 656 38 195 . . 1502 271 189 189 201 884 1255 922 906 80 494 1434 1175 618 10747 1895 4512 1088 Parts 1647 | 14 21 . 9 86 52 62 32 22 . 32 49 38 3 12 . . 77 11 11 10 12 54 30 50 45 19 17 88 44 39 403 52 185 68 Haulers Intercepted 18 | . 2 . . 6 . 3 2 . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . 1 . . Recyclers Shooed 9 | . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . 1 . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 131 | . . . . . . . . 2 5 . 43 . 8 11 . 13 . 21 11 7 10 . . . . . . . . . . . . . Prevented 15 | . . . . . . . . . . . 10 . . 1 . 1 . 3 . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 491 | . 9 . 3 23 32 37 12 3 . 4 18 9 4 3 . . 14 3 2 . 6 7 4 9 13 1 2 20 13 9 154 21 36 20 Melee 6 | . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . 3 . . . Guns 101 | . 3 . . . . . . . . 2 5 8 . 3 . . 11 3 2 . 2 7 4 9 12 . 2 11 . 5 12 . . . Cannons 174 | . . . . 19 22 6 . . . . 5 . . . . . . . . . . . . . 1 1 . 9 7 3 51 15 18 17 AOE 155 | . 6 . 2 1 9 30 11 3 . . 6 1 4 . . . 3 . . . 4 . . . . . . . 1 . 60 4 9 1 Classes Destroyed 34 | 2 4 . 1 2 1 6 . 1 . . 1 1 . . . . . 1 1 . . . 1 . . . . 2 1 . 5 1 3 . Worker 22 | . . . . 2 . 2 2 . . . . 1 . . . . 2 . . . . 2 . . . . . . 2 2 2 1 4 . Builder 17 | . . . . . . 3 2 . . . 1 1 . . . . 3 . . . . . . . . . . . . 1 5 1 . . Tunneler 7 | 4 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 18 | . 2 . . 6 . 3 2 . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . 1 . . Recycler 20 | 1 . . 1 . . . 2 . . . 2 1 . . . . 2 . . . . 1 . 1 . . 2 1 1 1 . 3 1 . Carrier 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . Mechanic 12 | . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . 7 1 1 . Operator 7 | . . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Watcher 14 | . 1 . . 1 . 1 3 . . . 2 . . . . . 2 . . . . 1 . . . . . . 1 . 1 1 . . Swarmer 80 | . 3 . . 5 10 7 7 3 . . 4 2 4 . . . 3 . . . 4 . . . 2 . . 5 . 5 13 . 3 . Saboteur 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 1 . Grunt 157 | . 6 . 2 9 14 13 5 . . . 3 2 . 1 . . 6 . 2 . . 2 . 5 6 . . 4 7 . 54 8 8 . Brawler 13 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 8 . 2 . Duelist 24 | . . . . . 5 3 . . . . 2 . . . . . . . . . . . . . 2 . . . . . 9 . 3 . Protector 14 | . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . 9 . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 35 | . . . 1 9 3 5 . . . . 5 . . 1 . . 1 1 . . . 1 . 4 . . 2 . 1 . 1 . . . Demolisher 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 37 | . . . . . . 2 . . . . 2 4 . . . . 2 1 . . 2 2 . . 2 . . 2 . . 12 4 2 . Programmer 53 | . . . . . . . . . . . . 1 . 1 . . 2 . . . . 2 . . . . . 6 4 3 23 6 5 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Behemoth 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 . Compactor 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 12 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 CL-0N3 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Combat Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Striker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . 1 . Executioner 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Ranger 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 32 | 5 3 . 2 4 5 24 8 3 . 1 5 7 4 1 . . 9 1 1 . 4 4 3 6 3 1 1 5 5 7 32 11 20 7 Combat Bots Only 29 | . 3 . 2 4 5 19 7 3 . 1 4 4 4 1 . . 5 1 1 . 4 2 3 5 3 1 1 5 4 5 29 7 17 7 Max Kills in Single Turn 6 | 1 1 . 1 2 4 5 3 1 . 1 3 3 3 1 . . 4 1 1 . 3 2 1 2 2 1 1 2 3 1 6 3 4 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Exploded 5 | . 1 . 1 1 4 4 2 1 . . 3 1 3 . . . 2 . . . 3 . . . . . . . 1 . 5 1 3 1 Melee 1 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 2 3 Data Miner (-7/Data Miner) A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2455 | . 28 1 5 28 39 69 55 4 2 24 135 52 2 13 . 2 24 4 4 . 30 61 . 35 84 14 11 234 60 56 767 160 258 194 Missed 871 | . 6 . 1 12 12 21 23 1 1 9 66 17 1 4 . . 8 . 2 . 17 16 . 11 30 1 3 77 24 27 322 41 65 53 Deflected 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . Hits 1584 | . 22 1 4 16 27 48 32 3 1 15 69 35 1 9 . 2 16 4 2 . 13 45 . 24 54 13 8 157 36 29 445 119 193 141 Melee 17 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . 5 . . 1 . . 6 . . 2 Projectile 1567 | . 22 1 4 16 27 46 32 3 1 15 68 35 1 9 . 2 16 4 2 . 13 45 . 24 49 13 8 156 36 29 439 119 193 139 AOE 26 | . . 2 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 16 . Critical Strikes 93 | . . . . 1 1 2 . . . . 1 1 . 1 . . 2 1 1 . 1 4 . . 7 2 . 14 3 3 21 10 10 7 Actively Blocked 36 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 . 10 3 1 8 3 1 2 Part Disruptions 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 7 1 . . Damage Taken 22994 | . 252 96 51 227 422 1160 516 127 15 700 646 355 6 74 . 17 158 81 20 . 73 371 . 273 1238 245 126 1638 579 256 5203 1481 4060 2528 Core 3117 | . 41 66 . 22 43 133 62 17 . 92 52 45 . . . . 6 9 . . . 22 . . 178 13 . 67 26 6 738 246 836 397 Absorbed by Shields 13775 | . . . . . . . . . . . . 286 7 76 . 17 167 82 20 . 77 395 . 283 341 90 132 1616 594 271 3325 1303 2242 2451 Reduced by Siege Mode 139 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 28 94 Redirected to Shielding 559 | . . . . . . . . . . . . . . . . . . . . . 5 32 . 56 . 36 34 30 . . . 5 198 163 Ignored by Resistances 6096 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316 146 3221 281 1794 338 Regen/Repaired (Parts) 3037 | . . . . . . . . . . . . 103 . . . . . . . . . . . . . 41 41 227 42 176 2276 131 . . Core Remaining (%) 76 | 100 . 57 . . 83 75 . . . . 68 . . . . 94 . . . . 98 . . . . 98 . 94 . . 54 . . 16 Volleys Fired 1297 | 10 46 . 4 53 43 35 16 10 . 31 69 38 5 10 1 1 33 8 6 1 14 34 10 28 61 15 12 75 32 27 243 68 173 85 Largest 4 | 2 2 . 2 2 2 2 1 2 . 2 2 3 1 3 1 3 3 3 3 1 3 4 4 4 4 4 4 4 2 2 2 3 2 1 Hottest 280 | 40 50 . 126 126 126 138 90 70 . 70 196 105 98 105 90 105 105 105 105 . 105 140 140 155 160 240 160 260 150 95 260 280 200 200 Shots Fired 2295 | 20 81 . 8 94 83 48 16 16 . 62 101 92 5 30 1 3 81 24 19 1 38 114 40 86 218 40 45 177 47 38 319 72 191 85 Gun 1200 | 20 68 . . . . . . 12 . 62 48 82 . 30 . 3 77 24 19 . 36 107 40 69 202 . 44 130 . 11 84 . 32 . Cannon 982 | . . . 8 91 80 29 3 . . . 49 10 3 . 1 . 2 . . . . 7 . 17 16 39 1 46 40 27 204 72 152 85 Launcher 109 | . 13 . . 3 3 19 13 4 . . 4 . 2 . . . 1 . . . 2 . . . . . . . 7 . 31 . 7 . Special 4 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . 1 . . . . . . Kinetic 1269 | 20 68 . . . . . . 12 . 62 48 82 . 30 . 3 77 24 19 . 36 107 40 69 202 . 44 141 15 11 103 4 35 17 Thermal 577 | . . . . . . . 3 . . . 49 10 3 . 1 . 2 . . . . 7 . 17 16 39 1 35 25 27 165 56 53 68 Explosive 65 | . 13 . . 3 3 19 13 4 . . 4 . 2 . . . 2 . . . 2 . . . . . . . . . . . . . Electromagnetic 253 | . . . 8 91 80 29 . . . . . . . . . . . . . . . . . . . . . . 7 . 31 . 7 . Slashing 128 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 12 96 . Robot Hit Streak 49 | 7 14 . 13 14 21 22 26 3 . 6 9 20 . 6 . 7 8 7 4 5 5 13 11 12 8 8 9 13 16 32 29 21 49 13 Robot Miss Streak 7 | 2 5 . . 1 2 1 3 1 . 4 2 3 . 3 . 1 4 2 2 . 2 4 3 2 5 2 1 7 1 1 5 3 7 4 Penetration Max 3 | . . . . . . . . . . 1 1 1 . . . 3 3 1 . . . 1 1 1 1 . . 1 . . 2 1 1 . Secondary Targets 15 | . . . . . . . . . . . . 1 . . . . 1 1 . . . 2 . . 6 . . 4 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . . . . 1 1 . . . 1 . . 1 . . 1 . . . . . . Capacitor 228 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 97 68 Shots Hit Robots 1473 | 13 45 . 8 60 49 36 23 12 . 42 62 52 . 18 . 2 39 16 11 6 11 68 31 49 108 21 28 110 37 29 237 45 142 63 Core Hits 1483 | 6 18 . 2 31 35 70 29 8 . 20 39 26 5 6 . 1 41 11 4 . 13 41 6 30 58 8 9 51 38 16 449 46 294 72 Critical Kills 132 | . . . . . . . . . . 2 9 7 . 2 . . 16 3 2 . 2 11 4 10 9 . 4 16 2 2 11 4 3 13 Critical Parts Destroyed 143 | . . . . . . . 1 . . 4 11 10 . 3 . 2 17 1 . . 3 17 1 4 27 . 3 20 1 . 10 . 3 5 Critical Strikes 323 | . . . . 1 . . 1 1 . 10 21 18 . 5 . 2 35 4 2 . 5 28 11 17 37 . 11 41 6 2 29 6 11 19 Meltdown 19 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 10 4 . 2 Destroy 283 | . . . . . . . . . . 9 19 18 . 5 . 2 34 4 2 . 5 28 11 17 37 . 11 39 3 1 15 . 7 16 Blast 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 2 1 . 1 Corrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 11 | . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . 1 . . 2 1 4 . Melee Attacks 178 | . . . . . 5 . 41 11 . 12 . . . . . . 20 2 1 11 . 1 . 3 5 14 . 18 3 22 9 . . . Impact 14 | . . . . . 5 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 141 | . . . . . . . 32 11 . 12 . . . . . . 20 2 1 11 . . . . . . . 18 3 22 9 . . . Piercing 23 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 5 14 . . . . . . . . Sneak Attacks 30 | . . . . . . . 6 11 . 1 . . . . . . 2 1 1 . . 1 . . . . . 1 1 5 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 106291 | 134 1225 12 259 1878 2004 5580 3333 1392 . 816 2119 884 286 136 . 46 1369 221 146 551 335 774 294 741 1365 554 312 1672 3230 1911 37968 6148 17450 11146 Guns 9912 | 134 447 . . . . . . . . 269 269 427 . 136 . 46 628 105 76 . 80 705 294 435 1054 . 234 637 . 362 3018 . 556 . Cannons 50535 | . . . 187 1633 1302 666 . . . . 1148 . . . . . . . . . . . . 306 311 554 . 746 2293 700 16431 4640 13338 6280 Explosions 40370 | . 770 . 67 121 702 4904 2170 298 . . 702 457 286 . . . 422 . . . 255 . . . . . . 38 869 . 18423 1464 3556 4866 Melee 5108 | . . . . . . . 1163 1094 . 547 . . . . . . 248 116 70 551 . 69 . . . . . 251 68 835 96 . . . Ramming 341 | . 8 12 5 124 . 10 . . . . . . . . . . 46 . . . . . . . . . 78 . . 14 . 44 . . Kinetic 14149 | 134 447 . . . . . . . . 269 269 427 . 136 . 46 628 105 76 . 80 705 294 435 1054 . 234 978 1518 362 4380 350 597 625 Thermal 48082 | . . . 67 43 347 357 . . . . 1217 457 . . . . . . . . . . . 306 311 554 . 405 775 700 25162 4431 2429 10521 Explosive 10519 | . 734 . . 78 355 4547 2170 298 . . 633 . 286 . . . 351 . . . 255 . . . . . . 38 . . 774 . . . Electromagnetic 12478 | . 36 . 187 1633 1302 666 . . . . . . . . . . 71 . . . . . . . . . . . 869 . 5602 . 2112 . Impact 118 | . . . . . . . 118 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 20535 | . . . . . . . 1045 1094 . 547 . . . . . . 273 116 70 551 . . . . . . . 251 68 835 2050 1323 12312 . Piercing 69 | . . . . . . . . . . . . . . . . . . . . . . 69 . . . . . . . . . . . . Highest Corruption 53 | . . . . . . . . . 1 1 2 . . 2 2 . 1 1 1 1 1 7 18 18 1 15 . 10 1 4 53 1 3 . Average Corruption 8 | . . . . . . . . . 1 1 1 . . 1 2 . 1 1 1 1 1 6 14 11 1 2 . 9 1 2 28 1 2 . Corruption Purged 20 | . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 312 | . . . . . . . . . . 2 12 . . 17 1 . 3 5 6 . . 5 6 27 10 6 . 24 2 13 153 . 20 . Message Errors 88 | . . . . . . . . . . . 3 . . 4 . . 1 1 . . . 3 . 12 2 3 . 7 . 5 41 . 6 . Matter Fused 72 | . . . . . . . . . . . 4 . . 4 . . . 3 4 . . 1 1 5 1 1 . 7 . 3 35 . 3 . Heat Flow Errors 31 | . . . . . . . . . . 1 1 . . . . . . . . . . . 2 2 2 . . 3 1 1 12 . 6 . Energy Discharges 30 | . . . . . . . . . . . . . . 3 1 . . . . . . . . 1 . . . 4 . . 20 . 1 . Parts Rejected 5 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 3 . . . Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Data Loss (minor) 35 | . . . . . . . . . . . 2 . . 5 . . 1 1 1 . . . . 1 1 1 . 1 . 4 16 . 1 . Data Loss (major) 15 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . 2 3 . . . 1 . 6 . 1 . Misfires 12 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . 1 . 1 . . 5 . 2 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . Weapon Failures 17 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 3 1 . . . . . 10 . . . Overload Shots 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 2 . Overflow Damage 7910 | . 39 . . 29 2 306 517 277 . 66 49 30 7 . . . 102 . . 267 . . . . . . 58 40 271 553 3794 908 216 379 Projectiles 4019 | . . . . 29 . 11 . . . . 49 . . . . . . . . . . . . . . . . . 271 54 2577 602 160 266 Explosions 2251 | . 39 . . . 2 295 87 15 . . . 30 7 . . . 84 . . . . . . . . . . . . . 1217 306 56 113 Melee 1640 | . . . . . . . 430 262 . 66 . . . . . . 18 . . 267 . . . . . . 58 40 . 499 . . . . Knockbacks 38 | . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . 10 . 1 13 3 2 5 Impact 6 | . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . 1 . . Kinetic 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 13 2 2 5 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 1636 | . 46 . . . 116 385 23 85 . . . . . . . . . . . . . . . . . . . 118 78 . 138 73 39 535 Shots 43 | . 2 . . . 3 8 1 3 . . . . . . . . . . . . . . . . . . . 1 2 . 14 1 1 7 Rammed 19 | . 5 5 . 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Targets Rammed 28 | . 5 5 1 7 . 2 . . . . . . . . . . 3 . . . . . . . . . 1 . . 2 . 2 . . Kicked 6 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . 2 . . . . Crushed 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 405 | . 1 . 177 195 199 147 116 133 63 271 216 264 28 57 58 57 173 125 135 . . 48 287 134 328 316 266 252 74 . 333 276 405 150 Average Temperature 59 | . 1 . 77 58 81 42 26 45 25 83 59 60 21 14 30 28 59 44 56 . . 17 38 23 55 116 103 109 74 . 73 120 117 78 Received Heat Transfer 1483 | . 54 12 21 48 138 252 102 . . . 96 71 . 12 . . 25 8 4 . . 13 . 47 44 . 8 22 44 16 313 40 93 . Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 Total Turns 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 26 28 Longest Duration 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 21 16 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Total Turns 92 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 . . . Longest Duration 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 . . . Robots Disrupted 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Combat Hostiles 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Robots Corrupted 38 | . . . 1 3 1 1 . . . . . . . . . . . . . . . . . . . . 1 . 5 . 17 . 9 . Combat Hostiles 35 | . . . 1 3 1 1 . . . . . . . . . . . . . . . . . . . . . . 5 . 17 . 7 . Parts Fried 88 | . . . 2 11 3 1 . . . . . . . . . . . . . . . . . . . . . . 9 . 40 . 22 . Impact Corruptions 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Robots Melted 25 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 14 4 2 2 Combat Hostiles 20 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 11 2 2 2 Parts Melted 67 | . . . . . . . . . . . 7 . . . . . 1 . . . . . . . 1 . . . . 2 44 11 1 . Heat Transferred 30220 | . . . 100 50 450 250 . . . . 730 450 . . . . . . . . . . . 296 202 740 . 407 592 592 15952 2995 1689 4725 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . . . 2 1 3 1 . . . . . . . . . . . . . . . . . . . . . . 3 . 5 . 3 . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . 1 . . 1 4 4 3 . . . . 2 . . . . 4 . . . . . . . 3 . . 1 2 2 5 5 5 . Low Security (%) 36 | 100 98 100 100 56 . . . . . . . 57 . . . . 51 . . . . 100 100 100 43 . 100 82 59 . 2 . . . Level 1 11 | . 1 . . 43 10 . . . . . . 21 . . . . 13 . . . . . . . 18 . . 17 29 95 3 . . . Level 2 6 | . . . . . 27 . 45 . . . . 20 . . . . 3 . . . . . . . 25 . . . 11 4 3 . . . Level 3 7 | . . . . . 23 44 54 . . . . . . . . . 27 . . . . . . . 11 . . . . . 8 . . . Level 4 8 | . . . . . 38 55 . . . . . . . . . . 3 . . . . . . . . . . . . . 22 . . . Level 5 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 100 92 . High Security 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . 7 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Peak Influence 3858 | 10 205 21 56 334 1549 1575 1057 . . . . 502 . . . . 1195 . . . . 105 33 166 764 . 48 372 502 410 3858 2963 3425 . Initial 2314 | . . 10 . 18 217 754 710 . . . . 203 . . . . . . . . . 36 33 . 69 . . 20 198 273 167 2314 1890 . Average 785 | 2 84 . 12 164 895 1152 781 . . . . 251 . . . . 422 . . . . 30 7 31 325 . 7 145 217 315 2286 2543 2447 . Influence Increases 22111 | 25 481 11 91 1097 1472 1381 659 70 . 20 603 638 165 70 . 268 1567 210 136 10 140 232 . 355 1189 . 118 773 510 359 4201 1020 2386 1854 Destroy 0b10 Robot/C 10880 | . 180 . 60 540 720 720 240 60 . 20 400 260 80 60 . 120 600 140 80 . 120 140 . 220 660 . 40 400 260 180 3040 420 1120 . Destroy 0b10 Robot/NC 730 | 25 20 . 5 60 . 70 75 . . . 35 20 . . . . 65 . . 10 . 30 . 5 15 . 15 5 30 20 120 45 60 . Destroy Leader 1922 | . 56 . 20 166 50 148 40 10 . . 20 52 10 10 . 20 120 10 10 . 20 34 . 60 124 . 20 50 64 20 502 84 202 . Allied During Kill 1591 | . . . . 139 60 68 . . . . 103 54 . . . 128 434 60 16 . . . . 18 219 . 3 . . . . 26 263 . Successful Hack 202 | . 16 11 . 44 7 10 40 . . . . 37 . . . . . . . . . 4 . 18 8 . . . . 7 . . . . Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1305 | . 75 . . 105 15 60 60 . . . . 120 . . . . 120 . . . . . . . 75 . 15 105 15 60 210 90 135 45 Anti-Garrison Action 650 | . . . . . 500 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 4081 | . 74 . 6 28 75 140 69 . . . . 95 . . . . 228 . . . . 24 . 34 88 . 10 108 111 57 284 280 561 1809 Partial Spotted 90 | . . . . . . . 60 . . . . . . . . . . . . . . . . . . . . . . . 15 15 . . Lose Combat Pursuer 600 | . . . . 15 45 15 75 . . . 45 . 75 . . . . . 30 . . . . . . . 15 105 30 15 30 60 45 . Influence Decreases 20277 | 25 452 40 45 809 257 1367 1223 656 240 193 279 673 454 70 . 268 372 913 489 149 82 193 97 213 625 706 81 456 378 547 641 1924 1734 3626 Entered New Map 10937 | . . 19 . 28 117 795 853 370 80 173 . 121 108 . . . . 443 95 139 . 22 64 . 73 706 . 17 156 213 131 1544 1064 3606 Time Decay 7638 | 25 452 21 45 641 . 422 350 286 160 20 239 342 346 70 . 268 272 410 334 10 82 171 30 213 362 . 73 428 222 334 490 350 170 . Lost Part 210 | . . . . . . 70 20 . . . . . . . . . . . . . . . . . 10 . . . . . 20 10 60 20 Lost Ally 1342 | . . . . 140 140 80 . . . . 40 60 . . . . 100 60 60 . . . 3 . 180 . 8 11 . . . 20 440 . Purge Threat 150 | . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 115 | . 3 . 1 2 . 7 10 . . . 2 3 . . . . 6 . . . . 3 . 2 5 . 1 3 5 3 35 12 12 . Investigation 15 | . 3 . . . . 1 2 . . . 2 1 . . . . 2 . . . . 1 . 1 1 . . 1 . . . . . . Extermination 20 | . . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 2 2 2 3 2 1 . Reinforcement 25 | . . . 1 . . 1 4 . . . . 1 . . . . 3 . . . . . . . 3 . . . 2 1 3 4 2 . Assault 48 | . . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . 27 6 9 . Garrison 4 | . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 6 | . . . . . . 1 1 . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . Haulers Reinforced 6 | . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 47 | . 1 . . 3 . 3 . . . . 1 . . . . . 4 . . . . . . . 5 . 1 2 1 . . 2 24 . Communications Jammed 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . Distress Signals 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . Times Spotted 742 | . 16 2 3 31 30 53 38 2 1 5 25 14 9 2 . 6 29 5 5 . 3 10 4 8 46 1 3 29 18 15 205 33 61 30 Peak Tracking Total 20 | . 4 2 2 4 7 11 7 2 1 3 5 4 6 1 . 5 4 2 2 . 3 2 3 3 9 1 3 8 6 6 20 11 18 4 Tactical Retreats 27 | . . . . 1 2 1 1 . . 1 3 . 3 . . . . . 1 . . . 1 . . . 1 4 2 1 2 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 23 | . 1 . . . 13 . 3 . . . . . . . . . 2 . . . . 1 . . . . 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 115 | . 5 . . 7 6 5 4 . . . 3 8 . . . . 8 1 . 2 . . . 2 5 8 1 7 1 5 18 6 10 3 Max in Single Turn 5 | . 3 . . 1 1 2 2 . . . 1 5 . . . . 2 1 . 1 . . . . 1 1 1 1 1 1 2 2 2 1 Garrison Access 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Garrison Relay 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 85 | . 9 1 2 11 4 7 10 1 . 4 3 5 2 . . . 6 . . 4 . 2 . 3 2 . . 4 . 3 1 1 . . Terminals 39 | . 7 1 1 9 4 5 5 . . . 1 2 . . . . . . . . . . . . 1 . . . . 1 1 1 . . Fabricators 8 | . . . . . . . 1 . . . 1 . . . . . 1 . . . . 1 . 2 1 . . 1 . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . 1 . . 1 . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . 1 . . 1 3 . . . . 1 . . . . 1 . . . . . . 1 . . . 2 . 2 . . . . Garrison Access 6 | . . . . 1 . 1 . . . . . . . . . . 2 . . . . 1 . . . . . 1 . . . . . . Total Hacks 240 | . 25 4 4 34 9 23 29 1 . 25 8 12 4 . . . 11 . . 13 . 7 . 10 5 . . 7 . 6 1 2 . . Successful 139 | . 11 3 1 23 1 11 13 1 . 25 3 5 4 . . . 7 . . 13 . 2 . 6 3 . . 4 . 2 1 . . . Failed 100 | . 14 1 3 11 8 12 15 . . . 5 7 . . . . 4 . . . . 5 . 4 2 . . 3 . 4 . 2 . . Catastrophic 15 | . 2 . . 1 2 1 1 . . . 1 3 . . . . 1 . . . . 3 . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 179 | . 20 4 2 20 . 12 14 . . . . 5 . . . . 14 . . . . . . 2 11 . 9 14 6 31 13 2 . . Terminals 115 | . 21 4 2 29 9 18 18 . . . 1 6 . . . . . . . . . . . . 3 . . . . 1 1 2 . . Fabricators 22 | . . . . . . . 1 . . . 5 . . . . . 2 . . . . 5 . 6 2 . . 1 . . . . . . Repair Stations 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 17 | . 4 . . 4 . . 3 . . . 2 . . . . . 4 . . . . . . . . . . . . . . . . . Scanalyzers 29 | . . . 2 . . 2 7 . . . . 2 . . . . 2 . . . . . . 4 . . . 5 . 5 . . . . Garrison Access 10 | . . . . 1 . 3 . . . . . . . . . . 3 . . . . 2 . . . . . 1 . . . . . . Terminal Hacks 75 | . 2 3 . 11 1 6 3 1 . 25 1 2 4 . . . . . . 13 . . . . 1 . . . . 1 1 . . . Record 20 | . . . . . . 1 . . . 11 . . 3 . . . . . . 5 . . . . . . . . . . . . . . Part Schematic 14 | . . . . 2 . . . . . 8 . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . . . . 2 . 1 1 . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 10 | . . . . 3 1 . . 1 . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 1 . . . Branch Access Points 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . 1 . . . 1 . . . . . 2 . . . . 2 . 2 2 . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . 1 1 . . . . . . . . . Build 5 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . 1 . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Retrieve Components 5 | . 1 . . 1 . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . 1 . . 2 4 . . . . 1 . . . . 1 . . . . . . 3 . . . 3 . 1 . . . . Insert Component 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . 1 . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 11 | . . . 1 . . 2 2 . . . . 1 . . . . . . . . . . . 2 . . . 2 . 1 . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 30 | . 8 . . 10 . 3 5 . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . Terminals 23 | . 6 . . 8 . 3 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . . 2 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Skim 18 | . 6 . . 6 . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reject 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 8 2 2 8 3 7 8 . . . 3 5 . . . . 5 . . . . 2 . 3 2 . . 2 . 2 1 1 . . Full Trace Events 9 | . . . . . 2 1 1 . . . 1 . . . . . 1 . . . . 1 . 1 1 . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 64 | . . . . 2 . . . . . 8 . . . . 12 . . . . 4 . . . . . . . . . 25 13 . . . Parts Built 5 | . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 441 | . . . . . . . 95 . . . . . . . . . 53 . . . . 187 . 53 53 . . . . . . . . . Total Part Build Rating 29 | . . . . . . . 10 . . . . . . . . . 6 . . . . 7 . . 6 . . . . . . . . . Part Studies Acquired 11 | . . . 1 . . 2 2 . . . . 1 . . . . . . . . . . . 2 . . . 2 . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . 9 . . 1 . . . . . . 2 . . . . . 4 . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 17 | . . . . . 16 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 17 | . . . . . 16 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 23 | . . . . . 8 . . . . . 12 . . . . . . . . . . . . . 3 . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 90 | . . . . 10 8 . . . . . 12 . . . 10 . 4 . . . . . 1 . 8 . 4 . 2 . . 1 30 . Largest Group 15 | . . . . 10 6 4 . . . . 6 5 . . 10 10 10 6 3 . . . 1 . 4 . 4 1 2 . . 1 15 . Highest-Rated Group 1576 | . . . . 88 92 92 . . . . 220 174 . . 318 318 412 302 194 . . . 46 . 383 . 274 81 59 . . 127 1576 . Highest-Rated Ally 269 | . . . . 16 31 31 . . . . 46 46 . . 42 42 85 85 85 . . . 46 . 167 . 81 81 32 . . 127 269 . Zionite Dispatches 11 | . . . . . . . . . . . . . . . . . 3 . . . . . . . 3 . 2 . 2 . . 1 . . Heavy 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . Hero 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Initial Warlord ECA Mod 7 | . . . . . . 7 6 6 6 6 5 5 5 5 5 . . . . . . . . . . . . . . . . . . . Total Orders 38 | . . . . . . . . . . . . . . . . . . . . . . . 7 3 12 . 7 3 4 1 . . 1 . STAY 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . 2 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . RETURN 26 | . . . . . . . . . . . . . . . . . . . . . . . 6 2 12 . 2 2 . 1 . . 1 . Ally Attacks 660 | . . . . 39 48 16 . . . . 38 22 . . . 15 71 19 13 . . . 40 25 183 . 7 4 . . . . 120 . Total Damage 18748 | . . . . 286 692 266 . . . . 788 676 . . . 370 2681 537 601 . . . 971 545 4055 . 307 101 . . . . 5872 . Kills 105 | . . . . 5 4 2 . . . . 3 6 . . . 6 19 5 2 . . . 1 2 24 . . . . . . . 26 . Allies Corrupted 7 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 6 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 28901 | 72 1408 1295 255 977 . 426 766 631 322 567 1309 773 1015 965 1245 762 677 992 748 254 499 486 170 665 565 373 196 811 375 484 2978 784 4722 334 Optics 14864 | . . . . . . . 738 631 322 567 1309 773 1015 965 767 . . . . . . . . . . . . . . . 1937 784 4722 334 Sensors 2738 | . . . . . . . 685 628 322 567 536 . . . . . . . . . . . . . . . . . . . . . . . IFF 11416 | . . . . . . . . . . . . 68 611 837 1245 762 677 992 748 254 490 486 170 499 517 . 196 809 373 480 1030 171 1 . Terrain 122 | 28 94 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seismic 4433 | 72 1408 1295 255 977 . 426 . . . . . . . . . . . . . . . . . . . . . . . . . . . . T.N.C. 43 | . . . . . . . 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 2921 | . . . . . . . . . . . . . . . . . . . . . 40 200 . 227 173 373 77 137 268 464 962 . . . Jamming 1347 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1347 . . . Robot Analysis Total 154 | . . 2 . 1 . . . . . 151 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . . . 2 . 1 2 . 1 . . . . 1 . . . . . . . . . . . . . Drone Launches 44 | . . . . . . . . . . . . . . . . . . . . . . . 10 4 22 . 2 2 . 1 . . 3 . Drone Recoveries 42 | . . . . . . . . . . . . . . . . . . . . . . . 10 4 20 . 2 2 . 1 . . 3 . Zionite Intel Received 15 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . 8 3 . . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 34540 | 119 1408 1295 255 2413 1942 1034 787 631 322 567 1309 773 1015 965 1245 762 677 992 748 254 519 553 170 790 832 560 455 1042 472 748 2991 784 4730 381 Spaces Moved 21336 | 54 535 511 144 723 704 552 1836 839 499 354 801 515 820 757 951 521 400 769 569 168 383 262 110 338 424 286 309 598 282 497 1571 370 2690 194 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 6229 | 44 535 511 144 723 704 552 . . . . . . . . . . . . . . . . . . . . . . . . 253 256 2366 141 Legs 11079 | . . . . . . . . . . 270 801 515 820 757 951 521 400 769 569 168 383 262 110 338 424 286 309 598 282 497 1049 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1262 | . . . . . . . . 679 499 84 . . . . . . . . . . . . . . . . . . . . . . . . Flight 1996 | . . . . . . . 1836 160 . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 25 | 50 160 240 160 160 240 160 25 30 48 48 120 120 120 120 120 120 120 120 118 118 118 118 118 109 108 111 112 112 112 109 106 233 140 140 Average Speed 129 | 141 231 240 160 225 240 160 26 61 63 104 120 120 120 120 120 120 120 120 119 118 118 120 118 119 116 126 114 114 112 112 134 233 161 140 Slowest Speed 243 | 160 240 240 160 240 240 240 34 112 112 122 120 120 120 120 120 120 120 120 120 118 118 194 118 185 185 184 116 116 114 115 233 233 243 140 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Microwarps 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 7 21 5 Exploration Rate (%) 57 | 4 85 99 11 93 80 54 48 86 76 82 75 21 92 87 90 71 21 93 68 61 61 11 74 13 30 90 15 76 12 78 77 14 56 19 Regions Visited 34 Branch Regions 21 Pre-discovered Areas 39 | . 2 . . . . . . 1 . 26 . . 1 2 2 . . . . 3 . . . . . . . . . 2 . . . . Known Exits Taken 18 | . 1 1 1 1 . 1 1 1 1 1 1 1 . . . 1 1 . . . 1 . . . . . 1 1 1 . 1 . . . Unknown Exits Taken 13 | 1 . . . . . . . . . . . . 1 1 1 . . 1 1 1 . . . 1 1 1 . . . 1 . 1 1 . Scrap Searched 29 | . . 1 . . . . . 2 2 . 4 . 2 4 3 3 . 2 2 . 4 . . . . . . . . . . . . . Spaces Dug 429 | . 8 . . 10 19 26 17 30 . . 4 4 3 . . . 33 . . . . 8 . 7 8 . . 9 1 12 22 68 29 111 Terrain Destroyed 1897 | . 79 . 6 29 34 181 75 56 . . 12 129 21 1 . . 54 1 . . 26 12 . 15 17 3 1 75 40 22 115 260 145 488 Melee 62 | . . . . . . . 17 . . . . . . . . . 17 . . . . . . 3 4 . . 4 1 12 4 . . . Projectile 228 | . . . . . . . 3 . . . 5 10 3 . . . 2 . . . . 7 . 9 6 3 . 19 8 10 36 22 67 18 AOE 1537 | . 79 . 6 29 34 181 55 53 . . 6 115 18 . . . 31 . . . 18 . . . . . . 39 30 . 73 236 74 460 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 26409 | 73 613 574 158 1409 865 654 2034 920 501 470 1034 591 845 788 1052 655 497 816 618 202 419 419 127 650 614 437 385 809 380 607 2283 422 3219 269 Wait 2480 | . 7 59 . 552 14 6 23 31 . 31 36 18 2 16 72 133 5 25 35 1 2 83 1 220 18 71 31 43 15 13 482 33 394 8 Move 20565 | 53 534 510 143 723 703 551 1809 838 498 353 800 514 819 756 950 520 399 768 568 167 382 262 109 337 423 285 308 597 281 496 1317 262 2385 145 Hop 13 | . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 331 | 3 12 . 5 23 3 16 34 6 . 7 14 4 5 . 7 1 10 3 2 2 5 9 2 11 12 9 1 11 8 6 35 11 49 5 Fast Attach 165 | 7 . . 1 1 . 3 9 6 1 11 1 . . . 1 . 1 . . 1 . 1 . 3 6 9 5 11 1 5 43 3 33 2 Attach 151 | . . . 1 . . 11 18 3 . 3 . 2 . . 1 . 2 . . . . 2 1 6 1 5 1 4 3 2 23 13 43 6 Detach 98 | . . . . . . . 5 1 . 4 . . . . 1 . . . . . . . . 2 . 3 2 4 . . 29 8 33 6 Swap 457 | . 9 . 3 24 13 13 13 4 1 2 11 14 8 6 11 . 16 7 5 15 10 18 1 28 48 11 14 22 28 21 42 9 25 5 Drop 414 | . . . . 26 8 17 43 9 1 16 . 1 6 . 8 . 8 3 1 4 6 9 3 12 26 15 6 24 9 13 56 13 64 7 Fire 1297 | 10 46 . 4 53 43 35 16 10 . 31 69 38 5 10 1 1 33 8 6 1 14 34 10 28 61 15 12 75 32 27 243 68 173 85 Melee 178 | . . . . . 5 . 41 11 . 12 . . . . . . 20 2 1 11 . 1 . 3 5 14 . 18 3 22 9 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . 2 . . . . Crush 22 | . 5 5 1 7 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Escape Stasis 41 | . . . . . 16 . 10 . . . . . . . . . . . . . . . . . . . 4 . . . 4 . 7 . Rewire 190 | . . . . . 60 . . . . . 103 . . . . . . . . . . . . . 14 . . . . . . . 13 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 6 exits: Mat x3 / Min / *Sto x2) -9/Storage (discovered 3 exits: *Mat / [*Rec] / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Armory -4/Lab -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 12) 778 | -10/Materials | Discovered new exit (range 7) 1049 | -10/Materials | Learned Storage security intel 1087 | -10/Materials | Identified exit to Materials 1087 | -10/Materials | Identified exit to Mines 1087 | -10/Materials | Identified exit to Subcaves 1116 | -10/Materials | Learned Storage stockpile data 1135 | -10/Materials | Learned 2 Materials zone layouts 1142 | -10/Materials | Learned location of 3 exits from Materials 1143 | -10/Materials | Learned 4 Recycling zone layouts 1144 | -10/Materials | Learned location of 3 exits from Materials 1145 | -10/Materials | Learned Storage trap positions 1153 | -10/Materials | Learned 2 Storage zone layouts 1528 | -10/Materials | Entered Mines 1872 | -10/Mines | Discovered exit to Subcaves (range 11) 1920 | -10/Mines | Discovered exit to Materials (range 8) 2249 | -10/Mines | Assembled infested the area 2254 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2320 | -10/Mines | Learned 4 Materials zone layouts 2567 | -10/Mines | Discovered exit to Materials (range 6) 2823 | -10/Mines | Entered Materials 2823 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2824 | -9/Materials | Identified exit to Storage 2825 | -9/Materials | Identified exit to Materials 2825 | -9/Materials | Identified exit to Mines 3078 | -9/Materials | Entered Storage 3080 | -9/Storage | Loaded intel: 23 trap records 3830 | -9/Storage | Build established: Scavenger-Mutant 3889 | -9/Storage | Used back door to open Recycling access 3889 | -9/Storage | Discovered new exit (range 5) 4036 | -9/Storage | Garrison activated, responded to threat 4354 | -9/Storage | Build established: Mutant 4358 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4478 | -9/Storage | Lost 3 allies 4497 | -9/Storage | Discovered exit to Materials (range 5) 4670 | -9/Storage | Build established: Commander-Mutant 4973 | -9/Storage | Learned 2 Materials zone layouts 5091 | -9/Storage | Learned 2 Storage zone layouts 5174 | -9/Storage | Learned Storage emergency access door positions 5218 | -9/Storage | Learned Storage security intel 5270 | -9/Storage | Learned Materials trap positions 5469 | -9/Storage | Garrison activated, responded to threat 5489 | -9/Storage | Identified exit to Garrison 5491 | -9/Storage | Entered Garrison 5491 | -9/Garrison | Accompanied by 3 allies 5517 | -9/Garrison | Triggered checkpoint 5536 | -9/Garrison | Garrison Relay disabled 5687 | -9/Garrison | Triggered checkpoint 5781 | -9/Garrison | Build established: Mutant 5812 | -9/Garrison | Discovered exit to Materials (range 10) 5933 | -9/Garrison | Triggered checkpoint 5959 | -9/Garrison | Garrison Relay disabled 6075 | -9/Garrison | Triggered checkpoint 6167 | -9/Garrison | Triggered checkpoint 6226 | -9/Garrison | Garrison Relay disabled 6383 | -9/Garrison | Discovered exit to Materials (range 12) 6491 | -9/Garrison | Triggered checkpoint 6664 | -9/Garrison | Garrison Relay disabled 6873 | -9/Garrison | Triggered checkpoint 7094 | -9/Garrison | Discovered exit to Materials (range 15) 7112 | -9/Garrison | Build established: Commander-Mutant 7145 | -9/Garrison | Lost 4 allies 7433 | -9/Garrison | Entered Materials 7433 | -8/Materials | Accompanied by 4 allies 7433 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7434 | -8/Materials | Identified exit to Factory 7436 | -8/Materials | Loaded intel: 21 trap records 7732 | -8/Materials | Build established: Scavenger-Mutant 7833 | -8/Materials | First assault squad dispatched 7894 | -8/Materials | Lost 4 allies 7951 | -8/Materials | Destroyed 19 combat bots 7955 | -8/Materials | Lost 5 parts (2n2u1w) 8159 | -8/Materials | Build established: Mutant 8422 | -8/Materials | Discovered exit to Factory (range 15) 8467 | -8/Materials | Entered Factory 8467 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8544 | -7/Factory | Discovered new exit (range 14) 8547 | -7/Factory | Identified exit to Lower Caves 8762 | -7/Factory | Build established: Scout 8769 | -7/Factory | Fabricated Hvy. Plasma Cannon? 8867 | -7/Factory | First assault squad dispatched 9051 | -7/Factory | Central database locked down 9099 | -7/Factory | Destroyed 7 combat bots 9230 | -7/Factory | Discovered exit to Lower Caves (range 7) 9254 | -7/Factory | Entered Lower Caves 9260 | -7/Lower Caves | Met a Warlord Commander 9261 | -7/Lower Caves | Learned location of Warlord (-4) 9262 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9290 | -7/Lower Caves | Activated DRS Beacon 9387 | -7/Lower Caves | Murdered 4 allies 9688 | -7/Lower Caves | Spotted B-75 Beast 9724 | -7/Lower Caves | Discovered new exit (range 6) 9726 | -7/Lower Caves | Identified exit to Lower Caves 9885 | -7/Lower Caves | Entered another Lower Caves area 9974 | -7/Lower Caves | Discovered new exit (range 18) 10014 | -7/Lower Caves | Encountered a Warlord checkpoint 10094 | -7/Lower Caves | Entered a destroyed Warlord outpost 10148 | -7/Lower Caves | Discovered new exit (range 17) 10207 | -7/Lower Caves | Identified exit to Data Miner 10207 | -7/Lower Caves | Entered Data Miner 10207 | -7/Data Miner | Discovered new exit (range 6) 10210 | -7/Data Miner | Identified exit to Proximity Caves 10215 | -7/Data Miner | Met Data Miner 10229 | -7/Data Miner | Learned location of Section 7 (-2) 10229 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10236 | -7/Data Miner | Received God Mode back door access code from Data Miner 10243 | -7/Data Miner | Destroyed Data Miner 10246 | -7/Data Miner | Interfaced with the Data Conduit 10248 | -7/Data Miner | Found Prototype Hackware 10249 | -7/Data Miner | Found Prototype Hackware 10774 | -7/Data Miner | Entered Proximity Caves 10796 | -6/Proximity Caves | Learned location of 1 exit from Factory 10914 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 11114 | -6/Proximity Caves | Spotted B-75 Beast 11307 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 11518 | -6/Proximity Caves | Lost 5 allies 11564 | -6/Proximity Caves | Discovered new exit (range 3) 11566 | -6/Proximity Caves | Identified exit to Factory 11614 | -6/Proximity Caves | Build established: Scavenger-Mutant 11930 | -6/Proximity Caves | Spotted B-75 Beast 11946 | -6/Proximity Caves | Destroyed B-75 Beast 12083 | -6/Proximity Caves | Entered Factory 12083 | -6/Factory | Accompanied by 5 allies 12083 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 12084 | -6/Factory | Identified exit to Factory 12085 | -6/Factory | Loaded intel: 257 machine locations 12396 | -6/Factory | Build established: Scavenger-Tank 12585 | -6/Factory | Lost 3 allies 12627 | -6/Factory | Identified exit to Lower Caves 12856 | -6/Factory | Entered Lower Caves 12991 | -6/Lower Caves | Learned 8 Research zone layouts 13205 | -6/Lower Caves | Encountered a Warlord checkpoint 13728 | -6/Lower Caves | Learned Factory terminal intel 13770 | -6/Lower Caves | Discovered new exit (range 8) 13871 | -6/Lower Caves | Entered another Lower Caves area 14610 | -6/Lower Caves | Discovered new exit (range 19) 14836 | -6/Lower Caves | Entered Zion 14884 | -6/Zion | System corruption cleaned by Quarantine Array 14979 | -6/Zion | Gained Derelict followers 14990 | -6/Zion | Discovered new exit (range 9) 15258 | -6/Zion | Met Imprinter 15276 | -6/Zion | Imprinted 15278 | -6/Zion | Declared Zion's savior 15338 | -6/Zion | Found Prototype Special Weapon 15338 | -6/Zion | Identified RU-N14's Throwing Claymores 15344 | -6/Zion | Found RU-N14's Throwing Claymores 15489 | -6/Zion | Gained Derelict followers 15515 | -6/Zion | Found CR-A16's Pointy Stick 15595 | -6/Zion | Given the Hacking Drone Bay 15600 | -6/Zion | Found Prototype Device 15600 | -6/Zion | Identified Hacking Drone Bay 15757 | -6/Zion | Found Relay Coupler [Programmer] 16081 | -6/Zion | Entered Proximity Caves 16081 | -5/Proximity Caves | Accompanied by 10 allies 16392 | -5/Proximity Caves | Discovered exit to Factory (range 7) 16657 | -5/Proximity Caves | Learned location of 1 exit from Factory 16843 | -5/Proximity Caves | Entered Factory 16843 | -5/Factory | Accompanied by 10 allies 16843 | -5/Factory | Evolved 2 slots: Utility x2 16844 | -5/Factory | Identified exit to Upper Caves 16845 | -5/Factory | Identified exit to Factory 16846 | -5/Factory | Loaded intel: 258 machine locations 16847 | -5/Factory | Loaded intel: 26 terminal locations 16869 | -5/Factory | Identified System Mapper 16871 | -5/Factory | Identified Deep Network Scanner 17057 | -5/Factory | Lost 3 allies 17068 | -5/Factory | Zion Heavy squad teleported in 17169 | -5/Factory | Fabricated Imp. Powered Armor (x1) 17233 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 17234 | -5/Factory | Zion Hacker squad teleported in 17439 | -5/Factory | Zion Recon squad teleported in 17520 | -5/Factory | Entered Upper Caves 17520 | -5/Upper Caves | Accompanied by 6 allies 18202 | -5/Upper Caves | Discovered new exit (range 14) 18512 | -5/Upper Caves | Entered another Upper Caves area 18512 | -5/Upper Caves | Accompanied by 3 allies 18534 | -5/Upper Caves | Discovered exit to Factory (range 5) 18628 | -5/Upper Caves | Build established: Scavenger-Mutant 18996 | -5/Upper Caves | Found Prototype Protection 18996 | -5/Upper Caves | Identified Zio. Weapon Casing 19066 | -5/Upper Caves | Discovered new exit (range 5) 19115 | -5/Upper Caves | Build established: Scavenger-Tank 19198 | -5/Upper Caves | Found Zio. Weapon Casing 19260 | -5/Upper Caves | Entered Zhirov 19260 | -5/Zhirov | Discovered new exit (range 3) 19286 | -5/Zhirov | Met Zhirov 19325 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19344 | -5/Zhirov | Found Alien Artifact 19344 | -5/Zhirov | Identified Integrated Dissipator 19344 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19391 | -5/Zhirov | Attached CPS modules to Q783-n. 19464 | -5/Zhirov | Found Alien Artifact 19514 | -5/Zhirov | Entered Proximity Caves 20008 | -4/Proximity Caves | Discovered exit to Factory (range 11) 20033 | -4/Proximity Caves | Entered Factory 20033 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 20034 | -4/Factory | Loaded intel: 262 machine locations 20151 | -4/Factory | Spotted B-86 Titan 20418 | -4/Factory | Fabricated Assault Drone Bay (x1) 20527 | -4/Factory | Found Mni. Smartbomb Launcher 20570 | -4/Factory | Garrison activated, responded to threat 20586 | -4/Factory | Sucked down chute 20586 | -4/Factory | Entered Waste 20587 | -4/Waste | Met a frightened Derelict 20598 | -4/Waste | Spotted C-40 Crusher 20601 | -4/Waste | EMP discharged 20601 | -4/Waste | System corruption reached 10% 20603 | -4/Waste | Destroyed C-40 Crusher 20611 | -4/Waste | Spotted C-40 Crusher 20614 | -4/Waste | Destroyed C-40 Crusher 20624 | -4/Waste | Spotted C-40 Crusher 20626 | -4/Waste | Spotted C-40 Crusher 20627 | -4/Waste | Destroyed C-40 Crusher 20635 | -4/Waste | Spotted C-40 Crusher 20644 | -4/Waste | Spotted C-40 Crusher 20683 | -4/Waste | Allies destroyed C-40 Crusher 20686 | -4/Waste | Destroyed C-40 Crusher 20701 | -4/Waste | EMP discharged 20738 | -4/Waste | Discovered new exit (range 15) 20756 | -4/Waste | Entered Factory 20757 | -4/Factory | Loaded intel: 277 machine locations 20915 | -4/Factory | Identified Transdimensional Reconstructor 21174 | -4/Factory | Spotted B-86 Titan 21192 | -4/Factory | Allies destroyed B-86 Titan 21461 | -4/Factory | Discovered new exit (range 12) 21471 | -4/Factory | Build established: Messiah-Tank 21546 | -4/Factory | Entered Armory 21547 | -4/Armory | Loaded intel: 115 machine locations 21569 | -4/Armory | Zion hero teleported in (P1-3CE) 21842 | -4/Armory | Build established: Scavenger-Tank 21883 | -4/Armory | Zion Heavy squad teleported in 21949 | -4/Armory | Lost 4 allies 22155 | -4/Armory | Zion Hacker squad teleported in 22268 | -4/Armory | Fabricated Imp. Powered Armor (x1) 22324 | -4/Armory | Intercept squad dispatched 22334 | -4/Armory | Spotted Tracker 22335 | -4/Armory | Spotted Tracker 22345 | -4/Armory | Spotted Combat Programmer 22345 | -4/Armory | Spotted Combat Programmer 22345 | -4/Armory | Warped through subspace to slip node 22345 | -4/Armory | Discovered new exit (range 1) 22378 | -4/Armory | Entered Lab 22378 | -4/Lab | Discovered new exit (range 9) 22393 | -4/Lab | Hidden lab's door opened automatically 22393 | -4/Lab | Sensor layout match revealed 22394 | -4/Lab | Gained access to the hidden lab's interior 22401 | -4/Lab | Build established: Hacker-Tank 22437 | -4/Lab | Found Alien Artifact 22437 | -4/Lab | Identified Integrated Reactor 22437 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 22448 | -4/Lab | Found Alien Artifact 22448 | -4/Lab | Identified Core Regenerator 22448 | -4/Lab | Used Core Regenerator, restored core integrity (+280) 22501 | -4/Lab | Found Prototype Energy Cannon 22506 | -4/Lab | Found Prototype Energy Cannon 22506 | -4/Lab | Identified Potential Cannon (x2) 22513 | -4/Lab | Found Prototype Protection 22513 | -4/Lab | Identified Med. Regenerative Plating 22517 | -4/Lab | Found Prototype Hackware 22564 | -4/Lab | Found Transdimensional Reconstructor 22587 | -4/Lab | Found Alien Artifact 22755 | -4/Lab | Disabled Active System Cloaker 22777 | -4/Lab | Detected by scanners 22808 | -4/Lab | Attached CPS modules to A5. 22809 | -4/Lab | Confronted by A5 22833 | -4/Lab | Destroyed A5 22938 | -4/Lab | Entered Research 22938 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 22939 | -3/Research | Identified exit to Research 22940 | -3/Research | Loaded intel: 126 machine locations 22978 | -3/Research | Zion Kinetic Resupply teleported in 23007 | -3/Research | Build established: Scavenger-Tank 23093 | -3/Research | Found Gamma Bomb Array 23154 | -3/Research | Discovered exit to Research (range 16) 23232 | -3/Research | Identified exit to Testing 23322 | -3/Research | Zion Hacker squad teleported in 23326 | -3/Research | Spotted B-86 Titan 23393 | -3/Research | Entered Testing 23393 | -3/Testing | Accompanied by 1 ally 23394 | -3/Testing | Loaded intel: 60 machine locations 23473 | -3/Testing | Found Prototype Ballistic Cannon 23473 | -3/Testing | Identified Omega Cannon 23544 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 23666 | -3/Testing | Retrieved Zion intel report: Active Garrisons 23695 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 23695 | -3/Testing | Spotted Striker 23700 | -3/Testing | Spotted Striker 23702 | -3/Testing | Spotted Alpha 7 23711 | -3/Testing | Destroyed Striker 23725 | -3/Testing | Destroyed Striker 23753 | -3/Testing | System corruption reached 10% 24024 | -3/Testing | Destroyed Alpha 7 24043 | -3/Testing | Found Exp. Targeting Computer 24047 | -3/Testing | Found Exp. Target Analyzer 24077 | -3/Testing | Found Prototype Ballistic Cannon 24077 | -3/Testing | Identified Perforator 24301 | -3/Testing | Identified Core Reset Matrix 24376 | -3/Testing | Found Prototype Energy Cannon 24376 | -3/Testing | Identified Cld. Nova Cannon 24397 | -3/Testing | Discovered exit to Research (range 5) 24435 | -3/Testing | Entered Research 24435 | -2/Research | Evolved 2 slots: Utility x2 24436 | -2/Research | Identified exit to Quarantine 24437 | -2/Research | Loaded intel: 108 machine locations 24453 | -2/Research | Found Gamma Bomb Array+ 24455 | -2/Research | Found Gamma Bomb Array+ 24488 | -2/Research | Zion Zionite Resupply teleported in 24507 | -2/Research | Found Prototype Protection 24507 | -2/Research | Identified Zio. Shade Carapace 24657 | -2/Research | Found Unknown Launcher 24657 | -2/Research | Identified Fusion Bomb Launcher 24749 | -2/Research | Zion Defense Resupply teleported in 24817 | -2/Research | Garrison activated, responded to threat 24882 | -2/Research | Discovered exit to Quarantine (range 16) 24907 | -2/Research | Entered Quarantine 24908 | -2/Quarantine | Loaded intel: 77 machine locations 24925 | -2/Quarantine | Found Alien Slashing Weapon 24925 | -2/Quarantine | Identified Sigix Broadsword 25071 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 25114 | -2/Quarantine | Spotted Alpha 7 25139 | -2/Quarantine | Destroyed Alpha 7 25143 | -2/Quarantine | Found Prototype Ballistic Gun 25143 | -2/Quarantine | Identified Multirail 25221 | -2/Quarantine | Build established: Messiah-Mutant 25222 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 25251 | -2/Quarantine | Found Alien Artifact 25313 | -2/Quarantine | Retrieved Zion intel report: Main Access 25313 | -2/Quarantine | Identified exit to Access 25336 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 25468 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 25489 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 25491 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 25514 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 25571 | -2/Quarantine | Spotted Fortress 25650 | -2/Quarantine | Discovered new exit (range 5) 25650 | -2/Quarantine | Discovered new exit (range 6) 25655 | -2/Quarantine | Entered Section 7 25656 | -2/Section 7 | Loaded intel: 139 machine locations 25657 | -2/Section 7 | Build established: Scavenger-Mutant 25760 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 25877 | -2/Section 7 | Found Alien Artifact 25901 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 25905 | -2/Section 7 | First assault squad dispatched 25929 | -2/Section 7 | Scanned by Researcher 25945 | -2/Section 7 | Discovered exit to Access (range 13) 25959 | -2/Section 7 | Destroyed 10 combat bots 26012 | -2/Section 7 | Spotted S7 Guard 26038 | -2/Section 7 | Destroyed S7 Guard 26055 | -2/Section 7 | Found Alien Artifact 26055 | -2/Section 7 | Identified Core Physics Calibrator 26153 | -2/Section 7 | Intercept squad dispatched 26153 | -2/Section 7 | Spotted Tracker 26153 | -2/Section 7 | Spotted Tracker 26155 | -2/Section 7 | Spotted Combat Programmer 26171 | -2/Section 7 | Destroyed Tracker 26178 | -2/Section 7 | Destroyed Tracker 26182 | -2/Section 7 | Spotted Combat Programmer 26188 | -2/Section 7 | Destroyed Combat Programmer 26196 | -2/Section 7 | System corruption reached 10% 26210 | -2/Section 7 | Destroyed Combat Programmer 26252 | -2/Section 7 | Found Integrated Reactor 26252 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26279 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 26335 | -2/Section 7 | Identified Microwarp Drive 26348 | -2/Section 7 | Spotted Alpha 7 26353 | -2/Section 7 | Spotted B-99 Colossus 26389 | -2/Section 7 | Found Alien Artifact 26389 | -2/Section 7 | Identified Core Expander 26389 | -2/Section 7 | Installed Core Expander, added new Utility slot 26430 | -2/Section 7 | Found Alien Artifact 26430 | -2/Section 7 | Identified LRC Armor 26430 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 26437 | -2/Section 7 | Found Alien Artifact 26437 | -2/Section 7 | Identified LRC Insulator 26437 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 26440 | -2/Section 7 | Identified Subatomic Replicator 26440 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Insulator 26441 | -2/Section 7 | Found LRC Insulator 26441 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 26443 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 26573 | -2/Section 7 | Found Exp. Thermal Shield 26618 | -2/Section 7 | Destroyed 10 combat bots 26664 | -2/Section 7 | Spotted Executioner 26664 | -2/Section 7 | Spotted Executioner 26670 | -2/Section 7 | Destroyed Executioner 26686 | -2/Section 7 | Destroyed Executioner 26721 | -2/Section 7 | Found Exp. Core Analyzer 26728 | -2/Section 7 | Intercept squad dispatched 26750 | -2/Section 7 | Spotted Tracker 26751 | -2/Section 7 | Spotted Tracker 26756 | -2/Section 7 | Destroyed Tracker 26761 | -2/Section 7 | Destroyed Tracker 26797 | -2/Section 7 | Spotted Combat Programmer 26799 | -2/Section 7 | Destroyed Combat Programmer 26803 | -2/Section 7 | Spotted Combat Programmer 26809 | -2/Section 7 | Destroyed Combat Programmer 26875 | -2/Section 7 | Spotted Striker 26876 | -2/Section 7 | Spotted Striker 26883 | -2/Section 7 | Found Alien Energy Cannon 26883 | -2/Section 7 | Identified Sigix Shearcannon 26889 | -2/Section 7 | Destroyed Striker 26895 | -2/Section 7 | Destroyed Striker 26951 | -2/Section 7 | High security lockdown imminent 27031 | -2/Section 7 | High security lockdown engaged 27264 | -2/Section 7 | Destroyed 13 combat bots 27294 | -2/Section 7 | Destroyed Investigator 27316 | -2/Section 7 | Build established: Messiah-Mutant 27343 | -2/Section 7 | Destroyed 16 combat bots 27447 | -2/Section 7 | Spotted Executioner 27450 | -2/Section 7 | Destroyed Executioner 27463 | -2/Section 7 | Spotted Executioner 27467 | -2/Section 7 | Destroyed Striker 27501 | -2/Section 7 | Destroyed 21 combat bots 27645 | -2/Section 7 | Spotted Executioner 27665 | -2/Section 7 | Sterilization system engaged 27665 | -2/Section 7 | Non-combat units ordered to evacuate 27671 | -2/Section 7 | Destroyed Executioner 27712 | -2/Section 7 | System corruption reached 30% 27717 | -2/Section 7 | Destroyed 29 combat bots 27718 | -2/Section 7 | Spotted Striker 27720 | -2/Section 7 | Spotted Striker 27765 | -2/Section 7 | Combat units ordered to evacuate 27831 | -2/Section 7 | Destroyed B-99 Colossus 27920 | -2/Section 7 | Found Integrated Dissipator 27920 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27965 | -2/Section 7 | Ambient heat levels rising (+10) 28006 | -2/Section 7 | Build established: Messiah-Gunner 28115 | -2/Section 7 | Ambient heat levels rising (+10) 28227 | -2/Section 7 | Found Gamma Bomb Array+ 28265 | -2/Section 7 | Ambient heat levels rising (+10) 28415 | -2/Section 7 | Ambient heat levels rising (+10) 28565 | -2/Section 7 | Ambient heat levels rising (+10) 28646 | -2/Section 7 | Entered Access 28646 | -1/Access | Evolved 2 slots: Power x1, Utility x1 28647 | -1/Access | Loaded intel: 110 machine locations 28798 | -1/Access | Found Quantum Capacitor 28804 | -1/Access | Unchained authorized (CL-0N3) 28896 | -1/Access | First assault squad dispatched 28927 | -1/Access | Spotted B-99 Colossus 28977 | -1/Access | Destroyed 7 combat bots 29098 | -1/Access | U-05 Engineer reconstituted as V2 29098 | -1/Access | Spotted V2 29111 | -1/Access | Destroyed V2 29111 | -1/Access | V2 reconstituted as CL-0N3 29151 | -1/Access | Spotted B-99 Colossus 29191 | -1/Access | Zion hero teleported in (CL-ANK) 29205 | -1/Access | Destroyed B-99 Colossus 29414 | -1/Access | Discovered new exit (range 8) 29430 | -1/Access | Entered Command 29431 | -1/Command | Loaded intel: 61 machine locations 29582 | -1/Command | Spotted B-99 Colossus 29625 | -1/Command | Disengaged cave seal 29625 | -1/Command | Zionites emerged from the dark tunnel 29680 | -1/Command | Destroyed B-99 Colossus 29680 | -1/Command | First assault squad dispatched 29681 | -1/Command | Murdered Z-Experimental 29687 | -1/Command | Found Zio. Weapon Casing 29697 | -1/Command | Murdered Z-Experimental 29705 | -1/Command | Found Prototype Protection 29705 | -1/Command | Identified Zio. Shade Armor 29735 | -1/Command | Found Zio. Shade Carapace 29738 | -1/Command | Zionites emerged from the dark tunnel 29789 | -1/Command | High security lockdown imminent 29822 | -1/Command | Found Zio. Weapon Casing 29869 | -1/Command | High security lockdown engaged 29870 | -1/Command | Spotted M Guard 29870 | -1/Command | Spotted M Guard 29870 | -1/Command | Spotted Combat Programmer 29870 | -1/Command | Spotted Combat Programmer 29884 | -1/Command | Destroyed Combat Programmer 29904 | -1/Command | Destroyed Combat Programmer 29938 | -1/Command | Destroyed M Guard 29950 | -1/Command | Destroyed M Guard 29950 | -1/Command | All MAIN.C guards destroyed 29967 | -1/Command | Lost 4 parts (2p2u) 30083 | -1/Command | Spotted Investigator 30083 | -1/Command | Spotted Striker 30083 | -1/Command | Spotted Executioner 30084 | -1/Command | Destroyed Investigator 30088 | -1/Command | Destroyed Executioner 30093 | -1/Command | Destroyed Striker 30103 | -1/Command | Core integrity fell below 50% 30103 | -1/Command | 0b10 Conduit disabled 30103 | -1/Command | Met MAIN.C 30114 | -1/Command | Destroyed 17 combat bots 30127 | -1/Command | Destroyed MAIN.C Shell 30128 | -1/Command | MAIN.C activated Command garrisons 30143 | -1/Command | Destroyed MAIN.C 30144 | -1/Command | Discovered new exit (range 29) 30144 | -1/Command | Discovered new exit (range 108) 30144 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 30168 | -1/Command | Found Singularity Reactor 30176 | -1/Command | Found Centrium Heavy Armor Plating 30190 | -1/Command | Found Zero-point Reactor 30194 | -1/Command | Found Exp. Powered Armor 30204 | -1/Command | Found Zero-point Reactor 30210 | -1/Command | Found Thermal Barrier 30349 | -1/Command | P-80 Master assimilated allied O-32 Director 30529 | -1/Command | Spotted Executioner 30546 | -1/Command | Build established: Generator-Tank 30552 | -1/Command | Destroyed Executioner 30736 | -1/Command | Spotted B-99 Colossus 31101 | -1/Command | Found Vortex Chain Reactor 31104 | -1/Command | Found Vortex Chain Reactor 31122 | -1/Command | Found Spectral Analyzer 31127 | -1/Command | Found Exp. System Purifier 31139 | -1/Command | Found Omega Cannon 31279 | -1/Command | Found Exp. Targeting Computer 31551 | -1/Command | Found Quantum Capacitor 31687 | -1/Command | Found Prototype Energy Cannon 31687 | -1/Command | Identified Zio. Alpha Cannon Mk. II 31694 | -1/Command | Found Prototype Energy Cannon 31694 | -1/Command | Identified Zio. Alpha Cannon 32117 | -1/Command | Found Exp. Targeting Computer 32360 | -1/Command | Found Exp. Core Analyzer 32388 | -1/Command | Build established: Generator-Gunner 33147 | -1/Command | Found Zio. Shade Carapace 33191 | -1/Command | Found Zio. Shade Carapace 33193 | -1/Command | Crushed by falling debris 34153 | -1/Command | Warped through subspace to slip node 34153 | -1/Command | Discovered new exit (range 4) 34160 | -1/Command | Entered Access_0 34161 | -1/Access_0 | Loaded intel: 44 machine locations 34162 | -1/Access_0 | Met Architect 34173 | -1/Access_0 | Architect warped through subspace 34174 | -1/Access_0 | Destroyed A8 34229 | -1/Access_0 | Architect warped through subspace 34272 | -1/Access_0 | Architect warped through subspace 34285 | -1/Access_0 | Subspace Access Node disabled 34313 | -1/Access_0 | Architect warped through subspace 34320 | -1/Access_0 | Subspace Access Node disabled 34329 | -1/Access_0 | Found Exp. Thermal Shield 34346 | -1/Access_0 | Architect warped through subspace 34377 | -1/Access_0 | Architect warped through subspace 34379 | -1/Access_0 | Spotted Enhanced Programmer 34384 | -1/Access_0 | Destroyed Enhanced Programmer 34399 | -1/Access_0 | Architect warped through subspace 34409 | -1/Access_0 | Spotted Enhanced Programmer 34411 | -1/Access_0 | Destroyed Enhanced Programmer 34415 | -1/Access_0 | Architect warped through subspace 34419 | -1/Access_0 | A6 warped into view 34427 | -1/Access_0 | Destroyed A6 34440 | -1/Access_0 | Architect warped through subspace 34441 | -1/Access_0 | Spotted Enhanced Programmer 34441 | -1/Access_0 | Destroyed Enhanced Programmer 34456 | -1/Access_0 | Architect warped through subspace 34462 | -1/Access_0 | Destroyed 7 combat bots 34473 | -1/Access_0 | Subspace Access Node disabled 34483 | -1/Access_0 | Architect warped through subspace 34493 | -1/Access_0 | Spotted Enhanced Programmer 34496 | -1/Access_0 | Destroyed Enhanced Programmer 34506 | -1/Access_0 | Subspace Access Node disabled 34526 | -1/Access_0 | Core integrity fell below 20% 34534 | -1/Access_0 | Destroyed Architect 34535 | -1/Access_0 | Architect triggered a singularity event 34538 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 34538 | -1/Access_0 | Warped through subspace to slip node 34538 | -1/Access_0 | Discovered new exit (range 8) 34541 | *** | Escaped singularity! Last Messages --------------- 34527_ Quantum Shear penetrates Wall. 34529_ Architect suffers critical hit (Blast). 34529_ Destroyed Prototype Hackware. 34530_ Quantum Shear penetrates Wall. 34534_ Ended siege mode. 34534_ Architect: "If I can't win, no one wins!" 34534_ Architect destroyed. 34535_ A0_COM: Initiating irreversible singularity event. Goodbye. 34536_ A0_COM: 10. 34536_ Acquired 17 matter. 34536_ Microwarped (distance 5). 34537_ A0_COM: 9. 34538_ A0_COM: 8. 34538_ Acquired Hpw. Transdimensional Reconstructor. 34538_ Warped through subspace, drawn to slip node. 34538_ EXIT=FOUND 34539_ A0_COM: 7. 34540_ A0_COM: 6. 34540_ Microwarped (distance 8). 34541_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Coolant Potential 200 Energy Generation 125 Energy Capacity 2200 Matter Stores 374 Matter Capacity 600 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 100 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 32 Target Analysis 10 Core Analysis 8 Recoil Reduction 6 Energy Filtering 50 Particle Charging 20 Salvage Targeting 3 Offensive Hacking 25 Item Schematics ----------------- Hcp. Storage Unit | -9/Storage | Hacked Huge Storage Unit | -9/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Powered Armor | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Reaction Control System | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Power Sword | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. Arc Projector | -2/Quarantine | Z-intel Adv. Coolant Injector | -2/Quarantine | Z-intel Hvy. Reactive Plating | -2/Quarantine | Z-intel Com. Matter Pod | -2/Quarantine | Z-intel Hvy. Disruptor Cannon | -2/Quarantine | Z-intel Adv. Thermal Shield | -2/Quarantine | Z-intel Med. Storage Unit | -2/Quarantine | Z-intel Enh. Hardcell Cannon | -2/Quarantine | Z-intel Adv. Weight Redist. System | -2/Quarantine | Z-intel Imp. Targeting Computer | -2/Quarantine | Z-intel Imp. System Guard | -2/Quarantine | Z-intel Adv. Hardlight Generator | -2/Quarantine | Z-intel Hacking Suite | -2/Quarantine | Z-intel Hyp. Railgun | -2/Quarantine | Z-intel Fusion Bomb Launcher | -2/Quarantine | Z-intel Adv. Signal Interpreter | -2/Quarantine | Z-intel Q-thruster | -2/Quarantine | Z-intel Antimatter Reactor | -2/Quarantine | Z-intel Adv. Weapon Cycler | -2/Quarantine | Z-intel Lgt. Particle Reactor | -2/Quarantine | Z-intel Biometal Leg | -2/Quarantine | Z-intel Com. Battery | -2/Quarantine | Z-intel Imp. Linear Gravjet | -2/Quarantine | Z-intel Force Field | -2/Quarantine | Z-intel Hvy. Siege Treads | -2/Quarantine | Z-intel Adv. ECM Suite | -2/Section 7 | Z-intel Adv. Cryofiber Web | -2/Section 7 | Z-intel Enh. Quantum Rifle | -2/Section 7 | Z-intel Fusion Compressor | -2/Section 7 | Z-intel Adv. Component Analysis Suite | -2/Section 7 | Z-intel Adv. Reaction Control System | -2/Section 7 | Z-intel Adv. Datajack | -2/Section 7 | Z-intel Imp. Antigrav System | -2/Section 7 | Z-intel Tesla Rifle | -2/Section 7 | Z-intel Adv. Terrain Scan Processor | -2/Section 7 | Z-intel Force Booster | -2/Section 7 | Z-intel Imp. Remote Datajack | -2/Section 7 | Z-intel Com. Wheel | -2/Section 7 | Z-intel Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free M-22 Extractor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive A-15 Conveyor | -3/Testing | Z-intel B-74 Champion | -3/Testing | Z-intel C-55 Analyst | -3/Testing | Z-intel Fabricated ------------ Hvy. Plasma Cannon | x2 | -7/Factory | Preloaded Imp. Powered Armor | x1 | -5/Factory Assault Drone Bay | x1 | -4/Factory Imp. Powered Armor | x1 | -4/Armory Repaired ---------- Nothing Studied --------- EM Pulse Cannon | -9/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Greatsword | -7/Factory | Hacked Hyp. Coil Gun | -6/Factory | Hacked Myomer Leg | -4/Factory | Hacked Antimatter Reactor | -4/Factory | Hacked Imp. Thunder Leg | -3/Testing | Hacked Gamma Bomb Array | -3/Testing | Hacked Centrium Leg | -2/Quarantine | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Reactor Core Regenerator Sigix Broadsword Core Physics Calibrator Microwarp Drive Core Expander LRC Armor LRC Insulator Subatomic Replicator Sigix Shearcannon High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ControlPointyDeflector Manual? 0 Play Time 06:07:27 Cumulative 1003.8 hours Start 2025.11.09 @ 10:53:31 End 2025.11.09 @ 18:08:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 312 Rogue 310 Adventurer 2 Explorer 0 Win Type 6 Total 72 Types 20/17/16/1/1/1/12/1/1/2 Lore% 97 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37ce6402-2e20-4a0a-879c-c66598e012ba