Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.11.16 @ 19:05:08 Player: viper Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (110) 550 Value Destroyed (3802) 3802 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 6776 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/700 Matter 124/300 Energy 333/335 System Corruption 3% Temperature Cool (669) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Target Analyzer Matter Filter Improved Medium Armor Plating > --- WEAPON (4) ------- Assault Cannon Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY (10) --- Light Deuterium Engine Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Kinecellerator Gauss Rifle Flak Gun Precision Assault Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Target Analyzer Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Precision Assault Rifle Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Medium Storage Unit Kinecellerator Autogun Autogun Flak Gun Gauss Cannon [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Matter Filter Storage Large Storage Unit Processor Terrain Scan Processor Protection Medium Reactive Plating Weapon Flak Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon 2 | . 1 . . 1 Parts Attached 70 | 7 2 4 27 30 Power 11 | 1 1 . 3 6 Engine 10 | 1 1 . 3 5 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 . . 6 6 Treads . | . . . . . Leg 14 | 2 . . 6 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 2 . 2 7 8 Device 6 | . . 1 3 2 Storage 2 | 1 . 1 . . Processor 5 | . . . 2 3 Hackware . | . . . . . Protection 6 | 1 . . 2 3 Artifact . | . . . . . Weapon 26 | 2 1 2 11 10 Energy Gun 9 | 1 1 2 5 . Energy Cannon . | . . . . . Ballistic Gun 8 | 1 . . 3 4 Ballistic Cannon 7 | . . . 1 6 Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 23 | . . . 16 7 Power 4 | . . . 2 2 Propulsion 1 | . . . 1 . Utility 6 | . . . 4 2 Weapon 12 | . . . 9 3 Highest Loss Streak 7 | . . . 7 3 Average Slot Usage (%) 94 | . 100 91 84 97 Engine 9 | . 12 10 6 9 Core 1 | . . . . 3 Leg 15 | . 25 20 13 13 Device 7 | . . 2 19 4 Storage 12 | . 12 19 16 9 Processor 9 | . . . 2 15 Protection 10 | . 12 10 6 12 Energy Gun 5 | . 25 19 9 . Ballistic Gun 17 | . 12 10 4 23 Ballistic Cannon 2 | . . . 2 3 Naked Turns . | . . . . . Heaviest Build 88 | 16 20 37 81 88 Greatest Support 40 | 20 20 20 40 40 Greatest Overweight (x) 11 | 2 . 1 11 3 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity 14 | 8 8 14 14 14 Average Capacity 12 | 7 8 13 14 11 Most Carried 10 | 1 1 4 6 10 Average Carried 5 | . . 2 3 7 Final Capacity 14 | 8 8 14 14 10 Final Carried 9 | 1 1 4 5 9 Class Distribution -------------------- 54% | Tank 17% | Mutant 13% | Gunner 13% | Skirmisher Dominant Class ---------------- Tank | -10/Materials Tank | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2199 | 251 78 120 249 1501 Remotely . | . . . . . Salvage Created 3750 | 24 273 644 737 2072 Parts 243 | 2 26 44 41 130 Haulers Intercepted 3 | . . . 2 1 Recyclers Shooed 5 | . 1 . 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 82 | . 6 16 19 41 Guns 60 | . 6 16 5 33 Cannons 7 | . . . 4 3 AOE 14 | . . . 9 5 Classes Destroyed 12 | 1 3 3 3 2 Worker 4 | 1 . . . 3 Builder 8 | . . 1 2 5 Hauler 3 | . . . 2 1 Recycler 4 | . . . 1 3 Operator 2 | . . 1 . 1 Watcher 7 | . 2 1 1 3 Swarmer 19 | . 2 4 3 10 Grunt 44 | . 4 11 10 19 Duelist 1 | . . . . 1 Sentry 8 | . . 1 4 3 Hunter 4 | . . . 2 2 Programmer 6 | . . . . 6 Best Kill Streak 11 | 1 3 4 4 11 Combat Bots Only 9 | . 2 4 4 9 Max Kills in Single Turn 3 | 1 1 2 2 3 Gunslinging 1 | . . 1 . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4125 | . 59 97 2078 1891 Core 1235 | . 11 18 481 725 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 95 95 12 . Volleys Fired 189 | 1 12 27 67 82 Largest 4 | 2 3 3 3 4 Hottest 176 | 60 100 100 149 176 Shots Fired 516 | 2 36 81 115 282 Gun 448 | 2 36 81 93 236 Cannon 58 | . . . 12 46 Launcher 10 | . . . 10 . Special . | . . . . . Kinetic 358 | 1 12 27 36 282 Thermal 26 | . . . 26 . Explosive 10 | . . . 10 . Electromagnetic 122 | 1 24 54 43 . Robot Hit Streak 38 | 2 14 23 38 21 Robot Miss Streak 7 | . 1 1 1 7 Penetration Max . | . . . . . Secondary Targets 9 | . 1 3 . 5 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 426 | 2 25 59 104 236 Core Hits 346 | 1 14 29 85 217 Critical Hits 5 | . . . . 5 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9607 | 24 361 812 2829 5581 Guns 6137 | 24 361 720 1341 3691 Cannons 590 | . . . 190 400 Explosions 2880 | . . 92 1298 1490 Melee . | . . . . . Ramming . | . . . . . Kinetic 4803 | 12 88 178 434 4091 Thermal 2201 | . . 92 759 1350 Explosive 1160 | . . . 1020 140 Electromagnetic 1443 | 12 273 542 616 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 1 3 Average Corruption 2 | . . . 1 2 Corruption Purged . | . . . . . Effects 30 | . . . 1 29 Message Errors 9 | . . . . 9 Matter Fused 5 | . . . . 5 Heat Flow Errors 3 | . . . . 3 Energy Discharges 4 | . . . 1 3 Data Loss (minor) 1 | . . . . 1 Targeting Errors 7 | . . . . 7 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 446 | . . 8 78 360 Projectiles 9 | . . . . 9 Explosions 437 | . . 8 78 351 Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 495 | . . . 367 128 Shots 13 | . . . 11 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 726 | . 241 170 196 726 Average Temperature 137 | . 96 46 52 184 Received Heat Transfer 1335 | . 36 81 636 582 Effects 69 | . . . . 69 Shutdowns 13 | . . . . 13 Energy Bleed 6 | . . . . 6 Interference 18 | . . . . 18 Matter Decay 4 | . . . . 4 Short Circuit 4 | . . . . 4 Damage (minor) 5 | . . . . 5 Damage (major) 13 | . . . . 13 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 5 | . . 2 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1899 | . . 150 999 750 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 2 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 483 | 5 188 376 316 483 Average Influence 169 | . 104 197 150 181 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 71 | 100 100 54 67 73 Level 1 22 | . . 45 32 16 Level 2 5 | . . . . 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 22 | . . 4 6 12 Investigation 7 | . . 4 1 2 Extermination 4 | . . . . 4 Reinforcement 5 | . . . 1 4 Assault . | . . . . . Garrison 6 | . . . 4 2 Intercept . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 1 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 8 17 31 49 Peak Tracking Total 7 | . 4 3 7 6 Tactical Retreats 4 | . . . 3 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 7 | . . . 2 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . 6 . . Reused 1 | . . 1 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 26 | . 1 2 7 16 Max in Single Turn 4 | . 1 1 2 4 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 15 | . 2 6 2 5 Terminals 9 | . 2 5 1 1 Fabricators 2 | . . . . 2 Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 68 | . 9 36 11 12 Successful 57 | . 7 29 10 11 Failed 11 | . 2 7 1 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 49 | . 9 30 7 3 Fabricators 4 | . . . . 4 Repair Stations 10 | . . 6 4 . Recycling Units . | . . . . . Scanalyzers 4 | . . . . 4 Garrison Access 1 | . . . . 1 Terminal Hacks 38 | . 7 23 6 2 Record 15 | . 5 6 2 2 Prototype ID Bank 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Emergency Access Points 4 | . . 3 1 . Terminal Index 2 | . . 1 1 . Locate Traps 3 | . 1 2 . . Reprogram Traps 1 | . . 1 . . Security Status 1 | . . 1 . . Surveillance Status 1 | . . 1 . . Transport Status 1 | . . 1 . . Recall Investigation 1 | . . 1 . . Hauler Manifests 2 | . 1 1 . . Registered Components 1 | . . 1 . . Zone Layout 4 | . . 3 1 . Fabricator Hacks 4 | . . . . 4 Load Schematic 2 | . . . . 2 Build 2 | . . . . 2 Repair Station Hacks 10 | . . 6 4 . Scan Component 5 | . . 3 2 . Repair 5 | . . 3 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . . 4 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 . 1 Used 1 | . . 1 . . Hacking Detections 12 | . 2 5 2 3 Full Trace Events 11 | . 2 5 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built 4 | . . . . 4 Matter 292 | . . . . 292 Time 109 | . . . . 109 Total Part Build Rating 12 | . . . . 12 Parts Repaired 5 | . . 3 2 . Time 130 | . . 78 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4579 | 111 226 633 971 2638 Spaces Moved 1935 | 81 143 310 309 1092 Core 21 | 10 . . 11 . Treads . | . . . . . Legs 1914 | 71 143 310 298 1092 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 130 150 Average Speed 162 | 120 120 147 167 174 Slowest Speed 600 | 150 120 150 600 220 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 28 | 4 32 33 35 37 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 206 | . . 11 85 110 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 203 | . . 11 85 107 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2976 | 89 170 425 653 1639 Wait 745 | . 14 80 244 407 Move 1931 | 80 142 309 308 1092 Hop . | . . . . . Pick Up 27 | 1 . 5 6 15 Fast Attach 35 | 7 . 3 15 10 Attach 20 | . 1 1 8 10 Detach 2 | . . . 1 1 Swap 15 | . 1 . 4 10 Drop 12 | . . . . 12 Fire 189 | 1 12 27 67 82 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 15) 112 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Evolved 1 slot: Weapon x1 255 | -10/Materials | Identified exit to Materials 255 | -10/Materials | Discovered exit to Materials (range 16) 314 | -10/Materials | Build established: Tank 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Utility x2 616 | -9/Materials | Repaired EM Pulse Gun 643 | -9/Materials | Repaired EM Pulse Gun 671 | -9/Materials | Repaired Lgt. Ion Engine 745 | -9/Materials | Identified exit to Materials 745 | -9/Materials | Discovered exit to Materials (range 7) 971 | -9/Materials | Entered another Materials area 971 | -8/Materials | Evolved 2 slots: Utility x2 1030 | -8/Materials | Repaired Aluminum Leg 1057 | -8/Materials | Repaired Aluminum Leg 1078 | -8/Materials | Build established: Skirmisher 1109 | -8/Materials | Garrison activated, responded to threat 1354 | -8/Materials | Lost 3 parts (3w) 1421 | -8/Materials | Lost 3 parts (1p2w) 1600 | -8/Materials | Build established: Mutant 1697 | -8/Materials | Garrison activated, responded to threat 1764 | -8/Materials | Core integrity fell below 50% 1767 | -8/Materials | Crushed by falling debris 1806 | -8/Materials | Lost 7 parts (1p1n3u2w) 1829 | -8/Materials | Core integrity fell below 20% 1832 | -8/Materials | Identified exit to Factory 1832 | -8/Materials | Discovered exit to Factory (range 13) 1942 | -8/Materials | Entered Factory 1942 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2144 | -7/Factory | Garrison activated, responded to threat 2192 | -7/Factory | Build established: Tank 3232 | -7/Factory | Core integrity fell below 50% 3263 | -7/Factory | Destroyed 9 combat bots 3335 | -7/Factory | Lost 3 parts (1p2w) 3980 | -7/Factory | Garrison activated, responded to threat 4283 | -7/Factory | Build established: Gunner 4467 | -7/Factory | Fabricated Assault Cannon (x2) 4536 | -7/Factory | Fabricated Assault Cannon (x2) 4578 | -7/Factory | Core integrity fell below 20% 4581 | -7/Factory | Core destroyed Last Messages --------------- 04562_ G-47 Trooper destroyed. 04568_ Overheating: Matter decay (-28). 04569_ G-50 Soldier knocked back. 04571_ Power failure, Deuterium Engine shutdown. 04571_ Overheating: Assault Cannon damaged (-41). 04572_ Overheating: Lrg. Storage Unit damaged (-48). 04575_ Power failure, Lgt. Nuclear Core shutdown. 04575_ Overheating: System interference. 04575_ Assault Cannon temporarily disabled. 04575_ Target Analyzer temporarily disabled. 04575_ Enh. Optical Array temporarily disabled. 04576_ Overheating: Deuterium Engine damaged (-14). 04576_ Overheating: Assault Cannon damaged (-57). 04576_ Overheating: Assault Cannon damaged (-47). 04577_ Overheating: Matter decay (-17). 04578_ Overheating: Core damaged (-70). 04578_ T-07 Excavator knocked back. 04579_ Overheating: Assault Cannon damaged (-49). 04579_ Overheating: Imp. Carbon-fiber Leg damaged (-86). 04581_ Overheating: Core damaged (-126). 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[ #????????????????? | | #????# "" "" #????????????????? | | #????# ""F"" #????????????????? | | #????# """ #????????????????? | | #????##############????????????????? | | #####+#########??????????????????????????????????? | | = #????????????????????????????????????? | | "" #????????????????????????????????????? | | """ """ #????????????????????????????????????? | | "R """ #????????????????????????????????????? | | """ """ #????????????????????????????????????? | | "" #????????????????????????????????????? | | #????????????????????????????????????? | | """" """" #????????????????????????????????????? | | """" """" #????????????????????????????????????? | | """" """" #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Matter Filtering 30 Item Schematics ----------------- Aluminum Leg | -7/Factory | Scanalyzed Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Assault Cannon | x2 | -7/Factory Assault Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupDiametricLog Manual? 0 Play Time 00:35:19 Cumulative 535.9 hours Start 2019.11.16 @ 16:06:50 End 2019.11.16 @ 19:05:08 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 542 Rogue 62 Adventurer 0 Explorer 480 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 69 Gallery% 73 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21ca16f5-8e87-4682-8d6c-72929d79222e