Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.22 @ 02:55:25 Player: lyrabold Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (12) 60 Value Destroyed (204) 204 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (23972) 23972 TOTAL SCORE: 31356 Bonus ------- Pacifist 200 Entered DSFs 1000 Win 3000 Win Speed 19772 Cogmind --------- Core Integrity 1069/1600 Matter 111/300 Energy 2/100 System Corruption 0% Temperature Cool (6) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (11) -- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Heavy Treads Enhanced Nova Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array Field Propulsion Array Field Propulsion Array Q-thruster > --- UTILITY ---------- Advanced Sensor Array Advanced Force Booster Advanced Transmission Jammer Improved System Shield > --- WEAPON ----------- Gauss Rifle > --- INVENTORY -------- Armored Heavy Treads Grenade Launcher [Rating: 116] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Reactor Light Antimatter Reactor Propulsion Field Propulsion Array Treads Light Treads Leg Improved Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Field Propulsion Array Utility Visual Processing Unit Device Advanced Transmission Jammer Processor Visual Processing Unit Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Power Sword Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . 2 2 2 . 2 2 2 Power . | . . . . . . . . . . . . . . Propulsion 9 | . . 1 . 1 1 . 1 1 1 . 1 1 1 Utility 9 | . . 1 . 1 1 . 1 1 1 . 1 1 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 47 | 3 2 . 3 1 . 4 6 2 4 . 1 8 13 Power 2 | 1 . . . . . . . . . . . . 1 Engine 1 | 1 . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 22 | 2 . . 1 1 . 1 2 2 2 . . 4 7 Treads 5 | 2 . . . . . 1 . . . . . 2 . Leg 1 | . . . 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 2 | . . . . . . . 1 1 . . . . . Flight 14 | . . . . 1 . . 1 1 2 . . 2 7 Utility 12 | . 2 . . . . 3 2 . 1 . . 2 2 Device 5 | . . . . . . . 1 . 1 . . 1 2 Storage . | . . . . . . . . . . . . . . Processor 5 | . 2 . . . . 3 . . . . . . . Hackware 1 | . . . . . . . . . . . . 1 . Protection 1 | . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 11 | . . . 2 . . . 2 . 1 . 1 2 3 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 2 | . . . . . . . 1 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . 2 . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 . . . . 2 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . 1 Parts Lost 25 | . . . 2 . . . . . . 4 4 2 13 Power 1 | . . . . . . . . . . . . . 1 Propulsion 11 | . . . 2 . . . . . . 2 1 . 6 Utility 9 | . . . . . . . . . . 1 2 2 4 Weapon 4 | . . . . . . . . . . 1 1 . 2 Highest Loss Streak 11 | . . . 2 . . . . . . 4 5 2 11 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 38 | . 28 44 49 36 30 43 55 59 52 57 17 19 35 Treads 4 | . 28 22 19 3 . 2 . . . . . 3 . Flight 8 | . . . . 6 7 7 12 12 11 15 . 3 20 Device 3 | . . . . . . . 2 5 8 10 1 4 7 Processor 15 | . . 22 22 18 15 27 31 23 21 21 14 6 . Launcher 1 | . . . 5 9 7 4 . . . . . . . Slashing Weapon 1 | . . . . . . . 3 5 5 5 . . 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 28 | . . . 3 3 3 3 9 9 10 6 4 4 28 Greatest Support 89 | 3 3 3 3 5 5 20 10 16 16 11 5 15 89 Greatest Overweight (x) 4 | . . . . . . . . . 1 . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 3 3 4 4 4 4 5 5 5 4 5 3 5 Average Carried 3 | . 2 3 3 3 4 3 4 4 3 4 4 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 3 3 4 4 4 5 5 4 4 4 3 4 Class Distribution -------------------- 56% | Mutant 18% | Scout 16% | Sprinter 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scout | -6/Factory Scout | -5/Factory Assassin | -4/Factory Ninja | -4/DSF Mutant | -3/Research Mutant | -2/Research Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Matter Collected 503 | 201 . . 70 . . . . 9 . 9 126 1 87 Remotely . | . . . . . . . . . . . . . . Salvage Created 286 | . . . 82 . . . . . . . 126 . 78 Parts 24 | . . . 11 . . . . . . . 4 . 9 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 7 | . . . 7 . . . . . . . . . . AOE 7 | . . . 7 . . . . . . . . . . Classes Destroyed 7 | . . . 5 . . . . . . . 1 . 1 Worker 3 | . . . 2 . . . . . . . . . 1 Builder 2 | . . . . . . . . . . . . . 2 Recycler 1 | . . . . . . . . . . . 1 . . Swarmer 4 | . . . 4 . . . . . . . . . . Grunt 1 | . . . 1 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Assembled 1 | . . . 1 . . . . . . . . . . Best Kill Streak 8 | . . . 8 . . . . . . . 1 . 2 Combat Bots Only 6 | . . . 6 . . . . . . . . . . Max Kills in Single Turn 5 | . . . 5 . . . . . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Damage Taken 4628 | . . 14 377 28 . 113 141 168 . 225 1015 762 1785 Core 2022 | . . 14 85 28 . 91 64 19 . 113 835 242 531 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 100 . 75 94 . 87 92 98 . 90 35 83 66 Volleys Fired 24 | . . . 12 . . . 4 . . . 1 . 7 Largest 1 | . . . 1 . . . 1 . . . 1 . 1 Hottest 120 | . . . 30 . . . 28 . . . 30 . 120 Shots Fired 24 | . . . 12 . . . 4 . . . 1 . 7 Gun 9 | . . . . . . . 4 . . . . . 5 Cannon 2 | . . . . . . . . . . . . . 2 Launcher 13 | . . . 12 . . . . . . . 1 . . Special . | . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . 4 . . . . . 5 Thermal 2 | . . . . . . . . . . . . . 2 Explosive 13 | . . . 12 . . . . . . . 1 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 3 | . . . 2 . . . 1 . . . . . 3 Robot Miss Streak 3 | . . . 1 . . . 1 . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 13 | . . . 3 . . . 2 1 1 . 1 . 5 Core Hits 21 | . . . 15 . . . 1 . . . 1 . 4 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . 1 Melee Attacks 18 | . . . . . . . 3 3 3 . 1 2 6 Impact . | . . . . . . . . . . . . . . Slashing 17 | . . . . . . . 3 3 2 . 1 2 6 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 1 . 1 . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1002 | . . . 512 . . . 40 40 . . 115 . 295 Guns 73 | . . . . . . . 40 . . . . . 33 Cannons . | . . . . . . . . . . . . . . Explosions 527 | . . . 500 . . . . . . . 27 . . Melee 307 | . . . . . . . . 40 . . 79 . 188 Ramming 95 | . . . 12 . . . . . . . 9 . 74 Kinetic 73 | . . . . . . . 40 . . . . . 33 Thermal 95 | . . . 95 . . . . . . . . . . Explosive 432 | . . . 405 . . . . . . . 27 . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 307 | . . . . . . . . 40 . . 79 . 188 Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . 1 . . . . 1 . . 2 . . Average Corruption 1 | . . . 1 . . . . 1 . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 2 | . . . . . . . . 1 . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 106 | . . . 18 . . . . 5 . . 49 . 34 Projectiles . | . . . . . . . . . . . . . . Explosions 18 | . . . 18 . . . . . . . . . . Melee 88 | . . . . . . . . 5 . . 49 . 34 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 302 | . . . 261 . . . . . . . 4 . 37 Shots 8 | . . . 8 . . . . . . . . . . Rammed 10 | . . . 4 . . . . . . . 3 . 3 Targets Rammed 10 | . . . 4 . . . . . . . 3 . 3 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 282 | . . . 11 . . . . . . . 97 . 282 Average Temperature 76 | . . . 5 . . . . . . . 51 . 83 Received Heat Transfer 294 | . . . 24 18 . . 60 36 . 30 72 36 18 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 150 | . . . 150 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Peak Influence 578 | . . 15 316 148 67 46 173 234 118 82 318 243 578 Initial 178 | . . . 5 118 67 46 23 84 114 82 23 178 145 Average 177 | . . 2 178 127 67 46 83 145 115 70 129 199 383 Maximum Alert Level 2 | . . . 1 . . . . 1 . . 1 1 2 Low Security (%) 64 | 100 100 100 40 100 100 100 100 68 100 100 78 56 16 Level 1 22 | . . . 59 . . . . 31 . . 21 43 24 Level 2 12 | . . . . . . . . . . . . . 58 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . . . . . . 1 1 1 . 1 3 . 5 Investigation 8 | . . . . . . . . 1 . . 3 . 4 Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 3 | . . . . . . 1 1 . . 1 . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Distress Signals 4 | . . . . . . . 1 . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 113 | . . 5 14 2 . 5 15 15 . 4 23 6 24 Peak Tracking Total 13 | . . 5 5 2 . 4 6 10 . 4 11 4 13 Tactical Retreats 17 | . . . 2 . . . 3 2 . . 5 1 4 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Traps Triggered 5 | . . . . . . 2 . . 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Machines Disabled 6 | . . . 5 . . . . . . . . . 1 Max in Single Turn 5 | . . . 5 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Machines Accessed 16 | . . . . 1 1 . 1 1 1 . 3 1 7 Terminals 15 | . . . . 1 1 . . 1 1 . 3 1 7 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 44 | . . . . 3 1 . 3 3 1 . 8 7 18 Successful 15 | . . . . 1 1 . . . 1 . 1 5 6 Failed 29 | . . . . 2 . . 3 3 . . 7 2 12 Catastrophic 8 | . . . . . . . 1 . . . 1 . 6 Database Lockouts . | . . . . . . . . . . . . . . Manual 21 | . . . . 2 . . . . . . 3 6 10 Terminals 41 | . . . . 3 1 . . 3 1 . 8 7 18 Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 11 | . . . . 1 1 . . . 1 . 1 4 3 Record 1 | . . . . . . . . . . . . . 1 Open DSF 2 | . . . . . 1 . . . 1 . . . . Level Access Points 2 | . . . . . . . . . . . . 1 1 Branch Access Points 3 | . . . . 1 . . . . . . 1 1 . Terminal Index 2 | . . . . . . . . . . . . 1 1 Maintenance Status 1 | . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . . . . . 1 3 Terminals 4 | . . . . . . . . . . . . 1 3 Track 1 | . . . . . . . . . . . . . 1 Botnet 3 | . . . . . . . . . . . . 1 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . . . . 1 . . 1 1 . . 3 1 7 Full Trace Events 8 | . . . . . . . . 1 . . 3 . 4 Feedback Events 4 | . . . . . . . . 1 . . 2 . 1 Corruption 3 | . . . . . . . . 1 . . 2 . . Hackware Fried 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . find_dsf 1 | . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Turns Passed 1210 | 21 35 19 163 27 17 29 175 99 61 11 196 104 253 Spaces Moved 2603 | 32 60 38 259 66 49 52 429 276 105 31 390 177 639 Core 889 | 32 60 38 259 13 . 1 . . 13 . 334 137 2 Treads 1 | . . . . . . 1 . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1713 | . . . . 53 49 50 429 276 92 31 56 40 637 Fastest Speed 6 | 50 50 50 50 35 35 35 32 30 30 34 35 40 6 Average Speed 37 | 50 50 50 50 37 35 37 32 31 39 36 47 47 28 Slowest Speed 250 | 50 50 50 50 50 35 160 35 32 100 40 50 50 250 Overloaded Moves 19 | . . . . . . . . . . . . . 19 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 25 | . . . . 1 . . 5 6 . . . . 13 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 23 | 2 20 12 54 12 2 84 22 16 5 46 16 9 29 Regions Visited 13 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 . 1 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . Spaces Dug 26 | . . . 22 . . . . . 2 . . 1 1 Terrain Destroyed 114 | . . . 103 . . . . . 2 . 7 1 1 Melee 4 | . . . . . . . . . 2 . . 1 1 Projectile . | . . . . . . . . . . . . . . AOE 110 | . . . 103 . . . . . . . 7 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Total 2728 | 35 63 37 279 66 48 59 450 276 120 30 396 191 678 Wait 36 | . . . . . . . 7 . 8 . . 3 18 Move 2541 | 31 59 37 258 63 48 51 419 263 104 30 389 176 613 Hop 23 | . . . . 1 . . 4 6 . . . . 12 Pick Up 9 | . 2 . 1 . . . 3 1 1 . . . 1 Fast Attach 34 | 3 2 . 1 1 . 3 5 2 2 . . 5 10 Attach 13 | . . . 2 . . 1 1 . 2 . 1 3 3 Detach 11 | 1 . . 1 1 . 1 2 . . . 1 2 2 Swap . | . . . . . . . . . . . . . . Drop 5 | . . . . . . . 2 1 . . . . 2 Fire 24 | . . . 12 . . . 4 . . . 1 . 7 Melee 18 | . . . . . . . 3 3 3 . 1 2 6 Ram 10 | . . . 4 . . . . . . . 3 . 3 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . 3 . . . . . . 1 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -4/DSF -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 22 | -11/Junkyard | Entered Materials 46 | -10/Materials | Discovered new exit (range 16) 57 | -10/Materials | Entered another Materials area 57 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 74 | -9/Materials | Discovered new exit (range 6) 76 | -9/Materials | Entered Mines 80 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 101 | -9/Mines | Learned 4 Materials zone layouts 118 | -9/Mines | Found a hidden stash of uninstalled traps 195 | -9/Mines | Excavation squad dispatched 195 | -9/Mines | A large section of the Mines collapsed 229 | -9/Mines | Discovered new exit (range 12) 236 | -9/Mines | Learned location of Zion (-6) 239 | -9/Mines | Entered Materials 239 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 240 | -8/Materials | Identified exit to Factory 262 | -8/Materials | Discovered exit to Factory (range 13) 266 | -8/Materials | Entered Factory 266 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 283 | -7/Factory | Identified exit to DSF 283 | -7/Factory | Entered DSF 307 | -7/DSF | Discovered new exit (range 14) 309 | -7/DSF | Additional patrols routed to DSF 311 | -7/DSF | Identified exit to Factory 312 | -7/DSF | Entered Factory 312 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 321 | -6/Factory | Build established: Mutant 475 | -6/Factory | Discovered new exit (range 18) 487 | -6/Factory | Identified exit to Factory 487 | -6/Factory | Entered another Factory area 487 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 580 | -5/Factory | Discovered new exit (range 18) 586 | -5/Factory | Identified exit to Factory 586 | -5/Factory | Entered another Factory area 586 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 647 | -4/Factory | Identified exit to DSF 647 | -4/Factory | Entered DSF 652 | -4/DSF | Discovered new exit (range 17) 658 | -4/DSF | Identified exit to Research 658 | -4/DSF | Entered Research 658 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 711 | -3/Research | Lost 5 parts (3n1u1w) 756 | -3/Research | Identified exit to Quarantine 773 | -3/Research | Lost 3 parts (2u1w) 786 | -3/Research | Core integrity fell below 50% 843 | -3/Research | Discovered new exit (range 18) 851 | -3/Research | Identified exit to Research 854 | -3/Research | Entered another Research area 854 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 934 | -2/Research | Identified exit to Testing 934 | -2/Research | Identified exit to Access 958 | -2/Research | Entered Access 958 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1062 | -1/Access | Identified exit to Surface 1088 | -1/Access | Found Adv. Force Booster 1131 | -1/Access | Imp. System Shield fried by hacking feedback 1154 | -1/Access | Spotted B-99 Colossus 1168 | -1/Access | Spotted B-99 Colossus 1185 | -1/Access | Spotted B-99 Colossus 1185 | -1/Access | Spotted B-99 Colossus 1211 | *** | Escaped! Last Messages --------------- 01196_ Penetrated by Slug. 01196_ Adv. Sensor Array destroyed. 01196_ Slug penetrates Sealed Heavy Doors. 01196_ Penetrated by Slug. 01198_ Slug penetrates Sealed Heavy Doors. 01199_ Cld. Nuclear Pulse Thruster destroyed. 01199_ Penetrated by Slug. 01199_ Slug penetrates Sealed Heavy Doors. 01199_ Penetrated by Slug. 01199_ Slug penetrates Sealed Heavy Doors. 01203_ Knocked back. 01203_ Adv. Force Booster destroyed. 01203_ Penetrated by Slug. 01203_ Slug penetrates Main Access Shell. 01203_ Penetrated by Slug. 01203_ Slug penetrates Main Access Shell. 01203_ Penetrated by Slug. 01208_ ALERT: Rogue bot located, Programmers report to Access Zone 6G. 01208_ Main Access Shell breached. [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ?????????# """ ??# ###+##+### #####?????? | | ?????????# """??# # #? #?????????? | | ?????????# " ?# # #?? #?????????? | | ?????????# ?# # #???#?????????? | | ?????????# # # #?????????????? | | ?????????# # # #?????????????? | | ?????????# + # #? ??????????? | | ?????????# # # #? ??????????? | | ?????????# ! = # # #? ??????????? | | ??##################### ""##?????# ??????????? | | ??# "" #???# #?????# #?????????? | | ??# "" #???# #?????# #?????????? | | ??# """""" #???# #?????# #?????????? | | ??# """""" #???# % #?????# #?????????? | | ??# "" #???# #?????# ########### | | ??# "" #???# % %% #?????# # | | ??# #???# #?????# # | | ??# #???#""""""" ""#?????# # | | | ??# #??????????" "???????# # | | ??# #??????????"%"???????# # """ """ | | ??# #???#""""""" ""#?????# + """T""" | | ??# #???# % #?????# ########### | | ??#######+######???# """ "" #?????# #?????????? | | ???????# ########????" 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" #???????? | | ???????# ????????????????????????? #???????? | | ???????# ????????????????????????? ? #???????? | | ???????# ??????????????????????????]? #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 21 Energy Capacity 250 Matter Stores 271 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 150 Evasion (%) 65 Recoil Reduction 2 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Speedrunner Challenges ------------ None Game ------ Seed SystemDynamicSpecial Manual? 0 Play Time 00:36:53 Cumulative 229.8 hours Start 2023.03.22 @ 02:16:03 End 2023.03.22 @ 02:55:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type 0 Total 10 Types 6/0/1/2/0/0/1/0/0 Lore% 76 Gallery% 80 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30e9cda8-8ea1-4f08-99d3-c580fb0b05b3