Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.29 @ 16:24:08 Player: PerrySimm Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (135) 675 Value Destroyed (5448) 5448 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (6764) 6764 TOTAL SCORE: 20847 Bonus ------- Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 464 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 1468/1600 Matter 291/300 Energy 280/290 System Corruption 3% Temperature Warm (168) Movement Hovering (48) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (9) --- Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY (10) ----- Medium Storage Unit Triangulator 0b10 Alert Chip Advanced Targeting Computer Advanced Target Analyzer System Shield System Shield Improved System Shield Drone Bay (1/2) Drone Bay (2/2) > --- WEAPON (3) ------- Enhanced Quantum Rifle Mini Smartbomb Launcher > --- INVENTORY (10) --- Particle Reactor Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Myomer Leg Gamma Bomb Array Chainsword Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Triangulator 0b10 Alert Chip Advanced Targeting Computer Advanced Target Analyzer System Shield System Shield Improved System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Gamma Bomb Array > --- INVENTORY -------- Particle Reactor Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Gyrokinetic Inverter Advanced Melee Analysis Suite Chainsword [Rating: 161] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility System Shield Device Triangulator Storage Medium Storage Unit Processor 0b10 Alert Chip Hackware System Shield Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . . . . . . 1 . . 1 Propulsion 7 | . . . . . 1 1 1 1 . . . . . 1 1 1 Utility 8 | . . . . . 2 1 1 1 . . . . 1 1 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 206 | 7 5 3 3 6 16 6 33 13 9 4 10 10 35 30 3 13 Power 25 | 1 1 . . 2 3 1 3 . 1 . 1 1 3 4 1 3 Engine 9 | 1 1 . . 2 1 1 2 . . . 1 . . . . . Core 7 | . . . . . 2 . 1 . 1 . . 1 2 . . . Reactor 9 | . . . . . . . . . . . . . 1 4 1 3 Propulsion 69 | 2 . . . . 4 2 14 7 5 1 3 3 14 10 1 3 Treads 9 | . . . . . 1 . 3 3 1 . . 1 . . . . Leg 19 | 2 . . . . 2 2 8 . . . . . 4 . . 1 Wheel 3 | . . . . . 1 . 2 . . . . . . . . . Hover 26 | . . . . . . . 1 . 3 . . . 9 10 1 2 Flight 12 | . . . . . . . . 4 1 1 3 2 1 . . . Utility 45 | 2 2 . 1 . 6 3 4 3 2 1 3 3 3 9 . 3 Device 14 | 1 . . . . 1 2 . . 1 1 2 1 1 2 . 2 Storage 7 | 1 1 . . . 2 . 1 . . . . . . 2 . . Processor 9 | . 1 . 1 . . . 2 1 . . 1 . . 2 . 1 Hackware 7 | . . . . . 1 . 1 2 . . . . 1 2 . . Protection 8 | . . . . . 2 1 . . 1 . . 2 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 67 | 2 2 3 2 4 3 . 12 3 1 2 3 3 15 7 1 4 Energy Gun 10 | 2 1 . . . . . 1 . . . . . 2 2 1 1 Energy Cannon 1 | . . . . . . . 1 . . . . . . . . . Ballistic Gun 18 | . 1 2 1 2 . . 1 . . . . 3 5 3 . . Ballistic Cannon 2 | . . . . . . . . . . . . . 2 . . . Launcher 10 | . . 1 . 1 . . 4 . . . 2 . . . . 2 Special Weapon 2 | . . . 1 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 24 | . . . . . 3 . 5 3 1 2 1 . 6 2 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . 1 1 . . . . . 1 . . . Parts Lost 51 | . 1 . . . . . 12 2 7 . 3 9 5 5 . 7 Power 5 | . 1 . . . . . 2 . 1 . . 1 . . . . Propulsion 21 | . . . . . . . 6 1 2 . 2 4 . 2 . 4 Utility 14 | . . . . . . . 2 . 2 . . 3 3 2 . 2 Weapon 11 | . . . . . . . 2 1 2 . 1 1 2 1 . 1 Highest Loss Streak 7 | . 1 . . . . . 7 2 4 . 3 6 2 3 . 3 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 100 100 98 98 94 86 78 80 81 78 85 87 91 91 Engine 6 | . 13 14 14 14 5 2 3 5 . . . 2 . . . . Core 1 | . . . . . 3 4 . . 2 5 4 1 5 5 . . Reactor 1 | . . . . . . . . . . . . . 3 3 8 12 Treads 1 | . . . . . 8 1 5 4 1 . . 1 . . . . Leg 17 | . 28 28 28 28 18 27 22 13 . . . . 3 . . . Hover 5 | . . . . . . . 1 . 3 . . . 14 26 30 28 Flight 2 | . . . . . . . . 4 14 17 17 18 3 . . . Device 5 | . 6 . . . 6 7 4 . 1 9 7 5 14 11 8 9 Storage 8 | . 14 14 14 14 9 7 6 10 5 5 5 1 . 3 4 4 Processor 10 | . 7 14 14 14 9 7 8 17 12 5 8 11 8 6 8 11 Hackware 6 | . . . . . 1 7 12 10 17 17 17 14 11 10 17 13 Protection 2 | . . . . . 8 7 3 . . . . 1 3 3 . . Energy Gun 2 | . 26 4 . . . . . . . . . . 3 1 5 7 Ballistic Gun 8 | . 1 23 28 21 2 . . . . . . 6 3 4 2 . Slashing Weapon 9 | . . . . . 24 23 17 15 15 17 16 9 4 3 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 78 | 12 27 26 26 27 45 37 37 37 30 32 32 30 50 56 43 78 Greatest Support 210 | 20 20 20 20 20 20 57 80 210 39 39 39 36 75 86 98 110 Greatest Overweight (x) 2 | 1 1 1 1 1 2 1 2 1 . . . . 2 . . 1 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 5 10 10 10 Average Capacity 11 | 7 11 15 15 15 11 10 10 10 10 10 10 6 5 9 10 10 Most Carried 15 | 6 12 15 15 15 15 10 10 10 10 10 10 9 5 10 10 10 Average Carried 10 | 5 8 14 15 15 10 9 8 9 9 8 9 5 4 8 9 9 Final Capacity 15 | 8 15 15 15 15 10 10 10 10 10 10 10 5 5 10 10 10 Final Carried 15 | 6 12 15 15 15 10 10 9 9 10 8 9 5 5 10 10 10 Class Distribution -------------------- 44% | Hacker-Mutant 36% | Mutant 5% | Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 2960 | 259 51 92 . 119 225 70 447 120 105 9 156 116 287 664 55 185 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5456 | 14 123 33 . 160 632 165 1225 354 542 . 155 353 450 768 . 482 Parts 303 | 4 10 9 . 21 34 8 53 26 21 . 6 18 27 51 . 15 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 15 . . 13 . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 108 | . 2 6 . 9 11 3 24 7 8 . 5 8 11 9 . 5 Melee 56 | . . . . . 10 3 17 7 8 . . 5 5 1 . . Guns 23 | . 2 3 . 5 1 . 1 . . . . 3 1 5 . 2 Cannons 7 | . . . . . . . . . . . . . 5 2 . . AOE 18 | . . 3 . 4 . . 6 . . . 5 . . . . . Classes Destroyed 14 | 1 2 1 . 1 2 1 3 . 1 . 1 . . 1 . . Worker 7 | . . . . 1 . . 6 . . . . . . . . . Builder 4 | . . . . . . . 3 . . . . . . 1 . . Tunneler 2 | 1 . . . . . . 1 . . . . . . . . . Recycler 1 | . . . . . . . 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . Operator 3 | . . . . . 2 . . 1 . . . . . . . . Watcher 9 | . 2 . . . 2 . 3 2 . . . . . . . . Swarmer 36 | . . 6 . 7 . . 8 4 1 . . 5 5 . . . Saboteur 1 | . . . . . . . . . . . 1 . . . . . Grunt 35 | . 2 . . 2 9 . 11 . 1 . 4 2 . . . 4 Brawler 3 | . . . . . . . . . 2 . . . . . . 1 Sentry 12 | . . . . . 2 1 2 1 2 . . 1 1 2 . . Hunter 5 | . . . . . . . 1 . . . . . 2 2 . . Programmer 16 | . . . . . . 2 2 2 2 . . . 3 5 . . Best Kill Streak 11 | 1 2 3 . 7 4 1 11 5 2 . 5 5 5 4 . 3 Combat Bots Only 8 | . 2 3 . 6 3 1 8 4 2 . 5 5 5 3 . 3 Max Kills in Single Turn 2 | 1 1 2 . 2 1 1 2 1 1 . 2 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 1 . . 1 . . . 2 . . . . . Melee 1 | . . . . . 1 1 1 1 1 . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 9042 | . 140 75 . 117 575 141 1986 573 602 . 324 763 1162 1333 . 1251 Core 1206 | . 36 28 . 29 117 23 321 144 101 . 29 45 77 124 . 132 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 39 | . . . . . . . . . . . . . 39 . . . Regen/Repaired (Parts) 98 | . . . . . . . 98 . . . . . . . . . Core Remaining (%) 84 | 100 . . . 62 78 96 62 . . . . 68 93 90 100 91 Volleys Fired 109 | 1 7 7 . 14 3 . 13 . . . 4 7 12 28 . 13 Largest 3 | 2 2 2 . 2 2 . 3 . . . 1 1 3 3 . 2 Hottest 179 | 80 90 44 . 100 44 . 87 . . . 33 33 179 164 . 145 Shots Fired 203 | 2 14 12 . 20 6 . 21 . . . 4 7 29 67 . 21 Gun 150 | 2 14 10 . 12 6 . 7 . . . . 7 17 60 . 15 Cannon 19 | . . . . . . . . . . . . . 12 7 . . Launcher 31 | . . 2 . 5 . . 14 . . . 4 . . . . 6 Special 3 | . . . . 3 . . . . . . . . . . . . Kinetic 107 | . . 10 . 12 6 . 5 . . . . 7 22 45 . . Thermal 33 | 1 7 . . 3 . . . . . . . . 7 . . 15 Explosive 27 | . . 2 . 5 . . 14 . . . 4 . . . . 2 Electromagnetic 36 | 1 7 . . . . . 2 . . . . . . 22 . 4 Robot Hit Streak 14 | 1 11 13 . 3 13 . 14 . . . 2 3 11 13 . 13 Robot Miss Streak 6 | . . 2 . 6 . . 2 . . . 1 1 3 2 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 348 | 1 10 9 . 10 44 10 72 22 35 . 2 12 37 64 . 20 Core Hits 236 | 1 6 8 . 16 18 4 64 12 14 . 17 9 15 24 . 28 Critical Kills 7 | . . . . . . . . . . . . . 5 2 . . Critical Parts Destroyed 6 | . . . . . . . . . . . . . 3 3 . . Critical Strikes 33 | . 2 . . . 4 . 3 2 4 . . 1 11 6 . . Burn 3 | . 2 . . . . . . . . . . . 1 . . . Destroy 13 | . . . . . . . . . . . . . 8 5 . . Sever 17 | . . . . . 4 . 3 2 4 . . 1 2 1 . . Melee Attacks 330 | . . . . . 46 12 68 35 41 . . 12 47 39 . 30 Impact . | . . . . . . . . . . . . . . . . . Slashing 330 | . . . . . 46 12 68 35 41 . . 12 47 39 . 30 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . 2 . 6 . . . . 1 2 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . . 1 1 . . . Follow-up Attacks 36 | . . . . . 8 1 10 6 9 . . . 2 . . . Damage Inflicted 14336 | 13 234 372 . 395 1752 377 4194 823 1215 . 703 402 1145 1606 . 1105 Guns 2409 | 13 169 79 . 95 96 . 160 . . . . 122 314 963 . 398 Cannons 338 | . . . . . . . . . . . . . 202 136 . . Explosions 3736 | . 65 293 . 300 . . 1789 . . . 703 . . . . 586 Melee 7841 | . . . . . 1656 377 2245 823 1215 . . 280 617 507 . 121 Ramming 12 | . . . . . . . . . . . . . 12 . . . Kinetic 1724 | . . 79 . 95 96 . 143 . . . . 122 391 798 . . Thermal 639 | . 116 . . . . . . . . . . . 125 . . 398 Explosive 3218 | . . 293 . 300 . . 1789 . . . 703 . . . . 133 Electromagnetic 902 | 13 118 . . . . . 17 . . . . . . 301 . 453 Impact . | . . . . . . . . . . . . . . . . . Slashing 7841 | . . . . . 1656 377 2245 823 1215 . . 280 617 507 . 121 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 2 1 . 6 6 6 7 6 8 . 3 Average Corruption 3 | . . . . . . 1 1 . 4 6 6 7 3 5 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 41 | . . . . . . 3 4 . 3 4 2 . 4 12 . 9 Message Errors 8 | . . . . . . 1 2 . . . 1 . . 3 . 1 Matter Fused 7 | . . . . . . 1 2 . . 1 . . . 2 . 1 Heat Flow Errors 8 | . . . . . . 1 . . . 1 . . 2 3 . 1 Energy Discharges 4 | . . . . . . . . . 1 1 . . 1 1 . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . Data Loss (minor) 7 | . . . . . . . . . 1 1 1 . . 1 . 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . . . . 1 1 . . Weapon Failures 2 | . . . . . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 510 | . 8 . . . 141 . 213 14 6 . . 6 46 34 . 42 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 50 | . 8 . . . . . 42 . . . . . . . . . Melee 460 | . . . . . 141 . 171 14 6 . . 6 46 34 . 42 Knockbacks 7 | . . . . . . . . . . . . . 4 3 . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . 3 3 . . Secondary 1 | . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 61 | . 40 15 . . . . . . . . . . 6 . . . Shots 3 | . 1 2 . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 464 | 18 156 8 . 20 26 175 18 . 4 267 18 11 464 308 122 322 Average Temperature 85 | 12 70 3 . 7 12 88 8 . 4 149 12 11 190 65 57 74 Received Heat Transfer 1507 | . 69 . . . 369 18 507 36 108 . 129 46 18 72 . 135 Effects 13 | . . . . . . . . . . . . . 8 . . 5 Shutdowns 1 | . . . . . . . . . . . . . 1 . . . Energy Bleed 2 | . . . . . . . . . . . . . 1 . . 1 Interference 9 | . . . . . . . . . . . . . 5 . . 4 Short Circuit 1 | . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . 1 . 3 Combat Hostiles 4 | . . . . . . . . . . . . . . 1 . 3 Parts Fried 6 | . . . . . . . . . . . . . . 1 . 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 1049 | . 346 . . . . . . . . . . . 222 . . 481 Parts Sabotaged 1 | . . . . . . . . . . . 1 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 309 | 5 156 172 . 276 172 68 309 152 . . . . 176 200 71 206 Initial 90 | . 2 51 . . 90 66 11 34 . . . . 33 18 . 36 Average 74 | 3 62 53 . 159 76 52 118 81 . . . . 54 59 49 94 Maximum Alert Level 1 | . . . . 1 . . 1 . . . . . . 1 . 1 Low Security (%) 94 | 100 100 100 . 55 100 100 72 100 . . . . 100 98 100 98 Level 1 5 | . . . . 44 . . 27 . . . . . . 1 . 1 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . . . 2 3 7 2 . . . . 1 7 1 6 Investigation 9 | . 1 . . . . . 3 . . . . . . 3 1 1 Extermination 10 | . . . . . . 2 2 1 . . . . 1 3 . 1 Reinforcement 8 | . . . . . 2 1 2 1 . . . . . 1 . 1 Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 8 | . . . . 1 3 . 1 1 . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 188 | . 9 6 . 11 25 4 35 12 11 . 14 7 18 15 2 19 Peak Tracking Total 10 | . 3 3 . 3 5 2 10 5 7 . 10 5 7 4 3 6 Tactical Retreats 18 | . 2 . . 1 3 . 4 1 2 . 1 . 1 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 9 | . . . . . 1 1 4 1 . . . . . . . 2 Indirectly 1 | . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . . . . Reused 2 | . 2 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 10 | . 2 . . . . . . . . . 8 . . . . . Most Traps Carried 3 | . . 3 3 3 3 1 1 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 8 | . 1 1 . 1 . . 1 . . . 2 . 2 . . . Max in Single Turn 1 | . 1 1 . 1 . . . . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 57 | . 6 . 3 1 3 6 6 4 . 1 2 . 9 6 6 4 Terminals 32 | . 5 . . 1 3 3 1 4 . 1 . . 6 1 4 3 Fabricators 5 | . . . . . . 1 1 . . . . . 2 1 . . Repair Stations 3 | . . . . . . . 2 . . . . . . 1 . . Recycling Units 4 | . 1 . . . . 1 . . . . . . . 1 1 . Scanalyzers 4 | . . . . . . 1 1 . . . . . . 1 1 . Garrison Access 4 | . . . . . . . 1 . . . . . 1 1 . 1 Total Hacks 192 | . 27 . 22 5 12 15 14 12 . 2 3 . 24 18 27 11 Successful 97 | . 18 . 22 2 5 5 7 3 . 2 3 . 6 10 10 4 Failed 95 | . 9 . . 3 7 10 7 9 . . . . 18 8 17 7 Catastrophic 20 | . . . . . 2 2 1 3 . . . . 6 1 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 73 | . 17 . 1 1 7 2 4 4 . . . . 18 3 10 6 Terminals 114 | . 25 . . 5 12 7 4 12 . 2 . . 19 1 18 9 Fabricators 10 | . . . . . . 1 3 . . . . . 3 3 . . Repair Stations 9 | . . . . . . . 4 . . . . . . 5 . . Recycling Units 13 | . 2 . . . . 3 . . . . . . . 2 6 . Scanalyzers 13 | . . . . . . 4 1 . . . . . . 5 3 . Garrison Access 8 | . . . . . . . 2 . . . . . 2 2 . 2 Terminal Hacks 60 | . 9 . 22 2 5 1 1 3 . 2 3 . 4 . 5 3 Record 27 | . 1 . 22 . . . . . . 2 2 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 1 . . . . . . 1 . . . . . . 1 . Open Door 2 | . . . . . . . . . . . 1 . . . . 1 Open DSF 3 | . . . . . . 1 . . . . . . 1 . 1 . Level Access Points 2 | . . . . 1 . . . . . . . . . . . 1 Branch Access Points 3 | . . . . . 1 . . 1 . . . . . . 1 . Emergency Access Points 2 | . . . . . 1 . . . . . . . . . . 1 Terminal Index 2 | . 1 . . . . . . . . . . . . . 1 . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . Alert Level 4 | . 1 . . 1 . . 1 . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . Locate Traps 3 | . 1 . . . 1 . . . . . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . Zone Layout 3 | . 1 . . . 1 . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . . 2 . . . . . 1 2 . . Load Schematic 2 | . . . . . . . 1 . . . . . . 1 . . Build 3 | . . . . . . . 1 . . . . . 1 1 . . Repair Station Hacks 3 | . . . . . . . 2 . . . . . . 1 . . Scan Component 2 | . . . . . . . 1 . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . . 2 . . . . . . . 1 2 . Report Inventory 2 | . 1 . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . Retrieve Components 3 | . . . . . . 1 . . . . . . . 1 1 . Scanalyzer 9 | . . . . . . 2 . . . . . . . 5 2 . Insert Component 4 | . . . . . . 1 . . . . . . . 2 1 . Analyze 5 | . . . . . . 1 . . . . . . . 3 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 8 . . . . . 2 . . . . . 1 1 1 1 Terminals 8 | . 7 . . . . . 1 . . . . . . . . . Track 3 | . 3 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . Botnet 4 | . 4 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . 1 1 . Tunnel 3 | . 1 . . . . . . . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . 1 . . 1 Reprogram 3 | . . . . . . . 1 . . . . . 1 . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 5 . . 1 3 5 4 4 . . . . 8 5 3 3 Full Trace Events 3 | . . . . . . . 1 . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 . . . . . . . 1 1 . Parts Built 4 | . . . . . . . 1 . . . . . 2 1 . . Authchips . | . . . . . . . . . . . . . . . . . Time 130 | . . . . . . . 36 . . . . . 58 36 . . Total Part Build Rating 20 | . . . . . . . 3 . . . . . 14 3 . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . Time 22 | . . . . . . . 22 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 14 | . . . . . . 3 . . . . . . . 8 3 . Parts Scanalyzed 4 | . . . . . . 1 . . . . . . . 2 1 . Part Schematics Acquired 3 | . . . . . . 1 . . . . . . . 1 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Total Allies 4 | . . . . . . . 2 . . . . . . . . 2 Largest Group 2 | . . . . . . . 1 . . . . . . . . 2 Highest-Rated Group 138 | . . . . . . . 41 . . . . . . . . 138 Highest-Rated Ally 69 | . . . . . . . 41 . . . . . . . . 69 Total Orders 4 | . . . . . . . . . . . 4 . . . . . FOLLOW 2 | . . . . . . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . . . . . . 2 . . . . . Ally Attacks 21 | . . . . . . . 7 . . . . . . . . 14 Total Damage 990 | . . . . . . . 577 . . . . . . . . 413 Kills 1 | . . . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . 2 1 . 1 . . . . Drone Launches 9 | . . . . . . . . . . 2 . . 3 . . 4 Drone Recoveries 5 | . . . . . . . . . . . . . 2 . . 3 Decoded 0b10 Intel 1 | . . . . . . . . . . . . . 1 . . . Exits 1 | . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 11569 | 184 656 1446 1629 340 1048 850 1259 585 355 146 489 184 877 805 162 554 Spaces Moved 8687 | 71 339 746 855 119 389 488 770 395 481 352 931 295 705 572 365 814 Core 20 | 20 . . . . . . . . . . . . . . . . Treads 50 | . . . . . . . . 50 . . . . . . . . Legs 3789 | 51 339 746 855 119 389 488 603 142 . . . . 57 . . . Wheels 137 | . . . . . . . 137 . . . . . . . . . Hover 2128 | . . . . . . . 30 . . . . . 347 572 365 814 Flight 2563 | . . . . . . . . 203 481 352 931 295 301 . . . Fastest Speed 28 | 50 120 190 190 190 190 123 110 34 34 34 28 28 32 38 37 33 Average Speed 96 | 104 147 190 190 190 196 131 121 81 40 34 33 33 56 42 39 43 Slowest Speed 260 | 120 190 190 190 190 260 190 180 190 57 34 37 52 194 48 40 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 1 . . . 1 Exploration Rate (%) 40 | 5 62 99 92 21 30 15 18 11 60 62 90 56 22 17 13 17 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 5 | . 1 1 . . . . . . . . . 1 . 1 1 . Known Exits Taken 5 | . 1 1 . 1 . . 1 1 . . . . . . . . Unknown Exits Taken 11 | 1 . . 1 . 1 1 . . 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . . . 3 1 . 2 . . . . Spaces Dug 82 | . . . . 3 3 . . 1 2 . . 4 24 23 . 22 Terrain Destroyed 228 | . 3 19 . 44 3 . 54 1 2 . 17 4 24 23 . 34 Melee 79 | . . . . . 3 . . 1 2 . . 4 24 23 . 22 Projectile 3 | . . . . 3 . . . . . . . . . . . . AOE 146 | . 3 19 . 41 . . 54 . . . 17 . . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Total 11243 | 176 483 764 860 208 608 681 996 617 589 378 1098 350 1088 1021 383 943 Wait 1774 | 91 117 1 . 68 143 170 117 165 58 21 146 22 265 315 13 62 Move 8670 | 70 338 745 854 118 388 487 769 394 480 351 930 294 704 571 364 813 Hop . | . . . . . . . . . . . . . . . . . Pick Up 83 | 7 9 5 . . 8 2 9 6 5 . 4 4 5 13 1 5 Fast Attach 112 | 6 3 1 3 . 6 4 15 8 7 1 6 6 19 20 1 6 Attach 37 | 1 1 . . . 2 1 9 3 1 3 2 2 5 4 1 2 Detach 10 | . 1 . . . . . 1 . . 2 . . 3 3 . . Swap 57 | . 1 2 . 6 8 1 9 2 1 . 2 2 11 6 1 5 Drop 118 | . 6 3 3 2 17 5 6 15 6 . 4 1 19 22 2 7 Fire 109 | 1 7 7 . 14 3 . 13 . . . 4 7 12 28 . 13 Melee 272 | . . . . . 33 11 48 24 31 . . 12 44 39 . 30 Ram 1 | . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 15) 579 | -10/Materials | Identified exit to Mines 627 | -10/Materials | Discovered new exit (range 13) 813 | -10/Materials | Discovered exit to Mines (range 8) 841 | -10/Materials | Entered Mines 857 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 860 | -10/Mines | Found Prototype Device 913 | -10/Mines | Learned Materials terminal intel 926 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 929 | -10/Mines | Found a hidden stash of uninstalled traps 980 | -10/Mines | Discovered new exit (range 12) 1006 | -10/Mines | Identified exit to Materials 1118 | -10/Mines | Discovered exit to Materials (range 8) 1258 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1265 | -10/Mines | Learned location of Storage (-9) 2181 | -10/Mines | Learned Materials emergency access door positions 2279 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2279 | -10/Mines | Discovered new exit (range 5) 2285 | -10/Mines | Identified exit to Exiles 2287 | -10/Mines | Entered Exiles 2341 | -10/Exiles | Met 8R-AWN 2375 | -10/Exiles | Met EX-HEX 2430 | -10/Exiles | Met EX-BIN 2561 | -10/Exiles | Met EX-DEC 2679 | -10/Exiles | Discovered new exit (range 14) 2826 | -10/Exiles | Visited The Gauntlet 3329 | -10/Exiles | Aligned with FarCom system 3331 | -10/Exiles | Given EX-Vault access code 3374 | -10/Exiles | Opened EX-Vault 3474 | -10/Exiles | Found Prototype Special Weapon 3474 | -10/Exiles | Identified Field Lobotomy Kit 3553 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3628 | -10/Exiles | Found Prototype Processor 3628 | -10/Exiles | Identified 0b10 Alert Chip 3916 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 3916 | -10/Exiles | Entered Mines 4153 | -9/Mines | Assembled infested the area 4153 | -9/Mines | Identified exit to Materials 4158 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4256 | -9/Mines | Entered Materials 4256 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4258 | -8/Materials | Loaded intel: 12 terminal locations 4592 | -8/Materials | Build established: Assassin 5256 | -8/Materials | Discovered new exit (range 16) 5304 | -8/Materials | Entered Factory 5304 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5304 | -7/Factory | Identified Exp. Sensor Array 5399 | -7/Factory | Build established: Hacker-Mutant 6135 | -7/Factory | Discovered new exit (range 16) 6154 | -7/Factory | Entered another Factory area 6154 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6400 | -6/Factory | Repaired Imp. Titanium Leg 6665 | -6/Factory | Spotted B-75 Beast 6805 | -6/Factory | Destroyed 8 combat bots 6876 | -6/Factory | Destroyed 7 combat bots 7000 | -6/Factory | Fabricated System Shield (x1) 7129 | -6/Factory | Lost 7 parts (1p4n1u1w) 7270 | -6/Factory | Discovered new exit (range 5) 7275 | -6/Factory | Identified exit to Factory 7413 | -6/Factory | Entered another Factory area 7413 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7526 | -5/Factory | Identified exit to Upper Caves 7998 | -5/Factory | Entered Upper Caves 8007 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8027 | -5/Upper Caves | Learned Factory trap positions 8137 | -5/Upper Caves | Learned Factory interactive machine intel 8225 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8271 | -5/Upper Caves | Lost 4 parts (1n2u1w) 8327 | -5/Upper Caves | Spotted B-75 Beast 8345 | -5/Upper Caves | Discovered new exit (range 14) 8353 | -5/Upper Caves | Entered another Upper Caves area 8363 | -5/Upper Caves | Encountered a Warlord checkpoint 8437 | -5/Upper Caves | Learned Factory emergency access door positions 8488 | -5/Upper Caves | Discovered new exit (range 15) 8499 | -5/Upper Caves | Entered Warlord 8499 | -5/Warlord | Accompanied by 2 allies 8536 | -5/Warlord | Discovered new exit (range 14) 8566 | -5/Warlord | System corruption cleaned by Quarantine Array 8747 | -5/Warlord | Met Warlord 8772 | -5/Warlord | Warlord's base attacked by MAIN.C 8773 | -5/Warlord | Found Signal Generator 8950 | -5/Warlord | Spotted B-86 Titan 8950 | -5/Warlord | Spotted B-75 Beast 8972 | -5/Warlord | Warlord forces counterattacked 8988 | -5/Warlord | Entered Proximity Caves 9010 | -4/Proximity Caves | Lost 3 parts (2n1w) 9034 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9072 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 9091 | -4/Proximity Caves | Crushed by falling debris 9138 | -4/Proximity Caves | Lost 6 parts (1p3n2u) 9150 | -4/Proximity Caves | Learned location of Armory (-3) 9155 | -4/Proximity Caves | Discovered new exit (range 11) 9172 | -4/Proximity Caves | Entered Factory 9172 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9173 | -4/Factory | Loaded intel: 89 trap records 9175 | -4/Factory | Loaded intel: 52 interactive machine locations 9578 | -4/Factory | Found Powered Armor 9659 | -4/Factory | Identified exit to Upper Caves 9750 | -4/Factory | Fabricated Imp. Force Booster (x2) 10036 | -4/Factory | Discovered new exit (range 5) 10049 | -4/Factory | Entered Research 10049 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10598 | -3/Research | Found Gamma Bomb Array 10656 | -3/Research | Lost 3 parts (2n1u) 10824 | -3/Research | Fabricated System Shield (x1) 10845 | -3/Research | Discovered new exit (range 15) 10854 | -3/Research | Entered another Research area 10854 | -2/Research | Warlord forces began assault on 0b10 10854 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10862 | -2/Research | Identified exit to Quarantine 10920 | -2/Research | Met up with Warlord 10964 | -2/Research | Research machine network offline 11004 | -2/Research | Discovered new exit (range 15) 11016 | -2/Research | Entered Access 11016 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 11163 | -1/Access | Garrison activated, responded to threat 11173 | -1/Access | Identified exit to Surface 11256 | -1/Access | Crushed by falling debris 11382 | -1/Access | Found Mni. Smartbomb Launcher 11413 | -1/Access | Lost 3 parts (2n1u) 11520 | -1/Access | Spotted B-99 Colossus 11521 | -1/Access | Spotted B-99 Colossus 11561 | -1/Access | Lost 3 parts (2n1w) 11570 | *** | Escaped! Last Messages --------------- 11522_ Slug penetrates Wall. 11525_ Penetrated by Slug. 11525_ K-01 Serf destroyed. 11525_ Imp. Antigrav System destroyed. 11525_ Slug penetrates Wall. 11527_ Slug penetrates Door. 11528_ Slug penetrates Wall. 11528_ Penetrated by Slug. 11530_ B-99 Colossus activates siege mode. 11530_ Penetrated by Slug. 11530_ Enh. Quantum Rifle destroyed. 11533_ Penetrated by Slug. 11535_ Slug penetrates Wall. 11539_ Penetrated by Slug. 11543_ Acquired 55 matter. 11550_ System corrupted: Matter fused (-9). 11566_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11568_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??###########+#+####################+????????????? | | ????????????? | | ????????????? | | ??????###### ####### ""#????????????????## | | ???????????# #?????# ""#????????????????# | | ???????????# #?????# ""#????????????????# | | ???????????# #?????# T#????????????????# | | ???????????# #?????# ""#????????????????# | | ???????????# #?????# ""#????????????????# | | ???????????# #????## ""##???????????????# | | ???????????# #????# #???????????????# | | ???????????# #????## ##???????????????# | | ???????????# #?????# #????????????????# | | ???????????# #?????# #????????????????# | | ############h #?????# #????????????????# | | h ##????# @" #????????????????# | | ##????# "" #????????????????# | | #+##############????# #???????????????## | | #????????????????# #???????????????# | | #????????????????# #???????????????# | | #????????????????#""""""""""#???????????????### | | #????????????????????????????????????????????## | | ! #?????????????????????????????????????????????# | | #????????????????#""""""""""#?????????????????? | | #????????????????# BBBB #?????????????????? | | #????????????????# BBBB #?????????????????? | | ##/#????????????????# #?????????????????? | | ?# #????????????????# #?????????????????? | | ## #????????????????# #?????????????????# | | ## #####????????????# #?????????????????# | | ## ###????###???# #?????????????????? | | ## ############## #????????????????????? | | #????????????????????? | | ## # # #????????????????????? | | ?# ## # % +????????????????????? | | ?# ## + #????????????????????? | | ?# ## # #????????????????????? | | ?# ## # #????????????????????? | | ?# ## # = #????????????????????? | | ?# *## # % #??????????#+#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 53 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Corruption Containment 8 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 6 Offensive Hacking 24 Defensive Hacking 42 Item Schematics ----------------- System Shield | -7/Factory | Scanalyzed Imp. Antigrav System | -3/Research | Scanalyzed Particle Reactor | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -6/Factory Imp. Force Booster | x2 | -4/Factory | Preloaded System Shield | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- All-out Warlord Charge!!! Prolific Hacker Challenges ------------ None Game ------ Seed CoordinationFlyingTerrabomb Manual? 0 Play Time 04:11:00 Cumulative 117.8 hours Start 2022.10.25 @ 19:57:27 End 2022.10.29 @ 16:24:08 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 73 Rogue 3 Adventurer 68 Explorer 2 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9b9ca6b-e129-450d-9999-6fb3f0c11882